Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Fri, 30 Sep 2016 06:02:08 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Make Rapture Great Again: Historians discuss BioShock - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160930/282480/Make_Rapture_Great_Again_Historians_discuss_BioShock.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160930/282480/Make_Rapture_Great_Again_Historians_discuss_BioShock.php Fri, 30 Sep 2016 09:44:00 EDT <![CDATA[Real-Life development stories: The Colosseum map - by Alvaro Vazquez de la Torre]]> http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160929/282300/RealLife_development_stories_The_Colosseum_map.php http://www.gamasutra.com/blogs/author/AlvaroVazquezdelaTorre/874798/ http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160929/282300/RealLife_development_stories_The_Colosseum_map.php Thu, 29 Sep 2016 10:07:00 EDT <![CDATA[Choose the Right Mobile Genre in the Right Market by Understanding ARPU - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160928/282235/Choose_the_Right_Mobile_Genre_in_the_Right_Market_by_Understanding_ARPU.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160928/282235/Choose_the_Right_Mobile_Genre_in_the_Right_Market_by_Understanding_ARPU.php Wed, 28 Sep 2016 09:56:00 EDT <![CDATA[The Search for Meaningful Work - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160928/282268/The_Search_for_Meaningful_Work.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160928/282268/The_Search_for_Meaningful_Work.php Wed, 28 Sep 2016 09:55:00 EDT <![CDATA[L.A.'s Finest?: Historians discuss L.A. Noire - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160926/282049/LAs_Finest_Historians_discuss_LA_Noire.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160926/282049/LAs_Finest_Historians_discuss_LA_Noire.php Mon, 26 Sep 2016 10:36:00 EDT <![CDATA[Video Game Deep Cuts: Prague, Rogue, & FiveRP - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160925/282058/Video_Game_Deep_Cuts_Prague_Rogue__FiveRP.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20160925/282058/Video_Game_Deep_Cuts_Prague_Rogue__FiveRP.php Sun, 25 Sep 2016 11:00:00 EDT <![CDATA[A Very Long Post About How to Become a Creator. - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20160923/281981/A_Very_Long_Post_About_How_to_Become_a_Creator.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20160923/281981/A_Very_Long_Post_About_How_to_Become_a_Creator.php Fri, 23 Sep 2016 09:31:00 EDT <![CDATA[Quick memories of BioShock development from lead programmer Christopher Kline - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20160923/281984/Quick_memories_of_BioShock_development_from_lead_programmer_Christopher_Kline.php http://www.gamasutra.com/blogs/author/BryantFrancis/998517/ http://www.gamasutra.com/blogs/BryantFrancis/20160923/281984/Quick_memories_of_BioShock_development_from_lead_programmer_Christopher_Kline.php Fri, 23 Sep 2016 09:30:00 EDT <![CDATA[On Real-time Stories - by Jason Bakker]]> http://www.gamasutra.com/blogs/JasonBakker/20160923/281986/On_Realtime_Stories.php http://www.gamasutra.com/blogs/author/JasonBakker/746275/ http://www.gamasutra.com/blogs/JasonBakker/20160923/281986/On_Realtime_Stories.php Fri, 23 Sep 2016 09:30:00 EDT <![CDATA[Badland: Mobile vs. Consoles - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160922/281877/Badland_Mobile_vs_Consoles.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160922/281877/Badland_Mobile_vs_Consoles.php Thu, 22 Sep 2016 09:57:00 EDT <![CDATA[Get some taste! Let's stop making bland games! - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160920/281775/Get_some_taste_Lets_stop_making_bland_games.