Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 25 Mar 2017 11:28:34 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Rethinking History at GDC 17 - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20170324/294463/Rethinking_History_at_GDC_17.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Design,Production,Console/PC,Serious http://www.gamasutra.com/blogs/BobWhitaker/20170324/294463/Rethinking_History_at_GDC_17.php Fri, 24 Mar 2017 09:51:00 EDT <![CDATA[Gamifying Production Dashboards - by Timothy Ryan]]> http://www.gamasutra.com/blogs/TimothyRyan/20170323/294389/Gamifying_Production_Dashboards.php http://www.gamasutra.com/blogs/author/TimothyRyan/285672/ Production http://www.gamasutra.com/blogs/TimothyRyan/20170323/294389/Gamifying_Production_Dashboards.php Thu, 23 Mar 2017 06:15:00 EDT <![CDATA[Traversal and the Problem with Walking Simulators - by Thomas Grip]]> http://www.gamasutra.com/blogs/ThomasGrip/20170323/294377/Traversal_and_the_Problem_with_Walking_Simulators.php http://www.gamasutra.com/blogs/author/ThomasGrip/762286/ Design http://www.gamasutra.com/blogs/ThomasGrip/20170323/294377/Traversal_and_the_Problem_with_Walking_Simulators.php Thu, 23 Mar 2017 06:14:00 EDT <![CDATA[GDC 2017 UX Summit - Overview - by Celia Hodent]]> http://www.gamasutra.com/blogs/CeliaHodent/20170323/294339/GDC_2017_UX_Summit__Overview.php http://www.gamasutra.com/blogs/author/CeliaHodent/994489/ Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/CeliaHodent/20170323/294339/GDC_2017_UX_Summit__Overview.php Thu, 23 Mar 2017 06:07:00 EDT <![CDATA[Once upon a time... Epistory, an atypical typing game - by Urbain Bruno]]> http://www.gamasutra.com/blogs/UrbainBruno/20170323/294295/Once_upon_a_time_Epistory_an_atypical_typing_game.php http://www.gamasutra.com/blogs/author/UrbainBruno/431164/ Business/Marketing,Design,Production,Art,Indie http://www.gamasutra.com/blogs/UrbainBruno/20170323/294295/Once_upon_a_time_Epistory_an_atypical_typing_game.php Thu, 23 Mar 2017 05:51:00 EDT <![CDATA[The Mass Effect Paradox - Love it, or hate them - by Nick Halme]]> http://www.gamasutra.com/blogs/NickHalme/20170322/294257/The_Mass_Effect_Paradox__Love_it_or_hate_them.php http://www.gamasutra.com/blogs/author/NickHalme/871989/ Design,Production,Serious http://www.gamasutra.com/blogs/NickHalme/20170322/294257/The_Mass_Effect_Paradox__Love_it_or_hate_them.php Wed, 22 Mar 2017 11:05:00 EDT <![CDATA[Composing video game music to build suspense, part 2: jarring jolts - by Winifred Phillips]]> http://www.gamasutra.com/blogs/WinifredPhillips/20170322/294216/Composing_video_game_music_to_build_suspense_part_2_jarring_jolts.php http://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Console/PC http://www.gamasutra.com/blogs/WinifredPhillips/20170322/294216/Composing_video_game_music_to_build_suspense_part_2_jarring_jolts.php Wed, 22 Mar 2017 10:59:00 EDT <![CDATA[Valuable but not profitable: Garden Wars Postmortem - by Cory Spooner]]> http://www.gamasutra.com/blogs/CorySpooner/20170321/292481/Valuable_but_not_profitable_Garden_Wars_Postmortem.php http://www.gamasutra.com/blogs/author/CorySpooner/468701/ Design,Programming,Production,Art,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/CorySpooner/20170321/292481/Valuable_but_not_profitable_Garden_Wars_Postmortem.php Tue, 21 Mar 2017 04:59:00 EDT <![CDATA[Video Game Deep Cuts: The Oregon Trail CIA Escape - by Simon Carless]]> http://www.gamasutra.com/blogs/SimonCarless/20170319/294092/Video_Game_Deep_Cuts_The_Oregon_Trail_CIA_Escape.php http://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/SimonCarless/20170319/294092/Video_Game_Deep_Cuts_The_Oregon_Trail_CIA_Escape.php Sun, 19 Mar 2017 06:18:00 EDT <![CDATA[So You've Made a Game. Now What? - by Chris Shrigley]]> http://www.gamasutra.com/blogs/ChrisShrigley/20170317/293938/So_Youve_Made_a_Game_Now_What.php http://www.gamasutra.com/blogs/author/ChrisShrigley/951793/ Business/Marketing,Production,Indie http://www.gamasutra.com/blogs/ChrisShrigley/20170317/293938/So_Youve_Made_a_Game_Now_What.php Fri, 17 Mar 2017 10:42:00 EDT <![CDATA[The Used Games Debate and the Future of Gamestop - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170324/294428/The_Used_Games_Debate_and_the_Future_of_Gamestop.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Production http://www.gamasutra.com/blogs/JoshBycer/20170324/294428/The_Used_Games_Debate_and_the_Future_of_Gamestop.php Fri, 24 Mar 2017 09:53:00 EDT <![CDATA[Antegods Design Update: Reshaping the Titan - by Peter de Jong]]> http://www.gamasutra.com/blogs/PeterDeJong/20170324/294468/Antegods_Design_Update_Reshaping_the_Titan.php http://www.gamasutra.com/blogs/author/PeterDeJong/292245/ http://www.gamasutra.com/blogs/PeterDeJong/20170324/294468/Antegods_Design_Update_Reshaping_the_Titan.php Fri, 24 Mar 2017 09:52:00 EDT <![CDATA[Player Friendly Tutorials – Meet Coach Ball - by Jeremy McCurdy]]> http://www.gamasutra.com/blogs/JeremyMcCurdy/20170324/294467/Player_Friendly_Tutorials__Meet_Coach_Ball.php http://www.gamasutra.com/blogs/author/JeremyMcCurdy/1016519/ Design,Indie,VR http://www.gamasutra.com/blogs/JeremyMcCurdy/20170324/294467/Player_Friendly_Tutorials__Meet_Coach_Ball.php Fri, 24 Mar 2017 09:52:00 EDT <![CDATA[The “empty retreat” problem in Open world games!! - by Ketan Kulkarni]]> http://www.gamasutra.com/blogs/KetanKulkarni/20170324/294462/The_empty_retreat_problem_in_Open_world_games.php http://www.gamasutra.com/blogs/author/KetanKulkarni/1015300/ Design,Console/PC http://www.gamasutra.com/blogs/KetanKulkarni/20170324/294462/The_empty_retreat_problem_in_Open_world_games.php Fri, 24 Mar 2017 09:50:00 EDT <![CDATA[Securing your work - by Christopher Guzman]]> http://www.gamasutra.com/blogs/ChristopherGuzman/20170324/294433/Securing_your_work.php http://www.gamasutra.com/blogs/author/ChristopherGuzman/1014702/ Business/Marketing,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/ChristopherGuzman/20170324/294433/Securing_your_work.php Fri, 24 Mar 2017 09:22:00 EDT <![CDATA[GameDev Thoughts: The Importance of Player Choice in Game Design - by Daniel Doan]]> http://www.gamasutra.com/blogs/DanielDoan/20170324/294439/GameDev_Thoughts_The_Importance_of_Player_Choice_in_Game_Design.php http://www.gamasutra.com/blogs/author/DanielDoan/997545/ Business/Marketing,Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/DanielDoan/20170324/294439/GameDev_Thoughts_The_Importance_of_Player_Choice_in_Game_Design.php Fri, 24 Mar 2017 09:22:00 EDT <![CDATA[How India is Growing as a Mobile Game Industry - by Ajeet Singh]]> http://www.gamasutra.com/blogs/AjeetSingh/20170324/294461/How_India_is_Growing_as_a_Mobile_Game_Industry.php http://www.gamasutra.com/blogs/author/AjeetSingh/1010899/ Console/PC,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/AjeetSingh/20170324/294461/How_India_is_Growing_as_a_Mobile_Game_Industry.php Fri, 24 Mar 2017 09:22:00 EDT <![CDATA[Deconstructing: The Music of the 8 Dungeons of Link's Awakening - by Jason Yu]]> http://www.gamasutra.com/blogs/JasonYu/20170323/292591/Deconstructing_The_Music_of_the_8_Dungeons_of_Links_Awakening.php http://www.gamasutra.com/blogs/author/JasonYu/1008353/ Audio,Console/PC http://www.gamasutra.com/blogs/JasonYu/20170323/292591/Deconstructing_The_Music_of_the_8_Dungeons_of_Links_Awakening.php Thu, 23 Mar 2017 06:17:00 EDT <![CDATA[ 2017 Game Analytics Summit Speaker Spotlight - by Cindy Mallory]]> http://www.gamasutra.com/blogs/CindyMallory/20170323/294424/2017_Game_Analytics_Summit_Speaker_Spotlight.php http://www.gamasutra.com/blogs/author/CindyMallory/1013758/ Business/Marketing,Design,Production,Console/PC,Indie,VR http://www.gamasutra.com/blogs/CindyMallory/20170323/294424/2017_Game_Analytics_Summit_Speaker_Spotlight.php Thu, 23 Mar 2017 06:17:00 EDT <![CDATA[Thoughts on one-shot game trailers - by M. Joshua Cauller]]> http://www.gamasutra.com/blogs/MJoshuaCauller/20170323/294411/Thoughts_on_oneshot_game_trailers.php http://www.gamasutra.com/blogs/author/MJoshuaCauller/925028/ Business/Marketing,Design,Production,Console/PC,Indie http://www.gamasutra.com/blogs/MJoshuaCauller/20170323/294411/Thoughts_on_oneshot_game_trailers.php Thu, 23 Mar 2017 06:16:00 EDT