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Your (Brief) Guide To GDC 2010
by Gamasutra Staff
[03.07.10]
Planning to attend this week's conference or follow the coverage on Gamasutra? We here present a relatively succinct guide to a conference jam-packed with fascinating and diverse talks, including guides to many promising sessions from top-notch international speakers.
[4]
Game Design
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Battlefield Logistics: A Bad Company 2 Interview
by Chris Remo
[03.05.10]
EA DICE's console-targeted shooter makes its second foray into the market this week, and here senior producer Patrick Bach discusses the series' and the gaming audience's evolution -- and how that touches the game's design.
[6]
Business, Game Design, Interview
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The State of Agile in the Game Industry
by Clinton Keith
[03.04.10]
Certified Scrum trainer and veteran developer Clinton Keith takes a look at the state of agile acceptance at gane studios, using survey data to identify common stumbling blocks, and presents here comments from developers on the process at their companies.
[16]
Business, Game Design
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Persuasive Games: Shell Games
by Ian Bogost
[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
[21]
Game Design
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The State of the Nordic Development Scene
by Andrew Hayward
[03.02.10]
We speak with Nordic developers about the current state of the region's game development scene, focusing on the struggles and strengths of a region known for top-notch games and business challenges.
[8]
Business, Game Design
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GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff
[01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
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Emergent Incorporates Sundog Sky Effects Into Gamebryo LightSpeed
by Chris Remo
[12.04.09]
Emergent's Gamebryo LightSpeed rapid prototyping tool, a development environment built on top of Emergent's multiplatform Gamebryo engine, now features sky and lighting tools provided by Sundog.
PC, Console, Art, Design
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Xaitment Supports Parkinson's Research-Funding Zombie Game Experiment
by Danny Cowan
[12.03.09]
Artificial intelligence service provider xaitment announced that its AI game tools will be used in the creation of The Zombie Game Experiment, a charity-driven game development project benefiting Parkinson's research.
PC, Serious Games, Programming, Design
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Microsoft Game Studios - 343 Industries —
Redmond,
WA,
USA
[03.10.10]
MIssion Designer
343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history. Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry’s fiercest talent in one room and diving for cover. Come be part of the awesome.
Game / Level Designer / Creative Director
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Visceral Games —
Redwood City,
CA,
USA
[03.10.10]
Senior Level Designer - Dead Space 2
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world.
Game / Level Designer / Creative Director
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Telltale Games —
San Rafael,
CA,
USA
[03.10.10]
Game Designer
Game / Level Designer / Creative Director
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Red 5 Studios —
Irvine,
CA,
USA
[03.09.10]
Senior Level Designer
Red 5 Studios is an exciting new studio founded by the creators and key talent behind World of Warcraft including Mark Kern, our Chairman & Chief Executive Officer who served on as Team Lead on the WoW project. Red 5 is also staffed by top tier talent from studios such as Bioware, id Software, Naughty Dog, LucasArts and more. You could add your name to the list.
Game / Level Designer / Creative Director
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Terminal Reality —
Lewisville - Dallas/Fort Worth Area,
TX,
USA
[03.09.10]
Project Manager
Art / Animation, Business Development / Analyst / Legal, Executive / Management, Game / Level Designer / Creative Director, Producer / Director / Project Manager, Network / System Admin / IT, OTHER
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Westwood College —
Denver,
CO,
USA
[03.09.10]
Career Services Advisor - Gaming
Westwood College Online is looking for a Career Services Advisor for our Westminster office.
The Career Services (CS) Advisor is responsible for successfully preparing students to find, secure, and retain employment, giving them the skills necessary to repeat this process throughout their careers.
Art / Animation, Game / Level Designer / Creative Director
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Tencent Boston —
Concord,
MA,
USA
[03.09.10]
Content Designer
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home.
Game / Level Designer / Creative Director
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Volition —
Champaign,
IL,
USA
[03.09.10]
Senior Mission Designer
Game / Level Designer / Creative Director
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Volition —
Champaign,
IL,
USA
[03.09.10]
Senior Technical Designer
Game / Level Designer / Creative Director
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Microsoft Game Studios - Project Natal —
Redmond,
WA,
USA
[03.09.10]
Creative Director - Project Natal (Microsoft Game Studios)
Microsoft Game Studios (MGS) is looking for a Creative Director to help develop a new gaming category for the Xbox 360 Natal program. This is a phenomenal and rare opportunity to help start a new and innovative gaming product and service while using your creativity to shape it from the very beginning!
Game / Level Designer / Creative Director
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