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December 5, 2016
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Updates » Art
Get a job: Telltale Games is hiring an Environment Artist  
by Staff [10.28.16]
Telltale Games is seeking an Environmental Artist with a strong eye for composition, scene lighting, texture, and color theory to create art assets in San Rafael, CA.
Console/PC, Art, Recruitment

At GDC, see how Agents of Mayhem was crafted using physically-based rendering  
by Staff [10.28.16]
At GDC 2017 James Taylor of Deep Silver Volition will showcase just how you can use physically-based rendering to make a strikingly stylized (and not at all photo-realistic) game like Agents of Mayhem.
Console/PC, Art, Production

Blog: The challenges of creating graphics for PC and mobile 1
by Gamasutra Community [10.26.16]
This in-depth article gives hints and tips on optimizing a graphical pipeline on a tight resource budget.
Console/PC, Smartphone/Tablet, Art, Design

Get a job: id Software is hiring a Senior Environment Artist  
by Staff [10.25.16]
id Software is seeking a talented Senior Environment Artist to join the team in Richardson, Texas.
Console/PC, Art

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [10.25.16]
The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
Console/PC, Social/Online, Indie, Art, Audio

7 classic arcade games that can still teach developers lessons today 1
by Stefanie Fogel [10.25.16]
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Console/PC, Art, Design

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a Job: Telltale Games is hiring a Character CG Generalist  
by Staff [10.21.16]
Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
Console/PC, Art

NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

Uncharted 4 artist shares tips on making your game more readable 3
by Alex Wawro [10.19.16]
Naughty Dog's Martin Teichmann sheds light on how environment artists approach their work, and the thought that goes into crafting virtual worlds so that players will forget they're fake.
Console/PC, Art, Design

Get a job: Cryptic Studios is hiring a VFX Artist  
by Staff [10.19.16]
Cryptic Studios is seeking a VFX Artist to bring real-time magic and mayhem to games like Neverwinter, Star Trek, and unannounced projects in Los Gatos, California.
Console/PC, Art, Recruitment

Blog: 5 tips to make your game animations better 9
by Gamasutra Community [10.19.16]
Spryke creator Dave Bleja discusses the game's rich animation style, and shares five animation tips he's picked up over the years.
Art, Design

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [10.18.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters, vehicles, weapons, and props in Burbank, California.
Console/PC, Art, Production, Recruitment

IndieCade announces list of 2016 award winners  
by Alissa McAloon [10.17.16]
Infinite-0 and Diaries of a Spaceport Janitor are among the 12 games that received awards at the 2016 IndieCade festival this past weekend.
Indie, Art, Design, Production

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

15 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [10.14.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (July-September), as I continue my heroic efforts to excavate the best recently-published work.
Art, Design, Production

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video

Getting creative with Game Boy Color compatibility warnings 4
by Chris Kerr [10.10.16]
Have you ever wondered what'd happen if you tried to cram a Game Boy Color cartridge into an original Game Boy? Well, wonder no more.
Console/PC, Art

Game Design Deep Dive: How dark themes and bright art collide in Severed  
by Augusto Quijano [10.10.16]
"We didn't want to dilute the gravity of the situation Sasha is dealing with, but our aim was to portray the weight of the situation, not the gore of it," says Augusto Quijano, concept lead on Severed
Smartphone/Tablet, Art, Design, Video, Deep Dive