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March 11, 2010
 
SomaTone Interactive Audio
 
dSonic, Inc.
 
Digital Shock
 
Ladyluck Digital Media.
 
Spiel Studios
 
On-Model Corp.
 
Tenben Inc.
 
Tose Software USA
 
Cinematics
 
GameRonins
 
Event Calendar
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arrow Women in Games 2010
Bradford, United Kingdom
03.25.2010
 
arrow PAX East
Boston, United States
03.26.2010
 
arrow Defense GameTech Users' Conference
Orlando, United States
03.29.2010
 
arrow International Conference on Computer Supported Education (CSEDU)
Valencia, Spain
04.07.2010
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Design Features

  Your (Brief) Guide To GDC 2010 by Gamasutra Staff [03.07.10]
Planning to attend this week's conference or follow the coverage on Gamasutra? We here present a relatively succinct guide to a conference jam-packed with fascinating and diverse talks, including guides to many promising sessions from top-notch international speakers. [4]
Game Design
 
 
Battlefield Logistics: A Bad Company 2 Interview by Chris Remo [03.05.10]
EA DICE's console-targeted shooter makes its second foray into the market this week, and here senior producer Patrick Bach discusses the series' and the gaming audience's evolution -- and how that touches the game's design. [6]
Business, Game Design, Interview
 
The State of Agile in the Game Industry by Clinton Keith [03.04.10]
Certified Scrum trainer and veteran developer Clinton Keith takes a look at the state of agile acceptance at gane studios, using survey data to identify common stumbling blocks, and presents here comments from developers on the process at their companies. [16]
Business, Game Design
 
Persuasive Games: Shell Games by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good? [21]
Game Design
 
The State of the Nordic Development Scene by Andrew Hayward [03.02.10]
We speak with Nordic developers about the current state of the region's game development scene, focusing on the struggles and strengths of a region known for top-notch games and business challenges. [8]
Business, Game Design
  GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff [01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
 
 
Emergent Incorporates Sundog Sky Effects Into Gamebryo LightSpeed
by Chris Remo [12.04.09]
Emergent's Gamebryo LightSpeed rapid prototyping tool, a development environment built on top of Emergent's multiplatform Gamebryo engine, now features sky and lighting tools provided by Sundog.
PC, Console, Art, Design
 
Xaitment Supports Parkinson's Research-Funding Zombie Game Experiment
by Danny Cowan [12.03.09]
Artificial intelligence service provider xaitment announced that its AI game tools will be used in the creation of The Zombie Game Experiment, a charity-driven game development project benefiting Parkinson's research.
PC, Serious Games, Programming, Design
  Social is the Platform: A Designer's Perspective
by Joshua Dallman [03.11.10]
A discussion on the design shift required to move from traditional thinking about new platforms to the new platform of social games.
Game Design
 
 
Rookie Difficulty
by Matt Cascio [03.10.10]
I pose some simple questions as to where to begin as an aspiring Game Designer.
Game Design
 
GDC Day 1 Review
by Martin Nerurkar [03.10.10]
So, the official part of Day 1 is over. I’ve spent most of the day listening to the various lectures of the Social and Online Games Summit. Roughly half of them have been very good and interesting, the other half was so-so.
Game Design
 
GDC: The Fantasy of Control Part I
by Matthew Burns [03.10.10]
A series of daily scene reports from GDC 2010 in and around the Moscone Center, San Francisco. Part I: EVE Online and the BART.
Game Design
 
An Actual Heuristic Analysis of Mass Effect 2
by Andre Gagne [03.09.10]
My previous blog post seemed to have been interpreted as a heuristic analysis. In this one I perform an actual heuristic analysis and offer up my own edition of the scanning system.
Game Design
  Microsoft Game Studios - 343 Industries — Redmond, WA, USA
[03.10.10]
MIssion Designer
343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history. Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry’s fiercest talent in one room and diving for cover. Come be part of the awesome.
Game / Level Designer / Creative Director
 
 
Visceral Games — Redwood City, CA, USA
[03.10.10]
Senior Level Designer - Dead Space 2
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world.
Game / Level Designer / Creative Director
 
Telltale Games — San Rafael, CA, USA
[03.10.10]
Game Designer

Game / Level Designer / Creative Director
 
Red 5 Studios — Irvine, CA, USA
[03.09.10]
Senior Level Designer
Red 5 Studios is an exciting new studio founded by the creators and key talent behind World of Warcraft including Mark Kern, our Chairman & Chief Executive Officer who served on as Team Lead on the WoW project. Red 5 is also staffed by top tier talent from studios such as Bioware, id Software, Naughty Dog, LucasArts and more. You could add your name to the list.
Game / Level Designer / Creative Director
 
Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA
[03.09.10]
Project Manager

Art / Animation, Business Development / Analyst / Legal, Executive / Management, Game / Level Designer / Creative Director, Producer / Director / Project Manager, Network / System Admin / IT, OTHER
 
Westwood College — Denver, CO, USA
[03.09.10]
Career Services Advisor - Gaming
Westwood College Online is looking for a Career Services Advisor for our Westminster office. The Career Services (CS) Advisor is responsible for successfully preparing students to find, secure, and retain employment, giving them the skills necessary to repeat this process throughout their careers.
Art / Animation, Game / Level Designer / Creative Director
 
Tencent Boston — Concord, MA, USA
[03.09.10]
Content Designer
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home.
Game / Level Designer / Creative Director
 
Volition — Champaign, IL, USA
[03.09.10]
Senior Mission Designer

Game / Level Designer / Creative Director
 
Volition — Champaign, IL, USA
[03.09.10]
Senior Technical Designer

Game / Level Designer / Creative Director
 
Microsoft Game Studios - Project Natal — Redmond, WA, USA
[03.09.10]
Creative Director - Project Natal (Microsoft Game Studios)
Microsoft Game Studios (MGS) is looking for a Creative Director to help develop a new gaming category for the Xbox 360 Natal program. This is a phenomenal and rare opportunity to help start a new and innovative gaming product and service while using your creativity to shape it from the very beginning!
Game / Level Designer / Creative Director