Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Sat, 24 Jun 2017 11:40:25 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Gaps of the Imagination - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170623/300405/Gaps_of_the_Imagination.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170623/300405/Gaps_of_the_Imagination.php Fri, 23 Jun 2017 09:47:00 EDT <![CDATA[TumbleSeed Postmortem - by Greg Wohlwend]]> http://www.gamasutra.com/blogs/GregWohlwend/20170623/300409/TumbleSeed_Postmortem.php http://www.gamasutra.com/blogs/author/GregWohlwend/705727/ http://www.gamasutra.com/blogs/GregWohlwend/20170623/300409/TumbleSeed_Postmortem.php Fri, 23 Jun 2017 09:47:00 EDT <![CDATA[The Challenge of Defining Your Design - by Max Arnold]]> http://www.gamasutra.com/blogs/MaxArnold/20170623/300401/The_Challenge_of_Defining_Your_Design.php http://www.gamasutra.com/blogs/author/MaxArnold/1018256/ http://www.gamasutra.com/blogs/MaxArnold/20170623/300401/The_Challenge_of_Defining_Your_Design.php Fri, 23 Jun 2017 09:43:00 EDT <![CDATA[The Many Questions Of Genital Jousting - by Free Lives]]> http://www.gamasutra.com/blogs/FreeLives/20170623/300414/The_Many_Questions_Of_Genital_Jousting.php http://www.gamasutra.com/blogs/author/FreeLives/1018250/ http://www.gamasutra.com/blogs/FreeLives/20170623/300414/The_Many_Questions_Of_Genital_Jousting.php Fri, 23 Jun 2017 09:43:00 EDT <![CDATA[System Design in Practice - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170623/300424/System_Design_in_Practice.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170623/300424/System_Design_in_Practice.php Fri, 23 Jun 2017 09:43:00 EDT <![CDATA[Selling ASCII: Pre-Steam Sales Data for a Traditional Roguelike - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20170620/300297/Selling_ASCII_PreSteam_Sales_Data_for_a_Traditional_Roguelike.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ http://www.gamasutra.com/blogs/JoshGe/20170620/300297/Selling_ASCII_PreSteam_Sales_Data_for_a_Traditional_Roguelike.php Tue, 20 Jun 2017 10:15:00 EDT <![CDATA[E3 2017 Media Coverage Analysis – aka “Who won the E3 media battle?” - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20170620/300295/E3_2017_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle .php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20170620/300295/E3_2017_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle .php Tue, 20 Jun 2017 10:14:00 EDT <![CDATA[Choices, Consequences and the Ability to Plan - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170619/300208/Choices_Consequences_and_the_Ability_to_Plan.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170619/300208/Choices_Consequences_and_the_Ability_to_Plan.php Mon, 19 Jun 2017 10:08:00 EDT <![CDATA[Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170618/300204/Video_Game_Deep_Cuts_Those_Hidden_CoinOperated_E3_Boys.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170618/300204/Video_Game_Deep_Cuts_Those_Hidden_CoinOperated_E3_Boys.php Sun, 18 Jun 2017 09:35:00 EDT <![CDATA[Rethinking 'Interactivity' - by Taekwan Kim]]> http://www.gamasutra.com/blogs/TaekwanKim/20170616/300146/Rethinking_Interactivity.php http://www.gamasutra.com/blogs/author/TaekwanKim/872050/ http://www.gamasutra.com/blogs/TaekwanKim/20170616/300146/Rethinking_Interactivity.php Fri, 16 Jun 2017 09:41:00 EDT <![CDATA[Games Have Too Many Words: A Case Study. - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20170616/300131/Games_Have_Too_Many_Words_A_Case_Study.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20170616/300131/Games_Have_Too_Many_Words_A_Case_Study.php Fri, 16 Jun 2017 09:40:00 EDT <![CDATA[Controller - Replicating the Movement - by Max Pears]]> http://www.gamasutra.com/blogs/MaxPears/20170613/299852/Controller__Replicating_the_Movement.php http://www.gamasutra.com/blogs/author/MaxPears/1007924/ http://www.gamasutra.com/blogs/MaxPears/20170613/299852/Controller__Replicating_the_Movement.php Tue, 13 Jun 2017 11:38:00 EDT <![CDATA[How to Design an Annuity - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20170612/297723/How_to_Design_an_Annuity.