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April 23, 2014
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April 23, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 20
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Automatic avoidance for player characters on an indie budget 2
by Gamasutra Community [04.23.14]
Mike Bithell (Thomas Was Alone) describes how he's emulated the smart input optimization you see in triple-A games in his upcoming Volume -- in a quick and simple way.
Programming, Console/PC, Indie

An evolutionary algorithm in action: Darwin's Nightmare 1
by Gamasutra Community [04.22.14]
"In this game, all enemy craft designs are obtained by varying a unique genotype: whenever a new ship appears on the screen, digital DNA is recombined to create a new type."
Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet

Book review: OpenGL Development Cookbook  
by Gamasutra Community [04.21.14]
We have very advanced books like GPU Pro, and books for beginners like OpenGL SuperBible. It is great to see a book that is something between those two extremes.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


An interview with a twelve-year-old game developer and author  
by Irina Bratchikova [04.23.14]
Vadim developed a game called Robots Inc. with unusual voice controls (to make the robot fly, you have to make buzzing sounds; and to set off the bomb planted at the end of the game, you have to say “Bang!”). It isn’t often you meet twelve-year-old mobile
Programming, Production

Country for Old Men (and Women)  
by Luis Matos [04.22.14]
This week I was quite surprised at the latest news about Oculs Rift. I guess you will never know how people use their technology and how far they can go with it, in ways that are unsee even to the creators of such technology. And it makes you wonder about
Programming, Art, Serious

Creating the GUI  
by Armando Miguel Cerasoli Quintero [04.22.14]
A small update of what I'm currently working on: the GUI for Emancipation.
Design, Programming, Console/PC, Indie

A Game Concept  
by Matt Powers [04.21.14]
Creating a game concept is one of the very first steps in video game production. In this article Matt Powers presents a game concept he developed and asks the community to provide feedback.
Business/Marketing, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Smartphone/Tablet

The Blind Game Designer - Darwinism in a fast pace, casual action game. 1
by Thibaud de Souza [04.21.14]
Anime 3D SFX's third game, Darwin's Nightmare, harnesses the power of evolution to generate a wide variety of evolving, mutating foes.
Design, Programming, Indie, Smartphone/Tablet


Turbine Inc. — Needham, Massachusetts, United States
[04.23.14]
Director, Analytics Platform Development
Director, Analytics Platform Development

Gameloft Toronto — Toronto, Ontario, Canada
[04.23.14]
Technical Artist
Gameloft, a leading international publisher and developer of digital and social games with offices in 30 countries including Europe, North America and Asia, is seeking a Technical Artist to join our Toronto Studio. Previous hit games such as The Oregon Trail, Modern Combat 4, Brother in Arms 2, N.O.V.A., Avatar, Dungeon Hunter, Despicable Me: Minion Rush, Assassin’s Creed, Terminator Salvation, Asphalt 8, Let’s Golf!, and Order and Chaos are just a few of the 300 games Gameloft has created since it was founded.

Muti Labs — Santa Monica, California, United States
[04.23.14]
Senior Game Engineer


Digital Extremes — London, Ontario, Canada
[04.23.14]
Programmers
Programmers

Square Enix Co., Ltd. — Tokyo, Japan
[04.23.14]
Programmers
Join our ongoing next-gen game engine development effort at Square Enix!

Treyarch / Activision — Santa Monica, California, United States
[04.23.14]
Production Coordinator (temporary) - Treyarch
Come work at Treyarch in sunny Santa Monica!

Vicarious Visions / Activision — Albany, New York, United States
[04.23.14]
Senior Software Engineer-Vicarious Visions
See job description.

Chukong Technologies — Menlo Park, California, United States
[04.22.14]
Developer Relations Engineer


Chukong Technologies — Menlo Park, California, United States
[04.22.14]
Game Engine Evangelist - Director


Blizzard Entertainment — Irvine, California, United States
[04.22.14]
Unannouced Title - Lead Technical Artist
As a player, there’s nothing like exploring a new world for the first time. That sense of awe and wonder can be found in literally anything...