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Features

Day in the Life:
Steve Ince, Freelance Writer-Designer
Steve Ince is the UK-based designer and writer behind the script for many of Revolution's noted adventure games, including In Cold Blood, El Dorado and the third iteration of the Broken Sword series, for which he has received multiple award nominations both at the Game Developers Choice Awards and the UK-based BAFTA Awards.
Because
I work from home, I thought that I would put that work into a larger
context and cover the whole of my day from waking till going to
bed again. There are times in the day when it can be difficult to
demarcate the boundary between what is my time and what is the client's
because I regularly think about the current work while doing mundane
chores around the house.
There
is no specific reason that I chose the day I did, but it's pretty
typical of how I spend my time. When I work on something like story
or character development, I work very intensely and my breaks fit
themselves around my work, which is why so many of the timestamps
are odd ones.
It's
very important to be self-disciplined when working from home. For
me this means proper planning with the client to come up with a
series of deadlines that we are both happy with. In order that I
reach those deadlines without undue pressure, I always make sure
that I have a structured day to maximize the amount of time spent
on the client's work.
Monday,
March 7th, 2005
7.00
- The alarm clock goes off at the same time every day. It's
a battered old thing that must be at least fifteen years old, but
it does its job and wakes me up every morning.
I
regularly wake before the alarm sounds and will lie in bed thinking
about the day ahead, particularly if the previous day's writing
hit a tricky patch. This peaceful time is often when the best solutions
to these problems come to me.
Although
I'm a morning person and like to get up early, the reason the alarm
is set is for my partner, June, who works in the council offices
about twenty miles away and needs to be there by 8:30. As I'm always
quickest to rouse, I make us a cup of tea. It's been particularly
cold recently so I light the gas fire in the living room. Breakfast
consists of a bowl of cereal. June and I spend abou twenty minutes
together before she prepares herself for work.
7.25
- While June takes the first turn in the bathroom, I boot up my
computer and check my emails and update my site. I've just started
up a new comic strip in a simple style which allows me to put the
individual strips together very quickly. I like to have a presence
on the web that has a connection to my career, but at the same time
is separate. At some point during this period, June will enter my
office and bid me a fond farewell for the day.
8.02
- My turn in the bathroom and although taking a shower doesn't last
long, it's another chance to do some thinking and I come up with
a neat development I can work into the story I am currently developing.
The shower is followed by a shave, after which I realize that the
wheelie bin needs putting out front - the council informed us only
last week that the day of refuse collection was being changed from
Friday to Monday, so although the bin was only emptied a few days
earlier, I found something to put into it so that they would still
have something to do.
I
always put food out for the wild birds as I like to watch them feeding.
We get quite a variety - three types of tit, two types of finch,
robins, sparrows, thrushes and blackbirds. I saw a woodpecker for
the first time the other day, but it hasn't been back since.
8.35
- Before I launch into my work, I like to browse a few gaming websites.
When you work from home it's vitally important that you keep up
on all the latest gaming news as it happens. I find that trying
to catch up once a week can be a little overwhelming. Sometime it
seems as though the whole landscape of gaming changes three times
from Monday to Friday.
9.05
- Start work. The first ten or fifteen minutes is spent reading
over the work I completed on Friday, during which I spot a couple
of phrases that need a little re-wording for clarity. Overall, though,
I'm pleased with the flow and get back into the rhythm very quickly.
My
current client is an excellent company who brought me in to work
on the story and story-related content for an action game. The key
with this type of story development is to do so in a way that enriches
the experience and complements the action.
I'm
currently working on the second draft of the main story, which has
turned out to be surprisingly rich, and I'm working through the
client's feedback on the first draft, as well as incorporating new
gameplay details they have developed since the first draft was started.
Feedback and answers to questions are very swift at coming through,
which is important if a writer is to deliver what the client wants.
