Dylan Wolf is a software and hobbyist game developer who has been programming for over 20 years, with experience from C# to Python to PHP.
Dylan learned to code by trying to make video games in QBasic while in school. Now, his game dev experience is focused on Unity coding. He regularly participates in the Ludum Dare game jam. Several entries have gone on to see release on Google Play, including One Card Hero, Ice Fishing Derby, and Shifty Shapes.
Aside from game development, his hobbies include board games, hiking, and guitar. He has run analog gaming for Hamacon since 2015, and regularly presents panels about game development and board gaming at conventions in the southeast.
In my last post, we discussed a simple way you could randomly generate a two-dimensional array of values representing level tiles. The trick, of course, is to smoothly convert each of these chunks into actual Unity objects.
An example of an algorithm we might use to procedurally generate simple "endless runner" levels.
My last post was an info dump on what I'd learned about RPG Maker Ruby scripting during Ludum Dare 37, which is not particularly helpful without context. So let's walk through how we'd think about making a very simple change.
Ludum Dare 37 was the first time I’d really, truly built a finished product in RPG Maker rather than tinkering, and I learned a lot. If you're a casual RPG Maker user, here's what you need to know to dive into Ruby scripting.
[Blog - 03/20/2017 - 09:24]
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They seem to be working for me. They 're hosted on my site could your browser be blocking images from a different domain