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August 24, 2016
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August 24, 2016
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Updates » Art
Don't Miss: 10 seminal game postmortems every developer should read 3
by Alex Wawro [08.01.16]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 2017 Independent Games Festival opens calls for submissions  
by Staff [08.01.16]
Submissions are now officially open for the 2017 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2017 in San Francisco next March.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Get a job: Be an Art Director at Big Fish Games  
by Staff [07.29.16]
Big Fish seeks an experienced hand to join the team as a senior art manager or art director and mentor, manage and lead a team of designers across its portfolio of mobile F2P game projects.
Smartphone/Tablet, Art, Production, Recruitment

Get a job: Shiny Shoe is seeking an Artist  
by Staff [07.28.16]
Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Console/PC, Art, Recruitment

Q&A: Stifled dev on building a horror game around sound 1
by Jeremy Ooi [07.28.16]
Gattai Games' Stifled plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
Indie, Art, Design, Production, Video

Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender†co-creators)†Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Videoball, and the challenge of designing (and selling) simplicity 2
by Joel Couture [07.28.16]
"It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Study: Sexualized female characters in games down over last decade 10
by Bryant Francis [07.27.16]
A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.
Console/PC, Art, Design

Get a job: Double Fine Productions is hiring a Lead Animator  
by Staff [07.27.16]
Double Fine, the studio responsible for Headlander, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2.
Console/PC, Indie, Art, Recruitment

Get a job: Deep Silver Volition seeks a senior Technical Artist  
by Staff [07.26.16]
Saints Row developer Deep Silver Volition is looking to bring on an experienced technical artist to take a senior position at its headquarters in Champaign, Illinois.
Console/PC, Art, Recruitment

Don't Miss: Games from the trash -- A history of the TRS-80 28
by Dale Dobson [07.25.16]
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Developers provide their [spoiler-free] take on Inside 4
by Joel Couture [07.22.16]
"Inside is the most traumatic game experience I've had. But that's exactly why I find it incredible. The game is the perfect compilation of all of my deepest fears."
Console/PC, Indie, Art, Design, Production, Video

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Devs weigh in on the competitive state of Overwatch 3
by Bryant Francis [07.21.16]
We talked to some developers to get their take on what Blizzard is prioritizing in their Overwatch updates, the tweaks they've made to the multiplayer experience, and the competitive mode.
Console/PC, Art, Design, Video

Video: Exploring the art direction of Ninja Theory's Devil May Cry  
by Staff [07.20.16]
At GDC 2013 Ninja Theory's Alessandro "Talexi" Taini spoke to how fashion, music, architecture and other forms of art influenced the studio's efforts to bring the game into the "here and now."
Console/PC, Art, Video, Vault

Get a job: Be a Texture Artist at Telltale Games  
by Staff [07.19.16]
Minecraft: Story Mode studio Telltale Games is looking for an artist to join the team at its San Rafael, California offices to create textures for various art styles.
Console/PC, Art, Recruitment

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [07.19.16]
With Kentucky Route Zero's 4th episode released, look back at this talk from Cardboard Computer's Jake Elliott about how their design process evolved to focus on creating mystery, rather than puzzles.
Indie, Art, Audio, Design

Blog: Pricing pixel art (or, 'Where can I get free pixels?!') 6
by Gamasutra Community [07.15.16]
Choosing pixel art seems to be the remedy for every tight game production budget. Here's some advice to producers and artists alike on what to expect when budgeting for pixel art.
Art, Design, Production

Get a job: Be a Senior Concept Artist at Hi-Rez Studios  
by Staff [07.14.16]
The maker of Smite and Tribes: Ascend seeks an experienced concept artist to join the team at Hi-Rez Studios' Alpharetta, Georgia HQ and take on a senior role.
Console/PC, Art, Recruitment

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Console/PC, Indie, Programming, Art, Audio, Design, Production