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Get a job: Cat Daddy Games is hiring a Server Engineer  
by Staff [02.24.17]
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Programming, Smartphone/Tablet, Recruitment

Road to the IGF: ConcernedApe's Stardew Valley 3
by Alissa McAloon [02.24.17]
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
Design, Programming, Production, Art, Indie, IGF

Blog: Building a scalable online game with Azure - Part 2  
by Gamasutra Community [02.24.17]
Previously, we started to create a small cloud backend with a single actor. In this post, we're going to add the web service that acts as an interface between the front and backend services.
Programming, Production

Get a Job: Insomniac Games is hiring a Gameplay Programmer  
by Staff [02.23.17]
Insomniac Games is looking for a Gameplay Programmer to design and implement gameplay systems and features in Burbank, California.
Programming, Console/PC, Recruitment

Vainglory dev releases toolkit geared toward community app creation  
by Alissa McAloon [02.23.17]
Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
Programming, Production, Social/Online, Smartphone/Tablet

How John Romero created the tile editor behind Wolfenstein and Rise of the Triad 2
by Gamasutra Community [02.23.17]
John Romero talks to David Lightbown about TEd, the tile editor he created that would eventually be used to ship 33 titles including the Wolfenstein series, Rise of the Triad, and many more.
Design, Programming, Console/PC



Cignition — Palo Alto, California, United States
[02.25.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Studio Wildcard — Kirkland, Washington, United States
[02.24.17]
Senior Engine Programmer
Senior Engine Programmer

Studio Wildcard — Seattle, WA, Washington, United States
[02.24.17]
Senior Gameplay Programmer
Senior Gameplay Programmer

Intel — Hillsboro, Oregon, United States
[02.24.17]
Graphics and Multicore Developer Relations Engineer
Jr. & Sr. Level Positions Available - Help make games and interactive entertainment better with a role as a Software Engineer working with AAA developers. The ideal match for our team is excited about the games industry and helping developers bring new experiences, novel techniques and key optimizations to tomorrow's most played games.

Intel — Santa Clara, California, United States
[02.24.17]
Graphics Media Architect
Be responsible for research, modeling, prototyping, hardware architecture and/or microarchitecture definition, or software architecture definition, of video technologies including video processing and video codec.

Intel — Folsom, California, United States
[02.24.17]
Sr. Display Software Engineer
Design and develop new compelling software features, provide support for new display hardware functionality and architecture, and optimization of software for power and performance while ensuring excellence in user experience.

Intel — Seattle, Washington, United States
[02.24.17]
Graphics Software Engineer
Work with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers and applications, implementing software performance improvements, and recommending future hardware and software improvements.

Intel — Folsom, California, United States
[02.24.17]
Program Manager
Be responsible for setting product definition direction, balance feature requirements with engineering scope and definition timeline, and guide senior architects to address product challenges, manage POR status, and serve as the program focal point-of-contact.

Intel — Phoenix, Arizona, United States
[02.24.17]
Graphics Design and Validation Engineer
Play a key role in the pre-silicon design and validation of Intel's leading edge integrated graphics CPU products.

Intel — Folsom, California, United States
[02.24.17]
Graphics Hardware Engineer
Help drive the strategic planning for media technologies across SOC’s targeted at phone, tablet, pc and workstation segments. This position is at the forefront of Intel's next generation media development.