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October 13, 2015
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October 13, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 23
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Get a job: Hi-Rez Studios is hiring a Game Systems Programmer  
by Staff [10.12.15]
The folks behind Smite and Tribes: Ascend need a game systems programmer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters and work on their new project.
Programming, Console/PC, Recruitment

Get a job: Boss Key seeks a Senior Network Engineer  
by Staff [10.09.15]
Cliff Bleszinski & Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key headquarters.
Programming, Console/PC, Recruitment

Don't Miss: The neuroscience driving survival horror game design 15
by Maral Tajerian [10.09.15]
How do survival horror games work on our brains? Neuroscientist M. Tajerian unpacks the mechanisms behind the scares in Amnesia, Dead Space and Silent Hill in this classic 2012 feature.
Audio, Design, Programming, Art, Console/PC, Indie

Scrum tester roles and responsibilities  
by Padmaraj Nidagundi [10.13.15]
Scrum is iterative and incremental agile software development methodology where tester need to be more active day to day with his roles and responsibilities.

Procedural world generation: The simulation, functional and planning approaches  
by Rune Skovbo Johansen [10.13.15]
Let me highlight fundamental differences between three approaches to procedural world generation: The simulation, the functional and planning approach. They are not only algorithmically different but also suitable for different types of gameplay.
Design, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

HowTo: Install Pentaho Community Edition v5.4  
by Jan Pontzen [10.13.15]
A guide on how to install the free version of the data warehousing system / tool "Pentaho Community Edition". Data warehouses are for making your (e.g. game) data useful, persistent, and consolidated as well as merge data from multiple sources.
Business/Marketing, Programming, Production, Indie

Demetrios is a remake!  
by Fabrice Breton [10.12.15]
I started and finished development of my game 15 years ago, when I was...15. Now I'm recreating it from scratch! An interesting comparison :)
Audio, Design, Programming, Production, Art, Console/PC, Indie

You Won't Finish Your Game 21
by Thomas Brush [10.09.15]
You won’t finish your game. No, really. You probably won’t. Just give up now because you are wasting your time. Or do this instead: imagine the payoff of actually finishing it.
Design, Programming, Production, Art, Console/PC, Indie

MVP SPORTS INC — Los Angeles, California, United States
Senior Game Programmer

Tilting Point — New York City, New York, United States
Senior Data Engineer

Vrse — San Francisco, California, United States
Mobile Platform Developer

Tilting Point — New York City, New York, United States
Data Analyst

Mackevision Medien Design GmbH — Stuttgart, Germany
3D Game/Realtime Artist (m/f)

Forge — San Francisco, California, United States
Lead Client Engineer

Vrse — Los Angeles, California, United States
Mobile Platform Developer

Vrse — Los Angeles, California, United States
Unity Developer

SEGA Networks (Demiurge Studios, Inc.) — Boston, Massachusetts, United States
Senior Software Engineer

Hi-Rez Studios — Alpharetta, Georgia, United States
Game Systems Programmer
Hi-Rez Studios is immediately hiring a talented and self-motivated Game Systems Programmer to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who love to create, & challenged to learn. Come and unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed Tribes: Ascend, SMITE and Global Agenda as we embark on exciting new project, Paladins: Champions of the Realm.