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The Fat Man:
George Alistair Sanger

Legend of Interactive Audio

Home: Austin, Texas

Email: fatman@fatman.com

Web: www.fatman.com

 

Current Project:

Designing new "Fat Sound" speaker systems and sounds for Slot Machines
(under NDA), Designing "The Integrator" Audio Integration System for Games,
operating GamePlayMusic, composing various Dance Music projects for no
reason, Jams with the Tuesday Night Gods of Music, planning and hosting the
GameBalance Rave for GDC '02, Audio Advisor for Game Developer Magazine,
producing audio CD of music from Wing Commander.

Credits:

Wing Commander, Origin Systems
The 7th Guest, Trilobyte
Putt Putt Goes to the Moon, Humongous
Wing Commander II, Origin
Putt Putt Saves the Zoo, Humongous
US Navy Fighters, EA
Advanced Tactical Fighters, EA
Master of Orion, SimTex
Zombies Ate My Neighbors, Lucasfilm Games
Ultima Underworld, Blue Sky
NASCAR Racing, Papyrus

Pajama Sam 3, Humongous
Clue, EAI/Hasbro
Cyberstrike: The Clan Wars, 989 Studios
Dawn of War, Illusion Machines
Qwxyz, JW Associates
Tanarus, Sony Interactive Studios
WarSport, TimeSink
The 7th Guest part 2--The 11th Hour, Trilobyte
Zhadnost: The Peoples' Party, 3DO
Shannara, FAR Productions
Master of Magic, SimTex
SEAL Team, EA
Loom, Lucasfilm Games
Freddi Fish, Humongous
Star Trek-25th Anniversary, Interplay
Son of MULE, Danny Bunten
Marine Fighters, EA
This Means War, Starjammer/Illusion Machine
Welcome to Bear Country, Compton's NewMedia
Windows Sound System Microsoft
General MIDI tones for Yamaha chips Yamaha
Faceball 2000, (SNES) Xanth
Mech Wars, SimTex
Indy Car Racing, Papyrus
Junior Encyclopedias, Humongous
1830, SimTex
Invaders From Glixer: Rescue The Scientists, Compton's NewMedia
Berenstain Bears Learn at Home Vol. 2, Compton's NewMedia
Q Bert 3, (SNES) Realtime
Berenstain Bears Learn at Home Vol. 1, Compton's NewMedia
Castles II, Interplay
SSN-21 Seawolf, John Ratcliff
Chuck Yeager's Air Combat, EA
Tony LaRussa II, Beyond Software
Castles, Interplay
Martian Dreams, Origin
Savage Empire, Origin
Star Trek III, Interplay
Lexi-Cross, Interplay
Rules of Engagement, Mindcraft Software
Maniac Mansion, (SNES) Realtime
Star Trek: Judgement Rites, Interplay
Tony LaRussa's Ultimate Baseball, Beyond Software
Defenders of Dynatron City, Lucasfilm
Rocketeer, (NES) Realtime
LHX Attack Copter, EA
Mario Teaches Typing, Interplay
Battledroids, Lucasfilm
Socks Rocks the House, Realtime
Hong Kong Mah Jong 9, Dragons
The Secret Codes of Cypher: Operation Wildlife, Tanager
Magic Candle II, Mindcraft
Wings 2, Acme Interactive
Q Bert, (Gameboy)
NBA Basketball, Sculptured
Heroes of the 357th
Midnight Ultima-Runes of Virtue, Origin
Mutanoid Math Challenge, Legacy
Mutanoid Word Challenge, Legacy
MicroLeague Baseball MicroLeague, Sports
Double Trouble Ramp, EA
Track Meet, Interplay
Spellcraft, Tsunami
Marvin the Moose, John Ratcliff
Total Recall, Interplay
Dick Tracy, Realtime
Gameboy Dick Tracy, Realtime
Funhouse, Realtime
R
PM, Interplay
Frogfoot, EA
Might and Magic III, New World
Planet's Edge, New World
Swords and Serpents, Interplay
Rad Gravity, Activision
Home Alone, (NES) Bethesda
Capture The Flag, Sirius
Cybernet, Trilobyte
Battle Chess II, Interplay
Pools of Darkness, SSI
Shadow Sorcerer, SSI
Thin Ice, Mattel Electronics
Monster Truck Rally, INTV
Death Knights of Krinn, SSI
Cartel, Access
Word Hai, Realtime
The Flash, Bethesda
Battlecruiser 3000 AD, 3000 AD
Hard Nova, EA
Buck Rogers II, SSI
Omar Sharif on Bridge, Interplay
Arrow Realtime Super Pro Pool Billiards, Realtime

Discography: Surf.com: "Texas Surf Music from a Communist Game Show" (Music from 3DO's "Zhadnost: The Peoples' Party") 7/11 (Music from Trilobyte's "The 7th Guest" and "The 11th Hour") Flabby Rode: "Go ahead: laugh at the funny Fat Man"

Coming: Music from Wing Commander I

Bio:

The Fat Man, George Alistair Sanger, has been creating music and other
audio for games since 1983. He is internationally recognized for having
contributed to the atmosphere of over 130 games, including such
sound-barrier-breaking greats as Loom, Wing Commander I and II, The 7th
Guest I and II, NASCAR Racing, Putt-Putt Saves the Zoo,
and ATF. He wrote
the first General MIDI soundtrack for a game, the first direct-to-MIDI live
recording of musicians, the first redbook soundtrack included with the game
as a separate disk, the first music for a game that was considered a "work
of art," and the first soundtrack that was considered a selling point for
the game.

