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Updates » Art
Get a job: Sanzaru Games is hiring an Environment Artist  
by Staff [05.26.17]
Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California.
Console/PC, Art, Recruitment

Video: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [05.25.17]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-alike that was self-published across multiple platforms.
Indie, Art, Design, Production, Video, Vault

Postmortem: Muse Games' Guns of Icarus Alliance  
by Howard Taso & Matthew Hartman [05.24.17]
"Every mistake we have made became a lesson that was seared into our minds, and throughout the development and release of Guns of Icarus Alliance, we’ve made plenty of them."
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Get a job: Telltale Games is hiring a Sr. Animator  
by Staff [05.23.17]
Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high-quality character animation for a game project using Maya and Telltale proprietary tool.
Console/PC, Art, Recruitment

Get a job: Insomniac Games is hiring a FX Artist  
by Staff [05.22.17]
Insomniac Games is looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of its games as a member of its team in Burbank, CA.
Art, Recruitment

Blog: Next-gen cel shading in Unity 5.6 5
by Gamasutra Community [05.22.17]
Our best chance to get a PBR friendly cel shading art style in Unity 5.6 was by creating a new deferred shader and a custom BRDF function. Here are the steps we took to get it working.
Art, Design

Keyword expands art service line-up with $6M Strongbox purchase
by Chris Kerr [05.22.17]
Game service provider Keywords has been splashing the cash again, this time picking up art asset specialist Strongbox for $6 million. 
Art, Production, Business/Marketing

Aaero designers agonized over being 'too Rez-like' 1
by Joel Couture [05.22.17]
The makers of the indie rhythm action game Aaero initially resisted making a necessary change to how shooting worked in their game because they didn't want to be accused of being "too 'Rez-like.'"
Console/PC, Indie, Art, Audio, Design, Video

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a UI Artist at Telltale Games  
by Staff [05.19.17]
Minecraft: Story Mode dev Telltale Games in San Rafael, CA seeks a UI artist to design, create and implement user interfaces across multiple platforms and languages.
Console/PC, Art, Design, Recruitment

How Scanner Sombre immerses players in a pitch-black cave: sound and lasers 1
by Jack Yarwood [05.19.17]
Inspired in part by a Radiohead video, Scanner Sombre has players explore a cave using a LIDAR sensor . "My aim was to put the player in an environment that perhaps they'd never seen before.”
Console/PC, Indie, Art, Audio, Design, Video

Blog: Why retro games aren't just about pixel art 3
by Gamasutra Community [05.17.17]
One developer explains why retro games aren't just about pixel art, offering some tips on how you can achieve a low-poly art style in Unity.
Art, Design

Video: Building Beauclair for The Witcher 3's Blood and Wine DLC  
by Staff [05.15.17]
At GDC 2017 CD Projekt Red's Kacper Niepokolczycki breaks down the process of creating the digital city of Beauclair, capital city of The Witcher 3: Wild Hunt's Blood & Wine DLC.
Console/PC, Art, Design, Video, Vault

The 'unstructured, creative process' that brought Inside to life  
by Alissa McAloon [05.15.17]
Artist Jeremy Petreman dives into why Playdead favors creative flow over structured creation, and how that unique outlook informed the decisions behind Inside.
Console/PC, Indie, Art, Design, Production

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet  
by Gamasutra Staff [05.14.17]
This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Telltale Games is hiring a UI Artist  
by Staff [05.12.17]
Telltale Games is looking for an UI Artist with an understanding of traditional graphic design, 3D modeling, animation, game design, and some programming to join its studio in San Rafael, CA.
Console/PC, Art, Recruitment

Get a job: Gameloft is hiring an FX Artist  
by Staff [05.11.17]
Gameloft is looking for a self-motivated FX Artist to work on mobile games as a member of its team in Montreal, Quebec.
Smartphone/Tablet, Art

Blog: Making game ready assets using photogrammetry
by Gamasutra Community [05.11.17]
I will be turning a European stone statue into a Middle-Eastern rock statue by extracting the textures from 3D scans and manipulating their properties, all while creating a game ready asset.
Art, Design

Get a job: Be a 3D Character Artist at Intrepid Studios  
by Staff [05.10.17]
Intrepid Studios is currently looking for an experienced 3D Artist with a focus on Character Art to join its San Diego, California-based development team.
Console/PC, Social/Online, Art, Recruitment

Blog: Building a better animation system in GameMaker Studio
by Gamasutra Community [05.10.17]
During the development of Kerfuffle I needed an animation system that would afford me much more control over animation timing, and triggering actions on specific frames. So I made one.
Art, Design