Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 21 Apr 2014 05:43:09 EDT en-us scarless@think-services.com (Simon Carless) Using Scrum in “Real World” Game Production - by Harvard Bonin http://www.gamasutra.com/blogs/HarvardBonin/20140419/215829/Using_Scrum_in_Real_World_Game_Production.php Audio,Design,Programming,Production,Art,Console/PC,Smartphone/Tablet There are plenty of methodologies producers and project managers can utilize in game making. One very popular method is Scrum. So why does it drive so many game makers crazy? Is it the method or the implementation? http://www.gamasutra.com/blogs/HarvardBonin/20140419/215829/Using_Scrum_in_Real_World_Game_Production.php Sat, 19 Apr 2014 12:34:00 EDT Design Precepts - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140418/215761/Design_Precepts.php Design,Indie A game designer's code. http://www.gamasutra.com/blogs/EMcNeill/20140418/215761/Design_Precepts.php Fri, 18 Apr 2014 03:04:00 EDT An Algorithm for Discovering "Hidden Gems" - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20140417/215732/An_Algorithm_for_Discovering_quotHidden_Gemsquot.php Business/Marketing,Console/PC,Indie What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet? http://www.gamasutra.com/blogs/LarsDoucet/20140417/215732/An_Algorithm_for_Discovering_quotHidden_Gemsquot.php Thu, 17 Apr 2014 01:51:00 EDT Cult County Kickstarter: Funded Success or Public Failure? - by Jools Watsham http://www.gamasutra.com/blogs/JoolsWatsham/20140417/215698/Cult_County_Kickstarter_Funded_Success_or_Public_Failure.php Business/Marketing,Production,Console/PC,Indie Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure. http://www.gamasutra.com/blogs/JoolsWatsham/20140417/215698/Cult_County_Kickstarter_Funded_Success_or_Public_Failure.php Thu, 17 Apr 2014 01:05:00 EDT Can we learn anything from strange old adventure games? - by Leigh Alexander http://www.gamasutra.com/blogs/LeighAlexander/20140417/215707/Can_we_learn_anything_from_strange_old_adventure_games.php Audio,Design,Programming,Art,Console/PC My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun! http://www.gamasutra.com/blogs/LeighAlexander/20140417/215707/Can_we_learn_anything_from_strange_old_adventure_games.php Thu, 17 Apr 2014 12:54:00 EDT The Collectables monetization analysis - by Ethan Levy http://www.gamasutra.com/blogs/EthanLevy/20140417/215696/The_Collectables_monetization_analysis.php Business/Marketing,Design,Smartphone/Tablet Despite Crytec pedigree, high-end visuals, core gameplay and Mobage integration, The Collectables has not made a major impact on the iOS charts. In this post, F2P expert Levy analyzes the design issues negatively impacting monetization and retention. http://www.gamasutra.com/blogs/EthanLevy/20140417/215696/The_Collectables_monetization_analysis.php Thu, 17 Apr 2014 11:28:00 EDT Improving Freemium Design - Cardinal Quest II - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20140417/215638/Improving_Freemium_Design__Cardinal_Quest_II.php Business/Marketing,Design,Indie,Smartphone/Tablet I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design. http://www.gamasutra.com/blogs/BenjaminSipe/20140417/215638/Improving_Freemium_Design__Cardinal_Quest_II.php Thu, 17 Apr 2014 12:14:00 EDT Cutting Room Critique #3: Top Indie Game Trailers of Mar-April 2014 - by Kert Gartner http://www.gamasutra.com/blogs/KertGartner/20140415/215333/Cutting_Room_Critique_3_Top_Indie_Game_Trailers_of_MarApril_2014.php Business/Marketing,Console/PC,Indie Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game. http://www.gamasutra.com/blogs/KertGartner/20140415/215333/Cutting_Room_Critique_3_Top_Indie_Game_Trailers_of_MarApril_2014.php Tue, 15 Apr 2014 11:54:00 EDT Developer Interview - Star Trux - by Matt Powers http://www.gamasutra.com/blogs/MattPowers/20140415/213254/Developer_Interview__Star_Trux.php Business/Marketing,Design,Programming,Production,Art,Smartphone/Tablet Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions. http://www.gamasutra.com/blogs/MattPowers/20140415/213254/Developer_Interview__Star_Trux.php Tue, 15 Apr 2014 01:49:00 EDT WRITING HOT MEN FOR GAMES? Yes, please. - by Jane Jensen http://www.gamasutra.com/blogs/JaneJensen/20140414/215473/WRITING_HOT_MEN_FOR_GAMES_Yes_please.php Design,Console/PC,Indie What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games. http://www.gamasutra.com/blogs/JaneJensen/20140414/215473/WRITING_HOT_MEN_FOR_GAMES_Yes_please.php Mon, 14 Apr 2014 10:43:00 EDT Postmortem On Grave's Kickstarter Launch: The Good, The Bad and the Ugly - by Tristan Moore http://www.gamasutra.com/blogs/TristanMoore/20140421/215757/Postmortem_On_Graves_Kickstarter_Launch_The_Good_The_Bad_and_the_Ugly.php Business/Marketing,Production,Console/PC,Indie In the wake of a rocky Kickstarter launch, I've decided to share my thoughts on the process, as well as the good and the bad of the