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April 19, 2015
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Category: Design

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Posted by Simon Carless on 04/17/15 08:28:00 pm in Design
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?

Posted by Christian Nutt on 04/17/15 07:48:00 pm in Design
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Posted by Raph Koster on 04/17/15 02:06:00 pm in Design
Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both before and after launch. Among these was how Jedis were handled. Here's the design postmortem!

Posted by Mike Sellers on 04/13/15 12:08:00 pm in Design
Everyone who uses a Daily Scrum or Standup meeting knows the three big questions everyone answers in each meeting. I've found that adding a fourth is extremely valuable and helps avoid a lot of pain later on.

Posted by Junxue Li on 04/09/15 01:36:00 pm in Design
This article is a detailed walkthrough of how we make character promotion art for a FPS game: Zula

Posted by Sande Chen on 04/08/15 02:15:00 pm in Design
In this article, game designer Sande Chen explores the notion of girl and boy games and wonders if it's time to cease such labeling.