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July 26, 2016
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July 26, 2016
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Investors pour $55 million more into mobile game publisher Scopely  
by Alex Wawro [07.26.16]
Mobile game firm Scopely has managed to raise $55 million in a Series B round of financing, and it plans to put that money towards expanding its developer ecosystem and investing in games.
Business/Marketing, Smartphone/Tablet

Report: NX could be a handheld system with detachable controllers 3
by Chris Kerr [07.26.16]
Anonymous sources have hinted Nintendo's next console, codenamed NX, could be a powerful handheld system with detachable controllers.
Business/Marketing, Console/PC

Former PlayStation exec Adam Boyes appointed CEO of Iron Galaxy  
by Chris Kerr [07.26.16]
PlayStation's former vice president of third-party relations, Adam Boyes, is now CEO of Chicago-based game developer and publisher Iron Galaxy.
Business/Marketing, Console/PC

Rift gets additional sensor support to make way for room-scale  
by Chris Kerr [07.26.16]
The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.
Business/Marketing

Blog: Game design analysis - Disney Magic Kingdoms  
by Gamasutra Community [07.26.16]
Game designer Scott Fine offers a thorough design and economics breakdown of Gameloft's mobile game, Disney Magic Kingdoms.
Business/Marketing, Design, Smartphone/Tablet

Blog: A pre-launch view of my mistakes when developing my first game 1
by Gamasutra Community [07.26.16]
Australia-based independent game developer Christian Hodges breaks down what he thought could've gone better with the creation of his first game, A-Maze-Ing Runner
Business/Marketing, Design, Production, Indie


Before The Wheel  
by Brendan Vance [07.26.16]
An essay about the market's lust for certainty, the mad things we do in pursuit of it and the ways of thinking that separate business folk from creatives.
Business/Marketing, Design, Indie, Smartphone/Tablet

Unexpected anxiety following a moderate success 4
by Dave Toulouse [07.25.16]
When the success you experience doesn't provide you the freedom you were hoping for.
Business/Marketing, Serious, Indie

Can Pokemon GO Monetise? 3
by Ramin Shokrizade [07.25.16]
While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is the business model going to perform? Monetisation expert blogger Ramin Shokrizade goes under the hood (and does a lot of walking!) to find out.
Business/Marketing, Design, Production, Smartphone/Tablet

2nd Vlog Creating an animated title  
by Randell Trulson [07.25.16]
Second video blog talking about creating an animated title.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Indie, Social/Online

Clementine - A Truly Great Video Game Character  
by Michael Heron [07.25.16]
I was asked to write an essay on Clementine for the a forthcoming book on the '100 greatest video game characters'.  A couple of months ago, I withdrew my participation in the project. So here it is, for those that may be interested.
Business/Marketing, Design

How to Conduct Market Research For Your Indie Game  
by Logan Williams [07.25.16]
Earlier this month, I had the opportunity to talk about ways to conduct market research during this years Indie Revolution Expo. Check out the full presentation + slides in this post.
Business/Marketing, Indie


Digital Extremes — London, Ontario, Canada
[07.26.16]
Gaming/Technical Recruitment Manager (Will consider remote!)
Gaming/Technical Recruiitment Manager

Deep Silver Volition — Champaign, Illinois, United States
[07.26.16]
Senior Technical Artist


Lionbridge Technologies — Bellevue, Washington, United States
[07.26.16]
Cognitive Sciences Global Program Director-GLT15856


YAGER Development GmbH — Berlin, Germany
[07.26.16]
UI Artist (f/m)
UI Artist (f/m)

Sony Computer Entertainment Europe — Manchester, England, United Kingdom
[07.26.16]
Lead Level Designer
Based in Manchester in the North West of England, we are creating original games exclusively for Playstation's exciting new VR platform

Sony Computer Entertainment Europe — Manchester, England, United Kingdom
[07.26.16]
Lead Artist
Based in Manchester in the North West of England, we are creating original games exclusively for Playstation's exciting new Virtual Reality platform

Skydance Interactive — Marina del Rey, California, United States
[07.25.16]
Creative Director
CREATIVE DIRECTOR

Skydance Interactive — Marina del Rey, California, United States
[07.25.16]
VEHICLE / CHARACTER ARTIST
VEHICLE / CHARACTER ARTIST

nWay — San Francisco, California, United States
[07.25.16]
Game Server Engineer


UBM — San Francisco, California, United States
[07.25.16]
Conference Manager
The Conference Manager position oversees the creation of GDC and VRDC conference program