Around The Block With Brian Fargo7 by Kris Graft[01.14.11]
The veteran game developer and Interplay founder explains how game designers need to have business sense along with design sense, the risk in bringing a fantasy-themed, new IP like Hunted: The Demon's Forge to market, and why a reliance on focus groups fails the industry.
Design, Production, Interview
Shafer's Next Step: From Civ To Stardock6 by Kris Graft[01.07.11]
Jon Shafer, lead designer on Firaxis' Civilization V, is now at Galactic Civilizations developer Stardock. Here, he explains his move from a major publisher to a small independent studio, his reaction to fan criticism for the well-reviewed Civ V and why he never felt he was living in the shadow of Sid Meier.
Design, Interview, Indie