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May 30, 2016
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Updates » Art
Art theft in the Chinese game industry 14
by Gamasutra Community [01.05.16]
"We have many nice looking games here in China; the artists go a long way to make very polished artwork. But the art production schedule set by the developer clearly states that they donít wish to pay for the art design."
Smartphone/Tablet, Art, Production

Best of 2015: The story of Transformice, an indie game with 60M players 17
by Gamasutra Community [12.30.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Indie, Art, Design, Production, Business/Marketing

Why Eastern and Western mobile game map screens are so different 3
by Gamasutra Community [12.30.15]
"Western gamers love open world exploration. By looking into the map, there are so many areas before the players to explore. Looking into Chinese match-3 games, they offer more social features than Western games."
Smartphone/Tablet, Art, Design

Get a job: Particle City seeks a 3D Artist  
by Staff [12.29.15]
The folks at Particle City are looking for an experienced 3D artist to join the team working on the Titanfall mobile game at the studio's Los Angeles, CA headquarters.
Smartphone/Tablet, Art, Recruitment

The importance of a character's pose 2
by Gamasutra Community [12.29.15]
"Our team has a background in animation so we spent a great deal of time and effort into the main poses. Being an action title that had you up close to the enemies, we made sure to place a lot of emphasis into the impact."
Console/PC, Indie, Art

How to make games work for colorblind players 8
by Gamasutra Community [12.28.15]
"The attention programmers pay to squashing bugs should also be given by artists to check and account for art that causes disability and lessens the scope of the player pool."
Indie, Art

The Weird Al of game jams: Making Mutant Veggie Arena  
by Gamasutra Community [12.28.15]
What goes into jamming up a strange game: "After my first Ludum Dare entry about the Amish and this entry about food, I'm starting to feel like the Weird Al of video game development."
Console/PC, Indie, Programming, Art, Audio, Design, Production

Best of 2015: Gamasutra's Top Games, Devs, Events and Trends 1
by Staff [12.23.15]
This is it -- the whole kit and kaboodle. As 2015 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2015: Understanding color, one of game design's most useful tools 11
by Gamasutra Community [12.22.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Console/PC, Smartphone/Tablet, Indie, Art

Blog: 10 of the best 2D game asset sites 8
by Gamasutra Community [12.22.15]
"2D games are making a big come back with the proliferation of mobile games, html 5 and major support of big publishers. Below is a list of top 10 2D games asset store you can find online, some commercial and some free."
Console/PC, Smartphone/Tablet, Indie, Art, Production

Come out to GDC 2016 and see how Campo Santo made the world of Firewatch  
by Staff [12.21.15]
As GDC 2016 draws nigh organizers announce a new talk from Campo Santo artist Jane Ng on how the studio designed the world of Firewatch.
Indie, Art, Design, GDC

The difference between Western and Eastern match-3 games 18
by Gamasutra Community [12.21.15]
"Only by a glance you can see the visual difference between the games made in East and West. Now I would make close comparison of a few top Match 3 games made in both worlds, and sum up a few differences."
Smartphone/Tablet, Art

The 3 biggest hurdles we faced in bringing online multiplayer to Gear VR 3
by Gamasutra Community [12.18.15]
Lessons learned from the devs of Oculus mobile VR jam winner Daydream Blue: "Here are the three major obstacles we faced in bringing online multiplayer with avatars and positional audio to mobile VR."
VR, Smartphone/Tablet, Art, Design

Here are your Audio, Visual Art and Narrative juries for IGF 2016  
by Staff [12.18.15]
The final three juries behind the GDC 2016 Independent Games Festival come together as a diverse lineup of developers and industry professionals sign on to decide the finalists for the March awards.
Indie, Art, Audio, Design, IGF

Get a job: Be an Animation Specialist at Vicarious Visions  
by Staff [12.17.15]
Activision's Vicarious Visions studio (Skylanders: Super Chargers) is looking for an experienced animator to join its team and work on next-generation games at its Albany, New York HQ.
Console/PC, Art, Recruitment

Get a job: Tesla Motors seeks a Game Artist with Unreal skills 1
by Staff [12.16.15]
If you're handy with 3D graphics and design in Unreal Engine, electric car maker Tesla Motors wants someone with your skills to help design and optimize 3D visualizations at its Hawthorne, CA offices.
Serious, Art, Recruitment

David Brevik will deconstruct Diablo in a GDC 2016 Classic Game Postmortem  
by Staff [12.16.15]
Diablo creator and veteran game designer David Brevik will be delivering a Classic Postmortem of Blizzard North's seminal action-RPG at GDC 2016 in March!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Doing an HD remake the right way: Final Fantasy VI edition 7
by Gamasutra Community [12.16.15]
"Final Fantasy VI is the crown jewel of the SNES era of JRPGs and deserves the utmost care and respect. Instead, Square Enix bungled it and everybody is complaining about the art style." Here's why.
Console/PC, Programming, Art

Get a job: Hi-Rez Studios seeks an experienced Character Rigger  
by Staff [12.15.15]
The studio responsible for Tribes: Ascend and Smite needs an experienced character rigger to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ and work on their new project.
Console/PC, Art, Recruitment

2,489 days after launch, Noby Noby Boy has finally been completed  
by Chris Kerr [12.15.15]
Katamari Damacy creator Keita Takahashi's strange, stretching, solar system spanning, exploration game Noby Noby Boy has finally been completed.
Console/PC, Art, Video