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October 1, 2016
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October 1, 2016
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Video: Recording an orchestral game soundtrack at Abbey Road  
by Staff [09.30.16]
At GDC 2012, audio professionals who worked on WB Games' Lord of the Rings: War in the North sought to shed light on what it really takes to incorporate a live orchestra into a game's production.
Audio, Console/PC, Video, Vault

Video: Crafting the sound of Hyper Light Drifter  
by Staff [09.29.16]
Using everything from '50s wire recorders to modified stethoscopes, the sound design for Heart Machine's Hyper Light Drifter was anything but conventional. Find out how in this GDC Europe talk!
Audio, Indie, Video, Vault

Come to VRDC and learn to use sound more effectively in your VR game  
by Staff [09.26.16]
Attend the standalone Virtual Reality Developers Conference in November to see a VR audio expert share lessons learned from working on remarkable mixed-reality, full-body experiences for "The Void."
Audio

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Submit talks to the GDC 2017 Mobile Summit now!  
by Staff [09.21.16]
The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and to celebrate organizers of the 2017 Game Developers Conference are calling for great talk submissions!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Blog: Music and sound in VR headphones 2
by Gamasutra Community [09.20.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality.
Audio, Design


Here’s What You Need to Know to Be a Good Game Developer  
by Samutra Gunasakaran [09.28.16]
Video games have come far from being just a pastime enjoyed by children and teenagers. The establishment of e-sports and the massive support and fan-base that march along whole dictates that video games are now considered to be a serious matter.
Audio, Design, Programming, Production, Console/PC

Rest in Jelly August Devlog  
by Marc Marfa [09.23.16]
August is a complex month, half of the country stops, part of the team took a break, but Rest in Jelly’s development continued. From aesthetics enhancements to new features for the new worlds of the game.
Audio, Design, Programming, Production, Art, Indie

Teams - Make Games Your Way  
by Jon Leslie [09.21.16]
What’s your favorite team? A sports team? A band? Maybe even a favorite indie game studio? If you think of any successful, high-performing team it’s almost always going to be made up of very different specialties. Teams know what they're doing!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Music Composer: Music and Sound in VR Headphones (Part Two) 2
by Winifred Phillips [09.19.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality. Topics include galvanic vestibular stimulation, VR motion sickness issues and ergonomic design considerations.
Audio, VR

Game Editing Demystified  
by Sande Chen [09.13.16]
In this article, game designer Sande Chen examines the little known role of game editors in game development.
Audio, Business/Marketing, Design, Production, Console/PC

Video Game Music Composer: Music and Sound in VR Headphones (Part One)  
by Winifred Phillips [09.06.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality. Topics include HRTF, haptic feedback, middleware compatibility, object based and ambisonic considerations.
Audio, VR


Skydance Interactive — Marina Del Rey, California, United States
[09.27.16]
Senior Sound Designer
Senior Sound Designer

Berklee College of Music — Boston, Massachusetts, United States
[09.27.16]
Assistant Chair of Film Scoring


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Senior Sound Designer