Like
the first person shooter I did story work for at the end of last
year, this client had the structure of the story mapped out but
felt that they needed to bring someone else in to help enrich it
and develop the characters to a greater degree. When this is the
case, the story work takes place over a much shorter period than
if the story had been created from scratch.
Though
the story document is not for wider publication, I like to write
it as dramatically as possible. The intention with this is that
all the other members of the team can see how the dynamic nature
of the story will complement the exciting gameplay.
I'm
quickly adding in some new stuff based upon the gameplay detail
and it's coming together very well. The words just seem to flow
from my fingers and by the time an hour is up I've written a thousand
words.
Though
the current work is story revision, the work will vary depending
on the client's requirements. Last week it was first draft story
work. Next week I'll be working on character profiles. Another client
may want a script editing and polishing.
10.12
- An e-mail arrives that has a vague offer of a potential job in
Denmark. But when I read further I realize that they are looking
for level designers. This is quite a regular occurrence - because
I call myself a writer-designer, many people seem to think that
level design work is part of that. Though there can be an overlap,
much level design involves working with 3D software, which is not
my speciality.
I
spend the next fifteen minutes reviewing the work I've just done.
10.31
- I take a short break to make myself a cup of tea and to have a
piece of fruit. It's probably because I have breakfast so early,
but I find that if I don't eat something at this point of the day
I can become a little distracted. In the kitchen I am greeted by
a howling cat who clearly has the same idea as I do - she wants
something to eat.
While
the kettle is boiling I eat a banana and watch the birds feeding
through the patio doors. For a brief moment I wonder about the possibility
of developing a bird-feeding game, but cannot think, for the moment,
how that might work.
10.44
- I return to work with my cup of tea sitting on the desk in front
of me. I've been known to get wrapped up in the work to the point
where the tea goes cold, but today I drink it quite quickly as I
think about the next section and how best to put across the new
ideas.
Sometimes
writing is more about thinking things through than actually doing
the typing. Because I type reasonably quickly, producing the work
is rarely about getting the words down in time, but in deciding
what ideas, feelings and relationships the words will convey.
11.09
- The time the post arrives varies quite a bit from day to day,
but is usually somewhere between 11 am and noon. So when the letter-box
rattles I go to check it out in case someone has sent me lots of
money, but, sadly, there's only a letter from the council explaining
its new recycling policies - I will read it in detail later.
I
return to work and after a short while the new approach to the section
I'm working on begins to click and it's not long before the writing
is flowing again.
11.24
- I'm interrupted by a knock on the door, which breaks my flow.
Though I'm tempted not to answer it, you never know when it could
be something important. It was only a guy asking if I needed any
pruning work done in the garden. As I tend to do these jobs myself,
I had to turn him away.
One
of the disadvantages of working from home is that you get distractions
like these all the time, so you need to develop the discipline to
be able to get back into the swing of things as quickly as possible.
12.02
- I manage to pick up straight away and get a good half hour in
before I reach a convenient point at which to break for lunch. It's
a little earlier than I'd like, but I like to fit to the flow of
the work as much as I'm able.
Lunch
consists of some lean ham with a tomato and cucumber salad. I try
to eat fairly healthy as much as possible. I'm not fanatical about
it, but definitely feel better if I have a varied diet with plenty
of fruit and vegetables. As I let the food settle for ten minutes,
I'll either read the paper or catch up on the news on TV.
12.28
- I take half an hour in each day to go for a brisk walk. Because
I sit at the computer all day, it's very easy to get into the habit
of not taking any exercise, and as I'm a little overweight anyway
I'd soon balloon up.
I
pick up a couple of pints of milk and some fresh meat for the evening
meal. I regularly try to coincide the walk with a visit to the shops;
it's an extra encouragement to go out, particularly in winter when
the rain and snow may be a little off-putting.
When
I return I notice that the daffodils are nearly out, which hopefully
means that spring is on the way.
