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May 29, 2017
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Winifred Phillips's Blog   Expert Blogs

 

Winifred Phillips is an award-winning video game composer with more than 13 years of experience in the video game industry. Her latest video game credits are the triple-A first person shooter Homefront: The Revolution and the Dragon Front game for virtual reality.  Other credits include games in five of the biggest and best franchises in gaming: Assassin's Creed, Total War, God of War, LittleBigPlanet, and The Sims. As a VR game music expert, she writes frequently for Gamasutra on the future of music in virtual reality video games.

Phillips is the author of the bestselling book, A COMPOSER'S GUIDE TO GAME MUSIC (The MIT Press), which won the Global Music Award Gold Medal for an exceptional book in the field of music, and was described by The Boston Globe as "the first book designed to help experienced musicians brave the transition to the world of game composing." Phillips' popular game music book was also hailed by Sound on Sound magazine as "partly educational and partly inspirational... a great introduction to this specialist art." Music Connection Magazine added that "Phillips' hands-on insights and advice make this one a keeper," and Film Score Monthly praised the book as "a touchstone academic achievement." 

Phillips has received an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, six Game Audio Network Guild Awards, five Global Music Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.

She has released fifteen albums. Her soundtrack album for the Legend of the Guardians video game was the first video game soundtrack album released by the famous WaterTower Music record label, one of the top labels for film music soundtracks, and the film music record label of Warner Bros. Entertainment. 

She has been profiled in books such as Keeping Score by Tom Hoover, Cash Tracks by Jeffrey P. Fischer, and in Music Connection Magazine, which described her as a "Superstar of video game music."

 

Expert Blogs

Posted by Winifred Phillips on Tue, 16 May 2017 09:52:00 EDT in Audio, Console/PC
The 5th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 5: Semi Silence, discussing the power of relative silences to increase game suspense.


Posted by Winifred Phillips on Mon, 24 Apr 2017 09:27:00 EDT in Audio, Console/PC, VR
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 4: Drones of Dread, discussing the power of low frequency sound to build tension.


Posted by Winifred Phillips on Tue, 04 Apr 2017 10:00:00 EDT in Audio, Design, Console/PC
The 3rd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Creepy Clusters, exploring the psychology of dissonance & tips for using it well.


Posted by Winifred Phillips on Wed, 22 Mar 2017 10:59:00 EDT in Audio, Design, Console/PC
The 2nd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 2: Jarring Jolts, with discussion of jump scares, bumpers & whooshes.


Posted by Winifred Phillips on Sun, 05 Mar 2017 09:24:00 EST in Audio, Design, Console/PC
The 1st of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 1: Ominous Ambience, with discussion of adrenaline, eerie sound design, & David Lynch.


Posted by Winifred Phillips on Mon, 13 Feb 2017 10:05:00 EST in Audio, Design
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2017 talk: Homefront to God of War: Using Music to Build Suspense. This info (not included in the talk) is useful for designers wishing to enhance suspense.



Winifred Phillips's Comments

Comment In: [Blog - 04/24/2017 - 09:27]

Hey, Vincent Thanks for the ...

Hey, Vincent Thanks for the comment, and the kind words Regarding your question - the drone in the clip was a compilation of a number of elements, starting with an electric bass that was doubled by some heavily customized soft synth instruments. The resulting mix also received some EQ finessing ...

Comment In: [Blog - 03/05/2017 - 09:24]

Glad you enjoyed it, Vincent ...

Glad you enjoyed it, Vincent

Comment In: [Blog - 11/29/2016 - 10:52]

Thanks very much, Vincent So ...

Thanks very much, Vincent So glad you enjoyed the article

Comment In: [Blog - 08/16/2016 - 08:07]

Hey, thanks so much, Rob ...

Hey, thanks so much, Rob I really appreciate that

Comment In: [Blog - 07/26/2016 - 06:29]

Thanks, Micky That 's a ...

Thanks, Micky That 's a good point. Communication is so important.

Comment In: [Blog - 07/12/2016 - 10:34]

It 's definitely an exciting ...

It 's definitely an exciting time to be in game development, Micky And it 's cool that VR has been extended to interact with the tools musicians use to create music for games. :