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October 23, 2016
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Updates » Art
Get a Job: Telltale Games is hiring a Character CG Generalist  
by Staff [10.21.16]
Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
Console/PC, Art

NYU Game Center announces scholarship for women pursuing game dev  
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

Uncharted 4 artist shares tips on making your game more readable 3
by Alex Wawro [10.19.16]
Naughty Dog's Martin Teichmann sheds light on how environment artists approach their work, and the thought that goes into crafting virtual worlds so that players will forget they're fake.
Console/PC, Art, Design

Get a job: Cryptic Studios is hiring a VFX Artist  
by Staff [10.19.16]
Cryptic Studios is seeking a VFX Artist to bring real-time magic and mayhem to games like Neverwinter, Star Trek, and unannounced projects in Los Gatos, California.
Console/PC, Art, Recruitment

Blog: 5 tips to make your game animations better 9
by Gamasutra Community [10.19.16]
Spryke creator Dave Bleja discusses the game's rich animation style, and shares five animation tips he's picked up over the years.
Art, Design

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [10.18.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters, vehicles, weapons, and props in Burbank, California.
Console/PC, Art, Production, Recruitment

IndieCade announces list of 2016 award winners  
by Alissa McAloon [10.17.16]
Infinite-0 and Diaries of a Spaceport Janitor are among the 12 games that received awards at the 2016 IndieCade festival this past weekend.
Indie, Art, Design, Production

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

15 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [10.14.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (July-September), as I continue my heroic efforts to excavate the best recently-published work.
Art, Design, Production

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video

Getting creative with Game Boy Color compatibility warnings 4
by Chris Kerr [10.10.16]
Have you ever wondered what'd happen if you tried to cram a Game Boy Color cartridge into an original Game Boy? Well, wonder no more.
Console/PC, Art

Game Design Deep Dive: How dark themes and bright art collide in Severed  
by Augusto Quijano [10.10.16]
"We didn't want to dilute the gravity of the situation Sasha is dealing with, but our aim was to portray the weight of the situation, not the gore of it," says Augusto Quijano, concept lead on Severed
Smartphone/Tablet, Art, Design, Video, Deep Dive

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.07.16]
Telltale Games is seeking an Environmental Artist with a passion for games and delighting audiences visually with visual details in San Rafael, California.
Console/PC, Smartphone/Tablet, Art, Production, Recruitment

Come Back: Dear Esther's devs and walking simulators 9 years on 2
by Katherine Cross [10.07.16]
The new Dear Esther: Landmark Edition, which features a commentary track recorded by key team members at The Chinese Room, is a great opportunity to reflect on this 2007 game's legacy.
Console/PC, Indie, Art, Design, Production, Video

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Tactics for video game music composers, part one  
by Gamasutra Community [10.05.16]
Game music composer Winifred Phillips breaks down popular techniques for musical interactivity, including music examples and a video tutorial showcasing techniques from one of her projects.
Art, Audio

Sponsored: Bandai Namco has a brand new U.S. office - and they're hiring! 2
by BANDAI NAMCO Entertainment America [10.03.16]
BANDAI NAMCO Entertainment America Inc. is hiring! Be a part of the company behind video game franchises ranging from Pac-Man to Tekken.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Autobiographical Memoir En Code finds game mechanics in daily life 2
by Jack Yarwood [09.29.16]
“Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."
Console/PC, Indie, Art, Design

Function is form: Moon Hunters and art books as game design  
by Katherine Cross [09.28.16]
The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form. 
Console/PC, Indie, Art, Business/Marketing