13.05
- Back to work on more story refinement. Much of this section of
work consists of fleshing out the existing material and refining
it, which goes very well.
14.13
- I receive an e-mail from another client about a couple of days
work I'm to do next week on a fun children's title. One of the advantages
of a small job like this one is that I'm able to fit it into the
down time on the main job where I'm waiting for feedback. It's always
very useful to be on the lookout for this kind of work. It only
takes me a minute to reply and then I'm back on the job in hand.
14.44
- I take ten minutes out to make myself another cup of tea. The
last half hour has moved along very well and I'm surprised at where
the time has gone. I notice that a squirrel is perched on the bird
table and eating the peanuts. It is completely unfazed as I stare
at it through the window.
14.58
- Returning to work once more, progress initially goes well then
hits a tough patch where I'm forced to unravel ideas from the previous
version and weave in the new ideas. I need to tread carefully in
case I introduce inconsistencies or plot flaws.
15.46
- I receive an e-mail from an adventure game developer who, among
other things, asks how well Wanted: a Wild Western Adventure
is doing. This was a game that I script-edited last year and for
which I do not have any figures, so I cannot help his curiosity
out.
15.50
- I spend the next fifteen minutes checking back and forth between
documents and am soon pretty sure that I'm able to continue with
the changes in a manner that will work well.
16.05
- The client sends me some updated character art for reference,
based on changes to one of the main characters we'd talked about
previously. It's real quality work and perfectly fits the image
I have in my head for the character. Pleased that the visual ideas
are complementing the story ideas, I return to the writing with
renewed vigor.
I
cut out whole sections of the old stuff and work in the new ideas.
The careful thoughts from a little while earlier are paying off
and once again my fingers rattle across the keyboard as the words
flow like a river. After about an hour I've finished all the changes
and then review what I've just done.
17.25
- I come to a convenient finishing point. Tomorrow I will review
the whole document and polish it before passing it onto the client.
17.30
- I answer some emails that have been building during the day and
which didn't need my attention at the time.
17.50
- I start the preparation of the evening meal, timing it to be complete
for when June arrives home from work.
18.25
- June and I sit down together to eat and to share what each of
us have done during the day. One of the disadvantages of working
from home is the lack of contact with other colleagues that you
naturally have when employed within company offices. So I almost
find I'm living the office politics vicariously through June.
19.10
- I wash the dishes. June and I have an arrangement - I cook and
wash the dishes and she washes the clothes and does the ironing.
Although this means that I'm doing something every day, I still
feel that I get the better deal as ironing is one of the most mind-numbing
tasks known to man. The rest of the chores we share.
I
have a great idea for a low-budget game while I'm doing the dishes,
though not a dish-washing game. I need to explore it some more when
I have the time.
19.30
- I return to the computer for a while with the idea of doing some
work on my comic strip.
19.35
- I receive an email from someone asking if I'm going to GDC so
that they could set up an interview. Too busy with work to go all
the way over to the other side of the States, though I'd love to
go one year. I'll have to make do with EGN later this year.
19.45
- I remember the game idea and write up a few quick notes so that
it doesn't disappear forever.
19.55
- Do some work on the comic strip, Mr. Smoozles, and write
couple of episode scripts.
20.20
- I chat for five minutes on MSN with my son, Jason, about my old
laptop and a couple of comics we've both been reading.
20.25
- I type up some thoughts I had on a couple of my earlier game ideas.
I have more ideas than I'll ever get chance to work on, but they
are all valuable and even if they aren't used directly they could
feed into other projects.
21.00
- I watch TV with June. There's a documentary on the TV about a
guy who was a serial bigamist, ruining lots of women's lives in
the process. This is followed by ER. Although it's a little
like a soap opera most of the time, it's still a well put together
programme that always conveys such energy and exciting drama, even
in the quietest moments.
23.05
- Bedtime. It takes me a while to get to sleep, though, as I think
about the work I've been doing during the day...
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