Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Wed, 22 Mar 2017 08:20:28 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Mass Effect Paradox - Love it, or hate them - by Nick Halme]]> http://www.gamasutra.com/blogs/NickHalme/20170322/294257/The_Mass_Effect_Paradox__Love_it_or_hate_them.php http://www.gamasutra.com/blogs/author/NickHalme/871989/ http://www.gamasutra.com/blogs/NickHalme/20170322/294257/The_Mass_Effect_Paradox__Love_it_or_hate_them.php Wed, 22 Mar 2017 11:05:00 EDT <![CDATA[Composing video game music to build suspense, part 2: jarring jolts - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170322/294216/Composing_video_game_music_to_build_suspense_part_2_jarring_jolts.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170322/294216/Composing_video_game_music_to_build_suspense_part_2_jarring_jolts.php Wed, 22 Mar 2017 10:59:00 EDT <![CDATA[Valuable but not profitable: Garden Wars Postmortem - by Cory Spooner]]> http://www.gamasutra.com/blogs/CorySpooner/20170321/292481/Valuable_but_not_profitable_Garden_Wars_Postmortem.php http://www.gamasutra.com/blogs/author/CorySpooner/468701/ http://www.gamasutra.com/blogs/CorySpooner/20170321/292481/Valuable_but_not_profitable_Garden_Wars_Postmortem.php Tue, 21 Mar 2017 04:59:00 EDT <![CDATA[Video Game Deep Cuts: The Oregon Trail CIA Escape - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170319/294092/Video_Game_Deep_Cuts_The_Oregon_Trail_CIA_Escape.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170319/294092/Video_Game_Deep_Cuts_The_Oregon_Trail_CIA_Escape.php Sun, 19 Mar 2017 06:18:00 EDT <![CDATA[So You've Made a Game. Now What? - by Chris Shrigley]]> http://www.gamasutra.com/blogs/ChrisShrigley/20170317/293938/So_Youve_Made_a_Game_Now_What.php http://www.gamasutra.com/blogs/author/ChrisShrigley/951793/ http://www.gamasutra.com/blogs/ChrisShrigley/20170317/293938/So_Youve_Made_a_Game_Now_What.php Fri, 17 Mar 2017 10:42:00 EDT <![CDATA[Todoist for Project Management - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170316/293912/Todoist_for_Project_Management.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170316/293912/Todoist_for_Project_Management.php Thu, 16 Mar 2017 06:18:00 EDT <![CDATA[Sprite Sequence or doing things differently - by Kevin Trepanier]]> http://www.gamasutra.com/blogs/KevinTrepanier/20170316/293849/Sprite_Sequence_or_doing_things_differently.php http://www.gamasutra.com/blogs/author/KevinTrepanier/624753/ http://www.gamasutra.com/blogs/KevinTrepanier/20170316/293849/Sprite_Sequence_or_doing_things_differently.php Thu, 16 Mar 2017 11:49:00 EDT <![CDATA[GDC Ended, What’s Next? - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170316/293804/GDC_Ended_Whats_Next.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170316/293804/GDC_Ended_Whats_Next.php Thu, 16 Mar 2017 11:33:00 EDT <![CDATA[ How to Write Zone Description for Mobile Saga Map - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20170315/293728/How_to_Write_Zone_Description_for_Mobile_Saga_Map.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20170315/293728/How_to_Write_Zone_Description_for_Mobile_Saga_Map.php Wed, 15 Mar 2017 10:22:00 EDT <![CDATA[Which is better: releasing on PC or mobile? - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170313/293612/Which_is_better_releasing_on_PC_or_mobile.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170313/293612/Which_is_better_releasing_on_PC_or_mobile.php Mon, 13 Mar 2017 05:27:00 EDT <![CDATA[The 4 Types of Randomness in Hearthstone - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170313/293534/The_4_Types_of_Randomness_in_Hearthstone.