Josh Bycer's Blog
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.
Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.
The Skylanders series has become very popular thanks to also being the start of the Toys to Life Market. For today's post, I'm going to examine this phenomenon and what Toys for Bob did to turn the brand into a winner.
Today's post looks at the recently failed Kickstarter for Mooncrest to talk about the bare minimum elements that make up a successful Kickstarter in today's market
Today's post looks at the use of character and corporate branding and what they mean for the Toys to Life genre and the rest of the Game Industry
Today's post looks at the concepts of randomly and procedurally generated content and how they differ when designing a game.
The Five Nights at Freddy's series has become a cult sensation over the last year and today's post looks at what it did from a horror and design angle.
Josh Bycer's Comments
[Blog - 08/28/2015 - 01:59]
Exactly, and that 's where ...
Exactly, and that 's where that balance has to come in: Making the rewards justifiably good enough so that if a person plays A,B and C they 're rewarded for it, while someone who just plays A won 't feel punished for not spending the additional money and time. r ...
[News - 06/15/2015 - 10:17]
It was at least to ...
It was at least to my knowledge, the first 3D open world styled game, predating GTA 3 by a year. Combined with an interesting story and a lot of detail when it came to the environment of Ryo 's neighborhood. If you look at the Yakuza series, that is a ...
[Blog - 05/29/2015 - 03:03]
[Blog - 04/28/2015 - 02:44]
As someone who was hooked ...
As someone who was hooked MPQ for the better part of 2013 and some of 2014, if you need to start a MPQ support group, let me know :
[News - 04/09/2015 - 02:37]
I agree with the EFF ...
I agree with the EFF as well. There is a big difference both in the audience and the use of the hacking that the ESA is fighting against when it comes to game preservation. Since the games are abandoned, that means the developers/publishers are not doing any more work with ...
[Blog - 03/24/2015 - 02:30]
Civ has a good UI ...
Civ has a good UI in my opinion as it has a lot of tooltips and information that constantly referenced back to each other For instance being able to see how your happiness was affecting your economy and vice versa . r n r nStarcraft 2 I thought was just ...