Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Thu, 06 Jun 2013 12:04:14 EDT en-us scarless@think-services.com (Simon Carless) Cracking the Touchscreen Code - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130606/193728/Cracking_the_Touchscreen_Code.php Business/Marketing,Design,Indie,Smartphone/Tablet If touchscreen devices are the future, are game controllers holding us back? http://www.gamasutra.com/blogs/BenServiss/20130606/193728/Cracking_the_Touchscreen_Code.php Thu, 06 Jun 2013 09:15:00 EDT 10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success - by Will Lewis http://www.gamasutra.com/blogs/WillLewis/20130605/193718/10_Business_Law_and_Tax_Law_Steps_to_Improve_the_Chance_of_Crowdfunding_Success.php Business/Marketing,Serious In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position. http://www.gamasutra.com/blogs/WillLewis/20130605/193718/10_Business_Law_and_Tax_Law_Steps_to_Improve_the_Chance_of_Crowdfunding_Success.php Wed, 05 Jun 2013 08:53:00 EDT Deep Plaid Games, one year later - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20130605/193701/Deep_Plaid_Games_one_year_later.php Business/Marketing,Design,Programming,Console/PC,Indie,Social/Online,Smartphone/Tablet I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year. http://www.gamasutra.com/blogs/ShayPierce/20130605/193701/Deep_Plaid_Games_one_year_later.php Wed, 05 Jun 2013 02:48:00 EDT The Competition of Sportsmanship in Online Games - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Design Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change? http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Wed, 05 Jun 2013 01:14:00 EDT Gamification, Games, Teams and Competitive play - by Andrzej Marczewski http://www.gamasutra.com/blogs/AndrzejMarczewski/20130605/193675/Gamification_Games_Teams_and_Competitive_play.php Design,Serious Last week there was no post from me. The reason was that I was working on rebuilding my games review site (www.yetanotherreviewsite.co.uk). Take a look, you may like it!! http://www.gamasutra.com/blogs/AndrzejMarczewski/20130605/193675/Gamification_Games_Teams_and_Competitive_play.php Wed, 05 Jun 2013 10:21:00 EDT Where is the "perfect" indie gaming platform? - by Lee Perry http://www.gamasutra.com/blogs/LeePerry/20130605/193638/Where_is_the_quotperfectquot_indie_gaming_platform.php Indie It's hard to deny indie gaming as a legitimate force in the industry. So why is it such a challenge to find a platform that delivers what so many small developers really need in order to flourish? Who will build the next developer promised land? http://www.gamasutra.com/blogs/LeePerry/20130605/193638/Where_is_the_quotperfectquot_indie_gaming_platform.php Wed, 05 Jun 2013 01:12:00 EDT Do You Have THE Best Leaders in the Industry? - by Keith Fuller http://www.gamasutra.com/blogs/KeithFuller/20130604/193620/Do_You_Have_THE_Best_Leaders_in_the_Industry.php Business/Marketing,Production What standard does your studio use to judge leadership? What should you focus on to improve your leadership skills? How do two Nobel prize winners fit in? http://www.gamasutra.com/blogs/KeithFuller/20130604/193620/Do_You_Have_THE_Best_Leaders_in_the_Industry.php Tue, 04 Jun 2013 06:55:00 EDT A "Dark Intelligence" - Part One. - by Mike Hanson http://www.gamasutra.com/blogs/MikeHanson/20130604/193584/A_quotDark_Intelligencequot__Part_One.php Design,Indie Nearing the end of his first indie game "PowerUp", Psychotic Psoftware's Mike Hanson looks back at his first steps into shooter AI. http://www.gamasutra.com/blogs/MikeHanson/20130604/193584/A_quotDark_Intelligencequot__Part_One.php Tue, 04 Jun 2013 10:47:00 EDT The Perfect Console for Indies - by Martin Pichlmair http://www.gamasutra.com/blogs/MartinPichlmair/20130604/193532/The_Perfect_Console_for_Indies.php Business/Marketing,Production,Console/PC,Indie A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings. http://www.gamasutra.com/blogs/MartinPichlmair/20130604/193532/The_Perfect_Console_for_Indies.php Tue, 04 Jun 2013 12:46:00 EDT The Arbitrary or Authored Loss of Control against Perfect & Natural Avatars - by Droqen is who I am http://www.gamasutra.com/blogs/DroqenIswhoIam/20130603/193529/The_Arbitrary_or_Authored_Loss_of_Control_against_Perfect__Natural_Avatars.php Design,Indie When you play a game, who are you? Can you be your character, or are you doomed to be a strange outside force simply guiding a character who is painfully Not You? http://www.gamasutra.com/blogs/DroqenIswhoIam/20130603/193529/The_Arbitrary_or_Authored_Loss_of_Control_against_Perfect__Natural_Avatars.php Mon, 03 Jun 2013 11:50:00 EDT How Developers Can Capitalize on the Reason Prices End in .99 - by Jamie Madigan http://www.gamasutra.com/blogs/JamieMadigan/20130603/193507/How_Developers_Can_Capitalize_on_the_Reason_Prices_End_in_99.php Design,Console/PC The "left digit effect" is why game prices usually end in .99, but it also has implications for people looking to sell in-game items and for developers who want to tweak in-game systems. http://www.gamasutra.com/blogs/JamieMadigan/20130603/193507/How_Developers_Can_Capitalize_on_the_Reason_Prices_End_in_99.php Mon, 03 Jun 2013 02:16:00 EDT BazaarBot: An Open-Source Economics Engine - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20130603/193491/BazaarBot_An_OpenSource_Economics_Engine.php Design,Programming,Console/PC,Serious,Indie We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine. http://www.gamasutra.com/blogs/LarsDoucet/20130603/193491/BazaarBot_An_OpenSource_Economics_Engine.php Mon, 03 Jun 2013 09:15:00 EDT HTML5 gaming is doing well! - by Przemyslaw Szczepaniak http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130603/193487/HTML5_gaming_is_doing_well.php Business/Marketing As a huge supporter of HTML5 gaming, this time I'm showing some examples that web gaming in 2013 is doing well and prospering much better. http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130603/193487/HTML5_gaming_is_doing_well.php Mon, 03 Jun 2013 07:28:00 EDT Coding for Music - by Rich Vreeland http://www.gamasutra.com/blogs/RichVreeland/20130602/193463/Coding_for_Music.php Audio,Indie Using code in games to actually create music, note by note, on the fly, is an underutilized idea that has potential to add huge value to games that aren't even focused on music, by offering an extra sense of authorship to the player's experience. http://www.gamasutra.com/blogs/RichVreeland/20130602/193463/Coding_for_Music.php Sun, 02 Jun 2013 09:09:00 EDT The Simulation Dream - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20130602/193462/The_Simulation_Dream.php Design Games like Dwarf Fortress, Prison Architect, and SimCity promise you a rich, simulated world where stories can come to life. But is this dream real? And if not, how can we save it? http://www.gamasutra.com/blogs/TynanSylvester/20130602/193462/The_Simulation_Dream.php Sun, 02 Jun 2013 04:09:00 EDT Trolls, Communities, and Psychology - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20130601/193443/Trolls_Communities_and_Psychology.php Indie Lately I've heard a lot of people sort of grumping about the fact that sometimes rational people discuss the same things as trolls. I wanted to explore this idea that ignoring trolls is good/bad. http://www.gamasutra.com/blogs/AdamSaltsman/20130601/193443/Trolls_Communities_and_Psychology.php Sat, 01 Jun 2013 04:02:00 EDT You Are What You Build: The Dangers of Developing in Isolation - by Ryan Creighton http://www.gamasutra.com/blogs/RyanCreighton/20130531/193417/You_Are_What_You_Build_The_Dangers_of_Developing_in_Isolation.php Design,Indie Fat, useless, and unloved. And that was just my game. http://www.gamasutra.com/blogs/RyanCreighton/20130531/193417/You_Are_What_You_Build_The_Dangers_of_Developing_in_Isolation.php Fri, 31 May 2013 01:49:00 EDT The Barrier to Big - by Ramin Shokrizade http://www.gamasutra.com/blogs/RaminShokrizade/20130531/193353/The_Barrier_to_Big.php Design,Social/Online In this article virtual economist Ramin Shokrizade explains the trend towards smaller online games since 2003, what is causing it and why, and presents some solutions. http://www.gamasutra.com/blogs/RaminShokrizade/20130531/193353/The_Barrier_to_Big.php Fri, 31 May 2013 01:10:00 EDT Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20130531/193356/Assembling_an_indie_dream_team_learning_from_Big_Fish_and_Grubby_Games_and_making_a_roguelike_for_dancing.php Business/Marketing,Design,Programming,Production,Console/PC,Indie