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July 28, 2016
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July 28, 2016
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Category: Design

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Posted by Sande Chen on 07/28/16 11:00:00 am in Design
In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.

Posted by Stanislav Costiuc on 07/28/16 10:08:00 am in Design
Sharing what I've learned about open-world mission design from analyzing Assassin's Creed III

Posted by Josh Foreman on 07/27/16 10:26:00 am in Design
How Rogue-Lites are making me a better person.

Posted by Wes Platt on 07/28/16 10:28:00 am in Design
"When you take out the flash and distraction of color, you can really boil a scene down and ask 'Ok, what are we really trying to say with this scene? What are we trying to communicate to the player?'"

Posted by Michael Huber on 07/28/16 10:27:00 am in Design
When it comes to Fantasy literature and video games, High Fantasy has become the one genre to rule them all. But not so long ago this throne did belong to Sword & Sorcery. Contrasting those two sub-genres of Fantasy leads to some fascinating insights...

Posted by Vadim Loktionov on 07/28/16 10:27:00 am in Design
How creative reviewing helps to find inspiration for successful game ideas. Presupposing Clash Royale and Candy Crush Saga.