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Features

The Gamasutra Quantum Leap Awards:
Storytelling
Honorable Mention: Fallout

Black Isle's 'Fallout' was one of the first games with a cinema
caliber story, sharp dialogue, and true story-driven objectives.
You had a reason to act that was intensely personal. The whole
world may have been in danger, but your first priority was always
your own friends and family. That you are then rejected
and cast out into the wastes, even as their savior, remains one
of the most poignant moments in gaming history. Even when
you "beat" the game, your character loses that which is most dear
to him.
Jamison Moore, USC/ISI
Honorable Mention: Façade

Façade - It's the first game ever to combine truly non-linear
plot, natural language input, and drama management.
Anonymous
Honorable Mention: Dreamfall: The Longest Journey
[Dreamfall's story] really relates the real world we live in to
the non-fiction world of Arcadia indirectly. Playing the game was
like reading a novel; indeed, a novel that has come to life through
the game. What amazed me was also how each characters' emotions
affected me, the player.
Vincent Goh

Dreamfall comes closest, in games of the past five years, to realizing
the dream of interactive storytelling.
Anonymous
Honorable Mention: Indigo Prophecy
Indigo Prophecy (aka Fahrenheit) was immediately
engaging and allowed for intuitive multi-path storytelling. The
first two acts
where actions and inactions had game-affecting consequences were
particularly effective storytelling. The use of different player
characters, whose actions were directly contrary to the actions
of the main character, were great touches and helped highlight
the
depths of the game's story. Indigo Prophecy took adventure gaming
and its focus on storytelling to new heights. Overall, it was an
amazing, enthralling, and revolutionary video game.
Jason Blair, Human Head Studios

I believe that Quantic Dream's Indigo Prophecy (Fahrenheit outside
North America) is so far the video game that has, in many aspects,
pushed the bar highest in terms of interactive narration. It is
the very first game were you actually play the story, with player's
actions having real consequences on the scenario and outcome of
the journey. The quality of the story, that sucks you in from the
first second until the end, the way it was structured, character's
back stories and personalities and the way you could actually switch
characters to always follow the main protagonist (or not) in a
particular scene - like in a movie, the inspiring music (Angelo
Badalamenti!) etc..were truly unique. What is also of particular
interest is the fact that you really feel the game designers have
put a lot of thought into interface and control, for these to be
at the service of story and immersion.
Anonymous
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