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Inside the striking art and design of Hawken 6
by Brandon Sheffield [06.03.13]
Hawken leader and Adhesive game's CEO Khang Le has been doing visual development for movies and games for years, and he took a unique approach to the game's art and design. Rather than aiming for the moon, he and his team tried to create a game that played to the strengths of its members.
Business/Marketing, Art, Interview, Console/PC, Social/Online

Intro to User Analytics 3
by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing, Design, Game Developer Magazine, Console/PC, Social/Online, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Killer & Dragons: The GungHo and Grasshopper Interview 11
by Christian Nutt [05.17.13]
His company went from an unknown to beating Nintendo for market cap thanks to the success of Puzzle & Dragons, and in this interivew, Kazuki Morishita explains his personal management style to Gamasutra -- joined by Goichi "SUDA51" Suda, whose studio, Grasshopper Manufacture, he recently acquired.
Business/Marketing, Interview, Console/PC, Smartphone/Tablet

PlayStation Plus: Good for Players, But is it Good for Developers? 20
by Kris Graft [05.09.13]
Sony's service, which allows gamers to get a huge variety of free games, has been a big hit with PlayStation fans. But what do developers get out of it? Gamasutra finds out.
Business/Marketing, Console/PC


Respawn's been working on Titanfall - an Xbox One game with mechs  
by Kris Graft [06.06.13]
An apparent leak of the digital edition of July's issue of Game Informer spoils a surprise from Respawn Entertainment that was probably intended for next week's E3 extravaganza.
Business/Marketing, Console/PC, Social/Online

Here's the first list of Unreal Engine 4 integrated middleware  
by Mike Rose [06.06.13]
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Amazon launches dedicated indie games storefront 3
by Mike Rose [06.06.13]
Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
Business/Marketing, Console/PC, Indie


Cracking the Touchscreen Code  
by Ben Serviss [06.06.13]
If touchscreen devices are the future, are game controllers holding us back?
Business/Marketing, Design, Indie, Smartphone/Tablet

10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success  
by Will Lewis [06.05.13]
In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position.
Business/Marketing, Serious

Monster Loves You: By The Numbers  
by Andy Moore [06.05.13]
A history of Monster Loves You!, plus some sales numbers.
Business/Marketing, Indie

The Demo Is Dead, Part 2 15
by Caspian Prince [06.05.13]
In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual figures to show my working.
Business/Marketing, Serious

Deep Plaid Games, one year later  
by Shay Pierce [06.05.13]
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet


Wahoo Studios, Inc — Orem, UT, USA
[06.05.13]
PR and Marketing Director

Marketing / PR / Communications

Trendy Entertainment — Gainesville, FL, USA
[06.04.13]
Community Manager

Customer Service / Tech Support, Marketing / PR / Communications, Independent Games

2K Games — Novato, CA, USA
[06.02.13]
Public Relations Manager (Sports)

Marketing / PR / Communications