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20160920/281775/Get_some_taste_Lets_stop_making_bland_games.php Tue, 20 Sep 2016 05:06:00 EDT <![CDATA[Video Game Music Composer: Music and Sound in VR Headphones (Part Two) - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160919/281652/Video_Game_Music_Composer_Music_and_Sound_in_VR_Headphones_Part_Two.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160919/281652/Video_Game_Music_Composer_Music_and_Sound_in_VR_Headphones_Part_Two.php Mon, 19 Sep 2016 10:59:00 EDT <![CDATA[The iMessage is the Medium - by William Volk]]> http://www.gamasutra.com/blogs/WilliamVolk/20160919/281576/The_iMessage_is_the_Medium.php http://www.gamasutra.com/blogs/author/WilliamVolk/897501/ http://www.gamasutra.com/blogs/WilliamVolk/20160919/281576/The_iMessage_is_the_Medium.php Mon, 19 Sep 2016 10:14:00 EDT <![CDATA[Video Game Deep Cuts: Light Guns & Myst Puzzles - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160918/281619/Video_Game_Deep_Cuts_Light_Guns__Myst_Puzzles.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20160918/281619/Video_Game_Deep_Cuts_Light_Guns__Myst_Puzzles.php Sun, 18 Sep 2016 06:50:00 EDT <![CDATA[What I Teach Game Dev Managers (3/3) - by Keith Fuller]]> http://www.gamasutra.com/blogs/KeithFuller/20160916/281306/What_I_Teach_Game_Dev_Managers_33.php http://www.gamasutra.com/blogs/author/KeithFuller/891527/ http://www.gamasutra.com/blogs/KeithFuller/20160916/281306/What_I_Teach_Game_Dev_Managers_33.php Fri, 16 Sep 2016 09:47:00 EDT <![CDATA[How Valley wins big by going small - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20160916/281525/How_Valley_wins_big_by_going_small.php http://www.gamasutra.com/blogs/author/BryantFrancis/998517/ http://www.gamasutra.com/blogs/BryantFrancis/20160916/281525/How_Valley_wins_big_by_going_small.php Fri, 16 Sep 2016 09:45:00 EDT <![CDATA[Why Successful Games in China Rarely Obtain the Equivalent Success in the West - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160916/281528/Why_Successful_Games_in_China_Rarely_Obtain_the_Equivalent_Success_in_the_West.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160916/281528/Why_Successful_Games_in_China_Rarely_Obtain_the_Equivalent_Success_in_the_West.php Fri, 16 Sep 2016 09:45:00 EDT <![CDATA[Finding the fun in game design - by Charlie Cleveland]]> http://www.gamasutra.com/blogs/CharlieCleveland/20160915/281392/Finding_the_fun_in_game_design.php http://www.gamasutra.com/blogs/author/CharlieCleveland/619828/ http://www.gamasutra.com/blogs/CharlieCleveland/20160915/281392/Finding_the_fun_in_game_design.php Thu, 15 Sep 2016 10:31:00 EDT <![CDATA[ How an NPR story, an Unreal tutorial, and gamer feedback turned into a Virtual Reality blind simulation. - by Christian Allen]]> http://www.gamasutra.com/blogs/ChristianAllen/20160915/281396/How_an_NPR_story_an_Unreal_tutorial_and_gamer_feedback_turned_into_a_Virtual_Reality_blind_simulation.php http://www.gamasutra.com/blogs/author/ChristianAllen/249578/ http://www.gamasutra.com/blogs/ChristianAllen/20160915/281396/How_an_NPR_story_an_Unreal_tutorial_and_gamer_feedback_turned_into_a_Virtual_Reality_blind_simulation.php Thu, 15 Sep 2016 10:29:00 EDT <![CDATA[Writing Diverse Characters: A Practical Guide - by Anna Jenelius]]> http://www.gamasutra.com/blogs/AnnaJenelius/20160913/281139/Writing_Diverse_Characters_A_Practical_Guide.php http://www.gamasutra.com/blogs/author/AnnaJenelius/954072/ http://www.gamasutra.com/blogs/AnnaJenelius/20160913/281139/Writing_Diverse_Characters_A_Practical_Guide.php Tue, 13 Sep 2016 11:21:00 EDT <![CDATA[Game Editing Demystified - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160913/281168/Game_Editing_Demystified.