Why I'm doing open development on my next game.
What's the one thing that could help the developers create convincing, immersive game worlds? The answer might be counter-intuitive, but I am convinced the solution is just.
J.R.R. Tolkien on why we need, and love, escape.
A look back on how we designed and built our latest adventure app for children. Focusing on the design and art of this re-imagined story.
Six Sources of Design for developers of all competencies.
A sampling of early, rough sketchbook designs and planning work from the past year-and-a-half of working on Lovers in a Dangerous Spacetime.