Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 18 Apr 2015 04:46:34 EDT en-us scarless@think-services.com (Simon Carless) The Four Horsemen Of VR - by Simon Carless http://www.gamasutra.com/blogs/SimonCarless/20150417/241428/The_Four_Horsemen_Of_VR.php Business/Marketing,Design,Console/PC,Smartphone/Tablet,VR I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to? http://www.gamasutra.com/blogs/SimonCarless/20150417/241428/The_Four_Horsemen_Of_VR.php Fri, 17 Apr 2015 08:28:00 EDT On Towerfall Ascension's approach to characters - by Christian Nutt http://www.gamasutra.com/blogs/ChristianNutt/20150417/241421/On_Towerfall_Ascensions_approach_to_characters.php Design,Art,Console/PC On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters. http://www.gamasutra.com/blogs/ChristianNutt/20150417/241421/On_Towerfall_Ascensions_approach_to_characters.php Fri, 17 Apr 2015 07:48:00 EDT A Jedi Saga - by Raph Koster http://www.gamasutra.com/blogs/RaphKoster/20150417/241406/A_Jedi_Saga.php Design,Console/PC,Social/Online Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both before and after launch. Among these was how Jedis were handled. Here's the design postmortem! http://www.gamasutra.com/blogs/RaphKoster/20150417/241406/A_Jedi_Saga.php Fri, 17 Apr 2015 02:06:00 EDT Minimum Sustainable Success - by Daniel Cook http://www.gamasutra.com/blogs/DanielCook/20150415/241145/Minimum_Sustainable_Success.php Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet How to manage risk as a sustainable indie game company. http://www.gamasutra.com/blogs/DanielCook/20150415/241145/Minimum_Sustainable_Success.php Wed, 15 Apr 2015 02:28:00 EDT Why Western Mobile Game Developers Need to Worry About Asian App Piracy - by Mary Min http://www.gamasutra.com/blogs/MaryMin/20150414/241010/Why_Western_Mobile_Game_Developers_Need_to_Worry_About_Asian_App_Piracy.php Business/Marketing,Programming,Smartphone/Tablet Many Western game developers assume that app piracy is an “only in Asia” problem, but mobile game development is a global business, and what happens in one region impacts other markets too. Game dev veteran Mary Min explains how with numerous examples. http://www.gamasutra.com/blogs/MaryMin/20150414/241010/Why_Western_Mobile_Game_Developers_Need_to_Worry_About_Asian_App_Piracy.php Tue, 14 Apr 2015 01:43:00 EDT Adding Debt to your Daily Scrum - by Mike Sellers http://www.gamasutra.com/blogs/MikeSellers/20150413/240999/Adding_Debt_to_your_Daily_Scrum.php Design,Programming,Production Everyone who uses a Daily Scrum or Standup meeting knows the three big questions everyone answers in each meeting. I've found that adding a fourth is extremely valuable and helps avoid a lot of pain later on. http://www.gamasutra.com/blogs/MikeSellers/20150413/240999/Adding_Debt_to_your_Daily_Scrum.php Mon, 13 Apr 2015 12:08:00 EDT How a Business Plan Can Help Your Mobile Game Business - by Jovan Johnson http://www.gamasutra.com/blogs/JovanJohnson/20150409/240716/How_a_Business_Plan_Can_Help_Your_Mobile_Game_Business.php Business/Marketing,Indie,Social/Online,Smartphone/Tablet Get app business plan tips. Mobile gaming is a popular, accessible, and potentially profitable business segment. Why don't all entrants create business plans? http://www.gamasutra.com/blogs/JovanJohnson/20150409/240716/How_a_Business_Plan_Can_Help_Your_Mobile_Game_Business.php Thu, 09 Apr 2015 01:36:00 EDT Making character illustrations for a FPS game - by Junxue Li http://www.gamasutra.com/blogs/JunxueLi/20150409/240750/Making_character_illustrations_for_a_FPS_game.php Design,Art,Console/PC This article is a detailed walkthrough of how we make character promotion art for a FPS game: Zula http://www.gamasutra.com/blogs/JunxueLi/20150409/240750/Making_character_illustrations_for_a_FPS_game.php Thu, 09 Apr 2015 01:36:00 EDT Is Nintendo working on the defining videogame controller of the smart device age? - by Nicholas Lovell http://www.gamasutra.com/blogs/NicholasLovell/20150409/240760/Is_Nintendo_working_on_the_defining_videogame_controller_of_the_smart_device_age.php Business/Marketing,Console/PC,Smartphone/Tablet The Nintendo/DeNA deal makes no sense. At face value, it would suggest Nintendo is abandoning it's "Blue Ocean" strategy and jumping into a hyper-competitive market which doesn't play to its strengths. So what is really going on, wonders Nicholas Lovell. http://www.gamasutra.com/blogs/NicholasLovell/20150409/240760/Is_Nintendo_working_on_the_defining_videogame_controller_of_the_smart_device_age.php Thu, 09 Apr 2015 01:36:00 EDT Make Some Noise! Getting a Job Creating Sound and Music for Videogames. - by Will Morton http://www.gamasutra.com/blogs/WillMorton/20150408/234948/Make_Some_Noise_Getting_a_Job_Creating_Sound_and_Music_for_Videogames.php Audio,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet In this long and detailed post I will lift the curtain on what employers look for in video game audio staff, distilling 15 years of experience on both sides of the employment fence to give aspiring video game sound designers and composers a head start. http://www.gamasutra.com/blogs/WillMorton/20150408/234948/Make_Some_Noise_Getting_a_Job_Creating_Sound_and_Music_for_Videogames.php