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Contractors
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March 11, 2010
 
SomaTone Interactive Audio
 
dSonic, Inc.
 
Digital Shock
 
Ladyluck Digital Media.
 
Spiel Studios
 
On-Model Corp.
 
Tenben Inc.
 
Tose Software USA
 
Cinematics
 
GameRonins
 
Event Calendar
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arrow Women in Games 2010
Bradford, United Kingdom
03.25.2010
 
arrow PAX East
Boston, United States
03.26.2010
 
arrow Defense GameTech Users' Conference
Orlando, United States
03.29.2010
 
arrow International Conference on Computer Supported Education (CSEDU)
Valencia, Spain
04.07.2010
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Audio Features

  In The Loop: Planning for Feedback in Video Game Audio Production by Rob Bridgett [02.25.10]
Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects. [4]
Audio
 
 
Jumpstarting Your Creativity by Brad Meyer [02.03.10]
Experienced sound designer Brad Meyer (DJ Hero) espouses a creative philosophy of taking a step back and making common sense decisions as the best method for reinvigorating that elusive creative spark once it's fled. [6]
Audio, Game Design
 
The Next Big Steps In Game Sound Design by Damian Kastbauer [01.28.10]
Technical sound designer Damian Kastbauer breaks down the current generation's innovations in sound design from a technical perspective, outlining what current games can do aurally, and speaks to other developers to find out more. [12]
Audio
 
Art-Media Innovation: Yudo's iPhone Success, Natal Dreams by Brandon Sheffield [11.27.09]
Gamasutra sits down for an in-depth interview with Beatmania co-creator Reo Nagumo and former Q Games exec Reo Yonaga (Lumines) to reveal their new, thus far iPhone-centric developer Yudo, as well as possible plans for console titles and hopes for Microsoft's Natal. [2]
Audio, Business, Game Design, Interview, Mobile Phone
 
Postmortem: 8Monkey's Darkest of Days by Jeff Russell [11.26.09]
In this in-depth postmortem, developer 8Monkey Labs explains the creation of PC and Xbox 360 time-traveling shooter Darkest Of Days, outlining exactly what went right and wrong in the creation of the ambitious title. [5]
Audio, Game Design, Postmortem, Programming, Production
  Pre-GDC: RAD Game Tools Releases Miles 8
by Eric Caoili [03.08.10]
RAD Game Tools (Bink video codec, Granny 3D) announced the release of Miles Sound System 8, which offers new features like Miles Sound Studio and now includes support for PSP and iPhone.
PC, Console, Mobile Phone, Mobile Console, Audio
 
 
GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff [01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
 
FF XIII, Halo Audio Sessions Added To GDC 2010 Line-Up
by Staff [01.12.10]
Organizers of Game Developers Conference 2010 have added several new Audio Track lectures, including talks on prominent titles such as Final Fantasy XIII, Dante's Inferno and the Halo franchise.
PC, Console, Audio
  An Interview With Audiokinetic
by stephen peacock [02.24.10]
Genevieve Laberge, VP Sales at Audiokinetic was kind enough to answer some questions about growing the business. Her top down approach to the market has helped establish Wwise as a AAA sound system quickly.
Audio
 
 
New UDK Game, Source Code Released: Dungeon Defense
by Dana Cowley [02.04.10]
"Dungeon Defense" is the latest game developed with UDK (in less than four weeks, in fact). Anyone can download the demo, source code, developer blogs and much more.
Audio, Game Design, Programming, Production, Visual Art
 
Recording Human Voice in Thailand
by Niwat Armsang [01.24.10]
Did you know , when a game company in Thailand want some human voice. They hire me but, they don't want to ...
Audio, Production
 
Audio Reel
by Rogerio Maudonnet [01.20.10]
Audio Reel
Audio
 
Fable II Impressions - Does It Still Hold Up?
by Benjamin Quintero [01.18.10]
A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009?
Audio, Game Design, Programming, Production, Visual Art
  38 Studios — Maynard, MA, USA
[03.08.10]
Senior Audio Designer

Audio / Music / Sound
 
 
Tencent Boston — Concord, MA, USA
[03.05.10]
Audio Director
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home.
Audio / Music / Sound
 
Rockstar North — Edinburgh, SL, GBR
[03.05.10]
C# Programmer: Audio Department
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
Audio / Music / Sound
 
Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
[03.04.10]
Senior Sound Designer

Audio / Music / Sound
 
Sony Computer Entertainment America — San Diego, CA, USA
[03.04.10]
Senior Sound Designer

Audio / Music / Sound
 
Sledgehammer Games / Activision — Foster City, CA, USA
[03.04.10]
Audio Engineer
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Audio / Music / Sound
 
Krome Studios — QL, AUS
[02.25.10]
Senior Editor / Compositor

Art / Animation, Audio / Music / Sound, Game / Level Designer / Creative Director, Marketing / PR / Communications, OTHER, Sales