Sponsor
spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
Contractors
View All
 
February 10, 2010
 
SomaTone Interactive Audio
 
Digital Shock
 
dSonic, Inc.
 
Ladyluck Digital Media.
 
Spiel Studios
 
Tenben Inc.
 
Cinematics
 
Tose Software USA
 
Interactive Game Experience
 
Flame Node Studio
 
Event Calendar
spacer View All     Submit Event spacer
 
arrow IGDA Los Angeles February Chapter Meeting
Los Angeles, United States
02.11.2010
 
arrow Christian Game Developers Conference Winter Retreat
Yamhill, United States
02.25.2010
 
arrow India Game Developer Summit 2010
Bangalore, India
02.27.2010
 
arrow Game Developers Conference® 2010
San Francisco, United States
03.09.2010
spacer
Audio Features

  Jumpstarting Your Creativity by Brad Meyer [02.03.10]
Experienced sound designer Brad Meyer (DJ Hero) espouses a creative philosophy of taking a step back and making common sense decisions as the best method for reinvigorating that elusive creative spark once it's fled. [6]
Audio, Game Design
 
 
The Next Big Steps In Game Sound Design by Damian Kastbauer [01.28.10]
Technical sound designer Damian Kastbauer breaks down the current generation's innovations in sound design from a technical perspective, outlining what current games can do aurally, and speaks to other developers to find out more. [12]
Audio
 
Art-Media Innovation: Yudo's iPhone Success, Natal Dreams by Brandon Sheffield [11.27.09]
Gamasutra sits down for an in-depth interview with Beatmania co-creator Reo Nagumo and former Q Games exec Reo Yonaga (Lumines) to reveal their new, thus far iPhone-centric developer Yudo, as well as possible plans for console titles and hopes for Microsoft's Natal. [2]
Audio, Business, Game Design, Interview, Mobile Phone
 
Postmortem: 8Monkey's Darkest of Days by Jeff Russell [11.26.09]
In this in-depth postmortem, developer 8Monkey Labs explains the creation of PC and Xbox 360 time-traveling shooter Darkest Of Days, outlining exactly what went right and wrong in the creation of the ambitious title. [5]
Audio, Game Design, Postmortem, Programming, Production
 
Beyond The Button Press by Jesse Harlin [10.20.09]
What opportunities are there for games that innovate using audio? LucasArts' Jesse Harlin takes a look at what new audio control possibilities technology has brought us, in this article originally published in Game Developer magazine recently. [6]
Audio
  GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff [01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
 
 
FF XIII, Halo Audio Sessions Added To GDC 2010 Line-Up
by Staff [01.12.10]
Organizers of Game Developers Conference 2010 have added several new Audio Track lectures, including talks on prominent titles such as Final Fantasy XIII, Dante's Inferno and the Halo franchise.
PC, Console, Audio
 
Audiokinetic Debuts WWise 2009.3 Game Audio Tool
by Staff [11.26.09]
Video game audio solution provider Audiokinetic has released Wwise 2009.3, the latest version of its award-winning audio pipeline solution, including a number of notable new enhancements.
PC, Console, Audio
  New UDK Game, Source Code Released: Dungeon Defense
by Dana Cowley [02.04.10]
"Dungeon Defense" is the latest game developed with UDK (in less than four weeks, in fact). Anyone can download the demo, source code, developer blogs and much more.
Audio, Game Design, Programming, Production, Visual Art
 
 
Recording Human Voice in Thailand
by Niwat Armsang [01.24.10]
Did you know , when a game company in Thailand want some human voice. They hire me but, they don't want to ...
Audio, Production
 
Audio Reel
by Rogerio Maudonnet [01.20.10]
Audio Reel
Audio
 
Fable II Impressions - Does It Still Hold Up?
by Benjamin Quintero [01.18.10]
A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009?
Audio, Game Design, Programming, Production, Visual Art
 
Postmortem: Adam Jones Productions’ Word Builder
by Andrew Dieppa [01.15.10]
A Postmortem on the recently developed Flash project from Adam Jones Productions.
Audio, Game Design, Programming, Production, Visual Art
  Vicarious Visions / Activision — Albany, NY, USA
[02.09.10]
Audio Programmer
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match.
Audio / Music / Sound, Programmer / Engineer
 
 
Flashpoint Academy — Chicago, IL, USA
[02.09.10]
Game Development and Animation Teachers

Art / Animation, Audio / Music / Sound, Educator / Instructor, Game / Level Designer / Creative Director, Producer / Director / Project Manager, Programmer / Engineer, QA / Tester
 
Rockstar North — Edinburgh, SL, GBR
[02.09.10]
C# Programmer: Audio Department

Audio / Music / Sound
 
NAMCO BANDAI Games America — Santa Clara, CA, USA
[02.05.10]
Audio Programmer

Audio / Music / Sound, Programmer / Engineer
 
Sledgehammer Games / Activision — Foster City, CA, USA
[02.03.10]
Sound Designer
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
Audio / Music / Sound
 
Sledgehammer Games / Activision — Foster City, CA, USA
[02.03.10]
Audio Engineer
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Audio / Music / Sound
 
Square Enix — El Segundo, CA, USA
[01.19.10]
Composer

Audio / Music / Sound