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July 23, 2016
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July 23, 2016
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Updates » Art
Don't Miss: Reflections on the afterimage of Final Fantasy VII 14
by Christian Nutt [06.29.16]
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
Console/PC, Programming, Art, Audio, Design, Production

New Paint of Persia tool helps devs rotoscope film into pixel art 1
by Alex Wawro [06.29.16]
Inspired by the sort of rotoscoped animations seen in the original Prince of Persia, one game dev has built a custom tool, Paint of Persia, that you can use to rotoscope your own pixel art animations.
Console/PC, Indie, Art

Get a job: The Odd Gentlemen needs a Cinematic Animator  
by Staff [06.27.16]
Are you a cinematic animator and renowned gentleperson? The developers of the new King's Quest are looking for new talent for their animation team.
Console/PC, Art, Recruitment

Ford dealership acknowledges it lifted Firewatch art for sales promo 4
by Bryant Francis [06.27.16]
A local Massachusetts Ford dealership stumbles onto hot coals with a summer sale promotion that uses key art from Firewatch.
Indie, Art

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Social/Online, Art, Recruitment

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Console/PC, Art, Business/Marketing, Video, E3

Get a job: The Odd Gentlemen seek King's Quest Cinematic Animator  
by Staff [06.20.16]
The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King’s Quest chapters and future Odd Gentlemen projects.
Indie, Art, Recruitment

Analyzing core character movement in 3D  
by Gamasutra Community [06.20.16]
Here some tools and tips for analyzing core character movement in 3D, along with some source code to get you started, from a triple-AAA vet gone indie.
VR, Console/PC, Smartphone/Tablet, Art

Blog: How to make a kick-ass game portfolio 3
by Gamasutra Community [06.20.16]
If you have a badly presented portfolio you will struggle to find work. Here are some tips from a professional to help you iron out your portfolio.
Art

Video: Building the user interface for Bungie's Destiny  
by Bryant Francis [06.17.16]
At GDC 2016, Bungie's David Candland presented a talk on the design process for making Destiny's interface, showcasing everything from item management to how players move from system to system.
Console/PC, Art, Video

Obituary: Rumble Roses character designer Shiro Kotobuki  
by Staff [06.15.16]
Gamasutra has learned that Hiroshi Kobayashi, the Japanese artist best known for his work designing characters in the Rumble Roses games under the name Shiro Kotobuki, has passed away.
Console/PC, Art

Postmortem: Paradox Development Studio's Stellaris 4
by Henrik Fåhraeus & Rikard Åslund [06.14.16]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris
Console/PC, Indie, Programming, Art, Design, Production, Video

Kojima Productions reveals new game Death Stranding at E3 2
by Chris Baker [06.13.16]
Hideo Kojima appeared on stage at Sony's E3 press conference to unveil a trailer for Kojima Productions' new game, its first since parting ways with Konami. The game will be called Death Stranding.
Console/PC, Art, Design, E3

Does Overwatch have what it takes to become a popular eSport? 2
by Bryant Francis [06.13.16]
What does it take to transition from popular online multiplayer game to successful eSport? We asked a few developers with multiplayer backgrounds for their opinion on Overwatch's chances.
Console/PC, Art, Design

Limbo devs share tips on creating games with striking visuals at GDC Europe  
by Staff [06.10.16]
Come to GDC Europe and learn how Limbo developer Playdead uses graphical programming tricks to achieve striking, high-fidelity visuals in its upcoming game Inside.
Indie, Programming, Art, GDC Europe

Postmortem: Stoic Studio's The Banner Saga 2 6
by John Watson [06.10.16]
"Not a single member of our team is in the same room. We are spread out across the entire globe, from Australia, every time zone of North America, Europe, and reaching all the way to Russia."
Programming, Art, Design, Production

Don't Miss: How Bungie artists forged a new reality for Destiny 11
by Christian Nutt [06.09.16]
In this timeless feature, senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
Console/PC, Art

Video: Designing and animating the heroes of Overwatch  
by Staff [06.08.16]
At GDC 2016, Blizzard's David Gibson took to the stage to break down exactly how Overwatch characters are designed and animated, using his work on the ice-obsessed scientist Mei as an example.
Console/PC, Art, Recruitment, Video, Vault

Get a job: The Witness dev Thekla is hiring a 3D Artist/Animator  
by Staff [06.08.16]
Heads up, artists and animators: The San Francisco-based studio that shipped The Witness earlier this year is now looking to hire "experienced contract artists to help build cool stuff in 3D."
Indie, Art, Recruitment

Video: How Crytek builds 3-dimensional UI for VR  
by Staff [06.07.16]
If you're working on a new VR experience, take a moment to learn from CryTrek how they've learned to build user interfaces within virtual reality.
VR, Programming, Art, Design, Production, Video