Gamasutra.com - Expert Blogs http://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Sun, 22 Jan 2017 07:16:50 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Meaning and choice, or how to design decisions that feel intimately difficult - by Kuba Stokalski]]> http://www.gamasutra.com/blogs/KubaStokalski/20170119/289351/Meaning_and_choice_or_how_to_design_decisions_that_feel_intimately_difficult.php http://www.gamasutra.com/blogs/author/KubaStokalski/879610/ http://www.gamasutra.com/blogs/KubaStokalski/20170119/289351/Meaning_and_choice_or_how_to_design_decisions_that_feel_intimately_difficult.php Thu, 19 Jan 2017 10:46:00 EST <![CDATA[The MOBA Experiment, Part I: Awesomenauts - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170119/289536/The_MOBA_Experiment_Part_I_Awesomenauts.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170119/289536/The_MOBA_Experiment_Part_I_Awesomenauts.php Thu, 19 Jan 2017 09:48:00 EST <![CDATA[Media coverage analysis – Nintendo Switch January event - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20170118/289469/Media_coverage_analysis__Nintendo_Switch_January_event .php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ http://www.gamasutra.com/blogs/ThomasBidaux/20170118/289469/Media_coverage_analysis__Nintendo_Switch_January_event .php Wed, 18 Jan 2017 02:11:00 EST <![CDATA[Optimizing Skylight - by Edward McNeill]]> http://www.gamasutra.com/blogs/EdwardMcNeill/20170117/289089/Optimizing_Skylight.php http://www.gamasutra.com/blogs/author/EdwardMcNeill/855972/ http://www.gamasutra.com/blogs/EdwardMcNeill/20170117/289089/Optimizing_Skylight.php Tue, 17 Jan 2017 09:12:00 EST <![CDATA[A/B Testing using Staged Rollouts - by Ben Weber]]> http://www.gamasutra.com/blogs/BenWeber/20170116/289245/AB_Testing_using_Staged_Rollouts.php http://www.gamasutra.com/blogs/author/BenWeber/892316/ http://www.gamasutra.com/blogs/BenWeber/20170116/289245/AB_Testing_using_Staged_Rollouts.php Mon, 16 Jan 2017 12:30:00 EST <![CDATA[Video Game Deep Cuts: Switch-ed Up For Pokemaniacs - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170115/289296/Video_Game_Deep_Cuts_Switched_Up_For_Pokemaniacs.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170115/289296/Video_Game_Deep_Cuts_Switched_Up_For_Pokemaniacs.php Sun, 15 Jan 2017 10:37:00 EST <![CDATA[Top 5 games we didn't finish making in 2016 - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20170115/289294/Top_5_games_we_didnt_finish_making_in_2016.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ http://www.gamasutra.com/blogs/BrandonSheffield/20170115/289294/Top_5_games_we_didnt_finish_making_in_2016.php Sun, 15 Jan 2017 09:36:00 EST <![CDATA[Developer Perspectives on Nintendo Switch - by Bryan Cashman]]> http://www.gamasutra.com/blogs/BryanCashman/20170113/289260/Developer_Perspectives_on_Nintendo_Switch.php http://www.gamasutra.com/blogs/author/BryanCashman/939435/ http://www.gamasutra.com/blogs/BryanCashman/20170113/289260/Developer_Perspectives_on_Nintendo_Switch.php Fri, 13 Jan 2017 06:18:00 EST <![CDATA[Therapy by game development - by Byron AtkinsonJones]]> http://www.gamasutra.com/blogs/ByronAtkinsonJones/20170113/289238/Therapy_by_game_development.php http://www.gamasutra.com/blogs/author/ByronAtkinsonJones/882447/ http://www.gamasutra.com/blogs/ByronAtkinsonJones/20170113/289238/Therapy_by_game_development.php Fri, 13 Jan 2017 10:41:00 EST <![CDATA[The Walking Dead, Choices, and Kenny - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170112/289107/The_Walking_Dead_Choices_and_Kenny.