Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 02 May 2016 09:11:15 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[No, You Can’t Just Take Someone Else’s Work Off The Internet To Use In Your Game! - by David Mullich]]> http://www.gamasutra.com/blogs/DavidMullich/20160502/271724/No_You_Cant_Just_Take_Someone_Elses_Work_Off_The_Internet_To_Use_In_Your_Game.php http://www.gamasutra.com/blogs/author/DavidMullich/848416/ Production http://www.gamasutra.com/blogs/DavidMullich/20160502/271724/No_You_Cant_Just_Take_Someone_Elses_Work_Off_The_Internet_To_Use_In_Your_Game.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[How to showcase a VR game at PAX - by Mike Rose]]> http://www.gamasutra.com/blogs/MikeRose/20160502/271772/How_to_showcase_a_VR_game_at_PAX.php http://www.gamasutra.com/blogs/author/MikeRose/861856/ Business/Marketing,Indie,VR http://www.gamasutra.com/blogs/MikeRose/20160502/271772/How_to_showcase_a_VR_game_at_PAX.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Consequences in Games - by Lewis Pulsipher]]> http://www.gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php http://www.gamasutra.com/blogs/author/LewisPulsipher/849654/ Design,Console/PC http://www.gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[Optimizing AI for The Magic Circle - by Kain Shin]]> http://www.gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php http://www.gamasutra.com/blogs/author/KainShin/235501/ Programming http://www.gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[tinyBuild's guide to PAX and game conventions - by Alex Nichiporchik]]> http://www.gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php http://www.gamasutra.com/blogs/author/AlexNichiporchik/901199/ http://www.gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php Thu, 28 Apr 2016 10:26:00 EDT <![CDATA[Games as revolutionary acts: Historians discuss 1979 Revolution - by Bob Whitaker]]> http://www.gamasutra.com/blogs/BobWhitaker/20160427/271451/Games_as_revolutionary_acts_Historians_discuss_1979_Revolution.php http://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious http://www.gamasutra.com/blogs/BobWhitaker/20160427/271451/Games_as_revolutionary_acts_Historians_discuss_1979_Revolution.php Wed, 27 Apr 2016 11:38:00 EDT <![CDATA[A Filthy Casual Talks Clash Royale - by Randy OConnor]]> http://www.gamasutra.com/blogs/RandyOConnor/20160427/271329/A_Filthy_Casual_Talks_Clash_Royale.php http://www.gamasutra.com/blogs/author/RandyOConnor/458987/ Design http://www.gamasutra.com/blogs/RandyOConnor/20160427/271329/A_Filthy_Casual_Talks_Clash_Royale.php Wed, 27 Apr 2016 11:36:00 EDT <![CDATA[From Browser to Mobile Game Development – An InnoGames Retrospective - by Dennis Rohlfing]]> http://www.gamasutra.com/blogs/DennisRohlfing/20160427/271347/From_Browser_to_Mobile_Game_Development__An_InnoGames_Retrospective.php http://www.gamasutra.com/blogs/author/DennisRohlfing/1008962/ Console/PC,Smartphone/Tablet http://www.gamasutra.com/blogs/DennisRohlfing/20160427/271347/From_Browser_to_Mobile_Game_Development__An_InnoGames_Retrospective.php Wed, 27 Apr 2016 11:10:00 EDT <![CDATA[Building Emotional Connections With Game Design - by Sande Chen]]> http://www.gamasutra.com/blogs/SandeChen/20160426/266892/Building_Emotional_Connections_With_Game_Design.php http://www.gamasutra.com/blogs/author/SandeChen/43521/ Design,Serious,Indie,Social/Online http://www.gamasutra.com/blogs/SandeChen/20160426/266892/Building_Emotional_Connections_With_Game_Design.php Tue, 26 Apr 2016 12:56:00 EDT <![CDATA[UX Review: 'Piggy Bank (Endowment) Effect! unique monetisation hooks of Slotomania - by Om Tandon]]> http://www.gamasutra.com/blogs/OmTandon/20160425/271191/UX_Review_Piggy_Bank_Endowment_Effect_unique_monetisation_hooks_of_Slotomania.php http://www.gamasutra.com/blogs/author/OmTandon/995153/ Business/Marketing,Design,Production,Serious,Social/Online,Smartphone/Tablet http://www.gamasutra.com/blogs/OmTandon/20160425/271191/UX_Review_Piggy_Bank_Endowment_Effect_unique_monetisation_hooks_of_Slotomania.php Mon, 25 Apr 2016 01:53:00 EDT <![CDATA[Puzzle Dependency Graph Primer - by Joshua Weinberg]]> http://www.gamasutra.com/blogs/JoshuaWeinberg/20160502/270103/Puzzle_Dependency_Graph_Primer.php http://www.gamasutra.com/blogs/author/JoshuaWeinberg/995148/ Design,Serious http://www.gamasutra.com/blogs/JoshuaWeinberg/20160502/270103/Puzzle_Dependency_Graph_Primer.