Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Tue, 28 Jul 2015 08:41:34 EDT en-us scarless@think-services.com (Simon Carless) Using a 'Razor' to make a lean, focussed game - by Asher Einhorn http://www.gamasutra.com/blogs/AsherEinhorn/20150728/249643/Using_a_Razor_to_make_a_lean_focussed_game.php Design,Production,Console/PC,Indie A razor is a simple, often used tool to keep large, creative teams on the right track. http://www.gamasutra.com/blogs/AsherEinhorn/20150728/249643/Using_a_Razor_to_make_a_lean_focussed_game.php Tue, 28 Jul 2015 05:04:00 EDT Effective Coding: Don't Repeat Yourself - by Jesse Attard http://www.gamasutra.com/blogs/JesseAttard/20150728/249741/Effective_Coding_Dont_Repeat_Yourself.php Programming An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself. http://www.gamasutra.com/blogs/JesseAttard/20150728/249741/Effective_Coding_Dont_Repeat_Yourself.php Tue, 28 Jul 2015 05:03:00 EDT Gaming Play - by Taekwan Kim http://www.gamasutra.com/blogs/TaekwanKim/20150727/249494/Gaming_Play.php Design A direct response to Warren Spector's post on Telltale and their games http://www.gamasutra.com/blogs/TaekwanKim/20150727/249494/Gaming_Play.php Mon, 27 Jul 2015 03:18:00 EDT Only New Gen Software Growing at UK Retail - by Matt Matthews http://www.gamasutra.com/blogs/MattMatthews/20150727/249512/Only_New_Gen_Software_Growing_at_UK_Retail.php Business/Marketing,Console/PC A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony's PlayStation 4 and Microsoft's Xbox One showed software growth in the first half of 2015. http://www.gamasutra.com/blogs/MattMatthews/20150727/249512/Only_New_Gen_Software_Growing_at_UK_Retail.php Mon, 27 Jul 2015 03:18:00 EDT Analyzing a Dataset of Game Releases - by Rob Lockhart http://www.gamasutra.com/blogs/RobLockhart/20150727/249554/Analyzing_a_Dataset_of_Game_Releases.php Business/Marketing,Console/PC Let's look through a large dataset of game titles and see what we can find... http://www.gamasutra.com/blogs/RobLockhart/20150727/249554/Analyzing_a_Dataset_of_Game_Releases.php Mon, 27 Jul 2015 03:18:00 EDT The Tenets of Community Management Series: Community Targeting: Part 3 of 3 - by Dmitri Williams http://www.gamasutra.com/blogs/DmitriWilliams/20150727/249580/The_Tenets_of_Community_Management_Series_Community_Targeting_Part_3_of_3.php Business/Marketing,Console/PC Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but what about community targeting? This article will examine the burgeoning field of community targeting, and ways to address communities as a whole. http://www.gamasutra.com/blogs/DmitriWilliams/20150727/249580/The_Tenets_of_Community_Management_Series_Community_Targeting_Part_3_of_3.php Mon, 27 Jul 2015 03:18:00 EDT Saturn vs PlayStation redux - CAN the Saturn do transparency? - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150724/249489/Saturn_vs_PlayStation_redux__CAN_the_Saturn_do_transparency.php Design,Programming,Production,Console/PC The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!? http://www.gamasutra.com/blogs/BrandonSheffield/20150724/249489/Saturn_vs_PlayStation_redux__CAN_the_Saturn_do_transparency.php Fri, 24 Jul 2015 08:25:00 EDT Games with Friends on a Saturday Night - by Neils Clark http://www.gamasutra.com/blogs/NeilsClark/20150724/249269/Games_with_Friends_on_a_Saturday_Night.php Design,Console/PC,Social/Online Designing to encourage balanced sessions. http://www.gamasutra.com/blogs/NeilsClark/20150724/249269/Games_with_Friends_on_a_Saturday_Night.php Fri, 24 Jul 2015 06:24:00 EDT Are All Gamers Musicians? Aleatoricism and the Everygamer - by Winifred Phillips http://www.gamasutra.com/blogs/WinifredPhillips/20150724/249413/Are_All_Gamers_Musicians_Aleatoricism_and_the_Everygamer.php Audio,Console/PC Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians." http://www.gamasutra.com/blogs/WinifredPhillips/20150724/249413/Are_All_Gamers_Musicians_Aleatoricism_and_the_Everygamer.php Fri, 24 Jul 2015 06:24:00 EDT Free Money, Grocery Bags, and Smarter Than You - by Jamie Madigan http://www.gamasutra.com/blogs/JamieMadigan/20150724/249463/Free_Money_Grocery_Bags_and_Smarter_Than_You.php How the irrational way we treat “free” as a price in games can lead us astray …or keep us on track. http://www.gamasutra.com/blogs/JamieMadigan/20150724/249463/Free_Money_Grocery_Bags_and_Smarter_Than_You.php Fri, 24 Jul 2015 06:24:00 EDT Writing a More Compelling Game Narrative - by Will O'Neill http://www.gamasutra.com/blogs/WillONeill/20150728/249372/Writing_a_More_Compelling_Game_Narrative.php Indie In this re-post from the Indie Megabooth Blog, Will O'Neill (Actual Sunlight, Planet of the Eyes) shares some back-to-basic thoughts on crafting game narrative. And then a little