An in-depth review of making user stories as one of the main game developer tools.
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.
The Hero's Journey is one of the oldest storytelling structures in history, but is still incredibly effective. This is the first part of a series in which I look at the Hero's journey and how games can take players through this experience.
In Oshka, an endless Matryoshka doll stacker for iOS devices, we wanted to create a gameplay-adapting music system that matched the Russian folk aesthetic of the game. In this article I’ll describe the design process and code that makes the system tick.
Day first of making a indie horror game - downloading the assets