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June 23, 2017
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Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut  
by Alissa McAloon [06.23.17]
Noclip spoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game.
Programming, Production, Social/Online, Video

Video: Peek at the programming that made the personalities in The Sims 3  
by Staff [06.22.17]
Take a look at the design and programming that built the character personalities behind The Sims 3.
Design, Programming, Console/PC, Video

How Naughty Dog broke Sony's hardware rules to create Crash Bandicoot  
by Alissa McAloon [06.22.17]
'They were very worried that if they shipped this game, all the PlayStations in the world would break because their CD drives would melt.'
Design, Programming, Production, Art, Console/PC

New GameMaker Studio 2 license options will give devs more choice 4
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Programming, Production, Console/PC, Smartphone/Tablet

Fuze to release a Switch game that teaches players to make Switch games  
by Alex Wawro [06.19.17]
UK coding education firm Fuze is planning to release a game next year for Nintendo's Switch console that will teach players how to make games for the Switch, using Fuze's custom language and toolset.
Programming, Console/PC

Get a job: Impulse Gear is looking for a Sr. Engine Programmer  
by Staff [06.19.17]
Impulse Gear is looking for a Sr. Engine Programmer to design new engine features and more for its next VR title.
Programming, Recruitment

System Design in Practice  
by Trent Polack [06.23.17]
A tangent-free, short (for me) practical example of applied system design on a fundamental game element: projectiles.
Design, Programming, Console/PC, Indie

A different viewpoint on VR games development  
by Shannon Pickles [06.22.17]
Sharing our experiences as an early stage VR developer that was lucky enough to have our first VR game featured as a HTC Vive release title, and the challenges and controversy we faced along the way.
Design, Programming, Production, Indie, VR

Building a Simple System for Persistence with Unity 2
by Samantha Stahlke [06.21.17]
A quick overview of building a system to support saved game files in Unity for games requiring level persistence. Explores unique ID creation and management, data storage, and serialization.
Programming, Console/PC, Indie

How Do You Design Your VR Game Around Motion Sickness Constraints 1
by Alex Riviere [06.20.17]
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help game developers find a better approach when it comes to design their VR game with motion sickness constraints in mind.
Audio, Design, Programming, Art, VR

10 Ways to Improve Your Productivity When Working Remotely  
by Jennifer Mendez [06.20.17]
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

WebGame as a Standalone With Phaser and NWJS  
by Jakub Kasztalski [06.19.17]
Developing an HTML5 and JS game as a standalone application can be a murky process. Here's how to set yourself up right and make the testing and building fairly painless.
Design, Programming, Production — Chicago, Illinois, United States
Software Engineer (Audio)
Software Engineer (Audio) — Chicago , Illinois, United States
Lead Tools Engineer
Lead Tools Engineer

YAGER Development GmbH — Berlin, Germany
Gameplay Programmer (f/m) for Dreadnought
You will work on our current AAA F2P project Dreadnought with an international team of highly experienced and talented developers that are passionate about their work.

Tangentlemen — Playa Vista, California, United States
Technical Art Lead
Technical Art Lead @ Tangentlemen

Tangentlemen — Playa Vista, California, United States
Generalist Engineer
Generalist Engineer @ Tangentlemen

Telltale Games — San Rafael, California, United States
Technical Director

Telltale Games — San Rafael, California, United States
Build Engineer

Vicarious Visions / Activision — Albany, New York, United States
Senior Narrative Designer - Destiny

Casumo — Swieqi, Malta
JavaScript Developer with a Passion for Games

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Senior Data Analyst