twist. http://www.gamasutra.com/blogs/WillONeill/20150728/249372/Writing_a_More_Compelling_Game_Narrative.php Tue, 28 Jul 2015 05:12:00 EDT Enhance control efficiency and experience of game Iron Chef - by Fred Tang http://www.gamasutra.com/blogs/FredTang/20150728/249630/Enhance_control_efficiency_and_experience_of_game_Iron_Chef.php Design,Social/Online I modified the game experience of serving a food. The modified game experience is more efficient and saving designing cost. The control cost from 8 to 4, interface cost from 8 to 5. http://www.gamasutra.com/blogs/FredTang/20150728/249630/Enhance_control_efficiency_and_experience_of_game_Iron_Chef.php Tue, 28 Jul 2015 05:10:00 EDT Discussing The Amiinsanity of the Toys to Life Market - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150728/249629/Discussing_The_Amiinsanity_of_the_Toys_to_Life_Market.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A certified Amiibo Addict shares his thoughts on why Nintendo has a massive winner on their hands and the issues of being a victim of its own success. http://www.gamasutra.com/blogs/JoshBycer/20150728/249629/Discussing_The_Amiinsanity_of_the_Toys_to_Life_Market.php Tue, 28 Jul 2015 05:05:00 EDT Tips and trends in making escape games - by Adam Clare http://www.gamasutra.com/blogs/AdamClare/20150728/249602/Tips_and_trends_in_making_escape_games.php Design,Indie Common questions and issues about designing escape games from theming games to how much to charge. This is a look into aspects of a good escape game that go beyond having a fun puzzle. http://www.gamasutra.com/blogs/AdamClare/20150728/249602/Tips_and_trends_in_making_escape_games.php Tue, 28 Jul 2015 04:49:00 EDT 5 reasons why video games need more women characters - by Torri Myler http://www.gamasutra.com/blogs/TorriMyler/20150728/249644/5_reasons_why_video_games_need_more_women_characters.php Creating more female characters that are compelling and empowered, game designers will not only address a much wider audience, but also contribute to the gradual change of the gaming industry for the better. http://www.gamasutra.com/blogs/TorriMyler/20150728/249644/5_reasons_why_video_games_need_more_women_characters.php Tue, 28 Jul 2015 04:49:00 EDT Economy and Thematic Structure: Symphony of the Night's Level Design - by Ario Barzan http://www.gamasutra.com/blogs/ArioBarzan/20150727/243308/Economy_and_Thematic_Structure_Symphony_of_the_Nights_Level_Design.php Design,Art,Console/PC,Serious The castle's structural design in Castlevania: Symphony of the Night has rarely been factored into analyses of the game's strengths. This article will do so, using comparisons to several other exploration-based Castlevania titles for effect. http://www.gamasutra.com/blogs/ArioBarzan/20150727/243308/Economy_and_Thematic_Structure_Symphony_of_the_Nights_Level_Design.php Mon, 27 Jul 2015 03:18:00 EDT Take Note - Why having a sketchbook shouldn't be overlooked. - by Alex Johansson http://www.gamasutra.com/blogs/AlexJohansson/20150727/248435/Take_Note__Why_having_a_sketchbook_shouldnt_be_overlooked.php Design,Art,Indie As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you. http://www.gamasutra.com/blogs/AlexJohansson/20150727/248435/Take_Note__Why_having_a_sketchbook_shouldnt_be_overlooked.php Mon, 27 Jul 2015 03:18:00 EDT Unity Garbage Collection Tips and Tricks - by Megan Hughes http://www.gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php Programming,Console/PC,Indie,Smartphone/Tablet Avoiding performance issues in game development by managing garbage collection in Unity - some tips and tricks. http://www.gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php Mon, 27 Jul 2015 03:18:00 EDT F2P game grasp player’s eyes at first place - website - by Fred Tang http://www.gamasutra.com/blogs/FredTang/20150727/249491/F2P_game_grasp_players_eyes_at_first_place__website.php Business/Marketing,Design,Social/Online There are a lot of articles about how to attract user in game stage, like novice tutoring, but very little about how to invite users via websites which are the entrance of games. So I write this article to discuss attracting users via portal and official http://www.gamasutra.com/blogs/FredTang/20150727/249491/F2P_game_grasp_players_eyes_at_first_place__website.php Mon, 27 Jul 2015 03:18:00 EDT How to use events to hook player - by Fred Tang http://www.gamasutra.com/blogs/FredTang/20150727/249495/How_to_use_events_to_hook_player.php Design,Social/Online We all know events are important tolls for keeping the player come back, they give player a sake to return because of higher benefits than average. But how they know their value of events? http://www.gamasutra.com/blogs/FredTang/20150727/249495/How_to_use_events_to_hook_player.php Mon, 27 Jul 2015 03:18:00 EDT