Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Sat, 03 Dec 2016 01:42:24 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[The Impact of Guacamelee's Ending - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20161201/286678/The_Impact_of_Guacamelees_Ending.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20161201/286678/The_Impact_of_Guacamelees_Ending.php Thu, 01 Dec 2016 10:04:00 EST <![CDATA[The Game Project Canvas – A Project Management Tool - by Martin Pichlmair]]> http://www.gamasutra.com/blogs/MartinPichlmair/20161201/286677/The_Game_Project_Canvas__A_Project_Management_Tool.php http://www.gamasutra.com/blogs/author/MartinPichlmair/518839/ http://www.gamasutra.com/blogs/MartinPichlmair/20161201/286677/The_Game_Project_Canvas__A_Project_Management_Tool.php Thu, 01 Dec 2016 10:03:00 EST <![CDATA[The Role of the Ear-Lopper - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20161130/286514/The_Role_of_the_EarLopper.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20161130/286514/The_Role_of_the_EarLopper.php Wed, 30 Nov 2016 09:59:00 EST <![CDATA[Steam Powers On in China to Provide Standalone Games (and Dota 2) for a Price - by Lisa Hanson]]> http://www.gamasutra.com/blogs/LisaHanson/20161130/286515/Steam_Powers_On_in_China_to_Provide_Standalone_Games_and_Dota_2_for_a_Price.php http://www.gamasutra.com/blogs/author/LisaHanson/937252/ http://www.gamasutra.com/blogs/LisaHanson/20161130/286515/Steam_Powers_On_in_China_to_Provide_Standalone_Games_and_Dota_2_for_a_Price.php Wed, 30 Nov 2016 09:59:00 EST <![CDATA[Video game composers can make you smarter! (The music of Dragon Front) Part 1 - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20161129/286438/Video_game_composers_can_make_you_smarter_The_music_of_Dragon_Front_Part_1.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20161129/286438/Video_game_composers_can_make_you_smarter_The_music_of_Dragon_Front_Part_1.php Tue, 29 Nov 2016 10:52:00 EST <![CDATA[How Many Mechanics Should a Game Have? - by Rob Lockhart]]> http://www.gamasutra.com/blogs/RobLockhart/20161128/286312/How_Many_Mechanics_Should_a_Game_Have.php http://www.gamasutra.com/blogs/author/RobLockhart/887479/ http://www.gamasutra.com/blogs/RobLockhart/20161128/286312/How_Many_Mechanics_Should_a_Game_Have.php Mon, 28 Nov 2016 09:50:00 EST <![CDATA[Video Game Deep Cuts: Zelda in Shenzhen Westworld - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161127/286333/Video_Game_Deep_Cuts_Zelda_in_Shenzhen_Westworld.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161127/286333/Video_Game_Deep_Cuts_Zelda_in_Shenzhen_Westworld.php Sun, 27 Nov 2016 10:39:00 EST <![CDATA[Deep Space Exploration: Generating Design Challenges - by Michael Cook]]> http://www.gamasutra.com/blogs/MichaelCook/20161125/286249/Deep_Space_Exploration_Generating_Design_Challenges.php http://www.gamasutra.com/blogs/author/MichaelCook/921476/ http://www.gamasutra.com/blogs/MichaelCook/20161125/286249/Deep_Space_Exploration_Generating_Design_Challenges.php Fri, 25 Nov 2016 11:51:00 EST <![CDATA[The Price of Frustration - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20161123/286132/The_Price_of_Frustration.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20161123/286132/The_Price_of_Frustration.php Wed, 23 Nov 2016 02:02:00 EST <![CDATA[How Games Can Undermine Emotional Stakes - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20161123/286061/How_Games_Can_Undermine_Emotional_Stakes.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20161123/286061/How_Games_Can_Undermine_Emotional_Stakes.php Wed, 23 Nov 2016 10:26:00 EST <![CDATA[Swap Fire: My First Console Game - by Jeremy Alessi]]> http://www.gamasutra.com/blogs/JeremyAlessi/20161123/286097/Swap_Fire_My_First_Console_Game.php http://www.gamasutra.com/blogs/author/JeremyAlessi/223635/ http://www.gamasutra.com/blogs/JeremyAlessi/20161123/286097/Swap_Fire_My_First_Console_Game.php Wed, 23 Nov 2016 10:25:00 EST <![CDATA[Playing with Friends in Destiny - by anders drachen]]> http://www.gamasutra.com/blogs/AndersDrachen/20161123/286112/Playing_with_Friends_in_Destiny.php http://www.gamasutra.com/blogs/author/AndersDrachen/942227/ http://www.gamasutra.com/blogs/AndersDrachen/20161123/286112/Playing_with_Friends_in_Destiny.php Wed, 23 Nov 2016 10:25:00 EST <![CDATA[Moon Hunters & Procedural Space - by Michael Cook]]> http://www.gamasutra.com/blogs/MichaelCook/20161122/286078/Moon_Hunters__Procedural_Space.php http://www.gamasutra.com/blogs/author/MichaelCook/921476/ http://www.gamasutra.com/blogs/MichaelCook/20161122/286078/Moon_Hunters__Procedural_Space.php Tue, 22 Nov 2016 05:59:00 EST <![CDATA[A Systemic Approach to Game Design - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20161122/286003/A_Systemic_Approach_to_Game_Design.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20161122/286003/A_Systemic_Approach_to_Game_Design.php Tue, 22 Nov 2016 09:53:00 EST <![CDATA[Autumn of Indie Game Markets - by Daniel Cook]]> http://www.gamasutra.com/blogs/DanielCook/20161121/285971/Autumn_of_Indie_Game_Markets.php http://www.gamasutra.com/blogs/author/DanielCook/4054/ http://www.gamasutra.com/blogs/DanielCook/20161121/285971/Autumn_of_Indie_Game_Markets.php Mon, 21 Nov 2016 12:49:00 EST <![CDATA[Video Game Deep Cuts: Dishonored Guardian's Credits - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161120/285912/Video_Game_Deep_Cuts_Dishonored_Guardians_Credits.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161120/285912/Video_Game_Deep_Cuts_Dishonored_Guardians_Credits.php Sun, 20 Nov 2016 11:17:00 EST <![CDATA[Over the top: Historians discuss Battlefield 1 - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20161118/285764/Over_the_top_Historians_discuss_Battlefield_1.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20161118/285764/Over_the_top_Historians_discuss_Battlefield_1.php Fri, 18 Nov 2016 09:18:00 EST <![CDATA[Importance of UI for player retention on example of AaaaAAAaaaAAA!!! - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20161117/285724/Importance_of_UI_for_player_retention_on_example_of_AaaaAAAaaaAAA.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20161117/285724/Importance_of_UI_for_player_retention_on_example_of_AaaaAAAaaaAAA.php Thu, 17 Nov 2016 10:40:00 EST <![CDATA[VR Retail Practices Need Urgent Makeover - by Neil Schneider]]> http://www.gamasutra.com/blogs/NeilSchneider/20161116/285620/VR_Retail_Practices_Need_Urgent_Makeover.php http://www.gamasutra.com/blogs/author/NeilSchneider/886871/ http://www.gamasutra.com/blogs/NeilSchneider/20161116/285620/VR_Retail_Practices_Need_Urgent_Makeover.php Wed, 16 Nov 2016 10:01:00 EST <![CDATA[Weaving Narratives into Procedural Worlds - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20161116/285647/Weaving_Narratives_into_Procedural_Worlds.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ http://www.gamasutra.com/blogs/JoshGe/20161116/285647/Weaving_Narratives_into_Procedural_Worlds.php Wed, 16 Nov 2016 09:54:00 EST <![CDATA[Music Game Plan: Tactics for the Video Game Composer (Part Four) - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20161115/285549/Music_Game_Plan_Tactics_for_the_Video_Game_Composer_Part_Four.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20161115/285549/Music_Game_Plan_Tactics_for_the_Video_Game_Composer_Part_Four.php Tue, 15 Nov 2016 09:38:00 EST <![CDATA[Yes, games matter. Yes, even now. - by Megan Fox]]> http://www.gamasutra.com/blogs/MeganFox/20161114/285428/Yes_games_matter_Yes_even_now.php http://www.gamasutra.com/blogs/author/MeganFox/18962/ http://www.gamasutra.com/blogs/MeganFox/20161114/285428/Yes_games_matter_Yes_even_now.php Mon, 14 Nov 2016 09:25:00 EST <![CDATA[Video Game Deep Cuts: Nintendo Plays Owlboy - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161114/285452/Video_Game_Deep_Cuts_Nintendo_Plays_Owlboy.