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November 27, 2015
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November 27, 2015
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Blizzard quadruples Hearthstone World Championship prize pool  
by Chris Kerr [11.26.15]
The prize pool at next year's Hearthstone World Championship, which sees 16 players compete to become world champion, has been increased to $1 million.
Business/Marketing, Smartphone/Tablet

On Thanksgiving, what are game devs thankful for? 1
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: The fanatic and his RPG  
by Gamasutra Community [11.26.15]
"In early 2004, a middle-aged man with the Fallout-derived moniker 'Vault Dweller' wrote a brief forum post that began, 'Long story short, Ive decided to make a game...' By late 2015, he had posted some 30,000 more messages."
Business/Marketing, Design, Production, Indie

A very indie Thanksgiving  
by Gamasutra Community [11.26.15]
"There are many other people in the game industry whose efforts make this possible, and they receive little thanks for their work. I'd like to draw attention to some of these unsung heroes."
Business/Marketing, Indie

Solo iOS dev by an AAA vet: Lessons learned along the way 2
by Gamasutra Community [11.26.15]
"Swing Racers is a 3D racing game on iOS where you pull your car around the house with a rubber band -- the idea came from a dream I had. Heres a write-up on the things Ill do differently on the next project."
Business/Marketing, Design, Production, Smartphone/Tablet

Video: How to become fireproof - Surviving internet negativity  
by Staff [11.25.15]
Harper has braved YouTube comments and forum posts for years, and using logic and empathy, this GDC 2014 talk helps you craft mental armor that can resist flames and save money on therapy bills.
Business/Marketing, Console/PC, Indie, Video

Developer lessons from 'Big Pharma'  
by Tim Wicksteed [11.25.15]
The dust has settled since launch and I finally feel like I'm in a position to collect my thoughts and do a 'round-up' piece on Big Pharma, share some of the things I've learned.
Business/Marketing, Design, Indie

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What engine do you use? 6
by Martin Annander [11.24.15]
Game developers must understand the value they generate, and learn to benefit from it.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

UX Comparison : Clash of Clans Vs Rival Kingdoms  
by Om Tandon [11.24.15]
Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet

Testing your game? Test EVERYTHING else too!  
by Jakub Kasztalski [11.24.15]
Beta testing is a critical aspect of game development why not apply the idea to everything?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

First Person Shooter Campaigns Dying Off?  
by Kevin Murphy [11.24.15]
More and more first person shooters are releasing without single player campaigns. What could this mean for the future of the genre? Full credit to IGN for posing the question originally. This is my take on the same issue. Original article linked withi
Business/Marketing, Production, Console/PC

Toys for Bob / Activision — Novato, California, United States
TFB-Tools Software Engineer
See job description.

Toys for Bob / Activision — Novato, California, United States
TFB Senior Character Modeler-Temporary
See job description.

Respawn Entertainment — Van Nuys, California, United States
VFX Artist (Titanfall & Unannounced Title)
Looking for a skilled VFX artist for both Titanfall and an unannounced title.

Respawn Entertainment — Van Nuys, California, United States
Senior Environment Artist (Titanfall)
Looking for a seasoned environment artist to build the future of Titanfall.

Respawn Entertainment — Van Nuys, California, United States
Server Software Enginer (Titanfall)
Searching for a multi-talented developer with server and game programming experience.

Respawn Entertainment — Van Nuys, California, United States
Senior Level Designer (Titanfall & Unannounced Title)
Searching for experienced level designers to build the future of Titanfall and an unannounced title.

Respawn Entertainment — Van Nuys, California, United States
Senior Systems Designer (Unannounced Title)
Searching for a bang-up systems designer who wants to work on an exciting new project.

Respawn Entertainment — Van Nuys, California, United States
QA Manager (Titanfall)
Looking for an experienced QA manager to help run the ship.

Respawn Entertainment — Van Nuys, California, United States
Senior & Mid-Level Software Engineer (Unannounced Title)
Looking for experienced developers to build amazing games.

2K — Novato, California, United States
Online / Server Engineer: Core Technology Group – my2K
my2K is looking for someone to join its small but dynamic engineering team to help our game developers create compelling dynamic online experiences. We believe in hiring smart and highly effective people who can work together to efficiently build cutting edge online game technology.