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March 28, 2015
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March 28, 2015
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Stalled engine: The TurboGrafx-16 turns 25 26
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Soon you'll be able to sign up for Valve's Vive VR dev kit  
by Christian Nutt [03.27.15]
Company spokesman Doug Lombardi says that Valve plans to launch a sign-up site for free (and likely extremely limited) dev kits next as early as week.
Business/Marketing, Console/PC, Indie

Quebec reinstates video game tax breaks  
by Christian Nutt [03.27.15]
A new budget means new tax breaks: The Quebec government has restored the 37.5 percent credit for game development, which was slashed last June.
Business/Marketing, Console/PC

10 can't-miss video postmortems from the GDC Vault  
by Alex Wawro [03.27.15]
From Steamworld Dig to Shenmue, this collection of video postmortems covers a variety of games. What they have in common is that they're free to watch, and can't-miss viewing.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Vault


GameCrimes: Giving an English voice to the Spanish videogame scene  
by Samuel Fiunte Matarredona [03.27.15]
Introduction to our Spanish scene devoted podcast and website GameCrimes, and a brief reasoning about why we're doing it.
Business/Marketing, Indie

Game Dev 101  
by Juliette Dupre [03.27.15]
Quick start guide for anyone brand new to game development who wants to become a part of it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Sunless Sea Sales and Funding Deep Dive, Part III: Early Access and Final Release  
by Adam Myers [03.27.15]
Sales figures for Sunless Sea in early access and after launch, with charts.
Business/Marketing, Console/PC, Indie

GDC BizDev Diaries: Managing 150+ Meetings for Twelve Companies Without Losing My Mind (Part 1 of 3)  
by Jay Powell [03.27.15]
The first in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Free to Play: What about Player Skill? 7
by Adam Telfer [03.26.15]
Why do the Top Grossing games on mobile shy away from gameplay that rewards player skill? A discussion about the use of skill in free-to-play mobile games, and how games like Candy Crush Saga control skill for the benefit of long-term retention.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.28.15]
Senior Combat Designer
Combat Designer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[03.28.15]
Senior Animation Programmer
Senior Animation Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[03.28.15]
Senior Staff Graphics Programmer
Senior Staff Graphics Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[03.28.15]
Senior Game Programmer
Senior Game Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[03.28.15]
Senior AI Programmer
Senior AI Programmer

Activision Publishing — Santa Monica, California, United States
[03.28.15]
Associate Producer-Call of Duty
See job description.

Riot Games — Santa Monica/West Los Angeles, California, United States
[03.28.15]
R&D DEVELOPER (GAME DESIGN, ENGINEER, ART, ETC)
As an R&D team member, you’ll ideate, explore, debate, and develop across game genres and concepts that’ll eventually help Riot Game become Riot Games. We’re looking for veteran developers and gamers from a wide variety of disciplines, so if you have a passion for the R&D phase of game development, expertise that can contribute to bringing a project to life, a high tolerance for setbacks and changing direction, then this is the team for you.

Hangar 13 — Novato, California, United States
[03.27.15]
Senior Technical Artist (Dynamics)
Hangar 13 is looking for an experienced Senior Technical Artist to help create dynamic cloth assets, proactively identify new technologies, develop tools and creatively solve pipeline issues. This is an amazing opportunity to work side-by-side with the finest talent working in game development today.

GlassLab, Inc. — Redwood City, California, United States
[03.27.15]
Backend Engineer
Backend Engineer

Hangar 13 — Novato, California, United States
[03.27.15]
Senior Level Architect
Hangar 13 is looking for an experienced Senior Level Architect to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3d space, working out how game metrics and architecture mesh together. This is an amazing opportunity to work side-by-side with the finest talent working in game development today.