Gamasutra: The Art & Business of Making Gamesspacer

How the Streets of Rage composer got funding for his studio: he asked his mom 2
by Alex Wawro [06.19.17]
Heads up, devs: There's a really nice feature up on Polygon today about Yuzo Koshiro, the well-known Japanese game composer who's also been quietly making games his entire adult life.
Audio, Business/Marketing

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Cryptic Studios is hiring a Software Engineer (Audio)  
by Staff [06.15.17]
Cryptic Studios is currently seeking a Software Engineer to create and maintain its audio pipeline and systems in Los Gatos, CA.
Audio

Life is Strange prequel hit by SAG-AFTRA voice actor strike  
by Chris Kerr [06.13.17]
The ongoing SAG-AFTRA voice actor strike means Life Is Strange has lost one of its major talents.
Audio, Business/Marketing, Console/PC

Video Game Deep Cuts: Oxygen Arms Not Included  
by Gamasutra Staff [06.11.17]
This week's top longform articles & videos include the design of Klei's Oxygen Not Included, a look at Nintendo's Arms, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Sid Meier and Bruce Shelley's postmortem of Civilization  
by Staff [06.07.17]
Game industry luminaries Sid Meier and Bruce Shelley take the stage at GDC 2017 to present a Classic Game Postmortem on Sid Meier's Civilization and share their stories of making an enduring classic.
Audio, Video, History, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault


How Do You Design Your VR Game Around Motion Sickness Constraints 1
by Alex Riviere [06.20.17]
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help game developers find a better approach when it comes to design their VR game with motion sickness constraints in mind.
Audio, Design, Programming, Art, VR

10 Ways to Improve Your Productivity When Working Remotely  
by Jennifer Mendez [06.20.17]
NEED TO IMPROVE YOUR FOCUS AND PRODUCTIVITY? HERE ARE SOME TIPS TO HELP YOU GET ON THE RIGHT TRACK WHILE WORKING REMOTELY.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Nitty Gritty: Weaving A Fetching Environmental Narrative In Games  
by Michel Sabbagh [06.19.17]
A game development article explaining the various ways in which spatial storytelling can be effectively applied to beget a believable and cohesive virtual environment that compels players to explore every nook and cranny.
Audio, Design, Art, Console/PC, Indie

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Simon Carless [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Creating a Game's Musical Aesthetic  
by Elliot Callighan [06.12.17]
I recently gave a talk for the Chicago Symphony Orchestra Overture Council on my process of writing music for games. I would love to share the talk with the Gamasutra community!
Audio

Video Game Deep Cuts: Oxygen Arms Not Included  
by Simon Carless [06.11.17]
This week's top longform articles & videos include the design of Klei's Oxygen Not Included, a look at Nintendo's Arms, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Wargaming.net — Chicago, Illinois, United States
[06.16.17]
Software Engineer (Audio)
Software Engineer (Audio)

Cryptic Studios — Los Gatos, California, United States
[06.15.17]
Software Engineer, Audio