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170112/289107/The_Walking_Dead_Choices_and_Kenny.php Thu, 12 Jan 2017 10:38:00 EST <![CDATA[The Game Designer at the Game Jam - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170110/288901/The_Game_Designer_at_the_Game_Jam.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170110/288901/The_Game_Designer_at_the_Game_Jam.php Tue, 10 Jan 2017 09:39:00 EST <![CDATA[Emotional Wreckage: My Emotional Journey through the Wastes of Fallout 4 - by Jesse Harlin]]> http://www.gamasutra.com/blogs/JesseHarlin/20170110/288896/Emotional_Wreckage_My_Emotional_Journey_through_the_Wastes_of_Fallout_4.php http://www.gamasutra.com/blogs/author/JesseHarlin/1014458/ http://www.gamasutra.com/blogs/JesseHarlin/20170110/288896/Emotional_Wreckage_My_Emotional_Journey_through_the_Wastes_of_Fallout_4.php Tue, 10 Jan 2017 09:26:00 EST <![CDATA[Twenty Things I've Learned About Game Development - by Laralyn McWillams]]> http://www.gamasutra.com/blogs/LaralynMcWillams/20170109/288848/Twenty_Things_Ive_Learned_About_Game_Development.php http://www.gamasutra.com/blogs/author/LaralynMcWillams/214/ http://www.gamasutra.com/blogs/LaralynMcWillams/20170109/288848/Twenty_Things_Ive_Learned_About_Game_Development.php Mon, 09 Jan 2017 02:09:00 EST <![CDATA[Video game composers can make you smarter! (The music of Dragon Front) Part 3 - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170109/288872/Video_game_composers_can_make_you_smarter_The_music_of_Dragon_Front_Part_3.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20170109/288872/Video_game_composers_can_make_you_smarter_The_music_of_Dragon_Front_Part_3.php Mon, 09 Jan 2017 02:04:00 EST <![CDATA[Video Game Deep Cuts: Let It Die, 2017  - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170108/288857/Video_Game_Deep_Cuts_Let_It_Die_2017.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170108/288857/Video_Game_Deep_Cuts_Let_It_Die_2017.php Sun, 08 Jan 2017 11:36:00 EST <![CDATA[How Valiant Hearts drives you to the breaking point - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20170105/288734/How_Valiant_Hearts_drives_you_to_the_breaking_point.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20170105/288734/How_Valiant_Hearts_drives_you_to_the_breaking_point.php Thu, 05 Jan 2017 09:31:00 EST <![CDATA[&quot;Man Versus Machine&quot; Watch Dogs 2 Level Design Breakdown [VIDEO] - by Anthony Panecasio]]> http://www.gamasutra.com/blogs/AnthonyPanecasio/20170105/288713/quotMan_Versus_Machinequot_Watch_Dogs_2_Level_Design_Breakdown_VIDEO.php http://www.gamasutra.com/blogs/author/AnthonyPanecasio/909631/ http://www.gamasutra.com/blogs/AnthonyPanecasio/20170105/288713/quotMan_Versus_Machinequot_Watch_Dogs_2_Level_Design_Breakdown_VIDEO.php Thu, 05 Jan 2017 09:30:00 EST <![CDATA[Steam Discovery 2.0, Stegosaurus Tail 2.0 - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20170103/288608/Steam_Discovery_20_Stegosaurus_Tail_20.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ http://www.gamasutra.com/blogs/LarsDoucet/20170103/288608/Steam_Discovery_20_Stegosaurus_Tail_20.php Tue, 03 Jan 2017 05:08:00 EST <![CDATA[Will you pay $2 to kiss a game character? 'Episode: Choose your Story' - The Good. The Bad. The Ugly. - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20170103/288564/Will_you_pay_2_to_kiss_a_game_character_Episode_Choose_your_Story__The_Good_The_Bad_The_Ugly.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ http://www.gamasutra.com/blogs/OmTandon/20170103/288564/Will_you_pay_2_to_kiss_a_game_character_Episode_Choose_your_Story__The_Good_The_Bad_The_Ugly.php Tue, 03 Jan 2017 09:46:00 EST <![CDATA[Video Game Deep Cuts: New Year, Frog Fractions... 4? - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170101/288555/Video_Game_Deep_Cuts_New_Year_Frog_Fractions_4.