Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Sun, 01 May 2016 11:34:44 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Consequences in Games - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ http://www.gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[Optimizing AI for The Magic Circle - by Kain Shin]]> http://www.gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php http://www.gamasutra.com/blogs/author/KainShin/235501/ http://www.gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[tinyBuild's guide to PAX and game conventions - by Alex Nichiporchik]]> http://www.gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php http://www.gamasutra.com/blogs/author/AlexNichiporchik/901199/ http://www.gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php Thu, 28 Apr 2016 10:26:00 EDT <![CDATA[Games as revolutionary acts: Historians discuss 1979 Revolution - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160427/271451/Games_as_revolutionary_acts_Historians_discuss_1979_Revolution.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160427/271451/Games_as_revolutionary_acts_Historians_discuss_1979_Revolution.php Wed, 27 Apr 2016 11:38:00 EDT <![CDATA[A Filthy Casual Talks Clash Royale - by Randy OConnor]]> http://www.gamasutra.com/blogs/RandyOConnor/20160427/271329/A_Filthy_Casual_Talks_Clash_Royale.php http://www.gamasutra.com/blogs/author/RandyOConnor/458987/ http://www.gamasutra.com/blogs/RandyOConnor/20160427/271329/A_Filthy_Casual_Talks_Clash_Royale.php Wed, 27 Apr 2016 11:36:00 EDT <![CDATA[From Browser to Mobile Game Development – An InnoGames Retrospective - by Dennis Rohlfing]]> http://www.gamasutra.com/blogs/DennisRohlfing/20160427/271347/From_Browser_to_Mobile_Game_Development__An_InnoGames_Retrospective.php http://www.gamasutra.com/blogs/author/DennisRohlfing/1008962/ http://www.gamasutra.com/blogs/DennisRohlfing/20160427/271347/From_Browser_to_Mobile_Game_Development__An_InnoGames_Retrospective.php Wed, 27 Apr 2016 11:10:00 EDT <![CDATA[Building Emotional Connections With Game Design - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160426/266892/Building_Emotional_Connections_With_Game_Design.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160426/266892/Building_Emotional_Connections_With_Game_Design.php Tue, 26 Apr 2016 12:56:00 EDT <![CDATA[UX Review: 'Piggy Bank (Endowment) Effect! unique monetisation hooks of Slotomania - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20160425/271191/UX_Review_Piggy_Bank_Endowment_Effect_unique_monetisation_hooks_of_Slotomania.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ http://www.gamasutra.com/blogs/OmTandon/20160425/271191/UX_Review_Piggy_Bank_Endowment_Effect_unique_monetisation_hooks_of_Slotomania.php Mon, 25 Apr 2016 01:53:00 EDT <![CDATA[China Surpassed Japan in iOS App Store Revenue to Become No.2 Worldwide (Report) - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160425/271211/China_Surpassed_Japan_in_iOS_App_Store_Revenue_to_Become_No2_Worldwide_Report.