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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 22
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Don't Miss: What does a game designer do, exactly? 8
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Postmortem: Pac-Man, Iwatani's rhapsody in yellow Exclusive GDMag Exclusive 6
by Toru Iwatani [05.22.15]
35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.
Audio, GD Mag, Exclusive, Console/PC, Art, Production, Programming, Design, Business/Marketing, GD Mag Exclusive

Get a job: HTC seeks a VR developer evangelist  
by Staff [05.20.15]
HTC, makers of the Vive VR headset in partnership with Valve, are seeking a dev evangelist to "provide the technical knowledge, tools, and resources necessary" for VR game devs.
Business/Marketing, Programming, Console/PC


Reworking Salvaged's Environments Post Rezzed  
by Dave Preston [05.22.15]
An update on the new approach for creating environments in Opposable Game's Salvaged.
Programming, Art, Console/PC, Indie

A Precise Audio Sequencer for Unity  
by Erdin Kacan [05.20.15]
I have started a new project which required a stable Audio Sequencer. Unfortunately and surprisingly I could not found any stable solutions online. So I have decided to create on myself.
Audio, Programming

Adquisitio. Principles of Video Games. An essay on Acquisition.  
by Jordan Roc [05.20.15]
In this paper, I endeavor to detail the principle of Acquisition, what I call a Gameplay Challenge and how it pertains to the development of a software suite I titled Diadema, that I am developing.
Design, Programming, Console/PC, Serious, Indie

GearVR Jam Postmortem - "Galaxy Grapple"  
by Daniel Miller-Schroeder [05.20.15]
A look at my experience with Oculus' Mobile VR Jam for the GearVR.
Design, Programming, Production, Indie, Smartphone/Tablet

The Captain Took Your Ducky: A Gear VR Jam Post Mortem  
by Nils Kuebler [05.20.15]
A post mortem of our Gear VR Jam entry The Captain Took Your Ducky, a virtual reality hexagonal puzzle game.
Audio, Business/Marketing, Programming, Art, Indie, Smartphone/Tablet


BioWare / Electronic Arts — Edmonton, Alberta, Canada
[05.25.15]
Senior Online Programmer


BioWare / Electronic Arts — Edmonton, Alberta, Canada
[05.25.15]
Lead Gameplay Programmer


Boss Key Productions Inc — Raleigh, North Carolina, United States
[05.25.15]
Senior Network Engineer
Can you surf the vast network pipes that populate our online gaming infrastructure with your eyes closed? Are you a fan of sci-fi first-person shooters? If yes to both, Boss Key is right for you. We’re looking for a Senior Network Engineer whose professional vernacular regularly includes (not in a robotic voice): online back-ends, databases, network protocols, architecture and more. Click for full details!

Boss Key Productions Inc — Raleigh, North Carolina, United States
[05.25.15]
Senior Core Engine Programmer
Do you dream of optimizing performance and decreasing load times? Can you write a multi-threaded rubixcube solver while waiting at the DMV? If yes, we're looking for a Senior Core Engineer that is hard core about Unreal Engine 4 (pun and rhyme intended). If you're excited about digging deep into low levels facets of UE4, you’ll fit right in. Click for the full list of requirements and responsibilities.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Java Server Developer (m/f)
As our Java Server Developer (m/f), you will work in a multi-disciplinary product team on new and existing online games. The role will see you develop game logic, ensuring that thousands of players can play together simultaneously on one server.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Lead Developer (m/f)
As our Lead Developer (m/f), you will be responsible for all developers in a studio working on new online and mobile games. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. You are the go-to expert in your discipline and will collaborate with the Head of Studio on all matters relating to client and server development. Finally, you will liaise with other development departments such as server infrastructure, etc.

Kingdom Games — Austin, Texas, United States
[05.23.15]
Senior Programmer


Missouri State University-West Plains — West Plains, Missouri, United States
[05.22.15]
Lecturer, Computer Graphics & Programming (9 Month Appointment)


CBS Digital — Los Angeles, California, United States
[05.22.15]
Unreal Developer


DoubleDown Interactive — Seattle, Washington, United States
[05.22.15]
Mobile Developer - DoubleDown Interactive
Mobile Developer - DoubleDown Interactive