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161114/285452/Video_Game_Deep_Cuts_Nintendo_Plays_Owlboy.php Mon, 14 Nov 2016 01:11:00 EST <![CDATA[Procedural Generation, and the problem of Player Perception - by Dan Marshall]]> http://www.gamasutra.com/blogs/DanMarshall/20161110/285234/Procedural_Generation_and_the_problem_of_Player_Perception.php http://www.gamasutra.com/blogs/author/DanMarshall/954086/ http://www.gamasutra.com/blogs/DanMarshall/20161110/285234/Procedural_Generation_and_the_problem_of_Player_Perception.php Thu, 10 Nov 2016 09:51:00 EST <![CDATA[DOES Something Have to Give? - by Keith Fuller]]> http://www.gamasutra.com/blogs/KeithFuller/20161108/285071/DOES_Something_Have_to_Give.php http://www.gamasutra.com/blogs/author/KeithFuller/891527/ http://www.gamasutra.com/blogs/KeithFuller/20161108/285071/DOES_Something_Have_to_Give.php Tue, 08 Nov 2016 10:32:00 EST <![CDATA[What Happened to Power Politics? - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20161108/285097/What_Happened_to_Power_Politics.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20161108/285097/What_Happened_to_Power_Politics.php Tue, 08 Nov 2016 10:31:00 EST <![CDATA[Learned Helplessness and First Person Shooters - by Jamie Madigan]]> http://www.gamasutra.com/blogs/JamieMadigan/20161107/285040/Learned_Helplessness_and_First_Person_Shooters.php http://www.gamasutra.com/blogs/author/JamieMadigan/877747/ http://www.gamasutra.com/blogs/JamieMadigan/20161107/285040/Learned_Helplessness_and_First_Person_Shooters.php Mon, 07 Nov 2016 03:42:00 EST <![CDATA[Tiny Houses and When To Throw Away Code - by Benjamin Quintero]]> http://www.gamasutra.com/blogs/BenjaminQuintero/20161107/285031/Tiny_Houses_and_When_To_Throw_Away_Code.php http://www.gamasutra.com/blogs/author/BenjaminQuintero/698573/ http://www.gamasutra.com/blogs/BenjaminQuintero/20161107/285031/Tiny_Houses_and_When_To_Throw_Away_Code.php Mon, 07 Nov 2016 03:41:00 EST <![CDATA[A Brief History of RTS AI Research - by Ben Weber]]> http://www.gamasutra.com/blogs/BenWeber/20161106/284970/A_Brief_History_of_RTS_AI_Research.php http://www.gamasutra.com/blogs/author/BenWeber/892316/ http://www.gamasutra.com/blogs/BenWeber/20161106/284970/A_Brief_History_of_RTS_AI_Research.php Sun, 06 Nov 2016 06:50:00 EST <![CDATA[Video Game Deep Cuts: Secret Of Savage Donkey - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161106/284986/Video_Game_Deep_Cuts_Secret_Of_Savage_Donkey.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161106/284986/Video_Game_Deep_Cuts_Secret_Of_Savage_Donkey.php Sun, 06 Nov 2016 04:28:00 EST <![CDATA[The Beautiful Drawings Behind Super Mario Bros. Sprites - by Bryan Cashman]]> http://www.gamasutra.com/blogs/BryanCashman/20161104/284864/The_Beautiful_Drawings_Behind_Super_Mario_Bros_Sprites.php http://www.gamasutra.com/blogs/author/BryanCashman/939435/ http://www.gamasutra.com/blogs/BryanCashman/20161104/284864/The_Beautiful_Drawings_Behind_Super_Mario_Bros_Sprites.php Fri, 04 Nov 2016 01:46:00 EDT <![CDATA[1 Million Copies and the Road Ahead - by Tyler Sigman]]> http://www.gamasutra.com/blogs/TylerSigman/20161103/284863/1_Million_Copies_and_the_Road_Ahead.php http://www.gamasutra.com/blogs/author/TylerSigman/186347/ http://www.gamasutra.com/blogs/TylerSigman/20161103/284863/1_Million_Copies_and_the_Road_Ahead.php Thu, 03 Nov 2016 04:42:00 EDT <![CDATA[Guns and Guardians: Playstyles in Destiny - by anders drachen]]> http://www.gamasutra.com/blogs/AndersDrachen/20161103/284767/Guns_and_Guardians_Playstyles_in_Destiny.php http://www.gamasutra.com/blogs/author/AndersDrachen/942227/ http://www.gamasutra.com/blogs/AndersDrachen/20161103/284767/Guns_and_Guardians_Playstyles_in_Destiny.php Thu, 03 Nov 2016 04:05:00 EDT <![CDATA[Time Well Spent? Six Months of Indie Development - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20161103/284743/Time_Well_Spent_Six_Months_of_Indie_Development.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20161103/284743/Time_Well_Spent_Six_Months_of_Indie_Development.php Thu, 03 Nov 2016 04:03:00 EDT <![CDATA[Music Game Plan: Tactics for the Video Game Composer (Part Three) - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20161102/284691/Music_Game_Plan_Tactics_for_the_Video_Game_Composer_Part_Three.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20161102/284691/Music_Game_Plan_Tactics_for_the_Video_Game_Composer_Part_Three.php Wed, 02 Nov 2016 06:21:00 EDT <![CDATA[Our Long And Short Way to Remake the Official Site - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20161102/284653/Our_Long_And_Short_Way_to_Remake_the_Official_Site.