Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 28 Jan 2015 09:15:06 EST en-us scarless@think-services.com (Simon Carless) Trailer Trouble: Dealing with Pixel Art Backlash - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150128/235189/Trailer_Trouble_Dealing_with_Pixel_Art_Backlash.php Console/PC,Indie,Social/Online Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience. http://www.gamasutra.com/blogs/BrandonSheffield/20150128/235189/Trailer_Trouble_Dealing_with_Pixel_Art_Backlash.php Wed, 28 Jan 2015 05:27:00 EST Game jams and the difference between hacking and engineering - by Wendelin Reich http://www.gamasutra.com/blogs/WendelinReich/20150127/235093/Game_jams_and_the_difference_between_hacking_and_engineering.php Programming,Console/PC,Indie Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution. http://www.gamasutra.com/blogs/WendelinReich/20150127/235093/Game_jams_and_the_difference_between_hacking_and_engineering.php Tue, 27 Jan 2015 01:29:00 EST The Game Outcomes Project, Part 5: What Great Teams Do - by Paul Tozour http://www.gamasutra.com/blogs/PaulTozour/20150126/235024/The_Game_Outcomes_Project_Part_5_What_Great_Teams_Do.php Business/Marketing,Design,Production,Console/PC,Social/Online The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure http://www.gamasutra.com/blogs/PaulTozour/20150126/235024/The_Game_Outcomes_Project_Part_5_What_Great_Teams_Do.php Mon, 26 Jan 2015 06:00:00 EST Fitness Behavior Modification - by Sande Chen http://www.gamasutra.com/blogs/SandeChen/20150126/234943/Fitness_Behavior_Modification.php Design,Serious In this article, game designer Sande Chen reviews how gamification can ideally assist in people's fitness goals. http://www.gamasutra.com/blogs/SandeChen/20150126/234943/Fitness_Behavior_Modification.php Mon, 26 Jan 2015 03:41:00 EST Renderer Back-End Architecture - by Timo Heinapurola http://www.gamasutra.com/blogs/TimoHeinapurola/20150126/234981/Renderer_BackEnd_Architecture.php Programming,Console/PC,Indie,Smartphone/Tablet In this blog post I explain how to create a back-end renderer that you can access on multiple threads and also hide some of the inherent latency of API calls on multi-core systems. http://www.gamasutra.com/blogs/TimoHeinapurola/20150126/234981/Renderer_BackEnd_Architecture.php Mon, 26 Jan 2015 03:41:00 EST Powerful C++ cross-platform game engine. - by Jean-Claude Cottier http://www.gamasutra.com/blogs/JeanClaudeCottier/20150126/235000/Powerful_C_crossplatform_game_engine.php Business/Marketing,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice. http://www.gamasutra.com/blogs/JeanClaudeCottier/20150126/235000/Powerful_C_crossplatform_game_engine.php Mon, 26 Jan 2015 03:41:00 EST Characteristics of Boards - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20150126/235016/Characteristics_of_Boards.php Design,Console/PC,Indie,Smartphone/Tablet While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options. http://www.gamasutra.com/blogs/LewisPulsipher/20150126/235016/Characteristics_of_Boards.php Mon, 26 Jan 2015 03:41:00 EST General Patton's Final Battle - Publicity Rights of Departed Celebrities in Video Games - by Dan Rogers http://www.gamasutra.com/blogs/DanRogers/20150126/234616/General_Pattons_Final_Battle__Publicity_Rights_of_Departed_Celebrities_in_Video_Games.php Business/Marketing Examining the legal implications of the post-mortem right of publicity as applied to Maximum v. CMG Worldwide. http://www.gamasutra.com/blogs/DanRogers/20150126/234616/General_Pattons_Final_Battle__Publicity_Rights_of_Departed_Celebrities_in_Video_Games.php Mon, 26 Jan 2015 12:52:00 EST For the Sake of the Industry: No More TotalBiscuit - by David Gallant http://www.gamasutra.com/blogs/DavidGallant/20150125/234930/For_the_Sake_of_the_Industry_No_More_TotalBiscuit.php Business/Marketing,Serious John Bain, a.k.a. TotalBiscuit, has long proven toxic towards marginalized folks and is an active voice against diversity in this industry. It's time to leave him behind. http://www.gamasutra.com/blogs/DavidGallant/20150125/234930/For_the_Sake_of_the_Industry_No_More_TotalBiscuit.php Sun, 25 Jan 2015 04:17:00 EST Miiverse Implementation in Lucadian Chronicles - by James Margaris http://www.gamasutra.com/blogs/JamesMargaris/20150121/233033/Miiverse_Implementation_in_Lucadian_Chronicles.php Design,Console/PC,Indie The design and implementation of Miiverse support in Lucadian Chronicles for Wii U http://www.gamasutra.com/blogs/JamesMargaris/20150121/233033/Miiverse_Implementation_in_Lucadian_Chronicles.php Wed, 21 Jan 2015 06:30:00 EST Our 2 man GGJ game, and 5 small (but important) game jam tips! - by Donald Kooiker http://www.gamasutra.com/blogs/DonaldKooiker/20150127/235051/Our_2_man_GGJ_game_and_5_small_but_important_game_jam_tips.php Design,Indie It was a bit scary at first. Having a bigger team can really support you, especially in a psychological way. A lot of presure rests on your shoulders as in, "what if we can't come up with a good idea..."