Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Thu, 29 Sep 2016 02:40:55 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Real-Life development stories: The Colosseum map - by Alvaro Vazquez de la Torre]]> http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160929/282300/RealLife_development_stories_The_Colosseum_map.php http://www.gamasutra.com/blogs/author/AlvaroVazquezdelaTorre/874798/ Business/Marketing,Design,Production,Art,Console/PC http://www.gamasutra.com/blogs/AlvaroVazquezdelaTorre/20160929/282300/RealLife_development_stories_The_Colosseum_map.php Thu, 29 Sep 2016 10:07:00 EDT <![CDATA[Choose the Right Mobile Genre in the Right Market by Understanding ARPU - by Mantin Lu]]> http://www.gamasutra.com/blogs/MantinLu/20160928/282235/Choose_the_Right_Mobile_Genre_in_the_Right_Market_by_Understanding_ARPU.php http://www.gamasutra.com/blogs/author/MantinLu/350153/ Business/Marketing,Smartphone/Tablet http://www.gamasutra.com/blogs/MantinLu/20160928/282235/Choose_the_Right_Mobile_Genre_in_the_Right_Market_by_Understanding_ARPU.php Wed, 28 Sep 2016 09:56:00 EDT <![CDATA[The Search for Meaningful Work - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160928/282268/The_Search_for_Meaningful_Work.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ Business/Marketing,Production http://www.gamasutra.com/blogs/SandeChen/20160928/282268/The_Search_for_Meaningful_Work.php Wed, 28 Sep 2016 09:55:00 EDT <![CDATA[L.A.'s Finest?: Historians discuss L.A. Noire - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160926/282049/LAs_Finest_Historians_discuss_LA_Noire.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious http://www.gamasutra.com/blogs/BobWhitaker/20160926/282049/LAs_Finest_Historians_discuss_LA_Noire.php Mon, 26 Sep 2016 10:36:00 EDT <![CDATA[Video Game Deep Cuts: Prague, Rogue, & FiveRP - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20160925/282058/Video_Game_Deep_Cuts_Prague_Rogue__FiveRP.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie http://www.gamasutra.com/blogs/SimonCarless/20160925/282058/Video_Game_Deep_Cuts_Prague_Rogue__FiveRP.php Sun, 25 Sep 2016 11:00:00 EDT <![CDATA[A Very Long Post About How to Become a Creator. - by Jeff Vogel]]> http://www.gamasutra.com/blogs/JeffVogel/20160923/281981/A_Very_Long_Post_About_How_to_Become_a_Creator.php http://www.gamasutra.com/blogs/author/JeffVogel/949566/ Design,Programming,Serious,Indie http://www.gamasutra.com/blogs/JeffVogel/20160923/281981/A_Very_Long_Post_About_How_to_Become_a_Creator.php Fri, 23 Sep 2016 09:31:00 EDT <![CDATA[Quick memories of BioShock development from lead programmer Christopher Kline - by Bryant Francis]]> http://www.gamasutra.com/blogs/BryantFrancis/20160923/281984/Quick_memories_of_BioShock_development_from_lead_programmer_Christopher_Kline.php http://www.gamasutra.com/blogs/author/BryantFrancis/998517/ Design,Console/PC http://www.gamasutra.com/blogs/BryantFrancis/20160923/281984/Quick_memories_of_BioShock_development_from_lead_programmer_Christopher_Kline.php Fri, 23 Sep 2016 09:30:00 EDT <![CDATA[On Real-time Stories - by Jason Bakker]]> http://www.gamasutra.com/blogs/JasonBakker/20160923/281986/On_Realtime_Stories.php http://www.gamasutra.com/blogs/author/JasonBakker/746275/ Design http://www.gamasutra.com/blogs/JasonBakker/20160923/281986/On_Realtime_Stories.php Fri, 23 Sep 2016 09:30:00 EDT <![CDATA[Badland: Mobile vs. Consoles - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160922/281877/Badland_Mobile_vs_Consoles.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/StanislavCostiuc/20160922/281877/Badland_Mobile_vs_Consoles.php Thu, 22 Sep 2016 09:57:00 EDT <![CDATA[Get some taste! Let's stop making bland games! - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160920/281775/Get_some_taste_Lets_stop_making_bland_games.