On a 380-acre ranch on the Guadalupe River, The Fat Man hosts the annual
Texas Interactive Music Conference and BBQ (Project BBQ), the
computer/music industry's most prestigious and influential conference. His
current project, GamePlayMusic, is aimed at redefining the business and
creative models of music for games, to benefit users, developers, and
musicians alike.

Overlooked Heros :

Marvin Glass, inventor: Mr. Glass started in 1949, his first inventions
were a pocket theater, Yakity-Yak teeth, and a little chicken you pushed
down and it laid a gumball. Remember that one?

Joe Bonomo, philosopher: In a world full of blowhards and phony baloneys,
Joe Bonomo was an everyman evangelist of joy, power, truth and all things
noisy and smelly and exciting.

Carnival of the Penguins: This is the first game music I did, for the 1983 Intellivision game Thin Ice. The tune was 10 seconds long, commissioned by the programmer (my brother's college roommate), Dave Warhol (now Realtime Associates). Recently, the producer of that game, (now Intellivision Lives' Keith Robinson) won a Golden Ticket to come and visit my studio and get a free tune. For his prize, he chose to have me do a surf update of the Thin Ice theme, presented here in full.[MP3]

Swan Lake from Loom: The arrangements of Tchaikovsky's Swan Lake for Lucas Arts' Loom put game music as an art on the map. It was producer Brian Moriarty's idea to use Swan Lake. I merely learned and implemented the dynamics and tempos from a Seiji Ozawa performance of Swan Lake--but evidently before Loom, nobody had ever cared enough about game music to use dynamics and tempos before, so all of a sudden we had something emotionally powerful on our hands. [MP3]

Wing Commander Fanfare: Team Fat's music for Wing Commander changed game music forever. This is a peice of Dave Govett's famous fanfare. [MP3]

Wing Commander Bonus Track: We'll be releasing the music from Wing Commander I soon on CD. Here's a bonus track--the original theme as a surf tune, played live at the CES show by Team Fat.[MP3]

Son of MULE: I probably shouldn't post this. Here's an arrangement of the theme to SON of MULE, based on the original MULE melody. There was a rumor that the late Danielle Barry nearly finished work on a sequel to the classic MULE, to run on a Sega Genesis. The legend is true, we did the music, and I have a cartridge. A fan site: http://www.eidolons-inn.de/mule/! [MP3]

Aeila: Origin's Savage Empire needed a love theme--an ode to the primitive princess Aeila. In order to write this love theme, I needed lyrics to be going in my head, just so I could have something credible to sing while composing to make certain that the melody flowed like a proper song. When one requires only a bit of inspiration, and one is not planning on publishing the finished work, one may take liberties in the songwriters art that one may not normally take. I offer you the proof, in the "With George's Insane Lyrics" version of Aeila, featured on our "Flabby Rode" CD. [MP3]

The 7th Guest Intro: The 7th Guest was the first CD ROM game to sell more than 20,000 copies. Quite unexpectedly, it quickly sold over a million and a half, ending the joke that "Multimedia is the Zero Billion Dollar Industry." The developers accepted my bizarre suggestion of putting 20 minutes of "CD music" on the disk as a bonus. But the technology wasn't understood well. A week before release, Virgin nearly cancelled all redbook audio from the game because they couldn't figure out how to burn it. Also, T7G was the first General MIDI game, which caused some trouble when it turned out that General MIDI was not a
complete specification. We fixed pretty effectively by implementing the Fat Labs Testing Service and working with the Midi Manufacturers Association. On the MAC, Virgin released the game in two CD's: Disk 1--the Game, Disk 2--the Music. [MP3]

7th Guest Game Balance Mix: Now we get into trouble. I confess, I'm getting into repetitive beat dance music for my own head, but I haven't published any. Here's a dance version I completed 10 minutes ago of the above song.[MP3]

Voices of Dispair: Orchestral theme music for Sony/989/Verant's online tank game Tanarus. It's a good tune, not often heard.. [MP3]

Dangerous When Shaken: From Pajama Sam III. When Humongous asked me to make "kind of rumbly" music for some soda cans who are pogo dancing in a stomach, holding an old lady apple hostage by keeping her crowd surfing, I probably should have run like hell. But instead of doing the smart thing, I ran towards it and tried to create even more backstory. Why are they dancing? Why is there a hostage? Because it is a Revolution!! Because they are college students who are going through their pseudo-communism phase. This song's lyrics explain the revolution in terms of an extended metaphor that relates burping to social uprising.. [MP3]

Metal Chicken Suit: If they had used it in the game, "Metal Chicken Suit" might have made Cyberstrike II stand out a little more from the other Mech games, don't you think? Bad Fat Man. Just write the music.[MP3]


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