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20170101/288555/Video_Game_Deep_Cuts_New_Year_Frog_Fractions_4.php Sun, 01 Jan 2017 10:19:00 EST <![CDATA[Reading About Quantum Creativity - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20161230/288476/Reading_About_Quantum_Creativity.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20161230/288476/Reading_About_Quantum_Creativity.php Fri, 30 Dec 2016 12:50:00 EST <![CDATA[The Last Guardian is a Masterpiece - by Josh Foreman]]> http://www.gamasutra.com/blogs/JoshForeman/20161229/288486/The_Last_Guardian_is_a_Masterpiece.php http://www.gamasutra.com/blogs/author/JoshForeman/570023/ http://www.gamasutra.com/blogs/JoshForeman/20161229/288486/The_Last_Guardian_is_a_Masterpiece.php Thu, 29 Dec 2016 12:38:00 EST <![CDATA[Historians discuss Civilization VI - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20161227/288300/Historians_discuss_Civilization_VI.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ http://www.gamasutra.com/blogs/BobWhitaker/20161227/288300/Historians_discuss_Civilization_VI.php Tue, 27 Dec 2016 10:07:00 EST <![CDATA[Video Game Deep Cuts: Bye Wii U, Hi 2017! - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161226/288407/Video_Game_Deep_Cuts_Bye_Wii_U_Hi_2017.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161226/288407/Video_Game_Deep_Cuts_Bye_Wii_U_Hi_2017.php Mon, 26 Dec 2016 10:23:00 EST <![CDATA[Super Mario Run is the best model of the mobile platformer and the worst model of selling. - by Motoi Okamoto]]> http://www.gamasutra.com/blogs/MotoiOkamoto/20161222/287980/Super_Mario_Run_is_the_best_model_of_the_mobile_platformer_and_the_worst_model_of_selling.php http://www.gamasutra.com/blogs/author/MotoiOkamoto/989663/ http://www.gamasutra.com/blogs/MotoiOkamoto/20161222/287980/Super_Mario_Run_is_the_best_model_of_the_mobile_platformer_and_the_worst_model_of_selling.php Thu, 22 Dec 2016 10:48:00 EST <![CDATA[UE4 Engine Development - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20161222/287983/UE4_Engine_Development.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20161222/287983/UE4_Engine_Development.php Thu, 22 Dec 2016 10:48:00 EST <![CDATA[A Systemic Approach to Game Design: Part Two - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20161222/288250/A_Systemic_Approach_to_Game_Design_Part_Two.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ http://www.gamasutra.com/blogs/TrentPolack/20161222/288250/A_Systemic_Approach_to_Game_Design_Part_Two.php Thu, 22 Dec 2016 10:44:00 EST <![CDATA[Case Study: Full Art Solution for An Interactive Kiosk Experience - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20161222/288251/Case_Study_Full_Art_Solution_for_An_Interactive_Kiosk_Experience.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20161222/288251/Case_Study_Full_Art_Solution_for_An_Interactive_Kiosk_Experience.php Thu, 22 Dec 2016 10:44:00 EST <![CDATA[Step Back Into The Light - by Laralyn McWillams]]> http://www.gamasutra.com/blogs/LaralynMcWillams/20161221/288078/Step_Back_Into_The_Light.php http://www.gamasutra.com/blogs/author/LaralynMcWillams/214/ http://www.gamasutra.com/blogs/LaralynMcWillams/20161221/288078/Step_Back_Into_The_Light.php Wed, 21 Dec 2016 11:56:00 EST <![CDATA[AB Split Testing Hell or Highwater - by Timothy Ryan]]> http://www.gamasutra.com/blogs/TimothyRyan/20161221/288103/AB_Split_Testing_Hell_or_Highwater.php http://www.gamasutra.com/blogs/author/TimothyRyan/285672/ http://www.gamasutra.com/blogs/TimothyRyan/20161221/288103/AB_Split_Testing_Hell_or_Highwater.php Wed, 21 Dec 2016 11:37:00 EST <![CDATA[Procedural Personality Generation - by Tanya Short]]> http://www.gamasutra.com/blogs/TanyaShort/20161219/287805/Procedural_Personality_Generation.php http://www.gamasutra.com/blogs/author/TanyaShort/934892/ http://www.gamasutra.com/blogs/TanyaShort/20161219/287805/Procedural_Personality_Generation.php Mon, 19 Dec 2016 02:33:00 EST <![CDATA[Video game composers can make you smarter! (The music of Dragon Front) Part 2 - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20161219/287913/Video_game_composers_can_make_you_smarter_The_music_of_Dragon_Front_Part_2.