Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Thu, 23 May 2013 11:52:19 EDT en-us scarless@think-services.com (Simon Carless) Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More. - by Mike Langlois http://www.gamasutra.com/blogs/MikeLanglois/20130523/192944/Want_To_Help_Stop_Youth_Cyberbullying_Let_Your_Kids_Raid_More.php The above title is misleading. In fact it is as misleading as the term cyberbullying, which is an umbrella term used from experiences which range drastically. http://www.gamasutra.com/blogs/MikeLanglois/20130523/192944/Want_To_Help_Stop_Youth_Cyberbullying_Let_Your_Kids_Raid_More.php Thu, 23 May 2013 10:40:00 EDT We're Indie, we like Microsoft. Too Controversial? - by James Silva http://www.gamasutra.com/blogs/JamesSilva/20130523/192832/Were_Indie_we_like_Microsoft_Too_Controversial.php Business/Marketing,Console/PC We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. http://www.gamasutra.com/blogs/JamesSilva/20130523/192832/Were_Indie_we_like_Microsoft_Too_Controversial.php Thu, 23 May 2013 12:00:00 EDT The Procession of Progression in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Design Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Thu, 23 May 2013 11:10:00 EDT Xbox One: a flawed plan, well executed - by Nicholas Lovell http://www.gamasutra.com/blogs/NicholasLovell/20130523/192883/Xbox_One_a_flawed_plan_well_executed.php Business/Marketing,Console/PC The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. http://www.gamasutra.com/blogs/NicholasLovell/20130523/192883/Xbox_One_a_flawed_plan_well_executed.php Thu, 23 May 2013 09:43:00 EDT Letting the Player Find the Fun - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Design,Console/PC,Indie Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Thu, 23 May 2013 09:15:00 EDT Using Small Studios As Stepping Stones In Your Career - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130523/192687/Using_Small_Studios_As_Stepping_Stones_In_Your_Career.php Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones. http://www.gamasutra.com/blogs/BriceMorrison/20130523/192687/Using_Small_Studios_As_Stepping_Stones_In_Your_Career.php Thu, 23 May 2013 08:25:00 EDT HDR Audio in Wwise: Best Practices (so far) - by Rev Dr Bradley Meyer http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20130523/192847/HDR_Audio_in_Wwise_Best_Practices_so_far.php Audio Learn some best practices learned (so far) in using the new HDR audio feature in Wwise 2013.1. Originally published here: http://bit.ly/11OdWRS http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20130523/192847/HDR_Audio_in_Wwise_Best_Practices_so_far.php Thu, 23 May 2013 01:48:00 EDT Maturity, Challenge, Art and Games - by Derek Yu http://www.gamasutra.com/blogs/DerekYu/20130522/192843/Maturity_Challenge_Art_and_Games.php When it comes to evaluating the "maturity" of video games as an art form, what should we be thinking about? Some recent online discussions have prompted me to write a little something on this sometimes frustrating topic. http://www.gamasutra.com/blogs/DerekYu/20130522/192843/Maturity_Challenge_Art_and_Games.php Wed, 22 May 2013 09:05:00 EDT Combat Analysis: Guacamelee - by Ben Ruiz http://www.gamasutra.com/blogs/BenRuiz/20130522/192829/Combat_Analysis_Guacamelee.php Design,Indie As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita. http://www.gamasutra.com/blogs/BenRuiz/20130522/192829/Combat_Analysis_Guacamelee.php Wed, 22 May 2013 07:02:00 EDT Kickstarter Fu - by Jamie Fristrom http://www.gamasutra.com/blogs/JamieFristrom/20130522/192815/Kickstarter_Fu.php Business/Marketing,Indie Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter. http://www.gamasutra.com/blogs/JamieFristrom/20130522/192815/Kickstarter_Fu.php Wed, 22 May 2013 05:58:00 EDT Why every developer should play Aliens: Colonial Marines - by Luis Levy http://www.gamasutra.com/blogs/LuisLevy/20130522/192813/Why_every_developer_should_play_Aliens_Colonial_Marines.php Design,Console/PC There is a veritable pot of gold at the end of this tragic game – if you know where to look http://www.gamasutra.com/blogs/LuisLevy/20130522/192813/Why_every_developer_should_play_Aliens_Colonial_Marines.php Wed, 22 May 2013 05:49:00 EDT Coding "To The Metal" is a dangerous ideal. - by Simon Roth http://www.gamasutra.com/blogs/SimonRoth/20130522/192814/Coding_quotTo_The_Metalquot_is_a_dangerous_ideal.php Programming Let's start this new console generation by ditching our bad habits and learning to love high level API's. http://www.gamasutra.com/blogs/SimonRoth/20130522/192814/Coding_quotTo_The_Metalquot_is_a_dangerous_ideal.php Wed, 22 May 2013 05:37:00 EDT 10 PS4 Touch Pad Ideas You Can Steal - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20130522/192811/10_PS4_Touch_Pad_Ideas_You_Can_Steal.php Design,Console/PC Here are some cheap ideas you can steal for your current/next game. Because.. Why not?! http://www.gamasutra.com/blogs/BenjaminQuintero/20130522/192811/10_PS4_Touch_Pad_Ideas_You_Can_Steal.php Wed, 22 May 2013 05:05:00 EDT Opinion: Xbox One Wasn't Built For You - by Simon Ludgate http://www.gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Business/Marketing,Console/PC A look at the possible marketing decisions behind the Xbox One... and why "you" may not be the target market. http://www.gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Wed, 22 May 2013 06:45:00 EDT GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors - by Charles Huang http://www.gamasutra.com/blogs/CharlesHuang/20130521/192692/GungHo_Stocks_4000_Run__What_it_Means_for_Game_Studios_and_Investors.php Business/Marketing,Smartphone/Tablet How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market. http://www.gamasutra.com/blogs/CharlesHuang/20130521/192692/GungHo_Stocks_4000_Run__What_it_Means_for_Game_Studios_and_Investors.php Tue, 21 May 2013 12:13:00 EDT How Can You Find Jobs At Blizzard if You're an Artist? - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130521/192686/How_Can_You_Find_Jobs_At_Blizzard_if_Youre_an_Artist.php Art,Console/PC Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? http://www.gamasutra.com/blogs/BriceMorrison/20130521/192686/How_Can_You_Find_Jobs_At_Blizzard_if_Youre_an_Artist.php Tue, 21 May 2013 10:22:00 EDT Let’s produce HTML5 games with a serious approach. - by Przemyslaw Szczepaniak http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130521/192659/Lets_produce_HTML5_games_with_a_serious_approach.php Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130521/192659/Lets_produce_HTML5_games_with_a_serious_approach.php Tue, 21 May 2013 06:36:00 EDT An Object Of Lust - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20130520/192630/An_Object_Of_Lust.php A short, poetical musing on physical form and the new generation gap. http://www.gamasutra.com/blogs/TedBrown/20130520/192630/An_Object_Of_Lust.php Mon, 20 May 2013 08:34:00 EDT Gamasutra Blog Guidelines - Updated and open for discussion - by Christian Nutt http://www.gamasutra.com/blogs/ChristianNutt/20130520/192605/Gamasutra_Blog_Guidelines__Updated_and_open_for_discussion.php Here are the latest blog guidelines. This post serves as an open forum for your comment on them. http://www.gamasutra.com/blogs/ChristianNutt/20130520/192605/Gamasutra_Blog_Guidelines__Updated_and_open_for_discussion.php Mon, 20 May 2013 02:39:00 EDT Postmortem: ROBLOX Mobile - by David York http://www.gamasutra.com/blogs/DavidYork/20130520/192604/Postmortem_ROBLOX_Mobile.php Production,Smartphone/Tablet In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better. http://www.gamasutra.com/blogs/DavidYork/20130520/192604/Postmortem_ROBLOX_Mobile.php Mon, 20 May 2013 02:34:00 EDT Fingle marketing effort and numbers - by Adriaan de Jongh http://www.gamasutra.com/blogs/AdriaanDeJongh/20130520/192602/Fingle_marketing_effort_and_numbers.php Business/Marketing,Indie,Smartphone/Tablet Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle. http://www.gamasutra.com/blogs/AdriaanDeJongh/20130520/192602/Fingle_marketing_effort_and_numbers.php Mon, 20 May 2013 02:19:00 EDT Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May - by Piers Harding-Rolls http://www.gamasutra.com/blogs/PiersHardingRolls/20130520/192587/NextGen_Xbox_What_Microsoft_Needs_To_Reveal_On_21st_May.php Business/Marketing,Console/PC The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home. http://www.gamasutra.com/blogs/PiersHardingRolls/20130520/192587/NextGen_Xbox_What_Microsoft_Needs_To_Reveal_On_21st_May.php Mon, 20 May 2013 11:51:00 EDT 3 reasons why Nintendo won’t abandon the hardware market - by Joost Rietveld