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October 21, 2014
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October 21, 2014
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Category: Design


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Posted by Adrian Bauer on 10/20/14 02:36:00 pm in Design, Console/PC, Indie
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.

Posted by Lewis Pulsipher on 10/20/14 02:36:00 pm in Design
This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long.

Posted by Bill Gardner on 10/17/14 12:30:00 pm in Business/Marketing, Design, Production, Console/PC
Using personas as a tool to get inside heads.

Posted by Ian Bogost on 10/16/14 07:33:00 pm in Business/Marketing, Design, Indie
On isolationism in game development; my Indiecade 2014 talk

Posted by Nick Halme on 10/16/14 01:32:00 pm in Design, Smartphone/Tablet
Taking a look at the different sort of multiplayer experience Fuel introduces to mobile games, and some of the precedents set by "traditional" gaming which we can apply to mobile with this new environment in mind.

Posted by Thomas Grip on 10/15/14 02:02:00 pm in Design, Console/PC
An analysis of the games that laid the foundation for Alien: Isolation, an overview on what the games does well and what it fails at and finally some discussion on how to evolve the genre.