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20161102/284653/Our_Long_And_Short_Way_to_Remake_the_Official_Site.php Wed, 02 Nov 2016 06:19:00 EDT <![CDATA[QI, not QA - by Johan Hoberg]]> http://www.gamasutra.com/blogs/JohanHoberg/20161102/284652/QI_not_QA.php http://www.gamasutra.com/blogs/author/JohanHoberg/990003/ http://www.gamasutra.com/blogs/JohanHoberg/20161102/284652/QI_not_QA.php Wed, 02 Nov 2016 06:18:00 EDT <![CDATA[Rapid Retention Prediction in Mobile Games - by anders drachen]]> http://www.gamasutra.com/blogs/AndersDrachen/20161102/284620/Rapid_Retention_Prediction_in_Mobile_Games.php http://www.gamasutra.com/blogs/author/AndersDrachen/942227/ http://www.gamasutra.com/blogs/AndersDrachen/20161102/284620/Rapid_Retention_Prediction_in_Mobile_Games.php Wed, 02 Nov 2016 06:15:00 EDT <![CDATA[Looking at Pay to Win - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20161102/284598/Looking_at_Pay_to_Win.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ http://www.gamasutra.com/blogs/WilliamGrosso/20161102/284598/Looking_at_Pay_to_Win.php Wed, 02 Nov 2016 04:39:00 EDT <![CDATA[The Glitz and Glamour of Good Workflows - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20161102/284538/The_Glitz_and_Glamour_of_Good_Workflows.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20161102/284538/The_Glitz_and_Glamour_of_Good_Workflows.php Wed, 02 Nov 2016 04:37:00 EDT <![CDATA[Introductory experience in free-to-play games - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20161031/284459/Introductory_experience_in_freetoplay_games.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20161031/284459/Introductory_experience_in_freetoplay_games.php Mon, 31 Oct 2016 11:18:00 EDT <![CDATA[Video Game Deep Cuts: Crunchy Civilization Raiders - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161030/284485/Video_Game_Deep_Cuts_Crunchy_Civilization_Raiders.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161030/284485/Video_Game_Deep_Cuts_Crunchy_Civilization_Raiders.php Sun, 30 Oct 2016 07:17:00 EDT <![CDATA[Why and How Should Western Game Developers Start Thinking China - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20161028/284335/Why_and_How_Should_Western_Game_Developers_Start_Thinking_China.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20161028/284335/Why_and_How_Should_Western_Game_Developers_Start_Thinking_China.php Fri, 28 Oct 2016 10:32:00 EDT <![CDATA[The Not-So-Big Easy: a historian discusses Mafia III - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20161027/284283/The_NotSoBig_Easy_a_historian_discusses_Mafia_III.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20161027/284283/The_NotSoBig_Easy_a_historian_discusses_Mafia_III.php Thu, 27 Oct 2016 01:29:00 EDT <![CDATA[Media coverage analysis – How good was the Nintendo Switch announcement? - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20161025/283987/Media_coverage_analysis__How_good_was_the_Nintendo_Switch_announcement .php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20161025/283987/Media_coverage_analysis__How_good_was_the_Nintendo_Switch_announcement .php Tue, 25 Oct 2016 09:23:00 EDT <![CDATA[8 Questions That Improve Your Game's Narrative - by Angel Leigh McCoy]]> http://www.gamasutra.com/blogs/AngelLeighMcCoy/20161024/283602/8_Questions_That_Improve_Your_Games_Narrative.php http://www.gamasutra.com/blogs/author/AngelLeighMcCoy/962383/ http://www.gamasutra.com/blogs/AngelLeighMcCoy/20161024/283602/8_Questions_That_Improve_Your_Games_Narrative.php Mon, 24 Oct 2016 11:45:00 EDT <![CDATA[How to Solve VR's Customer Relationship Problems - by Neil Schneider]]> http://www.gamasutra.com/blogs/NeilSchneider/20161024/283880/How_to_Solve_VRs_Customer_Relationship_Problems.php http://www.gamasutra.com/blogs/author/NeilSchneider/886871/ http://www.gamasutra.com/blogs/NeilSchneider/20161024/283880/How_to_Solve_VRs_Customer_Relationship_Problems.php Mon, 24 Oct 2016 10:12:00 EDT <![CDATA[Creating Your Own Genre - by Nathan Fouts]]> http://www.gamasutra.com/blogs/NathanFouts/20161024/283895/Creating_Your_Own_Genre.php http://www.gamasutra.com/blogs/author/NathanFouts/580865/ http://www.gamasutra.com/blogs/NathanFouts/20161024/283895/Creating_Your_Own_Genre.php Mon, 24 Oct 2016 10:12:00 EDT <![CDATA[Kicking Off Steel Harvest - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20161024/283957/Kicking_Off_Steel_Harvest.