Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Tue, 31 May 2016 03:57:26 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Creating Emotional Arcs With Weapon Progression - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160531/273802/Creating_Emotional_Arcs_With_Weapon_Progression.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160531/273802/Creating_Emotional_Arcs_With_Weapon_Progression.php Tue, 31 May 2016 12:31:00 EDT <![CDATA[How Music Can Intensify Video Games, Part Two - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160531/273810/How_Music_Can_Intensify_Video_Games_Part_Two.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160531/273810/How_Music_Can_Intensify_Video_Games_Part_Two.php Tue, 31 May 2016 12:30:00 EDT <![CDATA[Impression of VR Louvre Museum - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160531/273834/Impression_of_VR_Louvre_Museum.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160531/273834/Impression_of_VR_Louvre_Museum.php Tue, 31 May 2016 12:27:00 EDT <![CDATA[Games That Teach Programming are Just Fine, Thanks - by Rob Lockhart]]> http://www.gamasutra.com/blogs/RobLockhart/20160531/273884/Games_That_Teach_Programming_are_Just_Fine_Thanks.php http://www.gamasutra.com/blogs/author/RobLockhart/887479/ http://www.gamasutra.com/blogs/RobLockhart/20160531/273884/Games_That_Teach_Programming_are_Just_Fine_Thanks.php Tue, 31 May 2016 12:25:00 EDT <![CDATA[Creating 2D Special FX in Inkscape - part1 - by Chris Hildenbrand]]> http://www.gamasutra.com/blogs/ChrisHildenbrand/20160531/273765/Creating_2D_Special_FX_in_Inkscape__part1.php http://www.gamasutra.com/blogs/author/ChrisHildenbrand/604065/ http://www.gamasutra.com/blogs/ChrisHildenbrand/20160531/273765/Creating_2D_Special_FX_in_Inkscape__part1.php Tue, 31 May 2016 11:43:00 EDT <![CDATA[Mobile is to Become the Top Money Maker in Asia for Game Developers (Report) - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160527/273663/Mobile_is_to_Become_the_Top_Money_Maker_in_Asia_for_Game_Developers_Report.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160527/273663/Mobile_is_to_Become_the_Top_Money_Maker_in_Asia_for_Game_Developers_Report.php Fri, 27 May 2016 09:58:00 EDT <![CDATA[Exploding mummies and the real Nathan Drake: Historians talk Uncharted 4 - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160526/273629/Exploding_mummies_and_the_real_Nathan_Drake_Historians_talk_Uncharted_4.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160526/273629/Exploding_mummies_and_the_real_Nathan_Drake_Historians_talk_Uncharted_4.php Thu, 26 May 2016 11:06:00 EDT <![CDATA[Impression of two great VR museums. Part I - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160525/273474/Impression_of_two_great_VR_museums_Part_I.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160525/273474/Impression_of_two_great_VR_museums_Part_I.php Wed, 25 May 2016 11:57:00 EDT <![CDATA[Exploring The Magick System In Eternal Darkness - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160525/273496/Exploring_The_Magick_System_In_Eternal_Darkness.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ http://www.gamasutra.com/blogs/DenisDyack/20160525/273496/Exploring_The_Magick_System_In_Eternal_Darkness.php Wed, 25 May 2016 11:54:00 EDT <![CDATA[5 Reasons Why You Want to Quit Clash Royale - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20160524/272908/5_Reasons_Why_You_Want_to_Quit_Clash_Royale.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ http://www.gamasutra.com/blogs/MichailKatkoff/20160524/272908/5_Reasons_Why_You_Want_to_Quit_Clash_Royale.php Tue, 24 May 2016 02:28:00 EDT <![CDATA[My recent friction-full experiences with non-mobile games - by Andreas Papathanasis]]> http://www.gamasutra.com/blogs/AndreasPapathanasis/20160524/273312/My_recent_frictionfull_experiences_with_nonmobile_games.php http://www.gamasutra.com/blogs/author/AndreasPapathanasis/942079/ http://www.gamasutra.com/blogs/AndreasPapathanasis/20160524/273312/My_recent_frictionfull_experiences_with_nonmobile_games.