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New Sound Technology
for PCs |
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| By Jeffrey
Barish Ph.D., President EuPhonics, Inc. Gamasutra March 6, 1998 Vol. 2, Issue 10
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Sound for PCs is about to get
a lot better. For years consumers had to endure poor quality. Synthesizers
typically were based on a primitive music synthesis technique known as FM
synthesis which inevitably produces ersatz sounds. Codecs in PCs were
capable only of poor noise performance often in the range of 12-13
bits worth of precision, not the 16-bit quality provided by CDs. Bandwidth
often was limited to 8 kHz and many sounds were monophonic. While such audio
quality may have been adequate when it was novel, the growing sophistication
of consumers, game developers, and the underlying technology renders it obsolete
today. Fortunately, a wave of new technology is about to sweep away this dead wood. Wavetable synthesizers are replacing FM synthesizers. Codecs with performance comparable to CDs are appearing. Most systems now are capable of stereo output. AC97 enforces support for bandwidths up to 48 kHz. And new APIs from Microsoft give game developers new capabilities. These audible innovations parallel better-known visible ones, so new PC applications will not only look good but sound good. This paper will explore the changes that are occurring, the new applications these changes will enable, and speculate a little on further changes down the road. |
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| New Technology - Music
Synthesis: Page 1
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