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July 29, 2016
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July 29, 2016
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If the rumor about the NX is true, what does that mean for Nintendo? 5
by Staff [07.29.16]
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Business/Marketing, Design, Console/PC, Smartphone/Tablet

Blog: Creating an arcade game in Unity  
by Gamasutra Community [07.29.16]
Indie game dev Martino Wullems explains how he overcame numerous hurdles to create his first arcade game using Unity.
Design, Production, Console/PC

Blog: How one dev approaches game design documents 2
by Gamasutra Community [07.29.16]
Trick Gaming Studios co-founder Leandro GonzalezGame explains why design documents as you know them are a thing of the past.
Design

Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Video

Quantum Break dev creating story mode for online shooter, Crossfire 2  
by Chris Kerr [07.28.16]
Quantum Break creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2
Business/Marketing, Design, Console/PC

Blog: The wish fulfilment idée fixe 3
by Gamasutra Community [07.28.16]
Veteran developer Stieg Hedlund explains why the idea that good games must offer wish fulfilment is nonsensical at best.
Design


Furi: some tough design decisions striving to make a memorable game  
by Emeric Thoa [07.29.16]
Following the launch of Furi - the boss rush game for PC/ PS4 - Emeric Thoa is sharing thoughts on some of the hard design decisions behind making a game that's not meant to please everyone but strives to create strong memories for its intended audience.
Design, Console/PC, Indie

Flat Kingdom post-mortem. 30 months of learning and shaping our first indie game.  
by Gerardo Garcia [07.29.16]
Redesigning the main character of a game after launch is something very rarely seen in games, especially after 30 months of development. In this article we analyse the story and reasons behind this and other steps we took in Flat Kingdom.
Business/Marketing, Design, Production, Console/PC, Indie

Hunt The Syntax, Part One  
by Michael Heron [07.29.16]
This series sets out the historical roots of the text puzzle and the influence it has had on the evolution of video games. It begins with the first text adventures, moves on to the representation of the quest within MUDs. Part one of two.
Design, Production

How Pokemon GO's Design Creates Systemic Crowds  
by Brice Morrison [07.29.16]
Pokemon Go has the unique ability to create systemic crowds of players in real world locations. What are the components of this system, and how could it be replicated?
Design, Smartphone/Tablet

A Theory on Pokémon Go's Location System  
by Scott Fine [07.29.16]
In this post we're going to try to crack open Pokémon Go and determine how and why each pokémon are placed.
Design, Serious, Social/Online, Smartphone/Tablet

Character Design in Moribund (graphical and technical)  
by Mike Papagathangelou [07.29.16]
Starting a project can be sometimes overwhelming. How should the graphics be? What should be the style? What should we focus on? On the following post we share our approach on the matter.
Design, Production, Art, Console/PC, Indie


Respawn Entertainment — CHATSWORTH, California, United States
[07.28.16]
Game Designer - Camera Systems
Respawn is looking for a Camera Designer to contribute to a new 3rd person, action-adventure Star Wars TM game. The Camera Designer will design and oversee all elements of runtime camera systems. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.

Telltale Games — San Rafael, California, United States
[07.28.16]
Senior Designer


Sony PlayStation — San Diego, California, United States
[07.28.16]
Senior Manager of Game Design
Senior Manager of Game Design

Double Fine Productions — San Francisco, California, United States
[07.27.16]
Lead Animator
Double Fine Productions is currently looking for a highly experienced Lead Animator to join our team and contribute to Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[07.27.16]
Art Director
Double Fine Productions is currently looking for a highly experienced, professional Art Director to join our team and lead the artistic vision for Pyschonauts 2!

Cold Iron Studios — Santa Clara, California, United States
[07.26.16]
Senior World / Level Builder
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Cold Iron Studios — Santa Clara, California, United States
[07.26.16]
Senior Visual Effects (VFX) Artist
Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to make FX that are as visually impressive as they are fast to render?  Do you love how a good visual effect can add that extra something special to an enemy ability, or make a weapon feel so much more fun and powerful? Join our creative, collaborative studio where you will craft visual effects that will help define the player experience.

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Senior Game Designer - MP Scripter
Senior Game Designer (Scripter for MP)

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Senior Game Designer - SP Scripter
Senior Game Designer (Scripter for SP)

Deep Silver Volition — Champaign, Illinois, United States
[07.26.16]
Senior Technical Artist