Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Mon, 24 Apr 2017 03:13:38 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[What is it like to develop a game about immigrants and refugees in the Trump era? - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170424/296678/What_is_it_like_to_develop_a_game_about_immigrants_and_refugees_in_the_Trump_era.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170424/296678/What_is_it_like_to_develop_a_game_about_immigrants_and_refugees_in_the_Trump_era.php Mon, 24 Apr 2017 10:44:00 EDT <![CDATA[Evoking Presence - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170424/296579/Evoking_Presence.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170424/296579/Evoking_Presence.php Mon, 24 Apr 2017 10:00:00 EDT <![CDATA[Composing video game music to build suspense, part 4: drones of dread - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170424/296657/Composing_video_game_music_to_build_suspense_part_4_drones_of_dread.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170424/296657/Composing_video_game_music_to_build_suspense_part_4_drones_of_dread.php Mon, 24 Apr 2017 09:27:00 EDT <![CDATA[Harmony and the Kludge in Game Design - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20170424/296624/Harmony_and_the_Kludge_in_Game_Design.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ http://www.gamasutra.com/blogs/LewisPulsipher/20170424/296624/Harmony_and_the_Kludge_in_Game_Design.php Mon, 24 Apr 2017 09:21:00 EDT <![CDATA[Video Game Deep Cuts: Deus Ex's China Lineage - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170423/296628/Video_Game_Deep_Cuts_Deus_Exs_China_Lineage.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170423/296628/Video_Game_Deep_Cuts_Deus_Exs_China_Lineage.php Sun, 23 Apr 2017 11:02:00 EDT <![CDATA[Post mortem for Meganoid 2017 - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170420/296438/Post_mortem_for_Meganoid_2017.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170420/296438/Post_mortem_for_Meganoid_2017.php Thu, 20 Apr 2017 10:13:00 EDT <![CDATA[Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise - by Stephan Schutze]]> http://www.gamasutra.com/blogs/StephanSchutze/20170420/296400/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_Two_40_Species_of_Noise.php http://www.gamasutra.com/blogs/author/StephanSchutze/995123/ http://www.gamasutra.com/blogs/StephanSchutze/20170420/296400/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_Two_40_Species_of_Noise.php Thu, 20 Apr 2017 10:12:00 EDT <![CDATA[Physical Design of The Machinery - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170419/295145/Physical_Design_of_The_Machinery.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ http://www.gamasutra.com/blogs/NiklasGray/20170419/295145/Physical_Design_of_The_Machinery.php Wed, 19 Apr 2017 10:30:00 EDT <![CDATA[EVM in games development - by vincent meulle]]> http://www.gamasutra.com/blogs/VincentMeulle/20170418/295512/EVM_in_games_development.php http://www.gamasutra.com/blogs/author/VincentMeulle/983015/ http://www.gamasutra.com/blogs/VincentMeulle/20170418/295512/EVM_in_games_development.php Tue, 18 Apr 2017 10:42:00 EDT <![CDATA[Navigating the Space of Game Design - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170418/296272/Navigating_the_Space_of_Game_Design.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170418/296272/Navigating_the_Space_of_Game_Design.php Tue, 18 Apr 2017 10:39:00 EDT <![CDATA[7 Reasons Why You Can't Stop Playing Clash Royale - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20170418/296222/7_Reasons_Why_You_Cant_Stop_Playing_Clash_Royale.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ http://www.gamasutra.com/blogs/MichailKatkoff/20170418/296222/7_Reasons_Why_You_Cant_Stop_Playing_Clash_Royale.php Tue, 18 Apr 2017 10:32:00 EDT <![CDATA[Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170416/296188/Video_Game_Deep_Cuts_Hearthstones_Zero_Dawn_Shodown.