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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
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All That Glitters: An Interview With Bungie's Senior Graphics Engineer
by Brandon Sheffield
[12.27.11]
In this feature interview reprinted from the December issue of Game Developer magazine, editor-in-chief Brandon Sheffield speaks to Bungie senior graphics engineer Hao Chen about how Halo creator Bungie plans to solve problems for its new IP and the next generation.
 
Programming, Visual Art, Interview
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Automated Testing: Building A Flexible Game Solver
by Cyril Marlin
[10.27.11]
Experienced tool developer Cyril Marlin outlines a method used to build an automated testing system for Wizarbox's SoBlonde, a Wii adventure game -- which reduced bugs, increased polish, and is flexible enough to be adapted to other genres.
3
Programming
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A Developer's Guide To Stereoscopic 3D In Games
by Guillaume Gouraud
[08.17.11]
Wondering what the landscape for stereoscopic 3D games looks like? This in-depth article examines platforms, display technologies and middleware, to offer a look at the landscape for developers planning to implement 3D into their games.
5
Programming
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Sponsored Feature: Programming Sins - Common Errors From Down In The Trenches
by Michael Carr, Anonymous, Noel Llopis
[07.13.11]
In this article republished in associated with Intel, and originally debuting in Game Developer magazine, a cadre of top developers discuss programming sins that they may, indeed, have committed - and how to avoid them.
27
Programming, Sponsored Feature - Intel
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In-depth: Component granularity
by Michael Carr-Robb-John
[02.10.12]
In this reprinted #altdevblogaday in-depth piece, former KmmGames senior game programmer Michael Carr-Robb-John explains component granularity and how it can be useful in improving code.
 
Console/PC, Programming
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Gamebryo 4.0 to be demonstrated at GDC
by Eric Caoili
[02.08.12]
Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference.
 
Console/PC, GDC, Programming, Production
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Jumping from web to mobile: Challenges of cross-platform game development
by Amos Laber
[02.08.12]
In this reprinted #altdevblogaday in-depth piece, programmer Amos Laber looks at the challenges of cross-platform development, with considerations one should take for web/mobile projects.
1
Social/Online, Smartphone/Tablet, Programming, Production
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Sony Computer Entertainment America LLC —
Foster City,
CA,
USA
[02.10.12]
Audio Tools Engineer
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Programmer / Engineer
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Sony Computer Entertainment America LLC —
San Diego,
CA,
USA
[02.10.12]
Senior Software Application Engineer
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Programmer / Engineer
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High 5 Games —
Mahwah,
NJ,
USA
[02.09.12]
Technical Artist
OTHER, Programmer / Engineer, QA / Tester
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XEOPlay Inc —
Oakland,
CA,
USA
[02.09.12]
Game Developer (Mobile)
Programmer / Engineer
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NetherRealm Studios —
Chicago,
IL,
USA
[02.09.12]
Senior Software Engineer, Network - WB Games/NetherRealm Studios - 126710BR
NetherRealm Studios, a division of WB Games Inc. seeks a Senior Software Engineer, Network to help implement and support top-notch features and functionality related to online gameplay and matchmaking. We are looking for someone to help polish and grow the extensive feature set created for Mortal Kombat
Programmer / Engineer
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Warner Bros Games —
Kirlkand,
WA,
USA
[02.09.12]
Staff Software Engineer, Game Systems - WB Games/Monolith Productions - 125467
Monolith Productions, a division of WB Games Inc., seeks a Staff Software Engineer – Game Systems to join (the award-winning technology team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC. As a member of our studio's Core Technology team you will work closely with engineers across all disciplines providing systems,
Programmer / Engineer
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TimeGate Studios —
Sugar Land,
TX,
USA
[02.09.12]
Server Programmer
Programmer / Engineer
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2K Sports —
Novato,
CA,
USA
[02.09.12]
Software Engineer - 2K Sports
Programmer / Engineer
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Blizzard Entertainment —
Irvine,
CA,
USA
[02.09.12]
Software Engineer, Web
Blizzard Entertainment seeks a talented and enthusiastic web software engineer to join our web team in Irvine, California. The web team develops customer facing web sites, ranging from account management and e-commerce sites, to community forums and character profiles for multiple regions around the globe. The software engineer is responsible for creating new and improving existing applications in a high-load, high-availability environment. The role focuses heavily on server-side web programming
Programmer / Engineer
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Disney Mobile - Palo Alto —
Palo Alto,
CA,
USA
[02.09.12]
Sr. iPhone Engineer
Programmer / Engineer
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