Max Pears's Blog
Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A.
Blog Subscription: http://www.maxpears.com/consulting/
Building on my previous blog post I discuss further on how to help mechanics grow, with using them in multiple ways to help players learn.
First post on: http://www.maxpears.com/category/blog/
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic.
I discuss how the controller layout can help replicate the movement of the actual motion. Helping to increase immersion for your game.
First posted on http://www.maxpears.com/category/blog/
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.
Blog taken from my personal site.
Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.
Max Pears's Comments
[Blog - 06/27/2017 - 12:40]
Completely agree with you Bart, ...
Completely agree with you Bart, like all design rules you just need to know when to apply them and when they benefit your game. Thank you for your comment sir.
[Blog - 06/15/2017 - 10:08]
Hahaha Can I just say ...
Hahaha Can I just say I love the ending later Nerds. r n r nGreat article, it is amazing how quick communication can break down even from small to big teams Seriously well done on seeing what you did wrong it takes a big person to look inwards than outwards. ...
[News - 02/28/2017 - 08:32]
This is really interesting, and ...
This is really interesting, and I liked how they were trying to build a bigger universe with the cross media film and show. r n r nTo me as a fan I felt there were some things that slipped through the cracks, like some of these characters not being referenced ...
[News - 10/22/2014 - 04:01]
[Blog - 04/21/2016 - 02:02]
[News - 01/20/2009 - 03:30]
Hey, just want to say ...
Hey, just want to say that this is a great article r n r nIts been a long time since I played Crisis Core, and I use to love the cutscenes from the match but never really pieced together how important this was. r n r nThe ending with everything ...