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July 27, 2016
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July 27, 2016
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Category: Design


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Posted by Josh Foreman on 07/27/16 10:26:00 am in Design
How Rogue-Lites are making me a better person.

Posted by Brian'Psychochild' Green on 07/26/16 06:28:00 pm in Design
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?





Posted by Critical Distance on 07/27/16 10:25:00 am in Design
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on sport, pervasive games, and how we respond to the knowledge others are watching us.

Posted by M. Joshua Cauller on 07/27/16 10:25:00 am in Design
Our trailer for Poly Bridge turned out so well, we thought our process might help others with some Trailer Best Practices.

Posted by Anil Das Gupta on 07/27/16 10:15:00 am in Design
It's the mobile game taking the world by storm! But is Pokémon GO a fad, or the start of a trend in the industry? This is a teardown and deconstruct of the core mechanics and where Niantic go from here.

Posted by Yuriy Sivers on 07/26/16 06:30:00 pm in Design
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.