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August 23, 2017
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Video: Making the music of Doom  
by Staff [08.22.17]
At GDC 2017 composer Mick Gordon offers up a behind-the-scenes look at the†compositional process, production techniques and creative philosophies that went into†scoring the game.
Audio, Console/PC, Video, Vault

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Game music system tools and tips 2
by Gamasutra Community [08.18.17]
Several dynamic music systems were presented in the GDC 2017 audio track. In part three of her latest article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks.
Audio, Production

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the†call for submissions to present lectures, panels, roundtables, &†posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Using sound design to give Slime Rancher charm without getting too gooey  
by Alissa McAloon [08.16.17]
A chorus of plorps, ploops, and cheers could easily become overwhelming for players in a game like Slime Rancher if not for its carefully constructed sound design.
Audio, Design, Video

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Simon Carless [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

How to protect your video game trademark 4
by Zachary Strebeck [08.18.17]
Once youíve named your game and registered your video game trademark, itís time to start protecting that mark. If not, you may end up losing your rights.
Audio, Business/Marketing, Design, Programming, Production, Art

A new indie, a story of love, art and harmony  
by Amirhossein Erfani [08.17.17]
Story of a new Indie adventure Art-game "Lona: Realm of colors", about an artist trapped in her art. A story of love, chaos, darkness and artistic harmony.
Audio, Design, Production, Art, Indie

Video game music systems at GDC 2017: tools and tips for composers 2
by Winifred Phillips [08.16.17]
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.
Audio, Console/PC, Smartphone/Tablet


5 Best Sites Offering Free Game Sounds for Game Devs
  
by Dylan Moran [08.10.17]
Game devs worth their salt understands the importance of game sounds and music. Sound effects help immersion and pull players in also useful sending the message of the game.
Audio, Design, Console/PC


Respawn Entertainment — Chatsworth, California, United States
[08.03.17]
Dialogue Lead
We’re looking for a highly skilled Dialogue Lead who will embrace our culture and share his/her hard earned expertise to create an incredible experience for our players. We're picturing someone who is passionate about the Star Wars ™ Universe, with an appreciation for audience immersion and a knack for making worlds come alive. The Dialogue Lead will help create high quality dialogue assets and implement them into the game. If this sounds like you, we're looking forward to seeing your resume!