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ http://www.gamasutra.com/blogs/WilliamGrosso/20170612/297723/How_to_Design_an_Annuity.php Mon, 12 Jun 2017 01:19:00 EDT <![CDATA[Video Game Deep Cuts: Oxygen Arms Not Included - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170611/299781/Video_Game_Deep_Cuts_Oxygen_Arms_Not_Included.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170611/299781/Video_Game_Deep_Cuts_Oxygen_Arms_Not_Included.php Sun, 11 Jun 2017 12:54:00 EDT <![CDATA[Narrative Atoms and the Soap Hero's Journey - by Andrzej Marczewski]]> http://www.gamasutra.com/blogs/AndrzejMarczewski/20170609/299705/Narrative_Atoms_and_the_Soap_Heros_Journey.php http://www.gamasutra.com/blogs/author/AndrzejMarczewski/933971/ http://www.gamasutra.com/blogs/AndrzejMarczewski/20170609/299705/Narrative_Atoms_and_the_Soap_Heros_Journey.php Fri, 09 Jun 2017 10:11:00 EDT <![CDATA[Serious Games vs. Gamification - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170607/299533/Serious_Games_vs_Gamification.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170607/299533/Serious_Games_vs_Gamification.php Wed, 07 Jun 2017 10:17:00 EDT <![CDATA[How Prey succeeds in giving players space to tell their own stories - by Alex Wawro]]> http://www.gamasutra.com/blogs/AlexWawro/20170606/299405/How_Prey_succeeds_in_giving_players_space_to_tell_their_own_stories.php http://www.gamasutra.com/blogs/author/AlexWawro/950494/ http://www.gamasutra.com/blogs/AlexWawro/20170606/299405/How_Prey_succeeds_in_giving_players_space_to_tell_their_own_stories.php Tue, 06 Jun 2017 02:35:00 EDT <![CDATA[Little Machines Working Together (part 2) - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170606/299369/Little_Machines_Working_Together_part_2.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ http://www.gamasutra.com/blogs/NiklasGray/20170606/299369/Little_Machines_Working_Together_part_2.php Tue, 06 Jun 2017 10:21:00 EDT <![CDATA[Apple and Facebook to drive mobile AR over 1B users and $60B by 2021 - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20170606/299387/Apple_and_Facebook_to_drive_mobile_AR_over_1B_users_and_60B_by_2021.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20170606/299387/Apple_and_Facebook_to_drive_mobile_AR_over_1B_users_and_60B_by_2021.php Tue, 06 Jun 2017 10:18:00 EDT <![CDATA[Variation for the video game composer: the music of Little Lords of Twilight - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170605/299344/Variation_for_the_video_game_composer_the_music_of_Little_Lords_of_Twilight.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170605/299344/Variation_for_the_video_game_composer_the_music_of_Little_Lords_of_Twilight.php Mon, 05 Jun 2017 10:29:00 EDT <![CDATA[Building High Quality Games - by Johan Hoberg]]> http://www.gamasutra.com/blogs/JohanHoberg/20170605/298907/Building_High_Quality_Games.php http://www.gamasutra.com/blogs/author/JohanHoberg/990003/ http://www.gamasutra.com/blogs/JohanHoberg/20170605/298907/Building_High_Quality_Games.php Mon, 05 Jun 2017 10:00:00 EDT <![CDATA[Video Game Deep Cuts: Chuck E Cheese's Fallen London - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170604/299318/Video_Game_Deep_Cuts_Chuck_E_Cheeses_Fallen_London.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170604/299318/Video_Game_Deep_Cuts_Chuck_E_Cheeses_Fallen_London.php Sun, 04 Jun 2017 10:29:00 EDT <![CDATA[Engines Of Play Case Study: Relic Entertainment - by Jason VandenBerghe]]> http://www.gamasutra.com/blogs/JasonVandenBerghe/20170602/299272/Engines_Of_Play_Case_Study_Relic_Entertainment.php http://www.gamasutra.com/blogs/author/JasonVandenBerghe/97166/ http://www.gamasutra.com/blogs/JasonVandenBerghe/20170602/299272/Engines_Of_Play_Case_Study_Relic_Entertainment.php Fri, 02 Jun 2017 01:25:00 EDT <![CDATA[Characterization Through Mechanics - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170602/299209/Characterization_Through_Mechanics.