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160425/271211/China_Surpassed_Japan_in_iOS_App_Store_Revenue_to_Become_No2_Worldwide_Report.php Mon, 25 Apr 2016 01:53:00 EDT <![CDATA[Death March Crunches: 10 Causes and Solutions - by Clinton Keith]]> http://www.gamasutra.com/blogs/ClintonKeith/20160422/271137/Death_March_Crunches_10_Causes_and_Solutions.php http://www.gamasutra.com/blogs/author/ClintonKeith/823212/ http://www.gamasutra.com/blogs/ClintonKeith/20160422/271137/Death_March_Crunches_10_Causes_and_Solutions.php Fri, 22 Apr 2016 03:39:00 EDT <![CDATA[The Case for the PS4K - by David Galindo]]> http://www.gamasutra.com/blogs/DavidGalindo/20160422/271014/The_Case_for_the_PS4K.php http://www.gamasutra.com/blogs/author/DavidGalindo/880867/ http://www.gamasutra.com/blogs/DavidGalindo/20160422/271014/The_Case_for_the_PS4K.php Fri, 22 Apr 2016 03:28:00 EDT <![CDATA[Lab Hero my journey to INDIE development on INDIvisible! - by Eric Kozlowsky]]> http://www.gamasutra.com/blogs/EricKozlowsky/20160422/271054/Lab_Hero_my_journey_to_INDIE_development_on_INDIvisible.php http://www.gamasutra.com/blogs/author/EricKozlowsky/304176/ http://www.gamasutra.com/blogs/EricKozlowsky/20160422/271054/Lab_Hero_my_journey_to_INDIE_development_on_INDIvisible.php Fri, 22 Apr 2016 03:28:00 EDT <![CDATA[Games deals rebound in Q1, but rocks below the surface - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20160421/270968/Games_deals_rebound_in_Q1_but_rocks_below_the_surface.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20160421/270968/Games_deals_rebound_in_Q1_but_rocks_below_the_surface.php Thu, 21 Apr 2016 02:02:00 EDT <![CDATA[Interactive Music for the Video Game Composer - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160420/270888/Interactive_Music_for_the_Video_Game_Composer.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160420/270888/Interactive_Music_for_the_Video_Game_Composer.php Wed, 20 Apr 2016 12:30:00 EDT <![CDATA[15 of Gamasutra's best articles over the last quarter - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160419/270844/15_of_Gamasutras_best_articles_over_the_last_quarter.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160419/270844/15_of_Gamasutras_best_articles_over_the_last_quarter.php Tue, 19 Apr 2016 06:51:00 EDT <![CDATA[Learning Basic Fluency In Dark Souls 3's Cemetery of Ash - by Anthony Panecasio]]> http://www.gamasutra.com/blogs/AnthonyPanecasio/20160419/270714/Learning_Basic_Fluency_In_Dark_Souls_3s_Cemetery_of_Ash.php http://www.gamasutra.com/blogs/author/AnthonyPanecasio/909631/ http://www.gamasutra.com/blogs/AnthonyPanecasio/20160419/270714/Learning_Basic_Fluency_In_Dark_Souls_3s_Cemetery_of_Ash.php Tue, 19 Apr 2016 12:21:00 EDT <![CDATA[When Story Isn't Everything - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160418/269152/When_Story_Isnt_Everything.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160418/269152/When_Story_Isnt_Everything.php Mon, 18 Apr 2016 01:18:00 EDT <![CDATA[Seeing The Spreadsheet - by Zach Wilson]]> http://www.gamasutra.com/blogs/ZachWilson/20160418/270622/Seeing_The_Spreadsheet.php http://www.gamasutra.com/blogs/author/ZachWilson/1004939/ http://www.gamasutra.com/blogs/ZachWilson/20160418/270622/Seeing_The_Spreadsheet.php Mon, 18 Apr 2016 11:41:00 EDT <![CDATA[Now we’re talking business - by Adrian Goersch]]> http://www.gamasutra.com/blogs/AdrianGoersch/20160418/270529/Now_were_talking_business.php http://www.gamasutra.com/blogs/author/AdrianGoersch/940990/ http://www.gamasutra.com/blogs/AdrianGoersch/20160418/270529/Now_were_talking_business.php Mon, 18 Apr 2016 11:40:00 EDT <![CDATA[Music and Game Design at IGDA Switzerland Demo Night - by Chris Solarski]]> http://www.gamasutra.com/blogs/ChrisSolarski/20160418/270505/Music_and_Game_Design_at_IGDA_Switzerland_Demo_Night.php http://www.gamasutra.com/blogs/author/ChrisSolarski/877030/ http://www.gamasutra.com/blogs/ChrisSolarski/20160418/270505/Music_and_Game_Design_at_IGDA_Switzerland_Demo_Night.php