Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Tue, 23 May 2017 08:40:42 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: Gnog Bunnies Love Snipperclips - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170521/298496/Video_Game_Deep_Cuts_Gnog_Bunnies_Love_Snipperclips.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170521/298496/Video_Game_Deep_Cuts_Gnog_Bunnies_Love_Snipperclips.php Sun, 21 May 2017 10:39:00 EDT <![CDATA[Does Your Video Game Have Too Many Words? (Yeah, Probably.) - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php Fri, 19 May 2017 09:30:00 EDT <![CDATA[Issues about Impact - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170517/298205/Issues_about_Impact.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170517/298205/Issues_about_Impact.php Wed, 17 May 2017 10:19:00 EDT <![CDATA[Little Machines Working Together (Part 1) - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170517/298159/Little_Machines_Working_Together_Part_1.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ http://www.gamasutra.com/blogs/NiklasGray/20170517/298159/Little_Machines_Working_Together_Part_1.php Wed, 17 May 2017 10:18:00 EDT <![CDATA[Composing video game music to build suspense, part 5: semi silence - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing_video_game_music_to_build_suspense_part_5_semi_silence.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing_video_game_music_to_build_suspense_part_5_semi_silence.php Tue, 16 May 2017 09:52:00 EDT <![CDATA[Can I actually Just Ski? - by Randy OConnor]]> http://www.gamasutra.com/blogs/RandyOConnor/20170515/297997/Can_I_actually_Just_Ski.php http://www.gamasutra.com/blogs/author/RandyOConnor/458987/ http://www.gamasutra.com/blogs/RandyOConnor/20170515/297997/Can_I_actually_Just_Ski.php Mon, 15 May 2017 09:44:00 EDT <![CDATA[Video Game Deep Cuts: Phoenix Point's Typeshift Prophet - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170514/298002/Video_Game_Deep_Cuts_Phoenix_Points_Typeshift_Prophet.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170514/298002/Video_Game_Deep_Cuts_Phoenix_Points_Typeshift_Prophet.php Sun, 14 May 2017 10:23:00 EDT <![CDATA[6 Reasons For Having a Defenseless Protagonist - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170512/297863/6_Reasons_For_Having_a_Defenseless_Protagonist.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170512/297863/6_Reasons_For_Having_a_Defenseless_Protagonist.php Fri, 12 May 2017 10:11:00 EDT <![CDATA[Osmos, Updates, and Floating-Point Determinism - by Eddy Boxerman]]> http://www.gamasutra.com/blogs/EddyBoxerman/20170511/297710/Osmos_Updates_and_FloatingPoint_Determinism.php http://www.gamasutra.com/blogs/author/EddyBoxerman/553734/ http://www.gamasutra.com/blogs/EddyBoxerman/20170511/297710/Osmos_Updates_and_FloatingPoint_Determinism.php Thu, 11 May 2017 10:53:00 EDT <![CDATA[The Future of IAP Monetization in Mobile Games - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20170510/297722/The_Future_of_IAP_Monetization_in_Mobile_Games.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ http://www.gamasutra.com/blogs/WilliamGrosso/20170510/297722/The_Future_of_IAP_Monetization_in_Mobile_Games.php Wed, 10 May 2017 09:20:00 EDT <![CDATA[ Against score systems (and for success and failure) - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20170510/297726/Against_score_systems_and_for_success_and_failure.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ http://www.gamasutra.com/blogs/KeithBurgun/20170510/297726/Against_score_systems_and_for_success_and_failure.php Wed, 10 May 2017 09:14:00 EDT <![CDATA[What I learned playing &quot;SteamProphet&quot; - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20170509/297708/What_I_learned_playing_quotSteamProphetquot.