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/BrandonSheffield/20160920/281775/Get_some_taste_Lets_stop_making_bland_games.php Tue, 20 Sep 2016 05:06:00 EDT <![CDATA[Four Factors that can Lead to Early Access Success - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160929/282307/Four_Factors_that_can_Lead_to_Early_Access_Success.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160929/282307/Four_Factors_that_can_Lead_to_Early_Access_Success.php Thu, 29 Sep 2016 10:06:00 EDT <![CDATA[Need Game Developers for Academic Research on Crunch (5-10 minute survey) - by Marc Mixon]]> http://www.gamasutra.com/blogs/MarcMixon/20160929/282326/Need_Game_Developers_for_Academic_Research_on_Crunch_510_minute_survey.php http://www.gamasutra.com/blogs/author/MarcMixon/1002060/ Serious http://www.gamasutra.com/blogs/MarcMixon/20160929/282326/Need_Game_Developers_for_Academic_Research_on_Crunch_510_minute_survey.php Thu, 29 Sep 2016 10:06:00 EDT <![CDATA[Why is selling good games so hard? - by Dave Toulouse]]> http://www.gamasutra.com/blogs/DaveToulouse/20160929/282349/Why_is_selling_good_games_so_hard.php http://www.gamasutra.com/blogs/author/DaveToulouse/884853/ Business/Marketing,Serious,Indie http://www.gamasutra.com/blogs/DaveToulouse/20160929/282349/Why_is_selling_good_games_so_hard.php Thu, 29 Sep 2016 10:06:00 EDT <![CDATA[EGX 2016 indie postmortem with stats - by Milan Babuskov]]> http://www.gamasutra.com/blogs/MilanBabuskov/20160929/282359/EGX_2016_indie_postmortem_with_stats.php http://www.gamasutra.com/blogs/author/MilanBabuskov/1004513/ Business/Marketing,Console/PC,Indie http://www.gamasutra.com/blogs/MilanBabuskov/20160929/282359/EGX_2016_indie_postmortem_with_stats.php Thu, 29 Sep 2016 10:05:00 EDT <![CDATA[Writing Close to Home: Inspiration for Valley - by Garett Marks]]> http://www.gamasutra.com/blogs/GarettMarks/20160929/282329/Writing_Close_to_Home_Inspiration_for_Valley.php http://www.gamasutra.com/blogs/author/GarettMarks/1012376/ Design,Indie http://www.gamasutra.com/blogs/GarettMarks/20160929/282329/Writing_Close_to_Home_Inspiration_for_Valley.php Thu, 29 Sep 2016 10:01:00 EDT <![CDATA[85 + 1 Experiences With Kickstarter, A Crowdsourced Guide To Crowdfunding - by Piotr Lipert]]> http://www.gamasutra.com/blogs/PiotrLipert/20160928/281449/85__1_Experiences_With_Kickstarter_A_Crowdsourced_Guide_To_Crowdfunding.php http://www.gamasutra.com/blogs/author/PiotrLipert/1010159/ Business/Marketing,Programming,Art http://www.gamasutra.com/blogs/PiotrLipert/20160928/281449/85__1_Experiences_With_Kickstarter_A_Crowdsourced_Guide_To_Crowdfunding.php Wed, 28 Sep 2016 11:15:00 EDT <![CDATA[Generic classes in Unity - by Tabea Iseli]]> http://www.gamasutra.com/blogs/TabeaIseli/20160928/282216/Generic_classes_in_Unity.php http://www.gamasutra.com/blogs/author/TabeaIseli/1012398/ Programming,Indie http://www.gamasutra.com/blogs/TabeaIseli/20160928/282216/Generic_classes_in_Unity.php Wed, 28 Sep 2016 10:20:00 EDT <![CDATA[Tokyo Game Showing - How much does it really cost? - by Brendan Votano]]> http://www.gamasutra.com/blogs/BrendanVotano/20160928/282173/Tokyo_Game_Showing__How_much_does_it_really_cost.php http://www.gamasutra.com/blogs/author/BrendanVotano/1012443/ Business/Marketing,Production,Indie http://www.gamasutra.com/blogs/BrendanVotano/20160928/282173/Tokyo_Game_Showing__How_much_does_it_really_cost.php Wed, 28 Sep 2016 10:01:00 EDT <![CDATA[Dos and don'ts when exhibiting your unfinished game - by Tabea Iseli]]> http://www.gamasutra.com/blogs/TabeaIseli/20160928/282223/Dos_and_donts_when_exhibiting_your_unfinished_game.php http://www.gamasutra.com/blogs/author/TabeaIseli/1012398/ Business/Marketing,Indie http://www.gamasutra.com/blogs/TabeaIseli/20160928/282223/Dos_and_donts_when_exhibiting_your_unfinished_game.php Wed, 28 Sep 2016 09:57:00 EDT <![CDATA[Wii U Toybox - by James Coote]]> http://www.gamasutra.com/blogs/JamesCoote/20160928/282228/Wii_U_Toybox.php http://www.gamasutra.com/blogs/author/JamesCoote/910021/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/JamesCoote/20160928/282228/Wii_U_Toybox.php Wed, 28 Sep 2016 09:57:00 EDT