Mon, 18 Apr 2016 11:39:00 EDT <![CDATA[Approaching the mobile games market as a small team in 2016 - by Andreas Papathanasis]]> http://www.gamasutra.com/blogs/AndreasPapathanasis/20160418/270634/Approaching_the_mobile_games_market_as_a_small_team_in_2016.php http://www.gamasutra.com/blogs/author/AndreasPapathanasis/942079/ http://www.gamasutra.com/blogs/AndreasPapathanasis/20160418/270634/Approaching_the_mobile_games_market_as_a_small_team_in_2016.php Mon, 18 Apr 2016 11:38:00 EDT <![CDATA[Customer Experience - Voice of the Player - by Sethlans Vayu]]> http://www.gamasutra.com/blogs/SethlansVayu/20160418/270485/Customer_Experience__Voice_of_the_Player.php http://www.gamasutra.com/blogs/author/SethlansVayu/1008602/ http://www.gamasutra.com/blogs/SethlansVayu/20160418/270485/Customer_Experience__Voice_of_the_Player.php Mon, 18 Apr 2016 11:32:00 EDT <![CDATA[Feat Unlocked: One Million Copies of Shovel Knight Sold! - by David D'Angelo]]> http://www.gamasutra.com/blogs/DavidDAngelo/20160414/270282/Feat_Unlocked_One_Million_Copies_of_Shovel_Knight_Sold.php http://www.gamasutra.com/blogs/author/DavidDAngelo/988853/ http://www.gamasutra.com/blogs/DavidDAngelo/20160414/270282/Feat_Unlocked_One_Million_Copies_of_Shovel_Knight_Sold.php Thu, 14 Apr 2016 11:14:00 EDT <![CDATA[How to Create a Sustainable MMORPG - Part 3 - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160413/270264/How_to_Create_a_Sustainable_MMORPG__Part_3.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160413/270264/How_to_Create_a_Sustainable_MMORPG__Part_3.php Wed, 13 Apr 2016 01:31:00 EDT <![CDATA[Game Engines: Past, Present and Future - by Kevin Normann]]> http://www.gamasutra.com/blogs/KevinNormann/20160412/270186/Game_Engines_Past_Present_and_Future.php http://www.gamasutra.com/blogs/author/KevinNormann/1008606/ http://www.gamasutra.com/blogs/KevinNormann/20160412/270186/Game_Engines_Past_Present_and_Future.php Tue, 12 Apr 2016 07:26:00 EDT <![CDATA[Evolving Test in the Game Industry – Part 3 - by Mike Burghart]]> http://www.gamasutra.com/blogs/MikeBurghart/20160412/270244/Evolving_Test_in_the_Game_Industry__Part_3.php http://www.gamasutra.com/blogs/author/MikeBurghart/679367/ http://www.gamasutra.com/blogs/MikeBurghart/20160412/270244/Evolving_Test_in_the_Game_Industry__Part_3.php Tue, 12 Apr 2016 02:03:00 EDT <![CDATA[Virtual Reality’s PC Mass Market: When and Why - by Neil Schneider]]> http://www.gamasutra.com/blogs/NeilSchneider/20160412/269967/Virtual_Realitys_PC_Mass_Market_When_and_Why.php http://www.gamasutra.com/blogs/author/NeilSchneider/886871/ http://www.gamasutra.com/blogs/NeilSchneider/20160412/269967/Virtual_Realitys_PC_Mass_Market_When_and_Why.php Tue, 12 Apr 2016 12:14:00 EDT <![CDATA[The Game Developer's Toolbox (for Students) - by Anna Jenelius]]> http://www.gamasutra.com/blogs/AnnaJenelius/20160411/269662/The_Game_Developers_Toolbox_for_Students.php http://www.gamasutra.com/blogs/author/AnnaJenelius/954072/ http://www.gamasutra.com/blogs/AnnaJenelius/20160411/269662/The_Game_Developers_Toolbox_for_Students.php Mon, 11 Apr 2016 03:33:00 EDT <![CDATA[Educational Games: The Big Picture Part I - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160411/270073/Educational_Games_The_Big_Picture_Part_I.