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December 2, 2016
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Blog: Adaptive music in competitive games 3
by Gamasutra Community [11.30.16]
An article describing a way of using vertical re-orchestration to create highly dynamic music for all kinds of games where two or more side compete to each other.
Audio, Design, Programming

Obituary: Need for Speed composer, Saki Kaskas 2
by Chris Kerr [11.18.16]
"Saki was a gentle, kind soul, with a heart of gold. He was one in a million. He was a master of his craft, and I don't exaggerate when I say that he was the most talented musician I have ever known."
Audio, Console/PC

At GDC 2017, get a behind-the-scenes look at composing music for Doom  
by Staff [11.18.16]
In his GDC 2017 session on "Doom: Behind the Music," composer Mick Gordon will delve into the composition, production and creative philosophies behind the hell-raising 2016 game soundtrack.
Audio, Console/PC, GDC

Deus Ex: Mankind Divided honored with multiple awards at CVAs  
by Alissa McAloon [11.17.16]
The Eidos-Montreal-developed game walked away with awards in a quarter of the total categories featured at the Canadian Videogame Awards.
Audio, Business/Marketing, Design, Console/PC, Indie

Blog: Tactics for the video game composer (part four)  
by Gamasutra Community [11.17.16]
Winifred Phillips explains the popular vertical layering interactive music technique, with music examples and a video tutorial of techniques from one of her game projects, LittleBigPlanet 2: Toy Story.

C64 game musician Rob Hubbard recognized with honorary degree 5
by Alex Wawro [11.16.16]
Abertay University in Dundee, Scotland will be recognizing notable public figures with honorary degrees next Friday, including veteran game industry musician Rob Hubbard.
Audio, Console/PC

Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls 2
by Jaimie Lynn Hensley [12.02.16]
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.
Audio, Production, Indie

There and Back Again: The Circular Journey of Sound and Music in Video Games  
by Alex Lyon [11.30.16]
This paper is meant to detail the growing importance of ambient sound with the upcoming generation of VR games as well as to go over the briefly go over the history of sound and music in video games.
Audio, Console/PC, VR

Video game composers can make you smarter! (The music of Dragon Front) Part 1 4
by Winifred Phillips [11.29.16]
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.
Audio, VR

Adaptive music in competitive games 3
by Denis Zlobin [11.29.16]
An article describing a way of using vertical re-orchestration to create highly dynamic music for all kinds of games where 2 or more side compete to each other.

Swap Fire: My First Console Game  
by Jeremy Alessi [11.23.16]
How we turned our 2012 7DFPS entry into a Nintendo Wii U couch multiplayer extravaganza for up to four combatants and one lucky commentator.
Audio, Business/Marketing, Design, Programming, Production, Art

9 Things They Didnít Tell Me About Being an Indie Developer 15
by Raghav Mathur [11.16.16]
In this article, I want to talk about a few other aspects of indie development that arenít often talked about. Whether youíre an aspiring developer looking for advice or an experienced veteran looking back, I hope you can relate.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Binari Sonori America Inc. - A Keywords studio — Burbank, California, United States

Sucker Punch Productions — Bellevue, Washington, United States
Senior Sound Designer