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ http://www.gamasutra.com/blogs/LarsDoucet/20170509/297708/What_I_learned_playing_quotSteamProphetquot.php Tue, 09 May 2017 03:00:00 EDT <![CDATA[Latest VR Market Data, Let's Get Our Mojo Back - by Neil Schneider]]> http://www.gamasutra.com/blogs/NeilSchneider/20170508/297565/Latest_VR_Market_Data_Lets_Get_Our_Mojo_Back.php http://www.gamasutra.com/blogs/author/NeilSchneider/886871/ http://www.gamasutra.com/blogs/NeilSchneider/20170508/297565/Latest_VR_Market_Data_Lets_Get_Our_Mojo_Back.php Mon, 08 May 2017 09:54:00 EDT <![CDATA[A Leadership Transformation Story - by Clinton Keith]]> http://www.gamasutra.com/blogs/ClintonKeith/20170508/297538/A_Leadership_Transformation_Story.php http://www.gamasutra.com/blogs/author/ClintonKeith/823212/ http://www.gamasutra.com/blogs/ClintonKeith/20170508/297538/A_Leadership_Transformation_Story.php Mon, 08 May 2017 09:53:00 EDT <![CDATA[Video Game Deep Cuts: A Raw Data Scanner NESticle - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170507/297589/Video_Game_Deep_Cuts_A_Raw_Data_Scanner_NESticle.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170507/297589/Video_Game_Deep_Cuts_A_Raw_Data_Scanner_NESticle.php Sun, 07 May 2017 10:35:00 EDT <![CDATA[Story - What is it good for? - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170505/297513/Story__What_is_it_good_for.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170505/297513/Story__What_is_it_good_for.php Fri, 05 May 2017 09:32:00 EDT <![CDATA[Things to Learn from 2016 Global Mobile Market and Actions to Take in 2017 - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170504/297377/Things_to_Learn_from_2016_Global_Mobile_Market_and_Actions_to_Take_in_2017.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170504/297377/Things_to_Learn_from_2016_Global_Mobile_Market_and_Actions_to_Take_in_2017.php Thu, 04 May 2017 10:13:00 EDT <![CDATA[A Few Old Game Proposal Documents... - by Richard Hill-Whittall]]> http://www.gamasutra.com/blogs/RichardHillWhittall/20170504/297372/A_Few_Old_Game_Proposal_Documents.php http://www.gamasutra.com/blogs/author/RichardHillWhittall/559583/ http://www.gamasutra.com/blogs/RichardHillWhittall/20170504/297372/A_Few_Old_Game_Proposal_Documents.php Thu, 04 May 2017 10:09:00 EDT <![CDATA[From X-Com to Phoenix Point - by Jonas Kyratzes]]> http://www.gamasutra.com/blogs/JonasKyratzes/20170503/297321/From_XCom_to_Phoenix_Point.php http://www.gamasutra.com/blogs/author/JonasKyratzes/937505/ http://www.gamasutra.com/blogs/JonasKyratzes/20170503/297321/From_XCom_to_Phoenix_Point.php Wed, 03 May 2017 09:37:00 EDT <![CDATA[Historians react to Call of Duty WWII - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170501/297201/Historians_react_to_Call_of_Duty_WWII.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170501/297201/Historians_react_to_Call_of_Duty_WWII.php Mon, 01 May 2017 05:00:00 EDT <![CDATA[Relationship Between the Player and the Game through Controls - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170501/297162/Relationship_Between_the_Player_and_the_Game_through_Controls.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170501/297162/Relationship_Between_the_Player_and_the_Game_through_Controls.php Mon, 01 May 2017 10:24:00 EDT <![CDATA[Video Game Deep Cuts: That Cute TOSE Burnout - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170501/297159/Video_Game_Deep_Cuts_That_Cute_TOSE_Burnout.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170501/297159/Video_Game_Deep_Cuts_That_Cute_TOSE_Burnout.php Mon, 01 May 2017 12:11:00 EDT <![CDATA[Mental Models - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170428/297064/Mental_Models.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170428/297064/Mental_Models.php Fri, 28 Apr 2017 09:21:00 EDT <![CDATA[My Game Development End-Game - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170428/297008/My_Game_Development_EndGame.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170428/297008/My_Game_Development_EndGame.php Fri, 28 Apr 2017 09:20:00 EDT <![CDATA[2016 Mobile Gaming Trends Report: Top 8 Take-aways - by Joseph Kim]]> http://www.gamasutra.com/blogs/JosephKim/20170427/296933/2016_Mobile_Gaming_Trends_Report_Top_8_Takeaways.php http://www.gamasutra.com/blogs/author/JosephKim/939491/ http://www.gamasutra.com/blogs/JosephKim/20170427/296933/2016_Mobile_Gaming_Trends_Report_Top_8_Takeaways.php Thu, 27 Apr 2017 10:38:00 EDT <![CDATA[VR: The Ultimate Empathy Machine? - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170426/296816/VR_The_Ultimate_Empathy_Machine.