The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more. http://www.gamasutra.com/blogs/JohnPolson/20130531/193356/Assembling_an_indie_dream_team_learning_from_Big_Fish_and_Grubby_Games_and_making_a_roguelike_for_dancing.php Fri, 31 May 2013 12:15:00 EDT Tenets of Videodreams, Part 2: Rejection of Goals or Meaning - by Robin Arnott http://www.gamasutra.com/blogs/RobinArnott/20130530/193352/Tenets_of_Videodreams_Part_2_Rejection_of_Goals_or_Meaning.php Given all of the possible enriching interactive experiences one can imagine though, why have we settled so comfortably on goals as the backbone of player experience? http://www.gamasutra.com/blogs/RobinArnott/20130530/193352/Tenets_of_Videodreams_Part_2_Rejection_of_Goals_or_Meaning.php Thu, 30 May 2013 07:51:00 EDT Rapid Level Creation On A Budget With Google Warehouse And Unity Pro - No Artist Required - by Jamie Fristrom http://www.gamasutra.com/blogs/JamieFristrom/20130530/193334/Rapid_Level_Creation_On_A_Budget_With_Google_Warehouse_And_Unity_Pro__No_Artist_Required.php Art How I used SketchUp, stock assets from Google Warehouse, and Unity Pro to make most of Energy Hook, with little to no artist skills of my own. http://www.gamasutra.com/blogs/JamieFristrom/20130530/193334/Rapid_Level_Creation_On_A_Budget_With_Google_Warehouse_And_Unity_Pro__No_Artist_Required.php Thu, 30 May 2013 06:46:00 EDT Ask me anything! - Unity Going Free - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20130530/193318/Ask_me_anything__Unity_Going_Free.php Business/Marketing,Design,Production,Indie,Social/Online,Smartphone/Tablet The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers. http://www.gamasutra.com/blogs/BenjaminSipe/20130530/193318/Ask_me_anything__Unity_Going_Free.php Thu, 30 May 2013 02:43:00 EDT Gamasutra got a facelift - by Kris Graft http://www.gamasutra.com/blogs/KrisGraft/20130530/193284/Gamasutra_got_a_facelift.php We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown. http://www.gamasutra.com/blogs/KrisGraft/20130530/193284/Gamasutra_got_a_facelift.php Thu, 30 May 2013 01:43:00 EDT Why Aren’t There Games About [Blank]? - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130530/193263/Why_Arent_There_Games_About_Blank.php Design,Indie What do you do when no game addresses a topic you're passionate about? Simple: make it yourself. http://www.gamasutra.com/blogs/BenServiss/20130530/193263/Why_Arent_There_Games_About_Blank.php Thu, 30 May 2013 09:10:00 EDT Next Gen Development: Beware the long tail - by Oliver Teckert http://www.gamasutra.com/blogs/OliverTeckert/20130530/193262/Next_Gen_Development_Beware_the_long_tail.php Business/Marketing,Production,Console/PC The cost of next gen AAA development is sure to rise. Here is why... http://www.gamasutra.com/blogs/OliverTeckert/20130530/193262/Next_Gen_Development_Beware_the_long_tail.php Thu, 30 May 2013 01:22:00 EDT Deploy to platform first (and often) - by Karl Schmidt http://www.gamasutra.com/blogs/KarlSchmidt/20130529/193245/Deploy_to_platform_first_and_often.php Programming When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why. http://www.gamasutra.com/blogs/KarlSchmidt/20130529/193245/Deploy_to_platform_first_and_often.php Wed, 29 May 2013 06:00:00 EDT The Hero's World or the Worldly Hero - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Design Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine. http://www.gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Wed, 29 May 2013 03:05:00 EDT The Stanley Parable Dev Showcase: Press - by Davey Wreden http://www.gamasutra.com/blogs/DaveyWreden/20130529/193234/The_Stanley_Parable_Dev_Showcase_Press.php Design,Serious The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Writing to the press http://www.gamasutra.com/blogs/DaveyWreden/20130529/193234/The_Stanley_Parable_Dev_Showcase_Press.php Wed, 29 May 2013 01:14:00 EDT Are we ready for next gen and do we want it? Updated for 2013 - by Andrzej Marczewski http://www.gamasutra.com/blogs/AndrzejMarczewski/20130529/193217/Are_we_ready_for_next_gen_and_do_we_want_it_Updated_for_2013.php Design,Console/PC This was written in May 2011. Exactly 2 years later, I have rediscovered it and added the latest generation of upcoming consoles. http://www.gamasutra.com/blogs/AndrzejMarczewski/20130529/193217/Are_we_ready_for_next_gen_and_do_we_want_it_Updated_for_2013.php