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Robert Basler's Blog


I'm a game programmer and entrepreneur developing a massively multiplayer online game: The Imperial Realm::Miranda. Next project I'll pick something really difficult.  Development Blog at The One Man MMO Project.


Member Blogs

Posted by Robert Basler on Thu, 08 Oct 2015 01:39:00 EDT in Programming, Indie
There is nothing like trying to get software running in an environment that is actively screwing with it. How antivirus false positives can mess up your game.

Posted by Robert Basler on Wed, 09 Sep 2015 03:27:00 EDT in Programming, Indie
I've been programming for 34 years now. I have never had something like this happen before.

Posted by Robert Basler on Tue, 14 Apr 2015 01:49:00 EDT in Programming, Production, Indie
When I started developing The Imperial Realm :: Miranda, Content Delivery Networks (CDNs) were big and fancy and expensive and only used by giant megacorps, so I never imagined I'd be able to afford to use one.

Posted by Robert Basler on Tue, 27 May 2014 06:22:00 EDT in Business/Marketing
Canada's new CASL law has big implications for game developers anywhere in the world.

Posted by Robert Basler on Fri, 22 Nov 2013 04:53:00 EST in Programming, Console/PC, Indie
There are a wide variety of methods and terminology used in articles on normal mapping which makes it a very confusing topic for non-math-lovers like myself. I'm going to explain three methods for normal mapping for the mathematically uninclined.

Posted by Robert Basler on Mon, 26 Aug 2013 01:45:00 EDT in
Game companies are wasting players' fun time with optimizing, patching, bugs and horrible misfeatures. There's no excuse not to do better!

Robert Basler's Comments

Comment In: [Blog - 10/02/2015 - 01:08]

The non-deluge of RTS games ...

The non-deluge of RTS games is both encouraging and frightening when you 're making an RTS yourself Given that there are still winning RTS games Company of Heroes, Starcraft I 'm optimistic the market isn 't as bleak as it looks, but is just underserved. r n r nIf ...

Comment In: [Blog - 09/09/2015 - 03:27]

After I figured out why ...

After I figured out why it was doing what it was, I realized that making a unit move just slightly from where it is, is a really clever solution to the problem of making it find a good place to park. I just hit on it completely by accident.

Comment In: [Blog - 06/09/2015 - 01:07]

All good advice. I have ...

All good advice. I have a list of every single thing I 've done on my game going back to the start as well as a blog with articles on the big stuff. Whenever I 'm feeling negative about the game I read them over and boggle at what ...

Comment In: [Blog - 05/22/2015 - 01:16]

How did you get the ...

How did you get the data for the graphs

Comment In: [Blog - 04/14/2015 - 01:49]

Thanks for the info. The ...

Thanks for the info. The one nice thing about CloudFlare is that they charge you a flat rate regardless of bandwidth, that said, my current usage would only come to about 0.17/month so Amazon works out cheaper for now. Damn, you 've got me researching VPS and proxy servers now.

Comment In: [Blog - 11/22/2013 - 04:53]

They should produce identical results ...

They should produce identical results I don 't notice any difference here.