Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Sat, 25 Feb 2017 05:35:30 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[All the things you can do with an expo pass at GDC! - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20170224/292446/All_the_things_you_can_do_with_an_expo_pass_at_GDC.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20170224/292446/All_the_things_you_can_do_with_an_expo_pass_at_GDC.php Fri, 24 Feb 2017 05:14:00 EST <![CDATA[GDC 2017 Level Design Workshop - by Joel Burgess]]> http://www.gamasutra.com/blogs/JoelBurgess/20170224/291953/GDC_2017_Level_Design_Workshop.php http://www.gamasutra.com/blogs/author/JoelBurgess/374444/ http://www.gamasutra.com/blogs/JoelBurgess/20170224/291953/GDC_2017_Level_Design_Workshop.php Fri, 24 Feb 2017 02:15:00 EST <![CDATA[Nintendo Switch first impressions: Magical gadgetry with a serious issue - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20170223/292386/Nintendo_Switch_first_impressions_Magical_gadgetry_with_a_serious_issue.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20170223/292386/Nintendo_Switch_first_impressions_Magical_gadgetry_with_a_serious_issue.php Thu, 23 Feb 2017 08:03:00 EST <![CDATA[IGDA Game Design SIG News - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170223/292100/IGDA_Game_Design_SIG_News.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170223/292100/IGDA_Game_Design_SIG_News.php Thu, 23 Feb 2017 11:24:00 EST <![CDATA[Maximizing the Impact of Procedural Personalities - by Tanya Short]]> http://www.gamasutra.com/blogs/TanyaShort/20170222/291312/Maximizing_the_Impact_of_Procedural_Personalities.php http://www.gamasutra.com/blogs/author/TanyaShort/934892/ http://www.gamasutra.com/blogs/TanyaShort/20170222/291312/Maximizing_the_Impact_of_Procedural_Personalities.php Wed, 22 Feb 2017 12:47:00 EST <![CDATA[How to fill your days as full time indie - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170221/292074/How_to_fill_your_days_as_full_time_indie.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170221/292074/How_to_fill_your_days_as_full_time_indie.php Tue, 21 Feb 2017 09:24:00 EST <![CDATA[7 Lessons I Learned Making VR Games at Experiment 7 - by Coray Seifert]]> http://www.gamasutra.com/blogs/CoraySeifert/20170221/292003/7_Lessons_I_Learned_Making_VR_Games_at_Experiment_7.php http://www.gamasutra.com/blogs/author/CoraySeifert/361167/ http://www.gamasutra.com/blogs/CoraySeifert/20170221/292003/7_Lessons_I_Learned_Making_VR_Games_at_Experiment_7.php Tue, 21 Feb 2017 09:01:00 EST <![CDATA[On Cutscenes and Viewpoint Changes - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20170221/291946/On_Cutscenes_and_Viewpoint_Changes.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ http://www.gamasutra.com/blogs/AlexanderFreed/20170221/291946/On_Cutscenes_and_Viewpoint_Changes.php Tue, 21 Feb 2017 08:52:00 EST <![CDATA[Game design patterns for building friendships - by Daniel Cook]]> http://www.gamasutra.com/blogs/DanielCook/20170221/291910/Game_design_patterns_for_building_friendships.php http://www.gamasutra.com/blogs/author/DanielCook/4054/ http://www.gamasutra.com/blogs/DanielCook/20170221/291910/Game_design_patterns_for_building_friendships.php Tue, 21 Feb 2017 08:31:00 EST <![CDATA[What Should a Playtest Smell Like? - by Sebastian Long]]> http://www.gamasutra.com/blogs/SebastianLong/20170221/291752/What_Should_a_Playtest_Smell_Like.php http://www.gamasutra.com/blogs/author/SebastianLong/918571/ http://www.gamasutra.com/blogs/SebastianLong/20170221/291752/What_Should_a_Playtest_Smell_Like.php Tue, 21 Feb 2017 07:23:00 EST <![CDATA[Building a Scalable Online Game with Azure - Part 2 - by Nick Pruehs]]> http://www.gamasutra.com/blogs/NickPruehs/20170221/291694/Building_a_Scalable_Online_Game_with_Azure__Part_2.php http://www.gamasutra.com/blogs/author/NickPruehs/1015312/ http://www.gamasutra.com/blogs/NickPruehs/20170221/291694/Building_a_Scalable_Online_Game_with_Azure__Part_2.