Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Sat, 25 Jun 2016 07:08:56 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Here's (probably) why VR made you sick at E3 - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160624/275803/Heres_probably_why_VR_made_you_sick_at_E3.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160624/275803/Heres_probably_why_VR_made_you_sick_at_E3.php Fri, 24 Jun 2016 06:07:00 EDT <![CDATA[How much people, time and money should QA take? Part2 - by Mathieu Lachance]]> http://www.gamasutra.com/blogs/MathieuLachance/20160623/275602/How_much_people_time_and_money_should_QA_take_Part2.php http://www.gamasutra.com/blogs/author/MathieuLachance/1000799/ http://www.gamasutra.com/blogs/MathieuLachance/20160623/275602/How_much_people_time_and_money_should_QA_take_Part2.php Thu, 23 Jun 2016 10:16:00 EDT <![CDATA[Creating Best Buds vs. Bad Guys with my son - by Richard Hill-Whittall]]> http://www.gamasutra.com/blogs/RichardHillWhittall/20160622/275526/Creating_Best_Buds_vs_Bad_Guys_with_my_son.php http://www.gamasutra.com/blogs/author/RichardHillWhittall/559583/ http://www.gamasutra.com/blogs/RichardHillWhittall/20160622/275526/Creating_Best_Buds_vs_Bad_Guys_with_my_son.php Wed, 22 Jun 2016 10:24:00 EDT <![CDATA[The Disco Generator: Procedural Level Creation in All Walls Must Fall - by Isaac Ashdown]]> http://www.gamasutra.com/blogs/IsaacAshdown/20160622/275520/The_Disco_Generator_Procedural_Level_Creation_in_All_Walls_Must_Fall.php http://www.gamasutra.com/blogs/author/IsaacAshdown/1010195/ http://www.gamasutra.com/blogs/IsaacAshdown/20160622/275520/The_Disco_Generator_Procedural_Level_Creation_in_All_Walls_Must_Fall.php Wed, 22 Jun 2016 10:21:00 EDT <![CDATA[E3 2016 Media Coverage Analysis – aka “Who won the E3 media battle?” - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160621/275356/E3_2016_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160621/275356/E3_2016_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle.php Tue, 21 Jun 2016 10:58:00 EDT <![CDATA[G2A Sold $450k worth of our games - by Alex Nichiporchik]]> http://www.gamasutra.com/blogs/AlexNichiporchik/20160620/275379/G2A_Sold_450k_worth_of_our_games.php http://www.gamasutra.com/blogs/author/AlexNichiporchik/901199/ http://www.gamasutra.com/blogs/AlexNichiporchik/20160620/275379/G2A_Sold_450k_worth_of_our_games.php Mon, 20 Jun 2016 05:26:00 EDT <![CDATA[Bounds, Bottlenecks, and Digital Marketing - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20160620/275369/Bounds_Bottlenecks_and_Digital_Marketing.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ http://www.gamasutra.com/blogs/LarsDoucet/20160620/275369/Bounds_Bottlenecks_and_Digital_Marketing.php Mon, 20 Jun 2016 03:40:00 EDT <![CDATA[ 10 Applications of Traditional Painting in Mobile Games - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160620/275299/10_Applications_of_Traditional_Painting_in_Mobile_Games.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160620/275299/10_Applications_of_Traditional_Painting_in_Mobile_Games.php Mon, 20 Jun 2016 02:06:00 EDT <![CDATA[Feminists/social progressives: stop making excuses for violence glorification - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20160617/275247/Feministssocial_progressives_stop_making_excuses_for_violence_glorification.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ http://www.gamasutra.com/blogs/KeithBurgun/20160617/275247/Feministssocial_progressives_stop_making_excuses_for_violence_glorification.php Fri, 17 Jun 2016 03:19:00 EDT <![CDATA[Analyzing Core Character Movement in 3D - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160617/275186/Analyzing_Core_Character_Movement_in_3D.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160617/275186/Analyzing_Core_Character_Movement_in_3D.php Fri, 17 Jun 2016 09:28:00 EDT <![CDATA[Six Key Takeaways On Where E3 Is Headed - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160616/275191/Six_Key_Takeaways_On_Where_E3_Is_Headed.