Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 24 Aug 2016 04:27:07 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Assassin’s Creed: Rogue and Good Open-World Collectibles - by Stanislav Costiuc]]> http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php http://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Console/PC http://www.gamasutra.com/blogs/StanislavCostiuc/20160823/279724/Assassins_Creed_Rogue_and_Good_OpenWorld_Collectibles.php Tue, 23 Aug 2016 10:13:00 EDT <![CDATA[Runes, Bindrunes, and Staves (Part 1) - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160823/279683/Runes_Bindrunes_and_Staves_Part_1.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ http://www.gamasutra.com/blogs/StiegHedlund/20160823/279683/Runes_Bindrunes_and_Staves_Part_1.php Tue, 23 Aug 2016 10:03:00 EDT <![CDATA[Upcoming Wearable Tech - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160823/279671/Upcoming_Wearable_Tech.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ Business/Marketing http://www.gamasutra.com/blogs/SandeChen/20160823/279671/Upcoming_Wearable_Tech.php Tue, 23 Aug 2016 09:44:00 EDT <![CDATA[Swimming with the Whales: A study in free to play - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20160822/279611/Swimming_with_the_Whales_A_study_in_free_to_play.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ Business/Marketing,Design,Production,Smartphone/Tablet http://www.gamasutra.com/blogs/BrandonSheffield/20160822/279611/Swimming_with_the_Whales_A_study_in_free_to_play.php Mon, 22 Aug 2016 01:52:00 EDT <![CDATA[The Craft of Game Design Cannot Be Measured By Any Metric - by Chris Bateman]]> http://www.gamasutra.com/blogs/ChrisBateman/20160822/279641/The_Craft_of_Game_Design_Cannot_Be_Measured_By_Any_Metric.php http://www.gamasutra.com/blogs/author/ChrisBateman/528991/ Business/Marketing,Design http://www.gamasutra.com/blogs/ChrisBateman/20160822/279641/The_Craft_of_Game_Design_Cannot_Be_Measured_By_Any_Metric.php Mon, 22 Aug 2016 06:23:00 EDT <![CDATA[Away from the crowds of Gamescom, there was a game jam... - by Kris Graft]]> http://www.gamasutra.com/blogs/KrisGraft/20160821/279610/Away_from_the_crowds_of_Gamescom_there_was_a_game_jam.php http://www.gamasutra.com/blogs/author/KrisGraft/864752/ Production,Indie,GDC Europe http://www.gamasutra.com/blogs/KrisGraft/20160821/279610/Away_from_the_crowds_of_Gamescom_there_was_a_game_jam.php Sun, 21 Aug 2016 09:54:00 EDT <![CDATA[A Look Back: Splinter Cell Blacklist's Benghazi Level - by Jobye Karmaker]]> http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php http://www.gamasutra.com/blogs/author/JobyeKarmaker/887569/ Design,Production,Art,Console/PC http://www.gamasutra.com/blogs/JobyeKarmaker/20160819/279550/A_Look_Back_Splinter_Cell_Blacklists_Benghazi_Level.php Fri, 19 Aug 2016 05:26:00 EDT <![CDATA[Pokémon Go changes everything (and nothing) for AR/VR - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20160818/279292/Pokmon_Go_changes_everything_and_nothing_for_ARVR.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ Business/Marketing,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/TimMerel/20160818/279292/Pokmon_Go_changes_everything_and_nothing_for_ARVR.php Thu, 18 Aug 2016 04:20:00 EDT <![CDATA[A Wish-Fulfilment Coda - by Stieg Hedlund]]> http://www.gamasutra.com/blogs/StiegHedlund/20160818/279285/A_WishFulfilment_Coda.php http://www.gamasutra.com/blogs/author/StiegHedlund/494145/ Design http://www.gamasutra.com/blogs/StiegHedlund/20160818/279285/A_WishFulfilment_Coda.php Thu, 18 Aug 2016 04:18:00 EDT <![CDATA[Efficient writing : get to the point! - by Kevin Trepanier]]> http://www.gamasutra.com/blogs/KevinTrepanier/20160818/279358/Efficient_writing__get_to_the_point.php http://www.gamasutra.com/blogs/author/KevinTrepanier/624753/ Design http://www.gamasutra.com/blogs/KevinTrepanier/20160818/279358/Efficient_writing__get_to_the_point.php Thu, 18 Aug 2016 04:14:00 EDT <![CDATA[Discussing Errors in Unity3D's Open-Source Components - by Irina Zamogilnaya]]> http://www.gamasutra.com/blogs/IrinaZamogilnaya/20160823/279712/Discussing_Errors_in_Unity3Ds_OpenSource_Components.php http://www.gamasutra.com/blogs/author/IrinaZamogilnaya/1000787/ http://www.gamasutra.com/blogs/IrinaZamogilnaya/20160823/279712/Discussing_Errors_in_Unity3Ds_OpenSource_Components.php Tue, 23 Aug 2016 10:13:00 EDT <![CDATA[For this game, we are tracking our tears - by Alva Majo]]> http://www.gamasutra.com/blogs/AlvaMajo/20160823/279710/For_this_game_we_are_tracking_our_tears.php http://www.gamasutra.com/blogs/author/AlvaMajo/1010992/ Business/Marketing,Indie http://www.gamasutra.com/blogs/AlvaMajo/20160823/279710/For_this_game_we_are_tracking_our_tears.php Tue, 23 Aug 2016 10:11:00 EDT <![CDATA[Designing Interactive Audio for Games - by Dylan Moran]]> http://www.gamasutra.com/blogs/DylanMoran/20160823/279706/Designing_Interactive_Audio_for_Games.php http://www.gamasutra.com/blogs/author/DylanMoran/1010162/ Design,Console/PC http://www.gamasutra.com/blogs/DylanMoran/20160823/279706/Designing_Interactive_Audio_for_Games.php Tue, 23 Aug 2016 10:10:00 EDT <![CDATA[Dev Interview: Marta Vicario - by Wes Platt]]> http://www.gamasutra.com/blogs/WesPlatt/20160823/279670/Dev_Interview_Marta_Vicario.php http://www.gamasutra.com/blogs/author/WesPlatt/892459/ Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie http://www.gamasutra.com/blogs/WesPlatt/20160823/279670/Dev_Interview_Marta_Vicario.php Tue, 23 Aug 2016 10:09:00 EDT <![CDATA[The Rise of Dota - 22 years of history - Where do you fit in? - by Surojit Roy]]> http://www.gamasutra.com/blogs/SurojitRoy/20160823/279686/The_Rise_of_Dota__22_years_of_history__Where_do_you_fit_in.php http://www.gamasutra.com/blogs/author/SurojitRoy/1011070/ Business/Marketing,Console/PC,Social/Online http://www.gamasutra.com/blogs/SurojitRoy/20160823/279686/The_Rise_of_Dota__22_years_of_history__Where_do_you_fit_in.php Tue, 23 Aug 2016 10:05:00 EDT <![CDATA[Designing Game Content and Scrapping What Doesn't Work - by Bari Silvestre]]> http://www.gamasutra.com/blogs/BariSilvestre/20160823/279662/Designing_Game_Content_and_Scrapping_What_Doesnt_Work.php http://www.gamasutra.com/blogs/author/BariSilvestre/950708/ Design,Production,Indie http://www.gamasutra.com/blogs/BariSilvestre/20160823/279662/Designing_Game_Content_and_Scrapping_What_Doesnt_Work.php Tue, 23 Aug 2016 09:44:00 EDT <![CDATA[Managing Competitive Meta-Game Design with 5 Easy Tips - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160823/279682/Managing_Competitive_MetaGame_Design_with_5_Easy_Tips.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160823/279682/Managing_Competitive_MetaGame_Design_with_5_Easy_Tips.php Tue, 23 Aug 2016 09:44:00 EDT <![CDATA[Tips for tracking first person shooters - by Mark Robinson]]> http://www.gamasutra.com/blogs/MarkRobinson/20160822/279635/Tips_for_tracking_first_person_shooters.php http://www.gamasutra.com/blogs/author/MarkRobinson/953977/ Business/Marketing,Design,Smartphone/Tablet http://www.gamasutra.com/blogs/MarkRobinson/20160822/279635/Tips_for_tracking_first_person_shooters.php Mon, 22 Aug 2016 11:35:00 EDT <![CDATA[Hunt the Syntax, References - by Michael Heron]]> http://www.gamasutra.com/blogs/MichaelHeron/20160822/279643/Hunt_the_Syntax_References.php http://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ Business/Marketing,Design,Production http://www.gamasutra.com/blogs/MichaelHeron/20160822/279643/Hunt_the_Syntax_References.php Mon, 22 Aug 2016 11:34:00 EDT <![CDATA[I don’t like mobile games, so I’m making one - by Alva Majo]]> http://www.gamasutra.com/blogs/AlvaMajo/20160822/279634/I_dont_like_mobile_games_so_Im_making_one.php http://www.gamasutra.com/blogs/author/AlvaMajo/1010992/ Design,Smartphone/Tablet http://www.gamasutra.com/blogs/AlvaMajo/20160822/279634/I_dont_like_mobile_games_so_Im_making_one.php Mon, 22 Aug 2016 11:33:00 EDT