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Robert Fearon's Blog   Expert Blogs


I make games with pretty colours. I write about games that might not necessarily have pretty colours. I also stroke my beard. It is a good beard.


Expert Blogs

Posted by Robert Fearon on Thu, 20 Aug 2015 12:57:00 EDT in Serious, Indie
On the need for more compassion and empathy when things don't necessarily go great for people making games.

Posted by Robert Fearon on Wed, 29 Jul 2015 01:50:00 EDT in Business/Marketing, Serious, Indie
Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent news.

Posted by Robert Fearon on Mon, 20 Jul 2015 02:30:00 EDT in Business/Marketing, Serious, Indie
The indie bubble, the videogame crash, selling videogames is full of prophecies of impending doom but fear not, chin up, it's hard but there's hope. No need for doom mongering.

Posted by Robert Fearon on Thu, 11 Jun 2015 01:08:00 EDT in Business/Marketing, Console/PC, Serious, Indie
On our ability and reliance to sell videogames to folks who maybe don't want them and whether it might be an idea to start considering alternatives.

Posted by Robert Fearon on Thu, 04 Jun 2015 02:11:00 EDT in Business/Marketing, Serious, Indie
Discussing the importance of Valve's new refund policy and how there's still much more work to be done with our digital stores.

Posted by Robert Fearon on Tue, 21 Apr 2015 03:55:00 EDT in Business/Marketing, Production, Console/PC, Indie
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.

Robert Fearon's Comments

Comment In: [News - 10/09/2015 - 05:07]

It is, most definitely, not ...

It is, most definitely, not a scam though. That 's pretty important.

Comment In: [Blog - 07/09/2015 - 02:22]

That 's not really true ...

That 's not really true is it ToT have always existed, for better or for worse, orthogonal to the games as industry. The very reason they exist is to not be games as industry. r n r nCan we please, please, please avoid tagging developers as anti-gamers or ant-games industry ...

Comment In: [Blog - 04/21/2015 - 03:55]

Last I looked Valve updated ...

Last I looked Valve updated their rules to ask you not to make explicit promises to avoid getting in the sort of pickle DF did with the roadmap. r n r nThey also advise against entering EA with a product that 's too early in dev as in, there should ...

Comment In: [Blog - 02/13/2015 - 02:02]

I can only assume you ...

I can only assume you 've rarely encountered much in the way of interviews then because I 've read stuff in the NME that grinds people down further, never mind in politics. r n r nIt 's funny though. For as long as I can remember now comments sections and ...

Comment In: [Blog - 01/25/2015 - 04:17]

Conversely, more and more people ...

Conversely, more and more people are reading the games press too so it seems like there isn 't a cannibalisation of the audience happening. I think it 's kinda disingenuous to suggest so although also in the interests of certain YT 'ers to make it seem like this is the ...

Comment In: [Blog - 10/27/2014 - 01:48]

Hmmm. I don 't really ...

Hmmm. I don 't really agree with Rohrer 's idea that developers shouldn 't discount or any of the recent influx of do-not-discount-race-to-the-bottom stuff. I 'm very, very much in favour of discounting and deep discounting at that but I 'm also broadly in favour of edging things towards a ...