Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 27, 2014
arrowPress Releases
August 27, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamasutra Explains: The YouTuber Phenomenon 19
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Video games and gun violence: A year after Sandy Hook 64
by Mike Rose [02.10.14]
Following the horrific December 2012 shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.
Business/Marketing


Call of Duty audio boss Adam Levenson joins SomaTone as COO  
by Mike Rose [08.27.14]
SomaTone Interactive, a music and sound design company that provides hundreds of developers with audio for games, has hired industry veteran Adam Levenson as its new chief operating officer.
Console/PC, Business/Marketing

Half of UK devs plan to make games for next-gen consoles, new survey suggests 1
by Mike Rose [08.27.14]
While the majority of game developers in the UK are currently building games for mobile platforms, a new survey suggests that a boost to next-gen console development may be on the cards.
Console/PC, Smartphone/Tablet, Business/Marketing

The perils, opportunities, and responsibilities of Steam Early Access  
by Christian Nutt [08.26.14]
Prominent Steam Early Access developers weigh in on the state of the service -- how it helps them make games, but how its reputation is beginning to hurt them, too.
Business/Marketing, Production, Console/PC, Indie


The Changed State of Subscriptions in Online Games  
by Ulyana Chernyak [08.27.14]
The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Mobile vs. PC and Microtransaction Psychology  
by Josh Bycer [08.26.14]
Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

App Marketing Checklist  
by Kyle Waring [08.26.14]
Maximize your apps visibility by running through our Pre-launch App Checklist
Business/Marketing, Indie, Smartphone/Tablet

Productivity Tips For Indies  
by Rick Hoppmann [08.26.14]
4 tips for Indie Developers to prevent exhaustion and increase productivity.
Business/Marketing, Production, Indie

The best multiplayer no one played  
by Iulian Mocanu [08.26.14]
An attempt to underline the qualities of the now abandoned competitive multiplayer mode of the Assassin's Creed series, and why no one played it. Well, not no one, there still are people playing it, but not 40 million.
Business/Marketing, Design, Console/PC


InnoGames GmbH — Hamburg, Germany
[08.27.14]
Lead Community Manager (m/f)
Lead Community Manager (m/f)

InnoGames GmbH — Hamburg, Germany
[08.27.14]
Quest Writer (m/f) for The West
Quest Writer (m/f) for The West

InnoGames GmbH — Hamburg, Germany
[08.27.14]
Game Designer Tribal Wars (m/f)
Game Designer Tribal Wars (m/f)

InnoGames GmbH — Hamburg, Germany
[08.27.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Piranha Games Inc — Vancouver, British Columbia, Canada
[08.27.14]
Lead Artist


Piranha Games Inc — Vancouver, British Columbia, Canada
[08.27.14]
Online Software Engineer


Piranha Games Inc — Vancouver, British Columbia, Canada
[08.27.14]
Systems Engineer


Raven Software / Activision — Madison, Wisconsin, United States
[08.27.14]
Network Engineer
See job description.

Cloud Imperium Games — Santa Monica, California, United States
[08.26.14]
Gameplay Programmer
Gameplay Programmer

Big Fish Games — Seattle, Washington, United States
[08.26.14]
Engineering Manager- Studios