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| By Aaron Marks Gamasutra January 8, 1999 Vol. 3: Issue 1 |
The bottom line is that effective communication between the client (the game developer) and contractor (the sound artist) from the earliest stages can ensure success. Producers who know what information sound artists need can smooth the development process. Likewise, sound artists who use standardized guidelines to determine their fees and who clearly communicate their options for payment usually win bids. In this article, I present information both clients and contractors should understand before diving into an audio project together. Playing Twenty Questions Let me start off by showing what it's sometimes like for a sound artist. Here are some actual quotes from inquiries I received in just the past few months:
While these questions are well founded, they are vague on details. Each was so nebulous that I had to fire off a barrage of questions to in return. I ask you: "Orchestra or simple MIDI?", "Star Wars-quality sound effects or humble everyday sounds?", "Red Book or .wav files?". As a client searching out a sound artist, the more information you provide at the beginning of the bidding process, the more streamlined the process and the lower your costs will be. |
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| Questions for the Sound Artist to ask before bidding |
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