Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sun, 26 Feb 2017 12:34:50 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[All the things you can do with an expo pass at GDC! - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20170224/292446/All_the_things_you_can_do_with_an_expo_pass_at_GDC.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,GDC,VR,VRDC http://www.gamasutra.com/blogs/BrandonSheffield/20170224/292446/All_the_things_you_can_do_with_an_expo_pass_at_GDC.php Fri, 24 Feb 2017 05:14:00 EST <![CDATA[GDC 2017 Level Design Workshop - by Joel Burgess]]> http://www.gamasutra.com/blogs/JoelBurgess/20170224/291953/GDC_2017_Level_Design_Workshop.php http://www.gamasutra.com/blogs/author/JoelBurgess/374444/ Design,Production,Console/PC,Indie http://www.gamasutra.com/blogs/JoelBurgess/20170224/291953/GDC_2017_Level_Design_Workshop.php Fri, 24 Feb 2017 02:15:00 EST <![CDATA[Nintendo Switch first impressions: Magical gadgetry with a serious issue - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20170223/292386/Nintendo_Switch_first_impressions_Magical_gadgetry_with_a_serious_issue.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ http://www.gamasutra.com/blogs/KrisGraft/20170223/292386/Nintendo_Switch_first_impressions_Magical_gadgetry_with_a_serious_issue.php Thu, 23 Feb 2017 08:03:00 EST <![CDATA[IGDA Game Design SIG News - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170223/292100/IGDA_Game_Design_SIG_News.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ http://www.gamasutra.com/blogs/SandeChen/20170223/292100/IGDA_Game_Design_SIG_News.php Thu, 23 Feb 2017 11:24:00 EST <![CDATA[Maximizing the Impact of Procedural Personalities - by Tanya Short]]> http://www.gamasutra.com/blogs/TanyaShort/20170222/291312/Maximizing_the_Impact_of_Procedural_Personalities.php http://www.gamasutra.com/blogs/author/TanyaShort/934892/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/TanyaShort/20170222/291312/Maximizing_the_Impact_of_Procedural_Personalities.php Wed, 22 Feb 2017 12:47:00 EST <![CDATA[How to fill your days as full time indie - by Pascal Bestebroer]]> http://www.gamasutra.com/blogs/PascalBestebroer/20170221/292074/How_to_fill_your_days_as_full_time_indie.php http://www.gamasutra.com/blogs/author/PascalBestebroer/681512/ Indie http://www.gamasutra.com/blogs/PascalBestebroer/20170221/292074/How_to_fill_your_days_as_full_time_indie.php Tue, 21 Feb 2017 09:24:00 EST <![CDATA[7 Lessons I Learned Making VR Games at Experiment 7 - by Coray Seifert]]> http://www.gamasutra.com/blogs/CoraySeifert/20170221/292003/7_Lessons_I_Learned_Making_VR_Games_at_Experiment_7.php http://www.gamasutra.com/blogs/author/CoraySeifert/361167/ Business/Marketing,Design,Production,Indie,Social/Online,VR http://www.gamasutra.com/blogs/CoraySeifert/20170221/292003/7_Lessons_I_Learned_Making_VR_Games_at_Experiment_7.php Tue, 21 Feb 2017 09:01:00 EST <![CDATA[On Cutscenes and Viewpoint Changes - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20170221/291946/On_Cutscenes_and_Viewpoint_Changes.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ Design,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/AlexanderFreed/20170221/291946/On_Cutscenes_and_Viewpoint_Changes.php Tue, 21 Feb 2017 08:52:00 EST <![CDATA[Game design patterns for building friendships - by Daniel Cook]]> http://www.gamasutra.com/blogs/DanielCook/20170221/291910/Game_design_patterns_for_building_friendships.php http://www.gamasutra.com/blogs/author/DanielCook/4054/ Design,Social/Online http://www.gamasutra.com/blogs/DanielCook/20170221/291910/Game_design_patterns_for_building_friendships.php Tue, 21 Feb 2017 08:31:00 EST <![CDATA[What Should a Playtest Smell Like? - by Sebastian Long]]> http://www.gamasutra.com/blogs/SebastianLong/20170221/291752/What_Should_a_Playtest_Smell_Like.php http://www.gamasutra.com/blogs/author/SebastianLong/918571/ Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/SebastianLong/20170221/291752/What_Should_a_Playtest_Smell_Like.php