Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Sun, 28 Aug 2016 06:22:35 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[JOURNEY OF 4 THOUSAND, 5 HUNDRED DAYS - by Mare Sheppard]]> http://www.gamasutra.com/blogs/MareSheppard/20160826/279968/JOURNEY_OF_4_THOUSAND_5_HUNDRED_DAYS.php http://www.gamasutra.com/blogs/author/MareSheppard/660506/ http://www.gamasutra.com/blogs/MareSheppard/20160826/279968/JOURNEY_OF_4_THOUSAND_5_HUNDRED_DAYS.php Fri, 26 Aug 2016 10:17:00 EDT <![CDATA[A morning at one of the oldest game studios - by Brad Wardell]]> http://www.gamasutra.com/blogs/BradWardell/20160825/279953/A_morning_at_one_of_the_oldest_game_studios.php http://www.gamasutra.com/blogs/author/BradWardell/450723/ http://www.gamasutra.com/blogs/BradWardell/20160825/279953/A_morning_at_one_of_the_oldest_game_studios.php Thu, 25 Aug 2016 01:49:00 EDT <![CDATA[Alien Languages: How We Talk About Procedural Generation - by Michael Cook]]> http://www.gamasutra.com/blogs/MichaelCook/20160825/279938/Alien_Languages_How_We_Talk_About_Procedural_Generation.php http://www.gamasutra.com/blogs/author/MichaelCook/921476/ http://www.gamasutra.com/blogs/MichaelCook/20160825/279938/Alien_Languages_How_We_Talk_About_Procedural_Generation.php Thu, 25 Aug 2016 12:32:00 EDT <![CDATA[Assassin’s Creed: Rogue and Good Open-World Collectibles - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php Tue, 23 Aug 2016 10:13:00 EDT <![CDATA[Runes, Bindrunes, and Staves (Part 1) - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160823/279683/Runes_Bindrunes_and_Staves_Part_1.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160823/279683/Runes_Bindrunes_and_Staves_Part_1.php Tue, 23 Aug 2016 10:03:00 EDT <![CDATA[Upcoming Wearable Tech - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160823/279671/Upcoming_Wearable_Tech.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160823/279671/Upcoming_Wearable_Tech.php Tue, 23 Aug 2016 09:44:00 EDT <![CDATA[Swimming with the Whales: A study in free to play - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160822/279611/Swimming_with_the_Whales_A_study_in_free_to_play.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20160822/279611/Swimming_with_the_Whales_A_study_in_free_to_play.php Mon, 22 Aug 2016 01:52:00 EDT <![CDATA[The Craft of Game Design Cannot Be Measured By Any Metric - by Chris Bateman]]> http://www.gamasutra.com/blogs/ChrisBateman/20160822/279641/The_Craft_of_Game_Design_Cannot_Be_Measured_By_Any_Metric.php http://www.gamasutra.com/blogs/author/ChrisBateman/528991/ http://www.gamasutra.com/blogs/ChrisBateman/20160822/279641/The_Craft_of_Game_Design_Cannot_Be_Measured_By_Any_Metric.php Mon, 22 Aug 2016 06:23:00 EDT <![CDATA[Away from the crowds of Gamescom, there was a game jam... - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160821/279610/Away_from_the_crowds_of_Gamescom_there_was_a_game_jam.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160821/279610/Away_from_the_crowds_of_Gamescom_there_was_a_game_jam.php Sun, 21 Aug 2016 09:54:00 EDT <![CDATA[A Look Back: Splinter Cell Blacklist's Benghazi Level - by Jobye Karmaker]]> http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php http://www.gamasutra.com/blogs/author/JobyeKarmaker/887569/ http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php Fri, 19 Aug 2016 05:26:00 EDT <![CDATA[Pokémon Go changes everything (and nothing) for AR/VR - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20160818/279292/Pokmon_Go_changes_everything_and_nothing_for_ARVR.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20160818/279292/Pokmon_Go_changes_everything_and_nothing_for_ARVR.php Thu, 18 Aug 2016 04:20:00 EDT <![CDATA[A Wish-Fulfilment Coda - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160818/279285/A_WishFulfilment_Coda.