Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental edge in games? Yep.
Iteration based mobile game designers have taken the philosophy of "MVP" (Minimum Viable Product) development principles too far to laziness. By not properly planning design, product teams waste massive dev resources and time: this can be avoided.
In 2002, Humongous Entertainment was a company beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title that broke all of the rules: "Moonbase Commander" - the best game you never played.
Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.