Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Thu, 23 May 2013 11:55:01 EDT en-us scarless@think-services.com (Simon Carless) Xbox One: a flawed plan, well executed - by Nicholas Lovell http://www.gamasutra.com/blogs/NicholasLovell/20130523/192883/Xbox_One_a_flawed_plan_well_executed.php Business/Marketing,Console/PC The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. http://www.gamasutra.com/blogs/NicholasLovell/20130523/192883/Xbox_One_a_flawed_plan_well_executed.php Thu, 23 May 2013 09:43:00 EDT Letting the Player Find the Fun - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Design,Console/PC,Indie Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Thu, 23 May 2013 09:15:00 EDT Using Small Studios As Stepping Stones In Your Career - by Brice Morrison http://www.gamasutra.com/blogs/BriceMorrison/20130523/192687/Using_Small_Studios_As_Stepping_Stones_In_Your_Career.php Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones. http://www.gamasutra.com/blogs/BriceMorrison/20130523/192687/Using_Small_Studios_As_Stepping_Stones_In_Your_Career.php Thu, 23 May 2013 08:25:00 EDT Maturity, Challenge, Art and Games - by Derek Yu http://www.gamasutra.com/blogs/DerekYu/20130522/192843/Maturity_Challenge_Art_and_Games.php When it comes to evaluating the "maturity" of video games as an art form, what should we be thinking about? Some recent online discussions have prompted me to write a little something on this sometimes frustrating topic. http://www.gamasutra.com/blogs/DerekYu/20130522/192843/Maturity_Challenge_Art_and_Games.php Wed, 22 May 2013 09:05:00 EDT Combat Analysis: Guacamelee - by Ben Ruiz http://www.gamasutra.com/blogs/BenRuiz/20130522/192829/Combat_Analysis_Guacamelee.php Design,Indie As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita. http://www.gamasutra.com/blogs/BenRuiz/20130522/192829/Combat_Analysis_Guacamelee.php Wed, 22 May 2013 07:02:00 EDT Kickstarter Fu - by Jamie Fristrom http://www.gamasutra.com/blogs/JamieFristrom/20130522/192815/Kickstarter_Fu.php Business/Marketing,Indie Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter. http://www.gamasutra.com/blogs/JamieFristrom/20130522/192815/Kickstarter_Fu.php Wed, 22 May 2013 05:58:00 EDT Why every developer should play Aliens: Colonial Marines - by Luis Levy http://www.gamasutra.com/blogs/LuisLevy/20130522/192813/Why_every_developer_should_play_Aliens_Colonial_Marines.php Design,Console/PC There is a veritable pot of gold at the end of this tragic game – if you know where to look http://www.gamasutra.com/blogs/LuisLevy/20130522/192813/Why_every_developer_should_play_Aliens_Colonial_Marines.php Wed, 22 May 2013 05:49:00 EDT Coding "To The Metal" is a dangerous ideal. - by Simon Roth http://www.gamasutra.com/blogs/SimonRoth/20130522/192814/Coding_quotTo_The_Metalquot_is_a_dangerous_ideal.php Programming Let's start this new console generation by ditching our bad habits and learning to love high level API's. http://www.gamasutra.com/blogs/SimonRoth/20130522/192814/Coding_quotTo_The_Metalquot_is_a_dangerous_ideal.php Wed, 22 May 2013 05:37:00 EDT 10 PS4 Touch Pad Ideas You Can Steal - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20130522/192811/10_PS4_Touch_Pad_Ideas_You_Can_Steal.php Design,Console/PC Here are some cheap ideas you can steal for your current/next game. Because.. Why not?! http://www.gamasutra.com/blogs/BenjaminQuintero/20130522/192811/10_PS4_Touch_Pad_Ideas_You_Can_Steal.php Wed, 22 May 2013 05:05:00 EDT Opinion: Xbox One Wasn't Built For You - by Simon Ludgate http://www.gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Business/Marketing,Console/PC A look at the possible marketing decisions behind the Xbox One... and why "you" may not be the target market. http://www.gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Wed, 22 May 2013 06:45:00 EDT The Power of Friendship while Being and Asshole, or the Doormat NPC - by Mark Filipowich http://www.gamasutra.com/blogs/MarkFilipowich/20130523/192882/The_Power_of_Friendship_while_Being_and_Asshole_or_the_Doormat_NPC.php Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding. http://www.gamasutra.com/blogs/MarkFilipowich/20130523/192882/The_Power_of_Friendship_while_Being_and_Asshole_or_the_Doormat_NPC.php