Postmortem: Q-Games' Pixeljunk 4am5 by Rowan Parker[04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie
Game Developer Magazine's Power 502 by Gamasutra staff[11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art
Is Game Music All It Can Be?48 by Andrew High[11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio
Postmortem: Humble Hearts' Dust: An Elysian Tail17 by Dean Dodrill, Alex Kain[10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art
The Sound Design of Journey13 by Steve Johnson[10.10.12]
How did one sound designer create the expressive audio canvas which underlies Thatgamecompany's acclaimed indie title? Sony Santa Monica's Steve Johnson explains -- and presents isolated samples so you can listen to his work.
Audio
A generative music system, built by Disasterpeace7 by Gamasutra Community [06.04.13]
Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.
Audio, Programming, Indie
Coding for Music7 by Rich Vreeland[06.02.13]
Using code in games to actually create music, note by note, on the fly, is an underutilized idea that has potential to add huge value to games that aren't even focused on music, by offering an extra sense of authorship to the player's experience.
Audio, Indie