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August 18, 2017
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PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the†call for submissions to present lectures, panels, roundtables, &†posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Using sound design to give Slime Rancher charm without getting too gooey  
by Alissa McAloon [08.16.17]
A chorus of plorps, ploops, and cheers could easily become overwhelming for players in a game like Slime Rancher if not for its carefully constructed sound design.
Audio, Design, Video

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC 2018 seeks your submissions for great Audio talks! 1
by Staff [08.09.17]
If you have a talk that would fit perfectly in the Audio track at†Game Developers Conference 2018, organizers want to hear it -- and they're accepting submissions through Thursday, August 17th!
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Blog: Creating procedural music in All Walls Must Fall 2
by Chris Kerr [08.08.17]
All Walls Must Fall uses a custom, procedural music mixer to play the soundtrack of the nightclubs of Berlin 2089. Here, we deconstruct Ben Prunty's track 'Synaesthetic' to explain how that works.
Audio

Don't Miss: Creating dynamic audio for Rainbow Six: Siege's destructible levels 5
by Louis Philippe Dion [08.07.17]
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source."
Audio, Design, Programming


A new indie, a story of love, art and harmony  
by Amirhossein Erfani [08.17.17]
Story of a new Indie adventure Art-game "Lona: Realm of colors", about an artist trapped in her art. A story of love, chaos, darkness and artistic harmony.
Audio, Design, Production, Art, Indie

Video game music systems at GDC 2017: tools and tips for composers 2
by Winifred Phillips [08.16.17]
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.
Audio, Console/PC, Smartphone/Tablet


5 Best Sites Offering Free Game Sounds for Game Devs
  
by Dylan Moran [08.10.17]
Game devs worth their salt understands the importance of game sounds and music. Sound effects help immersion and pull players in also useful sending the message of the game.
Audio, Design, Console/PC

Drop the Beat: All Walls Must Fallís Procedural Music Mixer 2
by Isaac Ashdown [08.07.17]
Everything happens on the beat in All Walls Must Fall, which uses a custom, procedural music mixer to play the soundtrack of the nightclubs of Berlin 2089. Ben Prunty's track Synaesthetic is deconstructed to explain the process behind the game's music.
Audio, Console/PC, Indie

Video Game Deep Cuts: The Twin-Stick Tacoma Pyre  
by Simon Carless [08.06.17]
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Respawn Entertainment — Chatsworth, California, United States
[08.03.17]
Dialogue Lead
We’re looking for a highly skilled Dialogue Lead who will embrace our culture and share his/her hard earned expertise to create an incredible experience for our players. We're picturing someone who is passionate about the Star Wars ™ Universe, with an appreciation for audience immersion and a knack for making worlds come alive. The Dialogue Lead will help create high quality dialogue assets and implement them into the game. If this sounds like you, we're looking forward to seeing your resume!