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September 3, 2015
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September 3, 2015
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Postmortem: Pinball-RPG hybrid Rollers of the Realm 6
by Sean Thompson, Tony Walsh, Ericka Evans, David Evans [12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Q&A: New AAA studio from 2K Games all about players' stories 7
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Game Design Deep Dive: Amnesia's 'Sanity Meter' 16
by Thomas Grip [08.27.14]
Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the evolution of the meter's design.

'This We Believe' - A design tool for creating different games  
by Gamasutra Community [09.02.15]
"Each of these statements is meant to be an aspiration -- a goal that feels a bit out of reach to the design team. They tend to emerge from a set of playtests and discussions of existing games."
Design, Indie

Now you can take apart Epic's UE4 VR tech demo to see how it works  
by Alex Wawro [09.02.15]
Heads up, UE4 devs: Epic has made the "Showdown" UE4 tech demo it brought to Oculus Connect last year freely available to download and deconstruct.
Design, Console/PC, Video

Don't Miss: Secrets of Mario level design from Nintendo's Hayashida Exclusive 9
by Christian Nutt [09.02.15]
In this classic interview, Koichi Hayashida, director of Super Mario 3D Land for the 3DS and Super Mario Galaxy 2 for the Wii, shares some of Shigeru Miyamoto's secrets for engaging level design.
Design, Console/PC, Exclusive

Enemy Attacks and Telegraphing  
by Mike Stout [09.02.15]
Best practices for letting the player know what questions your enemies are asking.
Design, Console/PC

This feels like a complete waste of time  
by Pietro Polsinelli [09.02.15]
Why playing some videogames leaves you with a sour taste, with the feeling of having wasted time and even that you have somehow debased yourself? I try to find game structural features that can be used to avoid such side effect.

We Should Patch Our Games 2
by Keith Burgun [09.02.15]
In this article, Keith Burgun unpacks some of the complaints surrounding game patches, and explains why, despite the annoyances, patching our games beats the alternative.
Design, Production, Console/PC, Indie, Smartphone/Tablet

Tools of Destruction: creating the perfect shooter firearm  
by Michel Sabbagh [09.02.15]
A guide on how to craft and design gaming firearms that truly evoke the feeling of power the player seeks from his/her overall experience.
Design, Console/PC

Music Has The Right to Children  
by Paul Kilduff-Taylor [09.02.15]
I discuss some thoughts on music and what game design might be able to learn from it.
Audio, Design

Bigpoint GmbH — Berlin, Germany
Senior Game Designer (m/f) – Berlin –3770

Goodgame Studios — Hamburg, Germany
Expert Game Monetization Designer - Merchant (m/f)
Our newly founded RPG studio at Goodgame Studios has just begun its quest to develop the first of many fun and exciting games. We are currently assembling a team of heroes from all over the world for this adventure, and we want you to be part of it. So if you like high quality RPGs, step into our realm!

Nordeus — Belgrade, Serbia
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games.

Visual Concepts Entertainment — Novato, California, United States
Character TD - NBA 2K16
The team behind the critically-acclaimed NBA 2K is looking for a bright and talented Character TD ready for a new challenge and with a proven track record of AAA work.

Telltale Games — San Rafael, California, United States

Nordeus — Belgrade, Serbia
Senior 3D Artist
Become the polygon sculptor of our new games! Nordeus is looking for talented and experienced 3D Artist to join our team!

Nonstop Games — Singapore, Singapore
Technical Artist
We are looking for a talented Technical Game Artist to join our Studio in Singapore.

Goodgame Studios — Hamburg, Germany
3D Animator (m/f)
As a 3D Animator (m/f), you will utilize your good design skills and take responsibility for the high quality animation of our characters, UI assets, and environments. We are looking for someone with a playful and well developed animation style demonstrated in their portfolio. Additional 2D and effects animation skills are a plus.

Goodgame Studios — Hamburg, Germany
Senior Game Designer (m/f)
As Senior Game Designer (m/f), you will be primarily responsible for the design of new features for our existing online games and for completely new game titles. You will also be responsible for global and...

Goodgame Studios — Hamburg, Germany
Senior 3D Artist (m/f)
As a Senior 3D Artist (m/f) you will be jointly responsible for maintaining the consistent style of our products and creating reference materials as well as style guides which will serve as orientation for our 3D Artists. You will implement your own ideas and offer technical help and further training to our 3D Artists.