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February 20, 2017
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Updates » Art
Devs from Blizzard, Riot, and more will speak at GDC 2017's inaugural VFX Bootcamp!  
by Staff [02.10.17]
GDC 2017 organizers are reminding you to make time to check out all the great talks taking place during the day-long VFX Bootcamp that helps kick off the conference later this month.
Console/PC, Indie, Art, GDC

Don't Miss: Creating a natural movement system for Dying Light 3
by Staff [02.09.17]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design

Road to the IGF: Tobias Zarges' Close  
by Joel Couture [02.09.17]
IGF finalist Tobias Zarges talks about opportunities for introspection in his game Close, as well as what draws the player into open places filled with moments of quiet thought.
Console/PC, Indie, Art, Design, Production, Video, IGF

Get a job: Sony PlayStation is hiring a Senior Environment Artist  
by Staff [02.08.17]
Sony PlayStation is looking for a Senior Environment Artist with a specialized focus on creating environment/level assets to contribute to a triple-A project in Bend, Oregon.
Art, Recruitment

Road to the IGF: Broken Rules' Old Man's Journey  
by Joel Couture [02.08.17]
Old Man's Journeyfollows a senior citizen on his travels across green hills, seaside towns, and sun-drenched shores, with the player guiding him through puzzling environments as he seeks a long lost home.
Indie, Art, Design, Production, Video, IGF

How attending a game expo can land you a job 2
by Brandon Sheffield [02.08.17]
Five case studies of how to use an expo pass to make connections, meet new friends, and find employment.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing, annual Career Guide

Get a job: Zenimax Online Studios is hiring a 3D Environment Artist 1
by Staff [02.07.17]
Zenimax Online Studios in Hunt Valley, Maryland is looking to hire a self-motivated 3D Environment Artist with excellent skills in modeling and texturing.
Art, Recruitment

Blog: Urbanism as a storytelling tool in Nekromega  
by Gamasutra Community [02.07.17]
An approach to urbanism as a storytelling tool, and the story of the urban design of adventure-RPG Nékromegà's opposing cities.
Art, Design

Building audience early with visuals-first development in Ooblets  
by Chris Priestman [02.07.17]
Ooblets already has a large following and many Patreon backers early in development. The makers of the game explain why publicly sharing their game’s development from day one helped them.
Console/PC, Indie, Art, Design, Business/Marketing

Blog: Script and emergent narrative in King Lucas  
by Gamasutra Community [02.06.17]
Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.
Programming, Art, Design

Get a Job: Insomniac Games is hiring a Character Technical Director  
by Staff [02.06.17]
Insomniac Games is looking for a versatile Character Technical Director to create character setups, including the rigging of various heroes, enemies, weapons, and more, for its studio in Durham, NC.
Console/PC, Art, Production, Recruitment

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

Get a job: Skydance Interactive is hiring a 3D Artist  
by Staff [02.03.17]
Skydance Interactive is looking for a talented 3D Artist that is well-versed in organic and hard surface modeling, collision geo, texturing, materials, and has a knack for stylized art.
Art, Recruitment

Disc rot: The silent killer curbing video game preservation 1
by Chris Kerr [02.03.17]
"Whether you're trying to protect your country's cultural heritage or your own collection, it's safe to say that disc rot is a huge, lingering problem."
Art

Hear real talk from fellow devs at GDC 2017's Independent Games Summit!  
by Staff [02.02.17]
From digital psychedelics to reflecting on good, old advice for indie devs that's now maybe totally wrong, there are a lot of great sessions lined up for GDC 2017's Independent Games Summit!
Indie, Programming, Art, Design, Production, Business/Marketing

Here are the winners for GDC 2017 and iam8bit's Art Boss showcase!  
by Staff [02.02.17]
Game Developers Conference are proud to announce the artists selected to take part in the first annual Art Boss showcase, presented at GDC 2017 in partnership with iam8bit!
Console/PC, Indie, Art, GDC

Chat with one of the creators of indie hit Transformice at 12:30 PM EST  
by Bryant Francis [02.01.17]
Want to learn how to build a successful indie MMO? We're talking to Melanie Christin, co-creator of Transformice at 3PM EST.
Console/PC, Art, Design, Video

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF