Radical Rethink: How 100 Rogues Begat Auro18 by Keith Burgun[09.20.11]
Having come off of the complicated and lengthy process of developing and releasing iOS title 100 Rogues to limited success, developer Keith Burgun radically rethought what he wanted to achieve and what was even possible with games -- and in this article describes the ideas that led to his next game, Auro.
Design, Smartphone/Tablet
Postmortem: Vector Unit's Riptide GP3 by Matt Small[09.08.11]
What does it take to deliver a console-like experience on Android? Vector Unit moved from XBLA title Hydro Thunder Hurricane to Riptide GP and here shares the ups and downs of creating a high-powered water-based racing game for Google's mobile platform.
Design, Postmortem, Production, Smartphone/Tablet