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February 9, 2016
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Category: Design


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Posted by Greg Johnson on 02/08/16 01:14:00 pm in Design
This is the third post in a 6-part series on Designing for Interactive Story. You can find Part 1 here and Part 2 here.

Posted by James Margaris on 02/04/16 02:14:00 pm in Design
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III

Posted by Keith Burgun on 02/04/16 02:14:00 pm in Design
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.

Posted by Pascal Luban on 02/02/16 01:37:00 pm in Design
In this last part of my feature, I assess the strengths and weaknesses of episodic games and conclude with key learnings.

Posted by John Ardussi on 02/01/16 01:13:00 pm in Design
There are times when the easy way to make a game is actually more fun for the player than the hard way.

Posted by Greg Johnson on 02/01/16 01:13:00 pm in Design
This is the second post in a 6-part series on Designing for Interactive Story. I hope you find it interesting, and thought provoking.