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February 22, 2017
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Updates » Art
Get a job: Demiurge Studios seeks a UI Artist  
by Staff [09.26.16]
If you're a passionate, skilled user interface artist, the makers of Marvel Puzzle Quest are looking for someone like you to join the rest of the team at Demiurge's Boston-based studio.
Smartphone/Tablet, Art

Blog: A dev pipeline for large 2D backgrounds 1
by Gamasutra Community [09.26.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Art, Design

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 27
by Joel Couture [09.26.16]
In this timeless feature we talk to developers of Back in 1995, MacBat 64, Racing Apex, morphę, and Else Heart.Break(), games designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art, Design

Get a job: Cryptic Studios is hiring a Character Artist  
by Staff [09.23.16]
The Star Trek Online dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
Console/PC, Art, Recruitment

Don't Miss: How Bungie forged a new artistic direction for Destiny 12
by Christian Nutt [09.22.16]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this timeless 2014 feature.
Console/PC, Social/Online, Art, Design

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC, GDC

Postmortem: Steve Jackson's Sorcery! series by Inkle 3
by Jon Ingold [09.22.16]
Jon Ingold, the narrative director and co-founder of inkle, discusses the iterative process of turning Steve Jackson's beloved Sorcery! gamebooks into a series of well-received video games.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Video

Submit talks to the GDC 2017 Mobile Summit now!  
by Staff [09.21.16]
The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and to celebrate organizers of the 2017 Game Developers Conference are calling for great talk submissions!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Q&A: The state of the indie game industry from the view of an indie publisher 2
by Kris Graft [09.21.16]
Indie game publisher Versus Evil has worked with developers behind games like The Banner Saga, Bedlam, and Guild of Dungeoneering. General manager Steve Escalante shares his insight into the business.
Indie, Art, Design, Production, Business/Marketing

VRDC at GDC 2017 seeks great talk submissions!  
by Staff [09.19.16]
Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Sony Bend seeks an experienced Animation Programmer  
by Staff [09.16.16]
Sony Bend Studio, the house responsible for games like Days Gone and Uncharted: Golden Abyss, seeks an experienced animation programmer to take a senior role on a new PS4-exclusive game.
Console/PC, Programming, Art, Recruitment

Don't Miss: How Irrational gave life to Bioshock Infinite's Elizabeth 1
by Staff [09.16.16]
Bioshock Infinite's animation director takes the stage at GDC 2014 to explain in remarkable detail how the character design of Elizabeth evolved and ultimately involved every department of Irrational.
Console/PC, Art, Design

Get a job: Double Fine is hiring an experienced Animator  
by Staff [09.15.16]
Double Fine, the studio responsible for Headlander, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2.
Console/PC, Indie, Art, Recruitment

Don't Miss: The original BioShock postmortem 16
by Alyssa Finley [09.15.16]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock -- which has become a seminal game.
Console/PC, Programming, Art, Audio, Design, Production

Now's the time to submit talks for the Independent Games Summit at GDC 2017!  
by Staff [09.15.16]
Good news, would-be GDC speakers: 2017 Game Developers Conference organizers are now accepting Independent Games Summit talk submissions through Friday, September 23rd. 
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

National Videogame Foundation formed to 'celebrate and preserve' 1
by Chris Kerr [09.15.16]
The not-for-profit organization is based in the UK city of Nottingham, and has been established to "celebrate, preserve and interpret video games for everyone."
Art, Design, Business/Marketing

Don't Miss: Have @ You! The history of Rogue 24
by Matt Barton, Bill Loguidice [09.14.16]
Gamasutra contributors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created, in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video game deep cuts: Nailing nostalgia and duelyst bards  
by Chris Kerr [09.14.16]
A compilation of intriguing video game longreads from around the web includes Lord British's in-game bards, nailing nostalgia, and going inside EVE: Online's propaganda machine.
Art, Design, Production

Get a job: Be a Senior 3D/Prop Modeler at id Software  
by Staff [09.13.16]
Doom developer id Software seeks to hire an experienced 3D modeler to take a senior role creating props and other 3D objects alongside the rest of the team in its Richardson, Texas studio.
Console/PC, Art, Recruitment

Creating an organic interconnected game world in Giant Squid's Abzu 1
by Heather Alexandra [09.12.16]
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Console/PC, Indie, Art, Design, Video