Sponsor
spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 23, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
spacer
Event Calendar
spacer View All     Submit Event spacer
 
arrow EVA 09 - Exposicion de Videojuegos Argentina
Buenos Aires, Argentina
12.04.2009
 
arrow Flash GAMM Kyiv 2009
Kyiv, Ukraine
12.05.2009
 
arrow Game Connect: Asia Pacific (GCAP)
Melbourne, Australia
12.06.2009
 
arrow ICIDS 2009 – Interactive Storytelling
Guimaraes, Portugal
12.09.2009
spacer
Store
View All
 
Game Developer state of Iphone 2009
State of iPhone Game Development 2009
 
12 month GD Subscription
12 Month Game Developer Digital Edition Subscription
 
The Game Developer 2009 Outsourcing report
Game Developer 2009 Outsourcing Report
 
The Game Developer Salary Report: 2004-2008
The Game Developer Salary Report: 2004-2008
Contractors

Game Contractor Profile


Matahari Studios

Ruko Gajah Mada (Cyber Park) # 2020
Lippo Karawaci
Tangerang Banten 15811
Indonesia
art@mataharistudios.com
Phone: +62-21 5577 7873/75
Alt. Phone: +62-21 5577 7875
Fax: +62-21 5577 7874
http://mataharistudios.com

Category: 2D Animation
3D Modeling
Character Animation
General Visual Arts
Illustration/Storyboarding
Project Management
Textures

Description: Matahari Studios can assist you with all your computer art and animation requirements. We can easily integrate into your development pipeline, including Next-Gen and we offer superior value for money.
Year Founded: 1999
President/CEO: Damien Wieman
Willing to Travel? Yes
Can Work Onsite? Yes
Tax Status: Other
Portfolio URL: http://www.mataharistudios.com

Skills: Car and military vehicles modeling, weapons, props, characters, environments, texturing, rigging, 3D animation, lighting, levels, 2D art assets, realistic, cell shaded and other styles.

Tools: * 3D Studio Max,
* Maya,
* Photoshop,
* Mudbox and
* Zbrush,
We are fluent in modeling, texturing, animation, and creating high resolution models.

Platform Experience: Arcade, Cell Phone/WAP, Other

Ideal Client Size: We strive to be your art outsourcing partner and take both your large and small projects. We are looking at developing long term relationship with developers and publishers to make your development process smoother and scalable.