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October 24, 2016
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Sande Chen's Blog   Expert Blogs


Sande Chen is a writer and game designer whose game credits span over 15 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.  She can be found on Twitter: @sandechen


Expert Blogs

Posted by Sande Chen on Wed, 19 Oct 2016 10:00:00 EDT in Design, VR
In this article, game designer Sande Chen compares writing for VR to game writing and explains how game writing fulfills a bigger role in the game than just providing story and plot.

Posted by Sande Chen on Wed, 28 Sep 2016 09:55:00 EDT in Business/Marketing, Production
In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.

Posted by Sande Chen on Tue, 13 Sep 2016 11:21:00 EDT in Audio, Business/Marketing, Design, Production, Console/PC
In this article, game designer Sande Chen examines the little known role of game editors in game development.

Posted by Sande Chen on Thu, 01 Sep 2016 11:44:00 EDT in Business/Marketing, Design, Serious, Indie
In this video, game designer Sande Chen discusses the difficulties faced by game developers in breaking into the education market.

Posted by Sande Chen on Tue, 23 Aug 2016 09:44:00 EDT in Business/Marketing
In this article, game designer Sande Chen previews upcoming wearable technology and how it may transform the way we live our lives.

Posted by Sande Chen on Fri, 12 Aug 2016 08:38:00 EDT in Design, Indie
In this article, game designer Sande Chen explores the ways film directors are masters of audience manipulation and what that means for game design.

Sande Chen's Comments

Comment In: [Blog - 07/25/2016 - 11:16]

Why is the romantic interest ...

Why is the romantic interest a she Or were you just switching pronouns on and off r n r n Make the romantic interest impossible to dislike. This is a cheat I m not really a fan of, but it can work: Scrub away the romantic interest s rough edges, ...

Comment In: [Blog - 06/13/2016 - 05:27]

You can go to the ...

You can go to the gamesandlearning channel on SoundCloud. There is a link next to the Play button. r n r nThe article is hyperlinked to its title:

Comment In: [Blog - 12/28/2015 - 01:57]

Psst I 'm a YouTuber, ...

Psst I 'm a YouTuber, even have the nice YouTube logo gift, but the channel 's not under my real name. However, I do have plans for a new channel. Anyway, here 's a tip. Do check out the channel first and look at the messaging as to Preferred Method ...

Comment In: [Blog - 08/21/2015 - 01:47]

If you 've read the ...

If you 've read the book series of A Song of Ice and Fire the basis for Game of Thrones , then I think you 'd recognize that there are powerful, strong-willed female characters in that universe, which although inspired by Europe 's medieval period, is still a fantasy universe.

Comment In: [Blog - 08/14/2015 - 01:58]

I 'm not sure how ...

I 'm not sure how you got the idea that stacking the dice in an emergent narrative is equivalent to a directed, controlled narrative experience. r n r nIf you go to Wal-Mart, you could have an emergent experience. It could be boring or it might be exciting. If it ...

Comment In: [Blog - 06/10/2015 - 02:22]

The rewards types were fairly ...

The rewards types were fairly typical in that the quest would reward you with in-game currency of either type or power-ups that would benefit your progress in the game whether in the form of gear or items or energy . r n r nI don 't think that developers are ...