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160411/270073/Educational_Games_The_Big_Picture_Part_I.php Mon, 11 Apr 2016 02:33:00 EDT <![CDATA[Working with puzzle design through state space visualization - by Rune Skovbo Johansen]]> http://www.gamasutra.com/blogs/RuneSkovboJohansen/20160406/269732/Working_with_puzzle_design_through_state_space_visualization.php http://www.gamasutra.com/blogs/author/RuneSkovboJohansen/836466/ http://www.gamasutra.com/blogs/RuneSkovboJohansen/20160406/269732/Working_with_puzzle_design_through_state_space_visualization.php Wed, 06 Apr 2016 01:31:00 EDT <![CDATA[Gaming Needs To Argue More. Here Are Some Suggestions! - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20160406/269770/Gaming_Needs_To_Argue_More_Here_Are_Some_Suggestions.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20160406/269770/Gaming_Needs_To_Argue_More_Here_Are_Some_Suggestions.php Wed, 06 Apr 2016 01:31:00 EDT <![CDATA[How Learning League of Legends Helps Me Understand Game Design - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20160406/269737/How_Learning_League_of_Legends_Helps_Me_Understand_Game_Design.php http://www.gamasutra.com/blogs/author/BryantFrancis/1006944/ http://www.gamasutra.com/blogs/BryantFrancis/20160406/269737/How_Learning_League_of_Legends_Helps_Me_Understand_Game_Design.php Wed, 06 Apr 2016 01:10:00 EDT <![CDATA[GDC 2016 in media coverage - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160405/269562/GDC_2016_in_media_coverage.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20160405/269562/GDC_2016_in_media_coverage.php Tue, 05 Apr 2016 01:57:00 EDT <![CDATA[Atari Vault : Multi-Player Breathes New Life Into Age-Old Games - by Steve Fulton]]> http://www.gamasutra.com/blogs/SteveFulton/20160404/269559/Atari_Vault__MultiPlayer_Breathes_New_Life_Into_AgeOld_Games.php http://www.gamasutra.com/blogs/author/SteveFulton/923788/ http://www.gamasutra.com/blogs/SteveFulton/20160404/269559/Atari_Vault__MultiPlayer_Breathes_New_Life_Into_AgeOld_Games.php Mon, 04 Apr 2016 02:04:00 EDT <![CDATA[Comedic Sound for the Game Music Composer - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160404/269591/Comedic_Sound_for_the_Game_Music_Composer.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160404/269591/Comedic_Sound_for_the_Game_Music_Composer.php Mon, 04 Apr 2016 02:04:00 EDT <![CDATA[Not Going To Tell You a Secret - by Urbain Bruno]]> http://www.gamasutra.com/blogs/UrbainBruno/20160401/269443/Not_Going_To_Tell_You_a_Secret.php http://www.gamasutra.com/blogs/author/UrbainBruno/431164/ http://www.gamasutra.com/blogs/UrbainBruno/20160401/269443/Not_Going_To_Tell_You_a_Secret.php Fri, 01 Apr 2016 07:37:00 EDT <![CDATA[Why I canceled my Wii U game - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160331/269430/Why_I_canceled_my_Wii_U_game.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20160331/269430/Why_I_canceled_my_Wii_U_game.php Thu, 31 Mar 2016 07:15:00 EDT <![CDATA[Open sourcing 80 Days' narrative scripting language: ink - by Joseph Humfrey]]> http://www.gamasutra.com/blogs/JosephHumfrey/20160330/268974/Open_sourcing_80_Days_narrative_scripting_language_ink.php http://www.gamasutra.com/blogs/author/JosephHumfrey/992262/ http://www.gamasutra.com/blogs/JosephHumfrey/20160330/268974/Open_sourcing_80_Days_narrative_scripting_language_ink.php Wed, 30 Mar 2016 10:00:00 EDT <![CDATA[Ropes in Contraption Maker - by Kevin Ryan]]> http://www.gamasutra.com/blogs/KevinRyan/20160330/269195/Ropes_in_Contraption_Maker.php http://www.gamasutra.com/blogs/author/KevinRyan/51710/ http://www.gamasutra.com/blogs/KevinRyan/20160330/269195/Ropes_in_Contraption_Maker.php Wed, 30 Mar 2016 07:54:00 EDT <![CDATA[How