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Features

Artists' Gallery

Gamasutra
February 2, 2000

 

Redemption Nun
Cat's Prison, Riven
Outside the Convent
Rebel Village, Riven
Post Battle Shot
Ytram, Riven
Scary Monster
PirateShip, Howard Mark's
Super Creep
Carnival,
Howard Marks'
Scary Monster
Interface,
Howard Mark's
Super Creep
Gene, KISS


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[Gallery Home]


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At A Glance

Tony Davidson
3D Artist / Animator
Yantra Digital Arts


Home: The Mountains of Arkansas

E-Mail:tony@yantra3d.com
Website: www.yantra3d.com

Current Project:

Creating promotional and preliminary artwork for a new KISS game in the works.

Credits:

Riven
The Revenant
Howard Mark's Video Casino

Bio:

I have been involved with the 3D game industry for about six years now, my first job being with Cyan, Inc. I was the second artist hired on for Riven and spent a good two years in overtime making textured objects, creating lit environments, and dabbling a little with designs. After Riven, I spent a short time as an art director for the Revenant (Eidos/Cinematix studios) before starting my own studio, where I did the bulk of my work for that project as a freelance artist. I have been in the freelance business for 3 years now and am currently making the transition from a freelance artist to an independent art studio. My goal is to provide 100% of the artwork for a game by combining forces with a studio that specializes in programming.

Inspiration:
For my professional work, I get inspiration from the concept designs that I work from and the reference material I dig up for the job. As for my personal artwork, I draw a lot of inspiration from my dreams. Nature is my favorite inspiration for design ideas and I am constantly using it for reference as well. Reading really stimulates my mind towards a creative mood and virtually anything that expands my mind, inspires me to be creative.
Favorite Game Art:
I really like the artwork that Gil Bruvel created for OLAD, I know he worked really hard on that game and was able to keep the artwork very consistent. I think that is an important part of a game's graphics, the artwork should all blend together as if it was all done by the same person. I like what Lorne and his gang are doing with Abe at Oddworld. I also like Eni Oken's work, she has a great style. So, the Zork games, etc.
Why I Got into the Industry:
There are many reasons why I wanted to pursue this career. Overall, the computerized medium seemed to offer the most potential for me to channel my creative energy in a way that is very satisfying for me as an artist. With it, I can easily create visual representations of my ideas and with almost no limits. In a way, it's almost the perfect medium to design the future with, which gives it an incredible potential and makes it irresistible to anyone with vision.
Tools I Can't Live Without:
I only use Photoshop (straight, no plug-ins) and Softimage, so these are the two I can't live without. Also, my digital camera for capturing textures.
Music I Listen to While Working:
I like listening to CD's that have an overall consistency from song to song throughout the album, so I can keep focus on my work and still listen to whatever I am in the mood for. I always seem to have an obscure Jon Anderson CD in the changer and I really like the work that Robbie Robertson has been doing.
 


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