Tue, 21 Feb 2017 07:23:00 EST <![CDATA[Making a Procedural 2D World in Unity Part II: Structural Generation - by Wilhem Bates]]> http://www.gamasutra.com/blogs/WilhemBates/20170223/292328/Making_a_Procedural_2D_World_in_Unity_Part_II_Structural_Generation.php http://www.gamasutra.com/blogs/author/WilhemBates/1015035/ Programming,Production,Indie http://www.gamasutra.com/blogs/WilhemBates/20170223/292328/Making_a_Procedural_2D_World_in_Unity_Part_II_Structural_Generation.php Thu, 23 Feb 2017 02:05:00 EST <![CDATA[Games and Growing Pains - by Gabriel Priske]]> http://www.gamasutra.com/blogs/GabrielPriske/20170223/292333/Games_and_Growing_Pains.php http://www.gamasutra.com/blogs/author/GabrielPriske/1015428/ Design http://www.gamasutra.com/blogs/GabrielPriske/20170223/292333/Games_and_Growing_Pains.php Thu, 23 Feb 2017 12:49:00 EST <![CDATA[Procedural Audio in Unity - by Joe Strout]]> http://www.gamasutra.com/blogs/JoeStrout/20170223/292317/Procedural_Audio_in_Unity.php http://www.gamasutra.com/blogs/author/JoeStrout/1001725/ Audio,Programming,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/JoeStrout/20170223/292317/Procedural_Audio_in_Unity.php Thu, 23 Feb 2017 12:46:00 EST <![CDATA[5 tips to get in the video game industry - by Gerardo Garcia]]> http://www.gamasutra.com/blogs/GerardoGarcia/20170223/292222/5_tips_to_get_in_the_video_game_industry.php http://www.gamasutra.com/blogs/author/GerardoGarcia/1008137/ Business/Marketing,Serious http://www.gamasutra.com/blogs/GerardoGarcia/20170223/292222/5_tips_to_get_in_the_video_game_industry.php Thu, 23 Feb 2017 12:45:00 EST <![CDATA[Dissecting Design: How Braid Merged Action and Puzzle Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170223/292139/Dissecting_Design_How_Braid_Merged_Action_and_Puzzle_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/JoshBycer/20170223/292139/Dissecting_Design_How_Braid_Merged_Action_and_Puzzle_Design.php Thu, 23 Feb 2017 12:43:00 EST <![CDATA[Grand Theft Game Design: Part 1 - Props - by Logan Smith]]> http://www.gamasutra.com/blogs/LoganSmith/20170223/292262/Grand_Theft_Game_Design_Part_1__Props.php http://www.gamasutra.com/blogs/author/LoganSmith/1015568/ Console/PC http://www.gamasutra.com/blogs/LoganSmith/20170223/292262/Grand_Theft_Game_Design_Part_1__Props.php Thu, 23 Feb 2017 11:32:00 EST <![CDATA[Procedural generation: a primer for game devs - by Scott Beca]]> http://www.gamasutra.com/blogs/ScottBeca/20170223/292255/Procedural_generation_a_primer_for_game_devs.php http://www.gamasutra.com/blogs/author/ScottBeca/1014106/ Design,Programming,Production,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/ScottBeca/20170223/292255/Procedural_generation_a_primer_for_game_devs.php Thu, 23 Feb 2017 11:30:00 EST <![CDATA[Introducing Owl Boy - by Nathan Savant]]> http://www.gamasutra.com/blogs/NathanSavant/20170223/292130/Introducing_Owl_Boy.php http://www.gamasutra.com/blogs/author/NathanSavant/1002032/ Design,Indie http://www.gamasutra.com/blogs/NathanSavant/20170223/292130/Introducing_Owl_Boy.php Thu, 23 Feb 2017 11:26:00 EST <![CDATA[So You Wanna Show Your Game in the USA, Eh? - by Richard Atlas]]> http://www.gamasutra.com/blogs/RichardAtlas/20170223/292128/So_You_Wanna_Show_Your_Game_in_the_USA_Eh.php http://www.gamasutra.com/blogs/author/RichardAtlas/995937/ Console/PC,Indie,Social/Online,Smartphone/Tablet,VR,Business/Marketing http://www.gamasutra.com/blogs/RichardAtlas/20170223/292128/So_You_Wanna_Show_Your_Game_in_the_USA_Eh.php Thu, 23 Feb 2017 11:25:00 EST <![CDATA[&quot;Tiny Little Bastards&quot; Developer Diaries #1: The Game - by Joao Requiao]]> http://www.gamasutra.com/blogs/JoaoRequiao/20170223/292051/quotTiny_Little_Bastardsquot_Developer_Diaries_1_The_Game.php http://www.gamasutra.com/blogs/author/JoaoRequiao/1015544/ Design,Production,Indie http://www.gamasutra.com/blogs/JoaoRequiao/20170223/292051/quotTiny_Little_Bastardsquot_Developer_Diaries_1_The_Game.php Thu, 23 Feb 2017 11:21:00 EST