Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 30 May 2015 06:46:26 EDT en-us scarless@think-services.com (Simon Carless) "What, not How" - A goal centered approach to player motivation - by Asher Einhorn http://www.gamasutra.com/blogs/AsherEinhorn/20150529/244602/quotWhat_not_Howquot__A_goal_centered_approach_to_player_motivation.php Design,Console/PC,Indie Much as I usually dislike mantras that oversimplify design methods, this particular one I found an extremely useful not only in retaining exploration and agency in game design, but in keeping those things prioritized when crunch hits hard! http://www.gamasutra.com/blogs/AsherEinhorn/20150529/244602/quotWhat_not_Howquot__A_goal_centered_approach_to_player_motivation.php Fri, 29 May 2015 03:03:00 EDT How to Beat Out Your Mobile Game’s Competitors with Competitive Analysis - by Jovan Johnson http://www.gamasutra.com/blogs/JovanJohnson/20150529/244635/How_to_Beat_Out_Your_Mobile_Games_Competitors_with_Competitive_Analysis.php Business/Marketing,Serious,Indie,Smartphone/Tablet Want your mobile game to stand out amongst other apps? Competitive analysis can help you better understand your market and chance for success. http://www.gamasutra.com/blogs/JovanJohnson/20150529/244635/How_to_Beat_Out_Your_Mobile_Games_Competitors_with_Competitive_Analysis.php Fri, 29 May 2015 03:03:00 EDT The Qun Demands It: The Evolution of the Barbarous Other - by Elizabeth Sampat http://www.gamasutra.com/blogs/ElizabethSampat/20150529/244706/The_Qun_Demands_It_The_Evolution_of_the_Barbarous_Other.php Design,Console/PC A brief history of racist tropes in high fantasy, and how Bioware gets it right. http://www.gamasutra.com/blogs/ElizabethSampat/20150529/244706/The_Qun_Demands_It_The_Evolution_of_the_Barbarous_Other.php Fri, 29 May 2015 03:03:00 EDT Konami looks to the future, and it's not the future longtime fans want - by Christian Nutt http://www.gamasutra.com/blogs/ChristianNutt/20150529/244707/Konami_looks_to_the_future_and_its_not_the_future_longtime_fans_want.php Business/Marketing,Console/PC,Smartphone/Tablet So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on? http://www.gamasutra.com/blogs/ChristianNutt/20150529/244707/Konami_looks_to_the_future_and_its_not_the_future_longtime_fans_want.php Fri, 29 May 2015 01:50:00 EDT The Tenets of Community Management Series: Part 1 of 3 - by Dmitri Williams http://www.gamasutra.com/blogs/DmitriWilliams/20150528/244497/The_Tenets_of_Community_Management_Series_Part_1_of_3.php Social/Online The Tenets of Community Management Series: Part 1 of 3 http://www.gamasutra.com/blogs/DmitriWilliams/20150528/244497/The_Tenets_of_Community_Management_Series_Part_1_of_3.php Thu, 28 May 2015 02:00:00 EDT Composing Adaptive Music for Video Games Using Elias - by Dale Crowley http://www.gamasutra.com/blogs/DaleCrowley/20150528/244481/Composing_Adaptive_Music_for_Video_Games_Using_Elias.php Audio Composing adaptive music for video games is an art in and of itself. This blog and video tutorials will discuss the main paradigms for composing adaptive music and detail the most advanced one using a new software called Elias. http://www.gamasutra.com/blogs/DaleCrowley/20150528/244481/Composing_Adaptive_Music_for_Video_Games_Using_Elias.php Thu, 28 May 2015 01:32:00 EDT Four-step puzzle design - by Asher Einhorn http://www.gamasutra.com/blogs/AsherEinhorn/20150528/244577/Fourstep_puzzle_design.php Design,Console/PC,Indie In this blog post I outline a simple four-step system for designing and testing the flow of game-puzzle designs. http://www.gamasutra.com/blogs/AsherEinhorn/20150528/244577/Fourstep_puzzle_design.php Thu, 28 May 2015 01:32:00 EDT Ten things you should know about ... Artists - by Anne-Christine Gasc http://www.gamasutra.com/blogs/AnneChristineGasc/20150528/244579/Ten_things_you_should_know_about__Artists.php Design,Programming,Production,Art,Serious This is the first in a series of six blog posts where different disciplines share what they wish others would know and understand. http://www.gamasutra.com/blogs/AnneChristineGasc/20150528/244579/Ten_things_you_should_know_about__Artists.php Thu, 28 May 2015 01:32:00 EDT The Story of Transformice: the 60 million players indie game - by Melanie Christin http://www.gamasutra.com/blogs/MelanieChristin/20150527/241206/The_Story_of_Transformice_the_60_million_players_indie_game.php Business/Marketing,Design,Production,Indie,Social/Online A sort of postmortem about Transformice, an indie massively multiplayer game started in 2010 by two people, now standing at 60 million accounts created. http://www.gamasutra.com/blogs/MelanieChristin/20150527/241206/The_Story_of_Transformice_the_60_million_players_indie_game.php Wed, 27 May 2015 01:13:00 EDT Of the importance of the form factor - by Thomas Bidaux http://www.gamasutra.com/blogs/ThomasBidaux/20150527/243864/Of_the_importance_of_the_form_factor.