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March 24, 2017
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Sande Chen's Blog   Expert Blogs

 

Sande Chen is a writer and game designer whose game credits span over 15 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.  She can be found on Twitter: @sandechen

 

Expert Blogs

Posted by Sande Chen on Thu, 09 Mar 2017 09:50:00 EST in Business/Marketing
In this article, game designer Sande Chen looks at how storytelling is used in marketing to create emotional connection with audiences.


Posted by Sande Chen on Thu, 23 Feb 2017 11:24:00 EST in
Learn what's happening with the IGDA Game Design SIG and join us for our annual roundtable at GDC 2017 on March 3, 2017 at 10 AM, Moscone North Hall, Room 110.


Posted by Sande Chen on Tue, 07 Feb 2017 10:21:00 EST in Design, Production, Serious, Indie
In this article, game designer Sande Chen takes a look at the game, Danielle's Inferno, from One More Story Games.


Posted by Sande Chen on Tue, 24 Jan 2017 10:19:00 EST in Design, Production
In this article, game writer Sande Chen looks at new data from a study on gender representation in media and again calls on content creators in the game industry to make a choice to include more female characters in their games.


Posted by Sande Chen on Tue, 10 Jan 2017 09:39:00 EST in Design, Indie
In this article, game designer Sande Chen discusses the role of the game designer at game jams and describes her first experience at Global Game Jam.


Posted by Sande Chen on Fri, 30 Dec 2016 12:50:00 EST in Design
In this article, game designer Sande Chen looks at the science of creativity, as inspired by quantum physics.



Sande Chen's Comments

Comment In: [Blog - 12/30/2016 - 12:50]

Ah good eyes Thanks for ...

Ah good eyes Thanks for being my editor.

Comment In: [News - 11/19/2015 - 04:03]

I touched upon the issue ...

I touched upon the issue of violence briefly on my blog here: http://www.gamasutra.com/blogs/SandeChen/20161123/286061/How Games Can Undermine Emotional Stakes and on Game Design Aspect of the Month GDAM . A respondent had told me that on the issue of violence, he felt it was a matter of characterization because war movies ...

Comment In: [Blog - 11/23/2016 - 10:26]

It 's true that in ...

It 's true that in these types of action games, there can be found objects which contain story. For instance, in Gears of War 2 I believe , I found it odd that there were scattered notes. It didn 't make sense to me that this person would even have ...

Comment In: [Blog - 07/25/2016 - 11:16]

Why is the romantic interest ...

Why is the romantic interest a she Or were you just switching pronouns on and off r n r n Make the romantic interest impossible to dislike. This is a cheat I m not really a fan of, but it can work: Scrub away the romantic interest s rough edges, ...

Comment In: [Blog - 06/13/2016 - 05:27]

You can go to the ...

You can go to the gamesandlearning channel on SoundCloud. There is a link next to the Play button. r n r nThe article is hyperlinked to its title: http://www.gamesandlearning.org/2016/02/18/the-world-according-to-edu-larps-the-analog-learning-games/

Comment In: [Blog - 12/28/2015 - 01:57]

Psst I 'm a YouTuber, ...

Psst I 'm a YouTuber, even have the nice YouTube logo gift, but the channel 's not under my real name. However, I do have plans for a new channel. Anyway, here 's a tip. Do check out the channel first and look at the messaging as to Preferred Method ...