Hard Edge Creativity: Defining Borderlands 22 by Christian Nutt[11.07.11]
Gearbox writer Anthony Burch and concept designer Scott Kester talk about how they view the direction they should be taking with the Borderlands sequel, touching on narrative, art, and design decisions that keep the game interesting for players.
Design, Art, Interview
The Creative Intent of Rage66 by Brandon Sheffield[10.03.11]
In this extensive interview, id Software CEO Todd Hollenshead and artist Andy Chang answer questions about the creative intent of Rage by describing exactly what the team hoped to accomplish from both art and design perspectives.
Design, Art, Interview
A Cyber-Renaissance In Art Direction14 by Christian Nutt[08.22.11] Deus Ex: Human Revolution art director Jonathan Jacques-Bellêtete speaks to Gamasutra about how he and his team envisioned the game's signature look, how layering meaning and metaphor makes for more robust art, and how the industry's fundamental approach to creating art to change in future.
Art, Interview
The Rise Of Dragon Age II28 by Christian Nutt[02.25.11] Dragon Age II lead designer Mike Laidlaw discusses the creative process behind the sequel with Gamasutra, including topics such as keeping the series' fans while welcoming a larger audience, where fantasy meets reality, and more.
Design, Production, Art, Interview