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June 24, 2016
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June 24, 2016
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Get a job: Industrial Light & Magic seeks a Gameplay Programmer  
by Staff [06.24.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
Programming, Console/PC, Recruitment

Smithsonian to document evolution of game industry with Video Game Pioneers Archive 2
by Chris Kerr [06.23.16]
"The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."
Design, Programming, Production

The Disco Generator: Procedural level generation in All Walls Must Fall 2
by Gamasutra Community [06.23.16]
Isaac Ashdown, former senior programmer at Yager, offers a detailed rundown of the procedurally-generated discotheque levels in the upcoming game from his new studio, Inbetweengames.
Design, Programming

Blog: Unity, HTML5, CORS, and you  
by Gamasutra Community [06.23.16]
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. Here's a bit of guidance to help you out.
Programming, Social/Online

Get a job: Turbine is hiring an experienced Android Engineer  
by Staff [06.22.16]
The house that built Lord of the Rings Online and the Infinite Crisis MOBA seeks to hire a senior Android engineer to work on mobile projects at its Needham, Massachusetts office.
Programming, Smartphone/Tablet, Recruitment

Learn to make your game run better on mobile devices at GDC Europe  
by Staff [06.22.16]
Intel's Antoine Cohade will lead a session at GDC Europe this summer about how to efficiently reduce your games' power consumption and optimize it for better performance on today's mobile hardware.
Programming, Smartphone/Tablet, GDC Europe


Stop Prototyping Your Games  
by Kemal Sen [06.24.16]
About Game Prototyping. "Game Prototyping is a process of transmitting game idea crumbs from your mind into the real world. It must be fast, cheap and include core mechanics of your game."
Programming

Unity, HTML5, CORS, and You  
by Ben Vinson [06.22.16]
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. This post gives an overview of how to configure your project to support CORS, and gives guidance on how to avoid some common pitfalls when doing so.
Programming, Social/Online

The Disco Generator: Procedural Level Creation in All Walls Must Fall 2
by Isaac Ashdown [06.22.16]
All Walls Must Fall, the first commercial project from inbetweengames, takes place in the procedurally generated nightclubs of a divided Berlin. In this post, programmer Isaac Ashdown outlines the algorithm used to generate these clubs in Unreal Engine 4.
Design, Programming, Console/PC, Indie

Optimization of Procedurally Generated Planets for Mobile Video Games  
by Dean Smith [06.21.16]
This post is concerned with the optimal design and development of procedurally generated planetary assets for video games on mobile devices. Successful integration of procedural content for this technology is as yet, a heavily under documented topic.
Design, Programming, Production, Indie, Smartphone/Tablet

An exciting month in accessibility  
by Ian Hamilton [06.20.16]
Accessibility in gaming is never a dull field to be working in, the pace of change is ever accelerating. So often I find myself thinking what an incredible month it has been, topping anything that has gone before. The past month has been no exception.
Audio, Design, Programming, Art

Text manager - Part 1  
by Adrián Moreno Navarro [06.20.16]
Here I talk about the basic system I implemented for The Guest game, a text manager.
Programming


Disruptor Beam — Framingham, Massachusetts, United States
[06.24.16]
Sr. Systems Engineer


Industrial Light & Magic — San Francisco, California, United States
[06.23.16]
ILMxLAB Gameplay Programmer
ILMxLAB is looking for a experienced Gameplay Programmer to join our team in San Francisco, CA.

Insomniac Games — Burbank, California, United States
[06.23.16]
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

Infinity Ward — Woodland Hills, California, United States
[06.23.16]
Senior Rendering Engineer
Senior Rendering Engineer

Insomniac Games — Burbank , California, United States
[06.23.16]
Senior Engine Programmer
Insomniac Games is searching for Senior Engine Programmers - check it out!

Insomniac Games — Burbank , California, United States
[06.23.16]
Engine Programmer
Insomniac Games is searching for an Engine Programmer - check it out!

Insomniac Games — Burbank, California, United States
[06.23.16]
Senior Gameplay Programmer
Looking to help lead the charge? Insomniac Games is looking for a Sr Gameplay Programmer

Infinity Ward — Woodland Hills, California, United States
[06.23.16]
Senior Tools Engineer
Senior Tools Engineer

Infinity Ward — Woodland Hills, California, United States
[06.23.16]
Engine Software Engineer
Engine Software Engineer

Industrial Light & Magic — San Francisco, California, United States
[06.23.16]
ILMxLAB Game Engine Programmer
ILMxLAB is looking for a Game Engine Programmer with Unreal experience to join our team in San Francisco, CA.