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ http://www.gamasutra.com/blogs/WinifredPhillips/20161219/287913/Video_game_composers_can_make_you_smarter_The_music_of_Dragon_Front_Part_2.php Mon, 19 Dec 2016 10:39:00 EST <![CDATA[Top 11 Games I Played This Year - by Tyler Glaiel]]> http://www.gamasutra.com/blogs/TylerGlaiel/20161219/287919/Top_11_Games_I_Played_This_Year.php http://www.gamasutra.com/blogs/author/TylerGlaiel/866349/ http://www.gamasutra.com/blogs/TylerGlaiel/20161219/287919/Top_11_Games_I_Played_This_Year.php Mon, 19 Dec 2016 10:39:00 EST <![CDATA[Video Game Deep Cuts: Top Of The DOOM - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161218/287921/Video_Game_Deep_Cuts_Top_Of_The_DOOM.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161218/287921/Video_Game_Deep_Cuts_Top_Of_The_DOOM.php Sun, 18 Dec 2016 10:58:00 EST <![CDATA[Virtual Cinematography for VR Trailers - by Kert Gartner]]> http://www.gamasutra.com/blogs/KertGartner/20161215/287774/Virtual_Cinematography_for_VR_Trailers.php http://www.gamasutra.com/blogs/author/KertGartner/934265/ http://www.gamasutra.com/blogs/KertGartner/20161215/287774/Virtual_Cinematography_for_VR_Trailers.php Thu, 15 Dec 2016 05:19:00 EST <![CDATA[Super Mario Run: Five first impressions - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20161215/287791/Super_Mario_Run_Five_first_impressions.php http://www.gamasutra.com/blogs/author/BryantFrancis/998517/ http://www.gamasutra.com/blogs/BryantFrancis/20161215/287791/Super_Mario_Run_Five_first_impressions.php Thu, 15 Dec 2016 03:04:00 EST <![CDATA[On Champ Diversity in League of Legends - by Greg Street]]> http://www.gamasutra.com/blogs/GregStreet/20161215/287695/On_Champ_Diversity_in_League_of_Legends.php http://www.gamasutra.com/blogs/author/GregStreet/1002140/ http://www.gamasutra.com/blogs/GregStreet/20161215/287695/On_Champ_Diversity_in_League_of_Legends.php Thu, 15 Dec 2016 10:38:00 EST <![CDATA[Engineering a Super Spy in 'I Expect You To Die' - by John Kolencheryl]]> http://www.gamasutra.com/blogs/JohnKolencheryl/20161214/287450/Engineering_a_Super_Spy_in_I_Expect_You_To_Die.php http://www.gamasutra.com/blogs/author/JohnKolencheryl/1013895/ http://www.gamasutra.com/blogs/JohnKolencheryl/20161214/287450/Engineering_a_Super_Spy_in_I_Expect_You_To_Die.php Wed, 14 Dec 2016 09:27:00 EST <![CDATA[How we design games now and why - by Katharine Neil]]> http://www.gamasutra.com/blogs/KatharineNeil/20161214/287515/How_we_design_games_now_and_why.php http://www.gamasutra.com/blogs/author/KatharineNeil/901707/ http://www.gamasutra.com/blogs/KatharineNeil/20161214/287515/How_we_design_games_now_and_why.php Wed, 14 Dec 2016 09:22:00 EST <![CDATA[Are you designing a game, or throwing one together?:  You can’t design a game as though you were playing a video game - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20161214/287544/Are_you_designing_a_game_or_throwing_one_together_You_cant_design_a_game_as_though_you_were_playing_a_video_game.