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April 29, 2016
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April 29, 2016
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Video: Designing without a pitch - The FTL postmortem  
by Staff [04.29.16]
FTL devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game's design as they developed it to evoke a specific feeling.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Video, Vault

Don't Miss: Molyneux and Webley recount the history of Lionhead  
by Simon Carless [04.29.16]
Now that Lionhead is closed, look back at this 2006 feature where Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way.
Business/Marketing, Design, Programming, Production, Console/PC

Don't Miss: The designers of Thief and Deus Ex talking shop at GDC  
by Staff [04.28.16]
Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their design decisions and how to talk shop without destroying the "magic of game creation."
Design, Programming, Production, Console/PC

Lumberyard 1.2 expands mobile support, makes multiplayer easier 1
by Chris Kerr [04.28.16]
The latest update to Amazon's Lumberyard game engine has brought with it 218 improvements, fixes, and features across 20 of Lumberyard’s components.
Programming, Production, Smartphone/Tablet, Video

Are behavior trees a thing of the past? 21
by Gamasutra Community [04.28.16]
Behavior trees, the dominating technique used by the game development industry currently, are showing their age, argues developer Jakob Rasmussen.

Get a job: Be a Senior Software Engineer at Demiurge Studios  
by Staff [04.27.16]
Cambridge-based studio Demiurge (owned by SEGA Networks) seeks an experienced software engineer to take a senior role on development of games for mobile and PC.
Programming, Console/PC, Smartphone/Tablet, Recruitment

Optimizing AI for The Magic Circle  
by Kain Shin [04.29.16]
The Magic Circle places no artificial limits on the number of creatures you can drag around with you in the world. This is a simplified description of some of the major optimizations that went into making that possible.

Shape Quest Post Mortem  
by Levi Smith [04.29.16]
Developer's thoughts on developing Shape Quest for the Ludum Dare 35 game development competition.
Audio, Design, Programming, Art

Preparing your project for version control using SourceTree and Bitbucket  
by Elmar Talibzade [04.29.16]
At some point of game development, we all need to secure our project away from harm… So today I am going to teach you how to add your existing work to a Bitbucket repo using SourceTree.
Programming, Production, Console/PC, Indie, Smartphone/Tablet

Systems Admin for the Indie Developer  
by Scott McCutchen [04.27.16]
I recently took some time off from developing our upcoming title to reconfigure our network infrastructure, and I felt as though my experience could be helpful for any other indie devs looking to start their own game companies.
Business/Marketing, Programming, Production, Indie

Are Behavior Trees a Thing of the Past? 21
by Jakob Rasmussen [04.27.16]
Introducing the Next Generation of AI: How Utility AIs Are Replacing Behaviour Trees.
Programming, Production, Serious, Indie

Making of Good Cat Gone Bad  
by Andrey Malykhin [04.27.16]
This is mainly a list of free tools and techniques that I’ve used in mobile endless runner Good Cat Gone Bad.
Audio, Design, Programming, Production, Art, Indie

Princpal Recruiting Group — Santa Ana, California, United States
Senior Graphics Programmer

Princpal Recruiting Group — Santa Ana, California, United States
Senior Network Programmer

Trendy Entertainment — Gainesville, Florida, United States
Programmer, Game Play

Media Molecule — San Francisco, California, United States
Server Developer

Insomniac Games — Burbank, California, United States
Flash Developer
Flash Developer/ Interface Designer wanted for Insomniac Games!

Insomniac Games — Burbank , California, United States
Senior Engine Programmer
Insomniac Games is searching for Senior Engine Programmers - check it out!

Insomniac Games — Burbank , California, United States
Gameplay Programmer
Gameplay Programmer wanted for Insomniac Games- read all about it!

Insomniac Games — Burbank , California, United States
Engine Programmer
Insomniac Games is searching for an Engine Programmer - check it out!

Insomniac Games — Burbank, California, United States
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

Insomniac Games — Burbank, California, United States
Senior Gameplay Programmer
Looking to help lead the charge? Insomniac Games is looking for a Sr Gameplay Programmer