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20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


Don't Miss: What does a game designer do, exactly? 7
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Postmortem: Pac-Man, Iwatani's rhapsody in yellow Exclusive GDMag Exclusive 3
by Toru Iwatani [05.22.15]
35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.
Audio, GD Mag, Exclusive, Console/PC, Art, Production, Programming, Design, Business/Marketing, GD Mag Exclusive

Brighten the corners of game audio  
by Gamasutra Community [05.20.15]
Audio veteran Damian Kastbauer takes a hard look at professional group GANG, the Game Audio Network Guild, and questions whether it's working for today's audio professionals.
Audio, Console/PC


A Precise Audio Sequencer for Unity  
by Erdin Kacan [05.20.15]
I have started a new project which required a stable Audio Sequencer. Unfortunately and surprisingly I could not found any stable solutions online. So I have decided to create on myself.
Audio, Programming

The Captain Took Your Ducky: A Gear VR Jam Post Mortem  
by Nils Kuebler [05.20.15]
A post mortem of our Gear VR Jam entry The Captain Took Your Ducky, a virtual reality hexagonal puzzle game.
Audio, Business/Marketing, Programming, Art, Indie, Smartphone/Tablet

BUBBLA: All or Nothing  
by Ivan Dvorsky [05.19.15]
This is a story about developing a game.
Audio, Design, Production, Art, Indie, Smartphone/Tablet

Brighten the Corners of Game Audio  
by Damian Kastbauer [05.14.15]
Amidst feedback from some that the sense of game audio community is stronger now than it ever has been, it's my hope that we can extend those good feelings into all of the dark corners of game audio and optimize our organizations.
Audio

The Gardner Effect: Genre-crossing for game music  
by James Bordner [05.12.15]
John Gardner, critically-acclaimed author and respected teacher, advocated "genre crossing" as a way to find new modes of self-expression. Working on the iOS game "OMG! Pirates!" taught me how smashing cliches together can create new styles of music.
Audio


Sony Computer Entertainment America LLC — Los Angeles, California, United States
[05.21.15]
Sound Design Manager