The Blue Shell and its Discontents40 by Ian Bogost[05.30.14]
As the latest Mario Kart hitting store shelves this week, author, professor and game developer Ian Bogost draws lessons from the franchise's most (in)famous item.
Suddenly, Thousands Post Mortem  by Taro Omiya[10.22.14]
Suddenly, Thousands is a mob-controlling puzzle game developed for Bacon Game Jam 08. In this Post Mortem, we discuss the strength in Suddenly, Thousands' level progression, embracing accidents, and danger of making your development process open-source.
Design, Programming, Indie
DoubleDown Interactive —
[10.21.14] Game Designer
DoubleDown Interactive is a social and mobile game company located in Seattle, WA. Known for our fun and collaborative culture, weÃ¢Â€Â™re a group of talented software engineers, game designers, artists, producers, marketers, analytical experts, and moreWe are expanding and looking for a creative and technically savvy Slot Game Designer to join our emerging team. In this position you will utilize math and probability techniques in conjunction with basic design tenets to create fun and exciting new math models that will provide hours of compelling gameplay for players.
Zindagi Games —
[10.21.14] MOBILE Art Director
Immediate opening for a MOBILE Art Director at Zindagi Games!