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June 18, 2013
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Advanced Audio Streaming in Unity 10
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 5
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

Is Game Music All It Can Be? 48
by Andrew High [11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio

Postmortem: Humble Hearts' Dust: An Elysian Tail 17
by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art


From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, E3

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Audio, Design, Programming, Production, Art, Exclusive, Podcast, Video

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Audio, Podcast, Exclusive, E3, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Video


Some Advice for the Aspiring Sound Designer  
by Mark Kilborn [06.18.13]
Advice to avoid common missteps made by young sound people.
Audio

Making Ear Monsters: Developing a 3D Audio Game 1
by Brian Schmidt [06.17.13]
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Audio, Design, Programming, Indie, Smartphone/Tablet

1800: A postmortem 2
by James Parker [06.12.13]
So many lessons are learnt from writing games an a novice independent. 1800 is my latest learnings and my most successful to date
Audio, Design, Programming, Production, Art, Indie, Smartphone/Tablet

Coding for Music 8
by Rich Vreeland [06.02.13]
Using code in games to actually create music, note by note, on the fly, is an underutilized idea that has potential to add huge value to games that aren't even focused on music, by offering an extra sense of authorship to the player's experience.
Audio, Indie

Symphonic Memories: Tales of Merregnon Studios (Part 4)  
by Audun Sorlie [06.02.13]
In this last part of the interview conducted in April, Merregnon Studios talks about their inspiration for Final Symphony, and gives the fans a message leading up the historic concert on May 30th.
Audio, Console/PC