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May 6, 2016
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May 6, 2016
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The long journey of getting a niche game through Steam Greenlight 2
by Gamasutra Community [05.06.16]
"After all of that work, 24 days of pretty much non-stop messaging users to talk about our game, we were Greenlit. According to GreenDB we were at about 170th place when we were Greenlit."
Business/Marketing, Console/PC, Indie

GameStop CEO: Wii U 'disappointing to everybody,' including Nintendo 1
by Christian Nutt [05.05.16]
A new interview with GameStop GameStop CEO Paul Raines may shed some light on Nintendo's reaction to its own Wii U.
Business/Marketing, Console/PC

Activision is going all-in on eSports, and CEO Bobby Kotick sees the money  
by Christian Nutt [05.05.16]
In today's earnings call, Kotick rhapsodized about the reveue opportunites for the company's eSports business, and shared his vision for the segment as the next big revenue driver for Activision.
Business/Marketing, Console/PC

King revenues help boost Activision Blizzard to record first quarter  
by Christian Nutt [05.05.16]
Activision Blizzard's revenues hit a record high for the first quarter of its fiscal 2016, the three month period ended March 31, 2016 -- the first quarter that the revenues from Candy Crush developer King are included.
Business/Marketing, Console/PC, Smartphone/Tablet

YouTube data shows that yes, game betas can also be great marketing tools 1
by Alex Wawro [05.05.16]
There's something notable about YouTube's rundown of the top ten "trending" games on its platform last month: four of them aren't even out yet.
Business/Marketing, Social/Online

Zelda, GTA 3 among latest round of World Video Game Hall of Fame inductees  
by Alex Wawro [05.05.16]
The World Video Game Hall of Fame has announced its second round of inductees: The Legend of Zelda, The Oregon Trail, Sonic the Hedgehog, The Sims, Space Invaders and Grand Theft Auto 3.
Business/Marketing, Console/PC

Bringing Industry into Education  
by Paul Roberts [05.05.16]
In this blog I will share some insight into the way games education is evolving in universities to include involvement from game studios.
Business/Marketing, Programming, Production, Indie

Trust your gut when raising money  
by Kadri Ugand [05.05.16]
How to choose investors, what to be careful of and how to keep your eyes open. Tips and tricks of fundraising.
Business/Marketing, Smartphone/Tablet

The making of mobile game 'Photo Finish Horse Racing', part 1 1
by Ian Cummings [05.05.16]
After being laid off in a studio closure, industry veteran Ian Cummings set out to make a game for fun in his spare time. That little side project has now grown into the top horse racing game on mobile, and this blog explains what happened along the way.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Smartphone/Tablet

The Risks of Long-Term Game Development 1
by Josh Bycer [05.05.16]
Long-Term game development is becoming more common these days, and today's post looks at the pros and cons for everybody involved.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Fears of Apple's Paid Search Plans 1
by Ethan Levy [05.05.16]
A recent report from Bloomberg claims that Apple is investigating adding paid search to the App Store. Here, I react with some fears for how paid search will affect rank and file game devs and the mobile game ecosystem.

Building on the past: How RuneScape’s official legacy server avoided cannibalism and became an eSport  
by Mat Kemp [05.04.16]
Mat Kemp, Product Manager for Old School RuneScape, examines how Jagex took a version of RuneScape from 10 years ago and made it relevant for todays’ gamers, and why other MMO companies should look to offer vanilla services for their veteran communities.
Business/Marketing, Console/PC, Serious, Social/Online

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Sr. Game Developer

International Game Technology — Reno, Nevada, United States
Lead Artist

Telltale Games — San Rafael, California, United States
Cinematic Artist

International Game Technology — Reno, Nevada, United States
Art Outsourcing Manager

Schell Games — Pittsburgh, Pennsylvania, United States
Project Design Director

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Game Director

Gimmie Games — Decatur, Georgia, United States
Animator/Motion Graphics Designer

Insomniac Games — Burbank , California, United States
Character TD
Character TD/ Rigger wanted to join our Insomniac Team!

Insomniac Games — Burbank, California, United States
Lead Environment Artist
This is your chance! Insomniac Games is looking for a Lead Environment Artist!

Insomniac Games — Burbank, California, United States
Senior Environment Artist
Insomniac Games is searching for a talented Senior Environment Artist!