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Toby Youngberg's Blog

 

A 3D Graphics engineer and independent Game Developer in my spare time.

 

Member Blogs

Posted by Toby Youngberg on Wed, 14 Nov 2012 03:38:00 EST in Business/Marketing, Console/PC
A lot of speculation is flying around about Wii U quickly falling behind the 720 and PS4 as soon as they're released, so I thought I'd write up a quick article about what we could realistically expect, and why Nintendo may not fall far behind.


Posted by Toby Youngberg on Mon, 17 Sep 2012 06:39:00 EDT in Business/Marketing, Console/PC
With the recent announcements that Platinum would bring Bayonetta 2 to Wii U as an exclusive, it's starting to look likely that Nintendo might be courting a new second party developer...


Posted by Toby Youngberg on Fri, 04 Mar 2011 07:17:00 EST in Business/Marketing
So it's been 2 full weeks since release and an lot has happened. In this article I discuss some of my takeaways from my first game on the App Store. It's been an interesting ride, but I think anybody can benefit from the lessons I've learned so far.


Posted by Toby Youngberg on Fri, 11 Feb 2011 09:45:00 EST in Design, Programming, Art
Flick Ninjas is available now in the App Store!! In Part 4 of my series on Flick Ninjas development, I discuss the pixel based collision detections system that I designed to allow for my completely arbitrary level designs.


Posted by Toby Youngberg on Tue, 01 Feb 2011 03:54:00 EST in Business/Marketing, Design
In part three of my Flick Ninjas Development series, I discuss why I think that Apple is still way ahead of Android when it comes to helping game developers succeed.


Posted by Toby Youngberg on Mon, 31 Jan 2011 05:00:00 EST in Design, Programming, Production, Art
In Part 2 of an ongoing series leading up to release of my game Flick Ninjas in the iOS App Store, I discuss development of a tile-based engine that allows the artist to draw arbitrary levels and then import them into the game engine.



Toby Youngberg's Comments

Comment In: [Blog - 11/14/2012 - 03:38]

Thanks I think I messed ...

Thanks I think I messed up when posting and it was as if it was posted several hours earlier so I think it just got lost in the shuffle. I couldn 't agree more. I really think it would be silly to launch new hardware that only increases the graphics ...

Comment In: [Blog - 01/27/2011 - 05:37]

Good luck with your game. ...

Good luck with your game. I hope to see more people innovating on platformers without copying each other.

Comment In: [Blog - 01/08/2010 - 07:48]

I found the article at ...

I found the article at least interesting, if not fairly biased. I just thought I'd throw in my two cents, as I recently wrote the same renderer with both OpenGL and DirectX 9.0c From what I've been able to tell, there are positives and negatives to both platforms. On the ...