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January 19, 2017
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Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Programming, Console/PC, Indie

Get a job: Playstudios is hiring a Game Server Engineer  
by Staff [01.19.17]
Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
Programming, Smartphone/Tablet, Recruitment

Don't Miss: Understanding the AI design behind Ubisoft's biggest games 1
by Staff [01.19.17]
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
Programming, Console/PC

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
Programming, Production, Console/PC, GDC

Blog: Creating Antegod's procedural plants in Unity3D  
by Gamasutra Community [01.19.17]
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' lead artist Tom Rutjens.
Design, Programming, Art

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Design, Programming, Production, Art, Indie, IGF

Advergaming: more than a game  
by Gustavo Monforte [01.18.17]
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.
Audio, Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Life of an student!  
by Micha Janssen [01.18.17]
This blog series will go about my life in my study through uni and learning all kinds of cool new stuff, making summaries and coding my way through cool stuff! Hopefully you guys will like it!
Design, Programming, Indie

A Warning to Others.  
by Andy Buck [01.18.17]
How something that started as a small prototype game project ended up consuming 8 years of my life and what you'll need to do if you fancy the idea of doing everything yourself.
Programming, Indie

Optimizing Skylight 2
by Edward McNeill [01.17.17]
Optimizing a Unity game for the Gear VR.
Programming, Indie, VR

A/B Testing using Staged Rollouts 1
by Ben Weber [01.16.17]
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.
Business/Marketing, Programming, Smartphone/Tablet

Keeping VR Physics Fun and Fair for Asymmetrical Multiplayer  
by Mark Hogan [01.16.17]
How we're handling collisions in BeeBeeQ with Unity, where the VR player can put their hands wherever they want, standard physics collisions don't make sense and as a physics based local asymmetrical multiplayer game it's got to stay fair at all times
Design, Programming, Indie, VR

Imbellus — Los Angeles, California, United States
Game Designer

Telltale Games — San Rafael, California, United States
Engine Programmer

Yacht Club Games — Marina Del Rey, California, United States
Build Engineer

Enterspace — Stockholm, Sweden
Gameplay and Engine Programmers

Sanzaru Games Inc. — Foster City , California, United States
Gameplay/UI Scripter

Sanzaru Games Inc. — Foster City , California, United States
Network Engineer

Sanzaru Games Inc. — Foster City , California, United States
Gameplay Engineer

Sanzaru Games Inc. — Foster City, California, United States
AI Engineer

Tesla Motors, Inc. — Los Angeles, California, United States
Developer, Digital Design Technologies
Developer, Digital Design Technologies

Crate Entertainment — Boston Area (work remotely), Massachusetts, United States
Graphics / Engine Programmer
Graphics / Engine Programmer