Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Fri, 29 Jul 2016 12:00:36 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[GDAM Mature Games Podcast - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php Thu, 28 Jul 2016 11:00:00 EDT <![CDATA[Open-world mission design learnings from Assassin’s Creed III - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php Thu, 28 Jul 2016 10:08:00 EDT <![CDATA[Rogue-Lite Life Lessons - by Josh Foreman]]> http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php http://www.gamasutra.com/blogs/author/JoshForeman/570023/ http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php Wed, 27 Jul 2016 10:26:00 EDT <![CDATA[Video Game Music Composer: How To Break Into the Business - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php Tue, 26 Jul 2016 06:29:00 EDT <![CDATA[The purpose of metrics in a game - by Brian'Psychochild' Green]]> http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php http://www.gamasutra.com/blogs/author/BrianPsychochildGreen/209326/ http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php Tue, 26 Jul 2016 06:28:00 EDT <![CDATA[The Wish Fulfilment Idée Fixe - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php Mon, 25 Jul 2016 03:47:00 EDT <![CDATA[Can Pokemon GO Monetise? - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php Mon, 25 Jul 2016 11:31:00 EDT <![CDATA[Writing Romance in (non-Romance) Games: Linear Romances - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php Mon, 25 Jul 2016 11:16:00 EDT <![CDATA[Pokemon GO and the good things that can come from a bad UI - by Chris Furniss]]> http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php http://www.gamasutra.com/blogs/author/ChrisFurniss/869575/ http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php Fri, 22 Jul 2016 03:31:00 EDT <![CDATA[Game UX Summit 2016 – All Sessions Summary - by Celia Hodent]]> http://www.gamasutra.com/blogs/CeliaHodent/20160722/277651/Game_UX_Summit_2016__All_Sessions_Summary.php http://www.gamasutra.com/blogs/author/CeliaHodent/994489/ http://www.gamasutra.com/blogs/CeliaHodent/20160722/277651/Game_UX_Summit_2016__All_Sessions_Summary.php Fri, 22 Jul 2016 02:43:00 EDT <![CDATA[Assassin's Creed: Revelations and the Importance of Cutting Features - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160722/277674/Assassins_Creed_Revelations_and_the_Importance_of_Cutting_Features.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160722/277674/Assassins_Creed_Revelations_and_the_Importance_of_Cutting_Features.php Fri, 22 Jul 2016 02:42:00 EDT <![CDATA[Is Pokemon GO the Donald Trump of Games? - by Nathan Fouts]]> http://www.gamasutra.com/blogs/NathanFouts/20160722/277691/Is_Pokemon_GO_the_Donald_Trump_of_Games.php http://www.gamasutra.com/blogs/author/NathanFouts/580865/ http://www.gamasutra.com/blogs/NathanFouts/20160722/277691/Is_Pokemon_GO_the_Donald_Trump_of_Games.php Fri, 22 Jul 2016 02:42:00 EDT <![CDATA[The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR - by Leszek Godlewski]]> http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php http://www.gamasutra.com/blogs/author/LeszekGodlewski/952239/ http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php Thu, 21 Jul 2016 04:53:00 EDT <![CDATA[Specialties of Some Extraordinary Phones - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160721/277570/Specialties_of_Some_Extraordinary_Phones.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160721/277570/Specialties_of_Some_Extraordinary_Phones.php Thu, 21 Jul 2016 12:56:00 EDT <![CDATA[Pokemon Go media coverage is truly insane – analysis - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160720/277449/Pokemon_Go_media_coverage_is_truly_insane__analysis.