My name is Elwin Verploegen, co-founder and lead programmer at SassyBot Studio in Breda, Netherlands. I'm a graduate from the NHTV in Breda, where I got a bachelor degree in International Game Architecture & Design, with my specialisation in Indie Game Development.
Over the last year I've been part of the team behind Atum, an IGF 2013 student finalist and multiple amazing Ludum Dare games including Go Back, Fragments of Him and Bomb Defuse Simulator 2013.
March 1st 2014 is when we moved into our first office, and also when we started working on Fragments of Him full-time. Since then we've learned a lot about making games and running a business. This blog post will go over some of the lessons we've learned.
Fragments of Him is a narrative heavy game and getting all of this in the game is a lot of work. How are we managing this? I'll be going over how we used to implement narrative and how we've moved past that.
A year after the online release of Atum we take a look at how and where players came from.
[Blog - 05/16/2014 - 07:02]
It was all pretty straight ...
It was all pretty straight forward. This was the first plugin I built for Unity outside of some simple editor scripts to make life easier , and I don 't recall any big issues. The regular GUI system that Unity uses can also be used in an editor script, making ...
[Blog - 11/04/2013 - 05:23]