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ http://www.gamasutra.com/blogs/LewisPulsipher/20161214/287544/Are_you_designing_a_game_or_throwing_one_together_You_cant_design_a_game_as_though_you_were_playing_a_video_game.php Wed, 14 Dec 2016 09:19:00 EST <![CDATA[Quality, Testing & Agile Methodologies - by Johan Hoberg]]> http://www.gamasutra.com/blogs/JohanHoberg/20161214/287629/Quality_Testing__Agile_Methodologies.php http://www.gamasutra.com/blogs/author/JohanHoberg/990003/ http://www.gamasutra.com/blogs/JohanHoberg/20161214/287629/Quality_Testing__Agile_Methodologies.php Wed, 14 Dec 2016 09:18:00 EST <![CDATA[Designing Gunvolt (Part 2 of 2) - by David D'Angelo]]> http://www.gamasutra.com/blogs/DavidDAngelo/20161214/286980/Designing_Gunvolt_Part_2_of_2.php http://www.gamasutra.com/blogs/author/DavidDAngelo/988853/ http://www.gamasutra.com/blogs/DavidDAngelo/20161214/286980/Designing_Gunvolt_Part_2_of_2.php Wed, 14 Dec 2016 08:55:00 EST <![CDATA[The importance of grassroots marketing as small studio - by Richard Wood]]> http://www.gamasutra.com/blogs/RichardWood/20161213/287502/The_importance_of_grassroots_marketing_as_small_studio.php http://www.gamasutra.com/blogs/author/RichardWood/897815/ http://www.gamasutra.com/blogs/RichardWood/20161213/287502/The_importance_of_grassroots_marketing_as_small_studio.php Tue, 13 Dec 2016 10:07:00 EST <![CDATA[Sony's Mobile Gaming Plans Are Solid, But Are They Enough? - by Serkan Toto]]> http://www.gamasutra.com/blogs/SerkanToto/20161212/287442/Sonys_Mobile_Gaming_Plans_Are_Solid_But_Are_They_Enough.php http://www.gamasutra.com/blogs/author/SerkanToto/933633/ http://www.gamasutra.com/blogs/SerkanToto/20161212/287442/Sonys_Mobile_Gaming_Plans_Are_Solid_But_Are_They_Enough.php Mon, 12 Dec 2016 02:08:00 EST <![CDATA[What to Do before You Say Yes to an Investment or M&A Deal - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20161212/287347/What_to_Do_before_You_Say_Yes_to_an_Investment_or_MA_Deal.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ http://www.gamasutra.com/blogs/MantinLu/20161212/287347/What_to_Do_before_You_Say_Yes_to_an_Investment_or_MA_Deal.php Mon, 12 Dec 2016 09:58:00 EST <![CDATA[On the eSports Failure of Heroes of the Storm - by James Margaris]]> http://www.gamasutra.com/blogs/JamesMargaris/20161212/287359/On_the_eSports_Failure_of_Heroes_of_the_Storm.php http://www.gamasutra.com/blogs/author/JamesMargaris/195124/ http://www.gamasutra.com/blogs/JamesMargaris/20161212/287359/On_the_eSports_Failure_of_Heroes_of_the_Storm.php Mon, 12 Dec 2016 09:58:00 EST <![CDATA[Game Details: Turning Ordinary to Extraordinary – Part1 - by Clare Pears]]> http://www.gamasutra.com/blogs/ClarePears/20161212/287372/Game_Details_Turning_Ordinary_to_Extraordinary__Part1.php http://www.gamasutra.com/blogs/author/ClarePears/1007924/ http://www.gamasutra.com/blogs/ClarePears/20161212/287372/Game_Details_Turning_Ordinary_to_Extraordinary__Part1.php Mon, 12 Dec 2016 09:58:00 EST <![CDATA[Video Game Deep Cuts: The Last Oni Guardian - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161211/287387/Video_Game_Deep_Cuts_The_Last_Oni_Guardian.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161211/287387/Video_Game_Deep_Cuts_The_Last_Oni_Guardian.php Sun, 11 Dec 2016 10:29:00 EST <![CDATA[5 Incredibly powerful F2P monetisation patterns! using 'Behavioural Economics' in UX design. - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20161209/287185/5_Incredibly_powerful_F2P_monetisation_patterns_using_Behavioural_Economics_in_UX_design.