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October 9, 2015
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October 9, 2015
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Updates » Art
Harmonix's Matt Boch takes up teaching role at NYU Game Center  
by Chris Kerr [09.10.15]
Harmonix's project director Matt Boch, who currently oversees the studio's Dance Central series, has been appointed visiting associate arts professor at the NYU Game Center.
Console/PC, Art, Design

Submit talks now for VRDC, Summits at GDC 2016!  
by Staff [09.08.15]
The GDC 2016 call for lectures and panels for topic-specific Summits and the all-new Virtual Reality Developers Conference is open now through Friday, October 2nd.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

This Week in Video Game Criticism: From 'Slave Tetris' to Street Fighter's 'Hot Ryu'  
by Kris Ligman [09.07.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 2's 'Slave Tetris' to an unexpected Street Fighter 5 meme.
Console/PC, Indie, Art, Design

Foliage research for a game set in nature  
by Gamasutra Community [09.07.15]
Tombeaux is a game that takes place on a river, so foliage is a must. Here's an example of the detailed research into plantlife that a dev making a realistic game set in nature goes through.
Indie, Art

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 years to create a mobile adventure: A postmortem of Heroki 4
by Gamasutra Community [09.04.15]
"Developing Heroki was an incredible journey that was rewarding on several levels. Weve learned so much about game development and working with a big publisher in the last 5 years."
Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

2D animation pipeline for Political Party Animals 2
by Gamasutra Community [09.03.15]
"I wrote about my decision to stick to frame by frame animation, mostly because its what I know best. Now Ill go into a little bit more detail in the hopes that you guys might pick up a thing or two from it."
Console/PC, Indie, Art

Platforming with paint: Making a splash with INK 2
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Guiding principles from a Far Cry 4 artist 2
by Gamasutra Community [09.02.15]
Now promoted to a senior level at Ubisoft Toronto, Far Cry 4 modeler Jobye Karmaker offers up his "guiding principles" for building game art on that project.
Console/PC, Art

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

Classic Postmortem: Deadly Premonition Exclusive 2
by SWERY et al. [08.31.15]
The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Console/PC, Programming, Art, Design, Production, Exclusive, GD Mag

How working on gross, violent games can mess with developers Exclusive 16
by Alex Wawro [08.27.15]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio, Exclusive

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Roadmap for game art outsourcers  
by Gamasutra Community [08.25.15]
"This article is for all my fellow friends who offer art outsourcing service, companies and freelancers. The first important thing is to identify who would buy artwork."
Console/PC, Smartphone/Tablet, Art, Business/Marketing

Why do all strategy games' App Store icons look the same? 16
by Gamasutra Community [08.25.15]
"And while a face looking directly at you is the most powerful image type, using an angled and expression-filled face helps convey the ideas of action and emotion to potential players."
Smartphone/Tablet, Art, Business/Marketing

Crucial lessons from 7 game jam prototypes that went commercial 6
by Bryant Francis [08.25.15]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Insomniac is hiring an Environment Artist  
by Staff [08.21.15]
The folks responsible for Sunset Overdrive & Ratchet & Clank are looking to hire an artist to work on modeling, texturing and laying out in-game environments at their studio in Durham, North Carolina.
Console/PC, Art, Recruitment

Don't Miss: The all-or-nothing postmortem of Frozenbyte's Trine 9
by Staff [08.20.15]
"Trine had a lot riding on it. If it would not be successful...debts would probably devour the company. But it was also a project full of potential -- Trine was to be the rebirth of Frozenbyte."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Video: How graphics worked on the NES, C64 and other '80s tech 6
by Alex Wawro [08.19.15]
Tech enthusiast David Murray deconstructs how game developers in the '80s managed to create striking multi-colored graphics within the harsh (by modern standards) contraints of systems like the NES.
Console/PC, Art, Video