Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Thu, 26 May 2016 08:38:05 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Impression of two great VR museums. Part I - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20160525/273474/Impression_of_two_great_VR_museums_Part_I.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ Design,Art,VR http://www.gamasutra.com/blogs/JunxueLi/20160525/273474/Impression_of_two_great_VR_museums_Part_I.php Wed, 25 May 2016 11:57:00 EDT <![CDATA[Exploring The Magick System In Eternal Darkness - by Denis Dyack]]> http://www.gamasutra.com/blogs/DenisDyack/20160525/273496/Exploring_The_Magick_System_In_Eternal_Darkness.php http://www.gamasutra.com/blogs/author/DenisDyack/1009362/ Design,Programming http://www.gamasutra.com/blogs/DenisDyack/20160525/273496/Exploring_The_Magick_System_In_Eternal_Darkness.php Wed, 25 May 2016 11:54:00 EDT <![CDATA[5 Reasons Why You Want to Quit Clash Royale - by Michail Katkoff]]> http://www.gamasutra.com/blogs/MichailKatkoff/20160524/272908/5_Reasons_Why_You_Want_to_Quit_Clash_Royale.php http://www.gamasutra.com/blogs/author/MichailKatkoff/933547/ Design,Smartphone/Tablet http://www.gamasutra.com/blogs/MichailKatkoff/20160524/272908/5_Reasons_Why_You_Want_to_Quit_Clash_Royale.php Tue, 24 May 2016 02:28:00 EDT <![CDATA[My recent friction-full experiences with non-mobile games - by Andreas Papathanasis]]> http://www.gamasutra.com/blogs/AndreasPapathanasis/20160524/273312/My_recent_frictionfull_experiences_with_nonmobile_games.php http://www.gamasutra.com/blogs/author/AndreasPapathanasis/942079/ Design,Smartphone/Tablet http://www.gamasutra.com/blogs/AndreasPapathanasis/20160524/273312/My_recent_frictionfull_experiences_with_nonmobile_games.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[The Default Number of Players is One - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Console/PC,Smartphone/Tablet http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php Tue, 24 May 2016 02:02:00 EDT <![CDATA[Game Engines: Past, Present and Future (part 2) - by Kevin Normann]]> http://www.gamasutra.com/blogs/KevinNormann/20160523/272596/Game_Engines_Past_Present_and_Future_part_2.php http://www.gamasutra.com/blogs/author/KevinNormann/1008606/ Audio,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/KevinNormann/20160523/272596/Game_Engines_Past_Present_and_Future_part_2.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[5 VR Gaming Marketing Essentials To Get Right - by Aidan Minter]]> http://www.gamasutra.com/blogs/AidanMinter/20160523/273257/5_VR_Gaming_Marketing_Essentials_To_Get_Right.php http://www.gamasutra.com/blogs/author/AidanMinter/1002022/ Business/Marketing,VR http://www.gamasutra.com/blogs/AidanMinter/20160523/273257/5_VR_Gaming_Marketing_Essentials_To_Get_Right.php Mon, 23 May 2016 02:05:00 EDT <![CDATA[How well missions use open-world space in Assassin’s Creed II - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Console/PC http://www.gamasutra.com/blogs/StanislavCostiuc/20160520/273122/How_well_missions_use_openworld_space_in_Assassins_Creed_II.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[How to Fight China’s Mobile Game Pirates & Avoid Clash Royale’s Fate - by Mary Min]]> http://www.gamasutra.com/blogs/MaryMin/20160520/273132/How_to_Fight_Chinas_Mobile_Game_Pirates__Avoid_Clash_Royales_Fate.php http://www.gamasutra.com/blogs/author/MaryMin/997743/ Business/Marketing,Smartphone/Tablet http://www.gamasutra.com/blogs/MaryMin/20160520/273132/How_to_Fight_Chinas_Mobile_Game_Pirates__Avoid_Clash_Royales_Fate.php Fri, 20 May 2016 06:50:00 EDT <![CDATA[The Measure of Success - by Jonas Antonsson]]> http://www.gamasutra.com/blogs/JonasAntonsson/20160520/273142/The_Measure_of_Success.php http://www.gamasutra.com/blogs/author/JonasAntonsson/1009569/ Business/Marketing,Indie http://www.gamasutra.com/blogs/JonasAntonsson/20160520/273142/The_Measure_of_Success.php Fri, 20 May 2016 06:47:00 EDT <![CDATA[3 ways to measure Product Market Fit