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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.


Posted by Josh Bycer on Tue, 26 Apr 2016 12:56:00 EDT in Design, Console/PC, Indie, Social/Online
Hoarding in game design shows a problem with the game's design and mechanics, and today's post looks at some alternative options for game designers.


Posted by Josh Bycer on Fri, 22 Apr 2016 01:54:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at the concept of adding in CCG-based design into other games, and what works and doesn't work with it.


Posted by Josh Bycer on Wed, 20 Apr 2016 12:30:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at a fundamental part of UI design in video games: Designing the neutral position for your game.


Posted by Josh Bycer on Tue, 19 Apr 2016 12:21:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at my own thought process and how it has developed to focus on several key points when breaking down video games.


Normally I don't post podcasts here, but this one talking about the mobile space was too good not to mention here.



Josh Bycer's Comments

Comment In: [Blog - 03/28/2016 - 08:43]

That 's a good point ...

That 's a good point and is very important in today 's market. With so many games being released daily, we don 't have days to spend learning how to start playing a game. I 'm working on a post now that looks at my own thought process and how ...

Comment In: [Blog - 03/08/2016 - 02:56]

Good post. As someone who ...

Good post. As someone who has started this crazy Youtube/Streaming thing over the last 8 months, that 's good information on both sides of the table. r n r nFor developers, I would also add that it 's better to say something rather than nothing at all. If you 're ...

Comment In: [Blog - 02/11/2016 - 02:00]

I don 't think Early ...

I don 't think Early Access is a time bomb the developers who I 've interviewed over the last two years have said nothing but praise about the platform. While there are negatives by the fact that you are putting your game out there in an untested state, being able ...

Comment In: [Blog - 01/22/2016 - 01:53]

I still remember reading all ...

I still remember reading all the 7 and below reviews of the first 2 EO games complaining that there was very little story and the games were too hard. r n r nRe: Legend of Legacy, I spent yesterday playing the demo of it and just like my first time ...

Comment In: [Blog - 11/04/2015 - 08:58]

Difficulty is one of those ...

Difficulty is one of those abstract topics which can make it hard to fully explain so no need to apologize. r n r nWhat I 'm talking about is that difficulty by itself is not a measure of whether or not a game is good or bad. The Souls series ...

Comment In: [Blog - 09/16/2015 - 11:12]

I can see your point ...

I can see your point and I 've changed the definition to not be able the designer 's role, but about what the player can do with the mechanics.