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September 3, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 23
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Procedural dungeon generation algorithm 7
by Gamasutra Community [09.03.15]
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Get a job: Hello Games is hiring a Senior Engine Programmer  
by Staff [09.03.15]
The folks responsible for the Joe Danger games are looking for an experienced C++ programmer to join them in Guildford, England to work on shipping the upcoming No Man's Sky to PC and consoles.
Programming, Console/PC, Recruitment

Don't Miss: Building the AI for Hearthstone 6
by Staff [09.03.15]
In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
Design, Programming, Console/PC, Social/Online

by Tony Basich [09.03.15]
Business/Marketing, Programming, Production

Procedural Dungeon Generation Algorithm 7
by A Adonaac [09.03.15]
This post explains a technique for generating randomized dungeons that was first described by the developer of Tiny Keep. I'll go over it in a little more detail than the steps in the original post.
Programming, Console/PC, Indie

Interview with QuizWitz designer Katia  
by Ken De Pooter [09.03.15]
CatLab Interactive designer Katia designed the QuizWitz community network and created both the website for the game and the studio. We felt it would be interesting to shed a light on her work and interests.
Business/Marketing, Design, Programming, Indie

Quad-buffered stereoscopic 3D with Unity3D  
by Naëm Baron [09.02.15]
This post will explain the steps I went through to enable stereoscopic 3D in Unity3D. Specifically, quad-buffer stereoscopic 3D (QBS3D) used to perform professional grade 3D effects. This journey starts in 2011 and conclude with the latest release 5.1.3.
Programming, Console/PC

Linux game development in 2015 2
by Yanick Bourbeau [09.02.15]
There are so many articles about how to do games using Windows with engines such as Unity and flipping art from assets stores. But really there are not many articles about alternative development processes such as building under Linux.
Audio, Programming, Production, Art, Indie

Six Foot — Houston, Texas, United States
Senior Game Engineer

Jibo, Inc — Boston, Massachusetts, United States
Social Robot UI Programmer

Six Foot — Houston, Texas, United States
Game Engineer

Gamaya Inc — Sunnyvale, California, United States

Hello Games — Guildford, England, United Kingdom
Senior Engine Programmer
Hello Games is looking for a Senior Engine Programmer to join us on our journey to No Man's Sky and beyond...

Infinity Ward / Activision — Woodland Hills, California, United States
Senior Game Designer (Scripter - MP) - Infinity Ward
Infinity Ward is seeking an experienced Multiplayer Designer that is looking to create gameplay systems, game modes and scripted events for an exciting new project!

Infinity Ward / Activision — Woodland Hills, California, United States
Senior Game Designer (Scripter - SP) - Infinity Ward
Do you want to be a Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time?

Respawn Entertainment — Van Nuys, California, United States
Software Engineer (mid and senior level)
Respawn is looking for sharp Software Engineers, both senior and mid level, with strong coding skills.

Respawn Entertainment — Van Nuys, California, United States
Server Software Engineer
As we work on a new game, we're looking for talented engineers to join us to work on the next generation of our game servers and backend servers and expand it to be better, smarter, and do more.

Vrse — Los Angeles, California, United States
VP of Engineering