A brief and to-the-point write-up on the things I’ll try to do differently on the next project, based on notes I took during development.
I worked with Brookhaven National Laboratory and the New York Historical Society to recreate one of the first videogames ever made: 1958's Tennis For Two. Here's what I learned by recreating a game designed half a century ago.
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.
This article is a review of the map art of a successful Match-3 game: Block Star Party, from the angle of an art producer. And if you're preparing maps for your game, hope this article may give you a bit of light.
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.
In this video, game writer Sande Chen goes on a brief journey on the history of storytelling.