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170416/296188/Video_Game_Deep_Cuts_Hearthstones_Zero_Dawn_Shodown.php Sun, 16 Apr 2017 11:09:00 EDT <![CDATA[UX Walkthrough: Prototype Testing Do’s & Don'ts Part-1 - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20170413/295758/UX_Walkthrough_Prototype_Testing_Dos__Donts_Part1.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ http://www.gamasutra.com/blogs/OmTandon/20170413/295758/UX_Walkthrough_Prototype_Testing_Dos__Donts_Part1.php Thu, 13 Apr 2017 09:25:00 EDT <![CDATA[How Audiences Play &quot;The Fire in the Storm&quot; - by Ted Brown]]> http://www.gamasutra.com/blogs/TedBrown/20170412/295948/How_Audiences_Play_quotThe_Fire_in_the_Stormquot.php http://www.gamasutra.com/blogs/author/TedBrown/857582/ http://www.gamasutra.com/blogs/TedBrown/20170412/295948/How_Audiences_Play_quotThe_Fire_in_the_Stormquot.php Wed, 12 Apr 2017 10:07:00 EDT <![CDATA[I'm Dying to Play - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20170411/295773/Im_Dying_to_Play.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20170411/295773/Im_Dying_to_Play.php Tue, 11 Apr 2017 12:53:00 EDT <![CDATA[Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail - by Chris Totten]]> http://www.gamasutra.com/blogs/ChrisTotten/20170411/295866/Architectural_enemies_and_making_the_player_blame_themselves_the_level_design_of_Dead_Mans_Trail.php http://www.gamasutra.com/blogs/author/ChrisTotten/862989/ http://www.gamasutra.com/blogs/ChrisTotten/20170411/295866/Architectural_enemies_and_making_the_player_blame_themselves_the_level_design_of_Dead_Mans_Trail.php Tue, 11 Apr 2017 12:01:00 EDT <![CDATA[Resident Evil and the power of narrative context - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170410/295751/Resident_Evil_and_the_power_of_narrative_context.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170410/295751/Resident_Evil_and_the_power_of_narrative_context.php Mon, 10 Apr 2017 09:27:00 EDT <![CDATA[The Adventure Behind The Gallery: Call of the Starseed - by Denny Unger]]> http://www.gamasutra.com/blogs/DennyUnger/20170410/295703/The_Adventure_Behind_The_Gallery_Call_of_the_Starseed.php http://www.gamasutra.com/blogs/author/DennyUnger/1016859/ http://www.gamasutra.com/blogs/DennyUnger/20170410/295703/The_Adventure_Behind_The_Gallery_Call_of_the_Starseed.php Mon, 10 Apr 2017 09:21:00 EDT <![CDATA[Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170409/295725/Video_Game_Deep_Cuts_Thimbleweed_Parks_Cryogenic_RimWorld.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170409/295725/Video_Game_Deep_Cuts_Thimbleweed_Parks_Cryogenic_RimWorld.php Sun, 09 Apr 2017 10:27:00 EDT <![CDATA[Indies On Tour - How we escaped the office, and discovered the world - by Jo-Remi Madsen]]> http://www.gamasutra.com/blogs/JoRemiMadsen/20170407/295591/Indies_On_Tour__How_we_escaped_the_office_and_discovered_the_world.php http://www.gamasutra.com/blogs/author/JoRemiMadsen/1015339/ http://www.gamasutra.com/blogs/JoRemiMadsen/20170407/295591/Indies_On_Tour__How_we_escaped_the_office_and_discovered_the_world.php Fri, 07 Apr 2017 01:12:00 EDT <![CDATA[7 Thoughts on Agile Project Management with Hansoft - by Coray Seifert]]> http://www.gamasutra.com/blogs/CoraySeifert/20170407/295576/7_Thoughts_on_Agile_Project_Management_with_Hansoft.php http://www.gamasutra.com/blogs/author/CoraySeifert/361167/ http://www.gamasutra.com/blogs/CoraySeifert/20170407/295576/7_Thoughts_on_Agile_Project_Management_with_Hansoft.php Fri, 07 Apr 2017 09:24:00 EDT <![CDATA[Insights from GMGC Beijing - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170405/295244/Insights_from_GMGC_Beijing.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170405/295244/Insights_from_GMGC_Beijing.php Wed, 05 Apr 2017 11:23:00 EDT <![CDATA[In-House Engine Development: Process Tips - by Johannes Kuhlmann]]> http://www.gamasutra.com/blogs/JohannesKuhlmann/20170404/294327/InHouse_Engine_Development_Process_Tips.php http://www.gamasutra.com/blogs/author/JohannesKuhlmann/881735/ http://www.gamasutra.com/blogs/JohannesKuhlmann/20170404/294327/InHouse_Engine_Development_Process_Tips.php Tue, 04 Apr 2017 11:05:00 EDT <![CDATA[Composing video game music to build suspense, part 3: creepy clusters - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170404/295182/Composing_video_game_music_to_build_suspense_part_3_creepy_clusters.