Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 29, 2015
arrowPress Releases
August 29, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Taekwan Kim's Blog   Expert Blogs

 

www.taekwankim.com

@awe_tank

Indie Speed Run 2012

 

Expert Blogs

Posted by Taekwan Kim on Thu, 13 Aug 2015 03:22:00 EDT in
Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place


Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games


Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, “ludic relativity”, and reality


Posted by Taekwan Kim on Wed, 18 Sep 2013 10:38:00 EDT in Design
On the gameplay value of the AH from the perspective of a Hardcore mode player


Posted by Taekwan Kim on Mon, 22 Jul 2013 11:00:00 EDT in Design
Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy?


Posted by Taekwan Kim on Fri, 28 Jun 2013 01:25:00 EDT in Design
Why actually do stories and systems have to be mutually exclusive?



Taekwan Kim's Comments

Comment In: [Blog - 08/24/2015 - 02:51]

I think the difficulty is ...

I think the difficulty is that unique moments in games actually have to be completely new rulesets separate from the core game for them to be unique . Even when a ruleset is genuinely interesting, you can 't really do it justice without having to flesh out a whole new ...

Comment In: [News - 08/21/2015 - 12:03]

I think difficulty increases can ...

I think difficulty increases can avoid too much controversy as long as they are not unique exceptions that ignore the underlying systems/fiction/authorial message. r n r nI 'm in particular reminded of the Detroit Megacity guards in early versions of N.E.O. Scavenger. These NPCs patrol the area around DMC, armed ...

Comment In: [Blog - 08/21/2015 - 01:47]

That 's interesting, I didn ...

That 's interesting, I didn 't see anything in this article about not doing anything that might possibly offend people. It even expressly says the content doesn 't necessarily need to be changed, merely that devs should be aware of the potential meaning of their content. The author does highlight ...

Comment In: [Blog - 08/13/2015 - 03:22]

Okay, I have to say ...

Okay, I have to say right off the bat that I 'm truly sorry for the length of my comments. It 's asking a lot for anyone to read that much, and that 's really cool of you that you bothered to do so. r n r nYes, I agree ...

Comment In: [News - 08/14/2015 - 02:23]

I wonder how much this ...

I wonder how much this has to do, however, with player skill level its interesting you use CS as the example here--a game with particularly high skill requirements . r n r nWe often forget that skill in games much as in any other challenging activity has as much to ...

Comment In: [News - 08/06/2015 - 03:30]

I imagine that 's only ...

I imagine that 's only because we 're not used to seeing it yet. There was a time when a person walking down the street talking to themselves was a rather quizzical sight as well. But now that we have bluetooth headsets, etc. and nearly universal mobile phone ownership, it ...