Max Pears's Blog
Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A.
Constantly looking to learn new and creative things whilst sharing my knowledge to help our amazing industry grow.
Blog Subscription: http://www.maxpears.com/consulting/
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.
Blog taken from my personal site.
Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.
Taken from my personal site.
Thinking of alternative ways to teach players without using text bubbles.
Blog taken from person site. Think how we can use HUDs in exciting ways to remove that layer blocking connection and immersion and keeping the HUD grounded in the world.
Max Pears's Comments
[News - 02/28/2017 - 08:32]
This is really interesting, and ...
This is really interesting, and I liked how they were trying to build a bigger universe with the cross media film and show. r n r nTo me as a fan I felt there were some things that slipped through the cracks, like some of these characters not being referenced ...
[News - 10/22/2014 - 04:01]
[Blog - 04/21/2016 - 02:02]
[News - 01/20/2009 - 03:30]
Hey, just want to say ...
Hey, just want to say that this is a great article r n r nIts been a long time since I played Crisis Core, and I use to love the cutscenes from the match but never really pieced together how important this was. r n r nThe ending with everything ...
[Blog - 07/08/2016 - 09:58]
That is a really good ...
That is a really good question, sadly I do not know the answer to this. I think controls are interesting because if you give someone a controller they will right a way mess around to see what happens. r n r nI have not played Xcom, but yh Darksouls is ...
[News - 04/08/2016 - 04:02]
Its great to see the ...
Its great to see the thought behind the work. I do believe it gives you a great learning chance where you face each new enemy type by itself t get an understanding of its pattern. The enemy patterns are noticeable as well. r n r nSometimes though I fell like ...