Postcard from GDC 2005: Fable: Lessons Learned  by Daniel Sánchez-Crespo Dalmau[03.11.05]
Peter Molyneux appeared for the second time in this year's Game Developers Conference for a public postmortem of one of his latest creations, the game Fable. The session ranged from “making of” style comments to pure post-mortem material in the form of the rights and wrongs of a project that took over five years, several major redesigns, and some extreme resizing, to complete.
Postmortem, GDC 2005
Indie Postmortem: Chronic Logic's Gish  by Alex Austin[12.13.04]
Co-creator Austin chronicles the construction of the 2D physics-based PC indie platformer Gish, one of the finalists in this year's Independent Games Festival, and another entry into the crowded 'ball of tar tries to rescue girlfriend' genre.