Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 10 Dec 2016 12:01:06 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[5 Incredibly powerful F2P monetisation patterns! using 'Behavioural Economics' in UX design. - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20161209/287185/5_Incredibly_powerful_F2P_monetisation_patterns_using_Behavioural_Economics_in_UX_design.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/OmTandon/20161209/287185/5_Incredibly_powerful_F2P_monetisation_patterns_using_Behavioural_Economics_in_UX_design.php Fri, 09 Dec 2016 09:51:00 EST <![CDATA[History of the RGB color model - by Andreas Brinck]]> http://www.gamasutra.com/blogs/AndreasBrinck/20161208/286891/History_of_the_RGB_color_model.php http://www.gamasutra.com/blogs/author/AndreasBrinck/1013751/ Programming,Console/PC http://www.gamasutra.com/blogs/AndreasBrinck/20161208/286891/History_of_the_RGB_color_model.php Thu, 08 Dec 2016 09:54:00 EST <![CDATA[Blake Harris Looks Back on the 16 Bit Console Wars - by Bryan Cashman]]> http://www.gamasutra.com/blogs/BryanCashman/20161208/287145/Blake_Harris_Looks_Back_on_the_16_Bit_Console_Wars.php http://www.gamasutra.com/blogs/author/BryanCashman/939435/ Business/Marketing,Console/PC http://www.gamasutra.com/blogs/BryanCashman/20161208/287145/Blake_Harris_Looks_Back_on_the_16_Bit_Console_Wars.php Thu, 08 Dec 2016 09:53:00 EST <![CDATA[Rollback Networking in INVERSUS - by Ryan Juckett]]> http://www.gamasutra.com/blogs/RyanJuckett/20161208/287162/Rollback_Networking_in_INVERSUS.php http://www.gamasutra.com/blogs/author/RyanJuckett/833402/ Design,Programming,Console/PC,Indie,Social/Online http://www.gamasutra.com/blogs/RyanJuckett/20161208/287162/Rollback_Networking_in_INVERSUS.php Thu, 08 Dec 2016 09:53:00 EST <![CDATA[Designing Gunvolt (Part 1 of 2) - by David D'Angelo]]> http://www.gamasutra.com/blogs/DavidDAngelo/20161207/286979/Designing_Gunvolt_Part_1_of_2.php http://www.gamasutra.com/blogs/author/DavidDAngelo/988853/ http://www.gamasutra.com/blogs/DavidDAngelo/20161207/286979/Designing_Gunvolt_Part_1_of_2.php Wed, 07 Dec 2016 01:27:00 EST <![CDATA[Designing Games for eSports - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20161207/286898/Designing_Games_for_eSports.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ Business/Marketing,Design,Production,Console/PC,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/RaminShokrizade/20161207/286898/Designing_Games_for_eSports.php Wed, 07 Dec 2016 11:58:00 EST <![CDATA[All the Saga Map Specifications You Should Know - by Junxue Li]]> http://www.gamasutra.com/blogs/JunxueLi/20161207/287081/All_the_Saga_Map_Specifications_You_Should_Know.php http://www.gamasutra.com/blogs/author/JunxueLi/940564/ Design,Production,Art,Smartphone/Tablet http://www.gamasutra.com/blogs/JunxueLi/20161207/287081/All_the_Saga_Map_Specifications_You_Should_Know.php Wed, 07 Dec 2016 11:40:00 EST <![CDATA[A Look At Puzzle Games - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20161207/287124/A_Look_At_Puzzle_Games.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ Design,Smartphone/Tablet http://www.gamasutra.com/blogs/SandeChen/20161207/287124/A_Look_At_Puzzle_Games.php Wed, 07 Dec 2016 11:38:00 EST <![CDATA[How an Environment Layout Affects Difficulty - by Pete Ellis]]> http://www.gamasutra.com/blogs/PeteEllis/20161206/287014/How_an_Environment_Layout_Affects_Difficulty.php http://www.gamasutra.com/blogs/author/PeteEllis/1007276/ Design,Console/PC http://www.gamasutra.com/blogs/PeteEllis/20161206/287014/How_an_Environment_Layout_Affects_Difficulty.php Tue, 06 Dec 2016 03:04:00 EST <![CDATA[Video Game Deep Cuts: A Majestic Dishonored Easter Egg - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20161205/286930/Video_Game_Deep_Cuts_A_Majestic_Dishonored_Easter_Egg.