Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Thu, 28 Jul 2016 10:09:50 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[GDAM Mature Games Podcast - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php Thu, 28 Jul 2016 11:00:00 EDT <![CDATA[Open-world mission design learnings from Assassin’s Creed III - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Console/PC http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php Thu, 28 Jul 2016 10:08:00 EDT <![CDATA[Rogue-Lite Life Lessons - by Josh Foreman]]> http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php http://www.gamasutra.com/blogs/author/JoshForeman/570023/ Design,Indie http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php Wed, 27 Jul 2016 10:26:00 EDT <![CDATA[Video Game Music Composer: How To Break Into the Business - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php Tue, 26 Jul 2016 06:29:00 EDT <![CDATA[The purpose of metrics in a game - by Brian'Psychochild' Green]]> http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php http://www.gamasutra.com/blogs/author/BrianPsychochildGreen/209326/ Design,Indie,Social/Online http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php Tue, 26 Jul 2016 06:28:00 EDT <![CDATA[The Wish Fulfilment Idée Fixe - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ Design http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php Mon, 25 Jul 2016 03:47:00 EDT <![CDATA[Can Pokemon GO Monetise? - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ Business/Marketing,Design,Production,Smartphone/Tablet http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php Mon, 25 Jul 2016 11:31:00 EDT <![CDATA[Writing Romance in (non-Romance) Games: Linear Romances - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ Design,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php Mon, 25 Jul 2016 11:16:00 EDT <![CDATA[Pokemon GO and the good things that can come from a bad UI - by Chris Furniss]]> http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php http://www.gamasutra.com/blogs/author/ChrisFurniss/869575/ Design,Art,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php Fri, 22 Jul 2016 03:31:00 EDT <![CDATA[Game UX Summit 2016 – All Sessions Summary - by Celia Hodent]]> http://www.gamasutra.com/blogs/CeliaHodent/20160722/277651/Game_UX_Summit_2016__All_Sessions_Summary.php http://www.gamasutra.com/blogs/author/CeliaHodent/994489/ Business/Marketing,Design,Production,Art,Console/PC,Serious,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/CeliaHodent/20160722/277651/Game_UX_Summit_2016__All_Sessions_Summary.php Fri, 22 Jul 2016 02:43:00 EDT <![CDATA[Dev Interview: Donald Campbell - by Wes Platt]]> http://www.gamasutra.com/blogs/WesPlatt/20160728/278016/Dev_Interview_Donald_Campbell.php http://www.gamasutra.com/blogs/author/WesPlatt/892459/ Business/Marketing,Design,Production,Art,Console/PC,Indie http://www.gamasutra.com/blogs/WesPlatt/20160728/278016/Dev_Interview_Donald_Campbell.php Thu, 28 Jul 2016 10:28:00 EDT <![CDATA[EXO ONE Greenlight Post-Mortem - by Jay Weston]]> http://www.gamasutra.com/blogs/JayWeston/20160728/278064/EXO_ONE_Greenlight_PostMortem.php http://www.gamasutra.com/blogs/author/JayWeston/380501/ Business/Marketing,Console/PC,Indie http://www.gamasutra.com/blogs/JayWeston/20160728/278064/EXO_ONE_Greenlight_PostMortem.php Thu, 28 Jul 2016 10:27:00 EDT <![CDATA[3 Reasons Why You Should Publish Your Mobile Game In China Now - by Marcus Kay]]> http://www.gamasutra.com/blogs/MarcusKay/20160728/278062/3_Reasons_Why_You_Should_Publish_Your_Mobile_Game_In_China_Now.php http://www.gamasutra.com/blogs/author/MarcusKay/890540/ Business/Marketing,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/MarcusKay/20160728/278062/3_Reasons_Why_You_Should_Publish_Your_Mobile_Game_In_China_Now.php Thu, 28 Jul 2016 10:08:00 EDT <![CDATA[Indie Games: Is Money the Measure of Success? - by Christian Mosbo]]> http://www.gamasutra.com/blogs/ChristianMosbo/20160728/278057/Indie_Games_Is_Money_the_Measure_of_Success.php http://www.gamasutra.com/blogs/author/ChristianMosbo/1010933/ Business/Marketing,Indie http://www.gamasutra.com/blogs/ChristianMosbo/20160728/278057/Indie_Games_Is_Money_the_Measure_of_Success.php Thu, 28 Jul 2016 10:03:00 EDT <![CDATA[Viridi on Mobile (One Month In): Curiosities! - by Kevin Maxon]]> http://www.gamasutra.com/blogs/KevinMaxon/20160727/277952/Viridi_on_Mobile_One_Month_In_Curiosities.php http://www.gamasutra.com/blogs/author/KevinMaxon/921933/ Business/Marketing,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/KevinMaxon/20160727/277952/Viridi_on_Mobile_One_Month_In_Curiosities.php Wed, 27 Jul 2016 10:26:00 EDT <![CDATA[This Week in Video Game Blogging: Being Public - by Critical Distance]]> http://www.gamasutra.com/blogs/CriticalDistance/20160727/277991/This_Week_in_Video_Game_Blogging_Being_Public.php http://www.gamasutra.com/blogs/author/CriticalDistance/1003342/ Design,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/CriticalDistance/20160727/277991/This_Week_in_Video_Game_Blogging_Being_Public.php Wed, 27 Jul 2016 10:25:00 EDT <![CDATA[Lessons From Our Launch Trailer for Poly Bridge - by M. Joshua Cauller]]> http://www.gamasutra.com/blogs/MJoshuaCauller/20160727/277992/Lessons_From_Our_Launch_Trailer_for_Poly_Bridge.php http://www.gamasutra.com/blogs/author/MJoshuaCauller/925028/ Business/Marketing,Design,Console/PC,Indie http://www.gamasutra.com/blogs/MJoshuaCauller/20160727/277992/Lessons_From_Our_Launch_Trailer_for_Poly_Bridge.php Wed, 27 Jul 2016 10:25:00 EDT <![CDATA[Three lessons learned while developing our internship program - by Jed Cruz]]> http://www.gamasutra.com/blogs/JedCruz/20160727/277956/Three_lessons_learned_while_developing_our_internship_program.php http://www.gamasutra.com/blogs/author/JedCruz/1010767/ Production,Indie http://www.gamasutra.com/blogs/JedCruz/20160727/277956/Three_lessons_learned_while_developing_our_internship_program.php Wed, 27 Jul 2016 10:15:00 EDT <![CDATA[Pokémon GO! – Fad or the Future? - by Anil Das Gupta]]> http://www.gamasutra.com/blogs/AnilDasGupta/20160727/277985/Pokmon_GO__Fad_or_the_Future.php http://www.gamasutra.com/blogs/author/AnilDasGupta/1010958/ Business/Marketing,Design,Production,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/AnilDasGupta/20160727/277985/Pokmon_GO__Fad_or_the_Future.php Wed, 27 Jul 2016 10:15:00 EDT <![CDATA[ Design Tips: In-Game Proportions and Scale - by Yuriy Sivers]]> http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php http://www.gamasutra.com/blogs/author/YuriySivers/1010884/ Design,Art,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/YuriySivers/20160726/277626/Design_Tips_InGame_Proportions_and_Scale.php Tue, 26 Jul 2016 06:30:00 EDT