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December 4, 2016
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How South Park: The Stick of Truth steeled Obsidian for making Tyranny  
by Bryant Francis [12.02.16]
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Design, Console/PC, Video

Don't Miss: What Lies Beyond - Doorways in Gaming 5
by Staff [12.02.16]
This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
Design, Console/PC

Come chat with Tyranny director Brian Heins today at 3PM EST  
by Bryant Francis [12.02.16]
We're asking the man who led the development of Obsidian's latest RPG Tyranny why they made a game where it's good to be bad.
Design, Console/PC, Video

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch.
Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Blog: Using the Game Project Canvas as a production cheat sheet  
by Gamasutra Community [12.02.16]
Starting a new project requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that. Here's how it works.
Design, Production

Opinion: Moon Hunter's quiet, compassionate feminism 1
by Katherine Cross [12.02.16]
Like any fable, Moon Hunters story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Design, Console/PC, Indie



Insomniac Games — Burbank, California, United States
[12.02.16]
Senior Designer
Insomniac Games is looking for a Senior Designer to join our team!

Cold Iron Studios — Santa Clara, California, United States
[12.02.16]
World Artist
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Cold Iron Studios — Santa Clara, California, United States
[12.02.16]
Senior Visual Effects (VFX) Artist
Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to make FX that are as visually impressive as they are fast to render?  Do you love how a good visual effect can add that extra something special to an enemy ability, or make a weapon feel so much more fun and powerful? Join our creative, collaborative studio where you will craft visual effects that will help define the player experience.

YAGER Development GmbH — Berlin, Germany
[12.02.16]
UI Artist (f/m)
YAGER is looking for a passionate UI Artist for our AAA F2P project Dreadnought.

Tynker — Mountain View, California, United States
[12.01.16]
GAME DESIGNER AT TYNKER


zSpace, Inc. — Sunnyvale, California, United States
[11.29.16]
Art Director
We are looking for an Art Director with extensive experience in 3D art development, software, and engines. The best candidate must have this experience and be interested in cutting edge, real-world Virtual Reality in the Education and Home markets. Web development experiences an additional plus. This unique position requires a talented and motivated individual to partner with Product, Design, and Technology teams to lead Art Development across a broad range of areas including: System software, 3D Applications, Web development, and UI/UX.

Visual Concepts — Novato, California, United States
[11.29.16]
Senior Game Scripter
Senior Game Scripter driving the cinematic and broadcast-style contact for sports games!

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[11.29.16]
UI/UX Designer


Sanzaru Games Inc. — Foster City, California, United States
[11.28.16]
Environment Artist


Heart Machine — Los Angeles, California, United States
[11.28.16]
Level Designer