Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 01 Aug 2014 08:26:46 EDT en-us scarless@think-services.com (Simon Carless) Shockingly Short Interview: Marianne Krawczyk - by Richard Dansky http://www.gamasutra.com/blogs/RichardDansky/20140801/222427/Shockingly_Short_Interview_Marianne_Krawczyk.php Design,Console/PC An interview with legendary game writer Marianne Krawczyk where she discusses The Long Dark, Kratos, and Sweet Valley High...in space. http://www.gamasutra.com/blogs/RichardDansky/20140801/222427/Shockingly_Short_Interview_Marianne_Krawczyk.php Fri, 01 Aug 2014 02:48:00 EDT Get the Message - by Sande Chen http://www.gamasutra.com/blogs/SandeChen/20140801/222426/Get_the_Message.php Design,Production,Serious In this article, game designer Sande Chen discusses the impact of effective messaging in serious games. http://www.gamasutra.com/blogs/SandeChen/20140801/222426/Get_the_Message.php Fri, 01 Aug 2014 02:01:00 EDT ChinaJoy Special: a Foreigner's Guide to Digital China - by Pascal Clarysse http://www.gamasutra.com/blogs/PascalClarysse/20140801/222406/ChinaJoy_Special_a_Foreigners_Guide_to_Digital_China.php Business/Marketing,Smartphone/Tablet It's ChinaJoy week. Some of you might be visiting China for the first time at this occasion. This summary guide will help you better grasp the current state of Digital China, and the gigantic opportunity it represents. http://www.gamasutra.com/blogs/PascalClarysse/20140801/222406/ChinaJoy_Special_a_Foreigners_Guide_to_Digital_China.php Fri, 01 Aug 2014 09:34:00 EDT Systematic Inventive Thinking and Game Testing - by Johan Hoberg http://www.gamasutra.com/blogs/JohanHoberg/20140801/222379/Systematic_Inventive_Thinking_and_Game_Testing.php Programming,Console/PC,Social/Online,Smartphone/Tablet This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point. http://www.gamasutra.com/blogs/JohanHoberg/20140801/222379/Systematic_Inventive_Thinking_and_Game_Testing.php Fri, 01 Aug 2014 03:18:00 EDT Starting an Indie Studio (Part 1) - by Robert Madsen http://www.gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php Business/Marketing,Console/PC,Indie,Smartphone/Tablet What to start your own game studio from scratch? Read on! http://www.gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php Thu, 31 Jul 2014 02:04:00 EDT How Prototyping Saved Our Game - by Heather Chandler http://www.gamasutra.com/blogs/HeatherChandler/20140731/222312/How_Prototyping_Saved_Our_Game.php Design,Production,Indie,Smartphone/Tablet This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production. http://www.gamasutra.com/blogs/HeatherChandler/20140731/222312/How_Prototyping_Saved_Our_Game.php Thu, 31 Jul 2014 11:01:00 EDT Flea Sounds - by Mike Hanson http://www.gamasutra.com/blogs/MikeHanson/20140730/222202/Flea_Sounds.php Audio,Indie One man game creator Mike Hanson breaks down a bit of the process behind his sound and music. http://www.gamasutra.com/blogs/MikeHanson/20140730/222202/Flea_Sounds.php Wed, 30 Jul 2014 12:58:00 EDT The Art of Feeding Time, Part 5 - by Radek Koncewicz http://www.gamasutra.com/blogs/RadekKoncewicz/20140729/222108/The_Art_of_Feeding_Time_Part_5.php Art,Indie,Smartphone/Tablet In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen? http://www.gamasutra.com/blogs/RadekKoncewicz/20140729/222108/The_Art_of_Feeding_Time_Part_5.php Tue, 29 Jul 2014 11:40:00 EDT HOPA/adventure game art: How to set the right object scale - by Junxue Li http://www.gamasutra.com/blogs/JunxueLi/20140729/222047/HOPAadventure_game_art_How_to_set_the_right_object_scale.php Design,Production,Art,Social/Online,Smartphone/Tablet A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose. http://www.gamasutra.com/blogs/JunxueLi/20140729/222047/HOPAadventure_game_art_How_to_set_the_right_object_scale.php Tue, 29 Jul 2014 06:59:00 EDT Making A Shoestring Budget Game For The Xbox One - by Jamie Fristrom http://www.gamasutra.com/blogs/JamieFristrom/20140728/222035/Making_A_Shoestring_Budget_Game_For_The_Xbox_One.php Business/Marketing,Console/PC You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you. http://www.gamasutra.com/blogs/JamieFristrom/20140728/222035/Making_A_Shoestring_Budget_Game_For_The_Xbox_One.php Mon, 28 Jul 2014 06:32:00 EDT The Devaluing of Game Design and the Market Impact - by Ulyana Chernyak http://www.gamasutra.com/blogs/UlyanaChernyak/20140801/222445/The_Devaluing_of_Game_Design_and_the_Market_Impact.