Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Thu, 06 Jun 2013 11:42:25 EDT en-us scarless@think-services.com (Simon Carless) Cracking the Touchscreen Code - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130606/193728/Cracking_the_Touchscreen_Code.php Business/Marketing,Design,Indie,Smartphone/Tablet If touchscreen devices are the future, are game controllers holding us back? http://www.gamasutra.com/blogs/BenServiss/20130606/193728/Cracking_the_Touchscreen_Code.php Thu, 06 Jun 2013 09:15:00 EDT 10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success - by Will Lewis http://www.gamasutra.com/blogs/WillLewis/20130605/193718/10_Business_Law_and_Tax_Law_Steps_to_Improve_the_Chance_of_Crowdfunding_Success.php Business/Marketing,Serious In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position. http://www.gamasutra.com/blogs/WillLewis/20130605/193718/10_Business_Law_and_Tax_Law_Steps_to_Improve_the_Chance_of_Crowdfunding_Success.php Wed, 05 Jun 2013 08:53:00 EDT Deep Plaid Games, one year later - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20130605/193701/Deep_Plaid_Games_one_year_later.php Business/Marketing,Design,Programming,Console/PC,Indie,Social/Online,Smartphone/Tablet I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year. http://www.gamasutra.com/blogs/ShayPierce/20130605/193701/Deep_Plaid_Games_one_year_later.php Wed, 05 Jun 2013 02:48:00 EDT The Competition of Sportsmanship in Online Games - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Design Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change? http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Wed, 05 Jun 2013 01:14:00 EDT Gamification, Games, Teams and Competitive play - by Andrzej Marczewski http://www.gamasutra.com/blogs/AndrzejMarczewski/20130605/193675/Gamification_Games_Teams_and_Competitive_play.php Design,Serious Last week there was no post from me. The reason was that I was working on rebuilding my games review site (www.yetanotherreviewsite.co.uk). Take a look, you may like it!! http://www.gamasutra.com/blogs/AndrzejMarczewski/20130605/193675/Gamification_Games_Teams_and_Competitive_play.php Wed, 05 Jun 2013 10:21:00 EDT Where is the "perfect" indie gaming platform? - by Lee Perry http://www.gamasutra.com/blogs/LeePerry/20130605/193638/Where_is_the_quotperfectquot_indie_gaming_platform.php Indie It's hard to deny indie gaming as a legitimate force in the industry. So why is it such a challenge to find a platform that delivers what so many small developers really need in order to flourish? Who will build the next developer promised land? http://www.gamasutra.com/blogs/LeePerry/20130605/193638/Where_is_the_quotperfectquot_indie_gaming_platform.php Wed, 05 Jun 2013 01:12:00 EDT Do You Have THE Best Leaders in the Industry? - by Keith Fuller http://www.gamasutra.com/blogs/KeithFuller/20130604/193620/Do_You_Have_THE_Best_Leaders_in_the_Industry.php Business/Marketing,Production What standard does your studio use to judge leadership? What should you focus on to improve your leadership skills? How do two Nobel prize winners fit in? http://www.gamasutra.com/blogs/KeithFuller/20130604/193620/Do_You_Have_THE_Best_Leaders_in_the_Industry.php Tue, 04 Jun 2013 06:55:00 EDT A "Dark Intelligence" - Part One. - by Mike Hanson http://www.gamasutra.com/blogs/MikeHanson/20130604/193584/A_quotDark_Intelligencequot__Part_One.php Design,Indie Nearing the end of his first indie game "PowerUp", Psychotic Psoftware's Mike Hanson looks back at his first steps into shooter AI. http://www.gamasutra.com/blogs/MikeHanson/20130604/193584/A_quotDark_Intelligencequot__Part_One.php Tue, 04 Jun 2013 10:47:00 EDT The Perfect Console for Indies - by Martin Pichlmair http://www.gamasutra.com/blogs/MartinPichlmair/20130604/193532/The_Perfect_Console_for_Indies.php Business/Marketing,Production,Console/PC,Indie A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings. http://www.gamasutra.com/blogs/MartinPichlmair/20130604/193532/The_Perfect_Console_for_Indies.php Tue, 04 Jun 2013 12:46:00 EDT The Arbitrary or Authored Loss of Control against Perfect & Natural Avatars - by Droqen is who I am http://www.gamasutra.com/blogs/DroqenIswhoIam/20130603/193529/The_Arbitrary_or_Authored_Loss_of_Control_against_Perfect__Natural_Avatars.php Design,Indie When you play a game, who are you? Can you be your character, or are you doomed to be a strange outside force simply guiding a character who is painfully Not