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August 28, 2016
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August 28, 2016
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GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail  
by Alex Wawro [08.26.16]
Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
Business/Marketing, Console/PC

Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Business/Marketing, Social/Online

Nintendo gears up for indie support with Nindies Summer Jam  
by Bryant Francis [08.26.16]
Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
Business/Marketing, Console/PC

Andrew Sheppard made CEO of rebranded Gree International Entertainment  
by Chris Kerr [08.26.16]
Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
Business/Marketing, Smartphone/Tablet

Kojima exploring virtual and augmented reality at Prologue Immersive  
by Chris Kerr [08.26.16]
Metal Gear creator Hideo Kojima has joined the advisory board of California-based virtual and augmented reality company, Prologue Immersive.
Business/Marketing, Design

World eSports Association hires former boxing exec Ken Hershman  
by Bryant Francis [08.25.16]
eSports looks for help from the boxing world as Ken Hershman, formerly of HBO Sports and Showtime Sports, joins the growing organization.
Business/Marketing, Console/PC

by Mare Sheppard [08.26.16]
We're Metanet Software (Mare Sheppard and Raigan Burns), and we have been making games since 2001. We just launched N++ on Steam, completing the twelve-year journey that began with the free Flash version of N back in 2004. This is a retrospective.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

A morning at one of the oldest game studios 1
by Brad Wardell [08.25.16]
A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Chatbots: Are they good for Player Engagement and App growth?  
by Hugo Damasio [08.25.16]
The need to access information instantly, and have quick response time from businesses, has led to the growth of chat bots in the digital sphere. Marketers and community managers are deeming it to be the future of interaction. Is it?
Business/Marketing, Programming, Social/Online

Picking the Best College for Game Development 9
by Becca Hallstedt [08.24.16]
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

For this game, we are tracking our tears  
by Alva Majo [08.23.16]
We recently began developing our new game, so it’s the perfect time to get a jar, put a label on it and start tracking the volume of tears shed during development to use a marketing opportunity.
Business/Marketing, Indie

Dev Interview: Marta Vicario  
by Wes Platt [08.23.16]
"I find that taking at least half an hour to myself every day and making sure I'm going to bed early really helps me stay balanced and motivated."
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Petroglyph Games — Las Vegas, Nevada, United States
Senior Unity Programmer
Senior Unity Programmer

Catseye USA — Albany, New York, United States
Senior Developer
Senior Developer

VRnam — Ho Chi Minh City, Vietnam
3D/VR Developer/Generalist

Age of Learning, Inc. — Glendale, California, United States
Graphic Designer (Bilingual-English and Spanish)

Age of Learning, Inc. — Glendale, California, United States
Graphic Designer/Illustrator

Age of Learning, Inc. — Glendale, California, United States
Director of Operations

Particle City — Los Angeles , California, United States
3D Artist
Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

Sucker Punch Productions — bellevue, Washington, United States
Camera Layout Artist

Cignition — Palo Alto, California, United States
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Shiny Shoe — San Francisco, California, United States
Gameplay and Engine Programmer