Felipe Pepe's Blog
Brazilian living in Tokyo, editor of the CRPG Book Project.
I graduated in Marketing and worked as a motion design instructor & freelance editor in São Paulo, then abandoned everything for a new life of adventures in Japan.
Since 2014 I've been working on a crowd-sourced book about the history of Computer Role-Playing Games. The whole project is non-profit, features over 300 RPGs and is being written by over a hundred contributors, including industry personalities, journalists, modders, indie devs and many dedicated fans. For more info, please visit us.
You can also follow me on twitter.
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.
I've put together a gallery with over 16,000 .png screenshots of almost 400 CRPGs, free for anyone to use.
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
A look at the history of choices in RPGs, the highlights and where we're heading.
A look at the roots of Japanese RPGs – from the hardware to the early proto-RPGs, the Ultima-clones, the first Action-RPGs and genre landmarks like Dragon Quest, Final Fantasy and Ys.
A look at four interesting and less-known RPGs - Chinese Paladin, Cobra Mission, Mordor/Demise and Yumina the Ethereal.
Felipe Pepe's Comments
[News - 07/20/2017 - 04:00]
Cool article, I would just ...
Cool article, I would just add Apeiron games like 7.62 High Calibre and Marauder. r n r nThese games make an amazing use of time as a resource, as every action takes a set amount of seconds to perform. All actions happen simultaneously, and small difference like spending 2 seconds ...
[Blog - 06/12/2017 - 12:10]
Bethesda hasn 't said much ...
Bethesda hasn 't said much about the most important part of this - how much devs will get - but their past record of offering them only 25 back in 2015 isn 't in any way reassuring. r n r nAnd that 's the biggest issue here: there 's a ...
[News - 05/31/2017 - 04:12]
Auto-resolve or giving AI control ...
Auto-resolve or giving AI control to the entire party , just like many strategy and RPG games in the 90 's had. r n r nOR designers could learn from Fallout 1 and make a game that can be finished without firing a single bullet, just talking and/or sneaking. r ...
[News - 05/16/2017 - 11:35]
That 's what happened with ...
That 's what happened with Legend of Grimrock... first game was a huge success, with a lot of people seeing a blobber for the first time. And then thy found out they didn 't like blobbers... Grimrock 2 was a much better game, but sold poorly. r n r nHowever, ...
[Blog - 03/28/2017 - 09:39]
Sure, I 'll do a ...
Sure, I 'll do a pdf as well once I 'm done incorporating the feedback I 'm getting. :
[Blog - 01/18/2017 - 11:12]
Have you considered that you ...
Have you considered that you speak with the hindsight of someone who 's been playing for decades and already dipped your toes pretty much everywhere to know what you like dislike r n r nI.e., the release of Legend of Grimrock taught a lot of people that dungeon crawlers existed, ...