Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 12, 2016
arrowPress Releases
February 12, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Postmortem: Joel McDonald's Prune 1
by Joel McDonald [02.12.16]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. Its a delicate dance to remove that which does not matter in favor of that which does."
Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet, Video

Kanye West has a video game, and it's a lot different from his wife Kim's 2
by Christian Nutt [02.11.16]
The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
Business/Marketing, Smartphone/Tablet, Video

Activision has NFL-like ambitions for eSports  
by Christian Nutt [02.11.16]
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
Business/Marketing, Console/PC

Activision Blizzard earnings down, and some painful indicators for 2016  
by Christian Nutt [02.11.16]
Skylanders and Guitar Hero didn't do well; Call of Duty sales will be down next year, the company projects; and Destiny isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

King's fortunes falter as Candy Crush Saga grows older  
by Alex Wawro [02.11.16]
Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holidayquarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
Business/Marketing, Smartphone/Tablet

Report: Google is working on a standalone, non-cardboard VR headset  
by Alex Wawro [02.11.16]
Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sourcescited by the Wall Street Journal.

F2P Insight: Think Keeping Competitor Ads Out of Your Games is a Must? Think Again  
by David Diaz [02.11.16]
Choosing which kinds of ads to allow in your freemium game is almost as important as choosing whether to run ads at all. Blacklisting - or forbidding ads from competitive games - is a common tactic. But as Storm8 learned, it's not always the right one.
Business/Marketing, Smartphone/Tablet

Is Steam's Early Access a ticking time bomb?  
by Paul Allen [02.11.16]
Steam's Early Access has been a boon to indie developers, allowing them to reach unheard-of audiences. But does it have a core of failing studios and games that will never be finished?
Business/Marketing, Console/PC, Serious, Indie

The 3 "That's" of Your Game's Look  
by Nathan Fouts [02.11.16]
Getting the desired player reaction when seeing your game's screenshots and trailer.
Business/Marketing, Art, Indie

Guide to Earning More Press Coverage For Your Game  
by Logan Williams [02.11.16]
In this guide, I'm going to go over why earning press is so important, how to research similar games, how to build a press list and much more. Links to templates and resources are included.
Business/Marketing, Indie

6 Things To Know Before Launching Your Mobile Game In Russia  
by Dmitry Terekhin [02.10.16]
In the Russian mobile market, small strategic investments make the difference between a lucrative new user segment and a missed opportunity. Here's how to make sure your game is ready to thrive in this unique market environment.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev  
by Jakub Kasztalski [02.10.16]
Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.
Business/Marketing, Console/PC, Serious, Indie

Phosphor Games Studio — Chicago, Illinois, United States
Gameplay Programmer (Possibly Remote/ Work From Home)

Phosphor Games Studio — Chicago, Illinois, United States
Senior Engine Programmer (Possibly Remote/ Work From Home)

Big Fish Games — Seattle, Washington, United States
Senior Economy Designer

Hangar 13 — Novato, California, United States
Dev QA Tester – Temporary

Insomniac Games — Burbank , California, United States
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!

Insomniac Games — Burbank , California, United States
Combat Designer - Insomniac Games
We are looking for you- Combat Designers! Check this out!

Insomniac Games — Burbank, California, United States
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States
Senior Systems Designer

Glu Mobile — Toronto, Ontario, Canada
Game Designer

Glu Mobile — Toronto, Ontario, Canada
UI/UX Designer