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February 24, 2017
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Updates » Art
How I ensured She Remembered Caterpillars was color-blind friendly 2
by Gamasutra Community [02.23.17]
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects. Here's how that's possible.
Art, Design

Don't Miss: How to make a kick-ass game portfolio 3
by Gamasutra Community [02.23.17]
In this informative blog post, Midnight Hub art director Erik Nilsson breaks down the importance of and exactly what should be found within a quality game art portfolio.
Art, Design

Road to the IGF: Blendo Games' Quadrilateral Cowboy  
by Alex Wawro [02.23.17]
Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
Indie, Programming, Art, Design, IGF

Blog: Art tips for building believable forests 4
by Gamasutra Community [02.23.17]
I've made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.
Art

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Writer's Guild of America honors Uncharted 4 at 2017 awards  
by Chris Kerr [02.21.17]
Uncharted 4 took home the prize for Outstanding Achievement in Video Game Writing at this year's U.S. Writer's Guild Awards. 
Art

Blog: Art direction and visual storytelling in a hand-drawn indie game  
by Gamasutra Community [02.21.17]
Here, we'll go in detail about the influences, art direction and creative process behind Sundered, the upcoming hand-drawn replayable metriovania from Thunder Lotus Games.
Art, Design, Business/Marketing

Q&A: Creating the defiantly retro Double Dragon IV 1
by Jon Irwin [02.20.17]
The makers of the classic 1987 arcade brawler Double Dragon reunited to create a sequel that looks and plays exactly like earlier entries in the series. They discuss their retro revival with us.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Get a job: Skydance Interactive is hiring a 3D Artist  
by Staff [02.17.17]
Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for the multiplayer FPS, PWND.
Art, Recruitment

Get cutting-edge graphics tips from Nvidia, Ubisoft and more at GDC 2017  
by Staff [02.17.17]
GDC 2017 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the conference later this month.
VR, Console/PC, Programming, Art

Road to the IGF: The Molasses Flood's The Flame in the Flood  
by Joel Couture [02.17.17]
The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey.
Console/PC, Indie, Art, Design, Video, IGF

Keywords drops $1.49M on visual effects studio, Spov  
by Chris Kerr [02.17.17]
Video game tech service provider Keywords Studios has acquired visual effects and graphics outfit Spov for $1.49 million. 
Art, Design, Business/Marketing

Devs discuss the history and the future of so-called 'walking sims' 20
by Jon Irwin [02.17.17]
We talk to developers from Variable State, Fullbright, Chinese Room, and Campo Santo about the past and future of the walking sim genre. For starters, what do they think of the phrase "walking sim?"
Console/PC, Indie, Art, Design

Road to the IGF: Student project Un Pas Fragile  
by Joel Couture [02.16.17]
A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. "It's a slow-mo WarioWare that tells a story," says developer Géraud de Courrèges.
Console/PC, Indie, Art, Design, Production, Video, IGF

Get a job: Vicarious Visions is hiring a Senior Weapon Artist  
by Staff [02.15.17]
Vicarious Visions is on the lookout for an experienced Weapon and Hard Surface Artist to make the vast array of things players get to shoot, swing, and drive in the expanding Destiny universe.
Art, Recruitment

Alt.Ctrl.GDC Showcase: vinylOS  
by Joel Couture [02.15.17]
A DJ's turntable becomes a video game controller with vinylOS, a game that uses scratching, spinning, and rewinding to play through games that are projected down onto a vinyl LP from above.
Indie, Programming, Art, Audio, Design, Production, Video

Blog: Obtaining an animated look from a hand-drawn image  
by Gamasutra Community [02.15.17]
This shader breakdown will explain step-by-step how to transform a static image into an animated, hand-drawn sketch.
Art, Design

Blog: Animating characters in League of Legends 1
by Gamasutra Community [02.14.17]
Riot technical artists Moonyoung Oh and Jeremy Putnam explain how they animated League of Legends character, Little Devil Teemo.
Art, Design

Get a job: Double Fine Productions is hiring an Art Director  
by Staff [02.14.17]
Double fine is looking for an Art Director to supervise visual direction, maintain an art production pipeline, and ensure the delivery of all assets in San Fransisco, CA.
Console/PC, Art, Recruitment