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May 2, 2016
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Video: Designing without a pitch - The FTL postmortem 1
by Staff [04.29.16]
FTL devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game's design as they developed it to evoke a specific feeling.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Video, Vault

Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez  
by Staff [04.27.16]
At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi takes to the stage to recount the inspirations and influences that drove the landmark game's design.
Audio, Design, Programming, Production, Art, Console/PC, Video, Vault

Postmortem: Stardock and Oxide Games' Ashes of the Singularity 5
by Brad Wardell [04.26.16]
What went right, and wrong, with Stardock's recently-published RTS Ashes of the Singularity? Studio chief Brad Wardell breaks down the ups and downs, and reflects on the value of game postmortems.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Obituary: Broken Age and The Walking Dead sound designer Jory Prum  
by Chris Kerr [04.25.16]
Celebrated sound designer Jory Prum has passed away as a result of injuries sustained in a motorcycle accident.
Audio

Video: Wrangling the 80,000+ lines of dialogue in Saint's Row: The Third  
by Staff [04.22.16]
Saint's Row: The Third audio lead Ariel Gross speaks at GDC 2012 about how he and the rest of the team at Volition recorded and implemented the game's dialogue -- all ~82,000 lines of it.
Audio, Production, Console/PC, Video, Vault

Interactive music for the video game composer  
by Gamasutra Community [04.21.16]
"While the systems described are prototypes, they offer an interesting glimpse into what ambitious game audio teams will be implementing for musical interactivity in the future."
Audio, Console/PC


Road to Game Success: Paved with Skills  
by paul cotnoir [05.02.16]
Does the investment in a college degree in game design help get you a job in the industry? It can if the degree you pick gives you both the skills you need and a platform to show off those skills.
Audio, Business/Marketing, Design, Programming, Production, Art

Shape Quest Post Mortem  
by Levi Smith [04.29.16]
Developer's thoughts on developing Shape Quest for the Ludum Dare 35 game development competition.
Audio, Design, Programming, Art

Making of Good Cat Gone Bad  
by Andrey Malykhin [04.27.16]
This is mainly a list of free tools and techniques that I’ve used in mobile endless runner Good Cat Gone Bad.
Audio, Design, Programming, Production, Art, Indie

True Spring Chickens: A Rite to Flight: a Point-and-Cluck Adventure Postmortem  
by Gregory Lane [04.26.16]
An *egg-cellent* look back at the successes and pitfalls of a team (comprised mostly of first-time game developers) as they create a short old-school point-and-click adventure game, using the Global Game Jam and local demo nights as milestones.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

How we made a visually complex PC game run smoothly on mobile using Unreal Engine 4 1
by Puya Dadgar [04.25.16]
"Epic of Kings" is a high quality mobile game developed by a small development team.The goal of this post is to share some of the techniques used to achieve smooth performance on mobile devices using Unreal Engine 4 built-in tools.
Audio, Design, Production, Indie, Smartphone/Tablet

Interactive Music for the Video Game Composer  
by Winifred Phillips [04.20.16]
Interactive music systems are increasingly important in games. In this article, I discuss two music system prototypes that were revealed at GDC 2016. I also discuss a music system from one of my own released projects: the Spore Hero game (EA).
Audio, Console/PC


Respawn Entertainment — San Fernando Valley, California, United States
[05.02.16]
QA Tester


Backflip Studios — Boulder, Colorado, United States
[05.02.16]
Global Brand Manager


The Walt Disney Company — Palo Alto, California, United States
[05.02.16]
Lead SWE Graphics/Rendering


Backflip Studios — Boulder, Colorado, United States
[05.02.16]
2D Artist


Particle City — Los Angeles, California, United States
[05.02.16]
Server Engineer (Contract)
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contrast Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you’ve got the know-how, we’ve got the challenge: Bring the Titanfall universe to mobile!

War Drum Studios — Gainesville, Florida, United States
[05.02.16]
Game and Systems Programmer


Apex Systems — Warren, New Jersey, United States
[05.02.16]
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Are you looking to change the gaming industry? Apex is looking for OpenGL, WebGL, and/or OpenCV game developers who will be able to join a team lead by the top technologists in the industry. This R&D team is looking to change the Virtual Reality industry as we know it. Are you ready to push the limits in a technical area that has not yet been defined? There are NO boundaries. Look no further as we have the most exciting and best opportunity to offer on the east coast.

Hasbro — Pawtucket, Rhode Island, United States
[05.02.16]
Hasbro Gaming Design Managers


Churchill Navigation — Boulder, Colorado, United States
[05.02.16]
VP of Engineering


Churchill Navigation — Boulder, Colorado, United States
[05.02.16]
Test Engineer