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June 30, 2015
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June 30, 2015
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20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

Get a job: Red 5 is hiring an experienced Audio Programmer  
by Staff [06.29.15]
Firefall developer Red 5 Studios is on the hunt for a senior audio programmer to join the team at the studios' Irvine, CA offices and work on designing, implementing and debugging audio systems.
Audio, Programming, Console/PC, Recruitment

Getting the music right: Atmospheric vs. ambient 1
by Gamasutra Community [06.29.15]
"Most importantly, figure out if you want just atmospheric sounds to make your soundtrack, or if subtle ambient music should be used instead."
Audio, Console/PC, Indie

Don't Miss: Blizzard's Diablo II postmortem, 15 years later 4
by Erich Schaefer [06.29.15]
15 years ago this week, Blizzard released Diablo II. Celebrate by reading EP Erich Schaefer's account of what went right and wrong during development of one of Blizzard's most impactful games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online

Shaking Oil and Opening and Closing a CD Case: Audio Experiments  
by Doug Day [06.29.15]
Audio experiments of indie game developer - using whatever is around to create some cheap audio fx!
Audio, Indie

Getting/Making Game Music that Fits - Comparative Music Series - Atmospheric vs Ambient 1
by Harry Mack [06.26.15]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
Audio, Indie

Music for Games: Does it increase sales? 1
by Jonathan Barnes [06.26.15]
We all love to play a video game or two. Whether it’s a mobile game app, on a console, or an Internet application, video games play a major role in entertaining the human mind. What is attracting gamers to purchase these games? Maybe the music?
Audio, Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

CRPG History Abridged - 21 RPGs that brought something new to the table 19
by Felipe Pepe [06.25.15]
A brief description of 21 RPGs that brought something new to the table, be it innovative mechanics or just cool stuff.
Audio, Design, Programming, Art, Console/PC

Composing Adaptive Music for Games - Advanced Concepts in Elias  
by Dale Crowley [06.25.15]
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master
Audio, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Red 5 Studios — Irvine, California, United States
Senior Audio Programmer
Seeking Senior or Mid-level Candidates!

Somatone Interactive, Inc. — Emeryville, California, United States
Voice Over Producer