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160720/277449/Pokemon_Go_media_coverage_is_truly_insane__analysis.php Wed, 20 Jul 2016 01:03:00 EDT <![CDATA[How Pokémon Go Fails to Capture Learnability - by Sebastian Long]]> http://www.gamasutra.com/blogs/SebastianLong/20160720/277463/How_Pokmon_Go_Fails_to_Capture_Learnability.php http://www.gamasutra.com/blogs/author/SebastianLong/918571/ http://www.gamasutra.com/blogs/SebastianLong/20160720/277463/How_Pokmon_Go_Fails_to_Capture_Learnability.php Wed, 20 Jul 2016 01:03:00 EDT <![CDATA[The Future of AI NPCs - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160720/277488/The_Future_of_AI_NPCs.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160720/277488/The_Future_of_AI_NPCs.php Wed, 20 Jul 2016 01:02:00 EDT <![CDATA[Canargy: the Slang of Empyrea’s Automata - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160719/277332/Canargy_the_Slang_of_Empyreas_Automata.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160719/277332/Canargy_the_Slang_of_Empyreas_Automata.php Tue, 19 Jul 2016 01:56:00 EDT <![CDATA[If You Thought Video Games Were About Passion - by Benjamin Quintero]]> http://www.gamasutra.com/blogs/BenjaminQuintero/20160719/277410/If_You_Thought_Video_Games_Were_About_Passion.php http://www.gamasutra.com/blogs/author/BenjaminQuintero/698573/ http://www.gamasutra.com/blogs/BenjaminQuintero/20160719/277410/If_You_Thought_Video_Games_Were_About_Passion.php Tue, 19 Jul 2016 01:53:00 EDT <![CDATA[Is it time to start thinking of Pokemon as a language? - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20160718/277230/Is_it_time_to_start_thinking_of_Pokemon_as_a_language.php http://www.gamasutra.com/blogs/author/BryantFrancis/998517/ http://www.gamasutra.com/blogs/BryantFrancis/20160718/277230/Is_it_time_to_start_thinking_of_Pokemon_as_a_language.php Mon, 18 Jul 2016 01:04:00 EDT <![CDATA[Why Industry Standard Game Metrics Don’t Matter (Enough) - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20160715/277140/Why_Industry_Standard_Game_Metrics_Dont_Matter_Enough.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ http://www.gamasutra.com/blogs/WilliamGrosso/20160715/277140/Why_Industry_Standard_Game_Metrics_Dont_Matter_Enough.php Fri, 15 Jul 2016 10:45:00 EDT <![CDATA[Cohesive open-world experience of Assassin's Creed: Brotherhood - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160715/277184/Cohesive_openworld_experience_of_Assassins_Creed_Brotherhood.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160715/277184/Cohesive_openworld_experience_of_Assassins_Creed_Brotherhood.php Fri, 15 Jul 2016 10:40:00 EDT <![CDATA[Designing A Production Process: Part 2 - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160714/277112/Designing_A_Production_Process_Part_2.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160714/277112/Designing_A_Production_Process_Part_2.php Thu, 14 Jul 2016 01:22:00 EDT <![CDATA[Machinarium Sales Infographic - by Jakub Dvorsky]]> http://www.gamasutra.com/blogs/JakubDvorsky/20160714/277049/Machinarium_Sales_Infographic.php http://www.gamasutra.com/blogs/author/JakubDvorsky/932927/ http://www.gamasutra.com/blogs/JakubDvorsky/20160714/277049/Machinarium_Sales_Infographic.php Thu, 14 Jul 2016 12:02:00 EDT <![CDATA[What Apps, Games and Stores do Chinese People Use? -Part II: Games - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160714/277053/What_Apps_Games_and_Stores_do_Chinese_People_Use_Part_II_Games.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160714/277053/What_Apps_Games_and_Stores_do_Chinese_People_Use_Part_II_Games.php Thu, 14 Jul 2016 12:02:00 EDT <![CDATA[Key user experience insights gained during the creation of Dreadnought’s combat HUD - by Oliver Janoschek]]> http://www.gamasutra.com/blogs/OliverJanoschek/20160714/277048/Key_user_experience_insights_gained_during_the_creation_of_Dreadnoughts_combat_HUD.php http://www.gamasutra.com/blogs/author/OliverJanoschek/1010390/ http://www.gamasutra.com/blogs/OliverJanoschek/20160714/277048/Key_user_experience_insights_gained_during_the_creation_of_Dreadnoughts_combat_HUD.php Thu, 14 Jul 2016 11:33:00 EDT <![CDATA[Eco Wins the Climate Challenge - by John Krajewski]]> http://www.gamasutra.com/blogs/JohnKrajewski/20160713/276924/Eco_Wins_the_Climate_Challenge.php http://www.gamasutra.com/blogs/author/JohnKrajewski/917313/ http://www.gamasutra.com/blogs/JohnKrajewski/20160713/276924/Eco_Wins_the_Climate_Challenge.php Wed, 13 Jul 2016 11:15:00 EDT <![CDATA[Eternal Darkness Deep Dive 2 - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160713/276988/Eternal_Darkness_Deep_Dive_2.