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October 23, 2016
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Video: Sid Meier's psychology of game design  
by Staff [10.21.16]
"Everything you know is wrong."
Design, Console/PC, Video, Vault

Don't miss: 7 horror games (plus some movies) every designer should study 20
by Staff [10.21.16]
Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Design, Console/PC, Indie

NYU Game Center announces scholarship for women pursuing game dev  
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Design, Programming, Production, Art, Indie

Dont miss: The history of Civilization 1
by Benj Edwards [10.21.16]
"The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
Design, Programming, Production, Console/PC

Come out to VRDC and get tips on telling great stories in VR  
by Staff [10.21.16]
At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!

How Zach Gage breaks all of the rules in Really Bad Chess 4
by Stefanie Fogel [10.21.16]
“What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
Design, Indie, Smartphone/Tablet

Kill That Cat  
by Hardy LeBel [10.20.16]
Tips for strengthening your creative process, and techniques to help you capture your creative ideas.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

The Hero's Journey of Brothers 1
by Stanislav Costiuc [10.20.16]
In this second part of the post about Hero's Journey, I examine how Vogler's Hero's Journey structure is applied to Brothers: A Tale of Two Sons.
Design, Console/PC

The Many Functions of Game Writing  
by Sande Chen [10.19.16]
In this article, game designer Sande Chen compares writing for VR to game writing and explains how game writing fulfills a bigger role in the game than just providing story and plot.
Design, VR

The Overjustification Effect and Game Achievements 7
by Jamie Madigan [10.17.16]
How achievements, trophies, and badges in games can lower player motivation under the wrong circumstances.

Video Game Deep Cuts: Emotional AI Self-Destructs  1
by Simon Carless [10.16.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

The Hero's Journey of Journey 6
by Stanislav Costiuc [10.13.16]
In this 2-part post about Hero's Journey, I examine how Campbell's monomyth structure is applied to the game Journey.
Design, Console/PC

Age of Learning, Inc. — Glendale , California, United States
3D Animator

Booz Allen Hamilton — San Antonio, Texas, United States
Lead Game Developer — mountain view, California, United States
Senior Game Designer

International Game Technology — Reno, Nevada, United States
Senior Game Artist

Nordeus — Belgrade, Serbia
Senior Game Designer Top Eleven

Particle City — Orlando, Florida, United States
Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? WeÂ’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Sanzaru Games Inc. — Foster City, California, United States
Character Artist

Sanzaru Games Inc. — Foster City, California, United States
Prop Artist

New York University Tisch School of the Arts — New York, New York, United States
Associate Arts Professor, New York University: Tisch School of the Arts: Game Center
New York University, Tisch School of the Arts, Department of Game Design is searching to fill two full-time faculty positions. We are looking for candidates with a background in game design, development, or art direction to start in fall 2017. For full details and information on how to apply, please visit:

Psyonix — San Diego, California, United States
Systems Designer