Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 1, 2016
arrowPress Releases
July 1, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



VR experiences are best when they're brief, says Sony boss  
by Alex Wawro [07.01.16]
With PlayStation VR soon to debut, Sony chief Andrew House cautions investors that the current state of VR tech is best suited to short, simple experiences -- not full AAA-length games.
Design

Video: Videoball and video games' superiority over sports 1
by Staff [07.01.16]
Videoball designer Tim Rogers takes the stage at GDC 2016 to lead attendees on a tour through various frustrating thought-experiments one might encounter on the quest to triangulate The Perfect Sport.
Design, Indie, Social/Online, Video, Vault

Don't Miss: 6 ways Street Fighter V tries to reinvent the franchise 8
by Patrick Miller [07.01.16]
With Street Fighter V Capcom seems to want to turn its venerable franchise into a tentpole eSport that could stand alongside League of Legends. How well does it do with this new direction?
Design, Console/PC

At GDC Europe, learn to make MMORPG tradeskills fun and profitable  
by Staff [07.01.16]
Daybreak Games' Emily Tayalor will speak at GDC Europe 2016 in August about how tradeskills (think crafting, buying and selling) strengthen your game's community and retention, and ultimately profit.
Design, Social/Online, GDC Europe

5 innovative game weapons that every dev should study 9
by Bryan Lufkin [07.01.16]
We asked several game design luminaries for their take on of the most interesting, instructive and innovative weaponry in games.
Design, Console/PC

Interactive Fiction foundation formed to aid Twine, IFComp growth  
by Bryant Francis [06.30.16]
A group of interactive fiction heavyweights have united form the Interactive Fiction Technology Foundation in support of interactive story-focused games.
Business/Marketing, Design, Console/PC, Indie


Embrace risks, rewards of declaring independence  
by Wes Platt [07.01.16]
I've been waiting to become an overnight sensation for 30 years. Still waiting. And waiting some more. I'm patient.
Design, Console/PC, Indie

4 Reasons Why Multiplayer is Ruling the AAA Market  
by Josh Bycer [07.01.16]
The AAA Market has always shifted to the latest trends, and today's post looks at four reasons why there is a focus on multiplayer presently.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Do Your Research – Reference Your Levels  
by Max Pears [07.01.16]
Taken from my personal site. Stressing how important research is, when creating levels.
Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Unexpected Narrative: Part 3  
by Nathan Savant [06.30.16]
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.
Design, Serious

On Making Good Combat Mechanics: Part 1  
by Joseph Sopko [06.30.16]
Combat mechanics are the soul of any action game. This article series will take a practical approach to combat mechanics, looking at our terminology and principles through images of tools that implement them, rather than detached theoretical concepts.
Design, Programming, Indie

Free entertainment or Money grabber?  
by Rémi Mallette [06.30.16]
Can we really create a game with the main purpose of entertaining when we have to integrate monetization mechanics such as progression blockers, time blockers or premium contents?
Design


Gameloft — Barcelona, Spain
[07.01.16]
Senior Game Designer


Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
Camera Designer
Respawn is looking for a Camera Designer to contribute to a new 3rd person, action-adventure Star Wars TM game. The Camera Designer will design and oversee all elements of runtime camera systems. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.

Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]
Senior Systems Designer
Respawn is seeking a Senior Systems Designer to work on a new 3rd person, action-adventure Star Wars TM game. You will contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters.

Industrial Light & Magic — San Francisco, California, United States
[06.30.16]
ILMxLAB Environment Artist
ILMxLAB is looking for an experienced Environment Artist to join our team in San Francisco, CA.

Rainmaker Entertainment — Vancouver, British Columbia, Canada
[06.30.16]
Senior Gaming Engine Pipeline TD


Disruptor Beam — Framingham, Massachusetts, United States
[06.30.16]
Design Manager


Disruptor Beam — Framingham, Massachusetts, United States
[06.30.16]
Lead Game Designer


Art Institute of Washington — Arlington, Virginia, United States
[06.30.16]
Visual Game Programming – Instructor


Sony Computer Entertainment Europe — Manchester, England, United Kingdom
[06.30.16]
Senior Designer
Based in Manchester in the North West of England, we are creating original games exclusively for Playstation's exciting new Virtual Reality platform

Sony Computer Entertainment Europe — Manchester, England, United Kingdom
[06.30.16]
Lead Level Designer
Based in Manchester in the North West of England, we are creating original games exclusively for Playstation's exciting new VR platform