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September 26, 2016
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September 26, 2016
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Josh Bycer's Blog


For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.


Member Blogs

Posted by Josh Bycer on Thu, 22 Sep 2016 09:58:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Good boss design is a tricky part of game design and balance, and today's post looks at three key traits that are a part of the best fights.

The recent changes on Steam are a big deal to Indie developers. And in today's post, I'm going to talk about why and what suggestions I have about it.

Looking at the state of selling games today, I have some ugly news to report to game designers.

Pre-ordering continues to be a major part of AAA marketing, but it's utility and purpose is being questioned by consumers today and leaves many wondering: Is Pre-ordering still worth it?

The recent Castle of Illusion removal from stores frames a post talking about how licensing affects games and what this means for the future.

Posted by Josh Bycer on Fri, 02 Sep 2016 06:32:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
There are two ways of upgrading the player during a game, and today's post looks at the right and wrong uses of upgrades to power them up.

Josh Bycer's Comments

Comment In: [Blog - 09/14/2016 - 10:15]

Here 's another tip for ...

Here 's another tip for Twitch Streamers. If you go to their profile and check their history, it should show the last 14 or so days of streaming. If there is no prior history there, then that means they haven 't streamed anything in over 2 weeks. The next thing ...

Comment In: [News - 09/13/2016 - 10:23]

I think there may be ...

I think there may be a simpler solution: Vetting users. If someone is a professional reviewer, it should be easy to authenticate them given information on the internet. This wouldn 't impact the general consumer who buys the game on steam, but allow people who do make a living off ...

Comment In: [Blog - 09/06/2016 - 09:54]

Exactly. Although the only thing ...

Exactly. Although the only thing I 'm not sure of is why the songs of GTA were impacted on copies already bought. I would have assumed they would be protected by having ownership. But I have a feeling that it 's the fact that people technically don 't own copies ...

Comment In: [News - 09/05/2016 - 11:25]

The definition of Early Access ...

The definition of Early Access is part of the issue. Everyone has their own interpretation of what an early access game is. r n r nI do think it 's very touchy for developers to double dip while the core game isn 't done yet. You can see what happened ...

Comment In: [News - 08/19/2016 - 04:16]

No mention of Cool Spot ...

No mention of Cool Spot This list is invalid :

Comment In: [Blog - 08/10/2016 - 06:24]

Very interesting thoughts on the ...

Very interesting thoughts on the matter. I was someone who was around the forums during the Sam and Max days and the community there was really good. Telltale was one of the first studios to start to have the level of transparency and outreach to their fans that we saw ...