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February 8, 2016
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February 8, 2016
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Techniques for procedurally generated worlds in Unity  
by Gamasutra Community [02.08.16]
This post gets deep into world generation technique: "A heat map defines the temperature of our generated world. The heat map we are going to create will be based on latitude and height."
Programming, Console/PC, Indie, Smartphone/Tablet

Maximizing game YouTube-ability with camera jitter  
by Gamasutra Community [02.08.16]
"We all want to make games played by YouTubers. That’s only reasonable, given the role that YouTube has in game publicity in 2016. But what technical and aesthetic choices can we make to get the most out of their play sessions?"
Programming, Console/PC, Indie

Former Eidos CEO Ian Livingstone to open new UK computer science academies 1
by Chris Kerr [02.05.16]
Games Workshop co-founder and former Eidos CEO, Ian Livingstone, is opening two free UK schools to help the next generation get to grips with computer science, technology, and the arts. 
Programming, Production

GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved  
by Staff [02.05.16]
GDC is almost here, and organizers would like to let you know about a talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.
Programming, Art, Console/PC, GDC

The Unity add-ons we used to build our FPS 10
by Gamasutra Community [02.04.16]
A large list with images that shows what each add-on was used for in the first person shooter project Immortal Redneck -- everything from AI to shaders, effects, and FPS fundamentals.
Business/Marketing, Programming, Production, Console/PC

Get a job: Sony Santa Monica seeks experienced Tools Programmer  
by Staff [02.02.16]
Sony Santa Monica is looking to hire an experienced coder to work as a Senior Programmer designing tools and other production systems alongside other artists, designers and coders at the studio.
Programming, Console/PC, Recruitment


Encrypting Text in Unity  
by Nathaniel Stevens [02.08.16]
An easy to follow Unity tutorial on displaying a second font in place of encrypted letters.
Programming, Indie, Smartphone/Tablet

Virtual Reality: A Focus on Focus.  
by Freddi Jeffries [02.08.16]
The second in my Virtual Reality bog series!
Design, Programming, Production, Smartphone/Tablet, VR

Behind the Release of Axis Descending I: Intro & Origins  
by Mars Ashton [02.08.16]
Part 1 of a 12 part series exploring the development, history and design of "Axis Descending" as it is exhibited, marketed and developed. Part 1 discusses the origins of the project and an introduction.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Behind the Release of Axis Descending II: Iteration & Testing  
by Mars Ashton [02.08.16]
Part 1 of a 12 part series exploring the development, history and design of "Axis Descending" as it is exhibited, marketed and developed. Part 2 discusses the importance of failure and validation throughout development and design.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Behind the Release of Axis Descending III: The Sketchbook  
by Mars Ashton [02.08.16]
Part 1 of a 12 part series exploring the development, history and design of "Axis Descending" as it is exhibited, marketed and developed. Part 3 discusses how important it is to take notes and keep a sketchbook handy wherever you are.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

From Student to Developer: Five Things I've Learned at Failbetter Games  
by Liam McDonald [02.08.16]
Just over three years ago I was enrolling in a Games Development course. I had never coded before. Now, I’m very proud to be a Developer with Failbetter Games. The process of getting here has often felt like...
Programming, Serious, Indie


Age of Learning, Inc. — Glendale, California, United States
[02.05.16]
Unity Technical Artist


Insomniac Games — Burbank, California, United States
[02.04.16]
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

Rooster Teeth — Austin, Texas, United States
[02.04.16]
Game Engineer


Vicarious Visions / Activision — Albany, New York, United States
[02.04.16]
Software Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.04.16]
Senior Software Engineer
See job description.

Vrse — San Francisco, California, United States
[02.03.16]
Software Engineer


Vrse — Los Angeles, California, United States
[02.03.16]
Software Engineer


Jackbox Games, Inc. — Chicago, Illinois, United States
[02.03.16]
Software Engineer


Glu Mobile — Toronto, Ontario, Canada
[02.03.16]
Senior Server Engineer


Vrse — San Francisco, California, United States
[02.03.16]
Mobile Platform Developer