Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Churning out Tomb Raider games in the '90s 'just about killed us', says former dev  
by Alex Wawro [07.20.17]
"We worked long, long hours," Core Studios cofounder and former game dev Jeremy Heath-Smith tells Polygon in a new interview. "But we also earned an awful lot of money."
Business/Marketing, Console/PC, History

Microsoft's earnings continue to rise, despite lagging Xbox hardware sales 1
by Alex Wawro [07.20.17]
Microsoft's latest earnings report suggests its Xbox software and services businesses appear to be on an upswing even as revenue from sales of Xbox consoles slips ahead of the Xbox One X debut.
Business/Marketing, Console/PC

U.S. lifts laptop and game console ban for international flights  
by Alissa McAloon [07.20.17]
After a four month ban, game developers and other professionals traveling to the US from a number of Middle-Eastern countries will once again have access to their electronics during international flights.
Business/Marketing

Yahoo Japan's new game platform offers HTML5 and console titles  
by Chris Kerr [07.20.17]
Yahoo Japan has launched a web-based games platformthat'll serve up HTML5 titles alongside larger console-style efforts.
Business/Marketing, Console/PC, Smartphone/Tablet

UK devs doubling down on tax relief as payouts rise by 60 percent 2
by Chris Kerr [07.20.17]
More UK developers than ever are being helped out by video games tax relief, with the latest government figures showing that 73M was paid out over the past year.
Business/Marketing

Telltale veteran Harrison Pink joins Blizzard to help oversee Diablo  
by Chris Kerr [07.20.17]
Tales from the Borderlands co-creator Harrison Pink has joined Blizzard as a senior designer on the Diablo team.
Business/Marketing, Design, Console/PC


A vivisection of Plague Inc: The Board Game - Kickstarter  
by James Vaughan [07.20.17]
Plague Inc: The Board Game was my first tabletop game project, and when it all began I was hungry for any advice I could get. Now that we have successfully fulfilled our Kickstarter I wanted to share some of the lessons Ive learned.
Business/Marketing, Indie

The problems of crowdfunding for games are solved by using cryptocurrency  
by Anti Danilevski [07.20.17]
How free-to-play, indie and mobile games will be finally able to raise funds in crowdfunding effectively.
Business/Marketing, Production, Serious, Indie

Stores vs. Developers vs. Customers vs. Publishers 2
by Lars Doucet [07.19.17]
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests.
Business/Marketing

Interview with Carlos Bordeu from ACE Team 1
by Jose Gonzalez [07.19.17]
Interview with Carlos Bordeu, lead designer and producer at the ACE Team, responsible for Rock of Ages, The Deadly Tower of Monsters, Zeno Clash and Abyss Odyssey. This interview serves as an appendix for "Game Development in Latin America"
Business/Marketing, Design, Production, Console/PC, Indie

Standing Out from the Crowd: How to Sell Your Mobile Game Without Google Play or iTunes  
by Jennifer Mendez [07.19.17]
Trying to sell your mobile game? Thinking you only have two options? Think again!
Business/Marketing, Serious, Social/Online, Smartphone/Tablet

Missing the Mark: The Importance of Market Fit  
by Erik Johnson [07.18.17]
Product/Market fit is critical in determining the success of a game. These are the things I wish I knew before developing a puzzle-platformer.
Business/Marketing, Console/PC, Indie


Cryptic Studios — Los Gatos, California, United States
[07.20.17]
VFX Artist


Sony PlayStation — Bend, Oregon, United States
[07.20.17]
Senior Animation Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.20.17]
Senior Staff Gameplay Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.20.17]
Senior Staff FX Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.20.17]
Senior Staff Lighter
Sony Bend Studio, the creator of Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.20.17]
Senior Environment Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Sr. Environment Prop Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills.

Outpost Games — Redwood City, California, United States
[07.20.17]
Sr Games Software Engineer
Sr Games Software Engineer for SOS (multiplayer/coop survival PC game)

Outpost Games — Redwood City, California, United States
[07.20.17]
Game Software Engineer
Game Software Engineer for SOS (multiplayer/coop survival PC Game)

Visual Concepts — Los Angeles, California, United States
[07.20.17]
AI Software Engineer
We are seeking software engineers with experience in game-play systems including AI behavior trees and animation control logic.

Visual Concepts — Los Angeles, California, United States
[07.20.17]
Tools Software Engineer
You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content. You will develop next generation tools and engines, with a focus on the interactive layer of the two. You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface.