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July 29, 2016
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July 29, 2016
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Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Video

Don't Miss: Games from the trash -- A history of the TRS-80 28
by Dale Dobson [07.25.16]
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Video: Designing the audio for Inside, a game that listens  
by Staff [07.22.16]
At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside players.
Audio, Console/PC, Indie, Video, Vault

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Tomb Raider's 20 years of music 2
by Gamasutra Community [07.20.16]
Seven composers contributed to 11 games over a period of 19 years of the Tomb Raider franchise. Here's a rundown.
Audio

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [07.19.16]
With Kentucky Route Zero's 4th episode released, look back at this talk from Cardboard Computer's Jake Elliott about how their design process evolved to focus on creating mystery, rather than puzzles.
Audio, Design, Art, Indie


Video Game Music Composer: How To Break Into the Business  
by Winifred Phillips [07.26.16]
This article offers tips for how to break in and establish a career as a game composer, including personal anecdotes on breaking into the industry, strategies for effective career networking, and advice for communicating with development teams.
Audio

Unprecedented raw footage of the Japanese games industry  
by John Szczepaniak [07.26.16]
A collection of short videos documenting the history of Japanese console and computer games.
Audio, Design, Programming, Production, Art, Console/PC

2nd Vlog Creating an animated title  
by Randell Trulson [07.25.16]
Second video blog talking about creating an animated title.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Indie, Social/Online


20 Years of Music in Tomb Raider Video Games 2
by Pieter Smal [07.18.16]
In this article, Pieter Smal discusses the music of the Tomb Raider games 1996-2015.
Audio, Serious

Your horror game sucks.  
by Raghav Mathur [07.18.16]
Horror game junkie and games producer breaks down the best tropes of both "cheap" and "clever" horror titles, and lends his advice as to how indie developers can take the scariest aspects of modern media and use them to their advantage.
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Respawn Entertainment — CHATSWORTH, California, United States
[07.28.16]
Game Designer - Camera Systems
Respawn is looking for a Camera Designer to contribute to a new 3rd person, action-adventure Star Wars TM game. The Camera Designer will design and oversee all elements of runtime camera systems. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.

Respawn Entertainment — CHATSWORTH, California, United States
[07.28.16]
Graphics Software Engineer (mid-senior level)
Respawn is looking for Graphics Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need smart programmers who enjoy working on making our game look amazing.

Respawn Entertainment — CHATSWORTH, California, United States
[07.28.16]
Server Software Engineer
Respawn is looking for a server based engineer to join our small server team and help us continue to build on our existing backing server infrastructure (aka Stryder). We want someone to implement new features, improve existing ones, and build for high scalability.

Particle City — Los Angeles , California, United States
[07.28.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Telltale Games — San Rafael, California, United States
[07.28.16]
Lead Character Modeler


Telltale Games — San Rafael, California, United States
[07.28.16]
Producer


Telltale Games — San Rafael, California, United States
[07.28.16]
Senior Designer


Telltale Games — San Rafael, California, United States
[07.28.16]
Senior Graphics Engineer


Sony PlayStation — San Diego, California, United States
[07.28.16]
Senior Manager of Game Design
Senior Manager of Game Design

Telltale Games — San Rafael, California, United States
[07.28.16]
Platform Engineer