Wed, 29 May 2013 10:43:00 EDT Beer and Diversity - by Jen Whitson http://www.gamasutra.com/blogs/JenWhitson/20130529/193016/Beer_and_Diversity.php Does the game industry's love of beer inadvertently create a glass ceiling? In this post, I look at how Execution Lab's difficulty finding female playtesters relates to larger issues about how we in the game industry network, socialize, and do business. http://www.gamasutra.com/blogs/JenWhitson/20130529/193016/Beer_and_Diversity.php Wed, 29 May 2013 08:15:00 EDT Transitioning From Flash to HTML5: Developer Tools - by Austin Hallock http://www.gamasutra.com/blogs/AustinHallock/20130529/193182/Transitioning_From_Flash_to_HTML5_Developer_Tools.php Production,Social/Online Tools and resources for those making the switch from Flash to HTML5. http://www.gamasutra.com/blogs/AustinHallock/20130529/193182/Transitioning_From_Flash_to_HTML5_Developer_Tools.php Wed, 29 May 2013 04:52:00 EDT 8 Reasons I Can't Help You - by Keith Fuller http://www.gamasutra.com/blogs/KeithFuller/20130528/193165/8_Reasons_I_Cant_Help_You.php Business/Marketing,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet What happens when you try to help game companies improve their leadership and production practices without charging a fee? http://www.gamasutra.com/blogs/KeithFuller/20130528/193165/8_Reasons_I_Cant_Help_You.php Tue, 28 May 2013 05:44:00 EDT What Is Changing With Xbox One - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20130528/193156/What_Is_Changing_With_Xbox_One.php Console/PC Ramblings of a graying gamer. Some thoughts about our connected future. http://www.gamasutra.com/blogs/BenjaminQuintero/20130528/193156/What_Is_Changing_With_Xbox_One.php Tue, 28 May 2013 02:32:00 EDT Xbox Live Arcade Sales Analysis In Short, May 2013 - by Ryan Langley http://www.gamasutra.com/blogs/RyanLangley/20130528/193140/Xbox_Live_Arcade_Sales_Analysis_In_Short_May_2013.php Business/Marketing,Console/PC A look back at the month of May, 2013 for the Xbox Live Marketplace. http://www.gamasutra.com/blogs/RyanLangley/20130528/193140/Xbox_Live_Arcade_Sales_Analysis_In_Short_May_2013.php Tue, 28 May 2013 10:19:00 EDT Nailing down storytelling terminology - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20130528/193131/Nailing_down_storytelling_terminology.php Design The current usage of words such as narrative, story and immersion in game design is quite messy. This blog post is an attempt at making the terms and definitions clearer and making communication about interactive storytelling easier and more useful. http://www.gamasutra.com/blogs/ThomasGrip/20130528/193131/Nailing_down_storytelling_terminology.php Tue, 28 May 2013 08:13:00 EDT Words and Feelings: Thoughts on PR for Indie Developers - by Paul Taylor http://www.gamasutra.com/blogs/PaulTaylor/20130528/193123/Words_and_Feelings_Thoughts_on_PR_for_Indie_Developers.php Paul Taylor discusses PR for indie developers: do they actually *need* PR? Should speaking in public be an entirely intuitive process or should indies develop more awareness of what is likely to happen when they do so? http://www.gamasutra.com/blogs/PaulTaylor/20130528/193123/Words_and_Feelings_Thoughts_on_PR_for_Indie_Developers.php Tue, 28 May 2013 06:45:00 EDT a little bit on Leaderboards - by Andrzej Marczewski http://www.gamasutra.com/blogs/AndrzejMarczewski/20130528/193116/a_little_bit_on_Leaderboards.php Leaderboards are an effective way to show a user quickly where they currently stand within a gamified system. A fun example is the Gamification Gurus leaderboard from the company Leaderboarded. http://www.gamasutra.com/blogs/AndrzejMarczewski/20130528/193116/a_little_bit_on_Leaderboards.php Tue, 28 May 2013 05:56:00 EDT Making Better Hallways - by Travis Hoffstetter http://www.gamasutra.com/blogs/TravisHoffstetter/20130527/193089/Making_Better_Hallways.php Design Hallways are a necessary evil in video games and more specifically level design. However, if done correctly, hallways can go from being a bland part of your level to one of the highlights. http://www.gamasutra.com/blogs/TravisHoffstetter/20130527/193089/Making_Better_Hallways.php Mon, 27 May 2013 05:51:00 EDT Is the project manager role