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April 26, 2019
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Category: Design


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Posted by Nathan Cheever on 04/25/19 09:32:00 am in Design
In Part 2 the variety of Game Event types are discussed, including what's unique, repeatible, and conditional. Supporting ideas like when they appear and what motiviation does it scratch are factored in.

Posted by Kenneth Liu on 04/22/19 09:50:00 am in Design
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Pascal Luban on 04/22/19 09:42:00 am in Design
The “game” Florence has received the 2019 BAFTA best mobile game award, but this title can barely qualify as a game. Nevertheless, the BAFTA jury has not gone mad; it has rewarded a title that illustrates a significant trend in game design.

Posted by Simon Carless on 04/21/19 10:18:00 pm in Design
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.

Posted by Winifred Phillips on 04/17/19 10:32:00 am in Design
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.

Posted by Stanislav Costiuc on 04/16/19 10:38:00 am in Design
A little story of a Game Designer who found what type of videos he should make on YouTube