Postmortem: Butterscotch Shenanigans'
Seth, Sam & Adam Coster
"The difference between the mobile and PC markets is staggering. Not in size, market cap, or the type of gamer that thrives in either, but in their perception of one another."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing
For GDC's 30th, game industry notables reflect on 30 years of making games
Lori Cole, Tim Schafer, Chris Crawford, Palmer Luckey, Chelsea Howe and more game industry luminaries will reflect on 30 years of making games during a special Flash Backward session at GDC 2016!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
Rendering a painted world
Want to make a game that looks like an Impressionist painting? This blog post proposes a visual rendering style that will let you achieve that look.
Console/PC, Indie, Art