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December 3, 2016
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December 3, 2016
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Category: Design


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Posted by Stanislav Costiuc on 12/01/16 10:04:00 am in Design
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.





Posted by Daniel Doan on 12/01/16 10:10:00 am in Design
How to be a much more effective game designer.

Posted by Timothi Ellim on 12/01/16 10:10:00 am in Design
An exploration of how the Pokemon series of video games creates a deathless system that enables individuals who have experienced permanent1 loss to find solace in an immortal virtual world through the emergent gameplay style of Nuzlocke.

Posted by Lee Witney on 12/01/16 10:04:00 am in Design
If we become what we think about...maybe we need new words for game development?

Posted by Kraig Fujii on 12/01/16 09:40:00 am in Design
A take on decision making and choice in games. Written for USC's introductory game design class, CTIN 190.

Posted by Richard Atlas on 11/30/16 10:00:00 am in Design
This blog post will be about project management, and about our move from a single project, linear-focused development to several projects that require more management and prioritizing in a new way.