Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Nintendo of America head Reggie Fils-Aime retires, Bowser taking over 1
by Alissa McAloon [02.21.19]
Reggie Fils-Aime, Nintendo of America’s longtime president and chief operating officer is retiring after more than 15 years with the company.
Business/Marketing

Blog: Some overdue thoughts on launch trailers  
by Gamasutra Community [02.21.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing

Starbreeze applies for extended reconstruction period as it looks to regroup  
by Chris Kerr [02.21.19]
The Stockholm District Court initially approved the company's reconstruction up until March 3, 2019, but Starbreeze is now asking for another three months to get its house in order.
Business/Marketing

Keywords acquires Dutch cloud-based software platform GetSocial  
by Chris Kerr [02.21.19]
Notably, the deal will see GetSocial's team of 12 engineers, led by chief exec Jeroen Bouman and COO and founder Viral Partel, join Keywords to continue developing the platform.
Business/Marketing, Production, Smartphone/Tablet

THQ Nordic issues new shares to raise $225 million for future acquisitions  
by Chris Kerr [02.21.19]
The company issued 11 million new Class B shares, all of which were snapped up by existing investors and newcomers alike.
Business/Marketing

ESA's acting CEO stays neutral on unionization, opposes 'gaming disorder' 1
by Kris Graft [02.21.19]
ESA's acting CEO Stanley Pierre-Louis spoke with Gamasutra on broad topics including the World Health Organization's "gaming disorder" classification, ESA's meeting with the Trump administration, and unionization in the game industry.
Business/Marketing


Help! UX fanbase ruining game industry!  
by Andrii Honcharuk [02.21.19]
Popularity of UX(not UI/UX) in game industry affecting game designers way of thinking, more and more of them tries to apply popular UX practicies from around the web, no research, no analytics, no psychology. This leads to unforseen negative results!
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

The Demonstrated Power of Community  
by Neil Schneider [02.21.19]
“The History of The Future” by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.
Business/Marketing, Console/PC, VR

Failbetter Games Retrospective: Making a Launch Trailer  
by Haley Uyrus [02.19.19]
A behind the scenes look at how an indie company creates a launch trailer, with specific insights into the Sunless Skies launch trailer.
Business/Marketing, Indie

A Beginner's Guide to User Testing 1
by Janessa Olson [02.19.19]
User testing is putting a product in front of a human (ideally someone who would be a potential user of the product) and watching them interact with it. By the end of this article, you'll know how to get out there and quickly test products of your own.
Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet

Lessons and statistics after third year as an indie developer  
by Vladimirs Slavs [02.18.19]
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.
Business/Marketing, Production, Indie

Launch Trailers  
by M. Joshua Cauller [02.18.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing, Console/PC, Indie


MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
[02.21.19]
Unity Engineer


Mythical Games — Los Angeles, California, United States
[02.21.19]
Senior 3d Engineer / Tech Artist
We are looking for an 3d engineer or technical artist with strong programming skills to help us build the next generation asset creation tools for PC / console games.

Big Blue Bubble Inc. — London, Ontario, Canada
[02.21.19]
Senior 3D Artist


Big Blue Bubble Inc. — London, Ontario, Canada
[02.21.19]
Senior Game Designer


Big Blue Bubble Inc. — London, Ontario, Canada
[02.21.19]
Senior Game Producer


Funcom — Oslo, Norway
[02.21.19]
Tools Programmer


Funcom — Oslo, Norway
[02.21.19]
Technical Animator


Funcom — Oslo, Norway
[02.21.19]
Gameplay Programmer


Lucid Ones — Shanghai, China
[02.21.19]
CREATIVE DIRECTOR


Industrial Toys @ EA — Pasadena, California, United States
[02.20.19]
Lead Server Engineer
Lead Server Engineer