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December 8, 2016
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Vivendi now owns 25 percent of Ubisoft, could soon be forced to make takeover bid  
by Chris Kerr [12.08.16]
French media conglomerate Vivendi has upped its stake in Ubisoft yet again, and now holds 25.15 percent of the company and 22.92 percent of its voting rights.
Business/Marketing, Console/PC

Booming game chat app Discord intros in-game text, voice integration  
by Chris Kerr [12.08.16]
Rapidly-growing chat software specialist Discord has pulled back the curtain on GameBridge, a new program that gives devs the tools to integrate voice and text chat into their projects.
Business/Marketing, Production

Best of 2016: Charting the (re)birth of the 'hero shooter' genre 15
by Alex Wawro [12.07.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Business/Marketing, Design, Console/PC, Social/Online

Doom-inspired roguelike goes open-source in a bid to outrun Zenimax lawyers  
by Alex Wawro [12.07.16]
Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced theoriginalDoomcodealmost twenty years ago.
Business/Marketing, Indie

Square Enix lays plans to revamp FFXV's story & systems via free DLC  
by Alex Wawro [12.07.16]
Just a week after release, Square Enix has announcedplans to revampthe game by releasing free DLC that will altergameplay systems & add in new narrative elements (like voiced cutscenes.)
Business/Marketing, Console/PC

Get a job: Wargaming is hiring a Community Manager  
by Staff [12.07.16]
Wargaming is looking for a Community Manager in Emeryville, CA with a deep understanding of the gaming industry to generate key messaging, create specialized content, and support Wargaming's community.
Business/Marketing, Social/Online, Recruitment


Blake Harris Looks Back on the 16 Bit Console Wars  
by Bryan Cashman [12.08.16]
Based on first-hand accounts, Console Wars's Blake Harris discusses the difference between Sega and Nintendo, whether Michael Jacksons music is in Sonic 3, and the challenges of being a subsidiary to a Japanese gaming company.
Business/Marketing, Console/PC

Security Rules and Reports Create a False Sense of Security for Online Game Publishers  
by Matthew Cook [12.08.16]
Manually-created rules and reports are the go-to solution for finding fraud in video games, but history shows that motivated bad actors can easily get around them. This post discusses why this is the case, and why in-game analytics solutions are better.
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steep, Watch Dogs 2 and the GTA with no guns  
by Felipe Dal Molin [12.08.16]
How do you go about making a fun open-world game which doesn't have combat at its core? We want to tell more diverse stories in order to reach new audiences, and the key for that may lie in systems design.
Business/Marketing, Design, Console/PC, Indie, VR

Designing Games for eSports 3
by Ramin Shokrizade [12.07.16]
A pending deal by League of Legends maker RIOT Games to sell the eSports distribution rights to their game for nearly $100M a year signals the start of a real eSports era. How can developers and investors get a piece of the action?
Business/Marketing, Design, Production, Console/PC, Social/Online, Smartphone/Tablet

How we ended up with the voice of The Witcher in our indie game trailer  
by Martin Kolesar [12.07.16]
This is a story of our new trailer which started with pencil sketches and ended with having Doug Cockle, the voice of Geralt of Rivia from The Witcher series in it one day before our deadline.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

How NOT to make a game  
by Dariusz Jagielski [12.07.16]
There have been many articles written about how to make a game, but how to NOT make one?
Business/Marketing, Design, Production, Console/PC, Indie


Wargaming | BigWorld — Sydney, New South Wales, Australia
[12.07.16]
Senior C++ Software Engineers - Complex back-end server projects


Telltale Games — San Rafael, California, United States
[12.07.16]
Character Artist


Telltale Games — San Rafael, California, United States
[12.07.16]
Environment Artist


Insomniac Games — Burbank, California, United States
[12.07.16]
Gameplay Programmer
We are looking for gameplay programmers at Insomniac Games!

Insomniac Games — Burbank, California, United States
[12.07.16]
Senior Gameplay Programmer
Senior Programmer wanted for a role at Insomniac Games!

Game Circus LLC — Addison, Texas, United States
[12.07.16]
Backend Web API Engineer


Hangar 13 — Novato, California, United States
[12.07.16]
VFX ARTIST
Hangar 13 is looking for an experienced VFX artist. You must have an ability to technically break down the kind of complex, beautiful visual effects seen in blockbuster movies, and be able to create in-game effects that push the visual quality towards that standard. This position offers a unique opportunity to work with the engineering team and help push the rendering and FX production capabilities of our engine.

Wargaming America, Inc. — Emeryville, California, United States
[12.07.16]
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events in our games. This role requires a minimum of three years’ experience driving monetization strategy and events planning in free-to-play games. The Senior Monetization Specialist will possess a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors. The ideal candidate is mathematically minded, capable of digesting complicated data, and skilled at presenting analysis to drive results. A strong communicator, the SMS will make the brainiest and challenging topics understandable for a wide audience.

Wargaming America, Inc. — Emeryville, California, United States
[12.07.16]
CRM Data Analyst
The CRM Data Analyst will work with available data sources to improve player retention and build up Wargaming’s player funnel. In addition, this position will be a trusted source of analysis and reporting both on an ad-hoc basis and through generating dashboards for key stakeholders.

DePaul University — Chicago, Illinois, United States
[12.07.16]
Assistant Professor/Instructor in Animation
DePaul University invites Game Artists and Animators with studio production experience to apply for a full-time, tenure-track position in our Animation and Game Dev programs. There are currently over 200 majors enrolled in our Animation MFA, MA, BFA and BA degrees, and we have 10 full-time Animation faculty members. Animation resources include a stop motion studio, two green screen stages, a sound recording and mixing studio, and a mocap studio. Animation students have been a part of game teams that have produced the IGF Student Showcase winning games Octodad and Devil’s Tuning Fork.