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June 20, 2013





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Updates » Art
Tale of Tales' latest game asks you to make love to your tablet Exclusive 6
by Kris Ligman [06.19.13]
Tale of Tales' entry into this year's IndieCade showcase at E3, Luxuria Superbia, is a joyful iOS experiment in sensuality. Gamasutra speaks with co-developer Auriea Harvey about the project.
Smartphone/Tablet, Indie, Art, Design, Exclusive

What do sheep and goats have to do with educational games? Exclusive 2
by Leigh Alexander [06.19.13]
At the 2013 Games for Change Festival, designer Jesse Schell talked about different educational strategies and the source of curiosity.
Console/PC, Social/Online, Indie, Serious, Art, Design, Exclusive

'Next-gen' isn't just a new console: Emerging trends from E3 2013 Exclusive 12
by Patrick Miller [06.18.13]
While everyone else was focused on the Microsoft-Sony horse race, editor Patrick Miller was paying attention to the Oculus Rift, eSports, and a collection of creator-driven games as the real next gen.
Console/PC, Indie, Art, Design, Business/Marketing, Exclusive, E3

GDC Europe 2013 adds Kick Off classic postmortem  
by GDC Staff [06.18.13]
Organizers have confirmed a classic postmortem of Kick Off from Dino Dini for August's GDC Europe, also adding talks on Warface's low-end PC optimizations and Heidi McDonald on romance games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design

Bogost: Let's make 'earnest' games, not 'serious games' Exclusive 27
by Leigh Alexander [06.17.13]
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
Console/PC, Social/Online, Serious, Programming, Art, Design, Exclusive

Don't let bad lip synch break the spell 12
by Gamasutra Community [06.17.13]
Even the biggest-budget title can have the drama sucked out of it by bad lip synch, argues indie developer Ben Serviss -- who suggests some clever workarounds culled from games of the past.
Console/PC, Programming, Art

From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, E3

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Programming, Art, Audio, Design, Production, Exclusive, Podcast, Video

Get a job: Kabam is looking for 3D artists 1
by Kris Ligman [06.12.13]
San Francisco-based mobile developer Kabam is searching for a 3D artist to "collaborate and iterate with a small, passionate in-house team crafting a fantastic new game for mobile and tablet devices."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Business/Marketing, Recruitment

Video: Designing Dead Space's immersive user interface 4
by GDC Vault Staff [06.12.13]
Dead Space's user interface design was meant to remove a wall of safety between the player and the game, says lead UI designer Dino Ignacio.
Console/PC, Programming, Art, Design, Production, Video

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

E3 Podcast #1: Sony, Microsoft and the ESA Exclusive 10
by Staff [06.11.13]
The Gamasutra crew found some basic recording equipment, and we decided, "Hey, let's give this a whirl." Here's our first podcast from E3 this week, direct from downtown L.A.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Podcast, Video, E3

Video: Three talks exploring creativity in game design  
by GDC Vault Staff [06.11.13]
The Stanley Parable's Davey Wreden, Spelunky XBLA's Andy Hull, and Loot Drop designer James Lantz offer unique lessons to expand creative game design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Video

Get a job: Wizard101 dev KingsIsle looking for concept artists  
by Kris Ligman [06.10.13]
"KingsIsle Entertainment is currently looking for Concept Artists at mid and senior levels of experience to work on an exciting new family-focused AAA MMO video game."
Console/PC, Social/Online, Indie, Art, Recruitment

Postmortem: Game Oven's Bam Fu 3
by Gamasutra Community [06.10.13]
Fingle developer Game Oven shares a postmortem of its latest game, Bam Fu -- applying lessons learned on Fingle while, of course, making new mistakes along the way.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's on-site E3 2013 coverage starts Monday  
by Staff [06.07.13]
It's E3 time again, and Gamasutra will be on site for the annual trade show. Here's a brief rundown of what we have planned!
Console/PC, Social/Online, Art, Audio, Design, Production, Business/Marketing, E3

The making of cult classic Space Station Silicon Valley 4
by Gamasutra Community [06.07.13]
Developed by Rockstar North predecessor DMA Design, this N64 cult hit was one of the seeds that grew into Grand Theft Auto III -- and this interview-heavy new look back sheds light on its creation.
Console/PC, Programming, Art, Design, Production

Get a job: Sony Santa Monica is looking for a game designer  
by Kris Ligman [06.07.13]
Sony Santa Monica is looking for an experienced game designer. "The ideal candidate is a hands-on implementer and builder of systems as well as an accomplished communicator."
Console/PC, Art, Business/Marketing, Recruitment

GDC opens survey on State of the European Game Industry  
by Staff [06.07.13]
In order to capture the games business as it is before GDC Europe 2013, officials are polling past and present attendees about their thoughts on the future of the industry and their roles in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamifying a tool: How Autodesk did it with 3ds Max  
by Gamasutra Community [06.05.13]
Will developers learn better if their tool tutorials are gamified? Autodesk tried it with 3ds Max and shares the method and the results in this blog post.
Console/PC, Art, Business/Marketing