I am a Level Designer @Ubisoft, who has worked on a multitude of of projects from mobile, augmented reality, indie, to triple A.
Constantly looking to learn new and creative things whilst sharing my knowledge to help our amazing industry grow.
If anyone has recommendations to games as well I am super happy to try everything.
Portfolio and Blog: http://www.maxpears.com/
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.
Blog taken from my personal site.
Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.
Taken from my personal site.
Thinking of alternative ways to teach players without using text bubbles.
Blog taken from person site. Think how we can use HUDs in exciting ways to remove that layer blocking connection and immersion and keeping the HUD grounded in the world.
Discussing how we have and can build up emotional connections between the player and AI through game play. Is taken from my portfolio http://maxpears.com/
[News - 10/22/2014 - 04:01]
[Blog - 04/21/2016 - 02:02]
[News - 01/20/2009 - 03:30]
Hey, just want to say ...
Hey, just want to say that this is a great article r n r nIts been a long time since I played Crisis Core, and I use to love the cutscenes from the match but never really pieced together how important this was. r n r nThe ending with everything ...
[Blog - 07/08/2016 - 09:58]
Thank you for sharing that, ...
Thank you for sharing that, I loved your Criticism haha brilliant. That is interesting and I did not know all of this. Next time I will do a bit more research before stating something as a fact : . r n r nEven if it may not be true with ...
[News - 04/08/2016 - 04:02]
Its great to see the ...
Its great to see the thought behind the work. I do believe it gives you a great learning chance where you face each new enemy type by itself t get an understanding of its pattern. The enemy patterns are noticeable as well. r n r nSometimes though I fell like ...
[Blog - 10/30/2013 - 02:16]