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170602/299209/Characterization_Through_Mechanics.php Fri, 02 Jun 2017 09:41:00 EDT <![CDATA[Game Accessibility: An Epic Primer - by Ben Lewis-Evans]]> http://www.gamasutra.com/blogs/BenLewisEvans/20170601/299072/Game_Accessibility_An_Epic_Primer.php http://www.gamasutra.com/blogs/author/BenLewisEvans/884332/ http://www.gamasutra.com/blogs/BenLewisEvans/20170601/299072/Game_Accessibility_An_Epic_Primer.php Thu, 01 Jun 2017 10:41:00 EDT <![CDATA[Planning - The Core Reason Why Gameplay Feels Good - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170601/299116/Planning__The_Core_Reason_Why_Gameplay_Feels_Good.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170601/299116/Planning__The_Core_Reason_Why_Gameplay_Feels_Good.php Thu, 01 Jun 2017 03:38:00 EDT <![CDATA[Starting a Game Studio with No Money - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170531/299030/Starting_a_Game_Studio_with_NoMoney.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170531/299030/Starting_a_Game_Studio_with_NoMoney.php Wed, 31 May 2017 09:43:00 EDT <![CDATA[On Company of Heroes - by Brendon Chung]]> http://www.gamasutra.com/blogs/BrendonChung/20170530/298953/On_Company_of_Heroes.php http://www.gamasutra.com/blogs/author/BrendonChung/936306/ http://www.gamasutra.com/blogs/BrendonChung/20170530/298953/On_Company_of_Heroes.php Tue, 30 May 2017 03:36:00 EDT <![CDATA[Beachhead a New Practice - by Clinton Keith]]> http://www.gamasutra.com/blogs/ClintonKeith/20170530/298854/Beachhead_a_New_Practice.php http://www.gamasutra.com/blogs/author/ClintonKeith/823212/ http://www.gamasutra.com/blogs/ClintonKeith/20170530/298854/Beachhead_a_New_Practice.php Tue, 30 May 2017 09:17:00 EDT <![CDATA[Video Game Deep Cuts: That Slime Prey's Card Thief - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170528/298867/Video_Game_Deep_Cuts_That_Slime_Preys_Card_Thief.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170528/298867/Video_Game_Deep_Cuts_That_Slime_Preys_Card_Thief.php Sun, 28 May 2017 10:39:00 EDT <![CDATA[The SSM Framework of Game Design - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170524/298648/The_SSM_Framework_of_Game_Design.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170524/298648/The_SSM_Framework_of_Game_Design.php Wed, 24 May 2017 09:57:00 EDT <![CDATA[You should take a look at how Horizon Zero Dawn handles the apocalypse - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20170524/298635/You_should_take_a_look_at_how_Horizon_Zero_Dawn_handles_the_apocalypse.php http://www.gamasutra.com/blogs/author/BryantFrancis/998517/ http://www.gamasutra.com/blogs/BryantFrancis/20170524/298635/You_should_take_a_look_at_how_Horizon_Zero_Dawn_handles_the_apocalypse.php Wed, 24 May 2017 09:56:00 EDT <![CDATA[The mobile AR platform war - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20170524/298628/The_mobile_AR_platform_war.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20170524/298628/The_mobile_AR_platform_war.php Wed, 24 May 2017 09:53:00 EDT <![CDATA[Balancing Data and Design - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170524/298618/Balancing_Data_and_Design.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170524/298618/Balancing_Data_and_Design.php Wed, 24 May 2017 09:30:00 EDT <![CDATA[A Writer Inside - by Matt Powers]]> http://www.gamasutra.com/blogs/MattPowers/20170523/297098/A_Writer_Inside.php http://www.gamasutra.com/blogs/author/MattPowers/951858/ http://www.gamasutra.com/blogs/MattPowers/20170523/297098/A_Writer_Inside.php Tue, 23 May 2017 09:31:00 EDT <![CDATA[Video Game Deep Cuts: Gnog Bunnies Love Snipperclips - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170521/298496/Video_Game_Deep_Cuts_Gnog_Bunnies_Love_Snipperclips.