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May 1, 2017
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Video Game Deep Cuts: That Cute TOSE Burnout  
by Gamasutra Staff [05.01.17]
This week's longform article/video highlights include a GDC talk on 'the aesthetics of cute', the hidden story of TOSE, & the return to car wrecking of key Burnout developers.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: A postmortem for the tree-trimming puzzle game Prune 17
by Gamasutra Community [04.28.17]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It's a delicate dance to remove that which does not matter in favor of that which does."
Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet

Get a job: Microsoft is hiring a Senior Technical Artist  
by Staff [04.27.17]
Microsoft's Xbox Design Studio is looking for an experienced Senior Technical Artist to join its Avatars Team in Redmond, Washington.
Programming, Art, Social/Online, Recruitment

Blog: Setting up one-button source code builds
by Gamasutra Community [04.26.17]
This blog describes how we set up a one-button build system for the source code at Our Machinery.
Programming, Production

Get a job: Sony PlayStation is hiring a Sr. UI Tools Programmer  
by Staff [04.24.17]
Sony's Santa Monica Studio is looking for a self-motivated Senior User Interface Tools Programmer to join its team in Playa Vista, California.
Programming, Recruitment

Video Game Deep Cuts: Deus Ex's China Lineage 1
by Gamasutra Staff [04.23.17]
This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design


Video Game Deep Cuts: That Cute TOSE Burnout  
by Simon Carless [05.01.17]
This week's longform article/video highlights include a GDC talk on 'the aesthetics of cute', the hidden story of TOSE, & the return to car wrecking of key Burnout developers.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Why I Started Code Ordinal Rise  
by David Lin [04.27.17]
Hello! I do apologize as it truly has been almost 2 months since I have last blogged! I am back and I'll be consistently blogging from now on! 1 of the main reason for that is because I have started on this new game titled - Code Ordinal Rise!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

My 9 Tips for Game Developers  
by Ruslev Berg [04.27.17]
Based on my experience, I wish to share several tips that will help young game developers make less mistakes creating their first games.
Business/Marketing, Programming

10 Reasons Why Playing Online Action And Sports Games is Good For You  
by Linh Thu [04.26.17]
Are online games good for you? Basically, Yes. Unfortunately, many individuals have always assumed that online videos games were the cause of physical and mental problems. Let no one cheat you There is no scientific evidence to prove this Just continue...
Programming, Art, Console/PC, Social/Online

Games for Programmers with Esoteric Minds  
by Ruslev Berg [04.25.17]
This post lists several interesting games. Here you do not participate directly in the game. Instead, you write a management program that fights with similar programs. Such games are a complex and non-trivial exercise for programmers.
Programming, Art, Console/PC

One-button source code builds 2
by Niklas Gray [04.25.17]
This blog describes how we set up a one-button build system for the source code at Our Machinery.
Programming


Spaces Inc. — Los Angeles, California, United States
[04.29.17]
VR Lead Programmer


Mindshow, Inc. — Los Angeles, California, United States
[04.29.17]
Lead Engineer (Unity / Virtual Reality)
Lead Engineer (Unity / Virtual Reality)

Mindshow, Inc. — Los Angeles, California, United States
[04.29.17]
Unity Engineer / VR Inverse Kinematics
Unity Engineer / VR Inverse Kinematics

Mindshow, Inc. — Los Angeles, California, United States
[04.29.17]
Unity Engineer / VR Platform
Unity Engineer / VR Platform

Sony PlayStation — Playa Vista, California, United States
[04.28.17]
Technical Art Director
Technical Art Director @ Sony Santa Monica

Sony PlayStation — Playa Vista, California, United States
[04.28.17]
Senior UI Tools Programmer
Senior UI Tools Programmer @ Sony Santa Monica

Sony PlayStation — Playa Vista, California, United States
[04.28.17]
Technical Architect
Technical Architect @ Sony Santa Monica

Blue Isle Studios — Toronto, Ontario, Canada
[04.28.17]
Gameplay Programmer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.28.17]
System Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.28.17]
Senior Data Analyst