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February 28, 2017
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Updates » Art
Blog: Urbanism as a storytelling tool in Nekromega  
by Gamasutra Community [02.07.17]
An approach to urbanism as a storytelling tool, and the story of the urban design of adventure-RPG Nékromegŕ's opposing cities.
Art, Design

Building audience early with visuals-first development in Ooblets  
by Chris Priestman [02.07.17]
Ooblets already has a large following and many Patreon backers early in development. The makers of the game explain why publicly sharing their game’s development from day one helped them.
Console/PC, Indie, Art, Design, Business/Marketing

Blog: Script and emergent narrative in King Lucas  
by Gamasutra Community [02.06.17]
Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.
Programming, Art, Design

Get a Job: Insomniac Games is hiring a Character Technical Director  
by Staff [02.06.17]
Insomniac Games is looking for a versatile Character Technical Director to create character setups, including the rigging of various heroes, enemies, weapons, and more, for its studio in Durham, NC.
Console/PC, Art, Production, Recruitment

Road to IGF: Ink Stories' 1979 Revolution: Black Friday  
by Joel Couture [02.06.17]
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
Console/PC, Indie, Art, Design, Production, Video, IGF

Get a job: Skydance Interactive is hiring a 3D Artist  
by Staff [02.03.17]
Skydance Interactive is looking for a talented 3D Artist that is well-versed in organic and hard surface modeling, collision geo, texturing, materials, and has a knack for stylized art.
Art, Recruitment

Disc rot: The silent killer curbing video game preservation 1
by Chris Kerr [02.03.17]
"Whether you're trying to protect your country's cultural heritage or your own collection, it's safe to say that disc rot is a huge, lingering problem."
Art

Hear real talk from fellow devs at GDC 2017's Independent Games Summit!  
by Staff [02.02.17]
From digital psychedelics to reflecting on good, old advice for indie devs that's now maybe totally wrong, there are a lot of great sessions lined up for GDC 2017's Independent Games Summit!
Indie, Programming, Art, Design, Production, Business/Marketing

Here are the winners for GDC 2017 and iam8bit's Art Boss showcase!  
by Staff [02.02.17]
Game Developers Conference are proud to announce the artists selected to take part in the first annual Art Boss showcase, presented at GDC 2017 in partnership with iam8bit!
Console/PC, Indie, Art, GDC

Chat with one of the creators of indie hit Transformice at 12:30 PM EST  
by Bryant Francis [02.01.17]
Want to learn how to build a successful indie MMO? We're talking to Melanie Christin, co-creator of Transformice at 3PM EST.
Console/PC, Art, Design, Video

Use the GDC 2017 Session Scheduler to get the most out of your trip  
by Staff [01.31.17]
PSA: Use the multi-purpose GDC 2017 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming conference has to offer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's a preview of GDC 2017 -- direct from the speakers themselves!  
by Staff [01.31.17]
As you're planning out your GDC 2017 schedule, organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- straight from the speakers themselves!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Variable State's Virginia  
by Chris Kerr [01.31.17]
Variable State's game was nominated for several Independent Games Festival awards, including Best Audio, Excellence in Narrative, Excellence in Visual Art and The Nuovo Award for innovation. 
Console/PC, Programming, Art, Design, Production, Video, IGF

Insomniac Games decries Trump's 'deplorable' immigration ban 10
by Chris Kerr [01.31.17]
UPDATE Ratchet & Clank and Sunset Overdrive developer Insomniac Games has taken a public stand against U.S. President Donald Trump's temporary immigration ban. 
Art, Video

Gammera Nest's Nubla and the indie gaming scene in Spain  
by Lena LeRay [01.30.17]
Spain has been facing a severe economic depression for several years now, but that hasn't stopped its game developers from telling the stories they want to tell.
Console/PC, Indie, Art, Design, Video

Blog: How closing borders kills understanding, and censors art 3
by Gamasutra Community [01.30.17]
Necrosoft Games director Brandon Sheffield explains why as the U.S. closes its borders, we lose out on opportunities for cultural understanding.
Art

Road to the IGF: Jumpsuit Entertainment's She Remembered Caterpillars  
by Joel Couture [01.30.17]
She Remembered Caterpillars fills a woodland with tiny, colorful creatures that can only advance if they're the correct color. Combining these creatures (and creating new colors) helps them pass.
Console/PC, Art, Video, IGF

Blog: How we achieved a painterly look in The Signal From Tölva 3
by Gamasutra Community [01.30.17]
Big Robot's first-person shooter, The Signal From Tölva, delivers a painterly look by aligning technology with the concepts of artist Ian McQue. This post explores that unconventional process.
Art, Design

Video Game Deep Cuts: The Neo Geo Yakuza  
by Gamasutra Staff [01.29.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Neo Geo collecting insanity, Yakuza translations, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Video: Naughty Dog's postmortem of Uncharted 2: Among Thieves  
by Staff [01.27.17]
At GDC 2010, then co-lead game designer Richard Lemarchand earnestly explains the ways in which Naughty Dog faced many entirely new challenges in the creation of their hit game Uncharted 2.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault