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October 23, 2014
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October 23, 2014
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Features » History
Rebooting the world's first MMORPG: A Habitat story 1
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Stalled engine: The TurboGrafx-16 turns 25 23
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Monsters from the Id: The Making of Doom 6
by Alexander Antoniades [08.22.13]
From the very first (January 1994) issue of Game Developer magazine, this feature on Id Software paints a unique portrait of a legendary developer whose games would launch a genre.
Postmortem, Game Developer Magazine, History, GD Mag, GD Mag Exclusive

Why Super Metroid's Hacking Community is Still Going Strong 15
by Victoria Earl [07.24.13]
We take a look at the reasons behind the 1994 game's active mod scene -- exploring which elements of the game's original design, its place in the series, and fan reaction have fostered a rich community.
Console/PC, Indie, History

Why are We Still Talking about LucasArts' Old Adventure Games? 32
by Frank Cifaldi [04.05.13]
What was it about the environment at Lucasfilm Games during the golden age of its graphical adventure games in the 80s and 90s? Why are we still talking about those games today? We polled our development community.
Design, Interview, Console/PC, Exclusive, History