Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 27, 2016
arrowPress Releases
July 27, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Rad adds newer, faster game data compressors to its Oodle offerings  
by Alex Wawro [07.26.16]
Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: Drugs, randomness, and moral grey areas in We Happy Few 5
by Joel Couture [07.26.16]
Now that the game is out on Early Access, take a moment to read our chat with Compulsion Games' creative director Guillaume Provost about We Happy Few's intriguing design and development.
Design, Programming, Production, Indie

Optimizing the Unreal Engine 4 renderer for The Vanishing of Ethan Carter VR 2
by Gamasutra Community [07.26.16]
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR performance targets.
Design, Programming

Don't Miss: Games from the trash -- A history of the TRS-80 28
by Dale Dobson [07.25.16]
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Blog: Unity 5 and WebGL porting guide 3
by Gamasutra Community [07.22.16]
There are a few things to know before making your Unity game work with WebGL. Game developer Leandro Gonzalez explains.
Programming

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing


Unprecedented raw footage of the Japanese games industry  
by John Szczepaniak [07.26.16]
A collection of short videos documenting the history of Japanese console and computer games.
Audio, Design, Programming, Production, Art, Console/PC

My experience with Unity in creating an arcade style game  
by Martino Wullems [07.26.16]
My experience as a solo dev on using Unity for my arcade style game SpiritSphere.
Business/Marketing, Programming, Art, Indie

Testing for Game Development  
by Ash Davis [07.26.16]
Covers theory, principles and practical techniques to help your testing efforts.
Programming, Production

Unity Plugins that I found really useful!  
by Shobhit Samaria [07.25.16]
I have really admired the tremendous community support that Unity enjoys, which reflects in the huge number of plugins available for the Game Engine. Here, I summarise my thoughts on the plugins I am using in my game.
Programming, Indie

2nd Vlog Creating an animated title  
by Randell Trulson [07.25.16]
Second video blog talking about creating an animated title.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Indie, Social/Online

Simple statistics for randomly positioning gameplay elements  
by Ruben Torres [07.25.16]
How to randomly position gameplay elements in a way that they make sense being influenced by external factors? With some simple statistics I will position the doors in my dungeons. The same can also be applied with monsters, looting, luck, dynamic events.
Programming, Console/PC, Indie, Smartphone/Tablet


Sony PlayStation — San Diego, California, United States
[07.27.16]
Front End Programmer
Front End Programmer

Sony PlayStation — San Diego, California, United States
[07.27.16]
Senior Online Programmer
Senior Online Programmer

Sony PlayStation — San Diego, California, United States
[07.27.16]
Senior AI Programmer
Senior AI Programmer

Sony PlayStation — San Mateo, California, United States
[07.27.16]
Audio Tools Software Engineer
Audio Tools Software Engineer

Sony PlayStation — San Diego, California, United States
[07.27.16]
Senior Graphics Tools Programmer
Senior Graphics Tools Programmer

Cold Iron Studios — Santa Clara, California, United States
[07.26.16]
Senior Game Programmer
Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Senior Rendering Engineer
Senior Rendering Engineer

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Senior Tools Engineer
Senior Tools Engineer

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Engine Software Engineer
Engine Software Engineer

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Core Systems Engineer
Core Systems Engineer