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May 25, 2013




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Updates » Art
The hard road to the Baldur's Gate remake 6
by Trent Oster [04.16.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

The hard road to the Baldur's Gate remake 6
by Trent Oster [04.15.13]
It's a beloved classic, but making a new version for tablets and contemporary PCs turned out to be a much bigger challenge than the team at Overhaul had anticipated.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Monster Hunter - ugly, but popular 19
by Gamasutra Community [04.12.13]
"Monster Hunter is really becoming the emblem of those video gamers who are genuinely interested in the gameplay, more than any visual frill," says blogger Marco Magnani.
Console/PC, Art, Design, Business/Marketing

How a trip to China made Hero Academy a better game 5
by Gamasutra Community [04.12.13]
How Robot's popular smartphone strategy series took on a new Chinese-themed army for its release in the territory, which made it back into the Western version of the game, too.
Smartphone/Tablet, Art, Design, Business/Marketing

Video: Bungie's world of Destiny, from concept to production 21
by GDC Vault Staff [04.11.13]
Hear the four pillars that guide the world design for Bungie's upcoming Destiny, from art director Christopher Barrett and design director Joe Staten in this free GDC 2013 video.
Console/PC, Programming, Art, Design, Video

Game Developer magazine closing in July 2013 50
by Staff [04.09.13]
Gamasutra parent company UBM Tech is announcing that, as of July 2013, Game Developer magazine will stop printing its physical edition and transition to become a Gamasutra section - details within.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor  
by Staff [04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Video: Brian Moriarty's 'Apology for Roger Ebert' 50
by GDC Vault Staff [04.05.13]
Beyond Zork and Loom creator and Worcester Polytechnic Institute professor Brian Moriarty delivers a defense of Roger Ebert's industry-stirring sentiment that "video games can never be art," given in this video lecture from GDC 2011.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Industry in flux: What we learned from Game Developer's 2012 Salary Survey GDMag Exclusive 20
by Patrick Miller [04.04.13]
The 2012 Game Developer Salary Survey is available in the April issue of Game Developer magazine! U.S. average salaries rose, layoffs continue to trend downwards, and devs are worried about change.
Console/PC, Social/Online, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

A postmortem of Pixeljunk 4am from its lead designer Exclusive 5
by Staff [04.04.13]
"Well, there's music, and there's a PlayStation Move. Off you go." These were the directions given to the team behind the PlayStation Network's unique musical toy.
Console/PC, Programming, Art, Design, Production, Exclusive

Exploring video game animation with a film industry veteran Exclusive 25
by Mike Rose [04.04.13]
Lionel Gallat has been working on animated movies for over 15 years now, serving as animation director on films like Despicable Me and The Lorax. Now he's making video games, and spotting comparisons everywhere.
Console/PC, Indie, Programming, Art, Design, Production, Exclusive

Listen to Fullbright, Harmonix and NYU from the GDC floor  
by Staff [04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Play folk games on the fly with Tiny Games app Exclusive  
by Leigh Alexander [04.03.13]
Can a new app combine the social quality of in-person play without the complex logistics of live events? Hide&Seek's tiny games wants to make a massive catalog of folk games accessible to all.
Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video

Motivation, cross-media pollination and the creative process  
by Staff [04.02.13]
GDC 2013 might be over, but you can relive One Life Left's relentless guest schedule, which includes game experts from Double Fine, Lady Shotgun and Spry Fox. Put these people in your ears now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

GDC Europe 2013's call for talks now open until April 22  
by Staff [04.02.13]
The call for submissions to present talks at this August's Gamescom co-located 2013 Game Developers Conference Europe is now open through Monday, April 22.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC 2013 reveals record 23,000 attendees, next year's show dates 1
by Staff [04.01.13]
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A bit of Kickstarter, a bit of zombies, more on hugging games  
by Staff [03.29.13]
The Official GDC Podcast crew tackles the big topics: Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Linden's Short: Ask yourself if your work is truthful Exclusive 3
by Leigh Alexander [03.29.13]
Authenticity matters and games creators should ensure their work is truthful, says Linden Lab's Emily Short, who's moved by the trend of individual authenticity she's observed at this year's GDC.
Console/PC, Programming, Art, Design, Exclusive, GDC

Interview: Epic goes all-in on HTML5 with UE4 support Exclusive 10
by Frank Cifaldi [03.29.13]
Tim Sweeney and Mark Rein sit down with us during GDC to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC

IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs Exclusive 9
by Leigh Alexander [03.29.13]
Cart Life's IGF booth was spraypainted and hijacked by another game -- thanks to Cart Life creator Richard Hofmeier himself. Learn about the Twine game that's "really dear" to him.
Console/PC, Indie, Programming, Art, Design, Exclusive, IGF