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20160616/275191/Six_Key_Takeaways_On_Where_E3_Is_Headed.php Thu, 16 Jun 2016 05:45:00 EDT <![CDATA[What Role Does An Office Play In Game Development? - by Colin Anderson]]> http://www.gamasutra.com/blogs/ColinAnderson/20160615/275048/What_Role_Does_An_Office_Play_In_Game_Development.php http://www.gamasutra.com/blogs/author/ColinAnderson/865387/ http://www.gamasutra.com/blogs/ColinAnderson/20160615/275048/What_Role_Does_An_Office_Play_In_Game_Development.php Wed, 15 Jun 2016 01:44:00 EDT <![CDATA[Virtual Reality Development Tips - by Alistair Doulin]]> http://www.gamasutra.com/blogs/AlistairDoulin/20160614/274884/Virtual_Reality_Development_Tips.php http://www.gamasutra.com/blogs/author/AlistairDoulin/873980/ http://www.gamasutra.com/blogs/AlistairDoulin/20160614/274884/Virtual_Reality_Development_Tips.php Tue, 14 Jun 2016 12:45:00 EDT <![CDATA[The Science & Craft of Designing Daily Rewards -- and Why FTP Games Need Them - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20160613/274759/The_Science__Craft_of_Designing_Daily_Rewards__and_Why_FTP_Games_Need_Them.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ http://www.gamasutra.com/blogs/WilliamGrosso/20160613/274759/The_Science__Craft_of_Designing_Daily_Rewards__and_Why_FTP_Games_Need_Them.php Mon, 13 Jun 2016 05:32:00 EDT <![CDATA[UX Deep Dive: Painful reality of building FPS experiences on mobile? - Part 1 - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20160613/274776/UX_Deep_Dive_Painful_reality_of_building_FPS_experiences_on_mobile__Part_1.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ http://www.gamasutra.com/blogs/OmTandon/20160613/274776/UX_Deep_Dive_Painful_reality_of_building_FPS_experiences_on_mobile__Part_1.php Mon, 13 Jun 2016 05:28:00 EDT <![CDATA[Educational Games: The Big Picture Part V - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160613/274804/Educational_Games_The_Big_Picture_Part_V.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160613/274804/Educational_Games_The_Big_Picture_Part_V.php Mon, 13 Jun 2016 05:27:00 EDT <![CDATA[On Warcraft movie, critical reception, and cultural heritage - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160613/274782/On_Warcraft_movie_critical_reception_and_cultural_heritage.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160613/274782/On_Warcraft_movie_critical_reception_and_cultural_heritage.php Mon, 13 Jun 2016 05:26:00 EDT <![CDATA[Developers, MobyGames wants your (and other!) concept art, renders & more - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160611/274773/Developers_MobyGames_wants_your_and_other_concept_art_renders__more.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20160611/274773/Developers_MobyGames_wants_your_and_other_concept_art_renders__more.php Sat, 11 Jun 2016 09:49:00 EDT <![CDATA[Rise of Taiwan’s Indie Scene - by Howard Tsao]]> http://www.gamasutra.com/blogs/HowardTsao/20160610/274737/Rise_of_Taiwans_Indie_Scene.php http://www.gamasutra.com/blogs/author/HowardTsao/908543/ http://www.gamasutra.com/blogs/HowardTsao/20160610/274737/Rise_of_Taiwans_Indie_Scene.php Fri, 10 Jun 2016 06:50:00 EDT <![CDATA[10 Mobile Games with the Best Map Screens - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160609/274645/10_Mobile_Games_with_the_Best_Map_Screens.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160609/274645/10_Mobile_Games_with_the_Best_Map_Screens.php Thu, 09 Jun 2016 04:06:00 EDT <![CDATA[What Does $1MM Buy in Game Development? - by Michael Fitch]]> http://www.gamasutra.com/blogs/MichaelFitch/20160609/274662/What_Does_1MM_Buy_in_Game_Development.php http://www.gamasutra.com/blogs/author/MichaelFitch/214062/ http://www.gamasutra.com/blogs/MichaelFitch/20160609/274662/What_Does_1MM_Buy_in_Game_Development.php Thu, 09 Jun 2016 04:06:00 EDT <![CDATA[VR Game Composer: Music in the Air - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160609/274570/VR_Game_Composer_Music_in_the_Air.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160609/274570/VR_Game_Composer_Music_in_the_Air.php Thu, 09 Jun 2016 10:11:00 EDT <![CDATA[Best Mobile Genre for your Next Mobile Project with China Mobile Game Market Data Update (Report) - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160609/274590/Best_Mobile_Genre_for_your_Next_Mobile_Project_with_China_Mobile_Game_Market_Data_Update_Report.