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February 18, 2019
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Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: The top 10 games of the year 7
by Staff [12.21.17]
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Weekly Jobs Roundup: Wayforward, PlayRaven, and more are hiring now  
by Staff [12.20.17]
From live producers to character artists, here are just some of the many, many positions being advertised on the Gamasutra job board.
Programming, Art, Production, Recruitment

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that I’ve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Environment art isn't about 'making pretty things'...so, what's it about? 7
by Jason Hickey [12.18.17]
Jason Hickey, lead environment artist on Insomniac Games' upcoming Spider-Man offers practical tips about what it takes to be a great environment artist -- and no, it's not all about making pretty things.
Console/PC, Indie, Art, Production

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system 2
by Staff [12.15.17]
This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC 2018 to see how Moss' endearing mouse protagonist was made  
by Staff [12.15.17]
Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill!
VR, Console/PC, Art, GDC

Get a job: Insomniac Games is hiring a Lead VFX Artist  
by Staff [12.14.17]
Insomniac Games is searching for a Lead VFX Artist to maintain established quality and artistic consistency, by high visual standards and project style.
Art, Recruitment

Art Design Deep Dive: Getting official South Park art into The Fractured But Whole  
by Darryl Kay [12.14.17]
Ubisoft's Darryl Kay explains how the team created an art pipeline that could seamlessly ingest the assets received from the South Park TV show and integrate them directly into the Snowdrop engine. 
Console/PC, Art, Production

Video: Visual designer Peter Chan shares how artists can revitalize their creativity  
by Emma Kidwell [12.12.17]
In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity.
Serious, Art, Video, Vault

Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now  
by Staff [12.12.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, programmers, and release managers.
Programming, Art, Production, Recruitment

Bury Me, My Love and the emotional rollercoaster of making a video game 2
by Gamasutra Community [12.12.17]
Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blog: Exploring the link between light distribution and art direction 2
by Gamasutra Community [12.11.17]
A brief look at the importance of bidirectional reflectance distribution functions (BRDFs) in stylized work, which is often overlooked in favor of simply changing art assets.
Art, Design

GDC partners with Unity to present the Unity 3D Game Art Challenge! 1
by Staff [12.11.17]
Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D games made in Unity. Submit by December 31st to show your game at GDC!
Console/PC, Art, GDC

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Environmental artist Jane Ng only made 23 unique trees for Firewatch 1
by Emma Kidwell [12.08.17]
Jane Ng is lead artist at Campo Santo and presented at the NYU Game Center lecture series about the environmental art of Firewatch, discussing how she only created 23 unique trees for the entire game.
Indie, Art, Design