Wed, 08 Apr 2015 02:15:00 EDT How to write an adventure game with just one ending - by Wes Platt http://www.gamasutra.com/blogs/WesPlatt/20150417/241344/How_to_write_an_adventure_game_with_just_one_ending.php Design,Console/PC,Indie In designing Knee Deep for Prologue Games, I wanted to focus less on puzzles and pixel hunts, more on letting players shape their character narratives. http://www.gamasutra.com/blogs/WesPlatt/20150417/241344/How_to_write_an_adventure_game_with_just_one_ending.php Fri, 17 Apr 2015 02:06:00 EDT Greenlit in 7 days, one game's journey - by Patrick Corrieri http://www.gamasutra.com/blogs/PatrickCorrieri/20150417/241354/Greenlit_in_7_days_one_games_journey.php Business/Marketing,Production,Console/PC,Indie We'll be looking at our experience with Greenlight, the choices we made that we think worked, statistic and numbers throughout the campaign and of course taking any questions you might have. http://www.gamasutra.com/blogs/PatrickCorrieri/20150417/241354/Greenlit_in_7_days_one_games_journey.php Fri, 17 Apr 2015 02:06:00 EDT Resolving Missing Script References in Unity - by Vegard Myklebust http://www.gamasutra.com/blogs/VegardMyklebust/20150417/241398/Resolving_Missing_Script_References_in_Unity.php Programming,Console/PC,Indie Fixing missing script references for Unity. http://www.gamasutra.com/blogs/VegardMyklebust/20150417/241398/Resolving_Missing_Script_References_in_Unity.php Fri, 17 Apr 2015 02:06:00 EDT Novels to Video Games: Taking the Leap - by Moira Katson http://www.gamasutra.com/blogs/MoiraKatson/20150417/241357/Novels_to_Video_Games_Taking_the_Leap.php Production,Indie Writing plots, character arcs, and more in an interactive medium - a novelist dives into the world of video game writing. http://www.gamasutra.com/blogs/MoiraKatson/20150417/241357/Novels_to_Video_Games_Taking_the_Leap.php Fri, 17 Apr 2015 01:48:00 EDT Tears for Spheres: Developing "Grudgeball" in the year everything changed - by Guillermo Crespi http://www.gamasutra.com/blogs/GuillermoCrespi/20150417/241402/Tears_for_Spheres_Developing_quotGrudgeballquot_in_the_year_everything_changed.php Design,Production,Serious,Smartphone/Tablet HeavyBoat is a game development company from Argentina. This is the story behind "Grudgeball", one of our latest collaborations with Cartoon Network, and how the business risks HeavyBoat took during that year made it our most difficult period to date. http://www.gamasutra.com/blogs/GuillermoCrespi/20150417/241402/Tears_for_Spheres_Developing_quotGrudgeballquot_in_the_year_everything_changed.php Fri, 17 Apr 2015 01:48:00 EDT Progression Control in Sim City BuildIt - by philipp zupke http://www.gamasutra.com/blogs/PhilippZupke/20150417/241405/Progression_Control_in_Sim_City_BuildIt.php Design,Social/Online A closer look at how the balancing of the economy in Sim City BuildIt affects the player progression. http://www.gamasutra.com/blogs/PhilippZupke/20150417/241405/Progression_Control_in_Sim_City_BuildIt.php Fri, 17 Apr 2015 01:48:00 EDT The most important reason to register your copyrights - by Zachary Strebeck http://www.gamasutra.com/blogs/ZacharyStrebeck/20150416/240490/The_most_important_reason_to_register_your_copyrights.php Business/Marketing,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Game lawyer Zachary Strebeck looks at the big reason you should register your copyrights sooner than later: more money. A prompt registration allows you to get damages for infringement without having to prove how you were actually damaged. http://www.gamasutra.com/blogs/ZacharyStrebeck/20150416/240490/The_most_important_reason_to_register_your_copyrights.php Thu, 16 Apr 2015 01:47:00 EDT Speed Matters - by Jozo Kovac http://www.gamasutra.com/blogs/JozoKovac/20150416/241183/Speed_Matters.php Business/Marketing,Design,Programming,Social/Online,Smartphone/Tablet Everyone wants to know their players. But to truly understand them you need lot of data. With lots of data you get lots of problems. How do you manage this without losing your hair? This is how we did it... http://www.gamasutra.com/blogs/JozoKovac/20150416/241183/Speed_Matters.php Thu, 16 Apr 2015 01:47:00 EDT Analysis: Top 20 Games on Twitch in March 2015 - by nicolas cerrato http://www.gamasutra.com/blogs/NicolasCerrato/20150416/241273/Analysis_Top_20_Games_on_Twitch_in_March_2015.php Business/Marketing,Social/Online What are the most popular games in live streaming? What can the numbers tell us? Looking at the top 20 most watched games on Twitch in March 2015, I used filters such as Platforms, Business Models, Publishers and more to better identify success patterns http://www.gamasutra.com/blogs/NicolasCerrato/20150416/241273/Analysis_Top_20_Games_on_Twitch_in_March_2015.php Thu, 16 Apr 2015 01:47:00 EDT EEDAR Predicts the MOBA Landscape in 2016 - by Edward Zhao http://www.gamasutra.com/blogs/EdwardZhao/20150416/241237/EEDAR_Predicts_the_MOBA_Landscape_in_2016.php Business/Marketing,Console/PC EEDAR Predicts the MOBA Landscape in 2016, Explaining What New Entrants Need for Success http://www.gamasutra.com/blogs/EdwardZhao/20150416/241237/EEDAR_Predicts_the_MOBA_Landscape_in_2016.php Thu, 16 Apr 2015 01:38:00 EDT