Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sun, 07 Feb 2016 11:11:31 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Why I trust Valve's judgment on Seasonal Sales - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20160205/265285/Why_I_trust_Valves_judgment_on_Seasonal_Sales.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ Business/Marketing,Console/PC,Indie http://www.gamasutra.com/blogs/LarsDoucet/20160205/265285/Why_I_trust_Valves_judgment_on_Seasonal_Sales.php Fri, 05 Feb 2016 05:58:00 EST <![CDATA[On Incoherent Game Systems - by James Margaris]]> http://www.gamasutra.com/blogs/JamesMargaris/20160204/263103/On_Incoherent_Game_Systems.php http://www.gamasutra.com/blogs/author/JamesMargaris/195124/ Design,Console/PC http://www.gamasutra.com/blogs/JamesMargaris/20160204/263103/On_Incoherent_Game_Systems.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Why League of Legends is the World's Greatest Game - by Keith Burgun]]> http://www.gamasutra.com/blogs/KeithBurgun/20160204/265104/Why_League_of_Legends_is_the_Worlds_Greatest_Game.php http://www.gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Console/PC,Serious http://www.gamasutra.com/blogs/KeithBurgun/20160204/265104/Why_League_of_Legends_is_the_Worlds_Greatest_Game.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Consolidation Accelerates In Japan's Mobile Gaming Market - by Serkan Toto]]> http://www.gamasutra.com/blogs/SerkanToto/20160204/265174/Consolidation_Accelerates_In_Japans_Mobile_Gaming_Market.php http://www.gamasutra.com/blogs/author/SerkanToto/933633/ Business/Marketing,Smartphone/Tablet http://www.gamasutra.com/blogs/SerkanToto/20160204/265174/Consolidation_Accelerates_In_Japans_Mobile_Gaming_Market.php Thu, 04 Feb 2016 02:14:00 EST <![CDATA[Audio and Music Tech for VR: New Developments - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160203/264991/Audio_and_Music_Tech_for_VR_New_Developments.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR http://www.gamasutra.com/blogs/WinifredPhillips/20160203/264991/Audio_and_Music_Tech_for_VR_New_Developments.php Wed, 03 Feb 2016 01:18:00 EST <![CDATA[Get Into Game Development For Love, Not Money - by David Mullich]]> http://www.gamasutra.com/blogs/DavidMullich/20160203/264993/Get_Into_Game_Development_For_Love_Not_Money.php http://www.gamasutra.com/blogs/author/DavidMullich/848416/ Indie http://www.gamasutra.com/blogs/DavidMullich/20160203/264993/Get_Into_Game_Development_For_Love_Not_Money.php Wed, 03 Feb 2016 01:18:00 EST <![CDATA[Travel Tips for Developers - by Stephan Schutze]]> http://www.gamasutra.com/blogs/StephanSchutze/20160203/265023/Travel_Tips_for_Developers.php http://www.gamasutra.com/blogs/author/StephanSchutze/995123/ Audio http://www.gamasutra.com/blogs/StephanSchutze/20160203/265023/Travel_Tips_for_Developers.php Wed, 03 Feb 2016 01:18:00 EST <![CDATA[IAP Strategies Most Mobile Gamers Don't Hate -- And Most AAA Publishers Should Try - by William Grosso]]> http://www.gamasutra.com/blogs/WilliamGrosso/20160202/264646/IAP_Strategies_Most_Mobile_Gamers_Dont_Hate__And_Most_AAA_Publishers_Should_Try.php http://www.gamasutra.com/blogs/author/WilliamGrosso/997973/ Business/Marketing,Smartphone/Tablet http://www.gamasutra.com/blogs/WilliamGrosso/20160202/264646/IAP_Strategies_Most_Mobile_Gamers_Dont_Hate__And_Most_AAA_Publishers_Should_Try.php Tue, 02 Feb 2016 01:37:00 EST <![CDATA[The Design Of Episodic Games (Part III) - by Pascal Luban]]> http://www.gamasutra.com/blogs/PascalLuban/20160202/264910/The_Design_Of_Episodic_Games_Part_III.php http://www.gamasutra.com/blogs/author/PascalLuban/136385/ Design http://www.gamasutra.com/blogs/PascalLuban/20160202/264910/The_Design_Of_Episodic_Games_Part_III.php Tue, 02 Feb 2016 01:37:00 EST <![CDATA[Making of Guns of Icarus Main Theme Music - by Howard Tsao]]> http://www.gamasutra.com/blogs/HowardTsao/20160201/264670/Making_of_Guns_of_Icarus_Main_Theme_Music.php http://www.gamasutra.com/blogs/author/HowardTsao/908543/ Audio,Production,Console/PC,Indie http://www.gamasutra.com/blogs/HowardTsao/20160201/264670/Making_of_Guns_of_Icarus_Main_Theme_Music.php Mon, 01 Feb 2016 01:13:00 EST <![CDATA[Why RPGs are so hard to classify and evolve? - by Felipe Pepe]]> http://www.gamasutra.com/blogs/FelipePepe/20160205/253023/Why_RPGs_are_so_hard_to_classify_and_evolve.php http://www.gamasutra.com/blogs/author/FelipePepe/982590/ Business/Marketing,Design,Console/PC,Serious,Indie http://www.gamasutra.com/blogs/FelipePepe/20160205/253023/Why_RPGs_are_so_hard_to_classify_and_evolve.