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September 25, 2016
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September 25, 2016
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Facebook, Intel come out on top at AI-only Doom deathmatch battle royale 3
by Alex Wawro [09.23.16]
The folks behind Doom-based AI research platform VizDoom released results of a competition to see who can build the best Doom-playing AI -- and the winning teams were from Facebook and Intel.
Programming, Console/PC, Video

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Design, Programming, Production, Console/PC, Video

Get a job: Sony is hiring an experienced AI Programmer  
by Staff [09.22.16]
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.
Programming, Console/PC, Recruitment

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Making a chatbot that drives a narrative in sci-fi exploration game Event[0]  
by Katherine Cross [09.22.16]
"I can imagine a (very near) future where we generate entire narrative structures based on the player's personal traits and choices," says Ocelot Society co-founder Sergey Mohov.
Design, Programming, Console/PC, Indie, Video

Blog: Building multi-platform solutions with MonoGame  
by Gamasutra Community [09.21.16]
A high level walkthrough the new MonoGame Content Pipeline and Builder tool, with handy tips and tricks on how to make the best of it.
Design, Programming


Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds.  
by Marcus Bäumer [09.23.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

A Very Long Post About How to Become a Creator. 1
by Jeff Vogel [09.23.16]
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.
Design, Programming, Serious, Indie

Game security crash course  
by Maxime Griot [09.23.16]
An introduction to game security and the mind of hackers to help you reduce the risks of being a target.
Business/Marketing, Programming, Production, Console/PC, Social/Online

Rest in Jelly August Devlog  
by Marc Marfa [09.23.16]
August is a complex month, half of the country stops, part of the team took a break, but Rest in Jelly’s development continued. From aesthetics enhancements to new features for the new worlds of the game.
Audio, Design, Programming, Production, Art, Indie

Developing a 2D Game for Windows, Mac, & Linux with Cocos2d-x  
by Chad Ata [09.22.16]
Each development team has a variety of tools and frameworks they use for developing their games. This article covers how the Sheado.net team is making their 2D action game for Windows, Mac, and Linux.
Programming, Console/PC, Indie

Teams - Make Games Your Way  
by Jon Leslie [09.21.16]
What’s your favorite team? A sports team? A band? Maybe even a favorite indie game studio? If you think of any successful, high-performing team it’s almost always going to be made up of very different specialties. Teams know what they're doing!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Software Engineer - Unity


Dark Rift Entertainment — Irvine, California, United States
[09.23.16]
Gameplay Programmer (C++)
The ideal candidate will showcase a distinct passion for making games, as well as the desire and ability to professionally collaborate with our team, all while masterfully converting caffeine and pizza into code. With your help we will create an exceptional experience for our players as you help craft our epic world.

CCP — London, England, United Kingdom
[09.23.16]
Senior Engineer


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Gameplay Engineer


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Game Engineer – Network


Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Engine Programmer
Senior Engine Programmer

Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Gameplay Programmer
Senior Gameplay Programmer

Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Technical Project Manager
Senior Technical Project Manager

Tonk Tonk Games — Los Angeles, California, United States
[09.21.16]
Platform Engineer


Tynker — Mountain View, California, United States
[09.21.16]
GAME DESIGNER AT TYNKER