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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Di-O-Matic Releases 3ds Max Lip Sync Plug-In
by Staff
[08.12.09]
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max, confirming use by Beenox in the recent Monsters Vs. Aliens game.
PC, Console, Art
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Illuminate Labs' Beast, Emergent's Gamebryo LightSpeed Unveil Integration
by Leigh Alexander
[08.10.09]
Rendering and lighting tech maker Illuminate Labs says its Beast global lighting solution can now work with Emergent's Gamebryo Lightspeed development platform through a new integration.
PC, Console, Art, Design
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Dimensional Imaging Debuts Facial Capture Solution, Valve Evaluating
by Christian Nutt
[08.03.09]
Dimensional Imaging has announced its new Expression Capture system, which uses its DI3D platform to capture facial data as models; Valve has been evaluating the system in an early partnership.
PC, Console, Art
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Bonus Feature: Every Picture Tells A Story
by Staff
[06.05.09]
In this bonus art feature, Bungie technical director Steve Theodore looks at how, visually, "although game technology seems to be at the height of information age modernity, the basic challenges of the working artist never really change."
PC, Console, Art
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Q&A: NaturalMotion's Reil On The Evolution Of Morpheme
by Staff, Jeff Fleming
[03.11.09]
Following the debut of Morpheme 2.0, Gamasutra sat down with NaturalMotion CEO Torsten Reil to discuss the state of the real-time animation solution for game developers. [1]
PC, Console, Programming, Art
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Corel Debuts Corel Painter 11
by Eric Caoili
[02.24.09]
Graphics software company Corel announced the release of Corel Painter 11, the latest edition of its painting and illustration application with additions such as pressure-sensitive brushes and new selection tools. [4]
PC, Console, Art
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3d-io Announces Flatiron
by Eric Caoili
[01.26.09]
Game developer and video production company 3d-io announced Flatiron, a new Autodesk 3ds Max plug-in for scene unwrapping and baking. The product enables developers to complete the full unwrapping and baking process through as few as four operations. [1]
PC, Console, Art
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SpeedTreeRT Announces Three New Licensees
by Eric Caoili
[01.21.09]
Interactive Data Visualization, the developer behind foliage middleware solution SpeedTreeRT, announced seven new licensees for its software, including THQ for 50 Cent: Blood on the Sand and Ubisoft's recently acquired Southlogic Studios for Deer Hunter Tournament.
PC, Console, Art
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ScaleForm Adds Fontworks Scalable Vector Graphic Fonts
by Leigh Alexander
[01.16.09]
Scaleform Corporation and Fontworks have partnered to co-market Fontworks fonts in scaleable vector graphic form for exclusive use with Scaleform's GFx rich media user interface and vector graphics engine, eliminating previous format restrictions for Japanese developers.
PC, Console, Art
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Emergent's Gamebryo Integrates Morpheme
by Eric Caoili
[01.08.09]
Animation software developer NaturalMotion announced that its Morpheme animation middleware is now integrated with Emergent Game Technologies' multi-platform game engine Gamebryo, with the aim of offering a more streamlined animation pipeline.
PC, Console, Art
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Craft Animations, Gamecaster Announce Virtual Cinematography Solution
by Leigh Alexander
[01.07.09]
Craft Animations and Gamecaster have announced a hardware and software bundle called Craft Camera Tools for GCS3, a solution for virtual cinematography intended to allow for real-time camera controls within Autodesk 3ds Max and Maya. [2]
PC, Console, Art
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Gamebryo Adds Illuminate Labs' Beast System
by Leigh Alexander
[12.30.08]
As part of its Partner Program, Emergent will integrate Illuminate Labs' Beast system into Gamebryo's engine, adding the ability to create complex light maps with global illumination to Gamebryo's game development platform.
PC, Console, Art
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Acony Using ProFX For Free-To-Play MMO Parabellum
by Eric Caoili
[12.02.08]
German-based developer Acony has integrated ProFX, Allegorithmic's procedural texturing middleware for real-time 3D content, into Parabellum, a free-to-play first-person shooter and massively multiplayer online game due Q1 2009.
PC, Art
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Procedural Updates CityEngine With OpenStreetMap Importing
by Eric Caoili
[11.21.08]
Zurich-based middleware developer Procedural Inc. released an upgrade to 3D city modeling software CityEngine, which now includes, among other features, an OpenStreetMap import feature that enables users to generate 3D recreations of cities and their buildings within minutes.
PC, Console, Art
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Autodesk Completes Softimage Acquisition
by Eric Caoili
[11.19.08]
Maya owner Autodesk announced that it completed its acquisition of Avid's Softimage business unit, a purchase valued at approximately $35 million. Autodesk plans to maintain and grow Softimage's product line, but will change product branding with the next software releases.
PC, Console, Originals, Art
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T3 Entertainment Using ProFX For Upcoming MMO
by Eric Caoili
[11.10.08]
South Korean Developer T3 Entertainment integrated Allegorithmic's procedural texturing middleware ProFX into its production pipeline and will use it to develop a forthcoming science fiction-themed, free-to-play MMO codenamed "Project G," to be published by Hanbitsoft.
PC, Console, Art
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Interview: Autodesk Aims Beyond Asset Creation With Softimage Acquisition
by Leigh Alexander
[11.03.08]
On the heels of Autodesk's $35 million acquisition of Avid's Softimage business unit, Gamasutra talks to Autodesk senior VP Marc Petit about what the next strategic steps for the newly-merged technology will be -- and how they plan to ensure innovation with such limited competition. [1]
PC, Console, Originals, Art
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Autodesk Acquires Softimage For $35 Million
by Simon Carless
[10.24.08]
In a surprise announcement, 3ds Max and Maya owner Autodesk has revealed that it has acquired Avid's Softimage business unit for $35 million, uniting three of the most-used and formerly competing 3D game art construction tools under the same roof - company commentary within. [9]
PC, Console, Art
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SpeedTreeRT Picks Up Seven New Licensees
by Eric Caoili
[10.23.08]
Interactive Data Visualization, the developer behind foliage middleware solution SpeedTreeRT, announced seven new licensees for its software, including Funcom for MMORPG Age of Conan: Hyborian Adventures and Microsoft for Virtual Earth 3D.
PC, Console, Art
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Image Metrics Adds Two VPs To Marketing Team
by Eric Caoili
[10.14.08]
Facial animation company Image Metrics (Grand Theft Auto IV) has expanded its marketing team with two new executives, Stephen Peacock and Eric Schumacher, who will take on the roles of vice president of Product Marketing and vice president of Marketing, respectively.
PC, Console, Art
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