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170313/293534/The_4_Types_of_Randomness_in_Hearthstone.php Mon, 13 Mar 2017 10:17:00 EDT <![CDATA[Video Game Deep Cuts: Zelda's Wild Skyline City - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170312/293563/Video_Game_Deep_Cuts_Zeldas_Wild_Skyline_City.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170312/293563/Video_Game_Deep_Cuts_Zeldas_Wild_Skyline_City.php Sun, 12 Mar 2017 11:46:00 EDT <![CDATA[What I've Learned From Game Development - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170309/293415/What_Ive_Learned_From_Game_Development.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170309/293415/What_Ive_Learned_From_Game_Development.php Thu, 09 Mar 2017 06:05:00 EST <![CDATA[Emotion, Reverse Engineered - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170309/293217/Emotion_Reverse_Engineered.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170309/293217/Emotion_Reverse_Engineered.php Thu, 09 Mar 2017 09:50:00 EST <![CDATA[Historian talks with original developer of The Oregon Trail - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170309/293154/Historian_talks_with_original_developer_of_The_Oregon_Trail.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170309/293154/Historian_talks_with_original_developer_of_The_Oregon_Trail.php Thu, 09 Mar 2017 12:13:00 EST <![CDATA[10th anniversary as an indie and how I got here - by Byron AtkinsonJones]]> http://www.gamasutra.com/blogs/ByronAtkinsonJones/20170307/293114/10th_anniversary_as_an_indie_and_how_I_got_here.php http://www.gamasutra.com/blogs/author/ByronAtkinsonJones/882447/ http://www.gamasutra.com/blogs/ByronAtkinsonJones/20170307/293114/10th_anniversary_as_an_indie_and_how_I_got_here.php Tue, 07 Mar 2017 10:32:00 EST <![CDATA[China is kind of a big deal for Indie Games - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20170307/293025/China_is_kind_of_a_big_deal_for_Indie_Games.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ http://www.gamasutra.com/blogs/LarsDoucet/20170307/293025/China_is_kind_of_a_big_deal_for_Indie_Games.php Tue, 07 Mar 2017 10:20:00 EST <![CDATA[Video Game Deep Cuts: That GDC Biohazard Mystery - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170305/292985/Video_Game_Deep_Cuts_That_GDC_Biohazard_Mystery.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170305/292985/Video_Game_Deep_Cuts_That_GDC_Biohazard_Mystery.php Sun, 05 Mar 2017 10:58:00 EST <![CDATA[Composing video game music to build suspense, part 1: ominous ambience - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170305/292973/Composing_video_game_music_to_build_suspense_part_1_ominous_ambience.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170305/292973/Composing_video_game_music_to_build_suspense_part_1_ominous_ambience.php Sun, 05 Mar 2017 09:24:00 EST <![CDATA[Extending Behavior Trees - by Ben Weber]]> http://www.gamasutra.com/blogs/BenWeber/20170305/292961/Extending_BehaviorTrees.php http://www.gamasutra.com/blogs/author/BenWeber/892316/ http://www.gamasutra.com/blogs/BenWeber/20170305/292961/Extending_BehaviorTrees.php Sun, 05 Mar 2017 09:23:00 EST <![CDATA[Building a Scalable Online Game with Azure - Part 3 - by Nick Pruehs]]> http://www.gamasutra.com/blogs/NickPruehs/20170305/292955/Building_a_Scalable_Online_Game_with_Azure__Part_3.php http://www.gamasutra.com/blogs/author/NickPruehs/1015312/ http://www.gamasutra.com/blogs/NickPruehs/20170305/292955/Building_a_Scalable_Online_Game_with_Azure__Part_3.php Sun, 05 Mar 2017 09:20:00 EST <![CDATA[You’re not at GDC, and that’s okay - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170302/292802/Youre_not_at_GDC_and_thats_okay.