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Taekwan Kim's Blog   Expert Blogs

 

www.taekwankim.com

@awe_tank

Indie Speed Run 2012

 

Expert Blogs

Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, “ludic relativity”, and reality


Posted by Taekwan Kim on Wed, 18 Sep 2013 10:38:00 EDT in Design
On the gameplay value of the AH from the perspective of a Hardcore mode player


Posted by Taekwan Kim on Mon, 22 Jul 2013 11:00:00 EDT in Design
Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy?


Posted by Taekwan Kim on Fri, 28 Jun 2013 01:25:00 EDT in Design
Why actually do stories and systems have to be mutually exclusive?


Posted by Taekwan Kim on Fri, 12 Apr 2013 09:13:00 EDT in Design
On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash


Posted by Taekwan Kim on Wed, 06 Feb 2013 07:22:00 EST in Design
On the virtues, and difficulties, of approaching rule design to tell stories with mechanics



Taekwan Kim's Comments

Comment In: [Blog - 09/18/2013 - 10:38]

Hmm, I don 't lurk ...

Hmm, I don 't lurk the forums or theorycrafting sites, so I can only attest to mechanics I 've stumbled upon personally that is, all these examples are the really obvious ones, so nothing special here . But I 'm guessing there 's probably more out there But yeah, the ...

Comment In: [Blog - 07/22/2013 - 11:00]

r nHi everyone. Firstly, I ...

r nHi everyone. Firstly, I want to express my appreciation for the time taken to consider and respond to this post. Obviously, the subject matter is rather loaded, and it means a lot to me that effort was made to digest what appears to be my minority opinion. r n ...

Comment In: [Blog - 07/07/2013 - 10:38]

Just reading this is making ...

Just reading this is making me salivate. A method of immediately and objectively gauging the design impact of numerical/balance tweaks without hours and hours of playtesting Oh lord yes please.

Comment In: [Blog - 06/28/2013 - 01:25]

Right, I understand the Dust ...

Right, I understand the Dust Sorcerer example was given as an illustration of incentivizing mechanical interaction between players. r n r nI was just trying to express, given the goal of this post which admittedly seems to have been somewhat unclear , that it would be significantly difficult to incorporate ...

Comment In: [News - 04/26/2013 - 08:10]

I just want to throw ...

I just want to throw out a question here and I 'm genuinely not trying to attach any judgement here either way : are you saying that values should only come from parents, or that games specifically aren 't significant enough to convey values r n r nOr, to put ...

Comment In: [Blog - 04/26/2013 - 03:46]

Mr. Shokrizade, thank you for ...

Mr. Shokrizade, thank you for the quick response. Once again, this was a very interesting critique, and definitely a fresh perspective. The idea to eliminate the economy entirely would certainly never have occurred to me, and it seems the devs were also reluctant to go anywhere near that far in ...