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[The Default Number of Players is One - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Game Engines: Past, Present and Future (part 2) - by Kevin Normann]]> http://www.gamasutra.com/blogs/KevinNormann/20160523/272596/Game_Engines_Past_Present_and_Future_part_2.php http://www.gamasutra.com/blogs/author/KevinNormann/1008606/ http://www.gamasutra.com/blogs/KevinNormann/20160523/272596/Game_Engines_Past_Present_and_Future_part_2.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[5 VR Gaming Marketing Essentials To Get Right - by Aidan Minter]]> http://www.gamasutra.com/blogs/AidanMinter/20160523/273257/5_VR_Gaming_Marketing_Essentials_To_Get_Right.php http://www.gamasutra.com/blogs/author/AidanMinter/1002022/ http://www.gamasutra.com/blogs/AidanMinter/20160523/273257/5_VR_Gaming_Marketing_Essentials_To_Get_Right.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[How well missions use open-world space in Assassin’s Creed II - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[How to Fight China’s Mobile Game Pirates & Avoid Clash Royale’s Fate - by Mary Min]]> http://www.gamasutra.com/blogs/MaryMin/20160520/273132/How_to_Fight_Chinas_Mobile_Game_Pirates__Avoid_Clash_Royales_Fate.php http://www.gamasutra.com/blogs/author/MaryMin/997743/ http://www.gamasutra.com/blogs/MaryMin/20160520/273132/How_to_Fight_Chinas_Mobile_Game_Pirates__Avoid_Clash_Royales_Fate.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[The Measure of Success - by Jonas Antonsson]]> http://www.gamasutra.com/blogs/JonasAntonsson/20160520/273142/The_Measure_of_Success.php http://www.gamasutra.com/blogs/author/JonasAntonsson/1009569/ http://www.gamasutra.com/blogs/JonasAntonsson/20160520/273142/The_Measure_of_Success.php Fri, 20 May 2016 06:47:00 EDT <![CDATA[Researchers Looking for Industry Participants for Video Game Character Design Study - by Mike Sellers]]> http://www.gamasutra.com/blogs/MikeSellers/20160519/272980/Researchers_Looking_for_Industry_Participants_for_Video_Game_Character_Design_Study.php http://www.gamasutra.com/blogs/author/MikeSellers/21284/ http://www.gamasutra.com/blogs/MikeSellers/20160519/272980/Researchers_Looking_for_Industry_Participants_for_Video_Game_Character_Design_Study.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Educational Games: The Big Picture Parts III and IV - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160519/273020/Educational_Games_The_Big_Picture_Parts_III_and_IV.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160519/273020/Educational_Games_The_Big_Picture_Parts_III_and_IV.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Stealing from the movies - by Alvaro Vazquez de la Torre]]> http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160519/273108/Stealing_from_the_movies.php http://www.gamasutra.com/blogs/author/AlvaroVazquezdelaTorre/874798/ http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160519/273108/Stealing_from_the_movies.php Thu, 19 May 2016 01:51:00 EDT <![CDATA[Crowfall: Branding From the Roots Up - by Billy Garretsen]]> http://www.gamasutra.com/blogs/BillyGarretsen/20160518/272975/Crowfall_Branding_From_the_Roots_Up.php http://www.gamasutra.com/blogs/author/BillyGarretsen/1009534/ http://www.gamasutra.com/blogs/BillyGarretsen/20160518/272975/Crowfall_Branding_From_the_Roots_Up.php Wed, 18 May 2016 06:20:00 EDT <![CDATA[How Music Can Intensify Video Games: Part One - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160517/272835/How_Music_Can_Intensify_Video_Games_Part_One.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160517/272835/How_Music_Can_Intensify_Video_Games_Part_One.php Tue, 17 May 2016 01:42:00 EDT <![CDATA[Quest for procedural generated adventures - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20160517/272841/Quest_for_procedural_generated_adventures.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20160517/272841/Quest_for_procedural_generated_adventures.php Tue, 17 May 2016 01:42:00 EDT <![CDATA[What's The Most Important Factor For Video Game Design? - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160516/272691/Whats_The_Most_Important_Factor_For_Video_Game_Design.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ http://www.gamasutra.com/blogs/DenisDyack/20160516/272691/Whats_The_Most_Important_Factor_For_Video_Game_Design.php Mon, 16 May 2016 02:01:00 EDT <![CDATA[Best Practices: In-Game Ads - by Tamara Levy]]> http://www.gamasutra.com/blogs/TamaraLevy/20160516/272722/Best_Practices_InGame_Ads.php http://www.gamasutra.com/blogs/author/TamaraLevy/1009453/ http://www.gamasutra.com/blogs/TamaraLevy/20160516/272722/Best_Practices_InGame_Ads.php Mon, 16 May 2016 01:54:00 EDT <![CDATA[Age of Pirates: Captain Blood - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160513/272637/Age_of_Pirates_Captain_Blood.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160513/272637/Age_of_Pirates_Captain_Blood.php Fri, 13 May 2016 01:45:00 EDT <![CDATA[Want to Increase Your Free-to-Play Game Revenue & Retention? Experiment With Virtual Currency Annuities - by Isaac Knowles]]> http://www.gamasutra.com/blogs/IsaacKnowles/20160512/272484/Want_to_Increase_Your_FreetoPlay_Game_Revenue__Retention_Experiment_With_Virtual_Currency_Annuities.php http://www.gamasutra.com/blogs/author/IsaacKnowles/924417/ http://www.gamasutra.com/blogs/IsaacKnowles/20160512/272484/Want_to_Increase_Your_FreetoPlay_Game_Revenue__Retention_Experiment_With_Virtual_Currency_Annuities.php Thu, 12 May 2016 07:50:00 EDT <![CDATA[Money for nothing? Gamers and the buying of 'virtual assets' - by Mark Griffiths]]> http://www.gamasutra.com/blogs/MarkGriffiths/20160512/272508/Money_for_nothing_Gamers_and_the_buying_of_virtual_assets.php http://www.gamasutra.com/blogs/author/MarkGriffiths/949331/ http://www.gamasutra.com/blogs/MarkGriffiths/20160512/272508/Money_for_nothing_Gamers_and_the_buying_of_virtual_assets.php Thu, 12 May 2016 07:50:00 EDT <![CDATA[The clash of Titans - Call of Duty Infinite Warfare and Battlefield 1 reveals media coverage - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160512/272566/The_clash_of_Titans__Call_of_Duty_Infinite_Warfare_and_Battlefield_1_reveals_media_coverage.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160512/272566/The_clash_of_Titans__Call_of_Duty_Infinite_Warfare_and_Battlefield_1_reveals_media_coverage.php Thu, 12 May 2016 07:50:00 EDT <![CDATA[Sorry, I Will Not Develop Your Game Concept For Free! - by David Mullich]]> http://www.gamasutra.com/blogs/DavidMullich/20160512/272581/Sorry_I_Will_Not_Develop_Your_Game_Concept_For_Free.php http://www.gamasutra.com/blogs/author/DavidMullich/848416/ http://www.gamasutra.com/blogs/DavidMullich/20160512/272581/Sorry_I_Will_Not_Develop_Your_Game_Concept_For_Free.php Thu, 12 May 2016 07:50:00 EDT <![CDATA[ Eco Dev Blog 16 - Wooden Cart Crash, New Building Items, Minimap, Tech Tree - by John Krajewski]]> http://www.gamasutra.com/blogs/JohnKrajewski/20160512/272604/Eco_Dev_Blog_16__Wooden_Cart_Crash_New_Building_Items_Minimap_Tech_Tree.php http://www.gamasutra.com/blogs/author/JohnKrajewski/917313/ http://www.gamasutra.com/blogs/JohnKrajewski/20160512/272604/Eco_Dev_Blog_16__Wooden_Cart_Crash_New_Building_Items_Minimap_Tech_Tree.php