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Category: Design

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Posted by Sande Chen on 06/29/16 06:19:00 pm in Design
In this article, game designer Sande Chen examines the role of agency in the social impact game, SPENT.

Posted by Josh Bycer on 07/01/16 10:04:00 am in Design
The AAA Market has always shifted to the latest trends, and today's post looks at four reasons why there is a focus on multiplayer presently.

Posted by Max Pears on 07/01/16 10:02:00 am in Design
Taken from my personal site. Stressing how important research is, when creating levels.

Posted by Nathan Savant on 06/30/16 02:59:00 pm in Design
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.

Posted by Joseph Sopko on 06/30/16 02:59:00 pm in Design
Combat mechanics are the soul of any action game. This article series will take a practical approach to combat mechanics, looking at our terminology and principles through images of tools that implement them, rather than detached theoretical concepts.

Posted by Rémi Mallette on 06/30/16 10:36:00 am in Design
Can we really create a game with the main purpose of entertaining when we have to integrate monetization mechanics such as progression blockers, time blockers or premium contents?