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July 28, 2014
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July 28, 2014
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'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Video games and gun violence: A year after Sandy Hook 64
by Mike Rose [02.10.14]
Following the horrific December 2012 shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.
Business/Marketing

Taking on the challenges of being a mom in game development 28
by Leigh Alexander [01.23.14]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Business/Marketing, Recruitment


Inafune advising new $15M investment fund for indie game startups  
by Alex Wawro [07.28.14]
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Business/Marketing, Indie, Smartphone/Tablet

In-game video streaming and capture come to Raptr  
by Alex Wawro [07.28.14]
As video becomes the lingua franca of game communities, Raptr users can now livestream to Twitch and capture video of themselves playing your PC games from within the client.
Business/Marketing, Console/PC

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing


Making A Shoestring Budget Game For The Xbox One  
by Jamie Fristrom [07.28.14]
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.
Business/Marketing, Console/PC

Unrest: Honest Postmortem of a Kickstarter Success  
by Arvind Yadav [07.28.14]
How we set up our studio after a successful Kickstarter and managed to deliver our game.
Business/Marketing, Production, Console/PC, Indie

Our Story of Game Jams & Dev Community in Taiwan  
by Johnson Lin [07.28.14]
This post is dedicated to Faust Li. It's about the game dev community in Taiwan, showing some of what we did, and how its growth was related to Faust. You probably don't know him, but I hope you find the story meaningful.
Business/Marketing, Production, Console/PC, Indie

Examining the E-Sports Impact on the Market  
by Ulyana Chernyak [07.26.14]
E-Sports have been slowing rising in popularity over the last decade and today's post examines what it is, the popular games and why developers should pay attention to it.
Business/Marketing, Design, Production, Console/PC, Indie

Why Developers Outsource: The Less Obvious Advantages of External Production 5
by Anton Wiegert [07.26.14]
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.
Business/Marketing, Production, Art, Console/PC, Serious


Camy Electronics & Plastics — Los Angeles, California, United States
[07.28.14]
Sales and Marketing Assistant


Red 5 Studios — Laguna Hills, California, United States
[07.28.14]
Localization Project Manager


Red 5 Studios — Laguna Hills, California, United States
[07.28.14]
Senior Gameplay Programmer


Red 5 Studios — Laguna Hills, California, United States
[07.28.14]
Senior Graphics Programmer


Bethesda Softworks — Richardson, Texas, United States
[07.28.14]
QA Supervisor
QA Supervisor

Big Viking Games — London, Ontario, Canada
[07.28.14]
Intermediate Software Developer


Lightside Inc — Mountain View, California, United States
[07.28.14]
Server Developer


Wargaming.net — Chicago, Illinois, United States
[07.28.14]
Lead Core-Tech Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Wargaming.net — Hunt Valley, Maryland, United States
[07.28.14]
Database Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Wargaming.net — Chicago, Illinois, United States
[07.28.14]
Database Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.