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August 20, 2017
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Get a job: Visual Concepts is hiring an AI Software Engineer  
by Staff [08.17.17]
Visual Concepts is seeking software engineers with experience in gameplay systems including AI behavior trees and animation control logic.
Programming, Recruitment

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the†call for submissions to present lectures, panels, roundtables, &†posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Making a game maker - Hatching Chicken Wiggle
by Gamasutra Community [08.17.17]
Here's how I make my very own game maker Chicken Wiggle, which feature the irresistible cuteness and absurdity of a Chicken and Worm combo.
Design, Programming, Production

Blog: A postmortem of AuroraBound - with sales figures 2
by Gamasutra Community [08.16.17]
A postmortem of my recently released mobile title AuroraBound, including an analysis of its first three months of sales figures and analytics.
Business/Marketing, Design, Programming, Production

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Studio Wildcard is hiring a Lead Programmer  
by Staff [08.11.17]
The Washington-based developer behind ARK: Survival Evolved is looking to bring a new lead programmer into the fold.
Programming, Recruitment


The Quest for the custom quest system  
by Jacob Laurits Besenbacher Kjeldsen [08.18.17]
Developing a subsystem for your game? Need to make it dynamic anyway? Why not take that extra step and make it a Unity plugin? That extra step is a big one...
Design, Programming, Production, Serious, Indie

How to protect your video game trademark  
by Zachary Strebeck [08.18.17]
Once youíve named your game and registered your video game trademark, itís time to start protecting that mark. If not, you may end up losing your rights.
Audio, Business/Marketing, Design, Programming, Production, Art

Applying Data Science to Understand Your Players 2
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

Full Steam Ahead: Bringing Tiny Rails to PC  
by Glenn Stanway [08.17.17]
In early 2017, Tiny Titan Studios decided to bring its mobile title "Tiny Rails" to Steam. Producer Glenn Stanway explores the process and challenges in bringing an Android/iOS game to PC and Mac.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

A Gentle Introduction To Steamworks  
by Kyle Kukshtel [08.17.17]
If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide to easily get up and running with Steamworks in your Unity/C# game using the Facepunch.Steamworks library.
Business/Marketing, Programming, Production, Console/PC, Indie, VR

A-Life: An Insight into Ambitious AI 1
by Alex Cicala [08.16.17]
Looking at what A-Life does within STALKER and its way of creating emergent gameplay.
Design, Programming, Console/PC, Indie


2K — Novato, California, United States
[08.18.17]
SENIOR SERVER ENGINEER
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.

Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Open World Content Designer


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Level Designer


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Senior Graphics Programmer


Studio Wildcard — KIRKLAND, Washington, United States
[08.18.17]
Senior Gameplay Programmer
Senior Gameplay Programmer

Studio Wildcard — KIRKLAND, Washington, United States
[08.18.17]
Senior Engine Programmer
Senior Engine Programmer

Respawn Entertainment — Los Angeles, California, United States
[08.17.17]
Senior Software Engineer
We’re looking for a highly skilled Senior Software Engineer who will embrace our philosophy and share his/her hard earned expertise to create an incredible gaming experience. We’re picturing someone who is passionate and invigorated by the idea of coding first person shooters or third person action/adventure games. If this sounds like you, we're looking forward to seeing your resume!

Pulseworks — Smyrna, Georgia, United States
[08.17.17]
Unreal Technical Artist (VR)