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160913/281168/Game_Editing_Demystified.php Tue, 13 Sep 2016 11:21:00 EDT <![CDATA[What if China Starts to Export Games and Films - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160913/281209/What_if_China_Starts_to_Export_Games_and_Films.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160913/281209/What_if_China_Starts_to_Export_Games_and_Films.php Tue, 13 Sep 2016 11:15:00 EDT <![CDATA[Wonder Boy: The Dragon's Trap: Reverse engineering an 1989 original: the quest for accuracy - by Omar Cornut]]> http://www.gamasutra.com/blogs/OmarCornut/20160912/281112/Wonder_Boy_The_Dragons_Trap_Reverse_engineering_an_1989_original_the_quest_for_accuracy.php http://www.gamasutra.com/blogs/author/OmarCornut/319560/ http://www.gamasutra.com/blogs/OmarCornut/20160912/281112/Wonder_Boy_The_Dragons_Trap_Reverse_engineering_an_1989_original_the_quest_for_accuracy.php Mon, 12 Sep 2016 02:32:00 EDT <![CDATA[Extinguishing Neutrality in Game Design - by Elizabeth Sampat]]> http://www.gamasutra.com/blogs/ElizabethSampat/20160912/281072/Extinguishing_Neutrality_in_Game_Design.php http://www.gamasutra.com/blogs/author/ElizabethSampat/953926/ http://www.gamasutra.com/blogs/ElizabethSampat/20160912/281072/Extinguishing_Neutrality_in_Game_Design.php Mon, 12 Sep 2016 10:18:00 EDT <![CDATA[What I Teach Game Dev Managers (2/3) - by Keith Fuller]]> http://www.gamasutra.com/blogs/KeithFuller/20160912/281025/What_I_Teach_Game_Dev_Managers_23.php http://www.gamasutra.com/blogs/author/KeithFuller/891527/ http://www.gamasutra.com/blogs/KeithFuller/20160912/281025/What_I_Teach_Game_Dev_Managers_23.php Mon, 12 Sep 2016 10:11:00 EDT <![CDATA[How Head of State went from Passion Project to Top-10 Download - by Ed Biden]]> http://www.gamasutra.com/blogs/EdBiden/20160912/281109/How_Head_of_State_went_from_Passion_Project_to_Top10_Download.php http://www.gamasutra.com/blogs/author/EdBiden/996162/ http://www.gamasutra.com/blogs/EdBiden/20160912/281109/How_Head_of_State_went_from_Passion_Project_to_Top10_Download.php Mon, 12 Sep 2016 10:11:00 EDT <![CDATA[Toyota, Terrorist iPhones, and Red Rings of Death: A Practical Guide to Crisis Management in Six Steps - by Justin Fischer]]> http://www.gamasutra.com/blogs/JustinFischer/20160912/281111/Toyota_Terrorist_iPhones_and_Red_Rings_of_Death_A_Practical_Guide_to_Crisis_Management_in_Six_Steps.php http://www.gamasutra.com/blogs/author/JustinFischer/850150/ http://www.gamasutra.com/blogs/JustinFischer/20160912/281111/Toyota_Terrorist_iPhones_and_Red_Rings_of_Death_A_Practical_Guide_to_Crisis_Management_in_Six_Steps.php Mon, 12 Sep 2016 10:10:00 EDT <![CDATA[Deadly Premonition director Swery becomes a Buddhist Monk. What does this mean for his games? - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160912/281121/Deadly_Premonition_director_Swery_becomes_a_Buddhist_Monk_What_does_this_mean_for_his_games.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20160912/281121/Deadly_Premonition_director_Swery_becomes_a_Buddhist_Monk_What_does_this_mean_for_his_games.php Mon, 12 Sep 2016 02:20:00 EDT <![CDATA[Video Game Deep Cuts: Nailing Nostalgia & Duelyst Bards - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160910/281096/Video_Game_Deep_Cuts_Nailing_Nostalgia__Duelyst_Bards.