Sande Chen is a writer and game designer whose game credits span 10 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.
In this article, game designer Sande Chen explains why zombies are a force of nature.
In this article, game designer Sande Chen reflects on the nature of intrinsic and extrinsic motivation, and how it relates to games.
Upcoming event in NYC on what makes horror games so compelling in the interactive realm.
In this article, game designer Sande Chen wonders about the role of emotions in designing a game.
In this article, game designer Sande Chen explores the notion of girl and boy games and wonders if it's time to cease such labeling.
In this article, game designer Sande Chen discusses the use of intrinsic and extrinsic motivators in fitness apps.
[Blog - 06/10/2015 - 02:22]
The rewards types were fairly ...
The rewards types were fairly typical in that the quest would reward you with in-game currency of either type or power-ups that would benefit your progress in the game whether in the form of gear or items or energy . r n r nI don 't think that developers are ...
[Blog - 05/26/2015 - 02:35]
Reid Kimball wrote under the ...
Reid Kimball wrote under the topic of 2-3 Hour Games on the blog. His thought process was about shorter, tighter focused gaming experiences.
[News - 05/18/2015 - 04:07]
[Blog - 01/26/2015 - 03:41]
Yes, I have. Those are ...
Yes, I have. Those are probably the closest to video games that I 've heard about. In my book, Serious Games: Games That Educate, Train, and Inform, David Michael and I also touch upon the topic of rehabilitation games in Japan.
[Blog - 06/30/2014 - 10:48]
I think you could, but ...
I think you could, but you would have to make the choice of gender in your story impact on how the character was greeted, treated, and regarded.
[Blog - 06/15/2014 - 10:16]
I 'm really glad that ...
I 'm really glad that the game journalists have paid attention to this story and brought to light how female playable characters just are not considered a core part of the experience.