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Category: Design

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Posted by Alvaro Vazquez de la Torre on 05/26/15 02:35:00 pm in Design
Real-world design is not how is depicted in books. Most of the time you need to deal with company politics trying to make the best design possible. This post intends to provide some examples and advices to help you navigate through different team dynamics

Posted by Martin Pichlmair on 05/26/15 02:35:00 pm in Design
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.

Posted by Sande Chen on 05/26/15 02:35:00 pm in Design
In this article, game designer Sande Chen wonders about the role of emotions in designing a game.

Posted by Michael Samyn on 05/22/15 04:14:00 pm in Design
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.

Posted by Timothy Harris on 05/22/15 01:16:00 pm in Design
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...

Posted by Junxue Li on 05/21/15 02:10:00 pm in Design
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.