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Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Programming, Production, Smartphone/Tablet

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer  
by Staff [03.22.17]
Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
Programming, Recruitment

Studying game dev? The AIAS Foundation is offering three $2.5k scholarships  
by Alissa McAloon [03.21.17]
If you're starting your second year of college or are enrolled in graduate school, take a look at these three game development scholarships being offered for the 2017-18 academic year.
Audio, Business/Marketing, Design, Programming, Production, Art

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer  
by Staff [03.20.17]
Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California.
Programming, Indie, Recruitment

Star Citizen dev plans to drop DirectX support in favor of Vulkan 3
by Alissa McAloon [03.20.17]
Star Citizen developer Cloud Imperium Games is toying with the idea of dropping DirectX support from the game and instead solely supporting the OpenGL successor, Vulkan.
Programming, Console/PC



Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[03.24.17]
Senior Engineer


Inhance Digital — Los Angeles, California, United States
[03.24.17]
Developer (Unity or Unreal Engine 4) (Short-Term)


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.24.17]
Software Game Developer


Wargaming | BigWorld — Sydney CBD, New South Wales, Australia
[03.23.17]
Software Engineer, C++, Game Engine Development


Intel — Santa Clara, California, United States
[03.23.17]
Research Scientist
Research in 3D graphics, working alongside other Intel researchers to invent new techniques or technologies that advance the field of real-time rendering. - Producing a long-term technology vision that impacts Intel graphics hardware and software products - Publishing your work in leading conferences and journals We're looking for graphics explorers who are collaborative and team oriented with strong written and verbal communications skills - ready to follow ideas and findings where-ever they take you to innovate and make a difference with Intel real-time graphics. Come join us!

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR ENGINE PROGRAMMER
Hangar 13 is looking for a Senior Engine Programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics. Research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments.

Hangar 13 — Novato, California, United States
[03.23.17]
UI ENGINEER
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game. Develop, write, implement, and debug code for the UI on next-generation video game projects.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR ANIMATION ENGINEER
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR GAMEPLAY ANIMATION ENGINEER
Hangar 13 is looking for a Senior Gameplay Animation Engineer to develop, write, implement, and debug code for new and upgraded software products.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR SOFTWARE ENGINEER - TOOLS
Hangar 13 is seeking the talents of a highly self-motivated Senior Software Engineer - Tools who enjoys a collaborative and creative work environment. The Senior Software Engineer – Tools will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology.