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February 21, 2017
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Pillars of Eternity sequel clears $3 million in funding on Fig  
by Alissa McAloon [02.21.17]
While the overall funding for Pillars of Eternity II: Deadfire is one of the highest amounts raised on Fig, the breakdown between investment and pledges is par the course for campaigns on the platform.
Business/Marketing, Console/PC

Humble Freedom Bundle raises $6.43M in support of human rights  
by Chris Kerr [02.21.17]
"We humbly remember that the United States is a nation of immigrants, and we proudly stand with developers, authors, and charities that champion liberty and justice for all."
Business/Marketing, Console/PC

Square Enix opens new Tokyo studio to develop narrative-driven RPGs  
by Chris Kerr [02.21.17]
Final Fantasy developer Square Enix has cut the ribbon on a new Tokyo studio from Tales Of producer Hideo Baba.
Business/Marketing, Production

Blog: What's the current state of the Vive SteamVR market? 2
by Gamasutra Community [02.21.17]
What is the current state of the Vive Steam VR market? Are users active with their Vive? How much games actually support the Oculus Rift? What is the average revenue you can expect? Let's find out!
Business/Marketing, Console/PC

Blog: How to pitch your game effectively  
by Gamasutra Community [02.21.17]
With GDC only two weeks away, this primer on effective game and company pitching is both relevant and timely. The advice within draws from our 38 years experience in the industry.
Business/Marketing

Blog: Art direction and visual storytelling in a hand-drawn indie game  
by Gamasutra Community [02.21.17]
Here, we'll go in detail about the influences, art direction and creative process behind Sundered, the upcoming hand-drawn replayable metriovania from Thunder Lotus Games.
Business/Marketing, Design, Art


A plea to game makers who, in hard times, think their work frivolous  
by Oscar Barda [02.21.17]
Over the previous weeks, my heart has been shaken by the reactions of game makers doubting their place and usefulness in the world in the midst of all the turmoil we now face. Here is a reaction; and a plea to all game makers.
Business/Marketing, Design, Production

Game Think 2.0 - How Not To Make A Game by Brian Baglow  
by Stephen McCallum [02.21.17]
A reflective analysis of a talk made by Brian Baglow during Game Think 2.0 about how not to run a game studio.
Business/Marketing, Serious

3 Tips for Selling Your Game on Your Own  
by Josh Bycer [02.21.17]
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

7 Lessons I Learned Making VR Games at Experiment 7  
by Coray Seifert [02.21.17]
A small collection of best practices distilled from the past 4 years of making games with Experiment 7, Impeller Studios, and Autodesk.
Business/Marketing, Design, Production, Indie, Social/Online, VR

The Greenlight Chronicles for Heart. Papers. Border.  
by Laura Bularca [02.21.17]
A lot of numbers and scenes with deserts chronicling the last chapter of Greenlight and how one developer copes with it.
Business/Marketing, Production, Indie

How Does New Technology Impact The Gaming Industry?  
by Binay Jha [02.21.17]
The advancement in the new technology is changing our everyday lives in some or the other way. We are too much dependent on the modern technology these days. It improves our lives and makes them more comfortable on a daily basis.
Business/Marketing, Programming


Indeed — New York, New York, United States
[02.21.17]
Technical Lighting Artist


Indeed — New York, New York, United States
[02.21.17]
Senior Graphics Programmer


Indeed — New York, New York, United States
[02.21.17]
Audio Programmer


Sony PlayStation — Bend, Oregon, United States
[02.21.17]
Sr. Environment Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Indeed — New York, New York, United States
[02.21.17]
Character Programmer


Indeed — New York, New York, United States
[02.21.17]
Gameplay Programmer


Indeed — New York, New York, United States
[02.21.17]
Engine Programmer


Telltale Games — San Rafael, California, United States
[02.21.17]
Environment Artist


Indeed — New York City, New York, United States
[02.21.17]
AI Programmer


Sony PlayStation — Bend, Oregon, United States
[02.21.17]
Lighter
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Lighter who will work with Creative Director, Art Director and Leads to create consistent high quality in game and cinematic real time lighting. Lighter will help to set mood and tone while remaining true to the games open world look and feel.