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December 1, 2015
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December 1, 2015
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Thanks to a debug-mode hack, you can now freely mess with EarthBound  
by Christian Nutt [11.30.15]
Thanks to a new hack, you can muck about with one of the most lauded games of the JRPG genre -- and lay its secrets bare.
Programming, Console/PC

Minimizing the pain of lockstep multiplayer 1
by Gamasutra Community [11.30.15]
"The idea behind lockstep multiplayer is simple, if every player shares their input with every other player, the simulation can be run on everyone’s machines with identical input to produce identical output."
Programming, Console/PC, Indie, Smartphone/Tablet

Creating an animated loading screen in Unity 5 2
by Gamasutra Community [11.30.15]
"I recently had a fellow indie dev on Twitter asking how we made the Armoured Engines loading screen, so I wanted to share the process with all of you!"
Programming, Console/PC, Indie

More of my must-have Unity plug-ins 1
by Gamasutra Community [11.30.15]
Three more unmissable Unity plug-ins, as selected by independent developer Sébastien Dubois -- each with its own function that he finds indispensable.
Programming, Console/PC, Indie, Smartphone/Tablet

Animating 3D character movement in Unity 1
by Gamasutra Community [11.27.15]
A post on using Unity and Mecanim to animate a character -- and getting it to look right -- within a 3D adventure game.
Programming, Art, Console/PC, Indie

Porting 80 Days to Unity: A technical look back 5
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Programming, Console/PC, Indie, Smartphone/Tablet

Arrival in Hell: Dev blog #4: Interactive Objects  
by Matthew Shaile [11.30.15]
This week is less code-y and more theory; I've written an overview of how my interactive object system works
Design, Programming, Production, Console/PC, Indie

The Making of Rebel Galaxy, Part 1  
by David Craddock [11.30.15]
Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.
Design, Programming, Console/PC, Indie

Don’t Test Private Methods  
by David Bernstein [11.25.15]
I often get the question when teaching developers test driven development (TDD), “How do you test private method?” The short answer is you don’t, but there’s also a longer answer...
Programming, Serious

Creating an Animating Loading Screen in Unity 5 2
by Sarah Herzog [11.25.15]
How to create an animated loading screen in Unity 5 using C# and coroutines.

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Must-have Unity plugins – Part 2 1
by Sebastien Dubois [11.25.15]
Here’s part 2 of my must-have Unity3D plugins series. Once again, I’ll share some plugins I’m using on my game projects and that I recommend you.
Programming, Production, Smartphone/Tablet

Google — Mountain View, California, United States
Graphics Engineer

Pixelberry Studios — Mountain View, California, United States
Server Engineer - iOS and Android

HERE — Carlsbad, California, United States
Sr. C++ Engineer

QC Games Inc — Austin, Texas, United States
Sr. Server Engineer

QC Games Inc — Austin, Texas, United States
Sr. Client Engineer

Fivestone Studios — Nashville, Tennessee, United States
Unity Developer

Rocksteady — London, England, United Kingdom
Senior Gameplay Programmer
Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented Senior Gameplay Programmer who is ready for the challenge of producing a AAA title.

Rocksteady — London, England, United Kingdom
Lead Player Programmer
Rocksteady Studios is looking to add to its family of staff. Reporting to the Technical Director, the Lead Player Programmer will manage a team of gameplay coders and drive through all aspects of an ‘AAA’ game’s requirements in accordance with the Game Director’s lead.

Gumi Germany GmbH — Berlin, Germany
Lead Programmer

YAGER Development GmbH — Berlin, Germany
Build Engineer (f/m)
A build engineer at YAGER sits at the border of tools programming, IT and the development teams.