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September 27, 2016
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September 27, 2016
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Come to VRDC and learn to use sound more effectively in your VR game  
by Staff [09.26.16]
Attend the standalone Virtual Reality Developers Conference in November to see a VR audio expert share lessons learned from working on remarkable mixed-reality, full-body experiences for "The Void."
Audio

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Submit talks to the GDC 2017 Mobile Summit now!  
by Staff [09.21.16]
The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and to celebrate organizers of the 2017 Game Developers Conference are calling for great talk submissions!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Blog: Music and sound in VR headphones 2
by Gamasutra Community [09.20.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality.
Audio, Design

VRDC at GDC 2017 seeks great talk submissions!  
by Staff [09.19.16]
Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.
Audio, Business/Marketing, Design, Programming, Production, Art, GDC

Don't Miss: The original BioShock postmortem 16
by Alyssa Finley [09.15.16]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock -- which has become a seminal game.
Audio, Design, Programming, Production, Art, Console/PC


Rest in Jelly August Devlog  
by Marc Marfa [09.23.16]
August is a complex month, half of the country stops, part of the team took a break, but Rest in Jelly’s development continued. From aesthetics enhancements to new features for the new worlds of the game.
Audio, Design, Programming, Production, Art, Indie

Teams - Make Games Your Way  
by Jon Leslie [09.21.16]
What’s your favorite team? A sports team? A band? Maybe even a favorite indie game studio? If you think of any successful, high-performing team it’s almost always going to be made up of very different specialties. Teams know what they're doing!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Music Composer: Music and Sound in VR Headphones (Part Two) 2
by Winifred Phillips [09.19.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality. Topics include galvanic vestibular stimulation, VR motion sickness issues and ergonomic design considerations.
Audio, VR

Game Editing Demystified  
by Sande Chen [09.13.16]
In this article, game designer Sande Chen examines the little known role of game editors in game development.
Audio, Business/Marketing, Design, Production, Console/PC

Video Game Music Composer: Music and Sound in VR Headphones (Part One)  
by Winifred Phillips [09.06.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality. Topics include HRTF, haptic feedback, middleware compatibility, object based and ambisonic considerations.
Audio, VR

Music: Getting Satisfying Results On a Low Budget  
by Davi Vasc [09.01.16]
Inexpensive, high quality approaches to video game music.
Audio, Production


Skydance Interactive — Marina Del Rey, California, United States
[09.20.16]
Senior Sound Designer
Senior Sound Designer

Berklee College of Music — Boston, Massachusetts, United States
[09.20.16]
Assistant Chair of Film Scoring