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170302/292802/Youre_not_at_GDC_and_thats_okay.php Thu, 02 Mar 2017 11:36:00 EST <![CDATA[Scholars discuss This War of Mine - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170301/292704/Scholars_discuss_This_War_of_Mine.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170301/292704/Scholars_discuss_This_War_of_Mine.php Wed, 01 Mar 2017 11:00:00 EST <![CDATA[The GDC 2017 Arcade Challenge (for you GDC losers) - by Jim McGinley]]> http://www.gamasutra.com/blogs/JimMcGinley/20170228/292572/The_GDC_2017_Arcade_Challenge_for_you_GDC_losers.php http://www.gamasutra.com/blogs/author/JimMcGinley/247587/ http://www.gamasutra.com/blogs/JimMcGinley/20170228/292572/The_GDC_2017_Arcade_Challenge_for_you_GDC_losers.php Tue, 28 Feb 2017 11:11:00 EST <![CDATA[Video Game Deep Cuts: The Magic TEd Drifter - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170227/292516/Video_Game_Deep_Cuts_The_Magic_TEd_Drifter.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170227/292516/Video_Game_Deep_Cuts_The_Magic_TEd_Drifter.php Mon, 27 Feb 2017 10:18:00 EST <![CDATA[7 Characteristics of a Successful Game Studio - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20170227/292387/7_Characteristics_of_a_Successful_Game_Studio.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ http://www.gamasutra.com/blogs/MichailKatkoff/20170227/292387/7_Characteristics_of_a_Successful_Game_Studio.php Mon, 27 Feb 2017 04:50:00 EST <![CDATA[How to debug - by Herman Tulleken]]> http://www.gamasutra.com/blogs/HermanTulleken/20170227/292463/How_to_debug.php http://www.gamasutra.com/blogs/author/HermanTulleken/781115/ http://www.gamasutra.com/blogs/HermanTulleken/20170227/292463/How_to_debug.php Mon, 27 Feb 2017 04:49:00 EST <![CDATA[Strategy that Leads You to the Success in the China Mobile Market - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20170227/292351/Strategy_that_Leads_You_to_the_Success_in_the_China_Mobile_Market.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20170227/292351/Strategy_that_Leads_You_to_the_Success_in_the_China_Mobile_Market.php Mon, 27 Feb 2017 04:47:00 EST <![CDATA[All the things you can do with an expo pass at GDC! - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20170224/292446/All_the_things_you_can_do_with_an_expo_pass_at_GDC.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20170224/292446/All_the_things_you_can_do_with_an_expo_pass_at_GDC.php Fri, 24 Feb 2017 05:14:00 EST <![CDATA[GDC 2017 Level Design Workshop - by Joel Burgess]]> http://www.gamasutra.com/blogs/JoelBurgess/20170224/291953/GDC_2017_Level_Design_Workshop.php http://www.gamasutra.com/blogs/author/JoelBurgess/374444/ http://www.gamasutra.com/blogs/JoelBurgess/20170224/291953/GDC_2017_Level_Design_Workshop.php Fri, 24 Feb 2017 02:15:00 EST <![CDATA[Nintendo Switch first impressions: Magical gadgetry with a serious issue - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20170223/292386/Nintendo_Switch_first_impressions_Magical_gadgetry_with_a_serious_issue.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20170223/292386/Nintendo_Switch_first_impressions_Magical_gadgetry_with_a_serious_issue.php Thu, 23 Feb 2017 08:03:00 EST <![CDATA[IGDA Game Design SIG News - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170223/292100/IGDA_Game_Design_SIG_News.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170223/292100/IGDA_Game_Design_SIG_News.php Thu, 23 Feb 2017 11:24:00 EST <![CDATA[Maximizing the Impact of Procedural Personalities - by Tanya Short]]> http://www.gamasutra.com/blogs/TanyaShort/20170222/291312/Maximizing_the_Impact_of_Procedural_Personalities.php http://www.gamasutra.com/blogs/author/TanyaShort/934892/ http://www.gamasutra.com/blogs/TanyaShort/20170222/291312/Maximizing_the_Impact_of_Procedural_Personalities.php Wed, 22 Feb 2017 12:47:00 EST <![CDATA[How to fill your days as full time indie - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170221/292074/How_to_fill_your_days_as_full_time_indie.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ http://www.gamasutra.com/blogs/PascalBestebroer/20170221/292074/How_to_fill_your_days_as_full_time_indie.php Tue, 21 Feb 2017 09:24:00 EST <![CDATA[7 Lessons I Learned Making VR Games at Experiment 7 - by Coray Seifert]]> http://www.gamasutra.com/blogs/CoraySeifert/20170221/292003/7_Lessons_I_Learned_Making_VR_Games_at_Experiment_7.php http://www.gamasutra.com/blogs/author/CoraySeifert/361167/ http://www.gamasutra.com/blogs/CoraySeifert/20170221/292003/7_Lessons_I_Learned_Making_VR_Games_at_Experiment_7.php Tue, 21 Feb 2017 09:01:00 EST <![CDATA[On Cutscenes and Viewpoint Changes - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20170221/291946/On_Cutscenes_and_Viewpoint_Changes.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ http://www.gamasutra.com/blogs/AlexanderFreed/20170221/291946/On_Cutscenes_and_Viewpoint_Changes.php Tue, 21 Feb 2017 08:52:00 EST <![CDATA[Game design patterns for building friendships - by Daniel Cook]]> http://www.gamasutra.com/blogs/DanielCook/20170221/291910/Game_design_patterns_for_building_friendships.php http://www.gamasutra.com/blogs/author/DanielCook/4054/ http://www.gamasutra.com/blogs/DanielCook/20170221/291910/Game_design_patterns_for_building_friendships.php Tue, 21 Feb 2017 08:31:00 EST <![CDATA[What Should a Playtest Smell Like? - by Sebastian Long]]> http://www.gamasutra.com/blogs/SebastianLong/20170221/291752/What_Should_a_Playtest_Smell_Like.php http://www.gamasutra.com/blogs/author/SebastianLong/918571/ http://www.gamasutra.com/blogs/SebastianLong/20170221/291752/What_Should_a_Playtest_Smell_Like.php Tue, 21 Feb 2017 07:23:00 EST <![CDATA[Building a Scalable Online Game with Azure - Part 2 - by Nick Pruehs]]> http://www.gamasutra.com/blogs/NickPruehs/20170221/291694/Building_a_Scalable_Online_Game_with_Azure__Part_2.php http://www.gamasutra.com/blogs/author/NickPruehs/1015312/ http://www.gamasutra.com/blogs/NickPruehs/20170221/291694/Building_a_Scalable_Online_Game_with_Azure__Part_2.php Tue, 21 Feb 2017 07:22:00 EST <![CDATA[Video Game Deep Cuts: A Loom-ing Night In The Woods - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170219/291951/Video_Game_Deep_Cuts_A_Looming_Night_In_The_Woods.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170219/291951/Video_Game_Deep_Cuts_A_Looming_Night_In_The_Woods.php Sun, 19 Feb 2017 11:01:00 EST <![CDATA[Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market - by Henry Fong]]> http://www.gamasutra.com/blogs/HenryFong/20170217/291133/Navigating_the_Regulatory_Landscape_in_Chinas_US25_Billion_Gaming_Market.php http://www.gamasutra.com/blogs/author/HenryFong/924705/ http://www.gamasutra.com/blogs/HenryFong/20170217/291133/Navigating_the_Regulatory_Landscape_in_Chinas_US25_Billion_Gaming_Market.php Fri, 17 Feb 2017 10:25:00 EST <![CDATA[Design Exercise: A Better Steam - by Taekwan Kim]]> http://www.gamasutra.com/blogs/TaekwanKim/20170217/291886/Design_Exercise_A_Better_Steam.php http://www.gamasutra.com/blogs/author/TaekwanKim/872050/ http://www.gamasutra.com/blogs/TaekwanKim/20170217/291886/Design_Exercise_A_Better_Steam.php Fri, 17 Feb 2017 10:24:00 EST <![CDATA[Pros and Cons of a regular schedule for a side-project blog - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170215/291576/Pros_and_Cons_of_a_regular_schedule_for_a_sideproject_blog.