Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 20 Nov 2009 06:58:38 EST en-us scarless@think-services.com (Simon Carless) Planckogenesis, Part II: Song Structure & Gravy Train - by Matthew Burns http://www.gamasutra.com/blogs/MatthewBurns/20091119/3601/Planckogenesis_Part_II_Song_Structure__Gravy_Train.php Game Design Second in a series about the design and development of Planck v.0, a “musical shooter” recently entered into the 12th Annual Independent Games Festival. http://www.gamasutra.com/blogs/MatthewBurns/20091119/3601/Planckogenesis_Part_II_Song_Structure__Gravy_Train.php Thu, 19 Nov 2009 03:44:00 EST Designing Games Is About Matching Personalities - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20091119/3176/Designing_Games_Is_About_Matching_Personalities.php Game Design Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game. http://www.gamasutra.com/blogs/GabrielLievano/20091119/3176/Designing_Games_Is_About_Matching_Personalities.php Thu, 19 Nov 2009 09:01:00 EST An Indie Developer’s “Biggest Mistake” - by David Wesley http://www.gamasutra.com/blogs/DavidWesley/20091118/3592/An_Indie_Developers_Biggest_Mistake.php Game Design,Production Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided. http://www.gamasutra.com/blogs/DavidWesley/20091118/3592/An_Indie_Developers_Biggest_Mistake.php Wed, 18 Nov 2009 10:55:00 EST Flash Game: Small Worlds - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20091118/3589/Flash_Game_Small_Worlds.php Game Design Presenting an intresting little flash game that has a special way to deal with it's game space. http://www.gamasutra.com/blogs/MartinNerurkar/20091118/3589/Flash_Game_Small_Worlds.php Wed, 18 Nov 2009 02:58:00 EST Lead Designers Who Only Say 'No' - by Timothy Ryan http://www.gamasutra.com/blogs/TimothyRyan/20091117/3575/Lead_Designers_Who_Only_Say_No.php Game Design Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO. http://www.gamasutra.com/blogs/TimothyRyan/20091117/3575/Lead_Designers_Who_Only_Say_No.php Tue, 17 Nov 2009 09:53:00 EST Using C# For a Commercial Game - by Alistair Doulin http://www.gamasutra.com/blogs/AlistairDoulin/20091117/3572/Using_C_For_a_Commercial_Game.php Programming Does the title of this article make you cringe? People have mixed feelings when it comes to C# and the .NET framework. This article outlines my reasoning for using C# for a commercial game on PC. http://www.gamasutra.com/blogs/AlistairDoulin/20091117/3572/Using_C_For_a_Commercial_Game.php Tue, 17 Nov 2009 03:38:00 EST The Value of Game Design Docs - by David Rosen http://www.gamasutra.com/blogs/DavidRosen/20091117/3571/The_Value_of_Game_Design_Docs.php Game Design Design documents are essential for large projects but may not be extremely useful for small indie teams. http://www.gamasutra.com/blogs/DavidRosen/20091117/3571/The_Value_of_Game_Design_Docs.php Tue, 17 Nov 2009 02:59:00 EST Montreal International Game Summit (MIGS) - The Pre-Show - by Jim McGinley http://www.gamasutra.com/blogs/JimMcGinley/20091117/2689/Montreal_International_Game_Summit_MIGS__The_PreShow.php Game Design,Production J'ai arrivé early and alone. Have time to reflect on the next 2 days of intense presentations... and my awesome hotel room! It's HUGE! For an extra 10 dollars a day we're living like kings. 2 bathrooms, 2 TVs, a kitchenette and place to entertain. WOW! http://www.gamasutra.com/blogs/JimMcGinley/20091117/2689/Montreal_International_Game_Summit_MIGS__The_PreShow.php Tue, 17 Nov 2009 02:39:00 EST Can Console Games Compete with 'Free'? - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20091116/3547/Can_Console_Games_Compete_with_Free.php Some people spend five hours a day watching television. They could be playing games, but how can we compete with free entertainment? http://www.gamasutra.com/blogs/TedBrown/20091116/3547/Can_Console_Games_Compete_with_Free.php Mon, 16 Nov 2009 04:00:00 EST Dragon Age: Gazing into the Abyss - by Taekwan Kim http://www.gamasutra.com/blogs/TaekwanKim/20091116/3568/Dragon_Age_Gazing_into_the_Abyss.php Game Design A study of the engagement with the shadow and the dialectic between game and play in Dragon Age: Origins