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160818/279285/A_WishFulfilment_Coda.php Thu, 18 Aug 2016 04:18:00 EDT <![CDATA[Efficient writing : get to the point! - by Kevin Trepanier]]> http://www.gamasutra.com/blogs/KevinTrepanier/20160818/279358/Efficient_writing__get_to_the_point.php http://www.gamasutra.com/blogs/author/KevinTrepanier/624753/ http://www.gamasutra.com/blogs/KevinTrepanier/20160818/279358/Efficient_writing__get_to_the_point.php Thu, 18 Aug 2016 04:14:00 EDT <![CDATA[The Alpha Release Cycle: Running a Successful EA Program - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20160816/279339/The_Alpha_Release_Cycle_Running_a_Successful_EA_Program.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ http://www.gamasutra.com/blogs/JoshGe/20160816/279339/The_Alpha_Release_Cycle_Running_a_Successful_EA_Program.php Tue, 16 Aug 2016 10:59:00 EDT <![CDATA[Communication Tips for the Video Game Music Composer - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160816/279310/Communication_Tips_for_the_Video_Game_Music_Composer.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160816/279310/Communication_Tips_for_the_Video_Game_Music_Composer.php Tue, 16 Aug 2016 08:07:00 EDT <![CDATA[Death and Consequence in Game Design - by Chris Solarski]]> http://www.gamasutra.com/blogs/ChrisSolarski/20160815/279227/Death_and_Consequence_in_Game_Design.php http://www.gamasutra.com/blogs/author/ChrisSolarski/877030/ http://www.gamasutra.com/blogs/ChrisSolarski/20160815/279227/Death_and_Consequence_in_Game_Design.php Mon, 15 Aug 2016 06:37:00 EDT <![CDATA[What Game Designers Can Learn From Cinema - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160812/279073/What_Game_Designers_Can_Learn_From_Cinema.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160812/279073/What_Game_Designers_Can_Learn_From_Cinema.php Fri, 12 Aug 2016 08:38:00 EDT <![CDATA[On Presenting A GDC Talk - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160812/279089/On_Presenting_A_GDC_Talk.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160812/279089/On_Presenting_A_GDC_Talk.php Fri, 12 Aug 2016 08:36:00 EDT <![CDATA[Media Landscape - Video Games and VR - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160812/279099/Media_Landscape__Video_Games_and_VR.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160812/279099/Media_Landscape__Video_Games_and_VR.php Fri, 12 Aug 2016 08:29:00 EDT <![CDATA[Pokémon GO's Impact on Smaller Developers - by Isaac Knowles]]> http://www.gamasutra.com/blogs/IsaacKnowles/20160812/279103/Pokmon_GOs_Impact_on_Smaller_Developers.php http://www.gamasutra.com/blogs/author/IsaacKnowles/924417/ http://www.gamasutra.com/blogs/IsaacKnowles/20160812/279103/Pokmon_GOs_Impact_on_Smaller_Developers.php Fri, 12 Aug 2016 08:28:00 EDT <![CDATA[50 Tips and Best Practices for Unity (2016 Edition) - by Herman Tulleken]]> http://www.gamasutra.com/blogs/HermanTulleken/20160812/279100/50_Tips_and_Best_Practices_for_Unity_2016_Edition.php http://www.gamasutra.com/blogs/author/HermanTulleken/781115/ http://www.gamasutra.com/blogs/HermanTulleken/20160812/279100/50_Tips_and_Best_Practices_for_Unity_2016_Edition.php Fri, 12 Aug 2016 08:25:00 EDT <![CDATA[The Disunity of Assassin's Creed: Unity - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160811/279021/The_Disunity_of_Assassins_Creed_Unity.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160811/279021/The_Disunity_of_Assassins_Creed_Unity.php Thu, 11 Aug 2016 10:30:00 EDT <![CDATA[Oil it or Spoil it! - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20160810/279009/Oil_it_or_Spoil_it.