Winifred Phillips's Blog
Winifred Phillips is an award-winning video game composer with more than 12 years of experience in the video game industry. Her latest video game credit is the triple-A first person shooter Homefront: The Revolution. Other credits include five of the biggest and best franchises in gaming: Assassin's Creed, Total War, God of War, LittleBigPlanet, and The Sims. As a VR game music expert, she writes frequently for Gamasutra on the future of music in virtual reality video games.
Phillips is the author of the bestselling book, A COMPOSER'S GUIDE TO GAME MUSIC (The MIT Press), which won the Global Music Award Gold Medal for an exceptional book in the field of music, and was described by The Boston Globe as "the first book designed to help experienced musicians brave the transition to the world of game composing." Phillips' popular game music book was also hailed by Sound on Sound magazine as "partly educational and partly inspirational... a great introduction to this specialist art." Music Connection Magazine added that "Phillips' hands-on insights and advice make this one a keeper," and Film Score Monthly praised the book as "a touchstone academic achievement."
Phillips has received an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, six Game Audio Network Guild Awards, five Global Music Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.
She has released fifteen albums. Her soundtrack album for the Legend of the Guardians video game was the first video game soundtrack album released by the famous WaterTower Music record label, one of the top labels for film music soundtracks, and the film music record label of Warner Bros. Entertainment.
She has been profiled in books such as Keeping Score by Tom Hoover, Cash Tracks by Jeffrey P. Fischer, and in Music Connection Magazine, which described her as a "Superstar of video game music."
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2017 talk: Homefront to God of War: Using Music to Build Suspense. This info (not included in the talk) is useful for designers wishing to enhance suspense.
Video game composer Winifred Phillips shares career strategy resources in this article, including: a discussion of what constitutes strong personal presentation for job seekers, networking tips, and best practices for communication with development teams.
In the last of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. Part 3: tension-regulating affect, with examples of Phillips's music from the Dragon Front virtual reality game.
In the 2nd of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 2: cognition-enhancing tempo, with examples of Phillips' music from the Dragon Front virtual reality game.
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.
Video game music composer Winifred Phillips explains the popular vertical layering interactive music technique, with music examples and a video tutorial of techniques from one of her game projects (LittleBigPlanet2 Toy Story from Sony Europe).
Winifred Phillips's Comments
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It 's definitely an exciting ...
It 's definitely an exciting time to be in game development, Micky And it 's cool that VR has been extended to interact with the tools musicians use to create music for games. :
[Blog - 06/09/2016 - 10:11]
[Blog - 05/17/2016 - 01:42]
Hi Thomas Glad you liked ...
Hi Thomas Glad you liked the article I actually wrote an article about some music production tips that were shared during a couple of GDC 2016 talks. The topic you 're describing was covered very well by Garry Taylor of SCEE during his talk, Audio Mastering for Interactive Entertainment. I ...