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA[Video Game Deep Cuts: A Loom-ing Night In The Woods - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170219/291951/Video_Game_Deep_Cuts_A_Looming_Night_In_The_Woods.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170219/291951/Video_Game_Deep_Cuts_A_Looming_Night_In_The_Woods.php Sun, 19 Feb 2017 11:01:00 EST <![CDATA[Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market - by Henry Fong]]> http://www.gamasutra.com/blogs/HenryFong/20170217/291133/Navigating_the_Regulatory_Landscape_in_Chinas_US25_Billion_Gaming_Market.php http://www.gamasutra.com/blogs/author/HenryFong/924705/ http://www.gamasutra.com/blogs/HenryFong/20170217/291133/Navigating_the_Regulatory_Landscape_in_Chinas_US25_Billion_Gaming_Market.php Fri, 17 Feb 2017 10:25:00 EST <![CDATA[Design Exercise: A Better Steam - by Taekwan Kim]]> http://www.gamasutra.com/blogs/TaekwanKim/20170217/291886/Design_Exercise_A_Better_Steam.php http://www.gamasutra.com/blogs/author/TaekwanKim/872050/ http://www.gamasutra.com/blogs/TaekwanKim/20170217/291886/Design_Exercise_A_Better_Steam.php Fri, 17 Feb 2017 10:24:00 EST <![CDATA[Pros and Cons of a regular schedule for a side-project blog - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170215/291576/Pros_and_Cons_of_a_regular_schedule_for_a_sideproject_blog.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170215/291576/Pros_and_Cons_of_a_regular_schedule_for_a_sideproject_blog.php Wed, 15 Feb 2017 12:13:00 EST <![CDATA[Games in the media in 2016 – Overwatch comes out on top - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20170214/291464/Games_in_the_media_in_2016__Overwatch_comes_out_on_top.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20170214/291464/Games_in_the_media_in_2016__Overwatch_comes_out_on_top.php Tue, 14 Feb 2017 10:22:00 EST <![CDATA[Building a Scalable Online Game with Azure - Part 1 - by Nick Pruehs]]> http://www.gamasutra.com/blogs/NickPruehs/20170214/291318/Building_a_Scalable_Online_Game_with_Azure__Part_1.php http://www.gamasutra.com/blogs/author/NickPruehs/1015312/ http://www.gamasutra.com/blogs/NickPruehs/20170214/291318/Building_a_Scalable_Online_Game_with_Azure__Part_1.php Tue, 14 Feb 2017 09:33:00 EST <![CDATA[Games As Service - How it delayed Owlboy for nearly a year - by Jo-Remi Madsen]]> http://www.gamasutra.com/blogs/JoRemiMadsen/20170214/291395/Games_As_Service__How_it_delayed_Owlboy_for_nearly_a_year.php http://www.gamasutra.com/blogs/author/JoRemiMadsen/1015339/ http://www.gamasutra.com/blogs/JoRemiMadsen/20170214/291395/Games_As_Service__How_it_delayed_Owlboy_for_nearly_a_year.php Tue, 14 Feb 2017 09:08:00 EST <![CDATA[GDC 2017: How video game composers can use music to build suspense - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170213/291316/GDC_2017_How_video_game_composers_can_use_music_to_build_suspense.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170213/291316/GDC_2017_How_video_game_composers_can_use_music_to_build_suspense.php Mon, 13 Feb 2017 10:05:00 EST <![CDATA[Fast Following Clash Royale - the Case of Star Wars: Force Arena - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20170213/291298/Fast_Following_Clash_Royale__the_Case_of_Star_Wars_Force_Arena.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ http://www.gamasutra.com/blogs/MichailKatkoff/20170213/291298/Fast_Following_Clash_Royale__the_Case_of_Star_Wars_Force_Arena.php Mon, 13 Feb 2017 10:04:00 EST <![CDATA[Video Game Deep Cuts: The Alpha Kingdom Protocol - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170212/291337/Video_Game_Deep_Cuts_The_Alpha_Kingdom_Protocol.