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February 1, 2015
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


Road to the IGF: Kevin Regamey's Phonopath Exclusive 1
by Alex Wawro [01.30.15]
As part of our ongoing Road to the IGF interview series with nominees, Power Up Audio co-founder Kevin Regamey explains how he built the award-nominated audio puzzle game Phonopath and why.
Audio, Design, Production, Indie, Exclusive, Video

Road to the IGF: Drool's Thumper  
by Phill Cameron [01.28.15]
Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper.
Audio, Design, Programming, Console/PC, Indie

Don't Miss: 20 fun facts about hex grids 23
by Gamasutra Community [01.22.15]
One game developer shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet


A Maze of Murderscapes: Metroid II 6
by S.R. Holiwell [01.30.15]
Metroid II: Return of Homelessness
Audio, Design, Art, Serious

Getting/Making Game Music that Fits - Comparative Music Series  
by Harry Mack [01.29.15]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
Audio, Indie

New music licensing developments on Twitch.tv and YouTube  
by Zachary Strebeck [01.27.15]
Game lawyer Zachary Strebeck takes a look at efforts by Twitch.tv and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems.
Audio, Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Five Fantastic Unknown RPGs  
by Zack Wood [01.27.15]
As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs.
Audio, Design, Art, Console/PC, Indie

Making my first game : a 20+ years quest. Level 4 : GOING INDIE !  
by khalil arafan [01.26.15]
Parts 6/7: Creating my own one man garage company, first mobile app and first game.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


Crystal Dynamics — Redwood City, California, United States
[01.30.15]
Software Engineer Audio


Harmonix Music Systems — Cambridge, Massachusetts, United States
[01.27.15]
UI ARTIST
Harmonix game menu systems are rich graphic experiences employing cutting-edge motion graphics, typography, illustration, 3D animation, lighting and special effects. The role of a UI artist doesn't stop at the menu system; it also influences the over-arching art direction of a game including box art, promotional materials, TV commercials and beyond.