outdated? - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20130527/193085/Is_the_project_manager_role_outdated.php Production,Console/PC The traditional project manager keeps track of all the work in a project and makes sure that things are moving along nicely. This mentality has also influenced the producer role. Is that really the best way to approach the situation? http://www.gamasutra.com/blogs/SamuelRantaeskola/20130527/193085/Is_the_project_manager_role_outdated.php Mon, 27 May 2013 10:38:00 EDT The Saturday Paper: Use NEW IDEA On GENRE - by Michael Cook http://www.gamasutra.com/blogs/MichaelCook/20130527/193082/The_Saturday_Paper_Use_NEW_IDEA_On_GENRE.php Design,Programming A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - a system that generates replayable adventure game puzzles using chains of cause and effect. http://www.gamasutra.com/blogs/MichaelCook/20130527/193082/The_Saturday_Paper_Use_NEW_IDEA_On_GENRE.php Mon, 27 May 2013 07:49:00 EDT Selling Games - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20130524/193019/Selling_Games.php Indie Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist. http://www.gamasutra.com/blogs/AdamSaltsman/20130524/193019/Selling_Games.php Fri, 24 May 2013 01:57:00 EDT Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More. - by Mike Langlois http://www.gamasutra.com/blogs/MikeLanglois/20130523/192944/Want_To_Help_Stop_Youth_Cyberbullying_Let_Your_Kids_Raid_More.php The above title is misleading. In fact it is as misleading as the term cyberbullying, which is an umbrella term used from experiences which range drastically. http://www.gamasutra.com/blogs/MikeLanglois/20130523/192944/Want_To_Help_Stop_Youth_Cyberbullying_Let_Your_Kids_Raid_More.php Thu, 23 May 2013 10:40:00 EDT Tenets of Videodreams, Part 1: Exploration - by Robin Arnott http://www.gamasutra.com/blogs/RobinArnott/20130523/192934/Tenets_of_Videodreams_Part_1_Exploration.php If Proteus has opened the floodgates of a new genre, how will this genre play? http://www.gamasutra.com/blogs/RobinArnott/20130523/192934/Tenets_of_Videodreams_Part_1_Exploration.php Thu, 23 May 2013 05:52:00 EDT We're Indie, we like Microsoft. Too Controversial? - by James Silva http://www.gamasutra.com/blogs/JamesSilva/20130523/192832/Were_Indie_we_like_Microsoft_Too_Controversial.php Business/Marketing,Console/PC We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. http://www.gamasutra.com/blogs/JamesSilva/20130523/192832/Were_Indie_we_like_Microsoft_Too_Controversial.php Thu, 23 May 2013 12:00:00 EDT The Procession of Progression in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Design Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Thu, 23 May 2013 11:10:00 EDT Xbox One: a flawed plan, well executed - by Nicholas Lovell http://www.gamasutra.com/blogs/NicholasLovell/20130523/192883/Xbox_One_a_flawed_plan_well_executed.php Business/Marketing,Console/PC The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. http://www.gamasutra.com/blogs/NicholasLovell/20130523/192883/Xbox_One_a_flawed_plan_well_executed.php Thu, 23 May 2013 09:43:00 EDT Letting the Player Find the Fun - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Design,Console/PC,Indie Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Thu, 23 May 2013 09:15:00 EDT Using Small Studios As Stepping Stones In Your Career - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130523/192687/Using_Small_Studios_As_Stepping_Stones_In_Your_Career.php Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones. http://www.gamasutra.com/blogs/BriceMorrison/20130523/192687/Using_Small_Studios_As_Stepping_Stones_In_Your_Career.php Thu, 23 May 2013 08:25:00 EDT HDR Audio in Wwise: Best Practices (so far) - by Rev Dr Bradley Meyer http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20130523/192847/HDR_Audio_in_Wwise_Best_Practices_so_far.php Audio Learn some best practices learned (so far) in using the new HDR audio feature in Wwise 2013.1. Originally published here: http://bit.ly/11OdWRS http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20130523/192847/HDR_Audio_in_Wwise_Best_Practices_so_far.php Thu, 23 May 2013 01:48:00 EDT Maturity, Challenge, Art and Games - by Derek Yu http://www.gamasutra.com/blogs/DerekYu/20130522/192843/Maturity_Challenge_Art_and_Games.php When it comes to evaluating the "maturity" of