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December 19, 2014
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December 19, 2014
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Q&A: New AAA studio from 2K Games all about players' stories 5
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A game development.
Design, Interview, Console/PC

Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Game Design Deep Dive: Amnesia's 'Sanity Meter' 15
by Thomas Grip [08.27.14]
Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the evolution of the meter's design.
Design

The Blue Shell and its Discontents 41
by Ian Bogost [05.30.14]
As the latest Mario Kart hitting store shelves this week, author, professor and game developer Ian Bogost draws lessons from the franchise's most (in)famous item.
Design

Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie


Game a week: A year in review 1
by Gamasutra Community [12.18.14]
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Design, Programming, Production, Console/PC, Indie

Get a job: Volition is hiring a Senior Systems Designer  
by Staff [12.18.14]
The makers of Saints Row are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
Design, Console/PC, Recruitment

Best of 2014: Understanding Nintendo's Tomodachi Life problem 84
by Christian Nutt [12.18.14]
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
Business/Marketing, Design, Console/PC, Serious


Gamasutra's Best of 2014: Simon Carless' Top 5 Games  
by Simon Carless [12.18.14]
The top 5 (well, 6 in 5 slots!) games of the year from GDC and Gamasutra overseer Simon Carless, including plenty of replayable goodnewss from all ends of the gaming spectrum!
Design, Console/PC, Indie, Smartphone/Tablet

Finding Unity With The Rift: A Rollercoaster Release Ride  
by Sam Watts [12.18.14]
A look back at the year that was 2014 for Tammeka Games, from conception to release on Steam Early Access for 'Radial-G : Racing Revolved', with an emphasis on how the team utilised Unity3D
Design, Production, Console/PC, Indie

Mod-ern game development  
by Vegard Myklebust [12.18.14]
In this blog-post we share some tips and tricks we've used for making Ludus easily mod-able right from the start.
Design, Programming, Art, Console/PC, Indie

Making Your PC Game Resolution Agnostic - Solving the Resolution Problem  
by Ian Martin [12.18.14]
One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same, or at least a very similar, experience regardless of the size of screen with which they view the game.
Design, Programming, Indie

15 Amazing Game Landing Pages You Need to See  
by Szilard Szasz-Toth [12.18.14]
Here is a list of 15 really great game landing pages that should get you inspired to build your own page!
Business/Marketing, Design, Indie


WET — Sun Valley, California, United States
[12.18.14]
3D Modeler


WET — Sun Valley, California, United States
[12.18.14]
Lighting Artist


Reload Studios Inc. — Tarzana, California, United States
[12.18.14]
SOFTWARE ENGINEER


Deep Silver Volition — Champaign, Illinois, United States
[12.18.14]
Sr. Systems Designer


Nonstop Games — Singapore, Singapore
[12.18.14]
Producer
Leading and motivating a top team of 7-8 developers, artists and designers, you’ll be the inspiration behind the creation, launch and growth of new mobile games.

Sparx — Exeter, England, United Kingdom
[12.17.14]
Games Developer
As a Senior Games Developer at Sparx, you’ll be the one that makes work look like play. Your one mission is to make learning as awesome, fun and addictive as possible. You’ll use your flair for making great games to get young people motivated and loving learning and, as a result, truly transform their futures.

Monarc Gaming Labs — Santa Monica, California, United States
[12.16.14]
UI Artist - CONTRACT


Obsidian Entertainment — Irvine, California, United States
[12.16.14]
UI/UX Designer


n-Space — Orlando, Florida, United States
[12.16.14]
User Interface (UI) Artist
n-Space is seeking an experienced User Interface Artist. If you love playing video games and creating top quality user experiences we want to talk to you! You will be designing and developing the visual style for the UI on an upcoming high-profile action RPG for PC, Xbox One, and PlayStation 4!

n-Space — Orlando, Florida, United States
[12.16.14]
3D Character Animator
n-Space is seeking an experienced Character Animator. We are looking for an exceptional animator that can bring believable life into any character. Your skill as an artist, actor, and gamer will drive you to create top quality animation for single characters or in-game cinematics. You will be working closely with the Art Director and Designers to create an amazing gameplay experience on an upcoming high-profile action RPG for PC, Xbox One, and PlayStation 4!