Thu, 12 May 2016 07:50:00 EDT <![CDATA[Biofeedback and Gaming: The Future Is Upon Us (Seriously) - by Erin Reynolds]]> http://www.gamasutra.com/blogs/ErinReynolds/20160511/272295/Biofeedback_and_Gaming_The_Future_Is_Upon_Us_Seriously.php http://www.gamasutra.com/blogs/author/ErinReynolds/537412/ http://www.gamasutra.com/blogs/ErinReynolds/20160511/272295/Biofeedback_and_Gaming_The_Future_Is_Upon_Us_Seriously.php Wed, 11 May 2016 07:46:00 EDT <![CDATA[How To Create Game Worlds - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160511/272450/How_To_Create_Game_Worlds.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ http://www.gamasutra.com/blogs/DenisDyack/20160511/272450/How_To_Create_Game_Worlds.php Wed, 11 May 2016 07:41:00 EDT <![CDATA[A Brain Dump of What I Worked on for Uncharted 4 - by Ming-Lun Chou]]> http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php http://www.gamasutra.com/blogs/author/MingLunChou/1009368/ http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php Wed, 11 May 2016 02:22:00 EDT <![CDATA[2015/2016 US Video and Computer Game Industry Overview (Report) - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160510/272342/20152016_US_Video_and_Computer_Game_Industry_Overview_Report.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160510/272342/20152016_US_Video_and_Computer_Game_Industry_Overview_Report.php Tue, 10 May 2016 07:55:00 EDT <![CDATA[Educational Games: The Big Picture Part II - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160509/270084/Educational_Games_The_Big_Picture_Part_II.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160509/270084/Educational_Games_The_Big_Picture_Part_II.php Mon, 09 May 2016 08:06:00 EDT <![CDATA[Why aren't computer RPGs (especially MMOs) as much FUN to play as old-time D&D? - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20160509/272189/Why_arent_computer_RPGs_especially_MMOs_as_much_FUN_to_play_as_oldtime_DD.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ http://www.gamasutra.com/blogs/LewisPulsipher/20160509/272189/Why_arent_computer_RPGs_especially_MMOs_as_much_FUN_to_play_as_oldtime_DD.php Mon, 09 May 2016 08:06:00 EDT <![CDATA[Make Your Own Way: The Rise of Indie Content Developers - by Jon Jones]]> http://www.gamasutra.com/blogs/JonJones/20160509/272250/Make_Your_Own_Way_The_Rise_of_Indie_Content_Developers.php http://www.gamasutra.com/blogs/author/JonJones/918888/ http://www.gamasutra.com/blogs/JonJones/20160509/272250/Make_Your_Own_Way_The_Rise_of_Indie_Content_Developers.php Mon, 09 May 2016 08:06:00 EDT <![CDATA[The making of mobile game 'Photo Finish Horse Racing', part 1 - by Ian Cummings]]> http://www.gamasutra.com/blogs/IanCummings/20160505/271928/The_making_of_mobile_game_Photo_Finish_Horse_Racing_part_1.php http://www.gamasutra.com/blogs/author/IanCummings/899716/ http://www.gamasutra.com/blogs/IanCummings/20160505/271928/The_making_of_mobile_game_Photo_Finish_Horse_Racing_part_1.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[The Future of the ARPG - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160505/272009/The_Future_of_the_ARPG.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160505/272009/The_Future_of_the_ARPG.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Fears of Apple's Paid Search Plans - by Ethan Levy]]> http://www.gamasutra.com/blogs/EthanLevy/20160505/272061/Fears_of_Apples_Paid_Search_Plans.php http://www.gamasutra.com/blogs/author/EthanLevy/404017/ http://www.gamasutra.com/blogs/EthanLevy/20160505/272061/Fears_of_Apples_Paid_Search_Plans.