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January 22, 2017
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Video Game Deep Cuts: Werewolves vs. Obamacare  
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

We did some live quest design with RPG developer Tanya Short  
by Bryant Francis [01.20.17]
We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
Design, Console/PC, Video

Don't Miss: How Superhot (and 6 more games) grew from jam prototypes 7
by Staff [01.20.17]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Join us for a live quest design session with RPG dev Tanya Short at 3PM EST  
by Bryant Francis [01.20.17]
We'll be streaming some live game design from the Gamasutra Twitch channel today at 3PM EST.
Design, Console/PC, Video

Meaning and choice, or how to design decisions that feel intimately difficult 4
by Gamasutra Community [01.20.17]
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
Design

The MOBA experiment, part I - Awesomenauts 9
by Gamasutra Community [01.20.17]
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
Design



Immersion — San Jose, California, United States
[01.20.17]
Staffing Coordinator & Receptionist


DreamSail Games — New York, New York, United States
[01.20.17]
Game Designer
DreamSail is seeking a game designer who would dare to craft thrilling experiences for the VR era of gamers.

Insomniac Games — Burbank, California, United States
[01.20.17]
Senior Designer
Insomniac Games is looking for a Senior Designer to join our team!

Sanzaru Games Inc. — Foster City, California, United States
[01.20.17]
Environment Artist


Sperasoft — Krak├│w, Poland
[01.20.17]
Quest // Mission Designer
Quest Designer, Krakow - Sperasoft is looking for a talented and creative Quest and Mission Designer to join our team to develop next AAA game for famous franchise! In this role you will be responsible for designing, planning and implementing story driven quests for our next project.

Cold Iron Studios — San Jose, California, United States
[01.19.17]
Senior Combat Systems Designer
You will be responsible for helping design, develop, and tune combat systems with the goal of creating a positive and balanced gameplay experience. This will include designing and balancing enemy and boss combat behaviors, weapons, and encounters, as well as player combat abilities and weapons.

Cold Iron Studios — San Jose, California, United States
[01.19.17]
World Artist
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Sanzaru Games Inc. — Foster City , California, United States
[01.19.17]
Concept Artist


Imbellus — Los Angeles, California, United States
[01.18.17]
Game Designer


InnoGames GmbH — Hamburg, Germany
[01.18.17]
Senior Game Designer for a New Mobile