Josh Bycer's Blog
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three.
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.
Today's post looks at how personalization has become a major option in video games and the importance of letting the player be creative.
Today's post looks at the evolution of stealth gameplay into three different philosophies of game design
In light of Devil May Cry 5's microtransaction announcement, I discussed my thoughts on games that allow you to pay to skip content, and why that backfires for most consumers.
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
Today's post looks at how one of the biggest strengths of Free to Play design can come back to hurt the game when it comes to retaining players over the long term.
Josh Bycer's Comments
[Blog - 10/08/2018 - 12:59]
I 've also seen developers ...
I 've also seen developers mention the risk of working on a game thinking that they 'll be the first one to make a game in this respective genre in awhile, to only find that in the span of developing the game, that other developers beat them to the punch, ...
[Blog - 09/28/2018 - 06:02]
Good post. I think far ...
Good post. I think far too often people only see the end result of a kickstarter or released game and assume that it just came out to a success, but there 's so much that goes on behind the scenes in terms of preparation and PR. It reminds me of ...
[Blog - 09/21/2018 - 09:44]
[Blog - 09/06/2018 - 09:21]
I 've been playing MSF ...
I 've been playing MSF as well and even though I 'm not a big F2P spender, you 're right in terms of no real incentive to spend money. Either the item in question can be farmed, or the cost is too much in terms of what value I would ...
[Blog - 08/27/2018 - 03:10]
I like that last bonus ...
I like that last bonus tip. I remember reaching out to a developer while my YouTube channel was still below 1K subs, and the person said something along the lines of I don 't think you 're big enough for your review to matter, but I 'll give you the ...
[Blog - 08/24/2018 - 10:30]
Great post and a lot ...
Great post and a lot of your topics I 've talked about over on Game-Wisdom and my vlog series. The topics on art and polish are definitely must reads for anyone interested in going into development.