http://www.gamasutra.com/blogs/TaekwanKim/20091116/3568/Dragon_Age_Gazing_into_the_Abyss.php Mon, 16 Nov 2009 08:23:00 EST Critter Crunch Review: Another Reason To Support Indie Games - by Isaiah Taylor http://www.gamasutra.com/blogs/IsaiahTaylor/20091120/3611/Critter_Crunch_Review_Another_Reason_To_Support_Indie_Games.php Game Design What a beautiful game Capybara has produced. Despite some control issues, Critter Crunch is definitely a contender for downloadible game of the year. http://www.gamasutra.com/blogs/IsaiahTaylor/20091120/3611/Critter_Crunch_Review_Another_Reason_To_Support_Indie_Games.php Fri, 20 Nov 2009 06:09:00 EST The Soul of a Game - by Dan Merrill http://www.gamasutra.com/blogs/DanMerrill/20091120/3605/The_Soul_of_a_Game.php Game Design Video games have the power to communicate feelings, experience, and insight from designers to players. The Legend of Zelda series provides some strong examples of how this can be done. http://www.gamasutra.com/blogs/DanMerrill/20091120/3605/The_Soul_of_a_Game.php Fri, 20 Nov 2009 08:02:00 EST Retro Game of the Day! Kabuki Quantum Fighter - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091120/3609/Retro_Game_of_the_Day_Kabuki_Quantum_Fighter.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Kabuki Quantum Fighter, one of the more crazy-sounding game titles out there - http://www.gamasutra.com/blogs/RonAlpert/20091120/3609/Retro_Game_of_the_Day_Kabuki_Quantum_Fighter.php Fri, 20 Nov 2009 06:53:00 EST Newsletter #53 - Pit Glitch Fixed - by Michael Grand http://www.gamasutra.com/blogs/MichaelGrand/20091119/3604/Newsletter_53__Pit_Glitch_Fixed.php File I/O, archives, flying dragon, pit glitch fixed, changes to the swear filter, and more. http://www.gamasutra.com/blogs/MichaelGrand/20091119/3604/Newsletter_53__Pit_Glitch_Fixed.php Thu, 19 Nov 2009 06:31:00 EST Retro Game of the Day! Tetris Attack - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091119/3599/Retro_Game_of_the_Day_Tetris_Attack.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Tetris Attack. http://www.gamasutra.com/blogs/RonAlpert/20091119/3599/Retro_Game_of_the_Day_Tetris_Attack.php Thu, 19 Nov 2009 11:11:00 EST Security and Perception - by Christopher McLaren http://www.gamasutra.com/blogs/ChristopherMcLaren/20091118/3590/Security_and_Perception.php Production Security Customer perception http://www.gamasutra.com/blogs/ChristopherMcLaren/20091118/3590/Security_and_Perception.php Wed, 18 Nov 2009 11:14:00 EST Retro Game of the Day! Robocop - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091118/3591/Retro_Game_of_the_Day_Robocop.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Robocop. http://www.gamasutra.com/blogs/RonAlpert/20091118/3591/Retro_Game_of_the_Day_Robocop.php Wed, 18 Nov 2009 09:48:00 EST Ubisoft's Assassin's Creed Lineage - Gambling On A Vision Splendid - by Justin Kranzl http://www.gamasutra.com/blogs/JustinKranzl/20091117/3582/Ubisofts_Assassins_Creed_Lineage__Gambling_On_A_Vision_Splendid.php Ubisoft's Assassin's Creed Lineage short film isn't an expensive advertisement for the game, nor is it a glorified cut scene introduction to Assassin's Creed 2. It's more than that - a powerful affirmation of Ubisoft's vision of convergence. http://www.gamasutra.com/blogs/JustinKranzl/20091117/3582/Ubisofts_Assassins_Creed_Lineage__Gambling_On_A_Vision_Splendid.php Tue, 17 Nov 2009 04:43:00 EST Retro Game of the Day! Thunder Force II - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20091117/3583/Retro_Game_of_the_Day_Thunder_Force_II.php Production Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Thunder Force II for Sega Genesis. http://www.gamasutra.com/blogs/RonAlpert/20091117/3583/Retro_Game_of_the_Day_Thunder_Force_II.php Tue, 17 Nov 2009 04:02:00 EST What is fun? - by Joseph Mares http://www.gamasutra.com/blogs/JosephMares/20091117/3581/What_is_fun.php Game Design I believe I have figured out the answer to the question, "what is fun?" There is a formula to fun and the sooner we can figure this out the sooner future designers can use this knowledge to reach the next evolution of our craft. http://www.gamasutra.com/blogs/JosephMares/20091117/3581/What_is_fun.php Tue, 17 Nov 2009 02:50:00 EST