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February 10, 2012
 
Signus Labs
 
Manchester Music
 
GarageGames, LLC.
 
Yale Music
 
Media Elements
 
Clean Cuts Music & Sound Design
 
SomaTone Interactive Inc.
 
Ozone Music and Sound
 
Mission Critical Studios
 
Art Bully Productions, LLC
 
Event Calendar
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arrow AltDevConf
, United States
02.11.2012
 
arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
arrow GameTech 2012 Users’ Conference
Orlando, United States
03.26.2012
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Programming Features

  Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet
 
 
All That Glitters: An Interview With Bungie's Senior Graphics Engineer by Brandon Sheffield [12.27.11]
In this feature interview reprinted from the December issue of Game Developer magazine, editor-in-chief Brandon Sheffield speaks to Bungie senior graphics engineer Hao Chen about how Halo creator Bungie plans to solve problems for its new IP and the next generation.  
Programming, Visual Art, Interview
 
Automated Testing: Building A Flexible Game Solver by Cyril Marlin [10.27.11]
Experienced tool developer Cyril Marlin outlines a method used to build an automated testing system for Wizarbox's SoBlonde, a Wii adventure game -- which reduced bugs, increased polish, and is flexible enough to be adapted to other genres. 3
Programming
 
A Developer's Guide To Stereoscopic 3D In Games by Guillaume Gouraud [08.17.11]
Wondering what the landscape for stereoscopic 3D games looks like? This in-depth article examines platforms, display technologies and middleware, to offer a look at the landscape for developers planning to implement 3D into their games. 5
Programming
 
Sponsored Feature: Programming Sins - Common Errors From Down In The Trenches by Michael Carr, Anonymous, Noel Llopis [07.13.11]
In this article republished in associated with Intel, and originally debuting in Game Developer magazine, a cadre of top developers discuss programming sins that they may, indeed, have committed - and how to avoid them. 27
Programming, Sponsored Feature - Intel

Programming News

  In-depth: Component granularity
by Michael Carr-Robb-John [02.10.12]
In this reprinted #altdevblogaday in-depth piece, former KmmGames senior game programmer Michael Carr-Robb-John explains component granularity and how it can be useful in improving code.  
Console/PC, Programming
 
 
Gamebryo 4.0 to be demonstrated at GDC
by Eric Caoili [02.08.12]
Gamebase will preview Gamebryo 4.0, the latest version of its 3D game engine that promises improvements in efficiency and ease of use, at March's Game Developers Conference.  
Console/PC, GDC, Programming, Production
 
Jumping from web to mobile: Challenges of cross-platform game development
by Amos Laber [02.08.12]
In this reprinted #altdevblogaday in-depth piece, programmer Amos Laber looks at the challenges of cross-platform development, with considerations one should take for web/mobile projects. 1
Social/Online, Smartphone/Tablet, Programming, Production

Programming Blogs

  Wade not in unknown waters. Part two. (C/C++)
by Andrey Karpov [02.06.12]
You have seen the word "printf", I know. And you're sure that you will now be told a banal story that the function cannot check types of passed arguments. No! It's vulnerabilities themselves that the article deals with, not the things you have thought.  
Programming, Indie
 
 
Book Review - Unreal Development Kit - Game Programming with UnrealScript: by Rachel Cordone
by Brion Frantz [01.31.12]
Review - Unreal Development Kit - Game Programming with UnrealScript: The game community gets an Up to Date UnrealScript book for UDK! (Including Kismet) Mainly for level-d's and coders, but if you're looking to up your game, this information is fr  
Programming
 
Beginning android 3.0 animation Review
by Chris Moeller [01.30.12]
Add additional polish to your existing applications  
Programming, Smartphone/Tablet
 
Wade not in unknown waters. Part one. (C++)
by Andrey Karpov [01.30.12]
We decided to write several small posts on how C/C++ programmers play with fire without knowing it. The first post will be devoted to an attempt to explicitly call a constructor.  
Programming, Indie
 
5 questions you should ask your mobile game developer
by Andrew Smith [01.30.12]
Mobile games are a real money spinner these days. Here is what you need to know of your mobile game developer to get high ROI on your mobile game development project.  
Programming, Smartphone/Tablet

Programming Jobs

  Sony Computer Entertainment America LLC — Foster City, CA, USA
[02.10.12]
Audio Tools Engineer
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Programmer / Engineer
 
 
Sony Computer Entertainment America LLC — San Diego, CA, USA
[02.10.12]
Senior Software Application Engineer
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Programmer / Engineer
 
High 5 Games — Mahwah, NJ, USA
[02.09.12]
Technical Artist

OTHER, Programmer / Engineer, QA / Tester
 
XEOPlay Inc — Oakland, CA, USA
[02.09.12]
Game Developer (Mobile)

Programmer / Engineer
 
NetherRealm Studios — Chicago, IL, USA
[02.09.12]
Senior Software Engineer, Network - WB Games/NetherRealm Studios - 126710BR
NetherRealm Studios, a division of WB Games Inc. seeks a Senior Software Engineer, Network to help implement and support top-notch features and functionality related to online gameplay and matchmaking. We are looking for someone to help polish and grow the extensive feature set created for Mortal Kombat
Programmer / Engineer
 
Warner Bros Games — Kirlkand, WA, USA
[02.09.12]
Staff Software Engineer, Game Systems - WB Games/Monolith Productions - 125467
Monolith Productions, a division of WB Games Inc., seeks a Staff Software Engineer – Game Systems to join (the award-winning technology team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC. As a member of our studio's Core Technology team you will work closely with engineers across all disciplines providing systems,
Programmer / Engineer
 
TimeGate Studios — Sugar Land, TX, USA
[02.09.12]
Server Programmer

Programmer / Engineer
 
2K Sports — Novato, CA, USA
[02.09.12]
Software Engineer - 2K Sports

Programmer / Engineer
 
Blizzard Entertainment — Irvine, CA, USA
[02.09.12]
Software Engineer, Web
Blizzard Entertainment seeks a talented and enthusiastic web software engineer to join our web team in Irvine, California. The web team develops customer facing web sites, ranging from account management and e-commerce sites, to community forums and character profiles for multiple regions around the globe. The software engineer is responsible for creating new and improving existing applications in a high-load, high-availability environment. The role focuses heavily on server-side web programming
Programmer / Engineer
 
Disney Mobile - Palo Alto — Palo Alto, CA, USA
[02.09.12]
Sr. iPhone Engineer

Programmer / Engineer

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