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August 22, 2014
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August 22, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 20
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Evolution of MMO maps: Moving bases  
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Oculus added to Facebook's bug bounty program  
by Christian Nutt [08.20.14]
Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
Programming, Console/PC, Indie


Game Feel Tips II: Speed, Gravity, Friction  
by Mark Venturelli [08.21.14]
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.
Design, Programming, Console/PC, Indie

Game Testing: Exploring the Test Space  
by Johan Hoberg [08.21.14]
In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
Programming, Console/PC, Social/Online, Smartphone/Tablet

Evolution of MMO Maps: Moving Bases  
by Nicolas Weber-Krebs [08.21.14]
Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs.
Design, Programming, Production, Console/PC, Indie, Social/Online

Making the perfect Ludum Dare submission – game jam tips  
by Adam Thompson [08.21.14]
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.
Design, Programming, Indie



Bigpoint — Berlin, Germany
[08.22.14]
Associate / Senior UI Game Developer Scaleform (m/f)
Associate / Senior UI Game Developer Scaleform (m/f)

Bigpoint GmbH — Hamburg, Germany
[08.22.14]
Game Developer Mobile
Game Developer Mobile

Retro Studios - Nintendo — Austin, Texas, United States
[08.21.14]
Gameplay Engineer


Trion Worlds — Redwood City, California, United States
[08.21.14]
Senior Gameplay Engineer
Gameplay Guru Wanted - AI, Combat, Movement, Physics

GREE International — San Francisco, California, United States
[08.21.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[08.21.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

GREE International — San Francisco, California, United States
[08.21.14]
Senior iOS Developer
Senior iOS Developer, Game Studio

Digital Extremes — London, Ontario, Canada
[08.21.14]
Gameplay Programmers


Gameloft — Seattle, Washington, United States
[08.21.14]
Technical Director
Mobile games dominator Gameloft, worldwide publisher of mobile and social games,is looking for a Technical Director to start a new studio in Seattle.

YAGER Development GmbH — Berlin, Germany
[08.21.14]
Senior Graphics Programmer (f/m)
YAGER is looking for an experienced Graphics Programmer for our current AAA project – Dead Island 2.