Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 21 Jul 2017 12:49:50 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[A vivisection of Plague Inc: The Board Game - Kickstarter - by James Vaughan]]> http://www.gamasutra.com/blogs/JamesVaughan/20170720/301842/A_vivisection_of_Plague_Inc_The_Board_Game__Kickstarter.php http://www.gamasutra.com/blogs/author/JamesVaughan/931045/ Business/Marketing,Indie http://www.gamasutra.com/blogs/JamesVaughan/20170720/301842/A_vivisection_of_Plague_Inc_The_Board_Game__Kickstarter.php Thu, 20 Jul 2017 10:13:00 EDT <![CDATA[Game Texture and Liminal Spaces - by Jonas Kyratzes]]> http://www.gamasutra.com/blogs/JonasKyratzes/20170720/302046/Game_Texture_and_Liminal_Spaces.php http://www.gamasutra.com/blogs/author/JonasKyratzes/937505/ Design,Indie http://www.gamasutra.com/blogs/JonasKyratzes/20170720/302046/Game_Texture_and_Liminal_Spaces.php Thu, 20 Jul 2017 10:11:00 EDT <![CDATA[Stores vs. Developers vs. Customers vs. Publishers - by Lars Doucet]]> http://www.gamasutra.com/blogs/LarsDoucet/20170719/301976/Stores_vs_Developers_vs_Customers_vs_Publishers.php http://www.gamasutra.com/blogs/author/LarsDoucet/846854/ Business/Marketing http://www.gamasutra.com/blogs/LarsDoucet/20170719/301976/Stores_vs_Developers_vs_Customers_vs_Publishers.php Wed, 19 Jul 2017 10:54:00 EDT <![CDATA[Is Your Code Ready to Prevent the Nedelin Catastrophe? - by Bartlomiej Waszak]]> http://www.gamasutra.com/blogs/BartlomiejWaszak/20170719/301973/Is_Your_Code_Ready_to_Prevent_the_Nedelin_Catastrophe.php http://www.gamasutra.com/blogs/author/BartlomiejWaszak/1013557/ Programming,Console/PC http://www.gamasutra.com/blogs/BartlomiejWaszak/20170719/301973/Is_Your_Code_Ready_to_Prevent_the_Nedelin_Catastrophe.php Wed, 19 Jul 2017 10:53:00 EDT <![CDATA[One Draw Call UI - by Niklas Gray]]> http://www.gamasutra.com/blogs/NiklasGray/20170719/301963/One_Draw_Call_UI.php http://www.gamasutra.com/blogs/author/NiklasGray/1016727/ http://www.gamasutra.com/blogs/NiklasGray/20170719/301963/One_Draw_Call_UI.php Wed, 19 Jul 2017 10:51:00 EDT <![CDATA[Comprehensive Monetization Analysis - by Ramin Shokrizade]]> http://www.gamasutra.com/blogs/RaminShokrizade/20170718/301798/Comprehensive_Monetization_Analysis.php http://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ http://www.gamasutra.com/blogs/RaminShokrizade/20170718/301798/Comprehensive_Monetization_Analysis.php Tue, 18 Jul 2017 09:46:00 EDT <![CDATA[Protect your Steam Keys - by Dr. Matthew White]]> http://www.gamasutra.com/blogs/DrMatthewWhite/20170718/301866/Protect_your_Steam_Keys.php http://www.gamasutra.com/blogs/author/DrMatthewWhite/904256/ Business/Marketing,Design http://www.gamasutra.com/blogs/DrMatthewWhite/20170718/301866/Protect_your_Steam_Keys.php Tue, 18 Jul 2017 09:43:00 EDT <![CDATA[Big in the West: Swery, Igarashi, and others discuss the Japanese game industry - by Brandon Sheffield]]> http://www.gamasutra.com/blogs/BrandonSheffield/20170717/301880/Big_in_the_West_Swery_Igarashi_and_others_discuss_the_Japanese_game_industry.php http://www.gamasutra.com/blogs/author/BrandonSheffield/840949/ Business/Marketing,Design,Production,Console/PC,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/BrandonSheffield/20170717/301880/Big_in_the_West_Swery_Igarashi_and_others_discuss_the_Japanese_game_industry.php Mon, 17 Jul 2017 03:43:00 EDT <![CDATA[Games software/hardware over $150B in 2017, $200B by 2021, record $2.8B invested - by Tim Merel]]> http://www.gamasutra.com/blogs/TimMerel/20170717/301781/Games_softwarehardware_over_150B_in_2017_200B_by_2021_record_28B_invested.php http://www.gamasutra.com/blogs/author/TimMerel/950030/ Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/TimMerel/20170717/301781/Games_softwarehardware_over_150B_in_2017_200B_by_2021_record_28B_invested.php Mon, 17 Jul 2017 10:22:00 EDT <![CDATA[What we learned improvising a live game soundtrack - by Joost van Dongen]]> http://www.gamasutra.com/blogs/JoostVanDongen/20170717/301817/What_we_learned_improvising_a_live_game_soundtrack.php http://www.gamasutra.com/blogs/author/JoostVanDongen/667401/ Audio http://www.gamasutra.com/blogs/JoostVanDongen/20170717/301817/What_we_learned_improvising_a_live_game_soundtrack.php Mon, 17 Jul 2017 10:21:00 EDT <![CDATA[What Lunch Break Game Design Brings to the Table - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170720/302061/What_Lunch_Break_Game_Design_Brings_to_the_Table.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20170720/302061/What_Lunch_Break_Game_Design_Brings_to_the_Table.php Thu, 20 Jul 2017 10:19:00 EDT <![CDATA[Passion and Experience: The Avatars Project Postmortem - by justin gibbs]]> http://www.gamasutra.com/blogs/JustinGibbs/20170720/302079/Passion_and_Experience_The_Avatars_Project_Postmortem.php http://www.gamasutra.com/blogs/author/JustinGibbs/1016453/ Production http://www.gamasutra.com/blogs/JustinGibbs/20170720/302079/Passion_and_Experience_The_Avatars_Project_Postmortem.php Thu, 20 Jul 2017 10:18:00 EDT <![CDATA[The Avatars Project - Postmortem - by Conor Dalton]]> http://www.gamasutra.com/blogs/ConorDalton/20170720/302085/The_Avatars_Project__Postmortem.php http://www.gamasutra.com/blogs/author/ConorDalton/1016451/ Audio,Design,Production,Art,Serious,VR http://www.gamasutra.com/blogs/ConorDalton/20170720/302085/The_Avatars_Project__Postmortem.php Thu, 20 Jul 2017 10:17:00 EDT <![CDATA[Interview with Tobias Rusjan from Saibot Studios - by Jose Gonzalez]]> http://www.gamasutra.com/blogs/JoseGonzalez/20170720/301954/Interview_with_Tobias_Rusjan_from_Saibot_Studios.php http://www.gamasutra.com/blogs/author/JoseGonzalez/1014124/ Console/PC,Indie http://www.gamasutra.com/blogs/JoseGonzalez/20170720/301954/Interview_with_Tobias_Rusjan_from_Saibot_Studios.php Thu, 20 Jul 2017 10:12:00 EDT <![CDATA[The Worst E3 Ever? 15 Lessons to Take Away from E3 2017 - by Jennifer Mendez]]> http://www.gamasutra.com/blogs/JenniferMendez/20170720/301857/The_Worst_E3_Ever_15_Lessons_to_Take_Away_from_E3_2017.php http://www.gamasutra.com/blogs/author/JenniferMendez/1008911/ Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/JenniferMendez/20170720/301857/The_Worst_E3_Ever_15_Lessons_to_Take_Away_from_E3_2017.php Thu, 20 Jul 2017 10:11:00 EDT <![CDATA[The problems of crowdfunding for games are solved by using cryptocurrency - by Anti Danilevski]]> http://www.gamasutra.com/blogs/AntiDanilevski/20170720/301922/The_problems_of_crowdfunding_for_games_are_solved_by_using_cryptocurrency.php http://www.gamasutra.com/blogs/author/AntiDanilevski/730145/ Business/Marketing,Production,Serious,Indie http://www.gamasutra.com/blogs/AntiDanilevski/20170720/301922/The_problems_of_crowdfunding_for_games_are_solved_by_using_cryptocurrency.php Thu, 20 Jul 2017 10:11:00 EDT <![CDATA[Mechanical Foreshadowing - by Nikhil Murthy]]> http://www.gamasutra.com/blogs/NikhilMurthy/20170719/301979/Mechanical_Foreshadowing.php http://www.gamasutra.com/blogs/author/NikhilMurthy/991104/ Design http://www.gamasutra.com/blogs/NikhilMurthy/20170719/301979/Mechanical_Foreshadowing.php Wed, 19 Jul 2017 11:05:00 EDT <![CDATA[Making a Splash - by James Youngman]]> http://www.gamasutra.com/blogs/JamesYoungman/20170719/301965/Making_a_Splash.php http://www.gamasutra.com/blogs/author/JamesYoungman/896488/ Design,Console/PC,Social/Online http://www.gamasutra.com/blogs/JamesYoungman/20170719/301965/Making_a_Splash.php Wed, 19 Jul 2017 10:51:00 EDT <![CDATA[Creating Quests Dynamically for Live Action Role-playing games - by Brandon Kidwell]]> http://www.gamasutra.com/blogs/BrandonKidwell/20170719/301952/Creating_Quests_Dynamically_for_Live_Action_Roleplaying_games.php http://www.gamasutra.com/blogs/author/BrandonKidwell/865717/ Design,Social/Online http://www.gamasutra.com/blogs/BrandonKidwell/20170719/301952/Creating_Quests_Dynamically_for_Live_Action_Roleplaying_games.php Wed, 19 Jul 2017 10:50:00 EDT <![CDATA[Interview with Carlos Bordeu from ACE Team - by Jose Gonzalez]]> http://www.gamasutra.com/blogs/JoseGonzalez/20170719/301950/Interview_with_Carlos_Bordeu_from_ACE_Team.php http://www.gamasutra.com/blogs/author/JoseGonzalez/1014124/ Business/Marketing,Design,Production,Console/PC,Indie http://www.gamasutra.com/blogs/JoseGonzalez/20170719/301950/Interview_with_Carlos_Bordeu_from_ACE_Team.php Wed, 19 Jul 2017 10:49:00 EDT