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Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Deconstructing the music behind the dungeons in Link's Awakening 4
by Gamasutra Community [03.24.17]
The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Audio, Production, Console/PC

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Audio, Business/Marketing, Design, Production, Console/PC, Indie

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
Audio, Business/Marketing, Design, Programming, Production, Art

Blog: Composing video game music to build suspense - Part 2  
by Gamasutra Community [03.23.17]
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, touching on the implementation of jump scares, bumpers, and whooshes.
Audio, Design

Blog: Making a commercial video game all by yourself - Part 5  
by Gamasutra Community [03.22.17]
The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article I put forward five ways to ensure that your soundtrack complements your game.
Audio, Business/Marketing, Design, Production


1975-2015 - Building a timeline of computer and video game history  
by Felipe Pepe [03.28.17]
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Serious, Indie

Tales of a Technical Sound Designer  
by Damian Kastbauer [03.27.17]
Between published articles, interviews, and a couple of series, there was more than enough to pull together everything into some semblance of a form. So I self-published a two-volume collection called Game Audio: Tales of a Technical Sound Designer
Audio

Looking for Game Dev Mentors? All You Have to Do Is Ask  
by Raghav Mathur [03.27.17]
Advice for getting mentors and making the "ask" when it comes to asking people who inspire you for help.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Simon Carless [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Deconstructing: The Music of the 8 Dungeons of Link's Awakening 4
by Jason Yu [03.23.17]
The music of the 8 dungeons in The Legend of Zelda: Link's Awakening is the subject of this Deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Audio, Console/PC

Composing video game music to build suspense, part 2: jarring jolts  
by Winifred Phillips [03.22.17]
The 2nd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 2: Jarring Jolts, with discussion of jump scares, bumpers & whooshes.
Audio, Design, Console/PC


Cogswell Polytechnical College — San Jose, California, United States
[03.03.17]
Instructor - Digital Audio Technology - Game/Interactive Audio