Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 31 Oct 2014 12:29:37 EDT en-us scarless@think-services.com (Simon Carless) GDC Next - our lecture recommendations for press. - by Simon Carless http://www.gamasutra.com/blogs/SimonCarless/20141030/229091/GDC_Next__our_lecture_recommendations_for_press.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Ahead of our GDC Next show in Los Angeles next week, our press liaison firm FortySeven Communications has again worked with us to put together a list of some of the most interesting lectures at the show. http://www.gamasutra.com/blogs/SimonCarless/20141030/229091/GDC_Next__our_lecture_recommendations_for_press.php Thu, 30 Oct 2014 07:02:00 EDT She's Not Playing It Wrong - by Laralyn McWilliams http://www.gamasutra.com/blogs/LaralynMcWilliams/20141030/229072/Shes_Not_Playing_It_Wrong.php Business/Marketing,Design,Production,Console/PC,Social/Online Conversations about bringing more women into game development and encouraging them to stay are always challenging. Lately, they've been almost impossible. Let's start thinking about it as a development problem and acknowledge flaws in our systems design. http://www.gamasutra.com/blogs/LaralynMcWilliams/20141030/229072/Shes_Not_Playing_It_Wrong.php Thu, 30 Oct 2014 03:49:00 EDT Violence, Part 1: Glorification - by Keith Burgun http://www.gamasutra.com/blogs/KeithBurgun/20141030/229023/Violence_Part_1_Glorification.php Business/Marketing,Design,Production,Art,Console/PC We need to reject the glorification of violence in video games and other media. http://www.gamasutra.com/blogs/KeithBurgun/20141030/229023/Violence_Part_1_Glorification.php Thu, 30 Oct 2014 02:29:00 EDT Bundling in 2014 - by Robert Fearon http://www.gamasutra.com/blogs/RobertFearon/20141027/228628/Bundling_in_2014.php Business/Marketing,Console/PC,Serious,Indie Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing. http://www.gamasutra.com/blogs/RobertFearon/20141027/228628/Bundling_in_2014.php Mon, 27 Oct 2014 01:48:00 EDT Starting an Indie Game Studio (Part 2) - by Robert Madsen http://www.gamasutra.com/blogs/RobertMadsen/20141027/228645/Starting_an_Indie_Game_Studio_Part_2.php Business/Marketing,Indie Ever thought about going it on your own? I share my insights on what it takes to start an indie game studio from my own experience. http://www.gamasutra.com/blogs/RobertMadsen/20141027/228645/Starting_an_Indie_Game_Studio_Part_2.php Mon, 27 Oct 2014 01:48:00 EDT How to level up your career: tips from an Art Director - by Rick Schmitz http://www.gamasutra.com/blogs/RickSchmitz/20141027/228703/How_to_level_up_your_career_tips_from_an_Art_Director.php Art,Smartphone/Tablet Rick Schmitz, Art Director for WildTangent Studios and former Studio Art director for PopCap, shares his thoughts on how start an art career in games and how to be an effective Manager of Artists. http://www.gamasutra.com/blogs/RickSchmitz/20141027/228703/How_to_level_up_your_career_tips_from_an_Art_Director.php Mon, 27 Oct 2014 01:48:00 EDT #GamerGate - by Frank Lantz http://www.gamasutra.com/blogs/FrankLantz/20141024/228523/GamerGate.php Design Speaking out against GamerGate. http://www.gamasutra.com/blogs/FrankLantz/20141024/228523/GamerGate.php Fri, 24 Oct 2014 01:56:00 EDT Game Analytics 101 Part 3: Understanding Social in Games - by Dmitri Williams http://www.gamasutra.com/blogs/DmitriWilliams/20141024/228540/Game_Analytics_101_Part_3_Understanding_Social_in_Games.php Business/Marketing,Programming,Production,Console/PC,Indie,Social/Online Game Analytics 101 Part 3: Understanding Social in Games http://www.gamasutra.com/blogs/DmitriWilliams/20141024/228540/Game_Analytics_101_Part_3_Understanding_Social_in_Games.php Fri, 24 Oct 2014 01:56:00 EDT The Sound Design of inFamous Second Son: Neon Power - by Rev Dr Bradley Meyer http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20141024/228541/The_Sound_Design_of_inFamous_Second_Son_Neon_Power.php Audio,Console/PC An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20141024/228541/The_Sound_Design_of_inFamous_Second_Son_Neon_Power.php Fri, 24 Oct 2014 01:56:00 EDT Initial thoughts on live user testing for games - by Johan Hoberg http://www.gamasutra.com/blogs/JohanHoberg/20141023/228441/Initial_thoughts_on_live_user_testing_for_games.php Programming,Console/PC,Social/Online,Smartphone/Tablet What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective? http://www.gamasutra.com/blogs/JohanHoberg/20141023/228441/Initial_thoughts_on_live_user_testing_for_games.php Thu, 23 Oct 2014 01:35:00 EDT Breasts? No thank you! - by Michelle Martin http://www.gamasutra.com/blogs/MichelleMartin/20141030/229066/Breasts_No_thank_you.php Business/Marketing,Design,Production,Serious,Indie,Smartphone/Tablet,Mobile Games Maybe I should have just made a game about candy pieces. It would have been a lot easier. Calling my shiny, colorful puzzle game ‘Boob Rescue’ certainly made things a lot harder than they needed to be. http://www.gamasutra.com/blogs/MichelleMartin/20141030/229066/Breasts_No_thank_you.php Thu, 30 Oct 2014 02:46:00 EDT Welcome to the Neighborhood: Five tips for getting to know your new local community - by Nick Cummings http://www.gamasutra.com/blogs/NickCummings/20141030/228965/Welcome_to_the_Neighborhood_Five_tips_for_getting_to_know_your_new_local_community.php Business/Marketing,Design,Production,Indie Moving to a new city and meeting new people is tough—but it's even harder if you're an independent game dev. Fortunately, finding a new community of new friends and colleagues in the indie games scene is easier than ever. Here are 5 tips to get started. http://www.gamasutra.com/blogs/NickCummings/20141030/228965/Welcome_to_the_Neighborhood_Five_tips_for_getting_to_know_your_new_local_community.php Thu, 30 Oct 2014 02:29:00 EDT Composing an Indie RPG Title Track - by Thomas Henshell http://www.gamasutra.com/blogs/ThomasHenshell/20141030/228982/Composing_an_Indie_RPG_Title_Track.php Audio,Business/Marketing,Design,Production,Console/PC,Indie Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track. http://www.gamasutra.com/blogs/ThomasHenshell/20141030/228982/Composing_an_Indie_RPG_Title_Track.php Thu, 30 Oct 2014 02:29:00 EDT Making Games is Hard - by Peter Cardwell-Gardner http://www.gamasutra.com/blogs/PeterCardwellGardner/20141030/228986/Making_Games_is_Hard.php Design,Production,Indie What does the road from prototype to fully fledged game look and feel like? Reflections after a year and half spent on indie title Cadence reveal game development can be much more emotional testing than you ever imagined. http://www.gamasutra.com/blogs/PeterCardwellGardner/20141030/228986/Making_Games_is_Hard.php Thu, 30 Oct 2014 02:29:00 EDT How I got my Dream Job in the Gaming Industry - by Vikrant Agarwal http://www.gamasutra.com/blogs/VikrantAgarwal/20141030/228987/How_I_got_my_Dream_Job_in_the_Gaming_Industry.php Business/Marketing,Programming,Production,Console/PC,Social/Online My long journey to getting a job in the gaming industry http://www.gamasutra.com/blogs/VikrantAgarwal/20141030/228987/How_I_got_my_Dream_Job_in_the_Gaming_Industry.php Thu, 30 Oct 2014 02:29:00 EDT The Musical Box #12: Katana Kidd - by Marcelo Martins http://www.gamasutra.com/blogs/MarceloMartins/20141030/229003/The_Musical_Box_12_Katana_Kidd.php Audio,Production The Musical Box features 30 articles focusing on game music production and implementation. Edition #12: Alex Kidd in Shinobi World http://www.gamasutra.com/blogs/MarceloMartins/20141030/229003/The_Musical_Box_12_Katana_Kidd.php Thu, 30 Oct 2014 02:29:00 EDT Not uniting to “beat” Greenlight but understanding the struggle - by Dave Toulouse http://www.gamasutra.com/blogs/DaveToulouse/20141029/228909/Not_uniting_to_beat_Greenlight_but_understanding_the_struggle.php Business/Marketing,Console/PC,Indie As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement. http://www.gamasutra.com/blogs/DaveToulouse/20141029/228909/Not_uniting_to_beat_Greenlight_but_understanding_the_struggle.php Wed, 29 Oct 2014 02:33:00 EDT How Much Friction? - by K Thor Jensen http://www.gamasutra.com/blogs/KThorJensen/20141029/228823/How_Much_Friction.php Design,Console/PC When critics say your game is "too long," what do they really mean? http://www.gamasutra.com/blogs/KThorJensen/20141029/228823/How_Much_Friction.php Wed, 29 Oct 2014 01:59:00 EDT Designing a “playable” UI that secretly teaches how to play - by Yowan Langlais http://www.gamasutra.com/blogs/YowanLanglais/20141029/228826/Designing_a_playable_UI_that_secretly_teaches_how_to_play.php Design,Art,Console/PC,Indie A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game, Toto Temple Deluxe! http://www.gamasutra.com/blogs/YowanLanglais/20141029/228826/Designing_a_playable_UI_that_secretly_teaches_how_to_play.php Wed, 29 Oct 2014 01:59:00 EDT The DLC Transition and Expanding the Expansion Pack - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20141029/228828/The_DLC_Transition_and_Expanding_the_Expansion_Pack.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development. http://www.gamasutra.com/blogs/JoshBycer/20141029/228828/The_DLC_Transition_and_Expanding_the_Expansion_Pack.php Wed, 29 Oct 2014 01:59:00 EDT