In this article, game designer Sande Chen examines the role of agency in the social impact game, SPENT.
The AAA Market has always shifted to the latest trends, and today's post looks at four reasons why there is a focus on multiplayer presently.
Taken from my personal site.
Stressing how important research is, when creating levels.
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.
Combat mechanics are the soul of any action game. This article series will take a practical approach to combat mechanics, looking at our terminology and principles through images of tools that implement them, rather than detached theoretical concepts.
Can we really create a game with the main purpose of entertaining when we have to integrate monetization mechanics such as progression blockers, time blockers or premium contents?