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Art,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/SimonCarless/20161205/286930/Video_Game_Deep_Cuts_A_Majestic_Dishonored_Easter_Egg.php Mon, 05 Dec 2016 10:13:00 EST <![CDATA[Giant Cop: The Zeroth Person Perspective in VR - by Marc McGinley]]> http://www.gamasutra.com/blogs/MarcMcGinley/20161209/287315/Giant_Cop_The_Zeroth_Person_Perspective_in_VR.php http://www.gamasutra.com/blogs/author/MarcMcGinley/1013901/ Design,Indie,VR http://www.gamasutra.com/blogs/MarcMcGinley/20161209/287315/Giant_Cop_The_Zeroth_Person_Perspective_in_VR.php Fri, 09 Dec 2016 04:59:00 EST <![CDATA[Toxicity in League - by Leu-yang Huang]]> http://www.gamasutra.com/blogs/LeuyangHuang/20161209/286526/Toxicity_in_League.php http://www.gamasutra.com/blogs/author/LeuyangHuang/1013685/ http://www.gamasutra.com/blogs/LeuyangHuang/20161209/286526/Toxicity_in_League.php Fri, 09 Dec 2016 09:52:00 EST <![CDATA[Developer Diaries: the story behind Lords of Discord - by Anastasia Skachko]]> http://www.gamasutra.com/blogs/AnastasiaSkachko/20161209/287213/Developer_Diaries_the_story_behind_Lords_of_Discord.php http://www.gamasutra.com/blogs/author/AnastasiaSkachko/1013025/ Business/Marketing,Design,Art,Smartphone/Tablet http://www.gamasutra.com/blogs/AnastasiaSkachko/20161209/287213/Developer_Diaries_the_story_behind_Lords_of_Discord.php Fri, 09 Dec 2016 09:48:00 EST <![CDATA[The Effect of Being the #1 “Popular New Release” on Steam and How We Got There - by Raghav Mathur]]> http://www.gamasutra.com/blogs/RaghavMathur/20161209/287279/The_Effect_of_Being_the_1_Popular_New_Release_on_Steam_and_How_We_Got_There.php http://www.gamasutra.com/blogs/author/RaghavMathur/1003234/ Business/Marketing,Production,Console/PC,Serious,Indie http://www.gamasutra.com/blogs/RaghavMathur/20161209/287279/The_Effect_of_Being_the_1_Popular_New_Release_on_Steam_and_How_We_Got_There.php Fri, 09 Dec 2016 09:47:00 EST <![CDATA[GameDev Protips: A Quick Primer On Properly Balancing Your Game - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20161209/287285/GameDev_Protips_A_Quick_Primer_On_Properly_Balancing_Your_Game.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/DanielDoan/20161209/287285/GameDev_Protips_A_Quick_Primer_On_Properly_Balancing_Your_Game.php Fri, 09 Dec 2016 09:46:00 EST <![CDATA[How Event Driven Game Design Keeps the Player Guessing - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20161209/287291/How_Event_Driven_Game_Design_Keeps_the_Player_Guessing.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20161209/287291/How_Event_Driven_Game_Design_Keeps_the_Player_Guessing.php Fri, 09 Dec 2016 09:46:00 EST <![CDATA[5 Productivity Hacks for Indie Game Developers - by Damian Wolf]]> http://www.gamasutra.com/blogs/DamianWolf/20161209/287295/5_Productivity_Hacks_for_Indie_Game_Developers.php http://www.gamasutra.com/blogs/author/DamianWolf/1013668/ Programming http://www.gamasutra.com/blogs/DamianWolf/20161209/287295/5_Productivity_Hacks_for_Indie_Game_Developers.php Fri, 09 Dec 2016 09:45:00 EST <![CDATA[Crystal ball time: mobile games industry 2017 predictions - by Mark Robinson]]> http://www.gamasutra.com/blogs/MarkRobinson/20161209/287314/Crystal_ball_time_mobile_games_industry_2017_predictions.php http://www.gamasutra.com/blogs/author/MarkRobinson/953977/ Business/Marketing,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/MarkRobinson/20161209/287314/Crystal_ball_time_mobile_games_industry_2017_predictions.php Fri, 09 Dec 2016 09:45:00 EST <![CDATA[Security Rules and Reports Create a False Sense of Security for Online Game Publishers - by Matthew Cook]]> http://www.gamasutra.com/blogs/MatthewCook/20161208/287212/Security_Rules_and_Reports_Create_a_False_Sense_of_Security_for_Online_Game_Publishers.php http://www.gamasutra.com/blogs/author/MatthewCook/994331/ Business/Marketing,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/MatthewCook/20161208/287212/Security_Rules_and_Reports_Create_a_False_Sense_of_Security_for_Online_Game_Publishers.php Thu, 08 Dec 2016 09:51:00 EST <![CDATA[We are Indie - by Joseph Cassavaugh]]> http://www.gamasutra.com/blogs/JosephCassavaugh/20161208/287187/We_are_Indie.php http://www.gamasutra.com/blogs/author/JosephCassavaugh/859055/ Indie http://www.gamasutra.com/blogs/JosephCassavaugh/20161208/287187/We_are_Indie.php Thu, 08 Dec 2016 09:49:00 EST