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Publishers are not necessarily evil! - by Kadri Ugand]]> http://www.gamasutra.com/blogs/KadriUgand/20160502/271557/Publishers_are_not_necessarily_evil.php http://www.gamasutra.com/blogs/author/KadriUgand/919968/ Business/Marketing http://www.gamasutra.com/blogs/KadriUgand/20160502/271557/Publishers_are_not_necessarily_evil.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[The Best Mobile Apps & Games Made in Dallas - by Nolan Clemmons]]> http://www.gamasutra.com/blogs/NolanClemmons/20160502/271698/The_Best_Mobile_Apps__Games_Made_in_Dallas.php http://www.gamasutra.com/blogs/author/NolanClemmons/1003994/ Business/Marketing,Production,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/NolanClemmons/20160502/271698/The_Best_Mobile_Apps__Games_Made_in_Dallas.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Closing the Gap - by James Bennett]]> http://www.gamasutra.com/blogs/JamesBennett/20160502/271718/Closing_the_Gap.php http://www.gamasutra.com/blogs/author/JamesBennett/1001257/ http://www.gamasutra.com/blogs/JamesBennett/20160502/271718/Closing_the_Gap.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Your problems are not always what they seam: combining different meshes into seamless procedural characters - by Yanko Oliveira]]> http://www.gamasutra.com/blogs/YankoOliveira/20160502/271720/Your_problems_are_not_always_what_they_seam_combining_different_meshes_into_seamless_procedural_characters.php http://www.gamasutra.com/blogs/author/YankoOliveira/877331/ Programming,Console/PC,Indie http://www.gamasutra.com/blogs/YankoOliveira/20160502/271720/Your_problems_are_not_always_what_they_seam_combining_different_meshes_into_seamless_procedural_characters.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Enlisting IBM Watson as a voice actor - by Evan Todd]]> http://www.gamasutra.com/blogs/EvanTodd/20160502/271723/Enlisting_IBM_Watson_as_a_voice_actor.php http://www.gamasutra.com/blogs/author/EvanTodd/822483/ Programming,Indie http://www.gamasutra.com/blogs/EvanTodd/20160502/271723/Enlisting_IBM_Watson_as_a_voice_actor.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Making Meetings Quick and Effective - by Max Krembs]]> http://www.gamasutra.com/blogs/MaxKrembs/20160502/271726/Making_Meetings_Quick_and_Effective.php http://www.gamasutra.com/blogs/author/MaxKrembs/1008048/ Business/Marketing,Production http://www.gamasutra.com/blogs/MaxKrembs/20160502/271726/Making_Meetings_Quick_and_Effective.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[ &#65279;Why we appreciate QR-codes in mobile game marketing - by Tuomo Eskola]]> http://www.gamasutra.com/blogs/TuomoEskola/20160502/271733/65279Why_we_appreciate_QRcodes_in_mobile_game_marketing.php http://www.gamasutra.com/blogs/author/TuomoEskola/1008689/ Business/Marketing,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/TuomoEskola/20160502/271733/65279Why_we_appreciate_QRcodes_in_mobile_game_marketing.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Video in Video Games: The Past, Present, and Future of FMV - by Ethan Thibault]]> http://www.gamasutra.com/blogs/EthanThibault/20160502/271744/Video_in_Video_Games_The_Past_Present_and_Future_of_FMV.php http://www.gamasutra.com/blogs/author/EthanThibault/864707/ Design,Console/PC,Serious,Indie,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/EthanThibault/20160502/271744/Video_in_Video_Games_The_Past_Present_and_Future_of_FMV.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[On the importance of showing gameplay video when demoing your Gear VR game - by Jonathan Daley]]> http://www.gamasutra.com/blogs/JonathanDaley/20160502/271745/On_the_importance_of_showing_gameplay_video_when_demoing_your_Gear_VR_game.php http://www.gamasutra.com/blogs/author/JonathanDaley/905987/ Business/Marketing,VR http://www.gamasutra.com/blogs/JonathanDaley/20160502/271745/On_the_importance_of_showing_gameplay_video_when_demoing_your_Gear_VR_game.php Mon, 02 May 2016 08:44:00 EDT