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June 26, 2016
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June 26, 2016
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Action Henk devs would rather you torrented their games than buy from resellers 1
by Bryant Francis [06.24.16]
The developers of Action Henk tell players to torrent their games instead of buying them from third-party key resellers.
Business/Marketing, Indie

Valve not letting Steam users gift Counter Strike: GO during Summer Sale 2
by Bryant Francis [06.24.16]
Valve has cut off players from gifting each other CS:GO during the Steam Summer Sale, says it has to do with community building.
Business/Marketing, Console/PC

Devs Answer: How will the Brexit decision impact your business? 9
by Bryant Francis [06.24.16]
We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
Business/Marketing, Console/PC

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Business/Marketing, Serious

MachineGames gives Quake a new episode for its 20th birthday  
by Alex Wawro [06.24.16]
To celebrate Quake's 20th, Wolfenstein: The New Order studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake episode this week.
Business/Marketing, Console/PC

Oculus swears off the use of hardware checks as DRM on PC 1
by Alex Wawro [06.24.16]
Oculus VR eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
Business/Marketing


Searching For Success in Free-to-Play Conversion  
by Jake Parmley [06.24.16]
The free-to-play MMO, Skyforge, has been out for nearly a full year. Red Fox Insights latest research questions how devs, like those behind Skyforge, find success in F2P conversion.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online

What Action Henk taught us about launching on Steam Early Access  
by Lex Decrauw [06.24.16]
Tips and guidelines for (indie) studios who want to release their game on Steam Early Access. The article consists of experiences RageSquid had when we had our game Action Henk on Steam Early Access.
Business/Marketing, Production, Console/PC, Indie

Why you should Soft Launch your Mobile Game  
by Niel Dagondon [06.24.16]
Soft launching is easy but doing it right takes a serious amount of time and effort. This blog tackles how to do your softlaunch correctly, instead of just soft launching because everyone else is doing it.
Business/Marketing, Smartphone/Tablet

Demons with Shotguns Postmortem - Don't Quit Your Day Job  
by Nicholas DiMucci [06.23.16]
Yet another postmortem of a solo indie game developer who developed a game completely part time and released on Steam. The TL;DR? Don't quit your day job.
Business/Marketing, Indie

E3 2016 VR: The Industry Goes All-In, But Are Audiences Ready?  
by Jake Parmley [06.23.16]
E3 2016 marked the industry’s near unanimous embrace of VR. As companies invest, Red Fox Insights analyzes how VR is shaping the future and what challenges it must overcome.
Business/Marketing, Design, Production, Console/PC, Social/Online, VR

IGDA Exhibiting Event  
by Stephen McCallum [06.23.16]
Focused on exhibiting at events like GDC and Dare to be Digital and advice we received while attending the IGDA exhibiting event in Glasgow, UK.
Business/Marketing, Serious


Loot Crate — Los Angeles, California, United States
[06.25.16]
Lead Game Developer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and interactive experiences. We’re now on the hunt for a lead game developer to create amazing new games and experiences

Loot Crate — Los Angeles, California, United States
[06.25.16]
Game Producer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and more interactive experiences. We’re now on the hunt for an experienced game producer to lead our interactive efforts.

Insomniac Games — Burbank, California, United States
[06.25.16]
Technical/Procedural Artist
Technical/Procedural Artist wanted at Insomniac Games

Insomniac Games — Burbank, California, United States
[06.25.16]
Audio Designer
Insomniac Games is looking for an Audio Designer

Sony PlayStation — San Mateo, California, United States
[06.24.16]
Game Programmer
Game Programmer

Ten4 — San Francisco, California, United States
[06.24.16]
VR / Virtual Reality Creative Director


Ten4 — San Francisco, California, United States
[06.24.16]
VR / Virtual Reality Engineering Director


Insomniac Games — Durham, North Carolina, United States
[06.24.16]
FX Artist
FX Artist - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
[06.24.16]
Character TD
Character TD - Insomniac Games, North Carolina

Infinity Ward — Woodland Hills, California, United States
[06.24.16]
Associate Technical Artist
Associate Technical Artist