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November 24, 2014
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November 24, 2014
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Stalled engine: The TurboGrafx-16 turns 25 25
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 21
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 17
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Double Fine loses a project, and lays off 12 staff 11
by Christian Nutt [11.21.14]
Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2) today laid off 12 staff after losing a deal for an unannounced project.
Business/Marketing, Console/PC, Indie

GameStop: Players expect to pay just $35 for triple-A game downloads 10
by Christian Nutt [11.21.14]
What players expect to pay for digital downloads of triple-A games is a much lower price than publishers would most likely want them to, according to GameStop.
Business/Marketing, Console/PC

Analysis: GameStop agrees with Nintendo - Game devaluation must stop 26
by Gamasutra Community [11.21.14]
GameStop estimates $100 million of digital content given away in 2014; president Tony Bartel says, "the industry will need to work together to continue to price goods in a way that sustains profitability."
Business/Marketing, Console/PC


Secondary Steam Features for Developers  
by Ulyana Chernyak [11.21.14]
Steam's importance cannot be understated for game development and there are some features that developers are not aware of that they can leverage for their titles.
Business/Marketing, Design, Production, Console/PC

GameStop & Nintendo: Game devaluation must stop 26
by Matt Matthews [11.21.14]
You've heard Nintendo's Iwata say it, and now GameStop's joining in: Don't drive game values to zero.
Business/Marketing, Console/PC

Why do developers make 7x less money outside the US? 2
by Martin Koppel [11.21.14]
With low user income and the resulting lack of revenue for developers in emerging markets, most companies either ignore these regions or burn money when seeking to enter them. So is there a way US developers can approach these markets and not fail?
Business/Marketing, Social/Online, Smartphone/Tablet

World of Warcraft: Ten Years of Change  
by Laralyn McWilliams [11.21.14]
It's World of Warcraft's tenth anniversary! The game has remained so popular (and profitable) not just because the team working on it is talented and dedicated, but also because they're not afraid of change.
Business/Marketing, Design, Production, Console/PC, Social/Online

The Client/Vendor Relationship – Laying a Solid Foundation with True Collaboration 2
by Derek Smith [11.20.14]
The relationship between client and vendor can be tricky to get right. In this article I would like to focus on what I consider to be one of the most important aspects to making a successful partnership, something I call True Collaboration.
Business/Marketing, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet


Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Art Training Manager
Blizzard Entertainment is a wild, creative place to work with a rich and passionate art community. We are looking for someone with a strong art-centric background who is passionate about helping individuals and teams grow. Is that you? The art training manager will be responsible for working with Blizzard art leadership to develop content and deliver training to meet our production needs, including proprietary tools, workflows, and processes.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Creative / Artistic Recruiter
Hi, Blizzard Entertainment recruiting here. If you’re reading this, chances are good you’re a recruiter, so let’s talk a little shop. Successfully recruiting within this passionate and creative environment takes a unique blend of listening and responsiveness, an appreciation for the artistic temperament and for gaming culture in general.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Art Director (World of Warcraft)
Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you will help define the look of new characters, environments, and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communications conduits for design and programming.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Lead Concept Artist (World of Warcraft)
The lead concept artist must have a rich imagination coupled with a high degree of artistic skill. Their core responsibility is to lead a team of concept artists to create project defining artwork that expands on World of Warcraft’s (WoW) art style.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Environment Artist (World of Warcraft)
Blizzard Entertainment is looking for an exceptionally skilled environmental artist to work on the award winning game, World of Warcraft. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Senior 3D Character Artist (World of Warcraft)
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Concept Artist (Hearthstone)
Blizzard Entertainment is looking for a 2D artist to work on their newest title Hearthstone. The focus for this position will be on providing the art needed to help realize the vision for the game from initial concept to practical application. Responsibilities include creating of concepts that support / further the vision of the game, painting textures for use on in-game assets and working to provide a consistent aesthetic for the team. The ideal candidate has a firm grasp of composition, color, painting, and visual design.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
3D Artist (Hearthstone)
Blizzard Entertainment is looking for a 3D production artist to work on their newest title Hearthstone. The focus for this position will be working closely with the 2D artists on the team to bring their vision to life in game. Responsibilities include creating 3D models in the fun / whimsical style that is synonymous with Hearthstone, painting textures for use on in-game assets and working to maintain a consistent aesthetic across all of the assets in the game. The ideal candidate has a firm grasp of composition, color, painting, visual design, and the ability to convey all of these in their 3D models.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Lead 3D Character Artist (Overwatch)
Kerrigan, Raynor, Tyrael, Diablo, Arthas, Thrall…these are just a few of the epic characters that inhabit our worlds. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist. And now it’s your turn… As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
FX Artist (Overwatch)
Is your portfolio full of crazy explosions, blasts of energy, and a whole bunch of blood splatter? Do you believe that playing with fire is a good thing? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a VFX artist to help develop Blizzard’s next hit game!