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October 22, 2014
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Robert Basler's Blog

 

I'm a game programmer and entrepreneur developing a massively multiplayer online game: The Imperial Realm::Miranda. Next project I'll pick something really difficult.  Development Blog at The One Man MMO Project.

 

Member Blogs

Posted by Robert Basler on Tue, 27 May 2014 06:22:00 EDT in Business/Marketing
Canada's new CASL law has big implications for game developers anywhere in the world.


Posted by Robert Basler on Fri, 22 Nov 2013 04:53:00 EST in Programming, Console/PC, Indie
There are a wide variety of methods and terminology used in articles on normal mapping which makes it a very confusing topic for non-math-lovers like myself. I'm going to explain three methods for normal mapping for the mathematically uninclined.


Posted by Robert Basler on Mon, 26 Aug 2013 01:45:00 EDT in
Game companies are wasting players' fun time with optimizing, patching, bugs and horrible misfeatures. There's no excuse not to do better!


Posted by Robert Basler on Fri, 17 May 2013 03:08:00 EDT in
If people tell you your dream is too big, what they're really saying is that your dream is too big for them.


Posted by Robert Basler on Wed, 17 Apr 2013 04:21:00 EDT in Programming, Indie
Writing a streaming MMO patcher is a major undertaking. Determined to make your own? Here are some things to consider.


Posted by Robert Basler on Thu, 14 Feb 2013 01:01:00 EST in Programming, Indie
Ever wonder what a programmer does all day? Here's the answer.



Robert Basler's Comments

Comment In: [News - 09/08/2014 - 03:22]

Hey Gamastura, it would be ...

Hey Gamastura, it would be nice if these videos weren 't auto-play. I often don 't have time to watch them right away, but every time I restart the browser it starts streaming the video. I have sound off so I don 't necessarily notice immediately.

Comment In: [Blog - 07/28/2014 - 03:47]

Given that I thought it ...

Given that I thought it was the best article I 'd seen on leaderboards and didn 't realize they had a product until the very last line, I 'm willing to let it go.

Comment In: [News - 03/07/2012 - 12:02]

Too bad its gone, it ...

Too bad its gone, it was a great resource.

Comment In: [Blog - 07/03/2014 - 06:27]

I spent an afternoon with ...

I spent an afternoon with OBS trying to get decent picture quality at 1920x1080 out of it and just couldn 't. OBS is undoubtedly great for streaming, but for trailers where picture quality matters, FRAPS ' codec produces much better looking output. Be warned, the files are gigantic.

Comment In: [Blog - 05/27/2014 - 06:22]

It turns out we can ...

It turns out we can still email press, provided we follow some rules: r n r nI am a legitimate business owner who uses bulk email to reach my customers. How will I be affected by these new anti-spam measures r n r nLegitimate businesses that use email to market ...

Comment In: [Blog - 03/10/2014 - 05:52]

Localization is tough, here are ...

Localization is tough, here are some other issues to consider if you 're making a localization system for your game: r n r nThere is the problem where Spain 's Spanish is not the same as Mexico 's Spanish. I use a country/language system like ESes ESmx ENus or FRca. ...