a response to more calls for comprehensive game writing and to Zolani Stewart's critiques of Perfect Dark, as well as a discussion of the disposable game culture of the past.
Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus.
Though some of these are arguably a multiple year affair, 2014 is the year that I felt affected by them the most.
I think every game designer who's been around for a while gets the hitmaker urge. We swim in the commercial sea--our careers can easily become all about surviving wave after wave of "progress." Sometimes we lose sight of the simple joy in creation.
The top 5 (well, 6 in 5 slots!) games of the year from GDC and Gamasutra overseer Simon Carless, including plenty of replayable goodnewss from all ends of the gaming spectrum!
In no particular order, here are my top five favorite games for 2014!