Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sun, 31 Jul 2016 03:20:55 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[How Pokemon GO's Design Creates Systemic Crowds - by Brice Morrison]]> http://www.gamasutra.com/blogs/BriceMorrison/20160729/278115/How_Pokemon_GOs_Design_Creates_Systemic_Crowds.php http://www.gamasutra.com/blogs/author/BriceMorrison/725287/ Design,Smartphone/Tablet http://www.gamasutra.com/blogs/BriceMorrison/20160729/278115/How_Pokemon_GOs_Design_Creates_Systemic_Crowds.php Fri, 29 Jul 2016 10:37:00 EDT <![CDATA[GDAM Mature Games Podcast - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online http://www.gamasutra.com/blogs/SandeChen/20160728/278015/GDAM_Mature_Games_Podcast.php Thu, 28 Jul 2016 11:00:00 EDT <![CDATA[Open-world mission design learnings from Assassin’s Creed III - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Console/PC http://www.gamasutra.com/blogs/StanislavCostiuc/20160728/278063/Openworld_mission_design_learnings_from_Assassins_Creed_III.php Thu, 28 Jul 2016 10:08:00 EDT <![CDATA[Rogue-Lite Life Lessons - by Josh Foreman]]> http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php http://www.gamasutra.com/blogs/author/JoshForeman/570023/ Design,Indie http://www.gamasutra.com/blogs/JoshForeman/20160727/277954/RogueLite_Life_Lessons.php Wed, 27 Jul 2016 10:26:00 EDT <![CDATA[Video Game Music Composer: How To Break Into the Business - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio http://www.gamasutra.com/blogs/WinifredPhillips/20160726/277890/Video_Game_Music_Composer_How_To_Break_Into_the_Business.php Tue, 26 Jul 2016 06:29:00 EDT <![CDATA[The purpose of metrics in a game - by Brian'Psychochild' Green]]> http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php http://www.gamasutra.com/blogs/author/BrianPsychochildGreen/209326/ Design,Indie,Social/Online http://www.gamasutra.com/blogs/BrianPsychochildGreen/20160726/277913/The_purpose_of_metrics_in_a_game.php Tue, 26 Jul 2016 06:28:00 EDT <![CDATA[The Wish Fulfilment Idée Fixe - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ Design http://www.gamasutra.com/blogs/StiegHedlund/20160725/277810/The_Wish_Fulfilment_Ide_Fixe.php Mon, 25 Jul 2016 03:47:00 EDT <![CDATA[Can Pokemon GO Monetise? - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ Business/Marketing,Design,Production,Smartphone/Tablet http://www.gamasutra.com/blogs/RaminShokrizade/20160725/277744/Can_Pokemon_GO_Monetise.php Mon, 25 Jul 2016 11:31:00 EDT <![CDATA[Writing Romance in (non-Romance) Games: Linear Romances - by Alexander Freed]]> http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php http://www.gamasutra.com/blogs/author/AlexanderFreed/934898/ Design,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/AlexanderFreed/20160725/277738/Writing_Romance_in_nonRomance_Games_Linear_Romances.php Mon, 25 Jul 2016 11:16:00 EDT <![CDATA[Pokemon GO and the good things that can come from a bad UI - by Chris Furniss]]> http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php http://www.gamasutra.com/blogs/author/ChrisFurniss/869575/ Design,Art,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/ChrisFurniss/20160722/277631/Pokemon_GO_and_the_good_things_that_can_come_from_a_bad_UI.php Fri, 22 Jul 2016 03:31:00 EDT <![CDATA[Post-Mortem: Discover O - Design with Data - by Surojit Roy]]> http://www.gamasutra.com/blogs/SurojitRoy/20160729/278196/PostMortem_Discover_O__Design_with_Data.php http://www.gamasutra.com/blogs/author/SurojitRoy/1011070/ Business/Marketing,Design,Production,Art,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/SurojitRoy/20160729/278196/PostMortem_Discover_O__Design_with_Data.php Fri, 29 Jul 2016 06:03:00 EDT <![CDATA[Markets and You - by Yik-Sian