Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2015
arrowPress Releases
September 2, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

Platforming with paint: Making a splash with INK  
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Creating the cosmic soundscape of Nova-111 2
by Gamasutra Community [09.01.15]
"I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time."
Audio, Console/PC, Indie

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Audio, Business/Marketing, Design, Production, Art, Console/PC, Indie

Linux game development in 2015  
by Yanick Bourbeau [09.02.15]
There are so many articles about how to do games using Windows with engines such as Unity and flipping art from assets stores. But really there are not many articles about alternative development processes such as building under Linux.
Audio, Programming, Production, Art, Indie

Music Has The Right to Children  
by Paul Kilduff-Taylor [09.02.15]
I discuss some thoughts on music and what game design might be able to learn from it.
Audio, Design

Memorable Main Menu Sound Design 2
by Kyle Johnson [09.01.15]
Short entry about memorable main menu & title screen sound design. A brief exploration of how developers are able to begin the process of setting up the tone of a game right from the outset, including creative indents & logo design prior to the main menu.
Audio, Production, Console/PC

The Magic of Ambient Music in Games  
by Kyle Johnson [09.01.15]
A short entry about the immersive and transportive qualities of ambient score in games. How it can aid in enhancing the themes and motifs of narrative and provide essential emotive feedback helping locations and characters seem more real to us.
Audio, Production, Console/PC

The Cosmic Soundscape of Nova-111 2
by Jack Menhorn [08.31.15]
Nova-111 is a "sci-fi turn-based adventure game with an innovative twist of real-time action." I did the music and sound effects for it over the course of roughly three years so I thought I'd chat about the sound of Nova-111!
Audio, Production, Console/PC, Indie

Dolby Laboratories — San Francisco, California, United States
Senior Audio Platform Engineer