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20160910/281096/Video_Game_Deep_Cuts_Nailing_Nostalgia__Duelyst_Bards.php Sat, 10 Sep 2016 02:44:00 EDT <![CDATA[How Marvel Avengers Academy’s writer creates smart, subversive dialogue for an F2P game  - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20160909/280963/How_Marvel_Avengers_Academys_writer_creates_smart_subversive_dialogue_for_an_F2P_game.php http://www.gamasutra.com/blogs/author/BryantFrancis/998517/ http://www.gamasutra.com/blogs/BryantFrancis/20160909/280963/How_Marvel_Avengers_Academys_writer_creates_smart_subversive_dialogue_for_an_F2P_game.php Fri, 09 Sep 2016 10:04:00 EDT <![CDATA[No, Video Games Aren't Art. We're BETTER. - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20160908/280861/No_Video_Games_Arent_Art_Were_BETTER.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20160908/280861/No_Video_Games_Arent_Art_Were_BETTER.php Thu, 08 Sep 2016 11:18:00 EDT <![CDATA[What I Teach Game Dev Managers (1/3) - by Keith Fuller]]> http://www.gamasutra.com/blogs/KeithFuller/20160908/280811/What_I_Teach_Game_Dev_Managers_13.php http://www.gamasutra.com/blogs/author/KeithFuller/891527/ http://www.gamasutra.com/blogs/KeithFuller/20160908/280811/What_I_Teach_Game_Dev_Managers_13.php Thu, 08 Sep 2016 11:17:00 EDT <![CDATA[Runes, Bindrunes, and Staves (Part 2) - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160908/280820/Runes_Bindrunes_and_Staves_Part_2.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160908/280820/Runes_Bindrunes_and_Staves_Part_2.php Thu, 08 Sep 2016 11:17:00 EDT <![CDATA[just games writing things: &quot;BY ZOMBIES&quot; - by ALEXIS KENNEDY]]> http://www.gamasutra.com/blogs/ALEXISKENNEDY/20160908/280797/just_games_writing_things_quotBY_ZOMBIESquot.php http://www.gamasutra.com/blogs/author/ALEXISKENNEDY/990785/ http://www.gamasutra.com/blogs/ALEXISKENNEDY/20160908/280797/just_games_writing_things_quotBY_ZOMBIESquot.php Thu, 08 Sep 2016 11:16:00 EDT <![CDATA[Publishers for indies – are they useful anymore? - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160907/280853/Publishers_for_indies__are_they_useful_anymore.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20160907/280853/Publishers_for_indies__are_they_useful_anymore.php Wed, 07 Sep 2016 07:25:00 EDT <![CDATA[Free-to-Play Isn’t a Special Case in Ethics - by Ian Griffiths]]> http://www.gamasutra.com/blogs/IanGriffiths/20160906/280701/FreetoPlay_Isnt_a_Special_Case_in_Ethics.php http://www.gamasutra.com/blogs/author/IanGriffiths/942188/ http://www.gamasutra.com/blogs/IanGriffiths/20160906/280701/FreetoPlay_Isnt_a_Special_Case_in_Ethics.php Tue, 06 Sep 2016 02:12:00 EDT <![CDATA[Video Game Music Composer: Music and Sound in VR Headphones (Part One) - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160906/280575/Video_Game_Music_Composer_Music_and_Sound_in_VR_Headphones_Part_One.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160906/280575/Video_Game_Music_Composer_Music_and_Sound_in_VR_Headphones_Part_One.php Tue, 06 Sep 2016 11:05:00 EDT <![CDATA[Why Making Multiplayer Games is Hard: Lag Compensating Weapons in MechWarrior Online - by Neema Teymory]]> http://www.gamasutra.com/blogs/NeemaTeymory/20160906/280377/Why_Making_Multiplayer_Games_is_Hard_Lag_Compensating_Weapons_in_MechWarrior_Online.php http://www.gamasutra.com/blogs/author/NeemaTeymory/1011831/ http://www.gamasutra.com/blogs/NeemaTeymory/20160906/280377/Why_Making_Multiplayer_Games_is_Hard_Lag_Compensating_Weapons_in_MechWarrior_Online.php Tue, 06 Sep 2016 08:58:00 EDT <![CDATA[UX Deep Dive: Painful reality of building FPS experiences on mobile? - Part 2 - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20160905/280133/UX_Deep_Dive_Painful_reality_of_building_FPS_experiences_on_mobile__Part_2.