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January 18, 2017
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Updates » Art
7 educational games that every developer should study 14
by Stefanie Fogel [01.05.17]
We reached out to some game devs who are also educators, or who work in educational software, and asked them to name some of the educational games that are most instructive to designers.
Console/PC, Serious, Art, Design

At GDC 2017 Naughty Dog will break down Uncharted 4's combat AI design  
by Staff [01.04.17]
At GDC 2017, Naughty Dog's Matthew Gallant will speak to the development process of Uncharted 4, and the lessons the team learned about partitioning control of the AI between design and engineering.
Console/PC, Art, Production, GDC

Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Owen McCarthy [01.04.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design, Video, Deep Dive

Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [01.02.17]
Grasshopper Manufacture's first game, The Silver Case, just got an HD Remaster. We spoke with some of the developers of the game, discussing character design, story, and the port itself.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: New Year, Frog Fractions... 4?  
by Gamasutra Staff [01.01.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, twins near-final 'best of 2016' articles with a Frog Fractions 2 expose or two.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Get a job: Shiver Entertainment is hiring a 3D Artist  
by Staff [12.29.16]
Shiver is looking for a self-driven 3D artist with strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundaries of mobile games in South Miami, FL.
Smartphone/Tablet, Art

Developers describe their most memorable game moments of 2016 4
by Joel Couture [12.29.16]
In a year full of great games, we all have one or two indelible gameplay moments that stand out for us. We asked several designers to tell us about their most memorable game moments of the year.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Design

What game developers are saying about The Last Guardian 3
by Joel Couture [12.28.16]
We reached out to several developers to get their opinions on the design of The Last Guardian, and the creation of its the indelible characters .
Console/PC, Programming, Art, Design

Silence Screams: Virginia tells a complex story without dialogue 1
by Joel Couture [12.27.16]
Virginia is a complex thriller about a new FBI agent trying to locate a missing young man while also trying to find evidence of corruption in her partner. And no one ever says a word.
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: Bye Wii U, Hi 2017!  
by Gamasutra Staff [12.26.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, says goodbye to the Wii U & rounds up a whole host of 'Best of 2016' pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: What can game devs learn from 19th century art? 2
by Staff [12.22.16]
Nineteenth century artist Gustave Caillebotte showed how old methods could be used to tackle new subjects in a stunningly expressive way. Game devs can do the same, says columnist Katherine Cross.
Art, Design

Video: How Playdead rendered the unique visuals of Inside  
by Staff [12.21.16]
At GDC 2016 Playdead's Mikkel Gjoel and Mikkel Svendsen explain the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside.
Indie, Programming, Art, Video, Vault

A look at the creation of FFXV's mouth-watering recipes 1
by Alissa McAloon [12.21.16]
Final Fantasy XV's art director Tomohiro Hasegawa explains how they used cooking as a way to bring the team together and fuse their own feelings and life experiences into the final game.
Console/PC, Art, Design

Gamasutra's Best of 2016: Top 10 Games of the Year 5
by Gamasutra Staff [12.21.16]
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Gamasutra's Best of 2016: Brandon Sheffield's top 5 indie games from not-America 4
by Brandon Sheffield [12.19.16]
Through my travels this year, I've been privy to a bunch of interesting independent games that were not at all on my radar previously.
Indie, Programming, Art, Design

Blog: Animation lessons learned from indie game King Lucas  
by Gamasutra Community [12.19.16]
For a game to be satisfying, the user has to see every single character perfectly animated, and we wanted that for King Lucas. So, in order to be appealing, we had to make really cool frames.
Art, Design

At GDC 2017 you'll see how Inside's final surprise was made  
by Staff [12.19.16]
There's something surprising waiting at the end of Inside, and in a talk titled "Huddle up!: Making the [SPOILER] of 'Inside'" a team of Playdead devs will explain how (and why) they built it.
Indie, Programming, Art, Design, Production, GDC

Starbreeze acquires Indian art production firm for $8.5 million  
by Chris Kerr [12.16.16]
Payday 2 developer-publisher Starbreeze has splashed out $8.5 million to pick up a 90.5 percent stake in Indian art production company, Dhruva Interactive. 
Art, Business/Marketing

Origin Stories: Devs recount their first game design experiences 3
by Joel Couture [12.16.16]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Art, Design

Gamasutra's Best of 2016: Katherine Cross' top 10 games  
by Katherine Cross [12.15.16]
Gamasutra contributor Katherine Cross names her 10 favorite games of the previous year.
Console/PC, Indie, Art, Design