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170212/291337/Video_Game_Deep_Cuts_The_Alpha_Kingdom_Protocol.php Sun, 12 Feb 2017 10:57:00 EST <![CDATA[Design and Monetization Analysis of Fire Emblem Heroes - by Motoi Okamoto]]> http://www.gamasutra.com/blogs/MotoiOkamoto/20170210/291218/Design_and_Monetization_Analysis_of_Fire_Emblem_Heroes.php http://www.gamasutra.com/blogs/author/MotoiOkamoto/989663/ http://www.gamasutra.com/blogs/MotoiOkamoto/20170210/291218/Design_and_Monetization_Analysis_of_Fire_Emblem_Heroes.php Fri, 10 Feb 2017 10:38:00 EST <![CDATA[Digital Blue and Gray: Historians Discuss Ultimate General: Gettysburg - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170210/291212/Digital_Blue_and_Gray_Historians_Discuss_Ultimate_General_Gettysburg.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170210/291212/Digital_Blue_and_Gray_Historians_Discuss_Ultimate_General_Gettysburg.php Fri, 10 Feb 2017 10:33:00 EST <![CDATA[7 Tips for Narrative Designer Hopefuls - by Angel Leigh McCoy]]> http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/283923/7_Tips_for_Narrative_Designer_Hopefuls.php http://www.gamasutra.com/blogs/author/AngelLeighMcCoy/962383/ http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/283923/7_Tips_for_Narrative_Designer_Hopefuls.php Thu, 09 Feb 2017 10:22:00 EST <![CDATA[The Unreliable Gamemaster: Player Motivation in Story-Driven Games - by Chris Solarski]]> http://www.gamasutra.com/blogs/ChrisSolarski/20170209/291164/The_Unreliable_Gamemaster_Player_Motivation_in_StoryDriven_Games.php http://www.gamasutra.com/blogs/author/ChrisSolarski/877030/ http://www.gamasutra.com/blogs/ChrisSolarski/20170209/291164/The_Unreliable_Gamemaster_Player_Motivation_in_StoryDriven_Games.php Thu, 09 Feb 2017 10:10:00 EST <![CDATA[A Narrative Designer's Approach to NPCs - by Angel Leigh McCoy]]> http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/289832/A_Narrative_Designers_Approach_to_NPCs.php http://www.gamasutra.com/blogs/author/AngelLeighMcCoy/962383/ http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/289832/A_Narrative_Designers_Approach_to_NPCs.php Thu, 09 Feb 2017 10:09:00 EST <![CDATA[Record $2.3 billion VR/AR investment in 2016 - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20170208/291012/Record_23_billion_VRAR_investment_in_2016.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20170208/291012/Record_23_billion_VRAR_investment_in_2016.php Wed, 08 Feb 2017 09:47:00 EST <![CDATA[Top Predictions for the 2017 Digital Games Market in China and Southeast Asia - by Lisa Hanson]]> http://www.gamasutra.com/blogs/LisaHanson/20170208/291066/Top_Predictions_for_the_2017_Digital_Games_Market_in_China_and_Southeast_Asia.php http://www.gamasutra.com/blogs/author/LisaHanson/937252/ http://www.gamasutra.com/blogs/LisaHanson/20170208/291066/Top_Predictions_for_the_2017_Digital_Games_Market_in_China_and_Southeast_Asia.php Wed, 08 Feb 2017 09:46:00 EST <![CDATA[Building a Successful Team through Determined Optimism: Winners vs. Whiners - by Joseph Kim]]> http://www.gamasutra.com/blogs/JosephKim/20170208/291071/Building_a_Successful_Team_through_Determined_Optimism_Winners_vs_Whiners.php http://www.gamasutra.com/blogs/author/JosephKim/939491/ http://www.gamasutra.com/blogs/JosephKim/20170208/291071/Building_a_Successful_Team_through_Determined_Optimism_Winners_vs_Whiners.php Wed, 08 Feb 2017 09:45:00 EST <![CDATA[A new recipe for the roleplaying game formula - by Guido Henkel]]> http://www.gamasutra.com/blogs/GuidoHenkel/20170207/290402/A_new_recipe_for_the_roleplaying_game_formula.php http://www.gamasutra.com/blogs/author/GuidoHenkel/242447/ http://www.gamasutra.com/blogs/GuidoHenkel/20170207/290402/A_new_recipe_for_the_roleplaying_game_formula.php Tue, 07 Feb 2017 07:49:00 EST <![CDATA[A Systemic Approach to Game Design: Part Three - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170207/290949/A_Systemic_Approach_to_Game_Design_Part_Three.