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August 30, 2016
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Category: Design


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Posted by Jason Bakker on 08/29/16 09:28:00 am in Design
On what I've been doing in the five years since I last posted, and my new project: Wayward Strand - a real-time story about a teenage girl who explores and airborne hospital and gets to know the patients within.





Posted by Dylan Woodbury on 08/30/16 09:41:00 am in Design
Our experiences crafting an educational game that creates a fun learning experience, instead of replicating outdated teaching strategies with game-ish bells and whistles.

Posted by Josh Bycer on 08/29/16 03:45:00 pm in Design
While it may borrow from FPS, the movie Hardcore Henry has some important lessons for game designers.

Posted by Martin Rezny on 08/29/16 02:36:00 pm in Design
My personal take on why procedurally generated universe with an insane amount of same-ish real estate and a streamlined routine gameplay is the wrong way to go in designing a space-sandbox game.

Posted by Dark Crow on 08/29/16 09:29:00 am in Design
What are the problems of modern text-based games development? What are the problems of interactive fiction and text adventures games developers? Why is interactive fiction community dying nowadays? These questions are discussed in this short article.

Posted by Ian McCamant on 08/29/16 09:29:00 am in Design
Sometimes vaguer is better in video game narrative.