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September 21, 2014
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September 21, 2014
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Stalled engine: The TurboGrafx-16 turns 25 23
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 9
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Blog: Why the Creative Europe program won’t improve video games 4
by Gamasutra Community [09.19.14]
"I’m still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Video Game History Museum finds permanent home in Texas 2
by Christian Nutt [09.19.14]
With $1 million in funding in pocket, the VGHM moves to Dallas-area city Frisco, Texas as the permanent home of the collection, which has only been exhibited in part and on a traveling basis.
Business/Marketing, Console/PC, History

Kickstarter updates terms: 'The creator must complete the project' 8
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Get your app featured by Apple, here's who to contact & how  
by Kyle Waring [09.19.14]
Getting featured on the App store is a critical step in marketing your game. By getting featured by Apple, you’re getting the holy grail of advertising: wide visibility, lots of installs and subsequently– revenue! Learn how to pitch and who to contact!
Business/Marketing, Indie, Smartphone/Tablet

Re-aligning the elements of charted Space – an addict’s analysis of Destiny.  
by Jedrzej Czarnota [09.19.14]
This blog post discusses Bungie's Destiny and the array of its breakthroughs. Those incremental innovations add up to form a new experience for consoles, one that integrates influences from many genres, and MMOGs in particular.
Business/Marketing, Art, Console/PC

Kickstarting a Coding Education Video Game in a Post-"Code Hero" World  
by Lindsey Handley [09.18.14]
We knew that launching a coding education video game on Kickstarter after the catastrophe that was "Code Hero" would be challenging. We studied the Code Hero campaign intensely, so that we could later prove ourselves competent & trustworthy to backers.
Business/Marketing, Indie

App Store Optimization ASO): Selecting the Right Keywords (Part 3)  
by Szilard Szasz-Toth [09.18.14]
In this final part of our ASO series we introduce a multi-factor scoring model to select your App Store keywords. This framework should take your keyword selection skills to the next level. Apply this model and watch your search rankings improve!
Smartphone/Tablet, Business/Marketing

5 Ways to Aggressively Defend a Patent Lawsuit 1
by Eric Buresh [09.18.14]
Often out of the blue, video game companies find themselves the target of so-called patent trolls. If you find yourself on the receiving end, you must immediately mount a defense. Here are five key steps to an effective offensive plan.
Business/Marketing, Production, Console/PC, Serious


Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Producer - Infinity Ward
A Producer at Infinity Ward is the primary point of contact for all scheduling matters for all stakeholders for the departments he/she produces. Reporting to one of the Production Managers, the Producer works closely with the rest of the Production team under his/her Production Manager and the Leads of the departments he/she produces to create and track project schedules.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Senior AI Engineer
See job description.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Lead Tools Engineer - Infinity Ward
See job description.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.20.14]
Senior Tools Engineer - Infinity Ward
See job description.

Insomniac Games — Burbank , California, United States
[09.19.14]
Senior Engine Programmer
Insomniac Games is looking for Senior Engine Programmers

Insomniac Games — Burbank, California, United States
[09.19.14]
Gameplay Programmer - Mobile
Gameplay Programmer for our mobile group!

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Senior Vice President, Cross Media
The senior vice president of cross-media development oversees creative strategy and execution relating to story, cinematics and audio for Blizzard.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Senior 3D Character Artist - World of Warcraft
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Art Director - World of Warcraft
The art director role requires you to ignite others both as a leader and as an artist.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Lead Concept Artist - World of Warcraft
Lead a team of concept artists to create project defining artwork that expands on World of Warcraft’s art style.