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August 31, 2016
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August 31, 2016
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Updates » Art
Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [07.19.16]
With Kentucky Route Zero's 4th episode released, look back at this talk from Cardboard Computer's Jake Elliott about how their design process evolved to focus on creating mystery, rather than puzzles.
Indie, Art, Audio, Design

Blog: Pricing pixel art (or, 'Where can I get free pixels?!') 6
by Gamasutra Community [07.15.16]
Choosing pixel art seems to be the remedy for every tight game production budget. Here's some advice to producers and artists alike on what to expect when budgeting for pixel art.
Art, Design, Production

Get a job: Be a Senior Concept Artist at Hi-Rez Studios  
by Staff [07.14.16]
The maker of Smite and Tribes: Ascend seeks an experienced concept artist to join the team at Hi-Rez Studios' Alpharetta, Georgia HQ and take on a senior role.
Console/PC, Art, Recruitment

Don't Miss: Breaking the NES for Shovel Knight 21
by David D'Angelo [07.14.16]
With Nintendo catering to NES nostalgia via the NES Mini, it's a good time to look back at this classic post from Yacht Club about how they (mostly) abided by the NES' limits in making Shovel Knight.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Blog: Creating quick clouds in Inkscape 2
by Gamasutra Community [07.14.16]
Here's a quick way to create clouds in Inkscape using the circle tool, transparent and gradient fills, and more node adjusting.
Art

Video: The scenography of Kentucky Route Zero  
by Staff [07.13.16]
Kentucky Route Zero developer Tamas Kemenczy breaks down the artistic inspiration for Kentucky Route Zero in this 2014 GDC talk.
Console/PC, Indie, Art, Design, Video

Don't Miss: How Blizzard designs and animates Overwatch heroes  
by Staff [07.12.16]
Overwatch has its first new hero today with the release of support sniper Ana, so it's a good time to look back at this talk from Blizzard's David Gibson on how Overwatch heroes are designed/animated.
Console/PC, Art, Design, Production

Blog: Finding the visual style for your game - a few tips for young artists 1
by Gamasutra Community [07.12.16]
A developer behind the indie game Flat Kingdom explains how his team came to the game's unique oragami-inspired "flat" visuals.
Indie, Art, Design

Get a job: Be a Cinematic Animator at The Odd Gentlemen  
by Staff [07.11.16]
The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King’s Quest chapters -- plus future Odd Gentlemen projects.
Console/PC, Art, Recruitment

Get a job: Hi-Rez seeks a Senior Concept Artist  
by Staff [07.07.16]
The studio behind Smite seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Art, Recruitment

Don't Miss: The secret history of Donkey Kong 9
by Travis Fahs [07.06.16]
As we reach the 35th anniversary of the game that helpd kickstart Shigeru Miyamoto's career, look back at Donkey Kong's complex history of secret development contracts and protracted legal battles.
Console/PC, Programming, Art, Audio, Design, Production

Reminder: Submit your VRDC talk proposals by Friday!  
by Staff [07.06.16]
Heads up: The call for submissions to present talks, roundtables, and panel sessions for the first-ever standalone Virtual Reality Developers Conference ends this Friday, July 8th at 11:59 PM Pacific.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

16 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [07.06.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Texture Artist at Telltale Games  
by Staff [07.05.16]
Tales from the Borderlands developer Telltale Games seeks a Texture Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Q&A: From game jam project to Super SteamPuff  
by Jeremy Ooi [07.04.16]
We got a chance to talk with team from Weyrdworks Studio about their iOS game, and the Kuala Lumpur indie scene.
Smartphone/Tablet, Indie, Art, Design, Video

Don't Miss: Reflections on the afterimage of Final Fantasy VII 14
by Christian Nutt [06.29.16]
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
Console/PC, Programming, Art, Audio, Design, Production

New Paint of Persia tool helps devs rotoscope film into pixel art 1
by Alex Wawro [06.29.16]
Inspired by the sort of rotoscoped animations seen in the original Prince of Persia, one game dev has built a custom tool, Paint of Persia, that you can use to rotoscope your own pixel art animations.
Console/PC, Indie, Art

Get a job: The Odd Gentlemen needs a Cinematic Animator  
by Staff [06.27.16]
Are you a cinematic animator and renowned gentleperson? The developers of the new King's Quest are looking for new talent for their animation team.
Console/PC, Art, Recruitment

Ford dealership acknowledges it lifted Firewatch art for sales promo 4
by Bryant Francis [06.27.16]
A local Massachusetts Ford dealership stumbles onto hot coals with a summer sale promotion that uses key art from Firewatch.
Indie, Art

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Social/Online, Art, Recruitment