Thu, 23 May 2013 09:04:00 EDT HDR Audio in Wwise: Best Practices (so far) - by Rev Dr Bradley Meyer http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20130523/192847/HDR_Audio_in_Wwise_Best_Practices_so_far.php Audio Learn some best practices learned (so far) in using the new HDR audio feature in Wwise 2013.1. Originally published here: http://bit.ly/11OdWRS http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20130523/192847/HDR_Audio_in_Wwise_Best_Practices_so_far.php Thu, 23 May 2013 01:48:00 EDT Xbox One: why single-use codes are good for indie games - by Olivio Sarikas http://www.gamasutra.com/blogs/OlivioSarikas/20130522/192836/Xbox_One_why_singleuse_codes_are_good_for_indie_games.php Business/Marketing,Console/PC Are single-use codes the worst idea Microsoft had so far? Yes! It´s Zune-tastic. But this move by Microsoft opens some great opportunities for indie game developers. http://www.gamasutra.com/blogs/OlivioSarikas/20130522/192836/Xbox_One_why_singleuse_codes_are_good_for_indie_games.php Wed, 22 May 2013 08:23:00 EDT The World of Lennus: A Game Design Analysis - by Zack Wood http://www.gamasutra.com/blogs/ZackWood/20130522/192823/The_World_of_Lennus_A_Game_Design_Analysis.php Design,Serious An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus). http://www.gamasutra.com/blogs/ZackWood/20130522/192823/The_World_of_Lennus_A_Game_Design_Analysis.php Wed, 22 May 2013 06:13:00 EDT Xbone - A Call To Arms - by Gerald Belman http://www.gamasutra.com/blogs/GeraldBelman/20130522/192812/Xbone__A_Call_To_Arms.php Console/PC,Business/Marketing Xbox was hard enough to say. Xbox 360 was even harder. Now we've got Xbox One. But the brave men and women of the internet are fighting back. Just when you thought they were beaten, they give you: the Xbone. http://www.gamasutra.com/blogs/GeraldBelman/20130522/192812/Xbone__A_Call_To_Arms.php Wed, 22 May 2013 05:07:00 EDT First Blog Post, in which Robin Tears His Heart Out. - by Robin Arnott http://www.gamasutra.com/blogs/RobinArnott/20130522/192807/First_Blog_Post_in_which_Robin_Tears_His_Heart_Out.php Design,Indie Putting something personal and intimate out in the world to be judged worthy or unworthy of funding was a trial of self-trust. http://www.gamasutra.com/blogs/RobinArnott/20130522/192807/First_Blog_Post_in_which_Robin_Tears_His_Heart_Out.php Wed, 22 May 2013 03:42:00 EDT Get Your Dream Job: 5 Tips to Ace Your Next Phone Interview - by Olga Novikova http://www.gamasutra.com/blogs/OlgaNovikova/20130522/192780/Get_Your_Dream_Job_5_Tips_to_Ace_Your_Next_Phone_Interview.php If you’re trying to break into gaming it’s important to leverage all of your relevant experience. Here are 5 tips on how you can shine the light on the right skills, and avoid potential pitfalls during the phone interview. http://www.gamasutra.com/blogs/OlgaNovikova/20130522/192780/Get_Your_Dream_Job_5_Tips_to_Ace_Your_Next_Phone_Interview.php Wed, 22 May 2013 03:40:00 EDT Upcoming game festivals and competitions - by Maryna Petrenko http://www.gamasutra.com/blogs/MarynaPetrenko/20130522/192803/Upcoming_game_festivals_and_competitions.php Business/Marketing Upcoming video game competitions and festivals at a glance http://www.gamasutra.com/blogs/MarynaPetrenko/20130522/192803/Upcoming_game_festivals_and_competitions.php Wed, 22 May 2013 03:03:00 EDT Leadwerks 3: Editor features and workflow enhancements - by Josh Klint http://www.gamasutra.com/blogs/JoshKlint/20130522/192793/Leadwerks_3_Editor_features_and_workflow_enhancements.php Smartphone/Tablet,Indie This is an important update that includes new features and enhancements that improve usability and workflow, as well as adding a few new features. http://www.gamasutra.com/blogs/JoshKlint/20130522/192793/Leadwerks_3_Editor_features_and_workflow_enhancements.php Wed, 22 May 2013 12:31:00 EDT The AI Manifesto - by Kenneth Poirier http://www.gamasutra.com/blogs/KennethPoirier/20130522/192792/The_AI_Manifesto.php Understanding the need for good Artificial Intelligence http://www.gamasutra.com/blogs/KennethPoirier/20130522/192792/The_AI_Manifesto.php Wed, 22 May 2013 12:27:00 EDT