F2P expert Levy explains the importance of understanding how different player types enjoy different games. He presents the 4 pleasures model as a mental framework for gaining a holistic understanding of players and the pleasures they derive from play.
Exploring various escape/running away mechanics in RPG's over the years.
Gamasutra editor Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about Extrasolar, a rather unique browser game that's currently in closed beta.
Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.
Do you dumb a game concept down to increase the potential audience or do you stay focused with a more hardcore game and accept a smaller audience? Is that even a valid case? I'l dig in a bit and see where my rambling goes.
Every game has a personality - and some aren't so nice. Here's why making sure your game is on its best behavior matters.