Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 27 Aug 2014 08:52:25 EDT en-us scarless@think-services.com (Simon Carless) How I Teach game Design. (Lesson 3: Games and Rules ) - by Eric Zimmerman http://www.gamasutra.com/blogs/EricZimmerman/20140826/224202/How_I_Teach_game_Design_Lesson_3_Games_and_Rules_.php Design A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism. http://www.gamasutra.com/blogs/EricZimmerman/20140826/224202/How_I_Teach_game_Design_Lesson_3_Games_and_Rules_.php Tue, 26 Aug 2014 11:34:00 EDT I'm Reaching My Limit - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Can I just buy my games please? http://www.gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Tue, 26 Aug 2014 05:26:00 EDT Amazon/Twitch takes 2014 games acquisitions over $9B (so far) - by Tim Merel http://www.gamasutra.com/blogs/TimMerel/20140825/224114/AmazonTwitch_takes_2014_games_acquisitions_over_9B_so_far.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far) http://www.gamasutra.com/blogs/TimMerel/20140825/224114/AmazonTwitch_takes_2014_games_acquisitions_over_9B_so_far.php Mon, 25 Aug 2014 10:03:00 EDT Making the Darknet Tutorial - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Design,Console/PC,Indie A dev journal of how a terrible tutorial was made not-so-terrible. http://www.gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Mon, 25 Aug 2014 07:29:00 EDT All I needed to know (about games and game design) I learned from Dungeons & Dragons - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Design,Console/PC,Indie,Smartphone/Tablet Video (screencast): D&D has been a massive influence on video and tabletop games. With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s. http://www.gamasutra.com/blogs/LewisPulsipher/20140825/224051/All_I_needed_to_know_about_games_and_game_design_I_learned_from_Dungeons__Dragons.php Mon, 25 Aug 2014 08:02:00 EDT An Artist Transitions from Console to Mobile Games: Lessons Learned - by Juan Mendiola http://www.gamasutra.com/blogs/JuanMendiola/20140822/224016/An_Artist_Transitions_from_Console_to_Mobile_Games_Lessons_Learned.php Design,Production,Art,Smartphone/Tablet Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way. http://www.gamasutra.com/blogs/JuanMendiola/20140822/224016/An_Artist_Transitions_from_Console_to_Mobile_Games_Lessons_Learned.php Fri, 22 Aug 2014 04:25:00 EDT PR Monitoring - July 2014 - by Thomas Bidaux http://www.gamasutra.com/blogs/ThomasBidaux/20140822/223995/PR_Monitoring__July_2014.php Business/Marketing,Console/PC Looking at July and the post E3 media coverage of video games ahead of a look at the media coverage generated around the gamescom. http://www.gamasutra.com/blogs/ThomasBidaux/20140822/223995/PR_Monitoring__July_2014.php Fri, 22 Aug 2014 12:44:00 EDT No Consoles For Old Men: Ageism In The Game Industry - by David Mullich http://www.gamasutra.com/blogs/DavidMullich/20140822/223945/No_Consoles_For_Old_Men_Ageism_In_The_Game_Industry.php Business/Marketing,Console/PC Despite having produced many critically-acclaimed games in my 35-year-career, I find it increasingly difficult to find a company willing to hire me now that I am in my mid-fifties. Do we need to add ageism to our fight for diversity in the game industry? http://www.gamasutra.com/blogs/DavidMullich/20140822/223945/No_Consoles_For_Old_Men_Ageism_In_The_Game_Industry.php Fri, 22 Aug 2014 10:24:00 EDT Cheap Beer and the Psychology of PlayStation Now Pricing - by Jamie Madigan http://www.gamasutra.com/blogs/JamieMadigan/20140822/223978/Cheap_Beer_and_the_Psychology_of_PlayStation_Now_Pricing.php Business/Marketing,Console/PC Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take. http://www.gamasutra.com/blogs/JamieMadigan/20140822/223978/Cheap_Beer_and_the_Psychology_of_PlayStation_Now_Pricing.php Fri, 22 Aug 2014 10:06:00 EDT Game Testing: Exploring the Test Space - by Johan Hoberg http://www.gamasutra.com/blogs/JohanHoberg/20140821/223852/Game_Testing_Exploring_the_Test_Space.php Programming,Console/PC,Social/Online,Smartphone/Tablet In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start. http://www.gamasutra.com/blogs/JohanHoberg/20140821/223852/Game_Testing_Exploring_the_Test_Space.php Thu, 21 Aug 2014 07:04:00 EDT Improving Kingdom Rush Frontiers - by Carlos Contreras Peinado http://www.gamasutra.com/blogs/CarlosContrerasPeinado/20140827/224232/Improving_Kingdom_Rush_Frontiers.php Design Some improvements to the great game: Kingdom Rush Frontiers http://www.gamasutra.com/blogs/CarlosContrerasPeinado/20140827/224232/Improving_Kingdom_Rush_Frontiers.php Wed, 27 Aug 2014 06:24:00 EDT The Changed State of Subscriptions in Online Games - by Ulyana Chernyak http://www.gamasutra.com/blogs/UlyanaChernyak/20140827/224217/The_Changed_State_of_Subscriptions_in_Online_Games.