Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 10 Mar 2010 10:26:54 EST en-us scarless@think-services.com (Simon Carless) GDC Day 1 Review - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20100310/4632/GDC_Day_1_Review.php Game Design So, the official part of Day 1 is over. I’ve spent most of the day listening to the various lectures of the Social and Online Games Summit. Roughly half of them have been very good and interesting, the other half was so-so. http://www.gamasutra.com/blogs/MartinNerurkar/20100310/4632/GDC_Day_1_Review.php Wed, 10 Mar 2010 07:54:00 EST GDC 2010 - Day 0 - Flight, Food, and a few Showers - by Jim McGinley http://www.gamasutra.com/blogs/JimMcGinley/20100309/4622/GDC_2010__Day_0__Flight_Food_and_a_few_Showers.php One man returns to GDC early. Details meaningless existence. http://www.gamasutra.com/blogs/JimMcGinley/20100309/4622/GDC_2010__Day_0__Flight_Food_and_a_few_Showers.php Tue, 09 Mar 2010 05:41:00 EST Game Engines at GDC 2010 - by Mark DeLoura http://www.gamasutra.com/blogs/MarkDeLoura/20100308/4616/Game_Engines_at_GDC_2010.php Programming A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010? http://www.gamasutra.com/blogs/MarkDeLoura/20100308/4616/Game_Engines_at_GDC_2010.php Mon, 08 Mar 2010 06:28:00 EST Why No Female Soldiers? - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100308/4457/Why_No_Female_Soldiers.php Game Design Kotaku proffered that there is a lack of virtual female soldiers in video games chiefly because it's too much work to create the extra models needed to display female counterparts. I argue that it's a real world issue, and explore the deeper question. http://www.gamasutra.com/blogs/NickHalme/20100308/4457/Why_No_Female_Soldiers.php Mon, 08 Mar 2010 05:58:00 EST The Illusion Game - Kickstarter Project - by Timothy Ryan http://www.gamasutra.com/blogs/TimothyRyan/20100308/4613/The_Illusion_Game__Kickstarter_Project.php Game Design The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project. http://www.gamasutra.com/blogs/TimothyRyan/20100308/4613/The_Illusion_Game__Kickstarter_Project.php Mon, 08 Mar 2010 11:47:00 EST What made those old, 2D platformers so great? - by Radek Koncewicz http://www.gamasutra.com/blogs/RadekKoncewicz/20100305/4582/What_made_those_old_2D_platformers_so_great.php Game Design A look back at some of the best 8-bit and 16-bit platforming games, and the design behind 'em. http://www.gamasutra.com/blogs/RadekKoncewicz/20100305/4582/What_made_those_old_2D_platformers_so_great.php Fri, 05 Mar 2010 07:19:00 EST Impotent Rage! - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20100304/4585/Impotent_Rage.php Activision has the web in an uproar and absolutely nothing will come of this. http://www.gamasutra.com/blogs/BenjaminQuintero/20100304/4585/Impotent_Rage.php Thu, 04 Mar 2010 10:10:00 EST RetroScope #1: The Cinematic Appeal of Final Fantasy VII - by Alan Youngblood http://www.gamasutra.com/blogs/AlanYoungblood/20100304/4580/RetroScope_1_The_Cinematic_Appeal_of_Final_Fantasy_VII.php Visual Art A look back at Final Fantasy VII's huge impact in cinematic appeal. And I'm not even talking about the pre-rendered cut-scenes! Also, I examine Resident Evil for similar appeal. http://www.gamasutra.com/blogs/AlanYoungblood/20100304/4580/RetroScope_1_The_Cinematic_Appeal_of_Final_Fantasy_VII.php Thu, 04 Mar 2010 11:41:00 EST R&D Tax Credits for Game Development Just Might Keep YOU in Play! - by Peter Feldman http://www.gamasutra.com/blogs/PeterFeldman/20100304/4555/RD_Tax_Credits_for_Game_Development_Just_Might_Keep_YOU_in_Play.php Production Most game developers pay more taxes than they should. Often, they are not claiming all of the tax credits to which they are entitled. One of the largest credits available to game developers – often overlooked – is the Research and Development tax credit. http://www.gamasutra.com/blogs/PeterFeldman/20100304/4555/RD_Tax_Credits_for_Game_Development_Just_Might_Keep_YOU_in_Play.php Thu, 04 Mar 2010 11:35:00 EST Former Infinity Ward exec vs Activision lawsuit - an initial analysis - by Jas Purewal http://www.gamasutra.com/blogs/JasPurewal/20100304/4575/Former_Infinity_Ward_exec_vs_Activision_lawsuit__an_initial_analysis.php Former Infinity Ward executives have launched a high-profile lawsuit against Activision for royalty payments over Call of Duty: Modern Warfare 2. Lawyer Jas Purewal discusses the lawsuit and what it means for Activision and the Modern Warfare franchise http://www.gamasutra.com/blogs/JasPurewal/20100304/4575/Former_Infinity_Ward_exec_vs_Activision_lawsuit__an_initial_analysis.php Thu, 04 Mar 2010 06:26:00 EST Retro Game of the Day! Who Framed Roger Rabbit? - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100309/4631/Retro_Game_of_the_Day_Who_Framed_Roger_Rabbit.