Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 1, 2016
View All     Post     RSS
July 1, 2016
arrowPress Releases
July 1, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Design


Expert RSS


Posted by Sande Chen on 06/29/16 06:19:00 pm in Design
In this article, game designer Sande Chen examines the role of agency in the social impact game, SPENT.





Posted by Josh Bycer on 07/01/16 10:04:00 am in Design
The AAA Market has always shifted to the latest trends, and today's post looks at four reasons why there is a focus on multiplayer presently.

Posted by Max Pears on 07/01/16 10:02:00 am in Design
Taken from my personal site. Stressing how important research is, when creating levels.

Posted by Nathan Savant on 06/30/16 02:59:00 pm in Design
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.

Posted by Joseph Sopko on 06/30/16 02:59:00 pm in Design
Combat mechanics are the soul of any action game. This article series will take a practical approach to combat mechanics, looking at our terminology and principles through images of tools that implement them, rather than detached theoretical concepts.

Posted by Rémi Mallette on 06/30/16 10:36:00 am in Design
Can we really create a game with the main purpose of entertaining when we have to integrate monetization mechanics such as progression blockers, time blockers or premium contents?