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170207/290949/A_Systemic_Approach_to_Game_Design_Part_Three.php Tue, 07 Feb 2017 10:45:00 EST <![CDATA[Two Years of Roguelike Development FAQs - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20170207/290928/Two_Years_of_Roguelike_Development_FAQs.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ http://www.gamasutra.com/blogs/JoshGe/20170207/290928/Two_Years_of_Roguelike_Development_FAQs.php Tue, 07 Feb 2017 10:43:00 EST <![CDATA[Danielle's Inferno: To Hell and Back - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170207/290901/Danielles_Inferno_To_Hell_and_Back.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170207/290901/Danielles_Inferno_To_Hell_and_Back.php Tue, 07 Feb 2017 10:21:00 EST <![CDATA[Video Games need to stop HAVING to be fun - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170207/290903/Video_Games_need_to_stop_HAVING_to_be_fun.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170207/290903/Video_Games_need_to_stop_HAVING_to_be_fun.php Tue, 07 Feb 2017 10:21:00 EST <![CDATA[Rigging Nightmares: Tech Art Meets the Devil - by Moonyoung Oh]]> http://www.gamasutra.com/blogs/MoonyoungOh/20170207/290926/Rigging_Nightmares_Tech_Art_Meets_the_Devil.php http://www.gamasutra.com/blogs/author/MoonyoungOh/1015155/ http://www.gamasutra.com/blogs/MoonyoungOh/20170207/290926/Rigging_Nightmares_Tech_Art_Meets_the_Devil.php Tue, 07 Feb 2017 09:47:00 EST <![CDATA[Game Developers Conference - seven new things you’ll love in 2017! - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170206/290925/Game_Developers_Conference__seven_new_things_youll_love_in_2017.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170206/290925/Game_Developers_Conference__seven_new_things_youll_love_in_2017.php Mon, 06 Feb 2017 07:17:00 EST <![CDATA[Come Help Us Rebuild Habitat - by Alex Handy]]> http://www.gamasutra.com/blogs/AlexHandy/20170206/290771/Come_Help_Us_Rebuild_Habitat.php http://www.gamasutra.com/blogs/author/AlexHandy/603082/ http://www.gamasutra.com/blogs/AlexHandy/20170206/290771/Come_Help_Us_Rebuild_Habitat.php Mon, 06 Feb 2017 10:02:00 EST <![CDATA[Video Game Deep Cuts: Fuudo's United Nations - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170205/290843/Video_Game_Deep_Cuts_Fuudos_United_Nations.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170205/290843/Video_Game_Deep_Cuts_Fuudos_United_Nations.php Sun, 05 Feb 2017 10:49:00 EST <![CDATA[Facts and Trends You Want to Know About China Game Market 2016 to 2017 [Report] - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170203/290696/Facts_and_Trends_You_Want_to_Know_About_China_Game_Market_2016_to_2017_Report.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170203/290696/Facts_and_Trends_You_Want_to_Know_About_China_Game_Market_2016_to_2017_Report.php Fri, 03 Feb 2017 09:46:00 EST <![CDATA[The Travel Ban and Your Studio: What You Can and Can’t Do to Protect Your Employees - by Mona Ibrahim]]> http://www.gamasutra.com/blogs/MonaIbrahim/20170202/290699/The_Travel_Ban_and_Your_Studio_What_You_Can_and_Cant_Do_to_Protect_Your_Employees.php http://www.gamasutra.com/blogs/author/MonaIbrahim/950716/ http://www.gamasutra.com/blogs/MonaIbrahim/20170202/290699/The_Travel_Ban_and_Your_Studio_What_You_Can_and_Cant_Do_to_Protect_Your_Employees.php Thu, 02 Feb 2017 04:24:00 EST <![CDATA[The