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March 26, 2017
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Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

To write better games, Chris Avellone takes lessons from Dr. Who  
by Alex Wawro [03.24.17]
"Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries."
Design, Console/PC

Hitman dev says the secret to expansive level design is spirals  
by Alex Wawro [03.24.17]
"They're basically spirals, or a snail house, we call it," IO Interactive's Torbjorn Christensen told Rock, Paper, Shotgun,, explaining the in Hitman levels like Sapienza and Hokkaido.
Design, Console/PC

Why has BioWare made the same multiplayer game three times in a row?  
by Bryant Francis [03.24.17]
We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda.
Design, Console/PC, Video

Video: How Pokemon Go was designed to be playable in public  
by Staff [03.24.17]
At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
Design, Art, Social/Online, Video, Vault

We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT  
by Bryant Francis [03.24.17]
Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda multiplayer.
Design, Console/PC, Video


Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Simon Carless [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Player Friendly Tutorials – Meet Coach Ball  
by Jeremy McCurdy [03.24.17]
Having a character that works within your game's mechanics can act as a fun and accessible tutorial system. Our approach avoids the need for a skip button without wasting the player's time.
Design, Indie, VR

Rethinking History at GDC 17 3
by Bob Whitaker [03.24.17]
Historian Bob Whitaker writes about his experience at GDC 17.
Design, Production, Console/PC, Serious

The “empty retreat” problem in Open world games!!  
by Ketan Kulkarni [03.24.17]
Article puts light on the problem of re-traversal in side quests design of the open-world Games.
Design, Console/PC


2017 Game Analytics Summit Speaker Spotlight  
by Cindy Mallory [03.23.17]
James Ovenden, the Senior Editor for Innovation Enterprise, interviewed NYC Business Analyst Cindy Mallory in anticipation of her VR talk at the 2017 Game Analytics Summit in San Fransico. Cindy discusses coopetition, gender, analytics, culture, and V
Business/Marketing, Design, Production, Console/PC, Indie, VR


thatgamecompany — Santa Monica, California, United States
[03.25.17]
Senior Gameplay Engineer
Be Part Of Our Team And Work On Our Upcoming Title, Following The Award-Winning 'Journey'

Imbellus — Los Angeles, California, United States
[03.24.17]
UI Designer


Activision - High Moon Studios — Carlsbad, California, United States
[03.24.17]
Mission Designer (All Levels)


Backflip Studios — Boulder, Colorado, United States
[03.24.17]
Senior Product Manager


Sanzaru Games Inc. — Foster City, California, United States
[03.24.17]
Character Artist


Sanzaru Games Inc. — Foster City, California, United States
[03.24.17]
Environment Artist


Sony PlayStation — Bend, Oregon, United States
[03.23.17]
Sr. Staff Game Designer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[03.23.17]
Sr. Staff FX Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

WRKSHP — San Francisco, California, United States
[03.22.17]
UI/UX Designer


Hangar 13 — Novato, California, United States
[03.22.17]
TECHNICAL DESIGNER
The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible.