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Sande Chen's Blog

 
Sande Chen is a writer and game designer whose game credits span 10 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.
 

Member Blogs

Posted by Sande Chen on Mon, 03 Mar 2014 01:19:00 EST in Design, Serious
In this article, writer and game designer Sande Chen discusses the role of zombies in serious games.


Posted by Sande Chen on Fri, 07 Feb 2014 01:42:00 EST in Business/Marketing, Design, Serious, Indie
In this article, serious game consultant Sande Chen discusses specific instances where game-based learning may not be effective and how serious game developers can make improvements.


Posted by Sande Chen on Sun, 05 May 2013 12:00:00 EDT in Business/Marketing, Serious
In this article, Sande Chen, co-author of the book, Serious Games: Games That Educate, Train, and Inform, takes a look at the educational game market to see if there's been any improvements.


Posted by Sande Chen on Mon, 19 Nov 2012 03:34:00 EST in Business/Marketing
In this article, Sande Chen ponders the connection between office spaces and creativity.


Posted by Sande Chen on Sun, 01 Aug 2010 08:02:00 EDT in Design
In this article, writer and game designer Sande Chen urges game design students to take a look at classic video games.


Posted by Sande Chen on Tue, 14 Jul 2009 11:02:00 EDT in Design
In this article, writer and game designer Sande Chen discusses her experience with Train and asks what happens when the player isn't providing context to the game experience.



Sande Chen's Comments

Comment In: [Blog - 02/07/2014 - 01:42]

Thanks for your comment Try ...

Thanks for your comment Try looking at the serious game or serious play communities. Although serious games cover a broad spectrum, a lot of those developers are in the educational space.

Comment In: [Blog - 11/19/2012 - 03:34]

Thanks for stopping by I ...

Thanks for stopping by I think that managers need to remember that inspiration and creativity needs to be nurtured and that even as adults, we may need stimulation to inspire new ideas and solutions.

Comment In: [News - 10/23/2012 - 10:02]

I think there are some ...

I think there are some similarities in business model where it would make sense to follow the freelance model of Hollywood. Yes, it would help to have a strong advocacy group or union or guild.

Comment In: [Feature - 09/23/2010 - 04:00]

I agree. Page 3 caught ...

I agree. Page 3 caught me by surprise.

Comment In: [Blog - 08/01/2010 - 08:02]

Thank you for your comment, ...

Thank you for your comment, Ron. For the final product, yes, visual appeal as well as non-bugginess is a deciding factor. But, for the process of learning game design, programmer-created art in prototyping usually does suffice :

Comment In: [Blog - 07/14/2009 - 11:02]

Altug Isigan has written a ...

Altug Isigan has written a response to this blog entry: http://gamedesignaspect.blogspot.com/2009/07/comment-on-sande-chens-reflections-on.html