Japanese Mobile Game Makers Go After Whales: 5 Popular Gacha Mechanics - by Serkan Toto]]> http://www.gamasutra.com/blogs/SerkanToto/20160330/269206/How_Japanese_Mobile_Game_Makers_Go_After_Whales_5_Popular_Gacha_Mechanics.php http://www.gamasutra.com/blogs/author/SerkanToto/933633/ http://www.gamasutra.com/blogs/SerkanToto/20160330/269206/How_Japanese_Mobile_Game_Makers_Go_After_Whales_5_Popular_Gacha_Mechanics.php Wed, 30 Mar 2016 07:54:00 EDT <![CDATA[A Fond Farewell after 16 years. - by Tom Buscaglia]]> http://www.gamasutra.com/blogs/TomBuscaglia/20160330/269270/A_Fond_Farewell_after_16_years.php http://www.gamasutra.com/blogs/author/TomBuscaglia/32143/ http://www.gamasutra.com/blogs/TomBuscaglia/20160330/269270/A_Fond_Farewell_after_16_years.php Wed, 30 Mar 2016 07:54:00 EDT <![CDATA[Video (screencast): (The Nature of Games) Fundamental Game Format: Functional versus Cosmetic - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20160329/268653/Video_screencast_The_Nature_of_Games_Fundamental_Game_Format_Functional_versus_Cosmetic.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ http://www.gamasutra.com/blogs/LewisPulsipher/20160329/268653/Video_screencast_The_Nature_of_Games_Fundamental_Game_Format_Functional_versus_Cosmetic.php Tue, 29 Mar 2016 08:39:00 EDT <![CDATA[The Value of Games in Education - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160329/268978/The_Value_of_Games_in_Education.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20160329/268978/The_Value_of_Games_in_Education.php Tue, 29 Mar 2016 08:39:00 EDT <![CDATA[Building a game from scratch in UE4: Hotel Blind - by Christian Allen]]> http://www.gamasutra.com/blogs/ChristianAllen/20160329/268995/Building_a_game_from_scratch_in_UE4_Hotel_Blind.php http://www.gamasutra.com/blogs/author/ChristianAllen/249578/ http://www.gamasutra.com/blogs/ChristianAllen/20160329/268995/Building_a_game_from_scratch_in_UE4_Hotel_Blind.php Tue, 29 Mar 2016 08:39:00 EDT <![CDATA[How to Create a Sustainable MMORPG - Part 2 - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160329/269061/How_to_Create_a_Sustainable_MMORPG__Part_2.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20160329/269061/How_to_Create_a_Sustainable_MMORPG__Part_2.php Tue, 29 Mar 2016 08:39:00 EDT <![CDATA[Eco Dev Blog 15 - Trees, MiniMap, Tech Tree, Power Systems - by John Krajewski]]> http://www.gamasutra.com/blogs/JohnKrajewski/20160329/269178/Eco_Dev_Blog_15__Trees_MiniMap_Tech_Tree_Power_Systems.php http://www.gamasutra.com/blogs/author/JohnKrajewski/917313/ http://www.gamasutra.com/blogs/JohnKrajewski/20160329/269178/Eco_Dev_Blog_15__Trees_MiniMap_Tech_Tree_Power_Systems.php Tue, 29 Mar 2016 08:39:00 EDT <![CDATA[Challenges of localizing a typing game - by Urbain Bruno]]> http://www.gamasutra.com/blogs/UrbainBruno/20160328/269042/Challenges_of_localizing_a_typing_game.php http://www.gamasutra.com/blogs/author/UrbainBruno/431164/ http://www.gamasutra.com/blogs/UrbainBruno/20160328/269042/Challenges_of_localizing_a_typing_game.php Mon, 28 Mar 2016 08:43:00 EDT <![CDATA[Space To Ground: Matters of Scale in Level Design - by Michael Barclay]]> http://www.gamasutra.com/blogs/MichaelBarclay/20160325/268918/Space_To_Ground_Matters_of_Scale_in_Level_Design.php http://www.gamasutra.com/blogs/author/MichaelBarclay/991398/ http://www.gamasutra.com/blogs/MichaelBarclay/20160325/268918/Space_To_Ground_Matters_of_Scale_in_Level_Design.php Fri, 25 Mar 2016 01:04:00 EDT <![CDATA[3 Years of Managing the Guns of Icarus Community - by Howard Tsao]]> http://www.gamasutra.com/blogs/HowardTsao/20160324/268629/3_Years_of_Managing_the_Guns_of_Icarus_Community.php http://www.gamasutra.com/blogs/author/HowardTsao/908543/ http://www.gamasutra.com/blogs/HowardTsao/20160324/268629/3_Years_of_Managing_the_Guns_of_Icarus_Community.php Thu, 24 Mar 2016 01:45:00 EDT <![CDATA[SOMA - 6 Months Later - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20160324/268860/SOMA__6_Months_Later.