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December 3, 2016
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Updates » Art
Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production

Super Rad Raygun's self-imposed constraint: a 2-bit color palette  
by Jack Yarwood [12.02.16]
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Console/PC, Indie, Art, Video

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Smartphone/Tablet, Art, Recruitment

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

6 ways that the Final Fantasy franchise continues to influence devs 4
by Jon Irwin [11.29.16]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design, Video

Obituary: Veteran game artist Stephen Hornback 1
by Alex Wawro [11.28.16]
Hornback, who passed away Saturday at the age of 62, is best known for his work at Apogee Software/3D Realms on everything from Duke Nukem II to Rise of the Triad to Shadow Warrior.
Console/PC, Art

Blog: Achieving a retro look without pixel art 3
by Gamasutra Community [11.28.16]
Some people think a retro games are synonymous with pixel art. I don't agree much, because I don't equate the size of pixels or the number of colours to how retro a game is.
Art, Design

Don't Miss: Writing Firewatch, and capturing the beauty of being alone 2
by Staff [11.28.16]
"People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up in there creates certain feelings inside you that you don’t really get rid of for the rest of your life."
Indie, Art, Design

Graphics Deep Dive: Cascaded voxel cone tracing in The Tomorrow Children 8
by James McLaren [11.28.16]
"Rather than a traditional forward or deferred lighting system, we created a system that lit everything by tracing cones through voxels," explains James McLaren, director of engine technology at Q-Games.
Console/PC, Programming, Art, Video, Deep Dive

Video Game Deep Cuts: Zelda in Shenzhen Westworld  
by Gamasutra Staff [11.27.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

See Naughty Dog deconstruct Uncharted 4's physics animation at GDC 2017  
by Staff [11.25.16]
At GDC 2017 next year, Naughty Dog technical animator Michal Mach will reveal how its remarkable physics-driven animation systems came together. Don't miss it!
Console/PC, Art, GDC

Get a job: Sony is hiring a UI/UX Designer  
by Staff [11.23.16]
Sony Bend, the studio best known for working on Days Gone and Uncharted: Golden Abyss, seeks a talented user experience designer to work on games alongside the team at its Bend, Oregon HQ.
Console/PC, Art, Design, Recruitment

Appealing to kids as well as longtime fans in World of Final Fantasy 1
by Alan Bradley [11.23.16]
World of Final Fantasy director Hiroki Chiba discusses how his whimsical spin on the venerable RPG franchise tries to attract a new, younger audience while simultaneously rewarding longtime fans.
Console/PC, Art, Design, Video

Get a job: Amazon Game Studios is hiring a Senior VFX Artist  
by Staff [11.22.16]
Amazon Game Studios is searching for a passionate, experienced VFX artist to design and implement stunning visual effects in Irvine, California.
Console/PC, Art, Recruitment

Message of the new Moon Hunters expansion: it's OK to stop playing  
by Katherine Cross [11.21.16]
"We wanted this expansion to add a satisfying place for players to know ‘ok I can stop playing, I had a good time, beat a final boss," says Tanya X. Short, lead designer of Moon Hunters.
Console/PC, Indie, Art, Design

Video Game Deep Cuts: Dishonored Guardian's Credits  
by Gamasutra Staff [11.20.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2 from multiple angles, The Last Guardian, & alternate game credits displays.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Characterization through fashion in Dishonored 2  
by Chris Kerr [11.18.16]
"[Emily] seems to have a darkness about her and this is what we wanted to highlight; that’s the reason we went with black for her clothes."
Art, Design

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [11.17.16]
Telltale Games is seeking an Environment Artist with a strong eye for composition, scene lighting, texture, and color theory to create art assets in San Rafael, CA.
Console/PC, Art

Blog: The benefits of using Unity 2D tools to make 3D art 2
by Gamasutra Community [11.16.16]
The benefits and challenges of using a streamlined workflow for making 3D art assets using only Photoshop and Unity.
Art, Design

Get a job: Amazon Game Studios is hiring a Senior VFX Artist  
by Staff [11.15.16]
The game teams at Amazon are looking for a passionate, experienced VFX artist to design and implement stunning visual effects in Irvine, California.
Console/PC, Art, Recruitment