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March 26, 2017
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Blog: Deconstructing the music behind the dungeons in Link's Awakening 1
by Gamasutra Community [03.24.17]
The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Audio, Production, Console/PC

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Audio, Business/Marketing, Design, Production, Console/PC, Indie

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
Audio, Business/Marketing, Design, Programming, Production, Art

Blog: Composing video game music to build suspense - Part 2  
by Gamasutra Community [03.23.17]
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, touching on the implementation of jump scares, bumpers, and whooshes.
Audio, Design

Blog: Making a commercial video game all by yourself - Part 5  
by Gamasutra Community [03.22.17]
The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article I put forward five ways to ensure that your soundtrack complements your game.
Audio, Business/Marketing, Design, Production

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships  
by Alissa McAloon [03.21.17]
If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year.
Audio, Business/Marketing, Design, Programming, Production, Art


Deconstructing: The Music of the 8 Dungeons of Link's Awakening 1
by Jason Yu [03.23.17]
The music of the 8 dungeons in The Legend of Zelda: Link's Awakening is the subject of this Deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Audio, Console/PC

Composing video game music to build suspense, part 2: jarring jolts  
by Winifred Phillips [03.22.17]
The 2nd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 2: Jarring Jolts, with discussion of jump scares, bumpers & whooshes.
Audio, Design, Console/PC

Making a commercial video game all by yourself, Part 5: Musical Musings  
by Darby Costello [03.21.17]
The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore five ways to ensure that your soundtrack complements the game while maintaining a strong musical identity all its own.
Audio, Design, Console/PC, Indie

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Simon Carless [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


GDC What I've Learned  
by Grey Davenport [03.16.17]
What you should do at GDC. What to talk to people about. What your take aways should be. General GDC advice. Hashtag take aways #new2gdc and #old2gdc.
Audio, Business/Marketing, Indie, Social/Online


Cogswell Polytechnical College — San Jose, California, United States
[03.03.17]
Instructor - Digital Audio Technology - Game/Interactive Audio