Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 27 Jun 2016 07:16:07 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Here's (probably) why VR made you sick at E3 - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160624/275803/Heres_probably_why_VR_made_you_sick_at_E3.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20160624/275803/Heres_probably_why_VR_made_you_sick_at_E3.php Fri, 24 Jun 2016 06:07:00 EDT <![CDATA[How much people, time and money should QA take? Part2 - by Mathieu Lachance]]> http://www.gamasutra.com/blogs/MathieuLachance/20160623/275602/How_much_people_time_and_money_should_QA_take_Part2.php http://www.gamasutra.com/blogs/author/MathieuLachance/1000799/ Production http://www.gamasutra.com/blogs/MathieuLachance/20160623/275602/How_much_people_time_and_money_should_QA_take_Part2.php Thu, 23 Jun 2016 10:16:00 EDT <![CDATA[Creating Best Buds vs. Bad Guys with my son - by Richard Hill-Whittall]]> http://www.gamasutra.com/blogs/RichardHillWhittall/20160622/275526/Creating_Best_Buds_vs_Bad_Guys_with_my_son.php http://www.gamasutra.com/blogs/author/RichardHillWhittall/559583/ Production,Indie http://www.gamasutra.com/blogs/RichardHillWhittall/20160622/275526/Creating_Best_Buds_vs_Bad_Guys_with_my_son.php Wed, 22 Jun 2016 10:24:00 EDT <![CDATA[The Disco Generator: Procedural Level Creation in All Walls Must Fall - by Isaac Ashdown]]> http://www.gamasutra.com/blogs/IsaacAshdown/20160622/275520/The_Disco_Generator_Procedural_Level_Creation_in_All_Walls_Must_Fall.php http://www.gamasutra.com/blogs/author/IsaacAshdown/1010195/ Design,Programming,Console/PC,Indie http://www.gamasutra.com/blogs/IsaacAshdown/20160622/275520/The_Disco_Generator_Procedural_Level_Creation_in_All_Walls_Must_Fall.php Wed, 22 Jun 2016 10:21:00 EDT <![CDATA[E3 2016 Media Coverage Analysis – aka “Who won the E3 media battle?” - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20160621/275356/E3_2016_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle.php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ Business/Marketing,Console/PC,Indie,VR http://www.gamasutra.com/blogs/ThomasBidaux/20160621/275356/E3_2016_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle.php Tue, 21 Jun 2016 10:58:00 EDT <![CDATA[G2A Sold $450k worth of our games - by Alex Nichiporchik]]> http://www.gamasutra.com/blogs/AlexNichiporchik/20160620/275379/G2A_Sold_450k_worth_of_our_games.php http://www.gamasutra.com/blogs/author/AlexNichiporchik/901199/ Business/Marketing http://www.gamasutra.com/blogs/AlexNichiporchik/20160620/275379/G2A_Sold_450k_worth_of_our_games.php Mon, 20 Jun 2016 05:26:00 EDT <![CDATA[Bounds, Bottlenecks, and Digital Marketing - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20160620/275369/Bounds_Bottlenecks_and_Digital_Marketing.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ Business/Marketing,Design,Production,Console/PC,Indie http://www.gamasutra.com/blogs/LarsDoucet/20160620/275369/Bounds_Bottlenecks_and_Digital_Marketing.php Mon, 20 Jun 2016 03:40:00 EDT <![CDATA[ 10 Applications of Traditional Painting in Mobile Games - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160620/275299/10_Applications_of_Traditional_Painting_in_Mobile_Games.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ Design,Art,Smartphone/Tablet http://www.gamasutra.com/blogs/JunxueLi/20160620/275299/10_Applications_of_Traditional_Painting_in_Mobile_Games.php Mon, 20 Jun 2016 02:06:00 EDT <![CDATA[Feminists/social progressives: stop making excuses for violence glorification - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20160617/275247/Feministssocial_progressives_stop_making_excuses_for_violence_glorification.