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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
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February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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February 10, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
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The greatest videogame
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TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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News

News » Art
 
 
Speech Graphics unveils lip synch service for game characters
by Eric Caoili [02.09.12]
UK-based startup Speech Graphics announced its new technology that analyzes audio to predict how muscles will move on a face to produce those sounds, then syncs that with the animation of a game's 3D characters.
Console/PC, Art
 
 
 
Image Metrics releases real-time facial animation SDK
by Eric Caoili [02.08.12]
Image Metrics released the software development kit for Live Driver, its new facial analysis and animation tech designed to capture movements, expressions, and emotions in real-time with a standard webcam.
Console/PC, Social/Online, Smartphone/Tablet, Art
 
 
Todd McFarlane brings a comic artist's eye to Kingdoms of Amalur: Reckoning Exclusive
by Ryan Winslett [02.07.12]
Comic book artist and Spawn creator Todd McFarlane reflects on bringing color and flair to 38 Studos' first game, Kingdoms of Amalur: Reckoning, as well as the challenges of creating an ambitious new IP.
Console/PC, Exclusive, Art
 
2
Insanely Twisted Shadow Planet takes home Annie animation award
by Eric Caoili [02.07.12]
The International Animated Film Society has selected Insanely Twisted Shadow Planet for its "Best Animated Video Game" award, as part of the Annie Awards honoring outstanding animation across various media.
Console/PC, Console Digital, Art
 
 
The merger of art and design was necessary to develop Reckoning Exclusive
by Staff [02.06.12]
In a new Gamasutra feature interview, Big Huge Games lead world designer Colin Campbell speaks about how his team is essential to creating an open world RPG that comes together.
Console/PC, Exclusive, Art, Design
 
 
Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
by Eric Caoili [02.03.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, 2K Marin, Sony Computer Entertainment America, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business, Marketing
 
1
Tecmo Koei licenses SpeedTree for Dynasty Warriors, Warriors Orochi games
by Tom Curtis [01.30.12]
Today, Japanese publisher Tecmo Koei announced that it has licensed IDV's foliage middleware SpeedTree for use in two upcoming multiplatform action titles.
Console/PC, Art
 
 
Get a job: Rockstar, LucasArts, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rockstar, LucasArts, Blizzard Entertainment, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
2
Growing game animation: State changes and pathing
by Mike Jungbluth [01.27.12]
In this reprinted #altdevblogaday in-depth piece, Zenimax Online Studios' senior animator Mike Jungbluth explains why state changes and pathing can "either strengthen or destroy the personality, intent and objectives of a character."
Console/PC, Art
 
1
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
2
GDC Awards honor Missile Command creator, First Amendment game lawyers
by Staff [01.24.12]
Organizers of the 12th annual Game Developers Choice Awards announced the winners to this year's Special Awards, honoring Missile Command creator Dave Theurer, and the lawyers behind the landmark Brown V. EMA case.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Get a job: Visceral, Retro, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, Retro Studios, Ubisoft Massive, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
1
Batman, Double Fine, Gravity Rush talks revealed for GDC 2012
by Staff [01.20.12]
GDC 2012 organizers have revealed new sessions, featuring art-focused lectures on Batman: Arkham City and Gravity Rush for Vita, as well as a look at Double Fine's 'Amnesia Fortnight' rapid prototyping.
Console/PC, Art, Production
 
 
Inverse Kinematics (two joints) for foot placement
by Simon Yeung [01.20.12]
In this reprinted #altdevblogaday in-depth piece, game programmer Simon Yeung presents "an analytical two joints Inverse Kinematics solution in 3D case for foot placement" on terrain.
Console/PC, Programming, Art
 
6
Obituary: Bill 'Phosphorous' Sears
by Frank Cifaldi [01.17.12]
Designer, illustrator, game developer, and Digital Eel co-founder Bill "Phosphorous" Sears passed away Friday due to ongoing heart troubles. He was in his late 50s.
Console/PC, Indie, Art, Design, Business
 
132
Gamasutra takes anti-SOPA stance Exclusive
by Kris Graft [01.17.12]
Gamasutra will not be updating the website between 8 a.m. and 8 p.m. PST on Wednesday, January 18, in opposition to the Stop Online Piracy Act. Editor-in-chief Kris Graft explains why.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Exclusive, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Get a job: PopCap, Activision, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.13.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap, Wooga, Adbesive Games and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
Announcing Game Developer magazine's 2011 Front Line Award winners
by Staff [01.13.12]
Game Developer magazine -- Gamasutra's sister publication -- has named the winners of the 2011 Front Line Awards, which rank the best tools enabling game development for professional video game creators.
Console/PC, Programming, Art, Audio, Design
 
 
2012 Independent Games Festival announces Student Showcase winners
by Staff [01.13.12]
IGF 2012 organizers have announced the eight Student Showcase winners for the preeminent indie game competition, including titles like The Floor Is Jelly and Pixi.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
2012 Independent Games Festival Announces Main Competition Finalists
by Staff [01.10.12]
The Independent Games Festival (IGF) juries have announced 2012 finalists for the world's leading indie games showcase, led by games including Dear Esther, Spelunky, Frozen Synapse and a host of others.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business, Marketing
 
   
 
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