Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Thu, 22 Jun 2017 02:39:34 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Selling ASCII: Pre-Steam Sales Data for a Traditional Roguelike - by Josh Ge]]> http://www.gamasutra.com/blogs/JoshGe/20170620/300297/Selling_ASCII_PreSteam_Sales_Data_for_a_Traditional_Roguelike.php http://www.gamasutra.com/blogs/author/JoshGe/1000750/ Business/Marketing,Production,Serious,Indie http://www.gamasutra.com/blogs/JoshGe/20170620/300297/Selling_ASCII_PreSteam_Sales_Data_for_a_Traditional_Roguelike.php Tue, 20 Jun 2017 10:15:00 EDT <![CDATA[E3 2017 Media Coverage Analysis – aka “Who won the E3 media battle?” - by Thomas Bidaux]]> http://www.gamasutra.com/blogs/ThomasBidaux/20170620/300295/E3_2017_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle .php http://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ Business/Marketing,Console/PC,Indie,VR http://www.gamasutra.com/blogs/ThomasBidaux/20170620/300295/E3_2017_Media_Coverage_Analysis__aka_Who_won_the_E3_media_battle .php Tue, 20 Jun 2017 10:14:00 EDT <![CDATA[Choices, Consequences and the Ability to Plan - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170619/300208/Choices_Consequences_and_the_Ability_to_Plan.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/ThomasGrip/20170619/300208/Choices_Consequences_and_the_Ability_to_Plan.php Mon, 19 Jun 2017 10:08:00 EDT <![CDATA[Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170618/300204/Video_Game_Deep_Cuts_Those_Hidden_CoinOperated_E3_Boys.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/SimonCarless/20170618/300204/Video_Game_Deep_Cuts_Those_Hidden_CoinOperated_E3_Boys.php Sun, 18 Jun 2017 09:35:00 EDT <![CDATA[Rethinking 'Interactivity' - by Taekwan Kim]]> http://www.gamasutra.com/blogs/TaekwanKim/20170616/300146/Rethinking_Interactivity.php http://www.gamasutra.com/blogs/author/TaekwanKim/872050/ Design http://www.gamasutra.com/blogs/TaekwanKim/20170616/300146/Rethinking_Interactivity.php Fri, 16 Jun 2017 09:41:00 EDT <![CDATA[Games Have Too Many Words: A Case Study. - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20170616/300131/Games_Have_Too_Many_Words_A_Case_Study.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ Design,Programming,Console/PC,Indie http://www.gamasutra.com/blogs/JeffVogel/20170616/300131/Games_Have_Too_Many_Words_A_Case_Study.php Fri, 16 Jun 2017 09:40:00 EDT <![CDATA[Controller - Replicating the Movement - by Max Pears]]> http://www.gamasutra.com/blogs/MaxPears/20170613/299852/Controller__Replicating_the_Movement.php http://www.gamasutra.com/blogs/author/MaxPears/1007924/ Design,Production,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/MaxPears/20170613/299852/Controller__Replicating_the_Movement.php Tue, 13 Jun 2017 11:38:00 EDT <![CDATA[How to Design an Annuity - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20170612/297723/How_to_Design_an_Annuity.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ Business/Marketing,Serious,Smartphone/Tablet http://www.gamasutra.com/blogs/WilliamGrosso/20170612/297723/How_to_Design_an_Annuity.php Mon, 12 Jun 2017 01:19:00 EDT <![CDATA[Video Game Deep Cuts: Oxygen Arms Not Included - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170611/299781/Video_Game_Deep_Cuts_Oxygen_Arms_Not_Included.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/SimonCarless/20170611/299781/Video_Game_Deep_Cuts_Oxygen_Arms_Not_Included.php Sun, 11 Jun 2017 12:54:00 EDT <![CDATA[Narrative Atoms and the Soap Hero's Journey - by Andrzej Marczewski]]> http://www.gamasutra.com/blogs/AndrzejMarczewski/20170609/299705/Narrative_Atoms_and_the_Soap_Heros_Journey.php http://www.gamasutra.com/blogs/author/AndrzejMarczewski/933971/ Design http://www.gamasutra.com/blogs/AndrzejMarczewski/20170609/299705/Narrative_Atoms_and_the_Soap_Heros_Journey.php Fri, 09 Jun 2017 10:11:00 EDT <![CDATA[The Recipe AKA Game Design Doc (GDD) - by Kajetan Szczepaniak]]> http://www.gamasutra.com/blogs/KajetanSzczepaniak/20170622/300364/The_Recipe_AKA_Game_Design_Doc_GDD.php http://www.gamasutra.com/blogs/author/KajetanSzczepaniak/991773/ Design http://www.gamasutra.com/blogs/KajetanSzczepaniak/20170622/300364/The_Recipe_AKA_Game_Design_Doc_GDD.php Thu, 22 Jun 2017 10:04:00 EDT <![CDATA[Game Cities: The Urbanism of Thimbleweed Park - by Konstantinos Dimopoulos]]> http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20170622/300376/Game_Cities_The_Urbanism_of_Thimbleweed_Park.php http://www.gamasutra.com/blogs/author/KonstantinosDimopoulos/1003861/ Design,Art,Console/PC,Indie http://www.gamasutra.com/blogs/KonstantinosDimopoulos/20170622/300376/Game_Cities_The_Urbanism_of_Thimbleweed_Park.php Thu, 22 Jun 2017 09:54:00 EDT <![CDATA[A different viewpoint on VR games development - by Shannon Pickles]]> http://www.gamasutra.com/blogs/ShannonPickles/20170622/300371/A_different_viewpoint_on_VR_games_development.php http://www.gamasutra.com/blogs/author/ShannonPickles/1016967/ Design,Programming,Production,Indie,VR http://www.gamasutra.com/blogs/ShannonPickles/20170622/300371/A_different_viewpoint_on_VR_games_development.php Thu, 22 Jun 2017 09:53:00 EDT <![CDATA[How to Handle Criticism Like a Classy Developer - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170622/300381/How_to_Handle_Criticism_Like_a_Classy_Developer.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JenniferMendez/20170622/300381/How_to_Handle_Criticism_Like_a_Classy_Developer.php Thu, 22 Jun 2017 09:53:00 EDT <![CDATA[Top Kickstarter Tips From Kickstarter's Video Games Expert - by Anya Combs]]> http://www.gamasutra.com/blogs/AnyaCombs/20170622/300350/Top_Kickstarter_Tips_From_Kickstarters_Video_Games_Expert.php http://www.gamasutra.com/blogs/author/AnyaCombs/1018231/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/AnyaCombs/20170622/300350/Top_Kickstarter_Tips_From_Kickstarters_Video_Games_Expert.php Thu, 22 Jun 2017 09:44:00 EDT <![CDATA[What to Learn from PlayerUnknown’s Battlegrounds: A Marketing Analysis - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170621/300240/What_to_Learn_from_PlayerUnknowns_Battlegrounds_A_Marketing_Analysis.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ Business/Marketing,Console/PC,Social/Online http://www.gamasutra.com/blogs/JenniferMendez/20170621/300240/What_to_Learn_from_PlayerUnknowns_Battlegrounds_A_Marketing_Analysis.php Wed, 21 Jun 2017 09:35:00 EDT <![CDATA[Building a Simple System for Persistence with Unity - by Samantha Stahlke]]> http://www.gamasutra.com/blogs/SamanthaStahlke/20170621/300187/Building_a_Simple_System_for_Persistence_with_Unity.php http://www.gamasutra.com/blogs/author/SamanthaStahlke/1016643/ Programming,Console/PC,Indie http://www.gamasutra.com/blogs/SamanthaStahlke/20170621/300187/Building_a_Simple_System_for_Persistence_with_Unity.php Wed, 21 Jun 2017 09:09:00 EDT <![CDATA[I couldn't make it to Train Jam and GDC because I am from Morocco (?) - by khalil arafan]]> http://www.gamasutra.com/blogs/KhalilArafan/20170621/300203/I_couldnt_make_it_to_Train_Jam_and_GDC_because_I_am_from_Morocco_.php http://www.gamasutra.com/blogs/author/KhalilArafan/955131/ Indie http://www.gamasutra.com/blogs/KhalilArafan/20170621/300203/I_couldnt_make_it_to_Train_Jam_and_GDC_because_I_am_from_Morocco_.php Wed, 21 Jun 2017 09:07:00 EDT <![CDATA[The 4 Required Parts of any Game Tutorial - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170621/300328/The_4_Required_Parts_of_any_Game_Tutorial.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20170621/300328/The_4_Required_Parts_of_any_Game_Tutorial.php Wed, 21 Jun 2017 09:07:00 EDT <![CDATA[Building games that are fun to watch, fun to play in the Twitch era - by Mike Willette]]> http://www.gamasutra.com/blogs/MikeWillette/20170621/300321/Building_games_that_are_fun_to_watch_fun_to_play_in_the_Twitch_era.php http://www.gamasutra.com/blogs/author/MikeWillette/1018189/ http://www.gamasutra.com/blogs/MikeWillette/20170621/300321/Building_games_that_are_fun_to_watch_fun_to_play_in_the_Twitch_era.php Wed, 21 Jun 2017 09:06:00 EDT