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July 25, 2016
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July 25, 2016
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Don't Miss: Games from the trash -- A history of the TRS-80 27
by Dale Dobson [07.25.16]
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Video: Designing the audio for Inside, a game that listens  
by Staff [07.22.16]
At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside players.
Audio, Console/PC, Indie, Video, Vault

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Tomb Raider's 20 years of music 2
by Gamasutra Community [07.20.16]
Seven composers contributed to 11 games over a period of 19 years of the Tomb Raider franchise. Here's a rundown.
Audio

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [07.19.16]
With Kentucky Route Zero's 4th episode released, look back at this talk from Cardboard Computer's Jake Elliott about how their design process evolved to focus on creating mystery, rather than puzzles.
Audio, Design, Art, Indie

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Audio, Design, Programming, Production, Art, Console/PC, Indie


2nd Vlog Creating an animated title  
by Randell Trulson [07.25.16]
Second video blog talking about creating an animated title.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Indie, Social/Online


20 Years of Music in Tomb Raider Video Games 2
by Pieter Smal [07.18.16]
In this article, Pieter Smal discusses the music of the Tomb Raider games 1996-2015.
Audio, Serious

Your horror game sucks.  
by Raghav Mathur [07.18.16]
Horror game junkie and games producer breaks down the best tropes of both "cheap" and "clever" horror titles, and lends his advice as to how indie developers can take the scariest aspects of modern media and use them to their advantage.
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Overqualified and Over it 1
by Jody Hicks [07.15.16]
A commentary / rant about how having TOO much experience is worse than having no experience at all, and the struggles of sticking around this industry just a little too long.
Audio, Design, Programming, Production, Art, Serious

Eternal Darkness Deep Dive 2  
by Denis Dyack [07.13.16]
Ever wanted to know more about how Eternal Darkness was created?
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC


UBM — San Francisco, California, United States
[07.25.16]
Conference Manager
The Conference Manager position oversees the creation of GDC and VRDC conference program

Telltale Games — San Rafael, California, United States
[07.25.16]
Associate Build Producer


Virtually Live — Seattle , Washington, United States
[07.25.16]
Senior Environment Artist


Virtually Live — Seattle, Washington, United States
[07.25.16]
Senior Technical Animator


Virtually Live — Seattle, Washington, United States
[07.25.16]
Software Engineer


Industrial Light & Magic — San Francisco, California, United States
[07.25.16]
ILMxLAB Gameplay Programmer
ILMxLAB is looking for a experienced Gameplay Programmer to join our team in San Francisco, CA.

Industrial Light & Magic — San Francisco, California, United States
[07.25.16]
ILMxLAB Environment Artist
ILMxLAB is looking for an experienced Environment Artist to join our team in San Francisco, CA.

nWay — San Francisco, California, United States
[07.24.16]
Sr. Animator


nWay — San Francisco, California, United States
[07.24.16]
Lead 3D Artist


Respawn Entertainment — Chatsworth, California, United States
[07.23.16]
Art Producer
Respawn Entertainment is looking for an experienced outsourcing and asset approvals producer for the Star Wars TM team. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.