You? http://www.gamasutra.com/blogs/DroqenIswhoIam/20130603/193529/The_Arbitrary_or_Authored_Loss_of_Control_against_Perfect__Natural_Avatars.php Mon, 03 Jun 2013 11:50:00 EDT Steel Archers and the Oculus Rift - by Quentin Preik http://www.gamasutra.com/blogs/QuentinPreik/20130606/193757/Steel_Archers_and_the_Oculus_Rift.php Design,Indie Struggling with the POV of the rift and the existing game elements in Steel Archers. http://www.gamasutra.com/blogs/QuentinPreik/20130606/193757/Steel_Archers_and_the_Oculus_Rift.php Thu, 06 Jun 2013 07:14:00 EDT Virtual Reality is the "next gen console" - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20130606/193738/Virtual_Reality_is_the_quotnext_gen_consolequot.php Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games. http://www.gamasutra.com/blogs/AlexNichiporchik/20130606/193738/Virtual_Reality_is_the_quotnext_gen_consolequot.php Thu, 06 Jun 2013 05:45:00 EDT Monster Loves You: By The Numbers - by Andy Moore http://www.gamasutra.com/blogs/AndyMoore/20130605/193717/Monster_Loves_You_By_The_Numbers.php Business/Marketing,Indie A history of Monster Loves You!, plus some sales numbers. http://www.gamasutra.com/blogs/AndyMoore/20130605/193717/Monster_Loves_You_By_The_Numbers.php Wed, 05 Jun 2013 08:42:00 EDT The Demo Is Dead, Part 2 - by Caspian Prince http://www.gamasutra.com/blogs/CaspianPrince/20130605/193709/The_Demo_Is_Dead_Part_2.php Serious,Business/Marketing In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual figures to show my working. http://www.gamasutra.com/blogs/CaspianPrince/20130605/193709/The_Demo_Is_Dead_Part_2.php Wed, 05 Jun 2013 05:38:00 EDT When the Game Gets Real: How Gaming is Contributing to Real-World Crime - by Hannah Bloom http://www.gamasutra.com/blogs/HannahBloom/20130605/193706/When_the_Game_Gets_Real_How_Gaming_is_Contributing_to_RealWorld_Crime.php Serious An interesting take on how the behavioral and cultural norms of gaming and virtual worlds are changing. Bizarre stories revealed! http://www.gamasutra.com/blogs/HannahBloom/20130605/193706/When_the_Game_Gets_Real_How_Gaming_is_Contributing_to_RealWorld_Crime.php Wed, 05 Jun 2013 04:53:00 EDT Why Design? - by Edward Reilly http://www.gamasutra.com/blogs/EdwardReilly/20130605/193705/Why_Design.php Design In my class at Full Sail we were asked the question, "Why be a designer?" Being a student who is striving to get into this industry I have wanted to start posting here on Gamasutra and thought I would share my answer with the community. http://www.gamasutra.com/blogs/EdwardReilly/20130605/193705/Why_Design.php Wed, 05 Jun 2013 04:09:00 EDT Transition year: Bad management decisions inbound - by Akanu Franks http://www.gamasutra.com/blogs/AkanuFranks/20130605/193604/Transition_year_Bad_management_decisions_inbound.php Business/Marketing,Console/PC With new consoles being introduced this year, you can expect post-E3 hangovers to impact your team and studio management that contradict or even throw out your release plan. http://www.gamasutra.com/blogs/AkanuFranks/20130605/193604/Transition_year_Bad_management_decisions_inbound.php Wed, 05 Jun 2013 12:48:00 EDT God of War / Devil May Cry love letters - by Derek Daniels http://www.gamasutra.com/blogs/DerekDaniels/20130605/193694/God_of_War__Devil_May_Cry_love_letters.php Console/PC When developers talk to one another - good things come from it. http://www.gamasutra.com/blogs/DerekDaniels/20130605/193694/God_of_War__Devil_May_Cry_love_letters.php Wed, 05 Jun 2013 12:18:00 EDT The Poeisis of the Indie Game - by Pooja Sagar http://www.gamasutra.com/blogs/PoojaSagar/20130605/193684/The_Poeisis_of_the_Indie_Game.php Indie,Design A brief examination of a concept called Poeisis and how Indie games save technology through a revelation of the artist. The article uses a new game by HASHSTASH STUDIOS, called 'Circulets' http://www.gamasutra.com/blogs/PoojaSagar/20130605/193684/The_Poeisis_of_the_Indie_Game.php Wed, 05 Jun 2013 11:22:00 EDT Designing Tournaments for a Massively Multiplayer Strategy Game - by Kevin Hassall http://www.gamasutra.com/blogs/KevinHassall/20130605/193200/Designing_Tournaments_for_a_Massively_Multiplayer_Strategy_Game.php Design,Social/Online Why run tournaments in an MMO strategy game? What are they meant to achieve, and how do you create an effective tournament? A case study from MMORTS Illyriad. http://www.gamasutra.com/blogs/KevinHassall/20130605/193200/Designing_Tournaments_for_a_Massively_Multiplayer_Strategy_Game.php Wed, 05 Jun 2013 07:07:00 EDT