I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
A short analysis of The Walking Dead Season 2 when looking at the narrative choices
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.