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider. http://www.gamasutra.com/blogs/UlyanaChernyak/20140827/224217/The_Changed_State_of_Subscriptions_in_Online_Games.php Wed, 27 Aug 2014 01:16:00 EDT Brains as Carriers : One Moment... you are being reprogrammed - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20140826/224187/Brains_as_Carriers__One_Moment_you_are_being_reprogrammed.php Programming Why Free-to-Play is a good thing if you are seriously into Zombies. http://www.gamasutra.com/blogs/AndreasAhlborn/20140826/224187/Brains_as_Carriers__One_Moment_you_are_being_reprogrammed.php Tue, 26 Aug 2014 05:24:00 EDT Mobile vs. PC and Microtransaction Psychology - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140826/224178/Mobile_vs_PC_and_Microtransaction_Psychology.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform. http://www.gamasutra.com/blogs/JoshBycer/20140826/224178/Mobile_vs_PC_and_Microtransaction_Psychology.php Tue, 26 Aug 2014 03:13:00 EDT Designing Achievements/How Good I Should Be At My Own Game - by Andy Wallace http://www.gamasutra.com/blogs/AndyWallace/20140826/224163/Designing_AchievementsHow_Good_I_Should_Be_At_My_Own_Game.php Design,Console/PC,Indie Achievements should reward players with extraordinary skill, but is it fair to include some challenges that the game's creator cannot beat? What if I am better at making my game than playing it? http://www.gamasutra.com/blogs/AndyWallace/20140826/224163/Designing_AchievementsHow_Good_I_Should_Be_At_My_Own_Game.php Tue, 26 Aug 2014 12:40:00 EDT App Marketing Checklist - by Kyle Waring http://www.gamasutra.com/blogs/KyleWaring/20140826/224162/App_Marketing_Checklist.php Business/Marketing,Indie,Smartphone/Tablet Maximize your apps visibility by running through our Pre-launch App Checklist http://www.gamasutra.com/blogs/KyleWaring/20140826/224162/App_Marketing_Checklist.php Tue, 26 Aug 2014 12:30:00 EDT Productivity Tips For Indies - by Rick Hoppmann http://www.gamasutra.com/blogs/RickHoppmann/20140826/224146/Productivity_Tips_For_Indies.php Business/Marketing,Production,Indie 4 tips for Indie Developers to prevent exhaustion and increase productivity. http://www.gamasutra.com/blogs/RickHoppmann/20140826/224146/Productivity_Tips_For_Indies.php Tue, 26 Aug 2014 09:25:00 EDT Can the Table Top Turn System be improved with Action Points? - by Atticus Evil http://www.gamasutra.com/blogs/AtticusEvil/20140826/224124/Can_the_Table_Top_Turn_System_be_improved_with_Action_Points.php Design Action Point systems in PC games are becoming more frequent in turn based combat. The advantage of implementing Actions Points for a turn based system is its simplicity and flexibility. http://www.gamasutra.com/blogs/AtticusEvil/20140826/224124/Can_the_Table_Top_Turn_System_be_improved_with_Action_Points.php Tue, 26 Aug 2014 04:50:00 EDT The animation in entertainment industry - by Cristina Ranchal http://www.gamasutra.com/blogs/CristinaRanchal/20140826/224119/The_animation_in_entertainment_industry.php Design,Art,Console/PC In this second post Michael Alcover, our lead animator, will discuss about the challenges animation faces in video games industry. http://www.gamasutra.com/blogs/CristinaRanchal/20140826/224119/The_animation_in_entertainment_industry.php Tue, 26 Aug 2014 04:15:00 EDT The best multiplayer no one played - by Iulian Mocanu http://www.gamasutra.com/blogs/IulianMocanu/20140826/224120/The_best_multiplayer_no_one_played.php Business/Marketing,Design,Console/PC An attempt to underline the qualities of the now abandoned competitive multiplayer mode of the Assassin's Creed series, and why no one played it. Well, not no one, there still are people playing it, but not 40 million. http://www.gamasutra.com/blogs/IulianMocanu/20140826/224120/The_best_multiplayer_no_one_played.php Tue, 26 Aug 2014 03:33:00 EDT