Josh Bycer's Blog
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.
Creating challenging games is not easy, and today's post looks at the balancing act of difficulty and challenge to impact the player's willingness to keep going.
Following up my previous post on UI Design, today's post is a look at how Designers are building UIs for cinematic experiences with the use of Seamless UIs
The recent talk about the Voice Actor Union striking against the Game Industry is a big deal for everyone involved and today's post looks at the debate between the two sides.
There are many facets of UI design and today's post looks at the concept of "Focal Points" and how the UI must be designed to accommodate the player focusing on different elements of the screen.
Emergent Gameplay is a popular buzz word that game designers like to use. However in today's post, I'm taking a deeper look at that and why many developers try and fail to deliver.
Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.
Josh Bycer's Comments
[Blog - 09/16/2015 - 11:12]
I can see your point ...
I can see your point and I 've changed the definition to not be able the designer 's role, but about what the player can do with the mechanics.
[Blog - 08/28/2015 - 01:59]
I agree with you Stephen ...
I agree with you Stephen Blizzard is definitely one of the best game companies around, with some of the highest rated and best overall track record when it comes to their titles. I think you make an interesting point about playing the long game very few developers have the clout ...
[News - 06/15/2015 - 10:17]
It was at least to ...
It was at least to my knowledge, the first 3D open world styled game, predating GTA 3 by a year. Combined with an interesting story and a lot of detail when it came to the environment of Ryo 's neighborhood. If you look at the Yakuza series, that is a ...
[Blog - 05/29/2015 - 03:03]
[Blog - 04/28/2015 - 02:44]
As someone who was hooked ...
As someone who was hooked MPQ for the better part of 2013 and some of 2014, if you need to start a MPQ support group, let me know :
[News - 04/09/2015 - 02:37]
I agree with the EFF ...
I agree with the EFF as well. There is a big difference both in the audience and the use of the hacking that the ESA is fighting against when it comes to game preservation. Since the games are abandoned, that means the developers/publishers are not doing any more work with ...