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160609/274590/Best_Mobile_Genre_for_your_Next_Mobile_Project_with_China_Mobile_Game_Market_Data_Update_Report.php Thu, 09 Jun 2016 10:10:00 EDT <![CDATA[What Affects Indie Sales in Eastern Europe? - by Tanya Short]]> http://www.gamasutra.com/blogs/TanyaShort/20160607/274421/What_Affects_Indie_Sales_in_Eastern_Europe.php http://www.gamasutra.com/blogs/author/TanyaShort/934892/ http://www.gamasutra.com/blogs/TanyaShort/20160607/274421/What_Affects_Indie_Sales_in_Eastern_Europe.php Tue, 07 Jun 2016 03:53:00 EDT <![CDATA[Reason Based Choice and the Golden Path - by Jamie Madigan]]> http://www.gamasutra.com/blogs/JamieMadigan/20160607/274446/Reason_Based_Choice_and_the_Golden_Path.php http://www.gamasutra.com/blogs/author/JamieMadigan/877747/ http://www.gamasutra.com/blogs/JamieMadigan/20160607/274446/Reason_Based_Choice_and_the_Golden_Path.php Tue, 07 Jun 2016 03:52:00 EDT <![CDATA[Intrinsic vs Extrinsic Rewards: Why you Need Both - by Matthew Jackson]]> http://www.gamasutra.com/blogs/MatthewJackson/20160607/274261/Intrinsic_vs_Extrinsic_Rewards_Why_you_Need_Both.php http://www.gamasutra.com/blogs/author/MatthewJackson/937055/ http://www.gamasutra.com/blogs/MatthewJackson/20160607/274261/Intrinsic_vs_Extrinsic_Rewards_Why_you_Need_Both.php Tue, 07 Jun 2016 10:16:00 EDT <![CDATA[Why having a Live Service team is important! - by Casey Alkaisy]]> http://www.gamasutra.com/blogs/CaseyAlkaisy/20160606/274217/Why_having_a_Live_Service_team_is_important.php http://www.gamasutra.com/blogs/author/CaseyAlkaisy/866266/ http://www.gamasutra.com/blogs/CaseyAlkaisy/20160606/274217/Why_having_a_Live_Service_team_is_important.php Mon, 06 Jun 2016 12:54:00 EDT <![CDATA[Notes from the Infancy of Network Gaming (1990) - by David H. Schroeder]]> http://www.gamasutra.com/blogs/DavidHSchroeder/20160606/274269/Notes_from_the_Infancy_of_Network_Gaming_1990.php http://www.gamasutra.com/blogs/author/DavidHSchroeder/999872/ http://www.gamasutra.com/blogs/DavidHSchroeder/20160606/274269/Notes_from_the_Infancy_of_Network_Gaming_1990.php Mon, 06 Jun 2016 12:49:00 EDT <![CDATA[The LucasArts Years: Resolving An Identity Crisis - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160603/274129/The_LucasArts_Years_Resolving_An_Identity_Crisis.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160603/274129/The_LucasArts_Years_Resolving_An_Identity_Crisis.php Fri, 03 Jun 2016 10:26:00 EDT <![CDATA[Adventures in Game Writing PAX East Panel - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160603/274166/Adventures_in_Game_Writing_PAX_East_Panel.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160603/274166/Adventures_in_Game_Writing_PAX_East_Panel.php Fri, 03 Jun 2016 10:25:00 EDT <![CDATA[QT Special: An Inside Look At Motion Capture - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160602/274074/QT_Special_An_Inside_Look_At_Motion_Capture.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ http://www.gamasutra.com/blogs/DenisDyack/20160602/274074/QT_Special_An_Inside_Look_At_Motion_Capture.php Thu, 02 Jun 2016 11:44:00 EDT <![CDATA[I'm Not Addicted. I'm Connected! - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20160601/273373/Im_Not_Addicted_Im_Connected.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20160601/273373/Im_Not_Addicted_Im_Connected.php Wed, 01 Jun 2016 02:27:00 EDT <![CDATA[Creating Emotional Arcs With Weapon Progression - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160531/273802/Creating_Emotional_Arcs_With_Weapon_Progression.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160531/273802/Creating_Emotional_Arcs_With_Weapon_Progression.php Tue, 31 May 2016 12:31:00 EDT <![CDATA[How Music Can Intensify Video Games, Part Two - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160531/273810/How_Music_Can_Intensify_Video_Games_Part_Two.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160531/273810/How_Music_Can_Intensify_Video_Games_Part_Two.php Tue, 31 May 2016 12:30:00 EDT <![CDATA[Impression of VR Louvre Museum - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160531/273834/Impression_of_VR_Louvre_Museum.