GDC 2014: Our lecture recommendations for press
by Simon Carless
"Both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
Road to the Student IGF: Mahdi Bahrami on
by John Polson
"Engare," Persian for "incomplete pattern," is an upcoming experiment from Mahdi Bahrami, the creator of Bo and Farsh . At only 21, this is his third nod by the Independent Games Festival.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF
'What's the best game dev advice you've ever received?'
by Kris Graft
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
User interface design in video games
by Gamasutra Community
A thoughtful and practical guide to how console games build their UIs effectively: "User interface design in games differs from other UI design because it involves an additional element -- fiction."
Console/PC, Art, Design