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170426/296816/VR_The_Ultimate_Empathy_Machine.php Wed, 26 Apr 2017 09:26:00 EDT <![CDATA[How to Save the Environment by Letting Kids Destroy It - by John Krajewski]]> http://www.gamasutra.com/blogs/JohnKrajewski/20170425/296718/How_to_Save_the_Environment_by_Letting_Kids_Destroy_It.php http://www.gamasutra.com/blogs/author/JohnKrajewski/917313/ http://www.gamasutra.com/blogs/JohnKrajewski/20170425/296718/How_to_Save_the_Environment_by_Letting_Kids_Destroy_It.php Tue, 25 Apr 2017 10:32:00 EDT <![CDATA[One-button source code builds - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170425/296713/Onebutton_source_code_builds.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ http://www.gamasutra.com/blogs/NiklasGray/20170425/296713/Onebutton_source_code_builds.php Tue, 25 Apr 2017 10:30:00 EDT <![CDATA[Boom, Headshot! - by Martin Annander]]> http://www.gamasutra.com/blogs/MartinAnnander/20170425/296704/Boom_Headshot.php http://www.gamasutra.com/blogs/author/MartinAnnander/954097/ http://www.gamasutra.com/blogs/MartinAnnander/20170425/296704/Boom_Headshot.php Tue, 25 Apr 2017 10:21:00 EDT <![CDATA[What is it like to develop a game about immigrants and refugees in the Trump era? - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170424/296678/What_is_it_like_to_develop_a_game_about_immigrants_and_refugees_in_the_Trump_era.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170424/296678/What_is_it_like_to_develop_a_game_about_immigrants_and_refugees_in_the_Trump_era.php Mon, 24 Apr 2017 10:44:00 EDT <![CDATA[Evoking Presence - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170424/296579/Evoking_Presence.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170424/296579/Evoking_Presence.php Mon, 24 Apr 2017 10:00:00 EDT <![CDATA[Composing video game music to build suspense, part 4: drones of dread - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170424/296657/Composing_video_game_music_to_build_suspense_part_4_drones_of_dread.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170424/296657/Composing_video_game_music_to_build_suspense_part_4_drones_of_dread.php Mon, 24 Apr 2017 09:27:00 EDT <![CDATA[Harmony and the Kludge in Game Design - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20170424/296624/Harmony_and_the_Kludge_in_Game_Design.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ http://www.gamasutra.com/blogs/LewisPulsipher/20170424/296624/Harmony_and_the_Kludge_in_Game_Design.php Mon, 24 Apr 2017 09:21:00 EDT <![CDATA[Video Game Deep Cuts: Deus Ex's China Lineage - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170423/296628/Video_Game_Deep_Cuts_Deus_Exs_China_Lineage.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170423/296628/Video_Game_Deep_Cuts_Deus_Exs_China_Lineage.php Sun, 23 Apr 2017 11:02:00 EDT <![CDATA[Post mortem for Meganoid 2017 - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170420/296438/Post_mortem_for_Meganoid_2017.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170420/296438/Post_mortem_for_Meganoid_2017.php Thu, 20 Apr 2017 10:13:00 EDT <![CDATA[Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise - by Stephan Schutze]]> http://www.gamasutra.com/blogs/StephanSchutze/20170420/296400/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_Two_40_Species_of_Noise.php http://www.gamasutra.com/blogs/author/StephanSchutze/995123/ http://www.gamasutra.com/blogs/StephanSchutze/20170420/296400/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_Two_40_Species_of_Noise.php Thu, 20 Apr 2017 10:12:00 EDT <![CDATA[Physical Design of The Machinery - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170419/295145/Physical_Design_of_The_Machinery.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ http://www.gamasutra.com/blogs/NiklasGray/20170419/295145/Physical_Design_of_The_Machinery.php Wed, 19 Apr 2017 10:30:00 EDT <![CDATA[EVM in games development - by vincent meulle]]> http://www.gamasutra.com/blogs/VincentMeulle/20170418/295512/EVM_in_games_development.php http://www.gamasutra.com/blogs/author/VincentMeulle/983015/ http://www.gamasutra.com/blogs/VincentMeulle/20170418/295512/EVM_in_games_development.php Tue, 18 Apr 2017 10:42:00 EDT <![CDATA[Navigating the Space of Game Design - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170418/296272/Navigating_the_Space_of_Game_Design.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170418/296272/Navigating_the_Space_of_Game_Design.php Tue, 18 Apr 2017 10:39:00 EDT <![CDATA[7 Reasons Why You Can't Stop Playing Clash Royale - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20170418/296222/7_Reasons_Why_You_Cant_Stop_Playing_Clash_Royale.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ http://www.gamasutra.com/blogs/MichailKatkoff/20170418/296222/7_Reasons_Why_You_Cant_Stop_Playing_Clash_Royale.php Tue, 18 Apr 2017 10:32:00 EDT <![CDATA[Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170416/296188/Video_Game_Deep_Cuts_Hearthstones_Zero_Dawn_Shodown.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170416/296188/Video_Game_Deep_Cuts_Hearthstones_Zero_Dawn_Shodown.php Sun, 16 Apr 2017 11:09:00 EDT <![CDATA[UX Walkthrough: Prototype Testing Do’s & Don'ts Part-1 - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20170413/295758/UX_Walkthrough_Prototype_Testing_Dos__Donts_Part1.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ http://www.gamasutra.com/blogs/OmTandon/20170413/295758/UX_Walkthrough_Prototype_Testing_Dos__Donts_Part1.php Thu, 13 Apr 2017 09:25:00 EDT <![CDATA[How Audiences Play &quot;The Fire in the Storm&quot; - by Ted Brown]]> http://www.gamasutra.com/blogs/TedBrown/20170412/295948/How_Audiences_Play_quotThe_Fire_in_the_Stormquot.php http://www.gamasutra.com/blogs/author/TedBrown/857582/ http://www.gamasutra.com/blogs/TedBrown/20170412/295948/How_Audiences_Play_quotThe_Fire_in_the_Stormquot.php Wed, 12 Apr 2017 10:07:00 EDT <![CDATA[I'm Dying to Play - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20170411/295773/Im_Dying_to_Play.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20170411/295773/Im_Dying_to_Play.php Tue, 11 Apr 2017 12:53:00 EDT <![CDATA[Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail - by Chris Totten]]> http://www.gamasutra.com/blogs/ChrisTotten/20170411/295866/Architectural_enemies_and_making_the_player_blame_themselves_the_level_design_of_Dead_Mans_Trail.php http://www.gamasutra.com/blogs/author/ChrisTotten/862989/ http://www.gamasutra.com/blogs/ChrisTotten/20170411/295866/Architectural_enemies_and_making_the_player_blame_themselves_the_level_design_of_Dead_Mans_Trail.php Tue, 11 Apr 2017 12:01:00 EDT <![CDATA[Resident Evil and the power of narrative context - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170410/295751/Resident_Evil_and_the_power_of_narrative_context.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170410/295751/Resident_Evil_and_the_power_of_narrative_context.php Mon, 10 Apr 2017 09:27:00 EDT <![CDATA[The Adventure Behind The Gallery: Call of the Starseed - by Denny Unger]]> http://www.gamasutra.com/blogs/DennyUnger/20170410/295703/The_Adventure_Behind_The_Gallery_Call_of_the_Starseed.php http://www.gamasutra.com/blogs/author/DennyUnger/1016859/ http://www.gamasutra.com/blogs/DennyUnger/20170410/295703/The_Adventure_Behind_The_Gallery_Call_of_the_Starseed.php Mon, 10 Apr 2017 09:21:00 EDT <![CDATA[Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170409/295725/Video_Game_Deep_Cuts_Thimbleweed_Parks_Cryogenic_RimWorld.