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August 2, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 23
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Get a job: Square Enix is seeking programmers for its Tokyo studio  
by Staff [07.31.15]
Want a chance to work in Tokyo? Square Enix is seeking "seasoned engineers" to work on its next-generation tech: the Luminous Engine.
Programming, Console/PC, Recruitment

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

Object distance in GameMaker Studio  
by Gamasutra Community [07.31.15]
"Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..."
Programming, Console/PC, Indie

Lessons Learned While Fixing Memory Leaks in our First Unity Title 2
by Rich Geldreich [07.31.15]
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.
Programming, Smartphone/Tablet

Life is about HOPES. Who are the ARABIAN HEROES?  
by Ani Atanasova [07.31.15]
Pixelhunters released a new iOS and android game, called Arabian Heroes. The game is available in English and Arabic. Completely free to play. What is the story behind the Arabian Heroes. Please read the article.
Audio, Design, Programming, Production, Art, Indie, Smartphone/Tablet

An Honest Con Artist - A Game Dev's Take on Peter Molyneux  
by Doru Apreotesei [07.29.15]
"Ultimately, there are pitfalls that will make a mess of any way of working. One of my sayings is that “there’s no development methodology that’ll save us from having to properly do our jobs”."
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

GameMaker Studio Object Distance  
by Nicholas Doane [07.29.15]
Join us as we review different methods of measuring distances between objects in GameMaker Studio and discuss their efficacy for specific use-case scenarios.
Programming, Indie

Succeeding in Games: A Blog to Myself  
by Joseph Cassavaugh [07.28.15]
This blog is a postmortem of myself as an indie developer. It's advice I'd give my younger self (25 years ago) when I/he first thought about seriously switching from being a Software Engineer in the corporate world to becoming an indie game developer.
Design, Programming, Indie

Deep Silver Volition — Champaign, Illinois, United States
Senior Animation Programmer

Turbine Inc. — Needham, Massachusetts, United States
Senior Platform Services Engineer
Senior Platform Services Engineer

Square Enix Co., Ltd. — Tokyo, Japan

Vrse — Los Angeles, California, United States
Mobile Platform Developer

Vrse — Los Angeles, California, United States
Video Encder

Vrse — Los Angeles, California, United States
Unity Developer

Vrse — Los Angeles, California, United States
OpenGL Software Developer

Vrse — Los Angeles, California, United States
VP of Engineering

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

WB Games — San Francisco, California, United States
Senior Software Engineer