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December 8, 2016
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Q&A: Weaving together The Last Guardian's emotional score  
by Chris Kerr [12.08.16]
"It was imperative for the music to function in a restrained and suggestive manner and not overwhelm or verbosely spoon-feed emotion."
Audio, Design, Console/PC, Video

Blog: Implementing neuro bass and berimbau sound in Antegods  
by Gamasutra Community [12.08.16]
"This adaptive soundtrack will subtly shape itself into a pulsating, tribal stream as the tension of the battle increases."
Audio, Design

Best of 2016: Using a human skull to create the sounds of Inside 6
by Staff [12.07.16]
In this Audio Design Deep Dive, sound designer and composer Martin Stig Andersen explains how and why he used an actual human skull to create the soundscape of Playdead’s Inside.
Audio, Console/PC, Indie

Blog: Finding awesomeness in yourself as a video game voice actor 3
by Gamasutra Community [12.05.16]
After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
Audio, Art

Blog: Can video game music make you smarter? 5
by Gamasutra Community [12.02.16]
Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
Audio

Blog: Adaptive music in competitive games 3
by Gamasutra Community [11.30.16]
An article describing a way of using vertical re-orchestration to create highly dynamic music for all kinds of games where two or more side compete to each other.
Audio, Design, Programming


Loudness Recommendation for Virtual Reality  
by Alex Riviere [12.07.16]
Loudness standardization has started for regular console games based on broadcast standards. Those standards being primarily set for television, should VR games, as part of a new form of media, adopt its own legislated standard(s)?
Audio, VR

Antegods Audio Update: Neuro Bass and Berimbau Sound  
by Peter de Jong [12.06.16]
We'll have some bonus topics for you too, like today'
Audio, Indie

Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls 3
by Jaimie Lynn Hensley [12.02.16]
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.
Audio, Production, Indie

There and Back Again: The Circular Journey of Sound and Music in Video Games  
by Alex Lyon [11.30.16]
This paper is meant to detail the growing importance of ambient sound with the upcoming generation of VR games as well as to go over the briefly go over the history of sound and music in video games.
Audio, Console/PC, VR

Video game composers can make you smarter! (The music of Dragon Front) Part 1 5
by Winifred Phillips [11.29.16]
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.
Audio, VR

Adaptive music in competitive games 3
by Denis Zlobin [11.29.16]
An article describing a way of using vertical re-orchestration to create highly dynamic music for all kinds of games where 2 or more side compete to each other.
Audio


Binari Sonori America Inc. - A Keywords studio — Burbank, California, United States
[12.06.16]
AUDIO MANAGER