Gamasutra - GDC Radio - "Building Community Around Pollinated Content in Spore"
It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.

Gamasutra
May 23, 2006

 

Change Login/Pwd
Post A Job
Post A Project
Post Resume
Post An Event
Post A Contractor
Post A Product
Write An Article
Get In Art Gallery
Submit News

 


 


Latest Letters to the Editor:
Perpetual Layoffs by Alexander Brandon [09.21.2007]

Casual friendliness in MMO's by Colby Poulson [09.20.2007]

Scrum deals and 'What is Scrum?' by Tom Plunket [08.29.2007]


[Submit Letter]

[View All...]
  



Upcoming Events:
Toronto Indie Game Jam (TO Jam) 2008
Toronto, Canada
05.09.08

European Location-Based Entertaiment Summit
Malmö, Sweden
05.13.08

ION Game Conference
Seattle, United States
05.13.08

Nordic Game 2008
Malmö, Sweden
05.14.08

Visual Futurist: The Art & Life of Syd Mead
Vancouver, BC, Canada
05.14.08

[Submit Event]
[View All...]

 


[Enter Forums...]

Note: Discussion forums for Gamasutra are hosted by the IGDA, which is free to join.
 


Features

GDC Radio:
'Building Community Around Pollinated Content in Spore'

Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference.

We are proud to present this free latest GDC Radio lecture from our extensive archive of Game Developers Conference recordings. This week, we introduce you to what is sure to be a popular feature, Caryl Shaw discussing building community features for Maxis' much anticipated Spore, in this session recorded at GDC 2006 in San Jose, California:

GDC Radio: Building Community Around Pollinated Content in Spore
Caryl Shaw - Producer, Maxis
Length - 41:11


When you fire up your copy of Spore, that crazy three-headed, five-legged creature you see coming over the hill to attack your creature may have been created by another community member, or your best friend, or maybe someone you've never even heard of. The experience that the creature has in your game will become part of its recorded history as it gets downloaded and challenged by other players in the Spore universe. Through in-game and web-based features, the person who created the creature can review and share its stats with friends and other community members building notoriety for both the creature and the creator.

This session explores how user-created content in other Maxis products like SimCity and The Sims 2 created a different kind of online community, and how those lessons are being applied in the Pollinated Content System in Spore. Specifically, we'll look at how to tailor the system to appeal to both users who specialize in creating content and users who are more likely to download someone else's creations.

Attendees learn the history of shared content and community involvement in previous Maxis games and how those lessons are being incorporated into Spore.

This session is for game designers and producers who are interested in alternate methods of creating community with online features that don't require a persistent web connection. No prerequisites are necessary.

You can now now download the 'Building Community Around Pollinated Content in Spore' GDC Radio lecture (.MP3, 9.4 MB).

[In addition, you can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.]

You can find out more about the CMP Game Group's audio offerings, including pay-to-download audio proceedings from this and previous GDC conferences, at GDCRadio.net.

_____________________________________________________


join | contact us | advertise | write | my profile
news | features | companies | jobs | resumes | education | product guide | projects | store



Copyright © 2005 CMP Media LLC

privacy policy
| terms of service