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February 25, 2017
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Devs can now mess around with Valve's free (beta) Steam Audio SDK 2
by Alex Wawro [02.23.17]
Valve debuts a beta a version of its new Steam Audio SDK that's freely available for devs and sports "physics-based sound propagation" capabilities that enable sound to bounce off in-game geometry.
Audio, Console/PC, Video

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: How video game composers can use music to build suspense  
by Gamasutra Community [02.15.17]
Video game composer Winifred Phillips presents extra research and scholarship gathered for her GDC 2017 talk 'Homefront to God of War: Using Music to Build Suspense.'
Audio, Design

Alt.Ctrl.GDC Showcase: vinylOS  
by Joel Couture [02.15.17]
A DJ's turntable becomes a video game controller with vinylOS, a game that uses scratching, spinning, and rewinding to play through games that are projected down onto a vinyl LP from above.
Audio, Design, Programming, Production, Art, Indie, Video

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Learn about making audio adventures for the Amazon Echo today at 3PM EST  
by Bryant Francis [02.08.17]
If you've ever wanted to play a choose-your-own-adventure game with your voice, you should tune in to this conversation about making interactive audio adventures.
Audio, Design, Programming, Console/PC, Video


All the things you can do with an expo pass at GDC!  
by Brandon Sheffield [02.24.17]
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Audio, VR, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VRDC

Procedural Audio in Unity  
by Joe Strout [02.23.17]
In this post, we'll see how to generate audio in Unity on the fly, creating sound effects that respond to what's going on in your game and are always unique.
Audio, Programming, Console/PC, Indie, Smartphone/Tablet

Creating New Worlds Through Music: Scoring "Anew: The Distant Light" With Wilbert Roget, II  
by Jeff Spoonhower [02.23.17]
In video interview format, I chat with award-winning composer Wilbert Roget, II (Star Wars: The Old Republic, Lara Croft and the Temple of Osiris, Monkey Island 2) about the collaborative process of scoring our debut indie game, Anew: The Distant Light.
Audio, Art, Console/PC, Indie

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Simon Carless [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing, VR

It Was All For Love: The Evangeline Postmortem 1
by Nicholas Laborde [02.14.17]
In this post, Nicholas Laborde, video game "business guy" and founder of Raconteur Games, recounts the development of a game about life, love, and loss.
Audio, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

GDC 2017: How video game composers can use music to build suspense  
by Winifred Phillips [02.13.17]
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2017 talk: Homefront to God of War: Using Music to Build Suspense. This info (not included in the talk) is useful for designers wishing to enhance suspense.
Audio, Design


Digital Extremes — London, Ontario, Canada
[02.06.17]
Sound Designer
Sound Designer