Toby Youngberg's Blog
A 3D Graphics engineer and independent Game Developer in my spare time.
A lot of speculation is flying around about Wii U quickly falling behind the 720 and PS4 as soon as they're released, so I thought I'd write up a quick article about what we could realistically expect, and why Nintendo may not fall far behind.
With the recent announcements that Platinum would bring Bayonetta 2 to Wii U as an exclusive, it's starting to look likely that Nintendo might be courting a new second party developer...
So it's been 2 full weeks since release and an lot has happened. In this article I discuss some of my takeaways from my first game on the App Store. It's been an interesting ride, but I think anybody can benefit from the lessons I've learned so far.
Flick Ninjas is available now in the App Store!! In Part 4 of my series on Flick Ninjas development, I discuss the pixel based collision detections system that I designed to allow for my completely arbitrary level designs.
In part three of my Flick Ninjas Development series, I discuss why I think that Apple is still way ahead of Android when it comes to helping game developers succeed.
In Part 2 of an ongoing series leading up to release of my game Flick Ninjas in the iOS App Store, I discuss development of a tile-based engine that allows the artist to draw arbitrary levels and then import them into the game engine.
Toby Youngberg's Comments
[Blog - 11/14/2012 - 03:38]
Thanks I think I messed ...
Thanks I think I messed up when posting and it was as if it was posted several hours earlier so I think it just got lost in the shuffle. I couldn 't agree more. I really think it would be silly to launch new hardware that only increases the graphics ...
[Blog - 01/27/2011 - 05:37]
[Blog - 01/08/2010 - 07:48]
I found the article at ...
I found the article at least interesting, if not fairly biased. I just thought I'd throw in my two cents, as I recently wrote the same renderer with both OpenGL and DirectX 9.0c From what I've been able to tell, there are positives and negatives to both platforms. On the ...