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Tadhg Kelly's Blog
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Tadhg is the chief creative officer of Simple Lifeforms, a social games company. He is a keen advocate of social games as a new evolution in games and game players, and a noted blogger and article writer to that effect.
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Expert Blogs
The £500 Game: What Games Could Learn From Shoes  |
| Posted by Tadhg Kelly on Tue, 01 Sep 2009 11:32:00 EDT in
Production
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| Is the future of next generation gaming broad or boutique? |
| Read More... | 41 Comments |
Make Your Own Games  |
| Posted by Tadhg Kelly on Thu, 09 Jul 2009 06:44:00 EDT in
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| On the importance of young game developers not buying into the big structure of the industry and instead finding their own way. |
| Read More... | 41 Comments |
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Playtesting in Public |
| Posted by Tadhg Kelly on Wed, 24 Jun 2009 12:18:00 EDT in
Production
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| Imagine if you took your early stage playable version of your game and let the public tear it apart to tell you where you're going wrong. Well, that's exactly what we're doing. Sounds easy, but actually it's been a tough lesson to learn. |
| Read More... | 2 Comments |
An Endless Choice of Free Games  |
| Posted by Tadhg Kelly on Tue, 19 May 2009 10:42:00 EDT in
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| Outside the traditional walls of the retail video game industry lies a massive explosion of free games. What are the potential consequences of so much choice for the current and next generation of gamers, and what does it mean for us? |
| Read More... | 7 Comments |
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Crowdsourcing Game Development Via Competitions? |
| Posted by Tadhg Kelly on Thu, 16 Apr 2009 10:55:00 EDT in
Production
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| We're running a user interface design competition for our first game. This is a post about that competition and also about how doing such things is pretty scary. |
| Read More... | 0 Comments |
Legacies  |
| Posted by Tadhg Kelly on Thu, 09 Apr 2009 10:00:00 EDT in
Game Design
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| With the sad passing of Dave Arneson this week, this article talks briefly about the tabletop roleplaying game, death, and the role of the next generation. |
| Read More... | 4 Comments |
[More Tadhg Kelly Blogs]
Tadhg Kelly's Comments
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Comment In: Defining "Hard Core" and "Casual"? [Blog - 11/06/2009 - 11:39]
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This kind of axis thinking ... This kind of axis thinking is very outdated. I see it more as like this: Hardcore gamer describes a self-conscious culture of people who actively play and identify themselves with other players of videogames. The culture is sub-divided into several strata console, PC, etc and genre tags FPS, RPG, etc ... |
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Comment In: Level Design is Game Design [Blog - 08/28/2009 - 07:30]
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I missed this when it ... I missed this when it came out a couple of weeks ago and just found it now. To be honest, it sounds more like an argument being made through the semantics of language rather than reality I.e. because the two disciplines share the word design they must be the same ... |
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Comment In: The £500 Game: What Games Could Learn From Shoes [Blog - 09/01/2009 - 11:32]
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I had a further thought ... I had a further thought on this: What about a self-contained game I mean as in a machine and game all at once. Forget the console paradigm and think instead of like a really expensive Game and Watch or Tamagotchi or that kind of thing. |
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Comment In: Develop 2009: Gameplay Not Everything, Says Dyack [News - 07/16/2009 - 05:36]
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@ Bart No, it's really ... @ Bart No, it's really not as simple as that. There are many genres of novel, but none of them are an excuse for bad writing, even if on the basis that the target readership is interested in reading for other reasons. A good example are hard science fiction fans ... |
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Comment In: Make Your Own Games [Blog - 07/09/2009 - 06:44]
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I don't know that you ... I don't know that you can I would say personally than you learn by trying and failing to make games but you can certainly teach a course on game analysis and criticism, rather like any arts course. |
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Comment In: Playtesting in Public [Blog - 06/24/2009 - 12:18]
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Hey Jason, Sure, all true. ... Hey Jason, Sure, all true. Whatever works. : T |
[More Tadhg Kelly Comments]
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