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Jumpstarting Your Creativity
by Brad Meyer
[02.03.10]
Experienced sound designer Brad Meyer (DJ Hero) espouses a creative philosophy of taking a step back and making common sense decisions as the best method for reinvigorating that elusive creative spark once it's fled.
[6]
Audio, Game Design
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The Next Big Steps In Game Sound Design
by Damian Kastbauer
[01.28.10]
Technical sound designer Damian Kastbauer breaks down the current generation's innovations in sound design from a technical perspective, outlining what current games can do aurally, and speaks to other developers to find out more.
[12]
Audio
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Art-Media Innovation: Yudo's iPhone Success, Natal Dreams
by Brandon Sheffield
[11.27.09]
Gamasutra sits down for an in-depth interview with Beatmania co-creator Reo Nagumo and former Q Games exec Reo Yonaga (Lumines) to reveal their new, thus far iPhone-centric developer Yudo, as well as possible plans for console titles and hopes for Microsoft's Natal.
[2]
Audio, Business, Game Design, Interview, Mobile Phone
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Postmortem: 8Monkey's Darkest of Days
by Jeff Russell
[11.26.09]
In this in-depth postmortem, developer 8Monkey Labs explains the creation of PC and Xbox 360 time-traveling shooter Darkest Of Days, outlining exactly what went right and wrong in the creation of the ambitious title.
[5]
Audio, Game Design, Postmortem, Programming, Production
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Beyond The Button Press
by Jesse Harlin
[10.20.09]
What opportunities are there for games that innovate using audio? LucasArts' Jesse Harlin takes a look at what new audio control possibilities technology has brought us, in this article originally published in Game Developer magazine recently.
[6]
Audio
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GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff
[01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
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FF XIII, Halo Audio Sessions Added To GDC 2010 Line-Up
by Staff
[01.12.10]
Organizers of Game Developers Conference 2010 have added several new Audio Track lectures, including talks on prominent titles such as Final Fantasy XIII, Dante's Inferno and the Halo franchise.
PC, Console, Audio
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Audiokinetic Debuts WWise 2009.3 Game Audio Tool
by Staff
[11.26.09]
Video game audio solution provider Audiokinetic has released Wwise 2009.3, the latest version of its award-winning audio pipeline solution, including a number of notable new enhancements.
PC, Console, Audio
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New UDK Game, Source Code Released: Dungeon Defense
by Dana Cowley
[02.04.10]
"Dungeon Defense" is the latest game developed with UDK (in less than four weeks, in fact). Anyone can download the demo, source code, developer blogs and much more.
Audio, Game Design, Programming, Production, Visual Art
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Recording Human Voice in Thailand
by Niwat Armsang
[01.24.10]
Did you know , when a game company in Thailand want some human voice. They hire me but, they don't want to ...
Audio, Production
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Audio Reel
by Rogerio Maudonnet
[01.20.10]
Audio Reel
Audio
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Fable II Impressions - Does It Still Hold Up?
by Benjamin Quintero
[01.18.10]
A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009?
Audio, Game Design, Programming, Production, Visual Art
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Postmortem: Adam Jones Productions’ Word Builder
by Andrew Dieppa
[01.15.10]
A Postmortem on the recently developed Flash project from Adam Jones Productions.
Audio, Game Design, Programming, Production, Visual Art
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Vicarious Visions / Activision —
Albany,
NY,
USA
[02.09.10]
Audio Programmer
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match.
Audio / Music / Sound, Programmer / Engineer
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Flashpoint Academy —
Chicago,
IL,
USA
[02.09.10]
Game Development and Animation Teachers
Art / Animation, Audio / Music / Sound, Educator / Instructor, Game / Level Designer / Creative Director, Producer / Director / Project Manager, Programmer / Engineer, QA / Tester
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Rockstar North —
Edinburgh,
SL,
GBR
[02.09.10]
C# Programmer: Audio Department
Audio / Music / Sound
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NAMCO BANDAI Games America —
Santa Clara,
CA,
USA
[02.05.10]
Audio Programmer
Audio / Music / Sound, Programmer / Engineer
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Sledgehammer Games / Activision —
Foster City,
CA,
USA
[02.03.10]
Sound Designer
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
Audio / Music / Sound
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Sledgehammer Games / Activision —
Foster City,
CA,
USA
[02.03.10]
Audio Engineer
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Audio / Music / Sound
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Square Enix —
El Segundo,
CA,
USA
[01.19.10]
Composer
Audio / Music / Sound
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