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ http://www.gamasutra.com/blogs/DenisDyack/20160713/276988/Eternal_Darkness_Deep_Dive_2.php Wed, 13 Jul 2016 11:14:00 EDT <![CDATA[Creating quick clouds in inkscape - by Chris Hildenbrand]]> http://www.gamasutra.com/blogs/ChrisHildenbrand/20160712/276898/Creating_quick_clouds_in_inkscape.php http://www.gamasutra.com/blogs/author/ChrisHildenbrand/604065/ http://www.gamasutra.com/blogs/ChrisHildenbrand/20160712/276898/Creating_quick_clouds_in_inkscape.php Tue, 12 Jul 2016 10:58:00 EDT <![CDATA[The Objectives Of Game Goals - by David Mullich]]> http://www.gamasutra.com/blogs/DavidMullich/20160712/276847/The_Objectives_Of_Game_Goals.php http://www.gamasutra.com/blogs/author/DavidMullich/848416/ http://www.gamasutra.com/blogs/DavidMullich/20160712/276847/The_Objectives_Of_Game_Goals.php Tue, 12 Jul 2016 10:36:00 EDT <![CDATA[VR Game Composer: Music Beyond the Virtual - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160712/276869/VR_Game_Composer_Music_Beyond_the_Virtual.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160712/276869/VR_Game_Composer_Music_Beyond_the_Virtual.php Tue, 12 Jul 2016 10:34:00 EDT <![CDATA[AR is an MMO - by Raph Koster]]> http://www.gamasutra.com/blogs/RaphKoster/20160711/276834/AR_is_an_MMO.php http://www.gamasutra.com/blogs/author/RaphKoster/311358/ http://www.gamasutra.com/blogs/RaphKoster/20160711/276834/AR_is_an_MMO.php Mon, 11 Jul 2016 05:38:00 EDT <![CDATA[Newtonian Engagement and Metal Gear Solid V - by Jamie Madigan]]> http://www.gamasutra.com/blogs/JamieMadigan/20160711/276825/Newtonian_Engagement_and_Metal_Gear_Solid_V.php http://www.gamasutra.com/blogs/author/JamieMadigan/877747/ http://www.gamasutra.com/blogs/JamieMadigan/20160711/276825/Newtonian_Engagement_and_Metal_Gear_Solid_V.php Mon, 11 Jul 2016 05:08:00 EDT <![CDATA[Data From The Past - Game Developer Research Reports Unearthed - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160711/276821/Data_From_The_Past__Game_Developer_Research_Reports_Unearthed.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20160711/276821/Data_From_The_Past__Game_Developer_Research_Reports_Unearthed.php Mon, 11 Jul 2016 02:27:00 EDT <![CDATA[Vehicles and Transport in Eco - by John Krajewski]]> http://www.gamasutra.com/blogs/JohnKrajewski/20160711/276747/Vehicles_and_Transport_in_Eco.php http://www.gamasutra.com/blogs/author/JohnKrajewski/917313/ http://www.gamasutra.com/blogs/JohnKrajewski/20160711/276747/Vehicles_and_Transport_in_Eco.php Mon, 11 Jul 2016 10:41:00 EDT <![CDATA[A Doll Like Me: Disabilities in Games - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160707/276612/A_Doll_Like_Me_Disabilities_in_Games.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160707/276612/A_Doll_Like_Me_Disabilities_in_Games.php Thu, 07 Jul 2016 12:09:00 EDT <![CDATA[Humanity in Game Companies - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160707/276541/Humanity_in_Game_Companies.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160707/276541/Humanity_in_Game_Companies.php Thu, 07 Jul 2016 10:29:00 EDT <![CDATA[Record $18.6 billion games M&A to Q2 2016 - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20160706/276445/Record_186_billion_games_MA_to_Q2_2016.