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The video game market has been steadily declining over the last few years which may be good for consumers, but paints a serious problem for game developers. Today's post examines why this is happening and why it is a problem. http://www.gamasutra.com/blogs/UlyanaChernyak/20140801/222445/The_Devaluing_of_Game_Design_and_the_Market_Impact.php Fri, 01 Aug 2014 07:32:00 EDT Why Games Don't Have to be Good Anymore - by Kevin Harwood http://www.gamasutra.com/blogs/KevinHarwood/20140801/222440/Why_Games_Dont_Have_to_be_Good_Anymore.php Business/Marketing,Serious The video game industry is entering market maturity and with that comes a string of quality issues. Here's a quick look at what I mean. http://www.gamasutra.com/blogs/KevinHarwood/20140801/222440/Why_Games_Dont_Have_to_be_Good_Anymore.php Fri, 01 Aug 2014 04:20:00 EDT RACI Analysis of Unicorn Piñata - by Benjamin Weber http://www.gamasutra.com/blogs/BenjaminWeber/20140801/222437/RACI_Analysis_of_Unicorn_Piata.php Production An analysis of role & responsibility assignment on a development team through the lens of the RACI responsibility assignment matrix. http://www.gamasutra.com/blogs/BenjaminWeber/20140801/222437/RACI_Analysis_of_Unicorn_Piata.php Fri, 01 Aug 2014 03:39:00 EDT Becoming Animation Vertigo: A Woman in Motion Celebrates 10 Years in Motion Capture - by Marla Rausch http://www.gamasutra.com/blogs/MarlaRausch/20140801/222423/Becoming_Animation_Vertigo_A_Woman_in_Motion_Celebrates_10_Years_in_Motion_Capture.php Business/Marketing,Social/Online In celebration of its 10-year anniversary, Animation Vertigo’s founder and CEO Marla Rausch reflects on the major changes that the motion capture industry has seen over the years. http://www.gamasutra.com/blogs/MarlaRausch/20140801/222423/Becoming_Animation_Vertigo_A_Woman_in_Motion_Celebrates_10_Years_in_Motion_Capture.php Fri, 01 Aug 2014 02:09:00 EDT Is This The Best We've Got? A Critique Of Tech Crunch's Game Design - by Curtiss Murphy http://www.gamasutra.com/blogs/CurtissMurphy/20140801/222424/Is_This_The_Best_Weve_Got_A_Critique_Of_Tech_Crunchs_Game_Design.php Design,Indie 'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response. http://www.gamasutra.com/blogs/CurtissMurphy/20140801/222424/Is_This_The_Best_Weve_Got_A_Critique_Of_Tech_Crunchs_Game_Design.php Fri, 01 Aug 2014 01:53:00 EDT Art movements in video games, Justwalkingism - by Oscar Barda http://www.gamasutra.com/blogs/OscarBarda/20140731/222365/Art_movements_in_video_games_Justwalkingism.php Design,Console/PC,Indie We established previously that games are an artistic field in which art pieces can exist, let's now look at the first art movement in this article series : justwalkingism. What is it, how and where does it exist, what games were birthed from it? http://www.gamasutra.com/blogs/OscarBarda/20140731/222365/Art_movements_in_video_games_Justwalkingism.php Thu, 31 Jul 2014 08:41:00 EDT The Game Industry Clash: Creativity vs. Profit - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit. http://www.gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Thu, 31 Jul 2014 02:39:00 EDT I Want help but "afraid" to ask - by Aaron Thomas http://www.gamasutra.com/blogs/AaronThomas/20140731/222326/I_Want_help_but_quotafraidquot_to_ask.php Business/Marketing,Production I'm breaking free of my bondage and asking everyone how to break the leash on a copyright problem. http://www.gamasutra.com/blogs/AaronThomas/20140731/222326/I_Want_help_but_quotafraidquot_to_ask.php Thu, 31 Jul 2014 12:53:00 EDT A Response to Bustle’s 31 Questions About Kim Kardashian Hollywood - by Kevin Fanning http://www.gamasutra.com/blogs/KevinFanning/20140731/222283/A_Response_to_Bustles_31_Questions_About_Kim_Kardashian_Hollywood.php Business/Marketing,Social/Online,Smartphone/Tablet,Mobile Games Games, celebrities, defining "fun", and using your influence for good. http://www.gamasutra.com/blogs/KevinFanning/20140731/222283/A_Response_to_Bustles_31_Questions_About_Kim_Kardashian_Hollywood.php Thu, 31 Jul 2014 08:24:00 EDT Why combine the MMO and RTS genres, and why aren’t there any strong games combining both genres currently on the market? - by Jennifer Ketzl Brame http://www.gamasutra.com/blogs/JenniferKetzlBrame/20140730/222235/Why_combine_the_MMO_and_RTS_genres_and_why_arent_there_any_strong_games_combining_both_genres_currently_on_the_market.php Design,Console/PC,Serious,Indie,Social/Online There's some major design challenges you run into when combining MMO and RTS gameplay. Can it be done? http://www.gamasutra.com/blogs/JenniferKetzlBrame/20140730/222235/Why_combine_the_MMO_and_RTS_genres_and_why_arent_there_any_strong_games_combining_both_genres_currently_on_the_market.php Wed, 30 Jul 2014 06:29:00 EDT