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April 25, 2017
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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

Posted by Josh Bycer on Tue, 25 Apr 2017 10:31:00 EDT in Design, Console/PC, Indie
Emergent game design is an example of master game design, and requires a special way of thinking about mechanics and systems that I want to talk about.


Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.


Posted by Josh Bycer on Tue, 18 Apr 2017 10:36:00 EDT in Design, Production, Console/PC, Business/Marketing
The recent announcement about the Xbox Scorpio frames today's post talking about what it could mean if console makers focus on upgrades instead of new hardware cycles.


Posted by Josh Bycer on Wed, 12 Apr 2017 10:01:00 EDT in Design
Balancing a video game is never easy, but for today's post, I share three vital questions that need to be ask when deciding if something needs to be altered.


Posted by Josh Bycer on Tue, 11 Apr 2017 10:30:00 EDT in Design, Console/PC
For this week's Dissecting Design video, I took a look at how Snake Pass makes use of subjective difficulty in its gameplay and level design.


Posted by Josh Bycer on Fri, 07 Apr 2017 09:25:00 EDT in Design
Gwent is the mini-game turned full on CCG, and playing through the beta, I'm liking how it stands out from the rest of the market.



Josh Bycer's Comments

Comment In: [Blog - 04/11/2017 - 12:53]

Re: Games built on real ...

Re: Games built on real world attacks/timers, I hate those games by the fact that they demand your time. The last one I played was Marvel Puzzle Quest for a summer and when I realized that the only way I would be able to make any real progress through the ...

Comment In: [Blog - 03/07/2017 - 10:22]

I know the feeling too. ...

I know the feeling too. I 'm horrible when it comes to memorizing button combos and such, but a game that has a slower pace to it works better for me. I 'm really interested to see how Injustice 2 is going to handle things and what the competitive market ...

Comment In: [Blog - 01/09/2017 - 02:12]

I think that 's a ...

I think that 's a good point. When it comes to video games, a lot of the story is already fragmented due to the gameplay, so there 's less detail there. With a lot of book adaptations, we 've seen cases where characters and even entire plot lines are cut ...

Comment In: [News - 01/05/2017 - 04:02]

No Logical Journey of the ...

No Logical Journey of the Zoombinis makes this list invalid imo : It was one of the first games to teach children critical thinking, featured achievements to motivate and had different puzzles built around different thought processes and challenge.

Comment In: [Blog - 12/13/2016 - 10:08]

Good point, it 's been ...

Good point, it 's been way too long since I played Ico. I haven 't tried the Last Guardian yet, but it 's on my list at some point. I 've added an addendum regarding ICO and RE 4 as I missed it the first time.

Comment In: [Blog - 12/07/2016 - 11:58]

I think I remember the ...

I think I remember the abominations but never spent the money to get any of them. It sounds like one of the major hurdles for e-sports play is that you really have to put all your eggs in one basket if you want a F2P game to also be e-sports ...