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June 23, 2017
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How the Streets of Rage composer got funding for his studio: he asked his mom 2
by Alex Wawro [06.19.17]
Heads up, devs: There's a really nice feature up on Polygon today about Yuzo Koshiro, the well-known Japanese game composer who's also been quietly making games his entire adult life.
Audio, Business/Marketing

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Cryptic Studios is hiring a Software Engineer (Audio)  
by Staff [06.15.17]
Cryptic Studios is currently seeking a Software Engineer to create and maintain its audio pipeline and systems in Los Gatos, CA.
Audio

Life is Strange prequel hit by SAG-AFTRA voice actor strike  
by Chris Kerr [06.13.17]
The ongoing SAG-AFTRA voice actor strike means Life Is Strange has lost one of its major talents.
Audio, Business/Marketing, Console/PC

Video Game Deep Cuts: Oxygen Arms Not Included  
by Gamasutra Staff [06.11.17]
This week's top longform articles & videos include the design of Klei's Oxygen Not Included, a look at Nintendo's Arms, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Sid Meier and Bruce Shelley's postmortem of Civilization  
by Staff [06.07.17]
Game industry luminaries Sid Meier and Bruce Shelley take the stage at GDC 2017 to present a Classic Game Postmortem on Sid Meier's Civilization and share their stories of making an enduring classic.
Audio, Video, History, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault


Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Simon Carless [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: Oxygen Arms Not Included  
by Simon Carless [06.11.17]
This week's top longform articles & videos include the design of Klei's Oxygen Not Included, a look at Nintendo's Arms, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Variation for the video game composer: the music of Little Lords of Twilight  
by Winifred Phillips [06.05.17]
Theme and variation in video game music is useful in creating differentiation that facilitates gamer comprehension of design mechanics. Video game composer Winifred Phillips describes how she used variation for her Little Lords of Twilight game score.
Audio, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: Chuck E Cheese's Fallen London  
by Simon Carless [06.04.17]
This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Accessibility: An Epic Primer  
by Ben Lewis-Evans [06.01.17]
Earlier this month for Global Accessibility Awareness Day the User Experience team at Epic Games put together a brief primer on Game Accessibility to share within the company. We also want to share it more broadly, so here it is! 
Audio, Business/Marketing, Design, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: That Slime Prey's Card Thief  
by Simon Carless [05.28.17]
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of Human Head's canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Wargaming.net — Chicago, Illinois, United States
[06.16.17]
Software Engineer (Audio)
Software Engineer (Audio)

Cryptic Studios — Los Gatos, California, United States
[06.15.17]
Software Engineer, Audio