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Procedurally Generating Wrapping World Maps in Unity C# – Part 3 - by Jon Gallant]]> http://www.gamasutra.com/blogs/JonGallant/20160205/264590/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_3.php http://www.gamasutra.com/blogs/author/JonGallant/1005592/ Programming,Console/PC,Indie http://www.gamasutra.com/blogs/JonGallant/20160205/264590/Procedurally_Generating_Wrapping_World_Maps_in_Unity_C__Part_3.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Article Response: The surprising shift away from FPS Campaigns - by Drew Giovannoli]]> http://www.gamasutra.com/blogs/DrewGiovannoli/20160205/264984/Article_Response_The_surprising_shift_away_from_FPS_Campaigns.php http://www.gamasutra.com/blogs/author/DrewGiovannoli/995365/ Business/Marketing,Production,Console/PC,Serious,Indie http://www.gamasutra.com/blogs/DrewGiovannoli/20160205/264984/Article_Response_The_surprising_shift_away_from_FPS_Campaigns.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Austin and Everything Else 4: Secret Histories - by John Henderson]]> http://www.gamasutra.com/blogs/JohnHenderson/20160205/265122/Austin_and_Everything_Else_4_Secret_Histories.php http://www.gamasutra.com/blogs/author/JohnHenderson/1005594/ Business/Marketing,Production http://www.gamasutra.com/blogs/JohnHenderson/20160205/265122/Austin_and_Everything_Else_4_Secret_Histories.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Making of Super Mega Baseball No.17 - The F*#$ing Grind - by Liane Howill]]> http://www.gamasutra.com/blogs/LianeHowill/20160205/265193/Making_of_Super_Mega_Baseball_No17__The_Fing_Grind.php http://www.gamasutra.com/blogs/author/LianeHowill/1003258/ Programming,Production,Console/PC,Serious,Indie http://www.gamasutra.com/blogs/LianeHowill/20160205/265193/Making_of_Super_Mega_Baseball_No17__The_Fing_Grind.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Short vs. Long-Term Progression in Game Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160205/265231/Short_vs_LongTerm_Progression_in_Game_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160205/265231/Short_vs_LongTerm_Progression_in_Game_Design.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[6 Tricks To Hire Better On Upwork - by Ben Chong]]> http://www.gamasutra.com/blogs/BenChong/20160205/265235/6_Tricks_To_Hire_Better_On_Upwork.php http://www.gamasutra.com/blogs/author/BenChong/910876/ http://www.gamasutra.com/blogs/BenChong/20160205/265235/6_Tricks_To_Hire_Better_On_Upwork.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Presskits: The what and the why - by George Portman]]> http://www.gamasutra.com/blogs/GeorgePortman/20160205/265237/Presskits_The_what_and_the_why.php http://www.gamasutra.com/blogs/author/GeorgePortman/1005706/ Business/Marketing,Serious,Indie http://www.gamasutra.com/blogs/GeorgePortman/20160205/265237/Presskits_The_what_and_the_why.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Maximizing Youtubeability: Camera Jitter in Counterpart - by Chris Johnson]]> http://www.gamasutra.com/blogs/ChrisJohnson/20160205/265250/Maximizing_Youtubeability_Camera_Jitter_in_Counterpart.php http://www.gamasutra.com/blogs/author/ChrisJohnson/1000027/ Programming,Console/PC,Indie http://www.gamasutra.com/blogs/ChrisJohnson/20160205/265250/Maximizing_Youtubeability_Camera_Jitter_in_Counterpart.php Fri, 05 Feb 2016 04:01:00 EST <![CDATA[Top 10 Games on Twitch in 2015 : League of Legends Cracks 1 Bn Hours Watched - by nicolas cerrato]]> http://www.gamasutra.com/blogs/NicolasCerrato/20160205/265252/Top_10_Games_on_Twitch_in_2015__League_of_Legends_Cracks_1_Bn_Hours_Watched.php http://www.gamasutra.com/blogs/author/NicolasCerrato/870122/ Business/Marketing,Design,Console/PC,Social/Online http://www.gamasutra.com/blogs/NicolasCerrato/20160205/265252/Top_10_Games_on_Twitch_in_2015__League_of_Legends_Cracks_1_Bn_Hours_Watched.php Fri, 05 Feb 2016 04:01:00 EST