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ http://www.gamasutra.com/blogs/OmTandon/20160905/280133/UX_Deep_Dive_Painful_reality_of_building_FPS_experiences_on_mobile__Part_2.php Mon, 05 Sep 2016 02:54:00 EDT <![CDATA[Video Game Deep Cuts: Soda Machines & Steam Spy - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160903/280549/Video_Game_Deep_Cuts_Soda_Machines__Steam_Spy.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20160903/280549/Video_Game_Deep_Cuts_Soda_Machines__Steam_Spy.php Sat, 03 Sep 2016 10:24:00 EDT <![CDATA[Battlefield 1 - When a game could change the perception of history - by Pascal Luban]]> http://www.gamasutra.com/blogs/PascalLuban/20160902/280438/Battlefield_1__When_a_game_could_change_the_perception_of_history.php http://www.gamasutra.com/blogs/author/PascalLuban/136385/ http://www.gamasutra.com/blogs/PascalLuban/20160902/280438/Battlefield_1__When_a_game_could_change_the_perception_of_history.php Fri, 02 Sep 2016 10:14:00 EDT <![CDATA[Breaking Into the Education Market - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160901/280372/Breaking_Into_the_Education_Market.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160901/280372/Breaking_Into_the_Education_Market.php Thu, 01 Sep 2016 11:44:00 EDT <![CDATA[Game Developers remember Street Fighter… The Original - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160830/280300/Game_Developers_remember_Street_Fighter_The_Original.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20160830/280300/Game_Developers_remember_Street_Fighter_The_Original.php Tue, 30 Aug 2016 11:50:00 EDT <![CDATA[gamescom 2016 – Tally of the media performance - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160830/280216/gamescom_2016__Tally_of_the_media_performance.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160830/280216/gamescom_2016__Tally_of_the_media_performance.php Tue, 30 Aug 2016 10:35:00 EDT <![CDATA[Pass on Picasso - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160829/280135/Pass_on_Picasso.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160829/280135/Pass_on_Picasso.php Mon, 29 Aug 2016 03:45:00 EDT <![CDATA[Wayward Strand - by Jason Bakker]]> http://www.gamasutra.com/blogs/JasonBakker/20160829/280086/Wayward_Strand.php http://www.gamasutra.com/blogs/author/JasonBakker/746275/ http://www.gamasutra.com/blogs/JasonBakker/20160829/280086/Wayward_Strand.php Mon, 29 Aug 2016 09:28:00 EDT <![CDATA[Why Assassin’s Creed series isn’t social stealth, and what to do about that? - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160829/280094/Why_Assassins_Creed_series_isnt_social_stealth_and_what_to_do_about_that.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160829/280094/Why_Assassins_Creed_series_isnt_social_stealth_and_what_to_do_about_that.php Mon, 29 Aug 2016 09:28:00 EDT <![CDATA[Art Outsourcers: How to Do Well in the Bad Weather - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160829/280098/Art_Outsourcers_How_to_Do_Well_in_the_Bad_Weather.