Dishonored, and tactile interface metaphors  by Gamasutra Community [05.02.16]
"The consistent and weighted emphasis of the moral dichotomy of player choice in Dishonored becomes only reinforced, as our bodily interactions with the controller approach our assumptions of how we might expect the actions to feel."
Consequences in Games2 by Lewis Pulsipher[04.29.16]
Party games, and to a lesser extent family games, have always been reward-based (you're rewarded for participation) rather than consequence-based (winning and losing is important, plus more), but hobby games were usually the latter. Not any more.
Titan Maria Postmortem  by Jonathan Boutin[04.29.16]
This is a postmortem for a game I was developing in class with classmates called Titan Maria. This game is an open world exploration game set on Jupiter's moon, Titan. In this game you will discover many anomalies and interesting creatures.