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20160324/268860/SOMA__6_Months_Later.php Thu, 24 Mar 2016 01:45:00 EDT <![CDATA[Subterfuge was my favorite game of 2015, but I never want to play it again - by Andreas Papathanasis]]> http://www.gamasutra.com/blogs/AndreasPapathanasis/20160323/268711/Subterfuge_was_my_favorite_game_of_2015_but_I_never_want_to_play_it_again.php http://www.gamasutra.com/blogs/author/AndreasPapathanasis/942079/ http://www.gamasutra.com/blogs/AndreasPapathanasis/20160323/268711/Subterfuge_was_my_favorite_game_of_2015_but_I_never_want_to_play_it_again.php Wed, 23 Mar 2016 07:01:00 EDT <![CDATA[EXPLORER.GMK: An Excerpt From the Spelunky Book - by Derek Yu]]> http://www.gamasutra.com/blogs/DerekYu/20160323/268710/EXPLORERGMK_An_Excerpt_From_the_Spelunky_Book.php http://www.gamasutra.com/blogs/author/DerekYu/370466/ http://www.gamasutra.com/blogs/DerekYu/20160323/268710/EXPLORERGMK_An_Excerpt_From_the_Spelunky_Book.php Wed, 23 Mar 2016 01:46:00 EDT <![CDATA[Ariel's Hierarchy of Creative Needs - by Ariel Gross]]> http://www.gamasutra.com/blogs/ArielGross/20160322/268623/Ariels_Hierarchy_of_Creative_Needs.php http://www.gamasutra.com/blogs/author/ArielGross/529638/ http://www.gamasutra.com/blogs/ArielGross/20160322/268623/Ariels_Hierarchy_of_Creative_Needs.php Tue, 22 Mar 2016 06:36:00 EDT <![CDATA[From Total War to Assassin's Creed: Music from my GDC Talk - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160322/268609/From_Total_War_to_Assassins_Creed_Music_from_my_GDC_Talk.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20160322/268609/From_Total_War_to_Assassins_Creed_Music_from_my_GDC_Talk.php Tue, 22 Mar 2016 10:18:00 EDT <![CDATA[Video: Historian talks with linguists behind Far Cry Primal languages - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160321/268567/Video_Historian_talks_with_linguists_behind_Far_Cry_Primal_languages.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20160321/268567/Video_Historian_talks_with_linguists_behind_Far_Cry_Primal_languages.php Mon, 21 Mar 2016 02:21:00 EDT <![CDATA[Here's How We Failed Women at GDC 2016 - by Elizabeth Sampat]]> http://www.gamasutra.com/blogs/ElizabethSampat/20160321/268527/Heres_How_We_Failed_Women_at_GDC_2016.php http://www.gamasutra.com/blogs/author/ElizabethSampat/953926/ http://www.gamasutra.com/blogs/ElizabethSampat/20160321/268527/Heres_How_We_Failed_Women_at_GDC_2016.php Mon, 21 Mar 2016 02:19:00 EDT <![CDATA[@Play 85: A Talk with Digital Eel, Makers of the Infinite Space Games - by John Harris]]> http://www.gamasutra.com/blogs/JohnHarris/20160321/268520/Play_85_A_Talk_with_Digital_Eel_Makers_of_the_Infinite_Space_Games.php http://www.gamasutra.com/blogs/author/JohnHarris/817117/ http://www.gamasutra.com/blogs/JohnHarris/20160321/268520/Play_85_A_Talk_with_Digital_Eel_Makers_of_the_Infinite_Space_Games.php Mon, 21 Mar 2016 02:18:00 EDT <![CDATA[Casualising Mid-core? King ready to march on Supercell's turf. 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