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Features

Analyze This: Are Gamers Really
Saying "I Want My HDTV!"?
Page 3 (1, 2,
3,
4)
Mike
Wolf, ABI Research
HDTV is a critical feature of the new generation of consoles,
particularly down the road 2-3 years [from now] when adoption of
HD TVs will be much higher than it is today. Sony is obviously
using the same strategy it used with the PS2 by offering a low-cost
version of the latest format for home video, which worked with
the PS2 with regards to beating out the Sega Dreamcast.
Sony's strategy is a good one on its face -- a fully integrated
game console with high-definition player is certainly more appealing
to those looking for both, when compared to the "two-box" solution
Microsoft is offering with the add-on. But the resulting higher
price point for the PS3 at the outset has resulted in pushback
towards the console in the press and among some gamers. I think
that the company has recognized this and is willing to take an
even greater financial hit if it needs to, as witnessed through
the recent price drop in Japan before the launch.

Heavenly Sword, one of the PlayStation 3's flagship HD lineup
Ultimately, the gamer is looking for the best gaming experience,
and HD is a part of that, but not the end-all. Equally important
is inventive game play, which is the main focus of Nintendo with
the Wii. I don't think Nintendo will lose out on customers by not
offering HD. Following Sony and Microsoft's lead on offering the
latest in HD would have added too much cost and negated one of
their greatest strengths for this generation.
A determining factor in market success will be if the [Blu-ray]
format ultimately becomes the dominant one for high-def DVD. If
it does, this will result in a very important advantage for Sony
over the life of the console. Microsoft can counter-punch by delivering
a Blu-ray add-on, which is the advantage of [their] modular approach,
but, as I stated, a fully integrated box at price parity is a more
attractive box for consumers.
Publishers have to consider both HD and standard definition in
this go-around. When selling into markets in transition, which
is the TV market today, publishers can't assume the consumer has
one type of technology over the other. Capcom's lack of consideration
for non-HD TVs was a big mistake, since the majority of gamers
today do not have HDTVs.
Next: Ben
Bajarin
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