 |

|
 |

| |
|
Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
by Michael Abrash
[11.13.09]
In a detailed Intel-sponsored technical article, part of its Visual Computing section on Gamasutra, veteran game programmer and architect Mike Abrash (Quake) goes in-depth on how Intel's upcoming Larrabee architecture pipeline deals intelligently with rasterization.
Programming, Visual Computing
|
|
| |
|
Sponsored Feature: Fluid Simulation for Video Games (Part 1)
by Michael Gourlay
[10.15.09]
This sponsored feature, part of Intel's Visual Computing site and written by Dr. Michael J. Gourlay of the University of Central Florida Interactive Entertainment Academy, begins a multi-part series that explains fluid dynamics and its simulation techniques.
[5]
Programming, Visual Computing
|
| |
|
Sponsored Feature: Resident Evil 5 Takes Full Advantage of Intel Core i7 Processors
by Garret Romaine
[09.28.09]
In this sponsored feature, part of the Gamasutra Visual Computing microsite, Intel examines the debut of Resident Evil 5 for PC and how it's been adapted to work on the multithreaded Intel Core i7 processor.
Programming, Visual Computing
|
| |
|
Sponsored Feature: Scaling Ambient Animations for Improved Game Experience
by Mike Yi & Orion Granatir
[09.17.09]
In this Intel-sponsored feature, part of the Visual Computing microsite, an Intel duo introduce Horsepower, a demonstration of enhanced, multi-CPU specific ambient animation -- with full, redistributible source code included.
[7]
Programming, Visual Computing, Sponsored Feature
|
| |
|
Gaming the System: How to Really Get Ahead in the Game Industry
by Brandon Sheffield
[09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline.
[22]
Audio, Business, Game Design, Programming, Production, Visual Art
|
| |
 |
Gamasutra Expert Blogs: From Morals To Exhaustion
by Chris Remo
[07.09.09]
In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about infusing games with morality, balancing weapons, and the pluses and minuses of going indie.
PC, Console, Originals, Programming, Design, Production
|
|
| |
 |
Sony Makes AILive LiveMove 2 Free To PS3 Devs
by Eric Caoili
[06.02.09]
Following today's demo of motion control on the PlayStation 3, Sony has partnered with Wii MotionPlus middleware co-developer AiLive to make the LiveMove 2 Freeform Motion Control available to all PS3 developers for free.
Console, Programming
|
| |
 |
Ubisoft Uses Havok Behavior For Six Flags Fun Park
by Staff
[04.01.09]
Claiming that its game character production schedules were sped up "ten-fold," Ubisoft announced it licensed Havok Behavior for the Wii game Six Flags Fun Park.
PC, Console, Programming, Design
|


| |
|
Warner Bros Games —
Kirkland,
WA,
USA
[11.20.09]
Sr. Software Engineer, Archives - WB Games Inc - #115354
WB Games Inc. seeks a senior software engineer responsible for designing, implementing and maintaining the build archive and distribution system for all WBIE self-published titles. The Archive Engineer is responsible for ensuring that all WBIE games can be easily built from their source code and assets into their final shipping binaries across all SKUs. The Archive Engineer will work closely with WBIE development partners, QA and Operations on a daily basis.<
Programmer / Engineer
|
|
| |
|
|
CCP —
GA,
USA
[11.20.09]
Senior Animation Programmer
Programmer / Engineer
|
| |
|
Nevigo —
Bochum,
No,
DEU
[11.20.09]
Engine Developer (Console)
Programmer / Engineer
|
| |
|
Rainbow Studios —
Phoenix,
AZ,
USA
[11.19.09]
Senior Network Programmer
Rainbow Studios, a subsidiary of THQ, is one of the largest video game developers in the Southwest and develops premier original and licensed titles for current and next generation console systems. We are continuing our legacy of industry-leading games by working on a variety of exciting and competitive projects. Employees choose Rainbow Studios over our competitors because we develop successful titles with broad appeal while promoting an all important work-life balance. In an industry where 2 years at one company is considered a lengthy tenure, Rainbow’s average is well over 4 years!
Programmer / Engineer
|
| |
|
Radical Entertainment / Activision —
Vancouver,
BC,
CAN
[11.19.09]
Front End Programmer (Intermediate)
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
Programmer / Engineer
|
| |
|
Koei Canada Inc. —
Toronto,
ON,
CAN
[11.19.09]
EXPERIENCED GAME PLANNER/DESIGNER
Game / Level Designer / Creative Director, OTHER, Programmer / Engineer
|
| |
|
Zoe Mode —
San Francisco,
CA,
USA
[11.19.09]
Senior Programmer
Programmer / Engineer
|
| |
|
Relic Entertainment —
Vancouver,
BC,
CAN
[11.19.09]
Senior Tools Programmer (Contract - Hire)
Relic Entertainment, award winning developer of Homeworld, Dawn of War and the highest rated RTS of all time, Company of Heroes is looking for a Senior Tools Programmer. Our ideal candidate possesses outstanding communication skills and is capable of working with a team of engineers, designers and artists in the design and implementation of cutting edge tools & games for our worldwide online efforts. Collaborating with the Producer and other project Leads, and with the help of your fellow programmers, you will help to determine and ensure the correct implementation of every aspect of the game’s technical requirements and online agenda.
* This is a 9 month contract position.
Programmer / Engineer
|
| |
|
KingsIsle Entertainment, Inc. —
Austin,
TX,
USA
[11.19.09]
Senior Client Programmer
Programmer / Engineer
|
| |
|
Firaxis Games —
Sparks,
MD,
USA
[11.19.09]
3D Graphics Engineer
Programmer / Engineer
|
|
 |