experience. http://www.gamasutra.com/blogs/TristanMoore/20140421/215757/Postmortem_On_Graves_Kickstarter_Launch_The_Good_The_Bad_and_the_Ugly.php Mon, 21 Apr 2014 05:20:00 EDT Nobody Was Mean or: How I Learned to Stop Worryiing and Love the FPS - by Stacey Mason http://www.gamasutra.com/blogs/StaceyMason/20140420/215850/Nobody_Was_Mean_or_How_I_Learned_to_Stop_Worryiing_and_Love_the_FPS.php Business/Marketing,Console/PC,Social/Online A young game designer finds herself apprehensive about engaging with the online FPS community, but overcomes her anxieties to discover that they might have been unfounded in the first place. http://www.gamasutra.com/blogs/StaceyMason/20140420/215850/Nobody_Was_Mean_or_How_I_Learned_to_Stop_Worryiing_and_Love_the_FPS.php Sun, 20 Apr 2014 07:28:00 EDT Map of the Irish Games Industry - by Jamie McCormick http://www.gamasutra.com/blogs/JamieMcCormick/20140420/215845/Map_of_the_Irish_Games_Industry.php Business/Marketing,Serious,Indie In follow up to http://www.gamasutra.com/blogs/JamieMcCormick/20130619/194663/Meanwhile_over_in_Ireland_A_Games_Industry_is_Born.php , the first all Ireland map of the games industry is now up at http://getirishgames.ie http://www.gamasutra.com/blogs/JamieMcCormick/20140420/215845/Map_of_the_Irish_Games_Industry.php Sun, 20 Apr 2014 09:43:00 EDT Are Innovative Games Too Risky for Kickstarter? - by Christopher Jennewein http://www.gamasutra.com/blogs/ChristopherJennewein/20140419/215756/Are_Innovative_Games_Too_Risky_for_Kickstarter.php Business/Marketing,Indie Currently running a Kickstarter for innovative Party-RTS game Hex Heroes for Wii U and PC, devs from Prismatic reflect on why Hex Heroes wasn't funded in its first three-quarters of the campaign. http://www.gamasutra.com/blogs/ChristopherJennewein/20140419/215756/Are_Innovative_Games_Too_Risky_for_Kickstarter.php Sat, 19 Apr 2014 04:11:00 EDT 10 Insightful Playtest Questions - by Wesley Rockholz http://www.gamasutra.com/blogs/WesleyRockholz/20140418/215819/10_Insightful_Playtest_Questions.php Business/Marketing,Design,Production I brainstormed 10 questions that have the potential to produce valuable insights in almost any playtest questionnaire. http://www.gamasutra.com/blogs/WesleyRockholz/20140418/215819/10_Insightful_Playtest_Questions.php Fri, 18 Apr 2014 07:47:00 EDT Audience Specific COPPA Compliance Approaches 101 - by Roy Smith http://www.gamasutra.com/blogs/RoySmith/20140418/215802/Audience_Specific_COPPA_Compliance_Approaches_101.php Business/Marketing,Production,Social/Online,Smartphone/Tablet Different games have different audiences, and the target audience for your game largely determines the approach you need to take to comply with US COPPA law. This post is audience-specific COPPA approaches for game developers 101. http://www.gamasutra.com/blogs/RoySmith/20140418/215802/Audience_Specific_COPPA_Compliance_Approaches_101.php Fri, 18 Apr 2014 11:14:00 EDT OpenGL Development Cookbook - by Bartlomiej Filipek http://www.gamasutra.com/blogs/BartlomiejFilipek/20140418/215794/OpenGL_Development_Cookbook.php Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Review of a very interesting book about Modern OpenGL Application Development. http://www.gamasutra.com/blogs/BartlomiejFilipek/20140418/215794/OpenGL_Development_Cookbook.php Fri, 18 Apr 2014 09:56:00 EDT The Flow Path: How I beat burnout and started having fun making games again - by Kee-Won Hong http://www.gamasutra.com/blogs/KeeWonHong/20140418/215785/The_Flow_Path_How_I_beat_burnout_and_started_having_fun_making_games_again.php Business/Marketing,Design,Programming,Production,Console/PC,Indie This is a response to my post Mistakes Were Made, and focuses on some things that have been helping me on the emotional/mental side. I discuss the dangers of crunch, the wonder of flow and my path to recovery from burnout. http://www.gamasutra.com/blogs/KeeWonHong/20140418/215785/The_Flow_Path_How_I_beat_burnout_and_started_having_fun_making_games_again.php Fri, 18 Apr 2014 08:39:00 EDT Lessons Competitive Games Can Teach - by Jeff Alexander http://www.gamasutra.com/blogs/JeffAlexander/20140418/215760/Lessons_Competitive_Games_Can_Teach.php Design Lessons from competitive gaming can be broadly applicable to life in general. http://www.gamasutra.com/blogs/JeffAlexander/20140418/215760/Lessons_Competitive_Games_Can_Teach.php Fri, 18 Apr 2014 03:02:00 EDT Credit Cards and Geolocation - by Ulyana Chernyak Xsolla http://www.gamasutra.com/blogs/UlyanaChernyakXsolla/20140417/215744/Credit_Cards_and_Geolocation.php Business/Marketing,Social/Online How can Credit Cards aid in Geolocation and Gaming: from standard techniques such as discovering a user’s IP address to more sophisticated methods such as identifying bank location, telephone area code, email address. http://www.gamasutra.com/blogs/UlyanaChernyakXsolla/20140417/215744/Credit_Cards_and_Geolocation.php Thu, 17 Apr 2014 05:46:00 EDT