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May 30, 2016
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Educational game accelerator co.lab is shutting down  
by Bryant Francis [05.27.16]
After a partnership with Zynga and the NewSchools Venture Fund, co.lab founder Esteban Sosnik announces the accelerator is shutting down.
Business/Marketing, Production, Console/PC

The story behind the cancelled Legacy of Kain game 4
by Bryant Francis [05.27.16]
A dramatic new storyline, inconsistent demands from Square Enix, and struggles with fine-tuning game difficulty seem to be what doomed a sequel to the cult classic Legacy of Kain.
Business/Marketing, Production, Console/PC, Video

Total War: Warhammer becomes fastest-selling Total War game on Steam  
by Bryant Francis [05.27.16]
The latest Total War game shoots up the Steam sales chart, with a little help from a license from Warhammer.
Business/Marketing, Console/PC

PC makers are chasing the VR wave with high-end backpack PCs 3
by Alex Wawro [05.27.16]
Virtual reality is a hot topic this year, and PC hardware manufacturers like HP and MSI are hoping to catch a bit of that heat by producing high-end PCs you can wear as a backpack.
Business/Marketing, Console/PC

Preserving the dream of the '90s Virtuality VR game tech 2
by Alex Wawro [05.27.16]
Kotaku UK finds a VR preservationist at a U.K. games festival and shares his story of studying and maintaining some of the earliest VR game machines, including the magnet-based Virtuality 1000.

Unity and Unreal devs can now access WorldViz's 'warehouse-scale' VR tech  
by Alex Wawro [05.27.16]
WorldViz has what it calls a 50 x 50 meter motion tracking system for VR, and next month that tech will be accessible to game developers via new Unreal Engine 4 and Unity 5 plugins.

Growing Esports: Inspiration From Other Industries  
by Jake Parmley [05.27.16]
Red Fox Insights found that the number gamers watching esports more than once a week in the US and UK was still relatively low - particularly in the UK. Discover how game brands are borrowing from other industries to improve esports engagement.
Business/Marketing, Production, Console/PC, Serious

6 Trailer tips: Don’t offend your audience—like Mighty No. 9 4
by M. Joshua Cauller [05.27.16]
Mighty No. 9’s latest trailer has over ten thousand dislikes—and for good reason. Let's learn from its mistakes.
Business/Marketing, Design, Console/PC, Indie

YouTuber / Streamer Outreach and the Importance of Starting Small  
by Richard Atlas [05.27.16]
In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We've managed to reach some of the biggest content creators and haven't paid a cent for it. Here are my ideas.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report)  
by Mantin Lu [05.27.16]
The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

On the subject of being asked, and asking for help with a game.  
by Brittany Jackson [05.27.16]
We've all said our piece about the 'Exposure' machine when it comes to ideas and potential pay outs, but what about keeping friendships alive when projects and ideas come around? Here's what I've learned since joining the industry.
Business/Marketing, Design, Production, Serious, Indie

Steamgifts for marketing?  
by Charles Cordingley [05.26.16]
Steamgifts is a site for giving away steam games. Many such giveaways include marketing copy, but how effective is it? I decided to run a few little experiments to see.
Business/Marketing, Indie

Insomniac Games — Durham, North Carolina, United States
Animator - NC

Apex Systems — Warren, New Jersey, United States
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
Web Software Developer

codeSpark — Pasadena, California, United States
Director, Growth and Marketing Strategy

Studio Wildcard — Gainesville, Florida, United States
Senior Gameplay Programmer
Join Studio Wildcard, the creators of ARK: Survival Evolved, as a Gameplay Programmer!

Glu Mobile — Toronto, Ontario, Canada
Senior Game Programmer

Glu Mobile — Toronto, Ontario, Canada
Senior 2D Animator

Planet3 — Washington, District of Columbia, United States
Lead UI/UX Designer

Game Circus LLC — Addison, Texas, United States
Game Server Engineer

Cold Iron Studios — Santa Clara, California, United States
Senior Environment Artist
Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.