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20160706/276445/Record_186_billion_games_MA_to_Q2_2016.php Wed, 06 Jul 2016 09:52:00 EDT <![CDATA[16 of Gamasutra's best articles over the last quarter - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160705/276446/16_of_Gamasutras_best_articles_over_the_last_quarter.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160705/276446/16_of_Gamasutras_best_articles_over_the_last_quarter.php Tue, 05 Jul 2016 07:36:00 EDT <![CDATA[The Good and the Bad of the Passion for Gaming in Chinese Internet Cafés - by Lisa Hanson]]> http://www.gamasutra.com/blogs/LisaHanson/20160705/276313/The_Good_and_the_Bad_of_the_Passion_for_Gaming_in_Chinese_Internet_Cafs.php http://www.gamasutra.com/blogs/author/LisaHanson/937252/ http://www.gamasutra.com/blogs/LisaHanson/20160705/276313/The_Good_and_the_Bad_of_the_Passion_for_Gaming_in_Chinese_Internet_Cafs.php Tue, 05 Jul 2016 11:33:00 EDT <![CDATA[State of crowdfunding for games – first half of 2016 - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160701/276186/State_of_crowdfunding_for_games__first_half_of_2016 .php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160701/276186/State_of_crowdfunding_for_games__first_half_of_2016 .php Fri, 01 Jul 2016 10:05:00 EDT <![CDATA[What Apps, Games and Stores do Chinese People Use ? -Part I - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160630/276184/What_Apps_Games_and_Stores_do_Chinese_People_Use__Part_I.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160630/276184/What_Apps_Games_and_Stores_do_Chinese_People_Use__Part_I.php Thu, 30 Jun 2016 02:59:00 EDT <![CDATA[Designing A Production Process: Part 1 - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160630/276185/Designing_A_Production_Process_Part_1.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160630/276185/Designing_A_Production_Process_Part_1.php Thu, 30 Jun 2016 02:59:00 EDT <![CDATA[Forced Failure in SPENT - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160629/276106/Forced_Failure_in_SPENT.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160629/276106/Forced_Failure_in_SPENT.php Wed, 29 Jun 2016 06:19:00 EDT <![CDATA[G2A, Piracy, and the Four Currencies - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20160628/276019/G2A_Piracy_and_the_Four_Currencies.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ http://www.gamasutra.com/blogs/LarsDoucet/20160628/276019/G2A_Piracy_and_the_Four_Currencies.php Tue, 28 Jun 2016 02:07:00 EDT <![CDATA[First-Person Ray-bans: Historians discuss Black Ops 1 and 2 - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160628/275973/FirstPerson_Raybans_Historians_discuss_Black_Ops_1_and_2.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160628/275973/FirstPerson_Raybans_Historians_discuss_Black_Ops_1_and_2.php Tue, 28 Jun 2016 11:21:00 EDT <![CDATA[VR Game Composer: Music Inside the Machine - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160628/275991/VR_Game_Composer_Music_Inside_the_Machine.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160628/275991/VR_Game_Composer_Music_Inside_the_Machine.php Tue, 28 Jun 2016 11:20:00 EDT <![CDATA[Everything I Need to Know About Writing Video Games I Learned From Pro Wrestling - by David Pittman]]> http://www.gamasutra.com/blogs/DavidPittman/20160627/275838/Everything_I_Need_to_Know_About_Writing_Video_Games_I_Learned_From_Pro_Wrestling.php http://www.gamasutra.com/blogs/author/DavidPittman/658891/ http://www.gamasutra.com/blogs/DavidPittman/20160627/275838/Everything_I_Need_to_Know_About_Writing_Video_Games_I_Learned_From_Pro_Wrestling.php Mon, 27 Jun 2016 10:44:00 EDT <![CDATA[Here's (probably) why VR made you sick at E3 - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160624/275803/Heres_probably_why_VR_made_you_sick_at_E3.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160624/275803/Heres_probably_why_VR_made_you_sick_at_E3.php Fri, 24 Jun 2016 06:07:00 EDT <![CDATA[How much people, time and money should QA take? 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