Josh Bycer's Blog
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three.
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.
This week's Dissecting Design video covers Braid, and how it combined two very different genres of gameplay.
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Steam Direct's recent announcement has sent shock-waves through the Indie community. I wanted to share my thoughts on the good and bad of these changes.
From Software has been refining their action RPG design to a tee, and it's now time to break down two of their biggest hits.
Today's post looks at the use of Gacha or Gashapon in F2P games, and how it impacts progression and monetization.
This week's dissecting design piece takes a look at Clockwork Empires, and the issues that sadly sunk it.
Josh Bycer's Comments
[Blog - 01/09/2017 - 02:12]
I think that 's a ...
I think that 's a good point. When it comes to video games, a lot of the story is already fragmented due to the gameplay, so there 's less detail there. With a lot of book adaptations, we 've seen cases where characters and even entire plot lines are cut ...
[News - 01/05/2017 - 04:02]
No Logical Journey of the ...
No Logical Journey of the Zoombinis makes this list invalid imo : It was one of the first games to teach children critical thinking, featured achievements to motivate and had different puzzles built around different thought processes and challenge.
[Blog - 12/13/2016 - 10:08]
Good point, it 's been ...
Good point, it 's been way too long since I played Ico. I haven 't tried the Last Guardian yet, but it 's on my list at some point. I 've added an addendum regarding ICO and RE 4 as I missed it the first time.
[Blog - 12/07/2016 - 11:58]
I think I remember the ...
I think I remember the abominations but never spent the money to get any of them. It sounds like one of the major hurdles for e-sports play is that you really have to put all your eggs in one basket if you want a F2P game to also be e-sports ...
[Blog - 11/29/2016 - 09:44]
I haven 't heard too ...
I haven 't heard too much of Pokemon Go since the first two weeks or so of success. It seems like it 's all but disappeared around here. I know they just released an update I heard, but I 'm not seeing the same level of interest there was at ...
[Blog - 11/23/2016 - 02:02]
Good post Ramin. The idea ...
Good post Ramin. The idea of making the game intentionally frustrating is one of the bigger criticisms of F2P games I think from the core audience. It 's also another sign of making a game built around short term profits instead of creating something viable and long-term. r n r ...