April 25, 2017
Sanzaru Games Inc.
Sr. Staff Programmer- VR
Senior Level 3D Character Animator
Toys for Bob / Activision
April 25, 2017
What is it like to develop a game about immigrants and refugees in the Trump era?
Composing video game music to build suspense, part 4: drones of dread
Harmony and the Kludge in Game Design
Video Game Deep Cuts: Deus Ex's China Lineage
April 25, 2017
Xenko Game Engine
SUDA51’S THE SILVER
CASE FOR THE PS4 IS
A CRAZY APOCALYPSE...
26 Steam games are yours
forever in new $1 bundle
Baila Latino for PS4 to
be released in the USA
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SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
Building Games that Run on Poor Mobile Connections
The former SVP of engineering of Moblyng, developers of
Social Poker Live
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The Design of Free-to-Play Games, Part 2
The rise of the free-to-play business model has drastically changed the landscape of game development, and in this feature, designer Pascal Luban takes a look at the design elements which free-to-play elements designers can address and looks at future trends.
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IP lawyer Greg Lastowka looks at what Mojang has achieved with its massively popular game -- not just creatively, but in terms of shattering the boundaries between player and developer, and what that means in the current internet age.
The Verge of Change: Ben Cousins on Founding Ngmoco Sweden
As the popularity of mobile games continues to snowball, Ngmoco Sweden's Ben Cousins discusses how, in the years to come, we'll see mobile game teams expanding to the size of console game studios.
7 Things To Know About HTML5
HTML5 is poised to blow open game development and smash app stores and native applications -- or is it? Gamasutra speaks to game developers and Google about the advantages and shortcomings of the new standard.
What the Copycat Saw: Creative Theft in Mobile and Social Games
What can developers do technologically, legally, and creatively, to combat the wave of copycat games in the social and mobile spaces? Gamasutra speaks to Kixeye CEO Will Harbin, Booyah's Brian Cho, lawyer Greg Boyd, and more.
Gamasutra's Best Of 2011
Another year is ending, and Gamasutra has once again taken a broad look at the ever-expanding face of the industry with a series of articles that identify the games, trends, and companies that have made the biggest impact.
Classic Design Lessons: What Free-To-Play Can Learn From Arcades
An experienced coin-op designer from Spain's Gaelco (
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The Making of
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Creative director James Ohlen, lead writer Daniel Erickson, and BioWare co-founder Greg Zeschuk reflect on the long journey that lead to this week's release of
Star Wars: The Old Republic.
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