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160531/273834/Impression_of_VR_Louvre_Museum.php Tue, 31 May 2016 12:27:00 EDT <![CDATA[Games That Teach Programming are Just Fine, Thanks - by Rob Lockhart]]> http://www.gamasutra.com/blogs/RobLockhart/20160531/273884/Games_That_Teach_Programming_are_Just_Fine_Thanks.php http://www.gamasutra.com/blogs/author/RobLockhart/887479/ http://www.gamasutra.com/blogs/RobLockhart/20160531/273884/Games_That_Teach_Programming_are_Just_Fine_Thanks.php Tue, 31 May 2016 12:25:00 EDT <![CDATA[Creating 2D Special FX in Inkscape - part1 - by Chris Hildenbrand]]> http://www.gamasutra.com/blogs/ChrisHildenbrand/20160531/273765/Creating_2D_Special_FX_in_Inkscape__part1.php http://www.gamasutra.com/blogs/author/ChrisHildenbrand/604065/ http://www.gamasutra.com/blogs/ChrisHildenbrand/20160531/273765/Creating_2D_Special_FX_in_Inkscape__part1.php Tue, 31 May 2016 11:43:00 EDT <![CDATA[Mobile is to Become the Top Money Maker in Asia for Game Developers (Report) - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160527/273663/Mobile_is_to_Become_the_Top_Money_Maker_in_Asia_for_Game_Developers_Report.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160527/273663/Mobile_is_to_Become_the_Top_Money_Maker_in_Asia_for_Game_Developers_Report.php Fri, 27 May 2016 09:58:00 EDT <![CDATA[Exploding mummies and the real Nathan Drake: Historians talk Uncharted 4 - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160526/273629/Exploding_mummies_and_the_real_Nathan_Drake_Historians_talk_Uncharted_4.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160526/273629/Exploding_mummies_and_the_real_Nathan_Drake_Historians_talk_Uncharted_4.php Thu, 26 May 2016 11:06:00 EDT <![CDATA[Impression of two great VR museums. Part I - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160525/273474/Impression_of_two_great_VR_museums_Part_I.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160525/273474/Impression_of_two_great_VR_museums_Part_I.php Wed, 25 May 2016 11:57:00 EDT <![CDATA[Exploring The Magick System In Eternal Darkness - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160525/273496/Exploring_The_Magick_System_In_Eternal_Darkness.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ http://www.gamasutra.com/blogs/DenisDyack/20160525/273496/Exploring_The_Magick_System_In_Eternal_Darkness.php Wed, 25 May 2016 11:54:00 EDT <![CDATA[5 Reasons Why You Want to Quit Clash Royale - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20160524/272908/5_Reasons_Why_You_Want_to_Quit_Clash_Royale.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ http://www.gamasutra.com/blogs/MichailKatkoff/20160524/272908/5_Reasons_Why_You_Want_to_Quit_Clash_Royale.php Tue, 24 May 2016 02:28:00 EDT <![CDATA[My recent friction-full experiences with non-mobile games - by Andreas Papathanasis]]> http://www.gamasutra.com/blogs/AndreasPapathanasis/20160524/273312/My_recent_frictionfull_experiences_with_nonmobile_games.php http://www.gamasutra.com/blogs/author/AndreasPapathanasis/942079/ http://www.gamasutra.com/blogs/AndreasPapathanasis/20160524/273312/My_recent_frictionfull_experiences_with_nonmobile_games.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[The Default Number of Players is One - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Game Engines: Past, Present and Future (part 2) - by Kevin Normann]]> http://www.gamasutra.com/blogs/KevinNormann/20160523/272596/Game_Engines_Past_Present_and_Future_part_2.php http://www.gamasutra.com/blogs/author/KevinNormann/1008606/ http://www.gamasutra.com/blogs/KevinNormann/20160523/272596/Game_Engines_Past_Present_and_Future_part_2.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[5 VR Gaming Marketing Essentials To Get Right - by Aidan Minter]]> http://www.gamasutra.com/blogs/AidanMinter/20160523/273257/5_VR_Gaming_Marketing_Essentials_To_Get_Right.php http://www.gamasutra.com/blogs/author/AidanMinter/1002022/ http://www.gamasutra.com/blogs/AidanMinter/20160523/273257/5_VR_Gaming_Marketing_Essentials_To_Get_Right.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[The Terminal Reality Years: A Crash Course In Game Development - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160520/273113/The_Terminal_Reality_Years_A_Crash_Course_In_Game_Development.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160520/273113/The_Terminal_Reality_Years_A_Crash_Course_In_Game_Development.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[How well missions use open-world space in Assassin’s Creed II - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[How to Fight China’s Mobile Game Pirates & Avoid Clash Royale’s Fate - by Mary Min]]> http://www.gamasutra.com/blogs/MaryMin/20160520/273132/How_to_Fight_Chinas_Mobile_Game_Pirates__Avoid_Clash_Royales_Fate.php http://www.gamasutra.com/blogs/author/MaryMin/997743/ http://www.gamasutra.com/blogs/MaryMin/20160520/273132/How_to_Fight_Chinas_Mobile_Game_Pirates__Avoid_Clash_Royales_Fate.