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December 13, 2018
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Category: Design


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Posted by Anatoly Shestov on 12/12/18 10:05:00 am in Design
An in-depth review of making user stories as one of the main game developer tools.

Posted by Pascal Luban on 12/11/18 10:05:00 am in Design
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.





Posted by Mars Ashton on 12/12/18 10:04:00 am in Design
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.

Posted by Caleb Compton on 12/12/18 10:02:00 am in Design
The Hero's Journey is one of the oldest storytelling structures in history, but is still incredibly effective. This is the first part of a series in which I look at the Hero's journey and how games can take players through this experience.

Posted by adrian tosello on 12/11/18 10:02:00 am in Design
In Oshka, an endless Matryoshka doll stacker for iOS devices, we wanted to create a gameplay-adapting music system that matched the Russian folk aesthetic of the game. In this article I’ll describe the design process and code that makes the system tick.

Posted by Arjun Sankhala on 12/11/18 10:00:00 am in Design
Day first of making a indie horror game - downloading the assets