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February 12, 2016
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February 12, 2016
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Postmortem: Joel McDonald's Prune 1
by Joel McDonald [02.12.16]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. Its a delicate dance to remove that which does not matter in favor of that which does."
Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet, Video

Kanye West has a video game, and it's a lot different from his wife Kim's 2
by Christian Nutt [02.11.16]
The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
Business/Marketing, Smartphone/Tablet, Video

Activision has NFL-like ambitions for eSports  
by Christian Nutt [02.11.16]
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
Business/Marketing, Console/PC

Activision Blizzard earnings down, and some painful indicators for 2016  
by Christian Nutt [02.11.16]
Skylanders and Guitar Hero didn't do well; Call of Duty sales will be down next year, the company projects; and Destiny isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

King's fortunes falter as Candy Crush Saga grows older  
by Alex Wawro [02.11.16]
Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holidayquarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
Business/Marketing, Smartphone/Tablet

Report: Google is working on a standalone, non-cardboard VR headset  
by Alex Wawro [02.11.16]
Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sourcescited by the Wall Street Journal.
Business/Marketing


F2P Insight: Think Keeping Competitor Ads Out of Your Games is a Must? Think Again  
by David Diaz [02.11.16]
Choosing which kinds of ads to allow in your freemium game is almost as important as choosing whether to run ads at all. Blacklisting - or forbidding ads from competitive games - is a common tactic. But as Storm8 learned, it's not always the right one.
Business/Marketing, Smartphone/Tablet

Is Steam's Early Access a ticking time bomb?  
by Paul Allen [02.11.16]
Steam's Early Access has been a boon to indie developers, allowing them to reach unheard-of audiences. But does it have a core of failing studios and games that will never be finished?
Business/Marketing, Console/PC, Serious, Indie

The 3 "That's" of Your Game's Look  
by Nathan Fouts [02.11.16]
Getting the desired player reaction when seeing your game's screenshots and trailer.
Business/Marketing, Art, Indie

Guide to Earning More Press Coverage For Your Game  
by Logan Williams [02.11.16]
In this guide, I'm going to go over why earning press is so important, how to research similar games, how to build a press list and much more. Links to templates and resources are included.
Business/Marketing, Indie

6 Things To Know Before Launching Your Mobile Game In Russia  
by Dmitry Terekhin [02.10.16]
In the Russian mobile market, small strategic investments make the difference between a lucrative new user segment and a missed opportunity. Here's how to make sure your game is ready to thrive in this unique market environment.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev  
by Jakub Kasztalski [02.10.16]
Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.
Business/Marketing, Console/PC, Serious, Indie


Phosphor Games Studio — Chicago, Illinois, United States
[02.12.16]
Gameplay Programmer (Possibly Remote/ Work From Home)


Phosphor Games Studio — Chicago, Illinois, United States
[02.12.16]
Senior Engine Programmer (Possibly Remote/ Work From Home)


Big Fish Games — Seattle, Washington, United States
[02.11.16]
Senior Economy Designer


Hangar 13 — Novato, California, United States
[02.11.16]
Dev QA Tester – Temporary


Insomniac Games — Burbank , California, United States
[02.11.16]
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!

Insomniac Games — Burbank , California, United States
[02.11.16]
Combat Designer - Insomniac Games
We are looking for you- Combat Designers! Check this out!

Insomniac Games — Burbank, California, United States
[02.11.16]
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States
[02.11.16]
Senior Systems Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
Game Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
UI/UX Designer