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20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


Are all players musicians? 5
by Gamasutra Community [07.27.15]
"The idea of the improvising 'gamer' as the chance element in a game music composition may not hold up in all games. But does it hold up in some?" Winifred Phillips provides examples, from Rez to Flower.
Audio, Design, Console/PC

Don't Miss: The neuroscience that makes survival horror games work 14
by Maral Tajerian [07.24.15]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Audio, Design, Programming, Art, Console/PC, Indie

Don't Miss: The striking sound design of Journey Exclusive 14
by Steve Johnson [07.21.15]
Sound designer Steve Johnson breaks down his work on thatgamecompany's remarkable Journey, providing samples from the game to elucidate each of his points about what makes a game sound great.
Audio, Design, Console/PC, Indie, Exclusive


Are All Gamers Musicians? Aleatoricism and the Everygamer 5
by Winifred Phillips [07.24.15]
Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians."
Audio, Console/PC

CRPG History Abridged II - 12 more RPGs that brought something new to the table 7
by Felipe Pepe [07.23.15]
Second part of the series, looking into other less-known RPGs that are unique and innovative. Or just weird.
Audio, Design, Programming, Production, Art, Console/PC, Serious

Water Music  
by Dave Beck [07.17.15]
A music composer guest blogs about his first time composing for the historical-focused indie game, Tombeaux, speaking about the challenges and rewards that come with it.
Audio, Console/PC, Indie

How to do subtitles well – basics and good practices 4
by Ian Hamilton [07.15.15]
How subtitles are presented, both visually and structurally, can have a significant impact on a player's enjoyment of a game. The difference between a good and bad experience is usually down to the same few easily fixable issues.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Smartphone/Tablet

What can happen if you infringe someone’s copyright? 3
by Zachary Strebeck [07.15.15]
Game lawyer Zachary Strebeck looks at some of the common consequences of copyright infringement, including DMCA takedowns and statutory damages.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Deep Silver Volition — Champaign, Illinois, United States
[07.24.15]
Senior Audio Designer


Sony Computer Entertainment America LLC — Los Angeles, California, United States
[07.17.15]
Sound Design Manager