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Features

The Gamasutra Quantum Leap Awards:
Storytelling
Not only did Deus Ex include the feel of a branching
story line, it also makes an attempt at changing the way
your character acts and reacts based on previous actions. Everything
from how many people you kill to whether or not you wander around
in the women’s bathroom have an affect on other characters’dialog,
and yours as well. The game achieved a sense of agency
unmatched in any game previous and (in my opinion) every game since,
including its own sequel. Just the fact that the plot never felt
forced and that there were so many options available to the player
throughout the game makes it certainly worth recognition as a quantum
leap in game driven storytelling.
Anonymous

Deus Ex made the biggest quantum leap in story telling
because it gave the player freedom to choose the method of playing
through
the story-line, whether the method is violent, sneaky, or skillful.
Vitas Povilaitis, Graceful Boot

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