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April 29, 2017
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Blog: Composing video game music to build suspense, part 4 2
by Gamasutra Community [04.25.17]
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk. This time around, she looks at how the power of low frequency sound can be harnessed to create tension.
Audio, Design

Get a job: Digital Extremes is hiring a Sound Designer  
by Staff [04.21.17]
Digital Extremes is looking for a Sound Designer to create engaging and detailed sound design for levels, cinematics, marketing and more in London, Ontario, Canada.
Audio, Recruitment

Blog: Building a dynamic ecology through sound
by Gamasutra Community [04.21.17]
A multi part development journal that discusses the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examines the risks and challenges encountered.
Audio, Design

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [04.20.17]
Take a look back at this talk from Cardboard Computer's Jake Elliot about how and why the studio's development approach evolved to focus on creating mystery, rather than puzzles.
Audio, Design, Programming, Production, Art, Console/PC, Indie

Steam games in China: Making the most of a lucrative opportunity 3
by Chris Priestman [04.20.17]
China is an enormous and potentially lucrative market on Steam. Here are some tips and insights that can help you to access this untapped audience.
Audio, Business/Marketing, Design, Production, Art, Console/PC, Indie

Video: Warren Spector's postmortem of Deus Ex  
by Staff [04.19.17]
At GDC 2017 game dev veteran Warren Spector delivers a postmortem talk on Deus Ex, Ion Storm's seminal immersive sim, and reflects on what he learned from the experience of making it.
Audio, Design, Programming, Production, Art, Console/PC, Video, Vault


Why I Started Code Ordinal Rise  
by David Lin [04.27.17]
Hello! I do apologize as it truly has been almost 2 months since I have last blogged! I am back and I'll be consistently blogging from now on! 1 of the main reason for that is because I have started on this new game titled - Code Ordinal Rise!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Composing video game music to build suspense, part 4: drones of dread 2
by Winifred Phillips [04.24.17]
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Drones of Dread, discussing the power of low frequency sound to build tension.
Audio, Console/PC, VR

Video Game Deep Cuts: Deus Ex's China Lineage 1
by Simon Carless [04.23.17]
This week's Video Game Deep Cuts longform articles/videos include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise  
by Stephan Schutze [04.20.17]
A multi part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges encountered. Part II
Audio

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown  
by Simon Carless [04.16.17]
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Interview with Rachael Naylor, Founder and CEO of The VoiceOver Network  
by Bashar Abdullah [04.12.17]
We speak with Rachael Naylor, Founder and CEO of The VoiceOver Network. She is working to bridge the gap between voice actors and game developers through her upcoming GET YOUR GAME ON event happening in London.
Audio, Programming, Indie


Digital Extremes — London, Ontario, Canada
[04.21.17]
Sound Designer
Sound Designer