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April 1, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Video: Warren Robinett's postmortem of his classic game Adventure  
by Staff [04.01.15]
Veteran game maker Warren Robinett takes the stage at GDC 2015 to deliver a thorough, engaging postmortem on the creation of his hit 1979 game Adventure for the Atari 2600 console.
Audio, Design, Programming, Production, Art, Console/PC, Video, Vault

Remaking Gabriel Knight: A 20th-anniversary postmortem  
by Katie Hallahan [03.31.15]
This in-depth postmortem tackles the new remake of Gabriel Knight: "we wanted to make sure we did it right -- that this game got the love, attention and hard work it richly deserved."
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Benchmarking HTML5 performance on consoles, phones, and browsers 1
by Gamasutra Community [03.31.15]
"Is HTML5 capable of branching out into our living rooms? To sit alongside Master Chief, Mario, and Sonic, providing gameplay snacks whilst that latest patch for your favorite game is downloading?"
Programming, Console/PC, Indie, Smartphone/Tablet


Building an indie Server for a MOBA/MMORPG  
by Juan Belon Perez [04.01.15]
A study of some of the current available types of game servers for our games
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

The Misconception of Core Teams  
by Benjamin Quintero [04.01.15]
Do core teams make sense for small business?
Programming, Console/PC, Social/Online, Smartphone/Tablet

Automated Transparent Development 1
by Lars Doucet [04.01.15]
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.
Business/Marketing, Programming, Production, Console/PC, Indie

The Butterfly Effect  
by Kevin Ryan [03.31.15]
A discussion of how reading Nate Silver's "The Signal and the Noise" reminded me of several challenges I had in implementing physics for Contraption Maker.
Design, Programming, Console/PC, Indie

PebbleQuest: 25kB of Awesome 3
by David C Drake [03.30.15]
Postmortem analysis of PebbleQuest, an action-RPG written in C for the Pebble watch, followed by my thoughts on the future of smartwatch gaming.
Design, Programming, Art, Indie


Think Gate software — Dubai, United Arab Emirates
[04.01.15]
Software engineer
Unity developer with server/online experience.

InnoGames GmbH — Hamburg, Germany
[04.01.15]
Senior Unreal C++ Developer (m/f)
Senior Unreal C++ Developer (m/f)

N3TWORK — San Francisco, California, United States
[03.31.15]
Senior Full Stack Game Engineer
Build great, multiplayer, free-to-play games for iOS and Android with a team of experienced veterans.

Cloud Imperium Games — Austin, Texas, United States
[03.31.15]
DevOps/Systems/Network Engineer


Respawn Entertainment — Van Nuys, California, United States
[03.31.15]
Software Engineer (mid and senior level)
Respawn is looking for sharp Software Engineers, both senior and mid level, with strong coding skills.

Respawn Entertainment — Van Nuys, California, United States
[03.31.15]
Systems Engineer
As we work on a new game, we're looking for talented engineers to join us to work on the next generation of our game servers and backend servers and expand it to be better, smarter, and do more.

Sphero — Boulder, Colorado, United States
[03.31.15]
3D Game Developer


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[03.31.15]
Senior Staff Graphics Programmer
Senior Staff Graphics Programmer

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[03.31.15]
Senior Animation Programmer
Senior Animation Programmer

InnoGames GmbH — Hamburg, Germany
[03.31.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)