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February 19, 2019
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Category: Design


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Posted by Stanislav Costiuc on 02/18/19 01:59:00 pm in Design
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.

Posted by Simon Carless on 02/17/19 10:28:00 pm in Design
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.

Posted by Kenneth Liu on 02/14/19 02:20:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 02/12/19 12:55:00 pm in Design
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.

Posted by Kenneth Liu on 02/07/19 10:11:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tommy Thompson on 02/06/19 05:37:00 pm in Design
In this second and final entry on the AI of Horizon Zero Dawn, I explore the sensor systems used by individual machines, the animation tools and the two distinct navigation systems on land and in the air.