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ http://www.gamasutra.com/blogs/LarsDoucet/20160810/279009/Oil_it_or_Spoil_it.php Wed, 10 Aug 2016 05:48:00 EDT <![CDATA[Predicting the next American President with Merica Match - by Mark Cooke]]> http://www.gamasutra.com/blogs/MarkCooke/20160810/278988/Predicting_the_next_American_President_with_Merica_Match.php http://www.gamasutra.com/blogs/author/MarkCooke/933184/ http://www.gamasutra.com/blogs/MarkCooke/20160810/278988/Predicting_the_next_American_President_with_Merica_Match.php Wed, 10 Aug 2016 04:47:00 EDT <![CDATA[3 first-impressions of No Man's Sky - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160810/278994/3_firstimpressions_of_No_Mans_Sky.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160810/278994/3_firstimpressions_of_No_Mans_Sky.php Wed, 10 Aug 2016 02:09:00 EDT <![CDATA[Compulsion loop is withdrawal-driven - by Alexandre Mandryka]]> http://www.gamasutra.com/blogs/AlexandreMandryka/20160810/278796/Compulsion_loop_is_withdrawaldriven.php http://www.gamasutra.com/blogs/author/AlexandreMandryka/896293/ http://www.gamasutra.com/blogs/AlexandreMandryka/20160810/278796/Compulsion_loop_is_withdrawaldriven.php Wed, 10 Aug 2016 12:13:00 EDT <![CDATA[Canargy, Part 2 - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160808/278766/Canargy_Part_2.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160808/278766/Canargy_Part_2.php Mon, 08 Aug 2016 04:10:00 EDT <![CDATA[Writing Romance in (non-Romance) Games: Branching Romances - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20160808/278690/Writing_Romance_in_nonRomance_Games_Branching_Romances.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ http://www.gamasutra.com/blogs/AlexanderFreed/20160808/278690/Writing_Romance_in_nonRomance_Games_Branching_Romances.php Mon, 08 Aug 2016 11:37:00 EDT <![CDATA[The Ethical Avatar - by Wolfgang Walk]]> http://www.gamasutra.com/blogs/WolfgangWalk/20160808/278701/The_Ethical_Avatar.php http://www.gamasutra.com/blogs/author/WolfgangWalk/994042/ http://www.gamasutra.com/blogs/WolfgangWalk/20160808/278701/The_Ethical_Avatar.php Mon, 08 Aug 2016 11:36:00 EDT <![CDATA[Patch the Process - by Rami Ismail]]> http://www.gamasutra.com/blogs/RamiIsmail/20160807/278721/Patch_the_Process.php http://www.gamasutra.com/blogs/author/RamiIsmail/906729/ http://www.gamasutra.com/blogs/RamiIsmail/20160807/278721/Patch_the_Process.php Sun, 07 Aug 2016 09:09:00 EDT <![CDATA[The Design of the Portal Locomotion - by Joachim Holmér]]> http://www.gamasutra.com/blogs/JoachimHolmr/20160805/278642/The_Design_of_the_Portal_Locomotion.php http://www.gamasutra.com/blogs/author/JoachimHolmr/997125/ http://www.gamasutra.com/blogs/JoachimHolmr/20160805/278642/The_Design_of_the_Portal_Locomotion.php Fri, 05 Aug 2016 09:52:00 EDT <![CDATA[Designing A Production Process: Part 3 - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160804/278608/Designing_A_Production_Process_Part_3.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ http://www.gamasutra.com/blogs/RyanDarcey/20160804/278608/Designing_A_Production_Process_Part_3.php Thu, 04 Aug 2016 06:38:00 EDT <![CDATA[Shovel Knight Japan Localization - by David D'Angelo]]> http://www.gamasutra.com/blogs/DavidDAngelo/20160804/278618/Shovel_Knight_Japan_Localization.php http://www.gamasutra.com/blogs/author/DavidDAngelo/988853/ http://www.gamasutra.com/blogs/DavidDAngelo/20160804/278618/Shovel_Knight_Japan_Localization.php Thu, 04 Aug 2016 06:35:00 EDT <![CDATA[How China Powerhouses Are Entering the West via M&A and Investment - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160804/278504/How_China_Powerhouses_Are_Entering_the_West_via_MA_and_Investment.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160804/278504/How_China_Powerhouses_Are_Entering_the_West_via_MA_and_Investment.php Thu, 04 Aug 2016 11:19:00 EDT <![CDATA[Black Flag’s narrative theming in gameplay - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160804/278534/Black_Flags_narrative_theming_in_gameplay.