Sande Chen's Blog
Sande Chen is a writer and game designer whose game credits span over 15 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination. She can be found on Twitter: @sandechen
In this article, game designer Sande Chen discusses the role of the game designer at game jams and describes her first experience at Global Game Jam.
In this article, game designer Sande Chen looks at the science of creativity, as inspired by quantum physics.
In this article, game designer Sande Chen reflects on the level design of puzzle games and how allowing the player to win can help in the success of the game.
In this article, game writer Sande Chen discusses how the nature of video game playing undermines the emotional stakes in linear storytelling.
In this article, game designer Sande Chen discusses the legacy of the election simulation game, Power Politics.
In this article, game designer Sande Chen compares writing for VR to game writing and explains how game writing fulfills a bigger role in the game than just providing story and plot.
Sande Chen's Comments
[Blog - 12/30/2016 - 12:50]
[Blog - 11/23/2016 - 10:26]
Yes, re-read the first paragraph. ...
Yes, re-read the first paragraph. This blog post was only about certain types of games, the ones that typically have a section of interactivity followed by a cut scene. It was not about all game stories.
[News - 11/19/2015 - 04:03]
I touched upon the issue ...
I touched upon the issue of violence briefly on my blog here: http://www.gamasutra.com/blogs/SandeChen/20161123/286061/How Games Can Undermine Emotional Stakes and on Game Design Aspect of the Month GDAM . A respondent had told me that on the issue of violence, he felt it was a matter of characterization because war movies ...
[Blog - 07/25/2016 - 11:16]
Why is the romantic interest ...
Why is the romantic interest a she Or were you just switching pronouns on and off r n r n Make the romantic interest impossible to dislike. This is a cheat I m not really a fan of, but it can work: Scrub away the romantic interest s rough edges, ...
[Blog - 06/13/2016 - 05:27]
You can go to the ...
You can go to the gamesandlearning channel on SoundCloud. There is a link next to the Play button. r n r nThe article is hyperlinked to its title: http://www.gamesandlearning.org/2016/02/18/the-world-according-to-edu-larps-the-analog-learning-games/
[Blog - 12/28/2015 - 01:57]
Psst I 'm a YouTuber, ...
Psst I 'm a YouTuber, even have the nice YouTube logo gift, but the channel 's not under my real name. However, I do have plans for a new channel. Anyway, here 's a tip. Do check out the channel first and look at the messaging as to Preferred Method ...