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November 27, 2014
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November 27, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Blog: A Unity culling mask tip 2
by Gamasutra Community [11.26.14]
"The Unity Camera class has a culling mask such that each camera can be set to only display a subset of the available layers. However, I wanted to be able to change the visible layers during runtime in response to a player's actions."
Programming, Console/PC, Indie, Smartphone/Tablet

Get a job: Obisidian is looking to hire an Engine Programmer  
by Staff [11.25.14]
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Programming, Console/PC, Recruitment

Streaming game development on Twitch: Lessons learned 4
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Business/Marketing, Programming, Console/PC, Indie


Unity First Impressions part 3  
by Semen Frish [11.25.14]
Our first unity game is done, several times tweaked up to players feedback, rebalanced to hardcore, now at indiedb, has release date and going to be in stores pretty soon, now I've found some time to keep on posting articles about making the game.
Programming, Console/PC, Indie, Smartphone/Tablet

Unity3D Culling Mask Tip 2
by Charles Cordingley [11.24.14]
Changing the layers displayed by a Unity3D camera requires some bitfield maths. This post provides a more explicit and readable way to handle this functionality.
Programming, Console/PC, Indie, Smartphone/Tablet


Game Development on Twitch: Lessons Learned 4
by Joe Kelly [11.24.14]
A collection of opinions and tips for livestreaming your game development on Twitch.
Business/Marketing, Programming, Indie

Alien: Isolation Technical Observations  
by Jack Pritz [11.21.14]
Technical Observations of Alien: Isolation.
Design, Programming, Console/PC, Serious


InnoGames GmbH — Hamburg, Germany
[11.27.14]
Software Developer PHP (m/f)
Software Developer PHP (m/f)

InnoGames GmbH — Hamburg, Germany
[11.27.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Gameloft New Orleans — New Orleans, Louisiana, United States
[11.26.14]
Lead Programmer


Blizzard Entertainment — San Francisco, California, United States
[11.26.14]
iOS Engineer, San Francisco
Do you love games, especially Blizzard games? How about building engaging experiences for mobile devices? Awesome, because we here on Battle.net’s mobile team are looking for a talented software engineer to join our group and help bring Blizzard’s trademark polish to iOS and in turn to millions of our players worldwide.

Aechelon Technology, Inc. — San Francisco, California, United States
[11.26.14]
Geospatial Engineer


DeNA — San Francisco, California, United States
[11.26.14]
Software Engineer, Game Server
At DeNA our goal is to make the best mobile social games in the world and our game servers are central to that goal. Simply put, we're looking for talented and driven server engineers who are interested in building highly scalable game servers for hit titles. Our game server engineers build software that juggles the needs of a massive user population.

DeNA — San Francisco, California, United States
[11.26.14]
Full Stack Engineer, Games
You love to build things. Maybe its because you played with Legos growing up. Building is what you shall do at DeNA. We are looking for you to join us in building dynamic, networked games for the iPhone and Android devices. You will work with a team of talented engineers in a fun and focused environment to create the very foundation of our company – the games. We’ll expect you to participate and contribute to the growth of our company by speaking up and being heard.

Blizzard Entertainment — Irvine, California, United States
[11.26.14]
Online Analyst
Blizzard Entertainment is looking for a passionate online analyst who will be responsible for supporting the analytic needs of Battle.net group. This person will perform online analytics and deliver actionable insights, analyses and recommendations that shape and inform day-to-day online strategies as well as long-term optimization strategies. The ideal candidate should be comfortable using the SQL language to run data queries and have experience in the e-commerce industry.

Blizzard Entertainment — Irvine, California, United States
[11.26.14]
Lead Linux Systems Administrator
Blizzard Entertainment is seeking talented IT systems admins, and we know we’re not alone in our search. So why Blizzard? Because it’s a haven for our kind! Our unique blend of opportunity, environment, and people all help make Blizzard the studio worthy of your career. You’ll be joining a network operations team that attacks challenges and crafts solutions with the same enthusiasm and creativity as our players do in our games. We love keeping up with and getting to use the latest technology, and take pride in protecting and gatekeeping some of the world’s most popular and beloved gaming franchises. And just like the company as a whole, our team is built on a culture of passion for who we are, what we create, and who we support. We want to hear from skilled system admins ready and eager to continue this adventure with us.

Blizzard Entertainment — Irvine, California, United States
[11.26.14]
Senior Web Front End Engineer, Irvine
Blizzard Entertainment is growing our presence and is seeking a talented senior web front end engineer to join the Battle.net team. This engineer can expect to maintain and implement new features for the World of Warcraft, StarCraft II, Diablo III, and account management web applications.