Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 28 Apr 2017 01:56:45 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Mental Models - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170428/297064/Mental_Models.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/ThomasGrip/20170428/297064/Mental_Models.php Fri, 28 Apr 2017 09:21:00 EDT <![CDATA[My Game Development End-Game - by Trent Polack]]> http://www.gamasutra.com/blogs/TrentPolack/20170428/297008/My_Game_Development_EndGame.php http://www.gamasutra.com/blogs/author/TrentPolack/825294/ Design,Console/PC http://www.gamasutra.com/blogs/TrentPolack/20170428/297008/My_Game_Development_EndGame.php Fri, 28 Apr 2017 09:20:00 EDT <![CDATA[2016 Mobile Gaming Trends Report: Top 8 Take-aways - by Joseph Kim]]> http://www.gamasutra.com/blogs/JosephKim/20170427/296933/2016_Mobile_Gaming_Trends_Report_Top_8_Takeaways.php http://www.gamasutra.com/blogs/author/JosephKim/939491/ Business/Marketing,Smartphone/Tablet http://www.gamasutra.com/blogs/JosephKim/20170427/296933/2016_Mobile_Gaming_Trends_Report_Top_8_Takeaways.php Thu, 27 Apr 2017 10:38:00 EDT <![CDATA[VR: The Ultimate Empathy Machine? - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20170426/296816/VR_The_Ultimate_Empathy_Machine.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ Design,Serious http://www.gamasutra.com/blogs/SandeChen/20170426/296816/VR_The_Ultimate_Empathy_Machine.php Wed, 26 Apr 2017 09:26:00 EDT <![CDATA[How to Save the Environment by Letting Kids Destroy It - by John Krajewski]]> http://www.gamasutra.com/blogs/JohnKrajewski/20170425/296718/How_to_Save_the_Environment_by_Letting_Kids_Destroy_It.php http://www.gamasutra.com/blogs/author/JohnKrajewski/917313/ Design,Console/PC,Serious,Indie http://www.gamasutra.com/blogs/JohnKrajewski/20170425/296718/How_to_Save_the_Environment_by_Letting_Kids_Destroy_It.php Tue, 25 Apr 2017 10:32:00 EDT <![CDATA[One-button source code builds - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170425/296713/Onebutton_source_code_builds.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ Programming http://www.gamasutra.com/blogs/NiklasGray/20170425/296713/Onebutton_source_code_builds.php Tue, 25 Apr 2017 10:30:00 EDT <![CDATA[Boom, Headshot! - by Martin Annander]]> http://www.gamasutra.com/blogs/MartinAnnander/20170425/296704/Boom_Headshot.php http://www.gamasutra.com/blogs/author/MartinAnnander/954097/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/MartinAnnander/20170425/296704/Boom_Headshot.php Tue, 25 Apr 2017 10:21:00 EDT <![CDATA[What is it like to develop a game about immigrants and refugees in the Trump era? - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170424/296678/What_is_it_like_to_develop_a_game_about_immigrants_and_refugees_in_the_Trump_era.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious http://www.gamasutra.com/blogs/BobWhitaker/20170424/296678/What_is_it_like_to_develop_a_game_about_immigrants_and_refugees_in_the_Trump_era.php Mon, 24 Apr 2017 10:44:00 EDT <![CDATA[Evoking Presence - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170424/296579/Evoking_Presence.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/ThomasGrip/20170424/296579/Evoking_Presence.php Mon, 24 Apr 2017 10:00:00 EDT <![CDATA[Composing video game music to build suspense, part 4: drones of dread - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170424/296657/Composing_video_game_music_to_build_suspense_part_4_drones_of_dread.