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170215/291576/Pros_and_Cons_of_a_regular_schedule_for_a_sideproject_blog.php Wed, 15 Feb 2017 12:13:00 EST <![CDATA[Games in the media in 2016 – Overwatch comes out on top - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20170214/291464/Games_in_the_media_in_2016__Overwatch_comes_out_on_top.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20170214/291464/Games_in_the_media_in_2016__Overwatch_comes_out_on_top.php Tue, 14 Feb 2017 10:22:00 EST <![CDATA[Building a Scalable Online Game with Azure - Part 1 - by Nick Pruehs]]> http://www.gamasutra.com/blogs/NickPruehs/20170214/291318/Building_a_Scalable_Online_Game_with_Azure__Part_1.php http://www.gamasutra.com/blogs/author/NickPruehs/1015312/ http://www.gamasutra.com/blogs/NickPruehs/20170214/291318/Building_a_Scalable_Online_Game_with_Azure__Part_1.php Tue, 14 Feb 2017 09:33:00 EST <![CDATA[Games As Service - How it delayed Owlboy for nearly a year - by Jo-Remi Madsen]]> http://www.gamasutra.com/blogs/JoRemiMadsen/20170214/291395/Games_As_Service__How_it_delayed_Owlboy_for_nearly_a_year.php http://www.gamasutra.com/blogs/author/JoRemiMadsen/1015339/ http://www.gamasutra.com/blogs/JoRemiMadsen/20170214/291395/Games_As_Service__How_it_delayed_Owlboy_for_nearly_a_year.php Tue, 14 Feb 2017 09:08:00 EST <![CDATA[GDC 2017: How video game composers can use music to build suspense - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170213/291316/GDC_2017_How_video_game_composers_can_use_music_to_build_suspense.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170213/291316/GDC_2017_How_video_game_composers_can_use_music_to_build_suspense.php Mon, 13 Feb 2017 10:05:00 EST <![CDATA[Fast Following Clash Royale - the Case of Star Wars: Force Arena - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20170213/291298/Fast_Following_Clash_Royale__the_Case_of_Star_Wars_Force_Arena.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ http://www.gamasutra.com/blogs/MichailKatkoff/20170213/291298/Fast_Following_Clash_Royale__the_Case_of_Star_Wars_Force_Arena.php Mon, 13 Feb 2017 10:04:00 EST <![CDATA[Video Game Deep Cuts: The Alpha Kingdom Protocol - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170212/291337/Video_Game_Deep_Cuts_The_Alpha_Kingdom_Protocol.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170212/291337/Video_Game_Deep_Cuts_The_Alpha_Kingdom_Protocol.php Sun, 12 Feb 2017 10:57:00 EST <![CDATA[Design and Monetization Analysis of Fire Emblem Heroes - by Motoi Okamoto]]> http://www.gamasutra.com/blogs/MotoiOkamoto/20170210/291218/Design_and_Monetization_Analysis_of_Fire_Emblem_Heroes.php http://www.gamasutra.com/blogs/author/MotoiOkamoto/989663/ http://www.gamasutra.com/blogs/MotoiOkamoto/20170210/291218/Design_and_Monetization_Analysis_of_Fire_Emblem_Heroes.php Fri, 10 Feb 2017 10:38:00 EST <![CDATA[Digital Blue and Gray: Historians Discuss Ultimate General: Gettysburg - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170210/291212/Digital_Blue_and_Gray_Historians_Discuss_Ultimate_General_Gettysburg.