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160804/278534/Black_Flags_narrative_theming_in_gameplay.php Thu, 04 Aug 2016 11:18:00 EDT <![CDATA[The Relationship between Monetization and Gamer Behavior - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160803/275790/The_Relationship_between_Monetization_and_Gamer_Behavior.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160803/275790/The_Relationship_between_Monetization_and_Gamer_Behavior.php Wed, 03 Aug 2016 10:17:00 EDT <![CDATA[Augmenting the Classroom: Evolving Education Through Virtual Field Trips - by John Krajewski]]> http://www.gamasutra.com/blogs/JohnKrajewski/20160803/278429/Augmenting_the_Classroom_Evolving_Education_Through_Virtual_Field_Trips.php http://www.gamasutra.com/blogs/author/JohnKrajewski/917313/ http://www.gamasutra.com/blogs/JohnKrajewski/20160803/278429/Augmenting_the_Classroom_Evolving_Education_Through_Virtual_Field_Trips.php Wed, 03 Aug 2016 10:17:00 EDT <![CDATA[An Update of the Global and China Game Market (Report) Edit - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160803/278430/An_Update_of_the_Global_and_China_Game_Market_Report_Edit.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160803/278430/An_Update_of_the_Global_and_China_Game_Market_Report_Edit.php Wed, 03 Aug 2016 10:16:00 EDT <![CDATA[Driving Character Voice Differences - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160802/278320/Driving_Character_Voice_Differences.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160802/278320/Driving_Character_Voice_Differences.php Tue, 02 Aug 2016 10:47:00 EDT <![CDATA[ Pokemon Go Revelation - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160802/278345/Pokemon_Go_Revelation.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160802/278345/Pokemon_Go_Revelation.php Tue, 02 Aug 2016 10:38:00 EDT <![CDATA[Games acquisitions top $25 billion to July 2016 - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20160801/278228/Games_acquisitions_top_25_billion_to_July_2016.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20160801/278228/Games_acquisitions_top_25_billion_to_July_2016.php Mon, 01 Aug 2016 10:26:00 EDT <![CDATA[The Elusive Power of Video Games for Education - by Celia Hodent]]> http://www.gamasutra.com/blogs/CeliaHodent/20160801/278244/The_Elusive_Power_of_Video_Games_for_Education.php http://www.gamasutra.com/blogs/author/CeliaHodent/994489/ http://www.gamasutra.com/blogs/CeliaHodent/20160801/278244/The_Elusive_Power_of_Video_Games_for_Education.php Mon, 01 Aug 2016 10:26:00 EDT <![CDATA[10 psychosocial reasons why ‘Pokémon Go’ is so appealing - by Mark Griffiths]]> http://www.gamasutra.com/blogs/MarkGriffiths/20160801/278248/10_psychosocial_reasons_why_Pokmon_Go_is_so_appealing.php http://www.gamasutra.com/blogs/author/MarkGriffiths/949331/ http://www.gamasutra.com/blogs/MarkGriffiths/20160801/278248/10_psychosocial_reasons_why_Pokmon_Go_is_so_appealing.php Mon, 01 Aug 2016 10:26:00 EDT <![CDATA[What Makes Pokémon Go So Popular? - by David Mullich]]> http://www.gamasutra.com/blogs/DavidMullich/20160801/278199/What_Makes_Pokmon_Go_So_Popular.php http://www.gamasutra.com/blogs/author/DavidMullich/848416/ http://www.gamasutra.com/blogs/DavidMullich/20160801/278199/What_Makes_Pokmon_Go_So_Popular.php Mon, 01 Aug 2016 10:22:00 EDT <![CDATA[How Pokemon GO's Design Creates Systemic Crowds - by Brice Morrison]]> http://www.gamasutra.com/blogs/BriceMorrison/20160729/278115/How_Pokemon_GOs_Design_Creates_Systemic_Crowds.php http://www.gamasutra.com/blogs/author/BriceMorrison/725287/ http://www.gamasutra.com/blogs/BriceMorrison/20160729/278115/How_Pokemon_GOs_Design_Creates_Systemic_Crowds.php