Seow]]> http://www.gamasutra.com/blogs/YikSianSeow/20160729/278208/Markets_and_You.php http://www.gamasutra.com/blogs/author/YikSianSeow/949299/ Business/Marketing,Serious,Indie http://www.gamasutra.com/blogs/YikSianSeow/20160729/278208/Markets_and_You.php Fri, 29 Jul 2016 06:03:00 EDT <![CDATA[Furi: some tough design decisions striving to make a memorable game - by Emeric Thoa]]> http://www.gamasutra.com/blogs/EmericThoa/20160729/278028/Furi_some_tough_design_decisions_striving_to_make_a_memorable_game.php http://www.gamasutra.com/blogs/author/EmericThoa/928077/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/EmericThoa/20160729/278028/Furi_some_tough_design_decisions_striving_to_make_a_memorable_game.php Fri, 29 Jul 2016 10:40:00 EDT <![CDATA[Flat Kingdom post-mortem. 30 months of learning and shaping our first indie game. - by Gerardo Garcia]]> http://www.gamasutra.com/blogs/GerardoGarcia/20160729/278031/Flat_Kingdom_postmortem_30_months_of_learning_and_shaping_our_first_indie_game.php http://www.gamasutra.com/blogs/author/GerardoGarcia/1008137/ Business/Marketing,Design,Production,Console/PC,Indie http://www.gamasutra.com/blogs/GerardoGarcia/20160729/278031/Flat_Kingdom_postmortem_30_months_of_learning_and_shaping_our_first_indie_game.php Fri, 29 Jul 2016 10:38:00 EDT <![CDATA[Hunt The Syntax, Part One - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160729/278114/Hunt_The_Syntax_Part_One.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ Design,Production http://www.gamasutra.com/blogs/MichaelHeron/20160729/278114/Hunt_The_Syntax_Part_One.php Fri, 29 Jul 2016 10:38:00 EDT <![CDATA[A Theory on Pokémon Go's Location System - by Scott Fine]]> http://www.gamasutra.com/blogs/ScottFine/20160729/278144/A_Theory_on_Pokmon_Gos_Location_System.php http://www.gamasutra.com/blogs/author/ScottFine/1004237/ Design,Serious,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/ScottFine/20160729/278144/A_Theory_on_Pokmon_Gos_Location_System.php Fri, 29 Jul 2016 10:37:00 EDT <![CDATA[Character Design in Moribund (graphical and technical) - by Mike Papagathangelou]]> http://www.gamasutra.com/blogs/MikePapagathangelou/20160729/278120/Character_Design_in_Moribund_graphical_and_technical.php http://www.gamasutra.com/blogs/author/MikePapagathangelou/1008933/ Design,Production,Art,Console/PC,Indie http://www.gamasutra.com/blogs/MikePapagathangelou/20160729/278120/Character_Design_in_Moribund_graphical_and_technical.php Fri, 29 Jul 2016 10:36:00 EDT <![CDATA[5 Leading Game Engines for indie game developers - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160729/278145/5_Leading_Game_Engines_for_indie_game_developers.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ Console/PC,VR http://www.gamasutra.com/blogs/DylanMoran/20160729/278145/5_Leading_Game_Engines_for_indie_game_developers.php Fri, 29 Jul 2016 10:35:00 EDT <![CDATA[4 Big Ways Apple Beats Android in China - by Marcus Kay]]> http://www.gamasutra.com/blogs/MarcusKay/20160729/278166/4_Big_Ways_Apple_Beats_Android_in_China.php http://www.gamasutra.com/blogs/author/MarcusKay/890540/ Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/MarcusKay/20160729/278166/4_Big_Ways_Apple_Beats_Android_in_China.php Fri, 29 Jul 2016 10:35:00 EDT <![CDATA[Case Study: How to Grow a Mobile Game by 1478% in less than a month - by Marcus Kay]]> http://www.gamasutra.com/blogs/MarcusKay/20160729/278169/Case_Study_How_to_Grow_a_Mobile_Game_by_1478_in_less_than_a_month.php http://www.gamasutra.com/blogs/author/MarcusKay/890540/ Business/Marketing,Serious,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/MarcusKay/20160729/278169/Case_Study_How_to_Grow_a_Mobile_Game_by_1478_in_less_than_a_month.php Fri, 29 Jul 2016 10:35:00 EDT