http://www.gamasutra.com/blogs/JoostRietveld/20130520/192571/3_reasons_why_Nintendo_wont_abandon_the_hardware_market.php Business/Marketing,Console/PC Nintendo is struggling with the WiiU's market performance. Critics have argued that Nintendo is experiencing a 'Dreamcast moment' and should retreat from the console market. Here I give three reasons why this is unlikely to happen any time soon. http://www.gamasutra.com/blogs/JoostRietveld/20130520/192571/3_reasons_why_Nintendo_wont_abandon_the_hardware_market.php Mon, 20 May 2013 08:04:00 EDT I want to experience games not just play them. - by Andrzej Marczewski http://www.gamasutra.com/blogs/AndrzejMarczewski/20130520/192563/I_want_to_experience_games_not_just_play_them.php Design,Console/PC I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil http://www.gamasutra.com/blogs/AndrzejMarczewski/20130520/192563/I_want_to_experience_games_not_just_play_them.php Mon, 20 May 2013 06:36:00 EDT Making 2D Games With Unity - by Josh Sutphin http://www.gamasutra.com/blogs/JoshSutphin/20130519/192539/Making_2D_Games_With_Unity.php Design,Indie I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity. http://www.gamasutra.com/blogs/JoshSutphin/20130519/192539/Making_2D_Games_With_Unity.php Sun, 19 May 2013 02:06:00 EDT When Programming is Too Much Fun or How I learned to Wear All Those Hats - by Martin Pichlmair http://www.gamasutra.com/blogs/MartinPichlmair/20130518/192530/When_Programming_is_Too_Much_Fun_or_How_I_learned_to_Wear_All_Those_Hats.php Programming,Indie A short text about how I fight the urge to sink my teeth into code. http://www.gamasutra.com/blogs/MartinPichlmair/20130518/192530/When_Programming_is_Too_Much_Fun_or_How_I_learned_to_Wear_All_Those_Hats.php Sat, 18 May 2013 07:24:00 EDT All You Need is Love - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20130517/192516/All_You_Need_is_Love.php I am hopeful that the people on the inside can do something to change the culture on the outside. http://www.gamasutra.com/blogs/BenjaminQuintero/20130517/192516/All_You_Need_is_Love.php Fri, 17 May 2013 10:39:00 EDT In Defense of Immersion - by David Pittman http://www.gamasutra.com/blogs/DavidPittman/20130517/192475/In_Defense_of_Immersion.php Design In this article, I examine the meaning of the word "immersion" as a descriptor for video games and defend its use despite its overloading as a buzzword. http://www.gamasutra.com/blogs/DavidPittman/20130517/192475/In_Defense_of_Immersion.php Fri, 17 May 2013 12:06:00 EDT Students: Tips for Learning Game Development Over the Summer - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130517/192465/Students_Tips_for_Learning_Game_Development_Over_the_Summer.php Summer is a great opportunity to improve one’s skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, it’s a lot of fun to have some time to devote to ideas that have been bouncing around in your head. http://www.gamasutra.com/blogs/BriceMorrison/20130517/192465/Students_Tips_for_Learning_Game_Development_Over_the_Summer.php Fri, 17 May 2013 10:16:00 EDT All Your Nintendo Let's Plays Are Belong To Nintendo? - by Greg Lastowka http://www.gamasutra.com/blogs/GregLastowka/20130517/192424/All_Your_Nintendo_Lets_Plays_Are_Belong_To_Nintendo.php Business/Marketing,Social/Online Does Nintendo have the legal right to monetize Let's Play videos on YouTube? That's a tricky question, and it's not just a question of copyright law's fair use doctrine. http://www.gamasutra.com/blogs/GregLastowka/20130517/192424/All_Your_Nintendo_Lets_Plays_Are_Belong_To_Nintendo.php Fri, 17 May 2013 12:26:00 EDT Even Further Down the Curation Rabbithole - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20130516/192393/Even_Further_Down_the_Curation_Rabbithole.php Design,Indie In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs. http://www.gamasutra.com/blogs/AdamSaltsman/20130516/192393/Even_Further_Down_the_Curation_Rabbithole.php Thu, 16 May 2013 02:42:00 EDT Systems of Control in F2P - by Ramin Shokrizade http://www.gamasutra.com/blogs/RaminShokrizade/20130516/192386/Systems_of_Control_in_F2P.php Business/Marketing,Social/Online To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going. http://www.gamasutra.com/blogs/RaminShokrizade/20130516/192386/Systems_of_Control_in_F2P.php Thu, 16 May 2013 01:42:00 