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ http://www.gamasutra.com/blogs/OmTandon/20161209/287185/5_Incredibly_powerful_F2P_monetisation_patterns_using_Behavioural_Economics_in_UX_design.php Fri, 09 Dec 2016 09:51:00 EST <![CDATA[History of the RGB color model - by Andreas Brinck]]> http://www.gamasutra.com/blogs/AndreasBrinck/20161208/286891/History_of_the_RGB_color_model.php http://www.gamasutra.com/blogs/author/AndreasBrinck/1013751/ http://www.gamasutra.com/blogs/AndreasBrinck/20161208/286891/History_of_the_RGB_color_model.php Thu, 08 Dec 2016 09:54:00 EST <![CDATA[Blake Harris Looks Back on the 16 Bit Console Wars - by Bryan Cashman]]> http://www.gamasutra.com/blogs/BryanCashman/20161208/287145/Blake_Harris_Looks_Back_on_the_16_Bit_Console_Wars.php http://www.gamasutra.com/blogs/author/BryanCashman/939435/ http://www.gamasutra.com/blogs/BryanCashman/20161208/287145/Blake_Harris_Looks_Back_on_the_16_Bit_Console_Wars.php Thu, 08 Dec 2016 09:53:00 EST <![CDATA[Rollback Networking in INVERSUS - by Ryan Juckett]]> http://www.gamasutra.com/blogs/RyanJuckett/20161208/287162/Rollback_Networking_in_INVERSUS.php http://www.gamasutra.com/blogs/author/RyanJuckett/833402/ http://www.gamasutra.com/blogs/RyanJuckett/20161208/287162/Rollback_Networking_in_INVERSUS.php Thu, 08 Dec 2016 09:53:00 EST <![CDATA[Designing Gunvolt (Part 1 of 2) - by David D'Angelo]]> http://www.gamasutra.com/blogs/DavidDAngelo/20161207/286979/Designing_Gunvolt_Part_1_of_2.php http://www.gamasutra.com/blogs/author/DavidDAngelo/988853/ http://www.gamasutra.com/blogs/DavidDAngelo/20161207/286979/Designing_Gunvolt_Part_1_of_2.php Wed, 07 Dec 2016 01:27:00 EST <![CDATA[Designing Games for eSports - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20161207/286898/Designing_Games_for_eSports.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20161207/286898/Designing_Games_for_eSports.php Wed, 07 Dec 2016 11:58:00 EST <![CDATA[All the Saga Map Specifications You Should Know - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20161207/287081/All_the_Saga_Map_Specifications_You_Should_Know.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ http://www.gamasutra.com/blogs/JunxueLi/20161207/287081/All_the_Saga_Map_Specifications_You_Should_Know.php Wed, 07 Dec 2016 11:40:00 EST <![CDATA[A Look At Puzzle Games - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20161207/287124/A_Look_At_Puzzle_Games.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20161207/287124/A_Look_At_Puzzle_Games.php Wed, 07 Dec 2016 11:38:00 EST <![CDATA[How an Environment Layout Affects Difficulty - by Pete Ellis]]> http://www.gamasutra.com/blogs/PeteEllis/20161206/287014/How_an_Environment_Layout_Affects_Difficulty.php http://www.gamasutra.com/blogs/author/PeteEllis/1007276/ http://www.gamasutra.com/blogs/PeteEllis/20161206/287014/How_an_Environment_Layout_Affects_Difficulty.php Tue, 06 Dec 2016 03:04:00 EST <![CDATA[Video Game Deep Cuts: A Majestic Dishonored Easter Egg - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161205/286930/Video_Game_Deep_Cuts_A_Majestic_Dishonored_Easter_Egg.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ http://www.gamasutra.com/blogs/SimonCarless/20161205/286930/Video_Game_Deep_Cuts_A_Majestic_Dishonored_Easter_Egg.php Mon, 05 Dec 2016 10:13:00 EST <![CDATA[Punch Club's guide to Pixel Art - by Alex Nichiporchik]]> http://www.gamasutra.com/blogs/AlexNichiporchik/20161205/286829/Punch_Clubs_guide_to_Pixel_Art.php http://www.gamasutra.com/blogs/author/AlexNichiporchik/901199/ http://www.gamasutra.com/blogs/AlexNichiporchik/20161205/286829/Punch_Clubs_guide_to_Pixel_Art.php Mon, 05 Dec 2016 09:35:00 EST <![CDATA[The Impact of Guacamelee's Ending - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20161201/286678/The_Impact_of_Guacamelees_Ending.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ http://www.gamasutra.com/blogs/StanislavCostiuc/20161201/286678/The_Impact_of_Guacamelees_Ending.php Thu, 01 Dec 2016 10:04:00 EST