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August 20, 2017
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Don't Miss: Painful PR lessons learned on the way to Guacamelee! 1
by Staff [08.18.17]
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Business/Marketing, Indie

Give me a break: Atari suing Nestle over alleged Breakout-themed Kit Kat ads 5
by Alissa McAloon [08.18.17]
Atari has filed a federal lawsuit against Nestle, arguing that the candy maker's short-lived Kit Kat: Breakout commercial made unauthorized use of Atariís classic brick-breaking arcade game, Breakout.
Business/Marketing

We're streaming Sonic Mania today at 3PM EDT  
by Bryant Francis [08.18.17]
We're playing Sonic Mania and talking about what makes it a successful Sonic game at 3PM EDT.
Business/Marketing, Console/PC, Video

How Tencent's latest hit Honour of Kings has divided generations 4
by Chris Kerr [08.18.17]
"If you donít do real-name verification for your new accounts, the system has no way to know how old you are, so there wonít be any limits."
Business/Marketing, Smartphone/Tablet

Big Immersive to become dedicated VR and AR publisher  
by Chris Kerr [08.18.17]
Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.
Business/Marketing

How small-scale studio Vector Unit optimized for big-scale success  
by Jon Jordan [08.18.17]
A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years.
Business/Marketing, Smartphone/Tablet


Nintendo Silliness  
by Vitor Bulbovas [08.18.17]
Today talking about the way Nintendo tackles the international market.
Business/Marketing, Design, Production, Console/PC, Serious

How to protect your video game trademark  
by Zachary Strebeck [08.18.17]
Once youíve named your game and registered your video game trademark, itís time to start protecting that mark. If not, you may end up losing your rights.
Audio, Business/Marketing, Design, Programming, Production, Art

Proven and Time Tested Ways to Increase Revenue for Your Game App  
by Bharat Mamtora [08.18.17]
Increase Revenue of Your Game App. Key Performance Indicator (KPI) to boost revenue. Discount has always come out as lucrative. Player vs Player, the new mantra of engagement. No mistakes at game launch.
Business/Marketing

The Blank Canvas  
by David Cardenas [08.18.17]
The first blog in a series on finding commercial success for your game. This blog covers how creating boundaries can create focus and can actually allow creativity to flow.
Business/Marketing, Design, Production, Indie

Applying Data Science to Understand Your Players 2
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

Star Citizen Has a Huge Development Cost Problem 6
by Matt Brady [08.17.17]
In part one of this three part series, I take a close look at Star Citizen and project out development costs by comparing it to another ambitious project, GTA V.
Business/Marketing, Console/PC, Serious


Phosphor Games Studio — Chicago, Illinois, United States
[08.20.17]
All Positions


Phosphor Games Studio — Chicago, Illinois, United States
[08.20.17]
Programmer


Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]
Art Director
Art Director

Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]
UI/UX Artist
UI/UX Artist

Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]
VFX Artist
VFX Artist

Pixelberry Studios — Mountain View, California, United States
[08.18.17]
Product Manager


Level EX — Chicago, Illinois, United States
[08.18.17]
Senior Game Designer


2K — Novato, California, United States
[08.18.17]
SENIOR SERVER ENGINEER
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.

Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Open World Content Designer