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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
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November 22, 2009
 
Time Fcuk
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
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November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
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November 22, 2009
 
24seven3D
 
Flame Node Studio
 
dSonic, Inc.
 
Alchemic Dream Inc
 
GameRonins
 
Interactive Game Experience
 
Technicolor
 
On-Model Corp.
 
Digital Shock
 
Spiel Studios
 
About
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Features Director:
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Editor At Large:
Chris Remo
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John 'Malik' Watson
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News

News » Art
  Di-O-Matic Releases 3ds Max Lip Sync Plug-In
by Staff [08.12.09]
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max, confirming use by Beenox in the recent Monsters Vs. Aliens game.
PC, Console, Art
 
 
Illuminate Labs' Beast, Emergent's Gamebryo LightSpeed Unveil Integration
by Leigh Alexander [08.10.09]
Rendering and lighting tech maker Illuminate Labs says its Beast global lighting solution can now work with Emergent's Gamebryo Lightspeed development platform through a new integration.
PC, Console, Art, Design
 
Dimensional Imaging Debuts Facial Capture Solution, Valve Evaluating
by Christian Nutt [08.03.09]
Dimensional Imaging has announced its new Expression Capture system, which uses its DI3D platform to capture facial data as models; Valve has been evaluating the system in an early partnership.
PC, Console, Art
 
Bonus Feature: Every Picture Tells A Story
by Staff [06.05.09]
In this bonus art feature, Bungie technical director Steve Theodore looks at how, visually, "although game technology seems to be at the height of information age modernity, the basic challenges of the working artist never really change."
PC, Console, Art
 
Q&A: NaturalMotion's Reil On The Evolution Of Morpheme
by Staff, Jeff Fleming [03.11.09]
Following the debut of Morpheme 2.0, Gamasutra sat down with NaturalMotion CEO Torsten Reil to discuss the state of the real-time animation solution for game developers. [1]
PC, Console, Programming, Art
 
Corel Debuts Corel Painter 11
by Eric Caoili [02.24.09]
Graphics software company Corel announced the release of Corel Painter 11, the latest edition of its painting and illustration application with additions such as pressure-sensitive brushes and new selection tools. [4]
PC, Console, Art
 
3d-io Announces Flatiron
by Eric Caoili [01.26.09]
Game developer and video production company 3d-io announced Flatiron, a new Autodesk 3ds Max plug-in for scene unwrapping and baking. The product enables developers to complete the full unwrapping and baking process through as few as four operations. [1]
PC, Console, Art
 
SpeedTreeRT Announces Three New Licensees
by Eric Caoili [01.21.09]
Interactive Data Visualization, the developer behind foliage middleware solution SpeedTreeRT, announced seven new licensees for its software, including THQ for 50 Cent: Blood on the Sand and Ubisoft's recently acquired Southlogic Studios for Deer Hunter Tournament.
PC, Console, Art
 
ScaleForm Adds Fontworks Scalable Vector Graphic Fonts
by Leigh Alexander [01.16.09]
Scaleform Corporation and Fontworks have partnered to co-market Fontworks fonts in scaleable vector graphic form for exclusive use with Scaleform's GFx rich media user interface and vector graphics engine, eliminating previous format restrictions for Japanese developers.
PC, Console, Art
 
Emergent's Gamebryo Integrates Morpheme
by Eric Caoili [01.08.09]
Animation software developer NaturalMotion announced that its Morpheme animation middleware is now integrated with Emergent Game Technologies' multi-platform game engine Gamebryo, with the aim of offering a more streamlined animation pipeline.
PC, Console, Art
 
Craft Animations, Gamecaster Announce Virtual Cinematography Solution
by Leigh Alexander [01.07.09]
Craft Animations and Gamecaster have announced a hardware and software bundle called Craft Camera Tools for GCS3, a solution for virtual cinematography intended to allow for real-time camera controls within Autodesk 3ds Max and Maya. [2]
PC, Console, Art
 
Gamebryo Adds Illuminate Labs' Beast System
by Leigh Alexander [12.30.08]
As part of its Partner Program, Emergent will integrate Illuminate Labs' Beast system into Gamebryo's engine, adding the ability to create complex light maps with global illumination to Gamebryo's game development platform.
PC, Console, Art
 
Acony Using ProFX For Free-To-Play MMO Parabellum
by Eric Caoili [12.02.08]
German-based developer Acony has integrated ProFX, Allegorithmic's procedural texturing middleware for real-time 3D content, into Parabellum, a free-to-play first-person shooter and massively multiplayer online game due Q1 2009.
PC, Art
 
Procedural Updates CityEngine With OpenStreetMap Importing
by Eric Caoili [11.21.08]
Zurich-based middleware developer Procedural Inc. released an upgrade to 3D city modeling software CityEngine, which now includes, among other features, an OpenStreetMap import feature that enables users to generate 3D recreations of cities and their buildings within minutes.
PC, Console, Art
 
Autodesk Completes Softimage Acquisition
by Eric Caoili [11.19.08]
Maya owner Autodesk announced that it completed its acquisition of Avid's Softimage business unit, a purchase valued at approximately $35 million. Autodesk plans to maintain and grow Softimage's product line, but will change product branding with the next software releases.
PC, Console, Originals, Art
 
T3 Entertainment Using ProFX For Upcoming MMO
by Eric Caoili [11.10.08]
South Korean Developer T3 Entertainment integrated Allegorithmic's procedural texturing middleware ProFX into its production pipeline and will use it to develop a forthcoming science fiction-themed, free-to-play MMO codenamed "Project G," to be published by Hanbitsoft.
PC, Console, Art
 
Interview: Autodesk Aims Beyond Asset Creation With Softimage Acquisition
by Leigh Alexander [11.03.08]
On the heels of Autodesk's $35 million acquisition of Avid's Softimage business unit, Gamasutra talks to Autodesk senior VP Marc Petit about what the next strategic steps for the newly-merged technology will be -- and how they plan to ensure innovation with such limited competition. [1]
PC, Console, Originals, Art
 
Autodesk Acquires Softimage For $35 Million
by Simon Carless [10.24.08]
In a surprise announcement, 3ds Max and Maya owner Autodesk has revealed that it has acquired Avid's Softimage business unit for $35 million, uniting three of the most-used and formerly competing 3D game art construction tools under the same roof - company commentary within. [9]
PC, Console, Art
 
SpeedTreeRT Picks Up Seven New Licensees
by Eric Caoili [10.23.08]
Interactive Data Visualization, the developer behind foliage middleware solution SpeedTreeRT, announced seven new licensees for its software, including Funcom for MMORPG Age of Conan: Hyborian Adventures and Microsoft for Virtual Earth 3D.
PC, Console, Art
 
Image Metrics Adds Two VPs To Marketing Team
by Eric Caoili [10.14.08]
Facial animation company Image Metrics (Grand Theft Auto IV) has expanded its marketing team with two new executives, Stephen Peacock and Eric Schumacher, who will take on the roles of vice president of Product Marketing and vice president of Marketing, respectively.
PC, Console, Art