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February 27, 2015
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February 27, 2015
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 21
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Water interaction model for boats in video games 2
by Christian Nutt [02.27.15]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Programming, Console/PC

Get a job: Wargaming seeks an AI Engineer  
by Staff [02.26.15]
Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Programming, Console/PC, Social/Online, Recruitment

New DeepMind AI learns to play Atari 2600 games at human levels  
by Alex Wawro [02.26.15]
A team of researchers at Google DeepMind claims to have developed an articial agent capable of learning to play (from scratch) 49 different Atari 2600 games at skill levels comparable to human beings.
Programming, Console/PC, Video


Make the kinds of games you can be proud of 2
by Phil Maxey [02.26.15]
There are lots of choices we make as indie game developers that have lasting effects on our careers, from the platforms to the tools to the game genres we choose to spend time on. This post is about some of those choices.
Business/Marketing, Programming, Production, Indie

TOP 10 TIPS FOR GAMING CONVENTIONS LIKE PAX AND GDC  
by Dan Long [02.26.15]
It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Useful common Visual Studio shortcuts  
by Mamdouh Tarabishi [02.26.15]
Useful common Visual Studio shortcuts
Programming, Indie

Evaluating asm.js for Your Game  
by Anthony Vaughn [02.26.15]
Bringing your game to the browser is becoming easier now as the asm.js technology matures. This post focuses on some things to pay attention to when bringing a game to asm.js.
Programming, Production, Console/PC, Social/Online

Epic (Unreal engine) Grants up to 50,000$  
by Mamdouh Tarabishi [02.25.15]
Epic (Unreal engine) Grants up to 50,000$ for any innovative projects.
Business/Marketing, Programming, Console/PC, Indie


HERE — Berlin, Germany
[02.26.15]
Softeware Engineer


Penn State Erie, The Behrend College — Erie, Pennsylvania, United States
[02.26.15]
GAME Development Faculty Position
Game Development Faculty Position

Deep Silver Volition — Champaign, Illinois, United States
[02.26.15]
Senior Animation Programmer


Deep Silver Volition — Champaign, Illinois, United States
[02.26.15]
Build Team Lead


Deep Silver Volition — Champaign, Illinois, United States
[02.26.15]
Senior or Principal Programmer


Zindagi_Games — Camarillo, California, United States
[02.26.15]
Software Engineer
Zindagi Games is looking for Software Engineers!

Digital Extremes — London, Ontario, Canada
[02.26.15]
Gameplay/Generalist Programmers


Wargaming.net — Hunt Valley, Maryland, United States
[02.26.15]
AI Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Wargaming.net — Chicago, Illinois, United States
[02.26.15]
AI Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Raven Software / Activision — Madison, Wisconsin, United States
[02.26.15]
Senior UI Engineer - Raven
See job description.