Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Design


Expert RSS


Posted by Troy Lonergan on 07/23/17 11:25:00 pm in Design
Behold the Kickmen, a pastiche on football most certainly. In the following post I will explain why I believe it could be a hugely important title for the indie scene, and perhaps even beyond.

Posted by Simon Carless on 07/23/17 10:01:00 pm in Design
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.





Posted by Josh Bycer on 07/25/17 11:24:00 am in Design
The Destiny 2 beta became opened this weekend, and left me feeling even less interested in buying the game. For today's post, I'm going to talk about how Bungie messed up what should have been a good event.

Posted by Craig Thomas on 07/25/17 11:23:00 am in Design
Designing games to appeal to both new and longtime players is a difficult challenge. In this post, I examine one of the ways we approach this challenge by using player intensity levels to drive AI behaviour.

Posted by Jennifer Mendez on 07/24/17 10:05:00 am in Design
Take a ridiculous concept, pair it with exceptional design and gameplay, and what do you get? Dream Daddy, of course.

Posted by Jose Gonzalez on 07/23/17 11:26:00 pm in Design
Interview with Jose Gomez, founder of the now defunct Venezuelan studio Gasp Inc. Responsible for Battle Tennis for the Xbox 360 and Power Ping Pong for smartphones. This interview serves as an appendix for "Game Development in Latin America