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August 28, 2015
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August 28, 2015
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Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Report: U.S. average daily mobile game time drops over 30% in a year  
by Alex Wawro [08.28.15]
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
Business/Marketing, Smartphone/Tablet

Funding tips for smaller developers: Tips from Game Career Guide  
by Brandon Sheffield [08.28.15]
In this article from the 2015 annual Game Career Guide, Brandon Sheffield of Necrosoft Games offers tips on incremental funding strategies for smaller developers.
Business/Marketing, Production, Indie

Activision Blizzard set to join the S&P 500 1
by Chris Kerr [08.28.15]
Call of Duty and World of Warcraft publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
Business/Marketing, Console/PC, Smartphone/Tablet

Blizzard Branding: Exploring Cross Game Marketing  
by Josh Bycer [08.28.15]
Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

YouTube Gamers are Taking Game Promotion to the Next Level  
by Oren Todoros [08.28.15]
As part of my research into succeeding through YouTube, I reached out to three prominent YouTube content creators to get their thoughts and insights as to what makes a killer game channel.
Business/Marketing, Social/Online

Why now is the time to localize your mobile game for Southeast Asia  
by Jacob Stempniewicz [08.28.15]
Mobile gaming is a growing industry throughout the world, but the growth is not equal in all regions. In this article I explain why Southeast Asia is especially attractive and why now is the right time to enter it.
Business/Marketing, Smartphone/Tablet

A Recap of ChinaJoy 2015  
by Lisa Hanson [08.28.15]
Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Astral Spheres and Salty Tears: The Journey to Liftoff for Astral Breakers  
by Michael Migliacio [08.28.15]
Two people. Twelve Constellations. One Incredibly “Hype” Star. How one simple problem (a desire to play games together) drove a gamer couple to build their own solution...
Business/Marketing, Design, Production, Console/PC, Indie

Pure Imagination Studios — Van Nuys, California, United States
Unreal Developer

Insomniac Games — BURBANK, California, United States
Engine Programmer
Insomniac Games is looking for an Engine Programmer

Insomniac Games — Burbank, California, United States
Senior UX Designer
Insomniac Games is looking for a Senior UX Desginer

Square Enix Co., Ltd. — Tokyo, Japan

Zindagi Games — Camarillo, California, United States
Technical Artist
Zindagi Games is looking for a TECHNICAL ARTIST!

Robot Entertainment — Plano, Texas, United States
Director of Marketing
Robot seeks a Director of Marketing to deliver its games to audiences around the world.

Arconyx Games — Sherman Oaks, California, United States
C# Programmer (Unity)

Insomniac Games — Durham, North Carolina, United States
Gameplay Programmer
Gameplay Programmer

Insomniac Games — Durham, North Carolina, United States
Environment Artist
Environment Artist

Boss Fight Entertainment, Inc. — McKinney, Texas, United States
UI/UX Artist