video games as an art form, what should we be thinking about? Some recent online discussions have prompted me to write a little something on this sometimes frustrating topic. http://www.gamasutra.com/blogs/DerekYu/20130522/192843/Maturity_Challenge_Art_and_Games.php Wed, 22 May 2013 09:05:00 EDT Combat Analysis: Guacamelee - by Ben Ruiz http://www.gamasutra.com/blogs/BenRuiz/20130522/192829/Combat_Analysis_Guacamelee.php Design,Indie As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita. http://www.gamasutra.com/blogs/BenRuiz/20130522/192829/Combat_Analysis_Guacamelee.php Wed, 22 May 2013 07:02:00 EDT Kickstarter Fu - by Jamie Fristrom http://www.gamasutra.com/blogs/JamieFristrom/20130522/192815/Kickstarter_Fu.php Business/Marketing,Indie Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter. http://www.gamasutra.com/blogs/JamieFristrom/20130522/192815/Kickstarter_Fu.php Wed, 22 May 2013 05:58:00 EDT Why every developer should play Aliens: Colonial Marines - by Luis Levy http://www.gamasutra.com/blogs/LuisLevy/20130522/192813/Why_every_developer_should_play_Aliens_Colonial_Marines.php Design,Console/PC There is a veritable pot of gold at the end of this tragic game – if you know where to look http://www.gamasutra.com/blogs/LuisLevy/20130522/192813/Why_every_developer_should_play_Aliens_Colonial_Marines.php Wed, 22 May 2013 05:49:00 EDT Coding "To The Metal" is a dangerous ideal. - by Simon Roth http://www.gamasutra.com/blogs/SimonRoth/20130522/192814/Coding_quotTo_The_Metalquot_is_a_dangerous_ideal.php Programming Let's start this new console generation by ditching our bad habits and learning to love high level API's. http://www.gamasutra.com/blogs/SimonRoth/20130522/192814/Coding_quotTo_The_Metalquot_is_a_dangerous_ideal.php Wed, 22 May 2013 05:37:00 EDT 10 PS4 Touch Pad Ideas You Can Steal - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20130522/192811/10_PS4_Touch_Pad_Ideas_You_Can_Steal.php Design,Console/PC Here are some cheap ideas you can steal for your current/next game. Because.. Why not?! http://www.gamasutra.com/blogs/BenjaminQuintero/20130522/192811/10_PS4_Touch_Pad_Ideas_You_Can_Steal.php Wed, 22 May 2013 05:05:00 EDT First Blog Post, in which Robin Tears His Heart Out. - by Robin Arnott http://www.gamasutra.com/blogs/RobinArnott/20130522/192807/First_Blog_Post_in_which_Robin_Tears_His_Heart_Out.php Design,Indie Putting something personal and intimate out in the world to be judged worthy or unworthy of funding was a trial of self-trust. http://www.gamasutra.com/blogs/RobinArnott/20130522/192807/First_Blog_Post_in_which_Robin_Tears_His_Heart_Out.php Wed, 22 May 2013 03:42:00 EDT Opinion: Xbox One Wasn't Built For You - by Simon Ludgate http://www.gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Business/Marketing,Console/PC A look at the possible marketing decisions behind the Xbox One... and why "you" may not be the target market. http://www.gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Wed, 22 May 2013 06:45:00 EDT GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors - by Charles Huang http://www.gamasutra.com/blogs/CharlesHuang/20130521/192692/GungHo_Stocks_4000_Run__What_it_Means_for_Game_Studios_and_Investors.php Business/Marketing,Smartphone/Tablet How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market. http://www.gamasutra.com/blogs/CharlesHuang/20130521/192692/GungHo_Stocks_4000_Run__What_it_Means_for_Game_Studios_and_Investors.php Tue, 21 May 2013 12:13:00 EDT How Can You Find Jobs At Blizzard if You're an Artist? - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130521/192686/How_Can_You_Find_Jobs_At_Blizzard_if_Youre_an_Artist.php Art,Console/PC Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? http://www.gamasutra.com/blogs/BriceMorrison/20130521/192686/How_Can_You_Find_Jobs_At_Blizzard_if_Youre_an_Artist.php Tue, 21 May 2013 10:22:00 EDT Let’s produce HTML5 games with a serious approach. - by Przemyslaw Szczepaniak http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130521/192659/Lets_produce_HTML5_games_with_a_serious_approach.php Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. http://www.gamasutra.com/blogs/PrzemyslawSzczepaniak/20130521/192659/Lets_produce_HTML5_games_with_a_serious_approach.php Tue, 21 May 2013 06:36:00 EDT