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February 22, 2017
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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.


Posted by Josh Bycer on Tue, 14 Feb 2017 09:31:00 EST in Business/Marketing, Design, Production, Indie
Steam Direct's recent announcement has sent shock-waves through the Indie community. I wanted to share my thoughts on the good and bad of these changes.


Posted by Josh Bycer on Mon, 13 Feb 2017 09:59:00 EST in Design, Console/PC
From Software has been refining their action RPG design to a tee, and it's now time to break down two of their biggest hits.


Today's post looks at the use of Gacha or Gashapon in F2P games, and how it impacts progression and monetization.


Posted by Josh Bycer on Tue, 07 Feb 2017 10:20:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
This week's dissecting design piece takes a look at Clockwork Empires, and the issues that sadly sunk it.


Posted by Josh Bycer on Wed, 01 Feb 2017 09:53:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Figuring out the pacing of your title is always difficult, but today's post looks at how the mechanics dictate how long or short of a game you can make.



Josh Bycer's Comments

Comment In: [Blog - 06/28/2016 - 11:22]

I think that 's fine ...

I think that 's fine if it 's done in a way that the player isn 't grinding to unlock new content. For instance, if the player masters the tutorial and starting tracks, but still needs to earn X amount of levels before they can move to the next thing, ...

Comment In: [Blog - 01/09/2017 - 02:12]

I think that 's a ...

I think that 's a good point. When it comes to video games, a lot of the story is already fragmented due to the gameplay, so there 's less detail there. With a lot of book adaptations, we 've seen cases where characters and even entire plot lines are cut ...

Comment In: [News - 01/05/2017 - 04:02]

No Logical Journey of the ...

No Logical Journey of the Zoombinis makes this list invalid imo : It was one of the first games to teach children critical thinking, featured achievements to motivate and had different puzzles built around different thought processes and challenge.

Comment In: [Blog - 12/13/2016 - 10:08]

Ashley stands out because she ...

Ashley stands out because she 's a non-suicidal escort NPC. r n r nThe best kind of NPC, next to the doesn 't stand in one place while enemies surround them NPC.

Comment In: [Blog - 12/07/2016 - 11:58]

Do you think that retail ...

Do you think that retail games are the way to go with E-Sports. IE: Games that require everyone to pay into and have a standard set of equipment and options across the board r n r nEVE Online is such an anomaly in the F2P market, with the real money ...

Comment In: [Blog - 11/29/2016 - 09:44]

I haven 't heard too ...

I haven 't heard too much of Pokemon Go since the first two weeks or so of success. It seems like it 's all but disappeared around here. I know they just released an update I heard, but I 'm not seeing the same level of interest there was at ...