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July 25, 2016
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July 25, 2016
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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

While many fans decry frequent game sequels, their use in the game design process cannot be understated.


The recent CS:GO scandal frames a post looking at the implementation of economy systems and what they mean for the Game Industry.


Pokemon Go has made a massive impact over the last week, and it's important to look at the factors that are leading to the inevitable world domination.


Posted by Josh Bycer on Tue, 12 Jul 2016 10:36:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
As video games have gotten bigger, so has the means to tell interesting stories. However, today's post looks at 3 big areas where games tend to struggle compared to other visual mediums.


Posted by Josh Bycer on Fri, 08 Jul 2016 10:08:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
In honor of Sonic's 25th anniversary, I'm taking a look back to talk about how Sonic was better than Mario during the old days.


Posted by Josh Bycer on Tue, 05 Jul 2016 04:34:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post looks at how the latest Doom created an effective power fantasy that controlled the mood of the story.



Josh Bycer's Comments

Comment In: [Blog - 07/19/2016 - 07:18]

That 's a good point ...

That 's a good point Kevin. r n r nI 've spoken to so many Indie developers over the last few years. The common response I get is that they get everything they want in the first game and don 't feel like they want to make a sequel. r ...

Comment In: [Blog - 07/15/2016 - 10:45]

Thanks for the insight Ramin, ...

Thanks for the insight Ramin, I 've always enjoyed your post too. What I meant regarding TF 2 was that it was one of the first games to formally adopt and integrate an economy system after being released, and one of the first non-MMOs to have an economy attached to ...

Comment In: [News - 07/13/2016 - 08:18]

I 'm replaying the game ...

I 'm replaying the game now on Twitch and I really enjoyed it as a Ghostbuster 's fan. It wasn 't perfect, but it hits the same notes as South Park the Stick of Truth as being the perfect love letter for fans of the franchise.

Comment In: [Blog - 06/28/2016 - 11:22]

That 's a good point ...

That 's a good point about the downside of gating. It would have been better to have buildings unlock and remain unlock for future cities. That way, a new player will learn the right time to build them, while experts don 't have to go through the same motions over ...

Comment In: [Blog - 06/23/2016 - 10:16]

Now you got me wanting ...

Now you got me wanting a nightmare-styled game someone taking the concept from Max Payne and really going to town with it.

Comment In: [Blog - 05/31/2016 - 05:55]

Two points. r n r ...

Two points. r n r n1. I agree with you about the video if I didn 't read that it was a puzzle platformer, I would have never guessed that from watching the trailer. If you can 't show direct game footage, you need to something that tells the consumer ...