Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design

Paradox set to eye 'interesting acquisitions' following strong 4th quarter  
by Alissa McAloon [02.17.17]
The publisher closed out the fourth quarter of its fiscal year with steady increases in both revenue and operating profit, leaving the company in a position to take on new investments and acquisitions.
Business/Marketing

Longtime Valve writer Erik Wolpaw leaves company 2
by Kris Graft [02.17.17]
Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company.
Business/Marketing, Design

Finding the fun when developing licensed games  
by Chris Kerr [02.17.17]
"My whole philosophy when it comes to working on projects is to find something you enjoy about the project you're working on and make it great."
Business/Marketing, Production

Keywords drops $1.49M on visual effects studio, Spov  
by Chris Kerr [02.17.17]
Video game tech service provider Keywords Studios has acquired visual effects and graphics outfit Spov for $1.49 million. 
Business/Marketing, Design, Art

Watch these 10 devs compete to pitch their game the best at GDC 2017  
by Staff [02.17.17]
From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017!
Business/Marketing, Indie, GDC


Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Simon Carless [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing, VR

Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market  
by Henry Fong [02.17.17]
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government regulations however can pose a challenge to developers so this article aims to provide a better understanding of China's gaming regulations and how to comply.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

How much value am I getting from my Xbox One?  
by Steve Bailey [02.17.17]
Perceived value can be one of the most fractious topics in video games. So I've used my own Xbox One collection to take at closer look at how much actual value I wring out of the games that I buy.
Business/Marketing, Production, Console/PC, Indie

How to find Twitch & Youtube influencers for your game?  
by Yannick Elahee [02.17.17]
Game influencers are always looking for new games. They have to entertain their public constantly, some of them make a new video every day. We'll try to understand how to find influencers from Twitch & Youtube for any game.
Business/Marketing

Localisation 101 - How we can use language to make our games more inclusive.  
by Alex Johansson [02.16.17]
Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The 6 Keys To Flawless Internal Cross Promotions  
by David Vaghari [02.16.17]
Cross promotions are unique in that they can do serious harm to your performance metrics if handled improperly. Preventing this requires a few special considerations. Following these 6 steps will ensure you're able to maximize Internal Cross Promotion ROI
Business/Marketing


Intel — Santa Clara, California, United States
[02.19.17]
Consumer Software Partner Marketing Manager
Flex your creative brainpower by crafting innovative consumer campaigns with some of the most valued and respected brands in gaming. Develop strategies to drive engagement with our customers and partners and use your expertise to improve our gaming presence-all to help drive sales of some of the most innovative technology products on the planet

Intel — Hillsboro, Oregon, United States
[02.19.17]
Consumer Marketing Programs Analyst
Participate in the development, coordination and optimization of key software & hardware sales and marketing campaigns focused on driving hardware sales through the collaboration of software developers, ISVs, publishers and software channel partners.

Skydance Interactive — Marina Del Rey, California, United States
[02.19.17]
Graphics Programmer
Graphics Programmer

Skydance Interactive — Marina Del Rey, California, United States
[02.19.17]
Technical Environment Artist
Technical Environment Artist

Skydance Interactive — Marina Del Rey, California, United States
[02.19.17]
Design Intern
Design Intern

Cignition — Palo Alto, California, United States
[02.18.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

DreamSail Games — New York, New York, United States
[02.17.17]
Game Designer
DreamSail is seeking a game designer who would dare to craft thrilling experiences for the VR era of gamers.

Hangar 13 — Novato, California, United States
[02.17.17]
TECHNICAL DESIGNER
The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible.

Hangar 13 — Novato, California, United States
[02.17.17]
LEAD VFX ARTIST
Hangar 13 is looking for an experienced VFX artist to lead our FX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine.

Divergent3d — Mountain View, California, United States
[02.17.17]
Lead Game Engineer for 3D Printed Vehicles