Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Stalled engine: The TurboGrafx-16 turns 25 23
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 16
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


'What's the best way to make games?'  
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Business/Marketing, Production, Console/PC, Indie

The first inklings of what Microsoft will do with Minecraft  
by Christian Nutt [10.24.14]
Microsoft head of Xbox Phil Spencer and his team are looking at the recently acquired mega-hit with an eye toward its "room to grow" under new ownership.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Report: PlayStation 4 has outsold Xbox One by over 40% worldwide 7
by Alex Wawro [10.24.14]
Ars Technica takes a stab at estimating precisely how many PlayStation 4 and Xbox One units have been sold to date using public sales data, analyst input and a bit of educated guesswork.
Business/Marketing, Console/PC


Frozen Synapse Prime - Our recreation, and some of the challenges  
by Mark South [10.24.14]
On some of the challenges we faced reimagining Mode7's Frozen Synapse including; the business realities, design challenges (Gareth Wright - Design Manager) and our graphical overhaul (Rob Ware - Technical Director)
Business/Marketing, Design, Programming, Console/PC, Indie


Do gamers read books? 3
by gard skinner [10.24.14]
Ever thought about trying to write game-related science fiction? This was the journey. NY pubs claimed, "Gamers don't read books." Without them GS couldn't be successful because it has no witches, vampires or angsty teens who can't decide who to date.
Business/Marketing, Console/PC, Serious, Social/Online

FullBlast, another indie project that bites the dust  
by Alex Perez [10.24.14]
FullBlast, another indie project that bites the dust, a story of how we screwed in every possible way.
Business/Marketing, Indie, Smartphone/Tablet

Alternative Sales Strategies for Digital Stores -- Loyalty Programs  
by Ulyana Chernyak [10.23.14]
Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Digital Extremes — London, Ontario, Canada
[10.25.14]
Sound Designer


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[10.25.14]
Lead 3D Artist
Lead 3D Artist: Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. If you've ever wanted to help build a company as well as great games, this is your opportunity.

Red 5 Studios — Orange County, California, United States
[10.24.14]
Graphics Programmer
Hiring mid-level and senior level Graphics Programmers!!!

Red 5 Studios — Orange County, California, United States
[10.24.14]
Gameplay Programmer
Hiring mid-level and senior level Gameplay Programmers!!!

Gearbox Software — Plano, Texas, United States
[10.24.14]
Server Programmer


Giant Sparrow — Playa Vista, California, United States
[10.24.14]
Junior 3D Artist


Giant Sparrow — Playa Vista, California, United States
[10.24.14]
Lead Artist


Amazon — Seattle, Washington, United States
[10.24.14]
Event Marketing Specialist, Game Services


Forio — San Francisco, California, United States
[10.24.14]
Web Application Developer Team Lead


Forio — San Francisco, California, United States
[10.24.14]
Project Manager / Producer (Games)