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January 19, 2017
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January 19, 2017
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Category: Design


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Posted by Stanislav Costiuc on 01/19/17 09:48:00 am in Design
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?





Posted by DUTERTRE Simon on 01/18/17 11:12:00 am in Design
A short analysis of The Walking Dead Season 2 when looking at the narrative choices

Posted by Felipe Pepe on 01/18/17 11:12:00 am in Design
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?

Posted by Kuba Stokalski on 01/18/17 10:46:00 am in Design
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.

Posted by Matthew Donatelli on 01/18/17 10:46:00 am in Design
Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.

Posted by Gustavo Monforte on 01/18/17 10:45:00 am in Design
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.