Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Trailblazing Sega dev Rieko Kodama to be honored with Pioneer Award at GDC 2019!  
by Staff [01.17.19]
A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
Console/PC, Art, Design, Production, GDC

GDC 2019 offers a wealth of UI/UX talks to help you build better games!  
by Staff [01.16.19]
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

GDC 2019 will host a Classic Game Postmortem of Paperboy!  
by Staff [01.16.19]
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom  
by Staff [01.14.19]
Learn to build better games from the folks behind Insomniac's hit Marvel's Spider-Man, who will be at GDC 2019 in March sharing behind-the-scenes info on everything from traversal to facial animation!
Console/PC, Art, Design, Production, GDC

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Within, Skydance, and more are hiring now!  
by Staff [01.11.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
VR, Console/PC, Indie, Programming, Art, Design, Recruitment

Get a job: Schell Games is hiring an experienced Technical Artist  
by Staff [01.09.19]
Schell Games is currently seeking a talented Senior Technical Artist to join its team and develop high-end 3D experiences for traditional gameplay development as well as location-based attractions.
Art, Recruitment

Photogrammetry case study: Scanning the iconic Treasury at Petra
by Gamasutra Community [01.09.19]
I needed to give a presentation in Jordan on photogrammetry, and I challenged myself to scan the iconic Al-Khazneh of Petra, put it in a game engine, and prepare a presentation, all in the span of three days.
Art

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Heart Machine, FoxNext, and more are hiring now!  
by Staff [01.04.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
Programming, Art, Recruitment

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Come to GDC for an inside look at how Destiny 2 was updated to support HDR  
by Staff [01.03.19]
Come to GDC 2019 to learn the techniques used to achieve high-quality HDR output in Destiny 2 that preserves Destiny's unique look, as well as the lessons learned from the work!
Console/PC, Programming, Art, GDC

Opinion: Here's what 2019 will be like for the game biz 15
by Joost van Dreunen [01.03.19]
In this opinion piece SuperData Research founder Joost van Dreunen examines 10 major trends for 2019, from a fresh wave of consolidations to a fragmentation of PC game marketplaces.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Animating expansion packs for The Witcher 3: Wild Hunt  
by Staff [01.02.19]
CD Projekt Red's Sebastian Kalemba discusses the most important upgrades in CD Projekt RED's pipeline and workflow while producing two expansions for The Witcher 3: Wild Hunt.
Console/PC, Art, Design, Production, Video

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend GDC to see how Bethesda made Elder Scrolls: Blades look good on mobile  
by Staff [12.28.18]
There was no clear demand for a game that switches seamlessly between portrait and landscape orientation, but Bethesda decided to design a game that adapted to both anyway. Why? Find out at GDC 2019!
Smartphone/Tablet, Art, Design, GDC

Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn to do game environment design the Rockstar way at GDC 2019  
by Staff [12.27.18]
Come out to GDC in March and catch this cool talk from Rockstar North's Miriam Bellard that's all about how to think of 3D environment design as "spatial cinematography" to improve your game.
VR, Console/PC, Art, Design

Gamasutra's Best of 2018: The top 10 game developers of the year  
by Staff [12.27.18]
The achievements we saw from game developers, from indie to triple-A, were incredible. Here are the game developers that left an indelible mark on 2018, and pushed the art of game development forward.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing