Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 14
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Video games and gun violence: A year after Sandy Hook 64
by Mike Rose [02.10.14]
Following the horrific December 2012 shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.

Taking on the challenges of being a mom in game development 28
by Leigh Alexander [01.23.14]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Business/Marketing, Recruitment

How today's game developers come to grips with self-promotion 17
by Leigh Alexander [01.15.14]
Leigh Alexander speaks to developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
Business/Marketing, Indie

Zynga founder Mark Pincus steps down as company poaches Xbox Live point-man  
by Christian Nutt [04.23.14]
Pincus stepped aside to let Microsoft exec take the CEO role; now he moves away from the day-to-day entirely as Mattrick brings in more Xbox talent.
Business/Marketing, Social/Online, Smartphone/Tablet

Facebook's acquisition of Oculus VR gets FTC approval  
by Alex Wawro [04.23.14]
The U.S. Federal Trade Commission has granted antitrust approval to Facebook's proposed acquisition of Oculus VR, allowing the deal to move forward as planned.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Spoiler: Steam games with high Metacritic scores tend to sell well 4
by Alex Wawro [04.23.14]
According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
Business/Marketing, Console/PC, Social/Online

Blizzard's Hearthstone - The Special Treatment  
by Mikkel Faurholm [04.23.14]
Hearthstone has had a remarkable first week on the App Store with a position in the top 10 grossing in the U.S. the last two days - but should apple give them special treatment in trying to promote the app? Well, they did.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

PR monitoring - March 2014 1
by Thomas Bidaux [04.22.14]
A review of the month of March in regards to the media coverage of video games and video game platforms.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

iOS vs. Google Play Sales, Early 2014 Edition 3
by Luke Schneider [04.22.14]
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in the past year, and why I'm returning to releasing lots of small games quickly.
Business/Marketing, Indie, Smartphone/Tablet

Forcing the Hard Currency in F2P Games 2
by Mikkel Faurholm [04.22.14]
The time of conversion is a critical point for F2P Games with multiple currencies. The game need to get the player used to spending the provided Gems and Diamonds. But some games push a bit too hard. AppCrimes looks into games forcing the hard currency.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Contactics: Bringing the game to the players  
by Manuel Correia [04.22.14]
Marketing on a 0$ budget, and how my game got to the other side of the world!
Business/Marketing, Design, Art, Indie

Linden Lab — San Francisco, California, United States
Sr. Front-end Web Developer
Create performance-optimized, highly interactive web interfaces.

Linden Lab — San Francisco, California, United States
Sr. Software Engineer, Back-end
Be the go-to person for the Python backend of our iOS app, Blocksworld!

Linden Lab — San Francisco, California, United States
Lead Engineer
Lead Engineer needed to lead a group of Engineers working on our iOS game, Blocksworld!

2K — Novato, California, United States
Lead Mission Designer

Gameloft Toronto — Toronto, Ontario, Canada
Technical Artist
Gameloft, a leading international publisher and developer of digital and social games with offices in 30 countries including Europe, North America and Asia, is seeking a Technical Artist to join our Toronto Studio. Previous hit games such as The Oregon Trail, Modern Combat 4, Brother in Arms 2, N.O.V.A., Avatar, Dungeon Hunter, Despicable Me: Minion Rush, Assassin’s Creed, Terminator Salvation, Asphalt 8, Let’s Golf!, and Order and Chaos are just a few of the 300 games Gameloft has created since it was founded.

Turbine Inc. — Needham, Massachusetts, United States
VP, Operations
Turbine is looking for a VP of Operations to lead our operations team.

Muti Labs — Santa Monica, California, United States
Senior Game Engineer

Digital Extremes — London, Ontario, Canada

Gameloft — New Orleans, Louisiana, United States
R&D Game Designer

Blur Studio — Culver City, California, United States
3dsMax FX Artist