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170404/295182/Composing_video_game_music_to_build_suspense_part_3_creepy_clusters.php Tue, 04 Apr 2017 10:00:00 EDT <![CDATA[Steel Hunters - Color-Grading/Post-Stack Tuning - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170404/295154/Steel_Hunters__ColorGradingPostStack_Tuning.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170404/295154/Steel_Hunters__ColorGradingPostStack_Tuning.php Tue, 04 Apr 2017 09:51:00 EDT <![CDATA[Game Details: Turning Ordinary to Extraordinary – Part 2 - by Max Pears]]> http://www.gamasutra.com/blogs/MaxPears/20170404/295137/Game_Details_Turning_Ordinary_to_Extraordinary__Part_2.php http://www.gamasutra.com/blogs/author/MaxPears/1007924/ http://www.gamasutra.com/blogs/MaxPears/20170404/295137/Game_Details_Turning_Ordinary_to_Extraordinary__Part_2.php Tue, 04 Apr 2017 09:48:00 EDT <![CDATA[Video Game Deep Cuts: Hitman vs. Edith Finch - Go! - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170402/295083/Video_Game_Deep_Cuts_Hitman_vs_Edith_Finch__Go.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170402/295083/Video_Game_Deep_Cuts_Hitman_vs_Edith_Finch__Go.php Sun, 02 Apr 2017 11:31:00 EDT <![CDATA[Videogames - too fun for their own good? - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170331/294977/Videogames__too_fun_for_their_own_good.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170331/294977/Videogames__too_fun_for_their_own_good.php Fri, 31 Mar 2017 09:17:00 EDT <![CDATA[Writing Indie Games Is Like Being a Musician. In the Bad Way. - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20170330/294808/Writing_Indie_Games_Is_Like_Being_a_Musician_In_the_Bad_Way.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20170330/294808/Writing_Indie_Games_Is_Like_Being_a_Musician_In_the_Bad_Way.php Thu, 30 Mar 2017 09:54:00 EDT <![CDATA[PixelFest 2.017 - by Jeremy Alessi]]> http://www.gamasutra.com/blogs/JeremyAlessi/20170330/294246/PixelFest_2017.php http://www.gamasutra.com/blogs/author/JeremyAlessi/223635/ http://www.gamasutra.com/blogs/JeremyAlessi/20170330/294246/PixelFest_2017.php Thu, 30 Mar 2017 09:52:00 EDT <![CDATA[How to Have a Good Meeting - by Scott Jon Siegel]]> http://www.gamasutra.com/blogs/ScottJonSiegel/20170329/294692/How_to_Have_a_Good_Meeting.php http://www.gamasutra.com/blogs/author/ScottJonSiegel/849204/ http://www.gamasutra.com/blogs/ScottJonSiegel/20170329/294692/How_to_Have_a_Good_Meeting.php Wed, 29 Mar 2017 10:05:00 EDT <![CDATA[&quot;Learnification&quot; Versus Gamification - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170329/294670/quotLearnificationquot_Versus_Gamification.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170329/294670/quotLearnificationquot_Versus_Gamification.php Wed, 29 Mar 2017 10:00:00 EDT <![CDATA[Value Propositions in Free-to-Play Games - by Scott Jon Siegel]]> http://www.gamasutra.com/blogs/ScottJonSiegel/20170328/294688/Value_Propositions_in_FreetoPlay_Games.php http://www.gamasutra.com/blogs/author/ScottJonSiegel/849204/ http://www.gamasutra.com/blogs/ScottJonSiegel/20170328/294688/Value_Propositions_in_FreetoPlay_Games.php Tue, 28 Mar 2017 07:38:00 EDT <![CDATA[Media coverage analysis – Launch of the Nintendo Switch - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20170328/294647/Media_coverage_analysis__Launch_of_the_Nintendo_Switch .php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20170328/294647/Media_coverage_analysis__Launch_of_the_Nintendo_Switch .php Tue, 28 Mar 2017 11:34:00 EDT <![CDATA[Passing Through Ghosts in Pac-Man - by John Harris]]> http://www.gamasutra.com/blogs/JohnHarris/20170328/294597/Passing_Through_Ghosts_in_PacMan.php http://www.gamasutra.com/blogs/author/JohnHarris/817117/ http://www.gamasutra.com/blogs/JohnHarris/20170328/294597/Passing_Through_Ghosts_in_PacMan.php Tue, 28 Mar 2017 09:40:00 EDT <![CDATA[Building a Scalable Online Game with Azure - Part 5 - by Nick Pruehs]]> http://www.gamasutra.com/blogs/NickPruehs/20170328/294536/Building_a_Scalable_Online_Game_with_Azure__Part_5.php http://www.gamasutra.com/blogs/author/NickPruehs/1015312/ http://www.gamasutra.com/blogs/NickPruehs/20170328/294536/Building_a_Scalable_Online_Game_with_Azure__Part_5.php Tue, 28 Mar 2017 09:37:00 EDT <![CDATA[Finding, and respecting your games’ audience - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170327/294567/Finding_and_respecting_your_games_audience.