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170521/298496/Video_Game_Deep_Cuts_Gnog_Bunnies_Love_Snipperclips.php Sun, 21 May 2017 10:39:00 EDT <![CDATA[Does Your Video Game Have Too Many Words? (Yeah, Probably.) - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php Fri, 19 May 2017 09:30:00 EDT <![CDATA[Issues about Impact - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170517/298205/Issues_about_Impact.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170517/298205/Issues_about_Impact.php Wed, 17 May 2017 10:19:00 EDT <![CDATA[Little Machines Working Together (Part 1) - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170517/298159/Little_Machines_Working_Together_Part_1.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ http://www.gamasutra.com/blogs/NiklasGray/20170517/298159/Little_Machines_Working_Together_Part_1.php Wed, 17 May 2017 10:18:00 EDT <![CDATA[Composing video game music to build suspense, part 5: semi silence - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing_video_game_music_to_build_suspense_part_5_semi_silence.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing_video_game_music_to_build_suspense_part_5_semi_silence.php Tue, 16 May 2017 09:52:00 EDT <![CDATA[Can I actually Just Ski? - by Randy OConnor]]> http://www.gamasutra.com/blogs/RandyOConnor/20170515/297997/Can_I_actually_Just_Ski.php http://www.gamasutra.com/blogs/author/RandyOConnor/458987/ http://www.gamasutra.com/blogs/RandyOConnor/20170515/297997/Can_I_actually_Just_Ski.php Mon, 15 May 2017 09:44:00 EDT <![CDATA[Video Game Deep Cuts: Phoenix Point's Typeshift Prophet - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170514/298002/Video_Game_Deep_Cuts_Phoenix_Points_Typeshift_Prophet.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170514/298002/Video_Game_Deep_Cuts_Phoenix_Points_Typeshift_Prophet.php Sun, 14 May 2017 10:23:00 EDT <![CDATA[6 Reasons For Having a Defenseless Protagonist - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170512/297863/6_Reasons_For_Having_a_Defenseless_Protagonist.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170512/297863/6_Reasons_For_Having_a_Defenseless_Protagonist.php Fri, 12 May 2017 10:11:00 EDT <![CDATA[Osmos, Updates, and Floating-Point Determinism - by Eddy Boxerman]]> http://www.gamasutra.com/blogs/EddyBoxerman/20170511/297710/Osmos_Updates_and_FloatingPoint_Determinism.php http://www.gamasutra.com/blogs/author/EddyBoxerman/553734/ http://www.gamasutra.com/blogs/EddyBoxerman/20170511/297710/Osmos_Updates_and_FloatingPoint_Determinism.php Thu, 11 May 2017 10:53:00 EDT <![CDATA[The Future of IAP Monetization in Mobile Games - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20170510/297722/The_Future_of_IAP_Monetization_in_Mobile_Games.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ http://www.gamasutra.com/blogs/WilliamGrosso/20170510/297722/The_Future_of_IAP_Monetization_in_Mobile_Games.php Wed, 10 May 2017 09:20:00 EDT <![CDATA[ Against score systems (and for success and failure) - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20170510/297726/Against_score_systems_and_for_success_and_failure.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ http://www.gamasutra.com/blogs/KeithBurgun/20170510/297726/Against_score_systems_and_for_success_and_failure.php Wed, 10 May 2017 09:14:00 EDT <![CDATA[What I learned playing &quot;SteamProphet&quot; - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20170509/297708/What_I_learned_playing_quotSteamProphetquot.