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July 29, 2014
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The SCUMM Diary: Stories behind one of the greatest game engines ever made 13
by Staff, Mike Bevan [07.12.13]
It's rare that the mention of a video game engine can elicit emotions nearly as strong as the games that it powers, but SCUMM is special in a lot of ways. SCUMM co-creator Aric Wilmunder tells the stories behind the well-regarded engine.
Design, Programming, Production

Dirty Game Development Tricks 20
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Postmortem - Sony Santa Monica's God of War: Ascension 11
by Whitney Wade, Chacko Sonny [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet


Get a job: Petroglyph seeks to hire a Network Programmer  
by Staff [07.29.14]
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo alongside the team in its Las Vegas studio.
Design, Programming, Console/PC, Recruitment

Blog: You ought to comment thy code 11
by Gamasutra Community [07.29.14]
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.
Programming

These girls are ready to shape the future of game development Exclusive 3
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive


My iOS Indie-Game Numbers  
by Chad Etzel [07.29.14]
In the last year I wrote and published 3 iOS indie-games. While everyone dreams of striking gold in the App Store, it wasn't the case for me. In this post I share hard download and sales numbers in the hope of shedding some light on the current market.
Business/Marketing, Programming, Indie, Smartphone/Tablet

Big Data, Big Problems: A Mathematicianís Take on the Current State of Game Analytics 2
by Tom Matcham [07.29.14]
After performing an extensive analysis of the games industry's use of data science, mathematician and middleware developer Tom Matcham gives some insight into what studios can do to improve their game analytics.
Business/Marketing, Design, Programming, Production, Console/PC, Social/Online, Smartphone/Tablet

Advertising professionals, wake up! Sink or swim, but bring your smartphone.  
by tomas sala [07.29.14]
The advertising industryís conceptions about gaming no longer match its reality and that of the mobile domain as a whole. The gaming industry has accepted change and disruption like no other, and has made it a point to be the first at the party. The adver
Business/Marketing, Programming

Darknet Puzzle Generation  
by E McNeill [07.28.14]
How the puzzles in Darknet are procedurally generated.
Design, Programming, Indie

Comment thy Code 11
by Vasileios Karavasilis [07.26.14]
Are you too bored to comment your code? Well maybe you need some reasons to do it!
Programming


Sony Online Entertainment, San Diego — San Diego, California, United States
[07.29.14]
Intermediate and Senior Database Tools Programmers


2K — Novato, California, United States
[07.29.14]
Senior Engine Programmer


Turbine Inc. — Needham, Massachusetts, United States
[07.29.14]
Cloud Solution Architect
Turbine, a division of WB Games Inc., is seeking a Cloud Solution Architect to work with our operations team to build a best practice, large scale game deployment platform. The Cloud Solution Architect will ensure Turbine√ʬĬôs cloud products maintain the highest level of quality, security, scalability, availability and compliance amidst an environment of rapid change and growth

2K — Novato, California, United States
[07.29.14]
Senior Animation Engineer


2K — Novato, California, United States
[07.29.14]
Graphics/Rendering Engineer


2K — Novato, California, United States
[07.29.14]
Senior Tools Programmer


Wargaming.net — Chicago, Illinois, United States
[07.29.14]
Gameplay Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.

The Digital Animation and Visual Effects School — Orlando, Florida, United States
[07.29.14]
Instructor - Video Game Asset Production


Big Fish Games — Seattle, Washington, United States
[07.29.14]
Game Engineer


Big Fish Games — Seattle, Washington, United States
[07.29.14]
Senior Game Developer