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[The Measure of Success - by Jonas Antonsson]]> http://www.gamasutra.com/blogs/JonasAntonsson/20160520/273142/The_Measure_of_Success.php http://www.gamasutra.com/blogs/author/JonasAntonsson/1009569/ http://www.gamasutra.com/blogs/JonasAntonsson/20160520/273142/The_Measure_of_Success.php Fri, 20 May 2016 06:47:00 EDT <![CDATA[Researchers Looking for Industry Participants for Video Game Character Design Study - by Mike Sellers]]> http://www.gamasutra.com/blogs/MikeSellers/20160519/272980/Researchers_Looking_for_Industry_Participants_for_Video_Game_Character_Design_Study.php http://www.gamasutra.com/blogs/author/MikeSellers/21284/ http://www.gamasutra.com/blogs/MikeSellers/20160519/272980/Researchers_Looking_for_Industry_Participants_for_Video_Game_Character_Design_Study.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Educational Games: The Big Picture Parts III and IV - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160519/273020/Educational_Games_The_Big_Picture_Parts_III_and_IV.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160519/273020/Educational_Games_The_Big_Picture_Parts_III_and_IV.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Stealing from the movies - by Alvaro Vazquez de la Torre]]> http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160519/273108/Stealing_from_the_movies.php http://www.gamasutra.com/blogs/author/AlvaroVazquezdelaTorre/874798/ http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160519/273108/Stealing_from_the_movies.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Crowfall: Branding From the Roots Up - by Billy Garretsen]]> http://www.gamasutra.com/blogs/BillyGarretsen/20160518/272975/Crowfall_Branding_From_the_Roots_Up.php http://www.gamasutra.com/blogs/author/BillyGarretsen/1009534/ http://www.gamasutra.com/blogs/BillyGarretsen/20160518/272975/Crowfall_Branding_From_the_Roots_Up.php Wed, 18 May 2016 06:20:00 EDT <![CDATA[How Music Can Intensify Video Games: Part One - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160517/272835/How_Music_Can_Intensify_Video_Games_Part_One.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160517/272835/How_Music_Can_Intensify_Video_Games_Part_One.php Tue, 17 May 2016 01:42:00 EDT <![CDATA[Quest for procedural generated adventures - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20160517/272841/Quest_for_procedural_generated_adventures.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20160517/272841/Quest_for_procedural_generated_adventures.php Tue, 17 May 2016 01:42:00 EDT <![CDATA[What's The Most Important Factor For Video Game Design? - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160516/272691/Whats_The_Most_Important_Factor_For_Video_Game_Design.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ http://www.gamasutra.com/blogs/DenisDyack/20160516/272691/Whats_The_Most_Important_Factor_For_Video_Game_Design.php Mon, 16 May 2016 02:01:00 EDT <![CDATA[Best Practices: In-Game Ads - by Tamara Levy]]> http://www.gamasutra.com/blogs/TamaraLevy/20160516/272722/Best_Practices_InGame_Ads.php http://www.gamasutra.com/blogs/author/TamaraLevy/1009453/ http://www.gamasutra.com/blogs/TamaraLevy/20160516/272722/Best_Practices_InGame_Ads.php Mon, 16 May 2016 01:54:00 EDT <![CDATA[Age of Pirates: Captain Blood - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160513/272637/Age_of_Pirates_Captain_Blood.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160513/272637/Age_of_Pirates_Captain_Blood.php Fri, 13 May 2016 01:45:00 EDT <![CDATA[Want to Increase Your Free-to-Play Game Revenue & Retention? Experiment With Virtual Currency Annuities - by Isaac Knowles]]> http://www.gamasutra.com/blogs/IsaacKnowles/20160512/272484/Want_to_Increase_Your_FreetoPlay_Game_Revenue__Retention_Experiment_With_Virtual_Currency_Annuities.php http://www.gamasutra.com/blogs/author/IsaacKnowles/924417/ http://www.gamasutra.com/blogs/IsaacKnowles/20160512/272484/Want_to_Increase_Your_FreetoPlay_Game_Revenue__Retention_Experiment_With_Virtual_Currency_Annuities.php Thu, 12 May 2016 07:50:00 EDT