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May 23, 2017
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Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Aaero designers agonized over being 'too Rez-like' 1
by Joel Couture [05.22.17]
The makers of the indie rhythm action game Aaero initially resisted making a necessary change to how shooting worked in their game because they didn't want to be accused of being "too 'Rez-like.'"
Audio, Design, Art, Console/PC, Indie, Video

How Scanner Sombre immerses players in a pitch-black cave: sound and lasers 1
by Jack Yarwood [05.19.17]
Inspired in part by a Radiohead video, Scanner Sombre has players explore a cave using a LIDAR sensor . "My aim was to put the player in an environment that perhaps they'd never seen before.”
Audio, Design, Art, Console/PC, Indie, Video

Blog: A legal guide to music licensing contracts  
by Gamasutra Community [05.18.17]
In light of what happened with Alan Wake, this guide will explain written licenses to use that music, and walk you through some common terms found in those documents.
Audio, Business/Marketing

The art of the chase: Level design and player orientation in Outlast 2  
by Joel Couture [05.18.17]
Outlast 2 comes alive when players are being chased through the dark game world. “It has to feel chaotic, yet intuitive. When you make it too obvious, some players start to feel they’re on a track.”
Audio, Design, Console/PC, Indie, Video

Blog: Composing video game music to build suspense - Part 5
by Gamasutra Community [05.17.17]
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk and discusses the power of using relative silence to increase suspense.
Audio, Production


A Writer Inside  
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Greenlight & The Lessons Learned Through 4 Games On it!  
by Muhammad A Moniem [05.22.17]
While greenlight is coming to an end, but we have to admit that it was a great chance and opportunity for lots of developers to not only get a successful indie hit, but also to learn a lot about the art of "showing" a title.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Simon Carless [05.21.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

All GAConf talks now viewable online  
by IGDA Game Accessibility SIG [05.18.17]
GAConf was a new conference run this February by IGDA-GASIG, dedicated solely to advancing the field of accessibility for gamers with disabilities. Today we're making all of the sessions freely available online.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Composing video game music to build suspense, part 5: semi silence  
by Winifred Phillips [05.16.17]
The 5th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 5: Semi Silence, discussing the power of relative silences to increase game suspense.
Audio, Console/PC

Advice for Game Dev Grads of 2017 2
by Becca Hallstedt [05.15.17]
Entering a highly competitive, saturated workforce can feel like jumping into a void, but building productive habits can help you get closer to that dream job. Here are some helpful tips that I've learned along the way!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Deluxe Entertainment Services Group — Santa Monica, California, United States
[05.04.17]
VR Sound Engineer