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ http://www.gamasutra.com/blogs/LarsDoucet/20170509/297708/What_I_learned_playing_quotSteamProphetquot.php Tue, 09 May 2017 03:00:00 EDT <![CDATA[Latest VR Market Data, Let's Get Our Mojo Back - by Neil Schneider]]> http://www.gamasutra.com/blogs/NeilSchneider/20170508/297565/Latest_VR_Market_Data_Lets_Get_Our_Mojo_Back.php http://www.gamasutra.com/blogs/author/NeilSchneider/886871/ http://www.gamasutra.com/blogs/NeilSchneider/20170508/297565/Latest_VR_Market_Data_Lets_Get_Our_Mojo_Back.php Mon, 08 May 2017 09:54:00 EDT <![CDATA[A Leadership Transformation Story - by Clinton Keith]]> http://www.gamasutra.com/blogs/ClintonKeith/20170508/297538/A_Leadership_Transformation_Story.php http://www.gamasutra.com/blogs/author/ClintonKeith/823212/ http://www.gamasutra.com/blogs/ClintonKeith/20170508/297538/A_Leadership_Transformation_Story.php Mon, 08 May 2017 09:53:00 EDT <![CDATA[Video Game Deep Cuts: A Raw Data Scanner NESticle - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170507/297589/Video_Game_Deep_Cuts_A_Raw_Data_Scanner_NESticle.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170507/297589/Video_Game_Deep_Cuts_A_Raw_Data_Scanner_NESticle.php Sun, 07 May 2017 10:35:00 EDT <![CDATA[Story - What is it good for? - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170505/297513/Story__What_is_it_good_for.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170505/297513/Story__What_is_it_good_for.php Fri, 05 May 2017 09:32:00 EDT <![CDATA[Things to Learn from 2016 Global Mobile Market and Actions to Take in 2017 - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170504/297377/Things_to_Learn_from_2016_Global_Mobile_Market_and_Actions_to_Take_in_2017.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170504/297377/Things_to_Learn_from_2016_Global_Mobile_Market_and_Actions_to_Take_in_2017.php Thu, 04 May 2017 10:13:00 EDT <![CDATA[A Few Old Game Proposal Documents... - by Richard Hill-Whittall]]> http://www.gamasutra.com/blogs/RichardHillWhittall/20170504/297372/A_Few_Old_Game_Proposal_Documents.php http://www.gamasutra.com/blogs/author/RichardHillWhittall/559583/ http://www.gamasutra.com/blogs/RichardHillWhittall/20170504/297372/A_Few_Old_Game_Proposal_Documents.php Thu, 04 May 2017 10:09:00 EDT <![CDATA[From X-Com to Phoenix Point - by Jonas Kyratzes]]> http://www.gamasutra.com/blogs/JonasKyratzes/20170503/297321/From_XCom_to_Phoenix_Point.php http://www.gamasutra.com/blogs/author/JonasKyratzes/937505/ http://www.gamasutra.com/blogs/JonasKyratzes/20170503/297321/From_XCom_to_Phoenix_Point.php Wed, 03 May 2017 09:37:00 EDT <![CDATA[Historians react to Call of Duty WWII - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170501/297201/Historians_react_to_Call_of_Duty_WWII.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170501/297201/Historians_react_to_Call_of_Duty_WWII.php Mon, 01 May 2017 05:00:00 EDT <![CDATA[Relationship Between the Player and the Game through Controls - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170501/297162/Relationship_Between_the_Player_and_the_Game_through_Controls.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170501/297162/Relationship_Between_the_Player_and_the_Game_through_Controls.php Mon, 01 May 2017 10:24:00 EDT <![CDATA[Video Game Deep Cuts: That Cute TOSE Burnout - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170501/297159/Video_Game_Deep_Cuts_That_Cute_TOSE_Burnout.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170501/297159/Video_Game_Deep_Cuts_That_Cute_TOSE_Burnout.php Mon, 01 May 2017 12:11:00 EDT <![CDATA[Mental Models - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170428/297064/Mental_Models.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170428/297064/Mental_Models.php Fri, 28 Apr 2017 09:21:00 EDT <![CDATA[My Game Development End-Game - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170428/297008/My_Game_Development_EndGame.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170428/297008/My_Game_Development_EndGame.php Fri, 28 Apr 2017 09:20:00 EDT <![CDATA[2016 Mobile Gaming Trends Report: Top 8 Take-aways - by Joseph Kim]]> http://www.gamasutra.com/blogs/JosephKim/20170427/296933/2016_Mobile_Gaming_Trends_Report_Top_8_Takeaways.php http://www.gamasutra.com/blogs/author/JosephKim/939491/ http://www.gamasutra.com/blogs/JosephKim/20170427/296933/2016_Mobile_Gaming_Trends_Report_Top_8_Takeaways.php Thu, 27 Apr 2017 10:38:00 EDT