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170327/294567/Finding_and_respecting_your_games_audience.php Mon, 27 Mar 2017 05:18:00 EDT <![CDATA[In-House Engine Development: Technical Tips - by Johannes Kuhlmann]]> http://www.gamasutra.com/blogs/JohannesKuhlmann/20170327/294031/InHouse_Engine_Development_Technical_Tips.php http://www.gamasutra.com/blogs/author/JohannesKuhlmann/881735/ http://www.gamasutra.com/blogs/JohannesKuhlmann/20170327/294031/InHouse_Engine_Development_Technical_Tips.php Mon, 27 Mar 2017 05:07:00 EDT <![CDATA[Building a Scalable Online Game with Azure - Part 4 - by Nick Pruehs]]> http://www.gamasutra.com/blogs/NickPruehs/20170327/293704/Building_a_Scalable_Online_Game_with_Azure__Part_4.php http://www.gamasutra.com/blogs/author/NickPruehs/1015312/ http://www.gamasutra.com/blogs/NickPruehs/20170327/293704/Building_a_Scalable_Online_Game_with_Azure__Part_4.php Mon, 27 Mar 2017 10:44:00 EDT <![CDATA[Tales of a Technical Sound Designer - by Damian Kastbauer]]> http://www.gamasutra.com/blogs/DamianKastbauer/20170327/294505/Tales_of_a_Technical_Sound_Designer.php http://www.gamasutra.com/blogs/author/DamianKastbauer/295773/ http://www.gamasutra.com/blogs/DamianKastbauer/20170327/294505/Tales_of_a_Technical_Sound_Designer.php Mon, 27 Mar 2017 10:37:00 EDT <![CDATA[Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170326/294530/Video_Game_Deep_Cuts_Mass_Effects_Hoodiegate_PileOn.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170326/294530/Video_Game_Deep_Cuts_Mass_Effects_Hoodiegate_PileOn.php Sun, 26 Mar 2017 07:33:00 EDT <![CDATA[Rethinking History at GDC 17 - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170324/294463/Rethinking_History_at_GDC_17.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170324/294463/Rethinking_History_at_GDC_17.php Fri, 24 Mar 2017 09:51:00 EDT <![CDATA[Gamifying Production Dashboards - by Timothy Ryan]]> http://www.gamasutra.com/blogs/TimothyRyan/20170323/294389/Gamifying_Production_Dashboards.php http://www.gamasutra.com/blogs/author/TimothyRyan/285672/ http://www.gamasutra.com/blogs/TimothyRyan/20170323/294389/Gamifying_Production_Dashboards.php Thu, 23 Mar 2017 06:15:00 EDT <![CDATA[Traversal and the Problem with Walking Simulators - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170323/294377/Traversal_and_the_Problem_with_Walking_Simulators.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170323/294377/Traversal_and_the_Problem_with_Walking_Simulators.php Thu, 23 Mar 2017 06:14:00 EDT <![CDATA[GDC 2017 UX Summit - Overview - by Celia Hodent]]> http://www.gamasutra.com/blogs/CeliaHodent/20170323/294339/GDC_2017_UX_Summit__Overview.php http://www.gamasutra.com/blogs/author/CeliaHodent/994489/ http://www.gamasutra.com/blogs/CeliaHodent/20170323/294339/GDC_2017_UX_Summit__Overview.php Thu, 23 Mar 2017 06:07:00 EDT <![CDATA[Once upon a time... Epistory, an atypical typing game - by Urbain Bruno]]> http://www.gamasutra.com/blogs/UrbainBruno/20170323/294295/Once_upon_a_time_Epistory_an_atypical_typing_game.php http://www.gamasutra.com/blogs/author/UrbainBruno/431164/ http://www.gamasutra.com/blogs/UrbainBruno/20170323/294295/Once_upon_a_time_Epistory_an_atypical_typing_game.php Thu, 23 Mar 2017 05:51:00 EDT <![CDATA[The Mass Effect Paradox - Love it, or hate them - by Nick Halme]]> http://www.gamasutra.com/blogs/NickHalme/20170322/294257/The_Mass_Effect_Paradox__Love_it_or_hate_them.php http://www.gamasutra.com/blogs/author/NickHalme/871989/ http://www.gamasutra.com/blogs/NickHalme/20170322/294257/The_Mass_Effect_Paradox__Love_it_or_hate_them.php Wed, 22 Mar 2017 11:05:00 EDT <![CDATA[Composing video game music to build suspense, part 2: jarring jolts - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170322/294216/Composing_video_game_music_to_build_suspense_part_2_jarring_jolts.