EDT Maximizing Your Side Project Success - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130516/192317/Maximizing_Your_Side_Project_Success.php Design,Production Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions. http://www.gamasutra.com/blogs/BenServiss/20130516/192317/Maximizing_Your_Side_Project_Success.php Thu, 16 May 2013 11:11:00 EDT For a Career in Gaming, are Game Design Degrees Worth It? - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130516/192314/For_a_Career_in_Gaming_are_Game_Design_Degrees_Worth_It.php Design Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking. http://www.gamasutra.com/blogs/BriceMorrison/20130516/192314/For_a_Career_in_Gaming_are_Game_Design_Degrees_Worth_It.php Thu, 16 May 2013 10:08:00 EDT The Trouble with Immersion, or the Opening of Metro: Last Light - by Adrian Chmielarz http://www.gamasutra.com/blogs/AdrianChmielarz/20130516/192311/The_Trouble_with_Immersion_or_the_Opening_of_Metro_Last_Light.php Using Metro: Last Light and Max Payne 3 as examples, I try to figure out how to avoid the loss of immersion when interacting with NPCs. http://www.gamasutra.com/blogs/AdrianChmielarz/20130516/192311/The_Trouble_with_Immersion_or_the_Opening_of_Metro_Last_Light.php Thu, 16 May 2013 09:35:00 EDT Immersion in mobile gaming – what affects it? - by Przemyslaw Szczepaniak http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130516/192306/Immersion_in_mobile_gaming__what_affects_it.php Design,Smartphone/Tablet In this entry I'm trying to figure out which factors immerse us to play mobile games, and how different this is from playing games on PC's or consoles. http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130516/192306/Immersion_in_mobile_gaming__what_affects_it.php Thu, 16 May 2013 06:04:00 EDT Another "Fix Greenlight" proposal: engagement metrics. - by Aaron San Filippo http://www.gamasutra.com/blogs/AaronSanFilippo/20130515/192300/Another_quotFix_Greenlightquot_proposal_engagement_metrics.php Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance. http://www.gamasutra.com/blogs/AaronSanFilippo/20130515/192300/Another_quotFix_Greenlightquot_proposal_engagement_metrics.php Wed, 15 May 2013 10:21:00 EDT The Stanley Parable Dev Showcase: Payment - by Davey Wreden http://www.gamasutra.com/blogs/DaveyWreden/20130515/192272/The_Stanley_Parable_Dev_Showcase_Payment.php Design,Serious The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: How to monetize your game effectively http://www.gamasutra.com/blogs/DaveyWreden/20130515/192272/The_Stanley_Parable_Dev_Showcase_Payment.php Wed, 15 May 2013 05:05:00 EDT The Contemporariness of Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Design Today's post examines how game design and appeal has evolved over the last twenty plus years and the tug of war between games that are considered timeless and those that are collectible. http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Wed, 15 May 2013 03:31:00 EDT Cast Away - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20130515/192236/Cast_Away.php Eight years in the industry, and met with a wall of silence on the job search. How can job seekers fix what's wrong if they aren't given feedback? Warning: highly personal. http://www.gamasutra.com/blogs/TedBrown/20130515/192236/Cast_Away.php Wed, 15 May 2013 08:00:00 EDT Motiva v. Nintendo: the Facts, the Law, Patent Troll Loss, and Lesson for Indie Game Developers - by Will Lewis http://www.gamasutra.com/blogs/WillLewis/20130515/192246/Motiva_v_Nintendo_the_Facts_the_Law_Patent_Troll_Loss_and_Lesson_for_Indie_Game_Developers.php Business/Marketing Nintendo won a patent infringement case brought by Motiva against Nintendo. What is the factual background of the case, why did the court decide how it did, what is the broader legal impact of the case, and what lessons are there for indie developers? http://www.gamasutra.com/blogs/WillLewis/20130515/192246/Motiva_v_Nintendo_the_Facts_the_Law_Patent_Troll_Loss_and_Lesson_for_Indie_Game_Developers.php Wed, 15 May 2013 01:00:00 EDT Good at Heart: In Defense of the Indie Community - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20130514/192232/Good_at_Heart_In_Defense_of_the_Indie_Community.php Indie A response to Kurt Bieg's critique. http://www.gamasutra.com/blogs/EMcNeill/20130514/192232/Good_at_Heart_In_Defense_of_the_Indie_Community.php Tue, 14 May 2013 07:47:00 EDT Server Migration in Unity - by Darrel Cusey http://www.gamasutra.com/blogs/DarrelCusey/20130514/192230/Server_Migration_in_Unity.php Programming,Console/PC This is the third article in my 3-part series demonstrating how Unity's built-in networking can be easily enhanced to allow for a peer-to-peer networking model. In this article, I demonstrate Server Migration - unity package included. http://www.gamasutra.com/blogs/DarrelCusey/20130514/192230/Server_Migration_in_Unity.php Tue, 14 May 2013 07:02:00 EDT Playing with money = playing with emotions - by Patrick Miller http://www.gamasutra.com/blogs/PatrickMiller/20130514/192217/Playing_with_money__playing_with_emotions.php Design,Console/PC,Social/Online,Smartphone/Tablet Microtransaction-driven free-to-play games often get a bad rap because many of them make players feel nickled-and-dimed at every step. Perhaps we can avoid this by looking at the real-world purchases we make that make us feel good instead of duped. http://www.gamasutra.com/blogs/PatrickMiller/20130514/192217/Playing_with_money__playing_with_emotions.php Tue, 14 May 2013 02:51:00 EDT Does a Focus on Quality Make for Better PR? - by Tom Ohle http://www.gamasutra.com/blogs/TomOhle/20130514/192205/Does_a_Focus_on_Quality_Make_for_Better_PR.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet There's a constant tug-of-war in the PR world between quantity and quality. Is a press release effective if only 30% of media actually open the email? Do we actually benefit (other than financially) from working on a not-so-great game? Read on. http://www.gamasutra.com/blogs/TomOhle/20130514/192205/Does_a_Focus_on_Quality_Make_for_Better_PR.php Tue, 14 May 2013 12:50:00 EDT The Truth about Being a Beta Tester - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130514/192197/The_Truth_about_Being_a_Beta_Tester.php Design Many students dream of being a "beta tester" or game tester, someone who plays games for a living. It sounds like the ultimate job, right? Unfortunately, as many game developers will tell you, game testing isn’t all it’s cracked up to be. http://www.gamasutra.com/blogs/BriceMorrison/20130514/192197/The_Truth_about_Being_a_Beta_Tester.php Tue, 14 May 2013 09:52:00 EDT Our Immiscible Future - by Matthew Burns http://www.gamasutra.com/blogs/MatthewBurns/20130513/192172/Our_Immiscible_Future.php Design,Indie Here it is, I think: the moment the world of video games definitively chunked up into discrete groups and congealed. http://www.gamasutra.com/blogs/MatthewBurns/20130513/192172/Our_Immiscible_Future.php Mon, 13 May 2013 03:56:00 EDT How can I make my games more inclusive? - by Daniel Cook http://www.gamasutra.com/blogs/DanielCook/20130513/192170/How_can_I_make_my_games_more_inclusive.php Design What are some pragmatic means of creating more inclusive games? http://www.gamasutra.com/blogs/DanielCook/20130513/192170/How_can_I_make_my_games_more_inclusive.php Mon, 13 May 2013 03:41:00 EDT Thoughts on Slender: The Arrival - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20130513/192169/Thoughts_on_Slender_The_Arrival.php Design Critique on the great and not so great things about Slender: The Arrival. http://www.gamasutra.com/blogs/ThomasGrip/20130513/192169/Thoughts_on_Slender_The_Arrival.php Mon, 13 May 2013 03:09:00 EDT A Tale of Two Talent Trees - by Jamie Madigan http://www.gamasutra.com/blogs/JamieMadigan/20130513/192135/A_Tale_of_Two_Talent_Trees.php Can how skill trees or upgrade choices are presented affect how satisfied players will be and how likely they are to regret their decision? http://www.gamasutra.com/blogs/JamieMadigan/20130513/192135/A_Tale_of_Two_Talent_Trees.php Mon, 13 May 2013 03:00:00 EDT Welcome to the club - Women in Video Games, Circa 1983. - by Ryan Langley http://www.gamasutra.com/blogs/RyanLangley/20130513/192152/Welcome_to_the_club__Women_in_Video_Games_Circa_1983.php "Video Games" Magazine Issue 8, March 1983 - Welcome to the Club! An amazing article written by Ann Kreuger about the role of Women in developing video games. http://www.gamasutra.com/blogs/RyanLangley/20130513/192152/Welcome_to_the_club__Women_in_Video_Games_Circa_1983.php Mon, 13 May 2013 09:15:00 EDT Online Gaming. A positive