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March 24, 2017
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Blog: Living the dream - from video game player to successful creator  
by Gamasutra Community [03.24.17]
In this two-part blog post, I tell the story of how I became a successful indie developer, discussing funding, crowdfunding, recruiting developers, and more.
Business/Marketing, Design

GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1'  
by Alex Wawro [03.23.17]
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Business/Marketing, Console/PC

Mad Catz is being delisted from the New York Stock Exchange  
by Alex Wawro [03.23.17]
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Business/Marketing, Console/PC

Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'  
by Alex Wawro [03.23.17]
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Business/Marketing, Console/PC

Take a look at how Blizzard decides which mods live and die  
by Alissa McAloon [03.23.17]
For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
Business/Marketing, Console/PC

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 3
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Audio, Business/Marketing, Design, Production, Console/PC, Indie


The Used Games Debate and the Future of Gamestop  
by Josh Bycer [03.24.17]
Today's post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.
Business/Marketing, Production

Securing your work  
by Christopher Guzman [03.24.17]
As you becoming more involved with VR you will face more competition.
Business/Marketing, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


2017 Game Analytics Summit Speaker Spotlight  
by Cindy Mallory [03.23.17]
James Ovenden, the Senior Editor for Innovation Enterprise, interviewed NYC Business Analyst Cindy Mallory in anticipation of her VR talk at the 2017 Game Analytics Summit in San Fransico. Cindy discusses coopetition, gender, analytics, culture, and V
Business/Marketing, Design, Production, Console/PC, Indie, VR

Thoughts on one-shot game trailers 2
by M. Joshua Cauller [03.23.17]
Last week, David O'Reilly released the trailer for his game, Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch — that's ten minutes long. Something about this works...
Business/Marketing, Design, Production, Console/PC, Indie

Should You Still Make That 2D Game?  
by Ben Sim [03.23.17]
To some gamers and developers, it appears as if the 2D gaming market is dying. But is it really in its final stages? Understanding the gaming market today, in general, will basically give us the answer.
Business/Marketing, Serious


Vicarious Visions / Activision — Albany, New York, United States
[03.24.17]
Senior Security Engineer
See job description.

Wargaming | BigWorld — Sydney CBD, New South Wales, Australia
[03.23.17]
Software Engineer, C++, Game Engine Development


Intel — Santa Clara, California, United States
[03.23.17]
Research Scientist
Research in 3D graphics, working alongside other Intel researchers to invent new techniques or technologies that advance the field of real-time rendering. - Producing a long-term technology vision that impacts Intel graphics hardware and software products - Publishing your work in leading conferences and journals We're looking for graphics explorers who are collaborative and team oriented with strong written and verbal communications skills - ready to follow ideas and findings where-ever they take you to innovate and make a difference with Intel real-time graphics. Come join us!

Skydance Interactive — Marina Del Rey, California, United States
[03.23.17]
VFX Artist
VFX Artist

Sony PlayStation — Bend, Oregon, United States
[03.23.17]
Sr. Staff Game Designer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[03.23.17]
Sr. Staff FX Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR ENGINE PROGRAMMER
Hangar 13 is looking for a Senior Engine Programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics. Research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments.

Hangar 13 — Novato, California, United States
[03.23.17]
UI ENGINEER
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game. Develop, write, implement, and debug code for the UI on next-generation video game projects.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR ANIMATION ENGINEER
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR GAMEPLAY ANIMATION ENGINEER
Hangar 13 is looking for a Senior Gameplay Animation Engineer to develop, write, implement, and debug code for new and upgraded software products.