... http://www.gamasutra.com/blogs/DonaldKooiker/20150127/235051/Our_2_man_GGJ_game_and_5_small_but_important_game_jam_tips.php Tue, 27 Jan 2015 02:12:00 EST New music licensing developments on Twitch.tv and YouTube - by Zachary Strebeck http://www.gamasutra.com/blogs/ZacharyStrebeck/20150127/234992/New_music_licensing_developments_on_Twitchtv_and_YouTube.php Audio,Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Game lawyer Zachary Strebeck takes a look at efforts by Twitch.tv and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems. http://www.gamasutra.com/blogs/ZacharyStrebeck/20150127/234992/New_music_licensing_developments_on_Twitchtv_and_YouTube.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam and my progress list - by Guilherme Costa http://www.gamasutra.com/blogs/GuilhermeCosta/20150127/235030/Global_Game_Jam_and_my_progress_list.php Production,Indie Not everything went well in my participation in the GGJ 2015, so I have listed what I learned this year http://www.gamasutra.com/blogs/GuilhermeCosta/20150127/235030/Global_Game_Jam_and_my_progress_list.php Tue, 27 Jan 2015 01:29:00 EST A Brunel University London Experience of the GGJ - by Rosa Carbo-Mascarell http://www.gamasutra.com/blogs/RosaCarboMascarell/20150127/235059/A_Brunel_University_London_Experience_of_the_GGJ.php Design,Indie Our games lab looks like it has been through a very wild party and, in a way, it has. The past 48 hours have been a mixture of playing, singing to 80s power songs and making games. Sixty Brunel students gathered at the Games Design lab... http://www.gamasutra.com/blogs/RosaCarboMascarell/20150127/235059/A_Brunel_University_London_Experience_of_the_GGJ.php Tue, 27 Jan 2015 01:29:00 EST Cloning vs. Creating a Video Game Experience - by Christopher Hostetter http://www.gamasutra.com/blogs/ChristopherHostetter/20150127/235066/Cloning_vs_Creating_a_Video_Game_Experience.php Design Everybody has a great video game idea, but does the idea try to create a new experience, or is it trying to recreate an experience you've already had? http://www.gamasutra.com/blogs/ChristopherHostetter/20150127/235066/Cloning_vs_Creating_a_Video_Game_Experience.php Tue, 27 Jan 2015 01:29:00 EST Creating an eSport Is Not Easy - by Rich Melcombe http://www.gamasutra.com/blogs/RichMelcombe/20150127/235067/Creating_an_eSport_Is_Not_Easy.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet What's been the process creating Grudge Match Sports? http://www.gamasutra.com/blogs/RichMelcombe/20150127/235067/Creating_an_eSport_Is_Not_Easy.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam 2015 Post Mortem - Girl's Flu - by WY Leong http://www.gamasutra.com/blogs/WYLeong/20150127/235081/Global_Game_Jam_2015_Post_Mortem__Girls_Flu.php Design,Programming,Console/PC,Indie A team of two indie game developers participated in the IGDA Malaysia-hosted Global Game Jam 2015 event. Here's a post-mortem from the programmer's perspective. http://www.gamasutra.com/blogs/WYLeong/20150127/235081/Global_Game_Jam_2015_Post_Mortem__Girls_Flu.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam 2015 - by Charles Lees-Czerkawski http://www.gamasutra.com/blogs/CharlesLeesCzerkawski/20150127/235101/Global_Game_Jam_2015.php Design,Console/PC The Global Game Jam 2015 for Guerilla Tea involved building a game with a very different development process, and it was the most enjoyable jam so far... http://www.gamasutra.com/blogs/CharlesLeesCzerkawski/20150127/235101/Global_Game_Jam_2015.php Tue, 27 Jan 2015 01:29:00 EST Global Game Jam 2015 - Shape Up! - by Lukas Roper http://www.gamasutra.com/blogs/LukasRoper/20150127/235103/Global_Game_Jam_2015__Shape_Up.php Business/Marketing,Programming,Production,Indie,Smartphone/Tablet A blog post dealing my team's entry for the 2015 Global Game Jam called Shape Up. http://www.gamasutra.com/blogs/LukasRoper/20150127/235103/Global_Game_Jam_2015__Shape_Up.php Tue, 27 Jan 2015 01:29:00 EST Which of your new users are about to churn? - by Shalom Dinur http://www.gamasutra.com/blogs/ShalomDinur/20150127/235105/Which_of_your_new_users_are_about_to_churn.php Business/Marketing,Social/Online The most significant churn occurs right after install regardless if itÂ’s on a mobile device or on Facebook. The first hours, not to say minutes, of game play, are critical.The goal of the churn model is to predict new players' churn a day after install. http://www.gamasutra.com/blogs/ShalomDinur/20150127/235105/Which_of_your_new_users_are_about_to_churn.php Tue, 27 Jan 2015 01:29:00 EST