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May 22, 2013
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NetherRealm Studios
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May 22, 2013
Using Small Studios As Stepping Stones In Your Career
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How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
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Gamasutra Blog Guidelines - Updated and open for discussion
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May 22, 2013
GAME confirms pre-orders
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Editor-In-Chief:
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Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Art
Gree releases open source tool for bringing Flash animation to Unity, HTML5
 
by Eric Caoili
[10.18.12]
Mobile social game company Gree has
rolled out Lightweight SWF
(LWF), a new open-source tool for creating Unity- and HTML5-based smartphone apps with Flash content.
Social/Online
,
Smartphone/Tablet
,
Art
Video: Sony Online's tricks for getting the most out of social media
 
by Staff
[10.17.12]
The house that
EverQuest
built has learned a lot about keeping its players engaged, taking risks that sometimes work out and sometimes fall flat. Take a tour of their dos and don'ts in this free GDC Europe video.
Console/PC
,
Art
,
Exclusive
,
Video
,
GDC Europe
ESA scholarships promote diversity in the game industry
5
by Eric Caoili
[10.17.12]
Helping bring more diversity to the game industry, the Entertainment Software Association Foundation has awarded 30 scholarships to women and minority students aspiring to become game developers.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Why people are playing:
Dishonored
29
by Leigh Alexander
[10.17.12]
Gamasutra takes a look at how a shrewd blend of best-practices and brand-new ideas is bringing Arkane Studios' and Bethesda Softworks'
Dishonored
to the forefront of audience conversation.
Console/PC
,
Programming
,
Art
,
Design
,
Business/Marketing
,
Exclusive
This Week In Video Game Criticism: From color language to
Civilization
 
by Kris Ligman
[10.16.12]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the color language of games, teaching kids history through
Civilization
, and more.
Console/PC
,
Indie
,
Art
,
Design
Reminder: 2012 Front Line Award nominations end today
 
by Staff
[10.16.12]
Today's your last chance to nominate your favorite tools and middleware to be a part of
Game Developer
magazine's 15th Annual Front Line Awards.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
Unity gets gigantic catalog of animations courtesy of Mixamo
3
by Frank Cifaldi
[10.16.12]
The Unity Asset Store's catalog just got a whole lot large with the inclusion of several hundred animations from independently run 3D animation studio Mixamo, which can be imported directly into the Unity Editor.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Art
,
Business/Marketing
Get a job: Wargaming, others hiring now on the Gamasutra jobs board
 
by Eric Caoili
[10.15.12]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Wargaming America, Firebrand Games, and others.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Recruitment
Two days remain to enter 2013 IGF's Main Competition
 
by Staff
[10.15.12]
Organizers are reminding that
submissions for the 2013 Independent Games Festival Main Competition
, which reveals winners at
GDC 2013
in San Francisco next March, will close in just two days.
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
In-depth: Angle-based SSAO
1
by Simon Yeung
[10.15.12]
In this reprinted
#altdevblogaday
opinion piece, game programmer Simon Yeung shares the results from his implementations of angle-based SSAO, or Screen Space Ambient Occlusion.
Console/PC
,
Programming
,
Art
Live from the Game Developers Choice Online Awards
3
by Frank Cifaldi
[10.10.12]
MMO, social, mobile and free-to-play games had their night at the Game Developers Online Choice Awards in Austin on Wednesday evening. See all of the winners -- and what they had to say -- right here.
Console/PC
,
Social/Online
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
GDC Online
Respecting women players without 'girling it up'
17
by Leigh Alexander
[10.10.12]
Big Fish's popular hidden object games, who they're for and why people like them yields some surprising lessons about offering deep storytelling to an audience of adult women and casual fans.
Social/Online
,
Programming
,
Art
,
Design
,
GDC Online
Rich storytelling and 'the new episodic' in the mobile space
5
by Leigh Alexander
[10.10.12]
Translating rich, AAA-style storytelling to the compact, quick-cycle mobile space is a challenge, but Alex Seropian and colleague John Scalzi have some tricks to take advantage of the platform.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Design
,
GDC Online
Rockstar sets up new art unit with Technicolor India
 
by Eric Caoili
[10.10.12]
Grand Theft Auto
developer and publisher Rockstar Games has partnered with outsourcing firm Technicolor Digital Productions to set up a new artwork and animation unit in Bangalore, India.
Console/PC
,
Art
,
Business/Marketing
Stories from the trickiest sequels: Challenges and successes
 
by Leigh Alexander
[10.10.12]
Storytellers who led major franchise inheritances like
Fallout: New Vegas
and
Deus Ex: Human Revolution
discuss the unique challenges -- and things they wish they'd done differently.
Console/PC
,
Programming
,
Art
,
Design
,
GDC Online
SWTOR
's complex challenge: BioWare story in an MMO world
27
by Leigh Alexander
[10.09.12]
Translating BioWare's signature story approach to the MMO environment was
Star Wars: The Old Republic
's big challenge. Lead systems designer Damion Schubert explains how the team tackled it.
Programming
,
Art
,
Design
,
GDC Online
Raph Koster's Theory of Fun, ten years on
7
by Leigh Alexander
[10.09.12]
Ten years ago, Raph Koster relied on math and science to search for fun, and the result was one of the best-selling game design books of all time. What does fun mean to the veteran designer now?
Console/PC
,
Social/Online
,
Programming
,
Art
,
Design
,
GDC Online
Remaking
Rayman
: Camera, character, controls
5
by Staff
[10.09.12]
In the October issue postmortem of
Game Developer magazine
, designer Chris McEntee writes about what went right and wrong when Ubisoft revived the Rayman franchise with
Rayman Origins
.
Programming
,
Art
,
Design
,
Production
,
Exclusive
Game Developer
opens nominations for its 2012 Front Line Awards
 
by Staff
[10.08.12]
Nominations for
Game Developer
magazine's historic 15th Annual Front Line Awards
are now open
, continuing the publication's tradition of honoring excellence and innovation in tools for game development.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Get a job: Facebook and others hiring now on the Gamasutra jobs board
 
by Eric Caoili
[10.05.12]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Facebook, Electronic Arts Montreal, Retro Studios, and others.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Recruitment
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