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Who Framed Roger Rabbit? for the NES. http://www.gamasutra.com/blogs/RonAlpert/20100309/4631/Retro_Game_of_the_Day_Who_Framed_Roger_Rabbit.php Tue, 09 Mar 2010 05:37:00 EST Indian Game Developer Summit (Feb 2010) at Bangalore - by Swapnil Manish http://www.gamasutra.com/blogs/SwapnilManish/20100309/4629/Indian_Game_Developer_Summit_Feb_2010_at_Bangalore.php Summary of my experiences at the Inaugural Indian Game Developer Summit held at Bangalore on February 2010. Also posted this on my blog at: http://swapstick.blogspot.com/ http://www.gamasutra.com/blogs/SwapnilManish/20100309/4629/Indian_Game_Developer_Summit_Feb_2010_at_Bangalore.php Tue, 09 Mar 2010 12:17:00 EST Time to add some new flavor to the Guitar Hero and Rock Band games. - by David Delisle http://www.gamasutra.com/blogs/DavidDelisle/20100309/4628/Time_to_add_some_new_flavor_to_the_Guitar_Hero_and_Rock_Band_games.php Dear Activision/Harmonix: Your guitar games have hit a ceiling for gameplay, and it's time to rethink the formula. http://www.gamasutra.com/blogs/DavidDelisle/20100309/4628/Time_to_add_some_new_flavor_to_the_Guitar_Hero_and_Rock_Band_games.php Tue, 09 Mar 2010 10:56:00 EST Miner Wars Start Issuing Medal Rewards To Community - by John Petersen http://www.gamasutra.com/blogs/JohnPetersen/20100309/4627/Miner_Wars_Start_Issuing_Medal_Rewards_To_Community.php Miner Wars start issuing medal rewards to their community. http://www.minerwars.com/?aid=14 http://www.gamasutra.com/blogs/JohnPetersen/20100309/4627/Miner_Wars_Start_Issuing_Medal_Rewards_To_Community.php Tue, 09 Mar 2010 10:52:00 EST Raising Awareness From Within A Game - by Glenn White http://www.gamasutra.com/blogs/GlennWhite/20100309/4626/Raising_Awareness_From_Within_A_Game.php A blog post on how Valve used Portal to create in an game ARG and create huge amounts of buzz for the announcement of Portal 2. http://www.gamasutra.com/blogs/GlennWhite/20100309/4626/Raising_Awareness_From_Within_A_Game.php Tue, 09 Mar 2010 09:42:00 EST The “Norman Project” Begins - by Randell Trulson http://www.gamasutra.com/blogs/RandellTrulson/20100309/4623/The_Norman_Project_Begins.php Starting our newest project, The "Norman Project" http://www.gamasutra.com/blogs/RandellTrulson/20100309/4623/The_Norman_Project_Begins.php Tue, 09 Mar 2010 06:00:00 EST An Actual Heuristic Analysis of Mass Effect 2 - by Andre Gagne http://www.gamasutra.com/blogs/AndreGagne/20100309/4615/An_Actual_Heuristic_Analysis_of_Mass_Effect_2.php Game Design My previous blog post seemed to have been interpreted as a heuristic analysis. In this one I perform an actual heuristic analysis and offer up my own edition of the scanning system. http://www.gamasutra.com/blogs/AndreGagne/20100309/4615/An_Actual_Heuristic_Analysis_of_Mass_Effect_2.php Tue, 09 Mar 2010 03:10:00 EST Are Used Games Good or Bad for Developers? A More Complete Perspective - by Joshua McDonald http://www.gamasutra.com/blogs/JoshuaMcDonald/20100309/4620/Are_Used_Games_Good_or_Bad_for_Developers_A_More_Complete_Perspective.php Production In all of the arguments about used games, I have yet to see anybody who really seems to get the big picture. In this post, I'm going to try to provide all of the different factors that should be considered in how used games affect developers http://www.gamasutra.com/blogs/JoshuaMcDonald/20100309/4620/Are_Used_Games_Good_or_Bad_for_Developers_A_More_Complete_Perspective.php Tue, 09 Mar 2010 01:00:00 EST 10 Years in Los Angeles: Game Industry and Life - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100308/4617/10_Years_in_Los_Angeles_Game_Industry_and_Life.php Production A reflective view of the last 10 years of my life & times in this crazy industry, in this crazy city. http://www.gamasutra.com/blogs/RonAlpert/20100308/4617/10_Years_in_Los_Angeles_Game_Industry_and_Life.php Mon, 08 Mar 2010 08:20:00 EST Retro Game of the Day! Mag Max - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100308/4614/Retro_Game_of_the_Day_Mag_Max.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Mag Max. http://www.gamasutra.com/blogs/RonAlpert/20100308/4614/Retro_Game_of_the_Day_Mag_Max.php Mon, 08 Mar 2010 05:35:00 EST