Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 3, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Video Game Deep Cuts: Nintendo Plays Owlboy  
by Gamasutra Staff [11.14.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Surviving the nine-year development of Owlboy  
by Bryant Francis [11.11.16]
We talked to the team at D-Pad Studio to learn about how they grappled with the emotional and technical challenges of finishing Owlboy.
Console/PC, Programming, Art, Design, Video

Get a job: Telltale Games is hiring a Lead Character Modeler  
by Staff [11.11.16]
Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters with Zbrush and Maya in San Rafael, California.
Console/PC, Smartphone/Tablet, Art, Recruitment

Space Ape Games, Naughty Dog, and Media Molecule honored at TIGA Awards  
by Chris Kerr [11.11.16]
Space Ape Games was the big winner at this year's TIGA Games Industry Awards, with the Transformers: Earth Wars creator taking home two statues.
VR, Console/PC, Smartphone/Tablet, Art, Audio, Design, Production

Phosphor Games Studio is hiring a Lead Game Artist  
by Staff [11.10.16]
Phosphor Games Studio is seeking a Lead Game Artist to create and manage inspiring visual material in Chicago, Illinois.
Console/PC, Smartphone/Tablet, Art

Filling Luna's touchable VR gameworld with 'juicy' feedback  
by Lena LeRay [11.10.16]
Robin Hunicke shares her thoughts about creating a touchable game world with juicy feedback that can serve as an ambassador for the the magic of VR.
VR, Console/PC, Indie, Art, Design, Production, Video

Creating textures for a remastered game comes with a new set of challenges  
by Alissa McAloon [11.09.16]
Freelance CG artist Ana M. Rodriguez explains her process for creating textures in a game like Bioshock: The Colection and talks about how working on a remaster differs from creating new assets.
Console/PC, Art, Design

Blog: The beautiful drawings behind Super Mario Bros. sprites  
by Gamasutra Community [11.09.16]
Game consultant Bryan Cashman compares some new design drawings from Super Mario Bros. and makes some remarkable finds.
Art, Design

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [11.08.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters and other key assets in Burbank, CA.
Console/PC, Art, Recruitment

How Thumper uses striking visuals to complement gameplay at every turn  
by Alissa McAloon [11.08.16]
The rhythmic action game uses its unique visual style to create a sense of urgency and speed while still clearly and quickly communicating important info to players.
Console/PC, Indie, Art, Design

Video Game Deep Cuts: Secret Of Savage Donkey  
by Gamasutra Staff [11.06.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: Using graphics to express character and theme in Owlboy 2
by Staff [11.02.16]
Take a look at this interview with Owlboy creator and art director Simon Andersen where he talks about how he gave the game a memorable and emotive cast of characters using color and strong visual themes.
Console/PC, Indie, Art

Details on GameMaker Studio 2 features roll out as limited beta begins  
by Alissa McAloon [11.02.16]
YoYo Games has announced GameMaker Studio 2, a new development tool that rebuilds the Studio platform with a new UI, node based coding, and overall updated workspaces.
Console/PC, Indie, Programming, Art, Production

Inside takes home top prize at 2016 Unity Awards  
by Chris Kerr [11.02.16]
The winners of this year's Unity Awards have been announced, with Playdead's dystopian platformer taking home the Golden Cube award for best overall game. 
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

See you tomorrow at the inaugural standalone Virtual Reality Developers Conference!  
by Staff [11.01.16]
The first-ever standalone Virtual Reality Developers Conference starts tomorrow! Passes are sold out, so for those of you attending, show organizers have one message: get ready to have a good time!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC

Blog: Creating funny and juicy character animations with Spine basics 5
by Gamasutra Community [11.01.16]
Making sprite switching or flipping assets feel smooth and natural while using Spine can often be a tough challenge. That's exactly why game artist Carlos Cavalcante wanted to break the process down.
Art, Design

Learn about VR ghosts, werewolves, and more at VRDC this week!  
by Staff [10.31.16]
In the spirit of the season, organizers of the Virtual Reality Developers Conference wish everyone a safe and happy evening -- and highlight some of the VRDC talks that are just a little bit spooky.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC 2017 for a behind-the-scenes look at Titanfall 2's textures  
by Staff [10.31.16]
At GDC 2017 Respawn will give a rare look at their approach to efficient texture streaming in Titanfall 2, including their preprocess, their pipeline, useful tools and lessons learned. Don't miss it!
Console/PC, Art, Production, GDC

Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.28.16]
Telltale Games is seeking an Environmental Artist with a strong eye for composition, scene lighting, texture, and color theory to create art assets in San Rafael, CA.
Console/PC, Art, Recruitment

At GDC, see how Agents of Mayhem was crafted using physically-based rendering  
by Staff [10.28.16]
At GDC 2017 James Taylor of Deep Silver Volition will showcase just how you can use physically-based rendering to make a strikingly stylized (and not at all photo-realistic) game like Agents of Mayhem.
Console/PC, Art, Production