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170409/295725/Video_Game_Deep_Cuts_Thimbleweed_Parks_Cryogenic_RimWorld.php Sun, 09 Apr 2017 10:27:00 EDT <![CDATA[Indies On Tour - How we escaped the office, and discovered the world - by Jo-Remi Madsen]]> http://www.gamasutra.com/blogs/JoRemiMadsen/20170407/295591/Indies_On_Tour__How_we_escaped_the_office_and_discovered_the_world.php http://www.gamasutra.com/blogs/author/JoRemiMadsen/1015339/ http://www.gamasutra.com/blogs/JoRemiMadsen/20170407/295591/Indies_On_Tour__How_we_escaped_the_office_and_discovered_the_world.php Fri, 07 Apr 2017 01:12:00 EDT <![CDATA[7 Thoughts on Agile Project Management with Hansoft - by Coray Seifert]]> http://www.gamasutra.com/blogs/CoraySeifert/20170407/295576/7_Thoughts_on_Agile_Project_Management_with_Hansoft.php http://www.gamasutra.com/blogs/author/CoraySeifert/361167/ http://www.gamasutra.com/blogs/CoraySeifert/20170407/295576/7_Thoughts_on_Agile_Project_Management_with_Hansoft.php Fri, 07 Apr 2017 09:24:00 EDT <![CDATA[Insights from GMGC Beijing - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170405/295244/Insights_from_GMGC_Beijing.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170405/295244/Insights_from_GMGC_Beijing.php Wed, 05 Apr 2017 11:23:00 EDT <![CDATA[In-House Engine Development: Process Tips - by Johannes Kuhlmann]]> http://www.gamasutra.com/blogs/JohannesKuhlmann/20170404/294327/InHouse_Engine_Development_Process_Tips.php http://www.gamasutra.com/blogs/author/JohannesKuhlmann/881735/ http://www.gamasutra.com/blogs/JohannesKuhlmann/20170404/294327/InHouse_Engine_Development_Process_Tips.php Tue, 04 Apr 2017 11:05:00 EDT <![CDATA[Composing video game music to build suspense, part 3: creepy clusters - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170404/295182/Composing_video_game_music_to_build_suspense_part_3_creepy_clusters.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170404/295182/Composing_video_game_music_to_build_suspense_part_3_creepy_clusters.php Tue, 04 Apr 2017 10:00:00 EDT <![CDATA[Steel Hunters - Color-Grading/Post-Stack Tuning - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170404/295154/Steel_Hunters__ColorGradingPostStack_Tuning.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170404/295154/Steel_Hunters__ColorGradingPostStack_Tuning.php Tue, 04 Apr 2017 09:51:00 EDT <![CDATA[Game Details: Turning Ordinary to Extraordinary – Part 2 - by Max Pears]]> http://www.gamasutra.com/blogs/MaxPears/20170404/295137/Game_Details_Turning_Ordinary_to_Extraordinary__Part_2.php http://www.gamasutra.com/blogs/author/MaxPears/1007924/ http://www.gamasutra.com/blogs/MaxPears/20170404/295137/Game_Details_Turning_Ordinary_to_Extraordinary__Part_2.php Tue, 04 Apr 2017 09:48:00 EDT <![CDATA[Video Game Deep Cuts: Hitman vs. Edith Finch - Go! - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170402/295083/Video_Game_Deep_Cuts_Hitman_vs_Edith_Finch__Go.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170402/295083/Video_Game_Deep_Cuts_Hitman_vs_Edith_Finch__Go.php Sun, 02 Apr 2017 11:31:00 EDT <![CDATA[Videogames - too fun for their own good? - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170331/294977/Videogames__too_fun_for_their_own_good.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ http://www.gamasutra.com/blogs/ThomasGrip/20170331/294977/Videogames__too_fun_for_their_own_good.php Fri, 31 Mar 2017 09:17:00 EDT <![CDATA[Writing Indie Games Is Like Being a Musician. In the Bad Way. - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20170330/294808/Writing_Indie_Games_Is_Like_Being_a_Musician_In_the_Bad_Way.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ http://www.gamasutra.com/blogs/JeffVogel/20170330/294808/Writing_Indie_Games_Is_Like_Being_a_Musician_In_the_Bad_Way.php Thu, 30 Mar 2017 09:54:00 EDT <![CDATA[PixelFest 2.017 - by Jeremy Alessi]]> http://www.gamasutra.com/blogs/JeremyAlessi/20170330/294246/PixelFest_2017.php http://www.gamasutra.com/blogs/author/JeremyAlessi/223635/ http://www.gamasutra.com/blogs/JeremyAlessi/20170330/294246/PixelFest_2017.php Thu, 30 Mar 2017 09:52:00 EDT <![CDATA[How to Have a Good Meeting - by Scott Jon Siegel]]> http://www.gamasutra.com/blogs/ScottJonSiegel/20170329/294692/How_to_Have_a_Good_Meeting.php http://www.gamasutra.com/blogs/author/ScottJonSiegel/849204/ http://www.gamasutra.com/blogs/ScottJonSiegel/20170329/294692/How_to_Have_a_Good_Meeting.php Wed, 29 Mar 2017 10:05:00 EDT