Real-world design is not how is depicted in books. Most of the time you need to deal with company politics trying to make the best design possible. This post intends to provide some examples and advices to help you navigate through different team dynamics
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.
In this article, game designer Sande Chen wonders about the role of emotions in designing a game.
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.