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20160829/280098/Art_Outsourcers_How_to_Do_Well_in_the_Bad_Weather.php Mon, 29 Aug 2016 09:27:00 EDT <![CDATA[JOURNEY OF 4 THOUSAND, 5 HUNDRED DAYS - by Mare Sheppard]]> http://www.gamasutra.com/blogs/MareSheppard/20160826/279968/JOURNEY_OF_4_THOUSAND_5_HUNDRED_DAYS.php http://www.gamasutra.com/blogs/author/MareSheppard/660506/ http://www.gamasutra.com/blogs/MareSheppard/20160826/279968/JOURNEY_OF_4_THOUSAND_5_HUNDRED_DAYS.php Fri, 26 Aug 2016 10:17:00 EDT <![CDATA[A morning at one of the oldest game studios - by Brad Wardell]]> http://www.gamasutra.com/blogs/BradWardell/20160825/279953/A_morning_at_one_of_the_oldest_game_studios.php http://www.gamasutra.com/blogs/author/BradWardell/450723/ http://www.gamasutra.com/blogs/BradWardell/20160825/279953/A_morning_at_one_of_the_oldest_game_studios.php Thu, 25 Aug 2016 01:49:00 EDT <![CDATA[Alien Languages: How We Talk About Procedural Generation - by Michael Cook]]> http://www.gamasutra.com/blogs/MichaelCook/20160825/279938/Alien_Languages_How_We_Talk_About_Procedural_Generation.php http://www.gamasutra.com/blogs/author/MichaelCook/921476/ http://www.gamasutra.com/blogs/MichaelCook/20160825/279938/Alien_Languages_How_We_Talk_About_Procedural_Generation.php Thu, 25 Aug 2016 12:32:00 EDT <![CDATA[Assassin’s Creed: Rogue and Good Open-World Collectibles - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php Tue, 23 Aug 2016 10:13:00 EDT <![CDATA[Runes, Bindrunes, and Staves (Part 1) - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160823/279683/Runes_Bindrunes_and_Staves_Part_1.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160823/279683/Runes_Bindrunes_and_Staves_Part_1.php Tue, 23 Aug 2016 10:03:00 EDT <![CDATA[Upcoming Wearable Tech - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160823/279671/Upcoming_Wearable_Tech.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160823/279671/Upcoming_Wearable_Tech.php Tue, 23 Aug 2016 09:44:00 EDT <![CDATA[Swimming with the Whales: A study in free to play - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160822/279611/Swimming_with_the_Whales_A_study_in_free_to_play.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20160822/279611/Swimming_with_the_Whales_A_study_in_free_to_play.php Mon, 22 Aug 2016 01:52:00 EDT <![CDATA[The Craft of Game Design Cannot Be Measured By Any Metric - by Chris Bateman]]> http://www.gamasutra.com/blogs/ChrisBateman/20160822/279641/The_Craft_of_Game_Design_Cannot_Be_Measured_By_Any_Metric.php http://www.gamasutra.com/blogs/author/ChrisBateman/528991/ http://www.gamasutra.com/blogs/ChrisBateman/20160822/279641/The_Craft_of_Game_Design_Cannot_Be_Measured_By_Any_Metric.php Mon, 22 Aug 2016 06:23:00 EDT <![CDATA[Away from the crowds of Gamescom, there was a game jam... - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160821/279610/Away_from_the_crowds_of_Gamescom_there_was_a_game_jam.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160821/279610/Away_from_the_crowds_of_Gamescom_there_was_a_game_jam.php Sun, 21 Aug 2016 09:54:00 EDT <![CDATA[A Look Back: Splinter Cell Blacklist's Benghazi Level - by Jobye Karmaker]]> http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php http://www.gamasutra.com/blogs/author/JobyeKarmaker/887569/ http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php Fri, 19 Aug 2016 05:26:00 EDT <![CDATA[Pokémon Go changes everything (and nothing) for AR/VR - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20160818/279292/Pokmon_Go_changes_everything_and_nothing_for_ARVR.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20160818/279292/Pokmon_Go_changes_everything_and_nothing_for_ARVR.php Thu, 18 Aug 2016 04:20:00 EDT <![CDATA[A Wish-Fulfilment Coda - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160818/279285/A_WishFulfilment_Coda.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160818/279285/A_WishFulfilment_Coda.php Thu, 18 Aug 2016 04:18:00 EDT