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July 31, 2015
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Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 22
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Two surprising years as a bootstrapping indie publisher  
by Gamasutra Community [07.31.15]
"Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path."
Business/Marketing, Console/PC, Indie

Beware: HTML and images can ruin your press emails 2
by Gamasutra Community [07.31.15]
"The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

How are Steam refunds shaking out? 1
by Christian Nutt [07.30.15]
Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
Business/Marketing, Console/PC, Indie

Happy Birthday to Cleril Calamity Studios  
by Matthew Hersh [07.31.15]
A now jaded indie developer shares his experience on Greenlight. Shunned, refused to be heard of, My Name is Addiction reaches its birthday without a cake in sight. His other title “Haven” while not quite finished is soon reaching its birthday too.
Business/Marketing, Console/PC, Serious, Indie

Steady revisions improve Nintendo's handheld biz  
by Matt Matthews [07.31.15]
Nintendo's handheld hardware shipments have rebounded slightly, the first sustained turnaround in three years.
Business/Marketing, Console/PC

Player Retention for a Week Long Game (Subterfuge)  
by ron carmel [07.30.15]
Subterfuge is unusual in that it takes a week or more to play a single game. What does player retention look like for such a slow game? Here's a short post sharing some of our data.
Business/Marketing, Indie

How running a Kickstarter campaign made me realise that it’s not all about Kickstarter  
by Daniel Black [07.30.15]
It took running a Kickstarter campaign for me to realise that Kickstarter isn't the be-all and end-all, and that there are other ways of gauging market reaction to your game prior to release.
Business/Marketing, Console/PC, Indie

BEWARE! HTML and images can ruin your press emails 2
by Lena LeRay [07.30.15]
OooOOOOOOooooooOOOOOooOOOoOOOOOooo! No really... you don't know what device/program the media are checking their email with. Or what resolution they're using. Is their window maximized? What if...
Business/Marketing, Indie

Bigpoint — Berlin, Germany
Senior Live Producer (m/f) - Berlin - 3544

Bigpoint — Hamburg, Germany
Senior Producer Mobile (m/f) - Hamburg - 3382

Square Enix Co., Ltd. — Tokyo, Japan

Vrse — Los Angeles, California, United States
Mobile Platform Developer

Vrse — Los Angeles, California, United States
Video Encder

Vrse — Los Angeles, California, United States
Unity Developer

Vrse — Los Angeles, California, United States
OpenGL Software Developer

Vrse — Los Angeles, California, United States
VP of Engineering

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

WB Games — San Francisco, California, United States
Senior Software Engineer