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20161024/283957/Kicking_Off_Steel_Harvest.php Mon, 24 Oct 2016 10:06:00 EDT <![CDATA[Video Game Deep Cuts: Mario's Hard Indiepocalypse - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161023/283940/Video_Game_Deep_Cuts_Marios_Hard_Indiepocalypse.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161023/283940/Video_Game_Deep_Cuts_Marios_Hard_Indiepocalypse.php Sun, 23 Oct 2016 10:31:00 EDT <![CDATA[An Unholy Alliance: Unreal Engine, GitHub & Perforce - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20161021/283799/An_Unholy_Alliance_Unreal_Engine_GitHub__Perforce.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20161021/283799/An_Unholy_Alliance_Unreal_Engine_GitHub__Perforce.php Fri, 21 Oct 2016 09:02:00 EDT <![CDATA[Kill That Cat - by Hardy LeBel]]> http://www.gamasutra.com/blogs/HardyLeBel/20161020/283709/Kill_That_Cat.php http://www.gamasutra.com/blogs/author/HardyLeBel/994971/ http://www.gamasutra.com/blogs/HardyLeBel/20161020/283709/Kill_That_Cat.php Thu, 20 Oct 2016 09:49:00 EDT <![CDATA[The Hero's Journey of Brothers - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20161020/283682/The_Heros_Journey_of_Brothers.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20161020/283682/The_Heros_Journey_of_Brothers.php Thu, 20 Oct 2016 09:48:00 EDT <![CDATA[The attempts to bring &quot;AAA quality&quot; games to mobile - and why they are failing - by Andreas Papathanasis]]> http://www.gamasutra.com/blogs/AndreasPapathanasis/20161019/283609/The_attempts_to_bring_quotAAA_qualityquot_games_to_mobile__and_why_they_are_failing.php http://www.gamasutra.com/blogs/author/AndreasPapathanasis/942079/ http://www.gamasutra.com/blogs/AndreasPapathanasis/20161019/283609/The_attempts_to_bring_quotAAA_qualityquot_games_to_mobile__and_why_they_are_failing.php Wed, 19 Oct 2016 10:02:00 EDT <![CDATA[The Many Functions of Game Writing - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20161019/283559/The_Many_Functions_of_Game_Writing.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20161019/283559/The_Many_Functions_of_Game_Writing.php Wed, 19 Oct 2016 10:00:00 EDT <![CDATA[PlayStation VR launch - VR headset launches in the media - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20161018/283539/PlayStation_VR_launch__VR_headset_launches_in_the_media.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20161018/283539/PlayStation_VR_launch__VR_headset_launches_in_the_media.php Tue, 18 Oct 2016 09:39:00 EDT <![CDATA[Music Game Plan: Tactics for the Video Game Composer (Part Two) - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20161018/283533/Music_Game_Plan_Tactics_for_the_Video_Game_Composer_Part_Two.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20161018/283533/Music_Game_Plan_Tactics_for_the_Video_Game_Composer_Part_Two.php Tue, 18 Oct 2016 09:19:00 EDT <![CDATA[The Overjustification Effect and Game Achievements - by Jamie Madigan]]> http://www.gamasutra.com/blogs/JamieMadigan/20161017/283398/The_Overjustification_Effect_and_Game_Achievements.php http://www.gamasutra.com/blogs/author/JamieMadigan/877747/ http://www.gamasutra.com/blogs/JamieMadigan/20161017/283398/The_Overjustification_Effect_and_Game_Achievements.php Mon, 17 Oct 2016 09:46:00 EDT <![CDATA[Video Game Deep Cuts: Emotional AI Self-Destructs  - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161016/283438/Video_Game_Deep_Cuts_Emotional_AI_SelfDestructs.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161016/283438/Video_Game_Deep_Cuts_Emotional_AI_SelfDestructs.php Sun, 16 Oct 2016 11:49:00 EDT <![CDATA[The Hero's Journey of Journey - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20161013/283288/The_Heros_Journey_of_Journey.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20161013/283288/The_Heros_Journey_of_Journey.php Thu, 13 Oct 2016 06:20:00 EDT