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April 23, 2017
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Taekwan Kim's Blog   Expert Blogs


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Expert Blogs

Posted by Taekwan Kim on Fri, 17 Feb 2017 10:24:00 EST in Design
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures

Posted by Taekwan Kim on Fri, 27 Jan 2017 10:45:00 EST in Design
A critical examination of Kuba Stokalski's "conflict of motivations" provides an alternative viewpoint on crafting meaningful gameplay.

Posted by Taekwan Kim on Wed, 04 May 2016 01:40:00 EDT in Design
Consequence in games doesn't always have to be about permanent failures.

Posted by Taekwan Kim on Thu, 13 Aug 2015 03:22:00 EDT in
Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place

Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games

Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, “ludic relativity”, and reality

Taekwan Kim's Comments

Comment In: [Blog - 04/12/2017 - 10:00]

I think this article misconstrues ...

I think this article misconstrues or misapplies the concept of games literacy a bit. Games literacy is about the ability to understand what a game is doing or saying, the range of actions players can pursue within it, and extrapolating from these the intentions and motivations of both. While of ...

Comment In: [News - 03/21/2017 - 04:59]

Balancing is math, but designing ...

Balancing is math, but designing is being able to project how that math will play out either from experience or intuitively just by looking at a portion of it, without necessarily having to run the entire system a million times, right r n r nIt seems what s being discussed ...

Comment In: [Blog - 02/17/2017 - 10:24]

Thank you for taking the ...

Thank you for taking the time to read and respond. Before going into how I arrived at the central idea in question, I would point out that, as far as I can discern, both of us only have access to anecdotal evidence at the moment, which is to say that ...

Comment In: [Blog - 06/28/2016 - 11:22]

I 'm not too sure ...

I 'm not too sure the problem with the Labyrinth the Path of Exile content being discussed here is the timing of its availability so much as it is that it s a mini-roguelike portion that s suddenly dropped into the game. That type of perma-fail mechanic is not encountered ...

Comment In: [News - 02/10/2017 - 01:03]

I think for a lot ...

I think for a lot of us this announcement arouses both fear and hope at the same time. But ultimately all the uncertainty really boils down to a general lack of confidence in the Discovery algorithm as well as Steam 's review system, which can be a rather self-perpetuating problem. ...

Comment In: [Blog - 02/07/2017 - 10:21]

Might I suggest cognitively fulfilling ...

Might I suggest cognitively fulfilling Cognitively, as it can be both emotionally or intellectually so. r n r n Admittedly, fulfilling seems to suggest substantial , which is problematic given that we 're not always looking for heavy or challenging content sometimes we just want a gentle or painlessly affirmative ...