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Console/PC,VR http://www.gamasutra.com/blogs/WinifredPhillips/20170424/296657/Composing_video_game_music_to_build_suspense_part_4_drones_of_dread.php Mon, 24 Apr 2017 09:27:00 EDT <![CDATA[How To Record and Post GIFs Showing Your Game - by Sara Casen]]> http://www.gamasutra.com/blogs/SaraCasen/20170428/297065/How_To_Record_and_Post_GIFs_Showing_Your_Game.php http://www.gamasutra.com/blogs/author/SaraCasen/931377/ Business/Marketing,Art,Indie http://www.gamasutra.com/blogs/SaraCasen/20170428/297065/How_To_Record_and_Post_GIFs_Showing_Your_Game.php Fri, 28 Apr 2017 09:21:00 EDT <![CDATA[How Do Hackers Infect Gamers with Viruses? - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170428/296764/How_Do_Hackers_Infect_Gamers_with_Viruses.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ Serious http://www.gamasutra.com/blogs/RuslevBerg/20170428/296764/How_Do_Hackers_Infect_Gamers_with_Viruses.php Fri, 28 Apr 2017 09:21:00 EDT <![CDATA[The Best Old School Arcades in the USA - by Amanda Walters]]> http://www.gamasutra.com/blogs/AmandaWalters/20170428/297058/The_Best_Old_School_Arcades_in_the_USA.php http://www.gamasutra.com/blogs/author/AmandaWalters/940238/ Art,Console/PC http://www.gamasutra.com/blogs/AmandaWalters/20170428/297058/The_Best_Old_School_Arcades_in_the_USA.php Fri, 28 Apr 2017 09:21:00 EDT <![CDATA[Applying Rock Paper Scissors to Video Games - by Devon Wiersma]]> http://www.gamasutra.com/blogs/DevonWiersma/20170428/297030/Applying_Rock_Paper_Scissors_to_Video_Games.php http://www.gamasutra.com/blogs/author/DevonWiersma/1006327/ Design,Console/PC,Social/Online http://www.gamasutra.com/blogs/DevonWiersma/20170428/297030/Applying_Rock_Paper_Scissors_to_Video_Games.php Fri, 28 Apr 2017 09:20:00 EDT <![CDATA[Creating Suspense in Video Games: An Outlast Case Study - by Ben Sim]]> http://www.gamasutra.com/blogs/BenSim/20170428/297033/Creating_Suspense_in_Video_Games_An_Outlast_Case_Study.php http://www.gamasutra.com/blogs/author/BenSim/1013374/ Production,Serious http://www.gamasutra.com/blogs/BenSim/20170428/297033/Creating_Suspense_in_Video_Games_An_Outlast_Case_Study.php Fri, 28 Apr 2017 09:20:00 EDT <![CDATA[The Debate Behind Refunding Games - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170428/297038/The_Debate_Behind_Refunding_Games.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/JoshBycer/20170428/297038/The_Debate_Behind_Refunding_Games.php Fri, 28 Apr 2017 09:20:00 EDT <![CDATA[Tower Defense Game Rules (Part 1) - by Teddy Phan]]> http://www.gamasutra.com/blogs/TeddyPhan/20170427/296950/Tower_Defense_Game_Rules_Part_1.php http://www.gamasutra.com/blogs/author/TeddyPhan/1016019/ Design,Production,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/TeddyPhan/20170427/296950/Tower_Defense_Game_Rules_Part_1.php Thu, 27 Apr 2017 10:46:00 EDT <![CDATA[Why I Started Code Ordinal Rise - by David Lin]]> http://www.gamasutra.com/blogs/DavidLin/20170427/296936/Why_I_Started_Code_Ordinal_Rise.php http://www.gamasutra.com/blogs/author/DavidLin/946656/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie http://www.gamasutra.com/blogs/DavidLin/20170427/296936/Why_I_Started_Code_Ordinal_Rise.php Thu, 27 Apr 2017 10:46:00 EDT <![CDATA[My 9 Tips for Game Developers - by Ruslev Berg]]> http://www.gamasutra.com/blogs/RuslevBerg/20170427/296952/My_9_Tips_for_Game_Developers.php http://www.gamasutra.com/blogs/author/RuslevBerg/1017135/ Business/Marketing,Programming http://www.gamasutra.com/blogs/RuslevBerg/20170427/296952/My_9_Tips_for_Game_Developers.php Thu, 27 Apr 2017 10:45:00 EDT <![CDATA[Begone, Bogost!: Video Games are Better with Stories - by Ian McCamant]]> http://www.gamasutra.com/blogs/IanMcCamant/20170427/297002/Begone_Bogost_Video_Games_are_Better_with_Stories.php http://www.gamasutra.com/blogs/author/IanMcCamant/1006359/ Design http://www.gamasutra.com/blogs/IanMcCamant/20170427/297002/Begone_Bogost_Video_Games_are_Better_with_Stories.php Thu, 27 Apr 2017 10:42:00 EDT