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September 1, 2014
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Selling a game before it's 'done': Tips and insight for paid alphas 8
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 19
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games


Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Business/Marketing, Console/PC, Indie, Video, Vault

SOWN, Indie Game Area developers chosen for Tokyo Game Show 2014  
by Mike Rose [09.01.14]
The Tokyo Game Show organizers have chosen those developers who will be showing their games at the Sense of Wonder Night and Indie Game Area portions of the upcoming game show.
Business/Marketing, Console/PC

Former Rovio, Remedy veterans form new 'mid-core' mobile studio  
by Mike Rose [09.01.14]
A team of former mobile game industry veterans has banded together to build free-to-play "modern mobile games" in Helsinki, Finland.
Business/Marketing, Smartphone/Tablet


Exclusivity; what's the point?  
by Tom Battey [09.01.14]
As Sony and Microsoft continue to stretch the meaning of the word 'exclusive', I ponder how all these 'exclusives' actually benefit us as consumers.
Business/Marketing, Console/PC

The Other Reason to Avoid F2P  
by Mickey Blumental [09.01.14]
The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

Rich Gamer, Poor Gamer: A guide to buying your video games  
by Andy Lunique [09.01.14]
This is a simple guide on how you should think when making video game purchases.
Business/Marketing, Console/PC

The Big Difference Between Amateur Designers and Good Ones 1
by Dan Felder [08.30.14]
Whether looking to improve, looking to hire or looking for team members - there's at least one big thing that sets amateur designers apart.
Business/Marketing, Design, Indie

Managing a Crowd-funded Budget  
by Ulyana Chernyak [08.28.14]
Crowd-funding has led to many developers and first timers managing their own budget. But making use of crowd-funding to fund a studio can be tricky and today's post examines the costs that must be considered.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet


Zindagi Games — Camarillo, California, United States
[09.01.14]
Software Engineer
Zindagi Games is looking for Software Engineers of all levels to join our Programming Team!

Zindagi Games — Camarillo, California, United States
[09.01.14]
Lead/Senior Designer
Zindagi Games is looking for Lead & Senior Designers to join our Design Team!

N-Fusion Interactive — Manalapan, New Jersey, United States
[09.01.14]
Unity 3D Game Designer
N-Fusion Interactive is seeking a Game Designer for creating, implementing, communicating, and collaborating with others on compelling gameplay ideas, features, and content for titles using the Unity 3D game engine.

Retro Studios - Nintendo — Austin, Texas, United States
[09.01.14]
RETRO STUDIOS - Level 3 Engineer


N-Fusion Interactive — Manalapan, New Jersey, United States
[09.01.14]
Unity 3D Game Programmer
N-Fusion Interactive is looking for an experienced Unity 3D programmer to be directly involved in developing exciting new titles utilizing cutting edge technology.

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Software Developer JavaScript (m/f)
Software Developer JavaScript (m/f)

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[09.01.14]
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)