Building a Better Zombie13 by Christopher W. Totten[06.28.12]
In this article, Westwood College game design professor Christopher Totten takes a look at how zombies arose in popular culture, how they're used in other media, and explores how they have been used in games -- and how they could be deployed even more effectively.
Chrono Trigger's Design Secrets27 by Victoria Earl[06.26.12]
An analysis of the gameplay of the seminal RPG, which explores exactly how its structure and gameplay design weave together to offer unprecedented freedom for the genre and exceptional player satisfaction.
Charging at the Challenges of Kinect7 by Christian Nutt[06.25.12]
In this interview, Rare engineer David Quinn (Kinect Sports 1 and 2) discusses how the team has solved the issues that they've faced when developing for Microsoft's motion-sensing peripheral -- including approaches using skeleton tracking, speech, depth sensing, and more.
When Violence Meets Honor in History and Games27 by Christoph Kaindel[06.21.12]
Consultant Christoph Kaindel takes a look at the real reasons and methods behind fights in history, offering up a few ideas for how everyday life in a late medieval city might be taken as inspiration for building believable game worlds for RPGs or sandbox-style action adventures.