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August 24, 2017
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Taekwan Kim's Blog   Expert Blogs

 

www.taekwankim.com

@awe_tank

Indie Speed Run 2012

 

Expert Blogs

Posted by Taekwan Kim on Fri, 16 Jun 2017 09:41:00 EDT in Design
The myth of player agency is actively detrimental to game design.


Posted by Taekwan Kim on Fri, 17 Feb 2017 10:24:00 EST in Design
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures


Posted by Taekwan Kim on Fri, 27 Jan 2017 10:45:00 EST in Design
A critical examination of Kuba Stokalski's "conflict of motivations" provides an alternative viewpoint on crafting meaningful gameplay.


Posted by Taekwan Kim on Wed, 04 May 2016 01:40:00 EDT in Design
Consequence in games doesn't always have to be about permanent failures.


Posted by Taekwan Kim on Thu, 13 Aug 2015 03:22:00 EDT in
Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place


Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games



Taekwan Kim's Comments

Comment In: [Blog - 06/16/2017 - 09:41]

Ah, I would just point ...

Ah, I would just point out that a debate actually exists as to whether or not The Walking Dead games are games.

Comment In: [Blog - 05/05/2017 - 09:32]

Not to get too off ...

Not to get too off topic from Mr. Grip s article, but I would point out that Dr. Bogost s article takes as established at least, if my understanding of his position is accurate that there is a substantive difference between a given narrative which the player consumes, and player ...

Comment In: [Blog - 04/12/2017 - 10:00]

I think this article misconstrues ...

I think this article misconstrues or misapplies the concept of games literacy a bit. Games literacy is about the ability to understand what a game is doing or saying, the range of actions players can pursue within it, and extrapolating from these the intentions and motivations of both. While of ...

Comment In: [News - 03/21/2017 - 04:59]

Balancing is math, but designing ...

Balancing is math, but designing is being able to project how that math will play out either from experience or intuitively just by looking at a portion of it, without necessarily having to run the entire system a million times, right r n r nIt seems what s being discussed ...

Comment In: [Blog - 02/17/2017 - 10:24]

Thank you for taking the ...

Thank you for taking the time to read and respond. Before going into how I arrived at the central idea in question, I would point out that, as far as I can discern, both of us only have access to anecdotal evidence at the moment, which is to say that ...

Comment In: [Blog - 06/28/2016 - 11:22]

I 'm not too sure ...

I 'm not too sure the problem with the Labyrinth the Path of Exile content being discussed here is the timing of its availability so much as it is that it s a mini-roguelike portion that s suddenly dropped into the game. That type of perma-fail mechanic is not encountered ...