on your game - by Daniel Garcia]]> http://www.gamasutra.com/blogs/DanielGarcia/20160525/273430/3_ways_to_measure_Product_Market_Fit_on_your_game.php http://www.gamasutra.com/blogs/author/DanielGarcia/996613/ http://www.gamasutra.com/blogs/DanielGarcia/20160525/273430/3_ways_to_measure_Product_Market_Fit_on_your_game.php Wed, 25 May 2016 11:58:00 EDT <![CDATA[5 Lessons the Gaming World Can Take from Hungry Shark World - by Charlotte Walker]]> http://www.gamasutra.com/blogs/CharlotteWalker/20160525/273444/5_Lessons_the_Gaming_World_Can_Take_from_Hungry_Shark_World.php http://www.gamasutra.com/blogs/author/CharlotteWalker/952844/ Design,Production http://www.gamasutra.com/blogs/CharlotteWalker/20160525/273444/5_Lessons_the_Gaming_World_Can_Take_from_Hungry_Shark_World.php Wed, 25 May 2016 11:58:00 EDT <![CDATA[Level Design: Introduction - by Kade Dunn]]> http://www.gamasutra.com/blogs/KadeDunn/20160525/273464/Level_Design_Introduction.php http://www.gamasutra.com/blogs/author/KadeDunn/878692/ Design,Indie http://www.gamasutra.com/blogs/KadeDunn/20160525/273464/Level_Design_Introduction.php Wed, 25 May 2016 11:57:00 EDT <![CDATA[Which Metrics Should You Measure According To The Pirate Analytics (Mobile/F2P Games) - by Marvin Oltmans]]> http://www.gamasutra.com/blogs/MarvinOltmans/20160525/273487/Which_Metrics_Should_You_Measure_According_To_The_Pirate_Analytics_MobileF2P_Games.php http://www.gamasutra.com/blogs/author/MarvinOltmans/1008214/ http://www.gamasutra.com/blogs/MarvinOltmans/20160525/273487/Which_Metrics_Should_You_Measure_According_To_The_Pirate_Analytics_MobileF2P_Games.php Wed, 25 May 2016 11:56:00 EDT <![CDATA[Why Devs Are Backing Away From Free-to-Play - by Jake Parmley]]> http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php http://www.gamasutra.com/blogs/author/JakeParmley/1006627/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php Wed, 25 May 2016 11:53:00 EDT <![CDATA[Self-evolving game content using player feedback - by Daniël van der Meulen]]> http://www.gamasutra.com/blogs/DanilVanderMeulen/20160525/273423/Selfevolving_game_content_using_player_feedback.php http://www.gamasutra.com/blogs/author/DanilVanderMeulen/1007403/ Design,Programming,Production,Indie,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/DanilVanderMeulen/20160525/273423/Selfevolving_game_content_using_player_feedback.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[Canada's new Start-up Visa Program - by Brenda Enegren]]> http://www.gamasutra.com/blogs/BrendaEnegren/20160525/273432/Canadas_new_Startup_Visa_Program.php http://www.gamasutra.com/blogs/author/BrendaEnegren/1009677/ Business/Marketing http://www.gamasutra.com/blogs/BrendaEnegren/20160525/273432/Canadas_new_Startup_Visa_Program.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[Gameplay Flow – Designing for Player Immersion - by Hazel Bradshaw]]> http://www.gamasutra.com/blogs/HazelBradshaw/20160525/273468/Gameplay_Flow__Designing_for_Player_Immersion.php http://www.gamasutra.com/blogs/author/HazelBradshaw/1009304/ Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/HazelBradshaw/20160525/273468/Gameplay_Flow__Designing_for_Player_Immersion.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[Am I doing this Right?! - by Chris Zampese]]> http://www.gamasutra.com/blogs/ChrisZampese/20160525/273495/Am_I_doing_this_Right.php http://www.gamasutra.com/blogs/author/ChrisZampese/1008808/ Design,Programming,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/ChrisZampese/20160525/273495/Am_I_doing_this_Right.php Wed, 25 May 2016 10:00:00 EDT <![CDATA[The anatomy of mission in The Man From U.N.C.L.E. - by Joey Fladderak]]> http://www.gamasutra.com/blogs/JoeyFladderak/20160524/272710/The_anatomy_of_mission_in_The_Man_From_UNCLE.php http://www.gamasutra.com/blogs/author/JoeyFladderak/859435/ Design,Programming,Smartphone/Tablet http://www.gamasutra.com/blogs/JoeyFladderak/20160524/272710/The_anatomy_of_mission_in_The_Man_From_UNCLE.php Tue, 24 May 2016 02:02:00 EDT