design to reduce disparities in location-based games like Pokémon Go - by Motoi Okamoto]]> http://www.gamasutra.com/blogs/MotoiOkamoto/20170202/290582/The_design_to_reduce_disparities_in_locationbased_games_like_Pokmon_Go.php http://www.gamasutra.com/blogs/author/MotoiOkamoto/989663/ http://www.gamasutra.com/blogs/MotoiOkamoto/20170202/290582/The_design_to_reduce_disparities_in_locationbased_games_like_Pokmon_Go.php Thu, 02 Feb 2017 11:05:00 EST <![CDATA[The Risk/Reward Loop of The Swindle - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170202/290626/The_RiskReward_Loop_of_The_Swindle.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170202/290626/The_RiskReward_Loop_of_The_Swindle.php Thu, 02 Feb 2017 10:53:00 EST <![CDATA[Mommy's Best Year in Review: 2016 - by Nathan Fouts]]> http://www.gamasutra.com/blogs/NathanFouts/20170201/290571/Mommys_Best_Year_in_Review_2016.php http://www.gamasutra.com/blogs/author/NathanFouts/580865/ http://www.gamasutra.com/blogs/NathanFouts/20170201/290571/Mommys_Best_Year_in_Review_2016.php Wed, 01 Feb 2017 10:23:00 EST <![CDATA[Deep dive in the data of Games on Kickstarter in 2016 - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20170131/290480/Deep_dive_in_the_data_of_Games_on_Kickstarter_in_2016.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20170131/290480/Deep_dive_in_the_data_of_Games_on_Kickstarter_in_2016.php Tue, 31 Jan 2017 03:11:00 EST <![CDATA[Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal Episode One: Risky Beginnings - by Stephan Schutze]]> http://www.gamasutra.com/blogs/StephanSchutze/20170131/290347/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_One_Risky_Beginnings.php http://www.gamasutra.com/blogs/author/StephanSchutze/995123/ http://www.gamasutra.com/blogs/StephanSchutze/20170131/290347/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_One_Risky_Beginnings.php Tue, 31 Jan 2017 10:05:00 EST <![CDATA[Pricing a Roguelike - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20170131/290417/Pricing_a_Roguelike.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ http://www.gamasutra.com/blogs/JoshGe/20170131/290417/Pricing_a_Roguelike.php Tue, 31 Jan 2017 10:04:00 EST <![CDATA[Azkend 2 and Match-3 Games on Consoles - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170131/290426/Azkend_2_and_Match3_Games_on_Consoles.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170131/290426/Azkend_2_and_Match3_Games_on_Consoles.php Tue, 31 Jan 2017 10:04:00 EST <![CDATA[An Open-source Mobile Gaming Taxonomy - by Joseph Kim]]> http://www.gamasutra.com/blogs/JosephKim/20170130/290380/An_Opensource_Mobile_Gaming_Taxonomy.php http://www.gamasutra.com/blogs/author/JosephKim/939491/ http://www.gamasutra.com/blogs/JosephKim/20170130/290380/An_Opensource_Mobile_Gaming_Taxonomy.php Mon, 30 Jan 2017 01:23:00 EST <![CDATA[The physics of trains in Assassin's Creed Syndicate - by Bartlomiej Waszak]]> http://www.gamasutra.com/blogs/BartlomiejWaszak/20170130/290322/The_physics_of_trains_in_Assassins_Creed_Syndicate.php http://www.gamasutra.com/blogs/author/BartlomiejWaszak/1013557/ http://www.gamasutra.com/blogs/BartlomiejWaszak/20170130/290322/The_physics_of_trains_in_Assassins_Creed_Syndicate.php Mon, 30 Jan 2017 01:01:00 EST <![CDATA[5 Lessons from an Indie Launch on the App Store - by Ed Biden]]> http://www.gamasutra.com/blogs/EdBiden/20170130/290296/5_Lessons_from_an_Indie_Launch_on_the_App_Store.php http://www.gamasutra.com/blogs/author/EdBiden/996162/ http://www.gamasutra.com/blogs/EdBiden/20170130/290296/5_Lessons_from_an_Indie_Launch_on_the_App_Store.php Mon, 30 Jan 2017 11:05:00 EST <![CDATA[More Business Advice for the Video Game Music Composer - 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