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games. http://www.gamasutra.com/blogs/ThomasBidaux/20150527/243864/Of_the_importance_of_the_form_factor.php Wed, 27 May 2015 01:13:00 EDT Has the DLC situation really gotten this bad? Updates, “For Free”, and advertising Witcher 3 DLC. - by Daryl Hornsby http://www.gamasutra.com/blogs/DarylHornsby/20150529/244548/Has_the_DLC_situation_really_gotten_this_bad_Updates_For_Free_and_advertising_Witcher_3_DLC.php Business/Marketing With publishers now advertising paid downloadable content months, or even a year in advance of a game's release, what opportunities has this opened up for developers and publishers going down a different route? http://www.gamasutra.com/blogs/DarylHornsby/20150529/244548/Has_the_DLC_situation_really_gotten_this_bad_Updates_For_Free_and_advertising_Witcher_3_DLC.php Fri, 29 May 2015 03:03:00 EDT The Road to Kickstarter: Perseverance and Consistency - by Nathan Dworzak http://www.gamasutra.com/blogs/NathanDworzak/20150529/244592/The_Road_to_Kickstarter_Perseverance_and_Consistency.php Business/Marketing,Serious,Indie Making a game is one thing, getting people to care about it is a completely different story. In this blog series I am going to be discussing my personal experiences with this process, and reveal some of the tricks I've picked up along the way. http://www.gamasutra.com/blogs/NathanDworzak/20150529/244592/The_Road_to_Kickstarter_Perseverance_and_Consistency.php Fri, 29 May 2015 03:03:00 EDT Coming into Focus: Understanding Video Game Market Research - by Andrew Pfister http://www.gamasutra.com/blogs/AndrewPfister/20150529/244601/Coming_into_Focus_Understanding_Video_Game_Market_Research.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet In the wrong hands a focus group can provide anything but focus, and even lead to disasters like Poochie the Dog. To get the answers you need with market research, you have to you have to know what and who to ask. http://www.gamasutra.com/blogs/AndrewPfister/20150529/244601/Coming_into_Focus_Understanding_Video_Game_Market_Research.php Fri, 29 May 2015 03:03:00 EDT Celebrating XCOM Enemy Unknown's Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150529/244607/Celebrating_XCOM_Enemy_Unknowns_Design.php Design,Console/PC,Smartphone/Tablet Today's post is a look back at XCOM Enemy Unknown and why it was not only a great reboot but one of the best games from Firaxis http://www.gamasutra.com/blogs/JoshBycer/20150529/244607/Celebrating_XCOM_Enemy_Unknowns_Design.php Fri, 29 May 2015 03:03:00 EDT How To Speak Music (Chapter 1) - by James Bordner http://www.gamasutra.com/blogs/JamesBordner/20150529/244609/How_To_Speak_Music_Chapter_1.php Audio Communication between composer and client can be fraught with misunderstanding. Get your lexicon refined and work together faster with better results. http://www.gamasutra.com/blogs/JamesBordner/20150529/244609/How_To_Speak_Music_Chapter_1.php Fri, 29 May 2015 03:03:00 EDT Performative storytelling: a dive in - Part 2 - by Dario D'Ambra http://www.gamasutra.com/blogs/DarioDAmbra/20150529/244634/Performative_storytelling_a_dive_in__Part_2.php Design,Production,Serious,Indie This is a post mortem of a game never realized and the second and final part of an overview about storytelling. If you want to know the design decisions to take in order to tell a story through gameplay, this post is what you need. Survey included. http://www.gamasutra.com/blogs/DarioDAmbra/20150529/244634/Performative_storytelling_a_dive_in__Part_2.php Fri, 29 May 2015 03:03:00 EDT Design 101: The Structure of Fun - by Dan Felder http://www.gamasutra.com/blogs/DanFelder/20150529/244641/Design_101_The_Structure_of_Fun.php Design,Production,Indie How one simple structure supports thousands of excellent games. http://www.gamasutra.com/blogs/DanFelder/20150529/244641/Design_101_The_Structure_of_Fun.php Fri, 29 May 2015 03:03:00 EDT Getting/Making Game Music that Fits - Comparative Music Series - Sci vs fi - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20150529/244696/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Sci_vs_fi.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry takes a look at two different approaches to sci-fi music. http://www.gamasutra.com/blogs/HarryMack/20150529/244696/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Sci_vs_fi.php Fri, 29 May 2015 03:03:00 EDT The Greater Internet Fuckwad Theory: A social identity approach - by Wai Yen Tang http://www.gamasutra.com/blogs/WaiYenTang/20150529/244697/The_Greater_Internet_Fuckwad_Theory_A_social_identity_approach.php Social/Online An academic alternative to the Greater Internet Fuckwad Theory and how such alternative can offer insights into antisocial and prosocial online behaviours. http://www.gamasutra.com/blogs/WaiYenTang/20150529/244697/The_Greater_Internet_Fuckwad_Theory_A_social_identity_approach.php Fri, 29 May 2015 03:03:00 EDT Natural Election: An attempt to gameify #GE2015 in 7 days - by Sean Oxspring http://www.gamasutra.com/blogs/SeanOxspring/20150529/244659/Natural_Election_An_attempt_to_gameify_GE2015_in_7_days.php Design,Programming,Production,Serious,Indie,Social/Online We developed a game in a week that attempted to predict the results of the General Election using Twitter and a death-match arena battle. We discuss what we did over the week, our findings, and what we could do to improve the simulation in the future... http://www.gamasutra.com/blogs/SeanOxspring/20150529/244659/Natural_Election_An_attempt_to_gameify_GE2015_in_7_days.php Fri, 29 May 2015 02:50:00 EDT