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Stakes in Games - by Taekwan Kim]]> http://www.gamasutra.com/blogs/TaekwanKim/20160504/271910/Stakes_in_Games.php http://www.gamasutra.com/blogs/author/TaekwanKim/872050/ http://www.gamasutra.com/blogs/TaekwanKim/20160504/271910/Stakes_in_Games.php Wed, 04 May 2016 01:40:00 EDT <![CDATA[Why You Should Always Register the Trademark on your Kickstarter Game - by Stephen McArthur]]> http://www.gamasutra.com/blogs/StephenMcArthur/20160504/271940/Why_You_Should_Always_Register_the_Trademark_on_your_Kickstarter_Game.php http://www.gamasutra.com/blogs/author/StephenMcArthur/933708/ http://www.gamasutra.com/blogs/StephenMcArthur/20160504/271940/Why_You_Should_Always_Register_the_Trademark_on_your_Kickstarter_Game.php Wed, 04 May 2016 01:40:00 EDT <![CDATA[Video Game Music Production Tips from GDC 2016 - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160503/271861/Video_Game_Music_Production_Tips_from_GDC_2016.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160503/271861/Video_Game_Music_Production_Tips_from_GDC_2016.php Tue, 03 May 2016 02:06:00 EDT <![CDATA[No, You Can't Just Take Someone Else's Work Off The Internet To Use In Your Game! - by David Mullich]]> http://www.gamasutra.com/blogs/DavidMullich/20160502/271724/No_You_Cant_Just_Take_Someone_Elses_Work_Off_The_Internet_To_Use_In_Your_Game.php http://www.gamasutra.com/blogs/author/DavidMullich/848416/ http://www.gamasutra.com/blogs/DavidMullich/20160502/271724/No_You_Cant_Just_Take_Someone_Elses_Work_Off_The_Internet_To_Use_In_Your_Game.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[How to showcase a VR game at PAX - by Mike Rose]]> http://www.gamasutra.com/blogs/MikeRose/20160502/271772/How_to_showcase_a_VR_game_at_PAX.php http://www.gamasutra.com/blogs/author/MikeRose/861856/ http://www.gamasutra.com/blogs/MikeRose/20160502/271772/How_to_showcase_a_VR_game_at_PAX.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Consequences in Games - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ http://www.gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[Optimizing AI for The Magic Circle - by Kain Shin]]> http://www.gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php http://www.gamasutra.com/blogs/author/KainShin/235501/ http://www.gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[tinyBuild's guide to PAX and game conventions - by Alex Nichiporchik]]> http://www.gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php http://www.gamasutra.com/blogs/author/AlexNichiporchik/901199/ http://www.gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php Thu, 28 Apr 2016 10:26:00 EDT <![CDATA[Games as revolutionary acts: Historians discuss 1979 Revolution - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160427/271451/Games_as_revolutionary_acts_Historians_discuss_1979_Revolution.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160427/271451/Games_as_revolutionary_acts_Historians_discuss_1979_Revolution.php Wed, 27 Apr 2016 11:38:00 EDT <![CDATA[A Filthy Casual Talks Clash Royale - by Randy OConnor]]> http://www.gamasutra.com/blogs/RandyOConnor/20160427/271329/A_Filthy_Casual_Talks_Clash_Royale.php http://www.gamasutra.com/blogs/author/RandyOConnor/458987/ http://www.gamasutra.com/blogs/RandyOConnor/20160427/271329/A_Filthy_Casual_Talks_Clash_Royale.php Wed, 27 Apr 2016 11:36:00 EDT <![CDATA[From Browser to Mobile Game Development – An InnoGames Retrospective - by Dennis Rohlfing]]> http://www.gamasutra.com/blogs/DennisRohlfing/20160427/271347/From_Browser_to_Mobile_Game_Development__An_InnoGames_Retrospective.php http://www.gamasutra.com/blogs/author/DennisRohlfing/1008962/ http://www.gamasutra.com/blogs/DennisRohlfing/20160427/271347/From_Browser_to_Mobile_Game_Development__An_InnoGames_Retrospective.php Wed, 27 Apr 2016 11:10:00 EDT <![CDATA[Building Emotional Connections With Game Design - 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