and enjoyable past time. - by Andrzej Marczewski http://www.gamasutra.com/blogs/AndrzejMarczewski/20130513/192149/Online_Gaming_A_positive_and_enjoyable_past_time.php Design,Console/PC A long time ago in a galaxy far far away… oh wait wrong story. A few years ago, in a town somewhere in Cardiff, before I was a father or even married (I was at University), I got my first taste of online gaming. More specifically, clan gaming. http://www.gamasutra.com/blogs/AndrzejMarczewski/20130513/192149/Online_Gaming_A_positive_and_enjoyable_past_time.php Mon, 13 May 2013 04:00:00 EDT Book Review: 'You' by Austin Grossman - by Rob Lockhart http://www.gamasutra.com/blogs/RobLockhart/20130512/192132/Book_Review_You_by_Austin_Grossman.php 'You' is a novel about a game designer written by a writer for AAA games. It's right up your alley. http://www.gamasutra.com/blogs/RobLockhart/20130512/192132/Book_Review_You_by_Austin_Grossman.php Sun, 12 May 2013 11:21:00 EDT Techniques for Finding Unlisted Game Internships - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130511/192127/Techniques_for_Finding_Unlisted_Game_Internships.php The Gamasutra Job Boards are a fantastic source of job opportunities. but many companies don’t have the time to post formal positions. Here we'll discuss some techniques students can use to find unlisted internships and jobs. http://www.gamasutra.com/blogs/BriceMorrison/20130511/192127/Techniques_for_Finding_Unlisted_Game_Internships.php Sat, 11 May 2013 02:06:00 EDT Coping with Comparison - by Miko Charbonneau http://www.gamasutra.com/blogs/MikoCharbonneau/20130510/192111/Coping_with_Comparison.php Design One inevitable contribution to mid-development despair is being faced with the similarities between your game and others in the same genre. Here are some things I keep in mind when my shiny new idea starts to feel redundant. http://www.gamasutra.com/blogs/MikoCharbonneau/20130510/192111/Coping_with_Comparison.php Fri, 10 May 2013 04:20:00 EDT PR Pro Tips: Targeting And Pitching Your Game To Media - by Shannon Drake http://www.gamasutra.com/blogs/ShannonDrake/20130510/192102/PR_Pro_Tips_Targeting_And_Pitching_Your_Game_To_Media.php Business/Marketing,Indie Advice for indie developers on targeting press and pitching their games to media. http://www.gamasutra.com/blogs/ShannonDrake/20130510/192102/PR_Pro_Tips_Targeting_And_Pitching_Your_Game_To_Media.php Fri, 10 May 2013 12:41:00 EDT There's good in you yet, F2P games, I can sense it! - by Lee Perry http://www.gamasutra.com/blogs/LeePerry/20130510/192097/Theres_good_in_you_yet_F2P_games_I_can_sense_it.php Design In this post I ask of you to clear your mind for a few minutes, wipe away preconceptions about motives and skeezy companies. Lets pluck out a couple facets of F2P gaming and analyze them specifically for their own merits. http://www.gamasutra.com/blogs/LeePerry/20130510/192097/Theres_good_in_you_yet_F2P_games_I_can_sense_it.php Fri, 10 May 2013 10:39:00 EDT The Importance of Making Players Feel Important - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130509/191979/The_Importance_of_Making_Players_Feel_Important.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan. http://www.gamasutra.com/blogs/BenServiss/20130509/191979/The_Importance_of_Making_Players_Feel_Important.php Thu, 09 May 2013 09:15:00 EDT You Have an Idea for a Game - Here's Why Nobody Cares - by Adrian Chmielarz http://www.gamasutra.com/blogs/AdrianChmielarz/20130509/191987/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php Design,Console/PC Game studios rarely make games based on designs from random strangers. Especially when these strangers don't really want to be making games. http://www.gamasutra.com/blogs/AdrianChmielarz/20130509/191987/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php Thu, 09 May 2013 09:02:00 EDT The Stanley Parable Helpful Development Showcase: Self Review - by Davey Wreden http://www.gamasutra.com/blogs/DaveyWreden/20130508/191955/The_Stanley_Parable_Helpful_Development_Showcase_Self_Review.php Business/Marketing,Serious The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: A review of last week's blog post http://www.gamasutra.com/blogs/DaveyWreden/20130508/191955/The_Stanley_Parable_Helpful_Development_Showcase_Self_Review.php Wed, 08 May 2013 02:47:00 EDT