Establishing an Aesthetic in Next Generation Sound Design  by Leonard Paul, Rob Bridgett[06.21.06]
With video game technology at the point where aural artists no longer have to limit themselves creatively, is there a hidden aesthetic in minimalism? Game industry veterans Rob Bridgett and Leonard Paul think so, and explain their techniques in this exclusive Gamasutra feature.
Audio
Screen/Play: Documenting Voice Assets1 by Rafael Chandler[06.08.06]
Screen/Play is a regular feature that discusses best practices for storytelling in games. This article, the first in the series, discusses how to properly document voice assets in a flexible, intuitive spreadsheet, with an example extract from the fictional game King Arthur Up In This Piece.
Audio, Production