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In The Loop: Planning for Feedback in Video Game Audio Production
by Rob Bridgett
[02.25.10]
Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.
[4]
Audio
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Jumpstarting Your Creativity
by Brad Meyer
[02.03.10]
Experienced sound designer Brad Meyer (DJ Hero) espouses a creative philosophy of taking a step back and making common sense decisions as the best method for reinvigorating that elusive creative spark once it's fled.
[6]
Audio, Game Design
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The Next Big Steps In Game Sound Design
by Damian Kastbauer
[01.28.10]
Technical sound designer Damian Kastbauer breaks down the current generation's innovations in sound design from a technical perspective, outlining what current games can do aurally, and speaks to other developers to find out more.
[12]
Audio
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Art-Media Innovation: Yudo's iPhone Success, Natal Dreams
by Brandon Sheffield
[11.27.09]
Gamasutra sits down for an in-depth interview with Beatmania co-creator Reo Nagumo and former Q Games exec Reo Yonaga (Lumines) to reveal their new, thus far iPhone-centric developer Yudo, as well as possible plans for console titles and hopes for Microsoft's Natal.
[2]
Audio, Business, Game Design, Interview, Mobile Phone
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Postmortem: 8Monkey's Darkest of Days
by Jeff Russell
[11.26.09]
In this in-depth postmortem, developer 8Monkey Labs explains the creation of PC and Xbox 360 time-traveling shooter Darkest Of Days, outlining exactly what went right and wrong in the creation of the ambitious title.
[5]
Audio, Game Design, Postmortem, Programming, Production
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Pre-GDC: RAD Game Tools Releases Miles 8
by Eric Caoili
[03.08.10]
RAD Game Tools (Bink video codec, Granny 3D) announced the release of Miles Sound System 8, which offers new features like Miles Sound Studio and now includes support for PSP and iPhone.
PC, Console, Mobile Phone, Mobile Console, Audio
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GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff
[01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
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FF XIII, Halo Audio Sessions Added To GDC 2010 Line-Up
by Staff
[01.12.10]
Organizers of Game Developers Conference 2010 have added several new Audio Track lectures, including talks on prominent titles such as Final Fantasy XIII, Dante's Inferno and the Halo franchise.
PC, Console, Audio
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An Interview With Audiokinetic
by stephen peacock
[02.24.10]
Genevieve Laberge, VP Sales at Audiokinetic was kind enough to answer some questions about growing the business. Her top down approach to the market has helped establish Wwise as a AAA sound system quickly.
Audio
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New UDK Game, Source Code Released: Dungeon Defense
by Dana Cowley
[02.04.10]
"Dungeon Defense" is the latest game developed with UDK (in less than four weeks, in fact). Anyone can download the demo, source code, developer blogs and much more.
Audio, Game Design, Programming, Production, Visual Art
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Recording Human Voice in Thailand
by Niwat Armsang
[01.24.10]
Did you know , when a game company in Thailand want some human voice. They hire me but, they don't want to ...
Audio, Production
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Audio Reel
by Rogerio Maudonnet
[01.20.10]
Audio Reel
Audio
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Fable II Impressions - Does It Still Hold Up?
by Benjamin Quintero
[01.18.10]
A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009?
Audio, Game Design, Programming, Production, Visual Art
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38 Studios —
Maynard,
MA,
USA
[03.08.10]
Senior Audio Designer
Audio / Music / Sound
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Tencent Boston —
Concord,
MA,
USA
[03.05.10]
Audio Director
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home.
Audio / Music / Sound
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Rockstar North —
Edinburgh,
SL,
GBR
[03.05.10]
C# Programmer: Audio Department
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
Audio / Music / Sound
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Sony Computer Entertainment America - Santa Monica —
Santa Monica,
CA,
USA
[03.04.10]
Senior Sound Designer
Audio / Music / Sound
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Sony Computer Entertainment America —
San Diego,
CA,
USA
[03.04.10]
Senior Sound Designer
Audio / Music / Sound
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Sledgehammer Games / Activision —
Foster City,
CA,
USA
[03.04.10]
Audio Engineer
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Audio / Music / Sound
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Krome Studios —
QL,
AUS
[02.25.10]
Senior Editor / Compositor
Art / Animation, Audio / Music / Sound, Game / Level Designer / Creative Director, Marketing / PR / Communications, OTHER, Sales
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