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ Art,Serious,Social/Online http://www.gamasutra.com/blogs/KeithBurgun/20160617/275247/Feministssocial_progressives_stop_making_excuses_for_violence_glorification.php Fri, 17 Jun 2016 03:19:00 EDT <![CDATA[Analyzing Core Character Movement in 3D - by Ryan Darcey]]> http://www.gamasutra.com/blogs/RyanDarcey/20160617/275186/Analyzing_Core_Character_Movement_in_3D.php http://www.gamasutra.com/blogs/author/RyanDarcey/769237/ Design,Programming,Console/PC http://www.gamasutra.com/blogs/RyanDarcey/20160617/275186/Analyzing_Core_Character_Movement_in_3D.php Fri, 17 Jun 2016 09:28:00 EDT <![CDATA[Game Cities: Implying Size and Complexity - by Konstantinos Dimopoulos]]> http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20160624/275670/Game_Cities_Implying_Size_and_Complexity.php http://www.gamasutra.com/blogs/author/KonstantinosDimopoulos/1003861/ Design,Art,Console/PC http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20160624/275670/Game_Cities_Implying_Size_and_Complexity.php Fri, 24 Jun 2016 10:50:00 EDT <![CDATA[Difficulty Levels And Why You Should Never Use Them - by Mark Venturelli]]> http://www.gamasutra.com/blogs/MarkVenturelli/20160624/275674/Difficulty_Levels_And_Why_You_Should_Never_Use_Them.php http://www.gamasutra.com/blogs/author/MarkVenturelli/856871/ Design http://www.gamasutra.com/blogs/MarkVenturelli/20160624/275674/Difficulty_Levels_And_Why_You_Should_Never_Use_Them.php Fri, 24 Jun 2016 10:49:00 EDT <![CDATA[The thematic richness of Spec Ops: The Line - by Aurélien Beuzard]]> http://www.gamasutra.com/blogs/AurlienBeuzard/20160624/275698/The_thematic_richness_of_Spec_Ops_The_Line.php http://www.gamasutra.com/blogs/author/AurlienBeuzard/1010035/ Design,Art http://www.gamasutra.com/blogs/AurlienBeuzard/20160624/275698/The_thematic_richness_of_Spec_Ops_The_Line.php Fri, 24 Jun 2016 10:49:00 EDT <![CDATA[Searching For Success in Free-to-Play Conversion - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160624/275713/Searching_For_Success_in_FreetoPlay_Conversion.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online http://www.gamasutra.com/blogs/JakeParmley/20160624/275713/Searching_For_Success_in_FreetoPlay_Conversion.php Fri, 24 Jun 2016 10:48:00 EDT <![CDATA[An indie studio on a quest to work along a team of writers - by Luis Diaz]]> http://www.gamasutra.com/blogs/LuisDiaz/20160624/275753/An_indie_studio_on_a_quest_to_work_along_a_team_of_writers.php http://www.gamasutra.com/blogs/author/LuisDiaz/999638/ Design,Console/PC,Indie,VR http://www.gamasutra.com/blogs/LuisDiaz/20160624/275753/An_indie_studio_on_a_quest_to_work_along_a_team_of_writers.php Fri, 24 Jun 2016 10:48:00 EDT <![CDATA[What Action Henk taught us about launching on Steam Early Access - by Lex Decrauw]]> http://www.gamasutra.com/blogs/LexDecrauw/20160624/275661/What_Action_Henk_taught_us_about_launching_on_Steam_Early_Access.php http://www.gamasutra.com/blogs/author/LexDecrauw/1010235/ Business/Marketing,Production,Console/PC,Indie http://www.gamasutra.com/blogs/LexDecrauw/20160624/275661/What_Action_Henk_taught_us_about_launching_on_Steam_Early_Access.php Fri, 24 Jun 2016 10:22:00 EDT <![CDATA[Hey, so why no Steam Sale? - by Kevin Ng]]> http://www.gamasutra.com/blogs/KevinNg/20160624/275714/Hey_so_why_no_Steam_Sale.php http://www.gamasutra.com/blogs/author/KevinNg/1010305/ http://www.gamasutra.com/blogs/KevinNg/20160624/275714/Hey_so_why_no_Steam_Sale.php Fri, 24 Jun 2016 10:22:00 EDT <![CDATA[Why you should Soft Launch your Mobile Game - by Niel Dagondon]]> http://www.gamasutra.com/blogs/NielDagondon/20160624/275737/Why_you_should_Soft_Launch_your_Mobile_Game.php http://www.gamasutra.com/blogs/author/NielDagondon/1010316/ Business/Marketing,Smartphone/Tablet http://www.gamasutra.com/blogs/NielDagondon/20160624/275737/Why_you_should_Soft_Launch_your_Mobile_Game.php Fri, 24 Jun 2016 10:21:00 EDT <![CDATA[ Stop Prototyping Your Games - by Kemal Sen]]> http://www.gamasutra.com/blogs/KemalSen/20160624/275768/Stop_Prototyping_Your_Games.php http://www.gamasutra.com/blogs/author/KemalSen/1010321/ Programming http://www.gamasutra.com/blogs/KemalSen/20160624/275768/Stop_Prototyping_Your_Games.php Fri, 24 Jun 2016 10:21:00 EDT <![CDATA[The Influences and Differences of Team Fortress 2 Classes and Overwatch Heroes - by Arthur Canzi Zeferino]]> http://www.gamasutra.com/blogs/ArthurCanziZeferino/20160623/275298/The_Influences_and_Differences_of_Team_Fortress_2_Classes_and_Overwatch_Heroes.php http://www.gamasutra.com/blogs/author/ArthurCanziZeferino/737844/ Design,Console/PC http://www.gamasutra.com/blogs/ArthurCanziZeferino/20160623/275298/The_Influences_and_Differences_of_Team_Fortress_2_Classes_and_Overwatch_Heroes.php Thu, 23 Jun 2016 10:20:00 EDT