Fri, 29 Jul 2016 10:37:00 EDT <![CDATA[GDAM Mature Games Podcast - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php Thu, 28 Jul 2016 11:00:00 EDT <![CDATA[Open-world mission design learnings from Assassin’s Creed III - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php Thu, 28 Jul 2016 10:08:00 EDT <![CDATA[Rogue-Lite Life Lessons - by Josh Foreman]]> http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php http://www.gamasutra.com/blogs/author/JoshForeman/570023/ http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php Wed, 27 Jul 2016 10:26:00 EDT <![CDATA[Video Game Music Composer: How To Break Into the Business - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php Tue, 26 Jul 2016 06:29:00 EDT <![CDATA[The purpose of metrics in a game - by Brian'Psychochild' Green]]> http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php http://www.gamasutra.com/blogs/author/BrianPsychochildGreen/209326/ http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php Tue, 26 Jul 2016 06:28:00 EDT <![CDATA[The Wish Fulfilment Idée Fixe - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php Mon, 25 Jul 2016 03:47:00 EDT <![CDATA[Can Pokemon GO Monetise? - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php Mon, 25 Jul 2016 11:31:00 EDT <![CDATA[Writing Romance in (non-Romance) Games: Linear Romances - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php Mon, 25 Jul 2016 11:16:00 EDT <![CDATA[Pokemon GO and the good things that can come from a bad UI - by Chris Furniss]]> http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php http://www.gamasutra.com/blogs/author/ChrisFurniss/869575/ http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php Fri, 22 Jul 2016 03:31:00 EDT <![CDATA[Game UX Summit 2016 – All Sessions Summary - by Celia Hodent]]> http://www.gamasutra.com/blogs/CeliaHodent/20160722/277651/Game_UX_Summit_2016__All_Sessions_Summary.php http://www.gamasutra.com/blogs/author/CeliaHodent/994489/ http://www.gamasutra.com/blogs/CeliaHodent/20160722/277651/Game_UX_Summit_2016__All_Sessions_Summary.php Fri, 22 Jul 2016 02:43:00 EDT <![CDATA[Assassin's Creed: Revelations and the Importance of Cutting Features - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160722/277674/Assassins_Creed_Revelations_and_the_Importance_of_Cutting_Features.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160722/277674/Assassins_Creed_Revelations_and_the_Importance_of_Cutting_Features.php Fri, 22 Jul 2016 02:42:00 EDT <![CDATA[Is Pokemon GO the Donald Trump of Games? - by Nathan Fouts]]> http://www.gamasutra.com/blogs/NathanFouts/20160722/277691/Is_Pokemon_GO_the_Donald_Trump_of_Games.php http://www.gamasutra.com/blogs/author/NathanFouts/580865/ http://www.gamasutra.com/blogs/NathanFouts/20160722/277691/Is_Pokemon_GO_the_Donald_Trump_of_Games.php Fri, 22 Jul 2016 02:42:00 EDT <![CDATA[The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR - by Leszek Godlewski]]> http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php http://www.gamasutra.com/blogs/author/LeszekGodlewski/952239/ http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php Thu, 21 Jul 2016 04:53:00 EDT <![CDATA[Specialties of Some Extraordinary Phones - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160721/277570/Specialties_of_Some_Extraordinary_Phones.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160721/277570/Specialties_of_Some_Extraordinary_Phones.php Thu, 21 Jul 2016 12:56:00 EDT <![CDATA[Pokemon Go media coverage is truly insane – analysis - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160720/277449/Pokemon_Go_media_coverage_is_truly_insane__analysis.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160720/277449/Pokemon_Go_media_coverage_is_truly_insane__analysis.php Wed, 20 Jul 2016 01:03:00 EDT