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Blogs

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You Are What You Build: The Dangers of Developing in Isolation
Posted by Ryan Creighton on 05/31/13 01:49:00 pm in Design, Indie
Fat, useless, and unloved. And that was just my game.
Read More... | 2 Comments
The Barrier to Big  Featured Blogs
Posted by Ramin Shokrizade on 05/31/13 01:10:00 pm in Design, Social/Online
In this article virtual economist Ramin Shokrizade explains the trend towards smaller online games since 2003, what is causing it and why, and presents some solutions.
Read More... | 74 Comments
Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing  Featured Blogs
Posted by John Polson on 05/31/13 12:15:00 am in Business/Marketing, Design, Programming, Production, Console/PC, Indie
The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more.
Read More... | 3 Comments
Tenets of Videodreams, Part 2: Rejection of Goals or Meaning  Featured Blogs
Posted by Robin Arnott on 05/30/13 07:51:00 pm in
Given all of the possible enriching interactive experiences one can imagine though, why have we settled so comfortably on goals as the backbone of player experience?
Read More... | 10 Comments
Rapid Level Creation On A Budget With Google Warehouse And Unity Pro - No Artist Required  Featured Blogs
Posted by Jamie Fristrom on 05/30/13 06:46:00 pm in Art
How I used SketchUp, stock assets from Google Warehouse, and Unity Pro to make most of Energy Hook, with little to no artist skills of my own.
Read More... | 16 Comments
Ask me anything! - Unity Going Free
Posted by Benjamin Sipe on 05/30/13 02:43:00 pm in Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet
The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers.
Read More... | 0 Comments
Gamasutra got a facelift  Featured Blogs
Posted by Kris Graft on 05/30/13 01:43:00 pm in
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
Read More... | 22 Comments
Why Aren’t There Games About [Blank]?  Featured Blogs
Posted by Ben Serviss on 05/30/13 09:10:00 am in Design, Indie
What do you do when no game addresses a topic you're passionate about? Simple: make it yourself.
Read More... | 12 Comments
Next Gen Development: Beware the long tail  Featured Blogs
Posted by Oliver Teckert on 05/30/13 01:22:00 am in Business/Marketing, Production, Console/PC
The cost of next gen AAA development is sure to rise. Here is why...
Read More... | 15 Comments
Deploy to platform first (and often)  Featured Blogs
Posted by Karl Schmidt on 05/29/13 06:00:00 pm in Programming
When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why.
Read More... | 9 Comments

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