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20170210/291212/Digital_Blue_and_Gray_Historians_Discuss_Ultimate_General_Gettysburg.php Fri, 10 Feb 2017 10:33:00 EST <![CDATA[7 Tips for Narrative Designer Hopefuls - by Angel Leigh McCoy]]> http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/283923/7_Tips_for_Narrative_Designer_Hopefuls.php http://www.gamasutra.com/blogs/author/AngelLeighMcCoy/962383/ http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/283923/7_Tips_for_Narrative_Designer_Hopefuls.php Thu, 09 Feb 2017 10:22:00 EST <![CDATA[The Unreliable Gamemaster: Player Motivation in Story-Driven Games - by Chris Solarski]]> http://www.gamasutra.com/blogs/ChrisSolarski/20170209/291164/The_Unreliable_Gamemaster_Player_Motivation_in_StoryDriven_Games.php http://www.gamasutra.com/blogs/author/ChrisSolarski/877030/ http://www.gamasutra.com/blogs/ChrisSolarski/20170209/291164/The_Unreliable_Gamemaster_Player_Motivation_in_StoryDriven_Games.php Thu, 09 Feb 2017 10:10:00 EST <![CDATA[A Narrative Designer's Approach to NPCs - by Angel Leigh McCoy]]> http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/289832/A_Narrative_Designers_Approach_to_NPCs.php http://www.gamasutra.com/blogs/author/AngelLeighMcCoy/962383/ http://www.gamasutra.com/blogs/AngelLeighMcCoy/20170209/289832/A_Narrative_Designers_Approach_to_NPCs.php Thu, 09 Feb 2017 10:09:00 EST <![CDATA[Record $2.3 billion VR/AR investment in 2016 - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20170208/291012/Record_23_billion_VRAR_investment_in_2016.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ http://www.gamasutra.com/blogs/TimMerel/20170208/291012/Record_23_billion_VRAR_investment_in_2016.php Wed, 08 Feb 2017 09:47:00 EST <![CDATA[Top Predictions for the 2017 Digital Games Market in China and Southeast Asia - by Lisa Hanson]]> http://www.gamasutra.com/blogs/LisaHanson/20170208/291066/Top_Predictions_for_the_2017_Digital_Games_Market_in_China_and_Southeast_Asia.php http://www.gamasutra.com/blogs/author/LisaHanson/937252/ http://www.gamasutra.com/blogs/LisaHanson/20170208/291066/Top_Predictions_for_the_2017_Digital_Games_Market_in_China_and_Southeast_Asia.php Wed, 08 Feb 2017 09:46:00 EST <![CDATA[Building a Successful Team through Determined Optimism: Winners vs. Whiners - by Joseph Kim]]> http://www.gamasutra.com/blogs/JosephKim/20170208/291071/Building_a_Successful_Team_through_Determined_Optimism_Winners_vs_Whiners.php http://www.gamasutra.com/blogs/author/JosephKim/939491/ http://www.gamasutra.com/blogs/JosephKim/20170208/291071/Building_a_Successful_Team_through_Determined_Optimism_Winners_vs_Whiners.php Wed, 08 Feb 2017 09:45:00 EST <![CDATA[A new recipe for the roleplaying game formula - by Guido Henkel]]> http://www.gamasutra.com/blogs/GuidoHenkel/20170207/290402/A_new_recipe_for_the_roleplaying_game_formula.php http://www.gamasutra.com/blogs/author/GuidoHenkel/242447/ http://www.gamasutra.com/blogs/GuidoHenkel/20170207/290402/A_new_recipe_for_the_roleplaying_game_formula.php Tue, 07 Feb 2017 07:49:00 EST <![CDATA[A Systemic Approach to Game Design: Part Three - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170207/290949/A_Systemic_Approach_to_Game_Design_Part_Three.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20170207/290949/A_Systemic_Approach_to_Game_Design_Part_Three.php Tue, 07 Feb 2017 10:45:00 EST <![CDATA[Two Years of Roguelike Development FAQs - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20170207/290928/Two_Years_of_Roguelike_Development_FAQs.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ http://www.gamasutra.com/blogs/JoshGe/20170207/290928/Two_Years_of_Roguelike_Development_FAQs.php Tue, 07 Feb 2017 10:43:00 EST