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June 29, 2016
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June 29, 2016
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Updates » Art
Don't Miss: An architect discusses her work on The Witness 16
by Deanna Van Buren [01.25.16]
In this blog post, Deanna Van Buren of FOURM design studio discusses the role that architects and landscape architects played in creating the world of The Witness.
Console/PC, Indie, Art, Design

Get a job: Be a VFX Artist on Respawn's unannounced project  
by Staff [01.25.16]
The studio that built Titanfall is looking to hire visual effects artists to work on both Titanfall and the studio's new 3rd-person action-adventure game at its headquarters in Van Nuys, California.
Console/PC, Art, Recruitment

Don't Miss: The character design of Blade & Soul is all about flow 5
by Brandon Sheffield [01.25.16]
In this classic 2010 interview, conducted in his native Seoul, Korean game developer Hyung-Tae Kim discusses his process, his thoughts on anatomy and character, and his influences.
Console/PC, Social/Online, Art, Design

Dev think-tank looks to solve game design's 'toughest problems'  
by Chris Kerr [01.22.16]
Project Horseshoe, an invitation-only think-tank style conference that aims to address the challenges of modern game design, has published its official 2015 report.
Programming, Art, Design

Blog: Tying Dark Souls' concept art to its environmental design 1
by Gamasutra Community [01.22.16]
"Dark Souls has no map for us to consult, yet the general consensus seems to be that navigating Lordran on its own terms works anyway. What is this clarity, exactly?"
Console/PC, Art, Design

Get a job: Sony is hiring an Artist to make PlayStation VR games  
by Staff [01.20.16]
Want to work on PlayStation VR? Sony Computer Entertainment Europe is looking to hire experienced artists to work on PlayStation VR titles at its studio in Manchester, England.
VR, Art, Recruitment

Don't Miss: How Blizzard designed the immersive UI of Hearthstone 6
by Staff [01.20.16]
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
Console/PC, Smartphone/Tablet, Art, Design

Get advanced graphics tips from Remedy, Nvidia and AMD at GDC 2016  
by Staff [01.20.16]
DirectX fans, take note: GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.
VR, Console/PC, Programming, Art, GDC

Creative direction for game art: Gathering inspirations 2
by Gamasutra Community [01.20.16]
"My job as the creative director is simple, I’m a sleuth for interesting looking things, then put them together to make the theme of map zones. I put basic ideas and some reference pictures in a document, and pass it to the art team."
Smartphone/Tablet, Art

Get a job: Telltale Games seeks an experienced Rigging Artist  
by Staff [01.19.16]
Minecraft: Story Mode developer Telltale Games seeks a Senior Rigging Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Video: Cinematic storytelling in Middle-earth: Shadow of Mordor  
by Staff [01.19.16]
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor to feel like a cinematic story you can play through.
Console/PC, Art, Audio, Design, Production, Video, Vault

Don't Miss: Designing Darkest Dungeon to inspire despair 8
by Phill Cameron [01.19.16]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Everybody's Gone to the Rapture scribe honored at UK Writers' Guild Awards  
by Chris Kerr [01.19.16]
The Chinese Room co-founder Dan Pinchbeck took home the award for Best Writing in a Video Game at last night's Writers’ Guild of Great Britain Awards.
Console/PC, Indie, Art

Road to the IGF: Dinosaur Polo Club's Mini Metro Exclusive  
by Alex Wawro [01.18.16]
Gamasutra's Road to the IGF continues in this interview with developer Peter Curry about how Dinosaur Polo Club built Mini Metro from a jam game into a strikingly streamlined transit puzzle game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, IGF

Rise of the Tomb Raider game director makes Infinity Ward switch  
by Chris Kerr [01.18.16]
Rise of the Tomb Raider game director Brian Horton has left Crystal Dynamics to join Call of Duty developer Infinity Ward.
Console/PC, Art

5 helpful links for novice animators 3
by Gamasutra Community [01.15.16]
"I've been slowly teaching myself animation, and unfortunately I don't really have the time or money to enroll in more efficient (and expensive) courses. Here are 5 Reddit threads I found really helpful in my learning animation journey."
Console/PC, Smartphone/Tablet, Indie, Art

Get a job: Glu Mobile is hiring an experienced VFX Artist  
by Staff [01.14.16]
Kim Kardashian: Hollywood maker Glu Mobile is after an experienced visual effects artist to join the team in its San Mateo, CA studio to work on creating new action games for mobile platforms.
Smartphone/Tablet, Art, Recruitment

Road to the IGF: Hanako Games' Black Closet  
by Alex Wawro [01.14.16]
Gamasutra kicks off its 2016 Road to the IGF series of interviews with IGF award-nominated devs by chatting with Georgina Bensley about her remarkable schoolgirl noir mystery game Black Closet.
Indie, Art, Design, Production, IGF

Crumbling tiger, hidden canyon: Creating a graphical effect in Far Cry 4 5
by Gamasutra Community [01.14.16]
The process of creating a cool effect in a triple-A game, from prototype to finished product: "What I needed to work out was a decent enough way of getting the tiger body to dissolve away. Nothing too fancy."
Console/PC, Art

Get a job: The Workshop seeks an experienced 3D Environment Artist  
by Staff [01.13.16]
Marina del Rey-based studio The Workshop seeks an artist with game industry experience (read: shipped games) to join its ranks and work in a senior role on creating a wide variety of 3D game content.
Console/PC, Art, Recruitment