Not Puzzles, but Scenes: Cinematic Gameplay Interactions
7
Characters and Worldbuilding: Analyzing the Strength of Japanese Games
32
Intro to User Analytics
3
Dean Hall Discusses DayZ's Development Process
2
Creating Virtual Reality Games: The Fundamentals
16
7
2K China —
Shanghai,
,
CHN
CCP - China —
Shanghai,
N/,
CHN
Frictional Games —
Skurup,
Sk,
SWE
Vicarious Visions / Activision —
Albany,
NY,
USA
Kabam —
San Francisco,
CA,
USA
Insomniac Games —
Durham,
NC,
USA
Sunstorm Games —
Las Vegas,
NV,
USA
Tarsier Studios —
Malmö,
,
SWE
CCP - North America —
Atlanta,
GA,
USA
Gameloft - New York —
New York City,
NY,
USA