This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.
How the puzzles in Darknet are procedurally generated.
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
I hate grinding. Iím fundamentally opposed to it, and Iíve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again.
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4