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170322/294216/Composing_video_game_music_to_build_suspense_part_2_jarring_jolts.php Wed, 22 Mar 2017 10:59:00 EDT <![CDATA[Valuable but not profitable: Garden Wars Postmortem - by Cory Spooner]]> http://www.gamasutra.com/blogs/CorySpooner/20170321/292481/Valuable_but_not_profitable_Garden_Wars_Postmortem.php http://www.gamasutra.com/blogs/author/CorySpooner/468701/ http://www.gamasutra.com/blogs/CorySpooner/20170321/292481/Valuable_but_not_profitable_Garden_Wars_Postmortem.php Tue, 21 Mar 2017 04:59:00 EDT <![CDATA[Video Game Deep Cuts: The Oregon Trail CIA Escape - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170319/294092/Video_Game_Deep_Cuts_The_Oregon_Trail_CIA_Escape.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170319/294092/Video_Game_Deep_Cuts_The_Oregon_Trail_CIA_Escape.php Sun, 19 Mar 2017 06:18:00 EDT <![CDATA[So You've Made a Game. Now What? - by Chris Shrigley]]> http://www.gamasutra.com/blogs/ChrisShrigley/20170317/293938/So_Youve_Made_a_Game_Now_What.php http://www.gamasutra.com/blogs/author/ChrisShrigley/951793/ http://www.gamasutra.com/blogs/ChrisShrigley/20170317/293938/So_Youve_Made_a_Game_Now_What.php Fri, 17 Mar 2017 10:42:00 EDT <![CDATA[Todoist for Project Management - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170316/293912/Todoist_for_Project_Management.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170316/293912/Todoist_for_Project_Management.php Thu, 16 Mar 2017 06:18:00 EDT <![CDATA[Sprite Sequence or doing things differently - by Kevin Trepanier]]> http://www.gamasutra.com/blogs/KevinTrepanier/20170316/293849/Sprite_Sequence_or_doing_things_differently.php http://www.gamasutra.com/blogs/author/KevinTrepanier/624753/ http://www.gamasutra.com/blogs/KevinTrepanier/20170316/293849/Sprite_Sequence_or_doing_things_differently.php Thu, 16 Mar 2017 11:49:00 EDT <![CDATA[GDC Ended, What’s Next? - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170316/293804/GDC_Ended_Whats_Next.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170316/293804/GDC_Ended_Whats_Next.php Thu, 16 Mar 2017 11:33:00 EDT <![CDATA[ How to Write Zone Description for Mobile Saga Map - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20170315/293728/How_to_Write_Zone_Description_for_Mobile_Saga_Map.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20170315/293728/How_to_Write_Zone_Description_for_Mobile_Saga_Map.php Wed, 15 Mar 2017 10:22:00 EDT <![CDATA[Which is better: releasing on PC or mobile? - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170313/293612/Which_is_better_releasing_on_PC_or_mobile.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170313/293612/Which_is_better_releasing_on_PC_or_mobile.php Mon, 13 Mar 2017 05:27:00 EDT <![CDATA[The 4 Types of Randomness in Hearthstone - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170313/293534/The_4_Types_of_Randomness_in_Hearthstone.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170313/293534/The_4_Types_of_Randomness_in_Hearthstone.php Mon, 13 Mar 2017 10:17:00 EDT <![CDATA[Video Game Deep Cuts: Zelda's Wild Skyline City - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170312/293563/Video_Game_Deep_Cuts_Zeldas_Wild_Skyline_City.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170312/293563/Video_Game_Deep_Cuts_Zeldas_Wild_Skyline_City.php Sun, 12 Mar 2017 11:46:00 EDT <![CDATA[What I've Learned From Game Development - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170309/293415/What_Ive_Learned_From_Game_Development.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170309/293415/What_Ive_Learned_From_Game_Development.php Thu, 09 Mar 2017 06:05:00 EST <![CDATA[Emotion, Reverse Engineered - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170309/293217/Emotion_Reverse_Engineered.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170309/293217/Emotion_Reverse_Engineered.php Thu, 09 Mar 2017 09:50:00 EST