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February 7, 2016
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February 7, 2016
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Updates » Art
Road to the IGF: Hanako Games' Black Closet  
by Alex Wawro [01.14.16]
Gamasutra kicks off its 2016 Road to the IGF series of interviews with IGF award-nominated devs by chatting with Georgina Bensley about her remarkable schoolgirl noir mystery game Black Closet.
Indie, Art, Design, Production, IGF

Crumbling tiger, hidden canyon: Creating a graphical effect in Far Cry 4 5
by Gamasutra Community [01.14.16]
The process of creating a cool effect in a triple-A game, from prototype to finished product: "What I needed to work out was a decent enough way of getting the tiger body to dissolve away. Nothing too fancy."
Console/PC, Art

Get a job: The Workshop seeks an experienced 3D Environment Artist  
by Staff [01.13.16]
Marina del Rey-based studio The Workshop seeks an artist with game industry experience (read: shipped games) to join its ranks and work in a senior role on creating a wide variety of 3D game content.
Console/PC, Art, Recruitment

Don't Miss: How Gone Home's design limits lead to a potent story 12
by Leigh Alexander [01.13.16]
Gone Home is elegant narrative, but as a work of design, it's equally so. In this classic feature, Fullbright's Steve Gaynor explains the human story born from a history of environmental design.
Indie, Art, Design

Blog: Creative Commons is not a smart source for video game assets 6
by Gamasutra Community [01.13.16]
Attorney Stephen McArthur: "The Creative Commons licenses are a fantastic tool for sharing ideas and creations, but they lack the protections a sophisticated video game developer needs."
Indie, Art, Audio, Business/Marketing

Get a job: Kabam is hiring a Graphics Engineer  
by Staff [01.12.16]
San Francisco-based mobile developer Kabam seeks a graphics engineer to join the team working on mobile games at Kabam's Los Angeles office.
Smartphone/Tablet, Programming, Art, Recruitment

Get a job: Be a VFX Artist at InXile Entertainment  
by Staff [01.07.16]
The studio responsible for Wasteland 2 is looking for an artist with Unity experience to join the Newport Beach, CA-based inXile and serve as a senior visual effects artist.
Console/PC, Art, Recruitment

Don't Miss: Designing the original X-COM: UFO Defense 1
by Staff [01.07.16]
With Firaxis' XCOM 2 on the horizon, look back at the director of 1994 hit X-COM: UFO Defense sharing the story of designing the seminal tactical strategy sim in this free video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Is Batman hungry? 3
by Gamasutra Community [01.06.16]
"The Kuleshov effect error can be leveraged by game designers to add a little depth to their world. And the best part is that the players themselves who are creating the backstories, justifications, and narratives."
Console/PC, Art

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp  
by Staff [01.06.16]
GDC 2016 organizers highlight a few more informative bootcamp sessions taking place at the March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Production, GDC

Art theft in the Chinese game industry 14
by Gamasutra Community [01.05.16]
"We have many nice looking games here in China; the artists go a long way to make very polished artwork. But the art production schedule set by the developer clearly states that they donít wish to pay for the art design."
Smartphone/Tablet, Art, Production

Best of 2015: The story of Transformice, an indie game with 60M players 17
by Gamasutra Community [12.30.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Indie, Art, Design, Production, Business/Marketing

Why Eastern and Western mobile game map screens are so different 3
by Gamasutra Community [12.30.15]
"Western gamers love open world exploration. By looking into the map, there are so many areas before the players to explore. Looking into Chinese match-3 games, they offer more social features than Western games."
Smartphone/Tablet, Art, Design

Get a job: Particle City seeks a 3D Artist  
by Staff [12.29.15]
The folks at Particle City are looking for an experienced 3D artist to join the team working on the Titanfall mobile game at the studio's Los Angeles, CA headquarters.
Smartphone/Tablet, Art, Recruitment

The importance of a character's pose 3
by Gamasutra Community [12.29.15]
"Our team has a background in animation so we spent a great deal of time and effort into the main poses. Being an action title that had you up close to the enemies, we made sure to place a lot of emphasis into the impact."
Console/PC, Indie, Art

How to make games work for colorblind players 8
by Gamasutra Community [12.28.15]
"The attention programmers pay to squashing bugs should also be given by artists to check and account for art that causes disability and lessens the scope of the player pool."
Indie, Art

The Weird Al of game jams: Making Mutant Veggie Arena  
by Gamasutra Community [12.28.15]
What goes into jamming up a strange game: "After my first Ludum Dare entry about the Amish and this entry about food, I'm starting to feel like the Weird Al of video game development."
Console/PC, Indie, Programming, Art, Audio, Design, Production

Best of 2015: Gamasutra's Top Games, Devs, Events and Trends 1
by Staff [12.23.15]
This is it -- the whole kit and kaboodle. As 2015 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2015: Understanding color, one of game design's most useful tools 11
by Gamasutra Community [12.22.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Console/PC, Smartphone/Tablet, Indie, Art

Blog: 10 of the best 2D game asset sites 6
by Gamasutra Community [12.22.15]
"2D games are making a big come back with the proliferation of mobile games, html 5 and major support of big publishers. Below is a list of top 10 2D games asset store you can find online, some commercial and some free."
Console/PC, Smartphone/Tablet, Indie, Art, Production