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February 20, 2017
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Updates » Audio
Go behind the scenes of Hyper Light Drifter's development at GDC 2017!  
by Staff [01.20.17]
At GDC 2017 Hyper Light Drifter devs Alex Preston and Teddy Diefenbach will take you deep behind the journey of creating their indie success, from the design to the nitty-gritty business end.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Steve Golson's postmortem of the classic Ms. Pac-Man  
by Staff [01.18.17]
“I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man lives on.”
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Warren Spector is coming to GDC 2017 to give a Classic Game Postmortem of Deus Ex! 1
by Staff [01.18.17]
Veteran game designer Warren Spector is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game Deus Ex!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Peter Molyneux shares a game dev postmortem of Populous  
by Staff [01.17.17]
In this classic GDC 2011 talk Peter Molyneux explains exactly how he wound up creating Populous, tracing the story back to a rather curious job shipping baked beans to the Middle East in the '80s.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: How video game composers can make you smarter - Part 3  
by Gamasutra Community [01.17.17]
In the last of a three part series, video game music composer Winifred Phillips explores how music enhances focus and cognition in strategy gamers.
Audio

Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!  
by Staff [01.13.17]
Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Pokemon Go and Inside among D.I.C.E. Game of the Year nominees  
by Alissa McAloon [01.12.17]
The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016’s Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design

Lessons learned from a composer turned game developer  
by Alissa McAloon [01.06.17]
After composing music for SimCity and Assassin’s Creed Unity, Chris Tilton remarks on his experiences creating soundscapes for a game created by a studio he founded.
Console/PC, Audio, Design

How World of Warcraft accidentally gained an important audio cue  
by Alissa McAloon [01.05.17]
The light whooshing sound heard when a stealthed enemy approaches a World of Warcraft character is a useful audio cue, but the sound itself was just a side-effect of another development trick.
Console/PC, Social/Online, Audio, Design, Video

GDC 2017 will host a Classic Game Postmortem of Civilization!  
by Staff [01.05.17]
Sid Meier and Bruce Shelley, a pair of game industry luminaries who have together shaped the history of game dev, will be delivering a Classic Game Postmortem on their landmark strategy game Civilization at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Game Design Deep Dive: Creating believable crowds in Planet Coaster 3
by Owen McCarthy [01.04.17]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design, Video, Deep Dive

Video games have pushed music to the background, says Doom composer 3
by Alissa McAloon [01.03.17]
In an interview with Noclip, composer Mick Gordon shares his take on the role music should play in game design and talks about how he created the soundtrack for id Software's latest Doom.
Console/PC, Audio, Video

Don't Miss: Audio engineering on a VR project 5
by Staff [12.29.16]
"In VR, people are more attuned to what sounds feels inside the environment. We cared about creating immersion with a sense of placement in the world."
VR, Smartphone/Tablet, Audio

Attend GDC 2017 and hear how Mafia III's soundtrack got the blues  
by Staff [12.28.16]
In their GDC 2017 session on "'Raising a Ruckus: Bringing the Blues to 'Mafia III'" composers Jesse Harlin and James Bonney will break down how Mafia III was scored.
Console/PC, Audio, GDC

Come to GDC 2017 and hear how Gears of War 4's cutting-edge audio was crafted  
by Staff [12.23.16]
At GDC 2017 Microsoft's Nikunj Raghuvanshi and John Tennant will break down Project Triton, which debuted in Gears of War 4 to deliver detailed scene-dependent wave acoustics in games.
Console/PC, Programming, Audio, GDC

Blog: Video game composers can make you smarter - Part II  
by Gamasutra Community [12.21.16]
Game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In this instalment, she touches on cognition-enhancing tempo.
Console/PC, Audio

Gamasutra's Best of 2016: Top 10 Games of the Year 5
by Gamasutra Staff [12.21.16]
Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production

Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!  
by Staff [12.12.16]
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards.
Indie, Audio, Design, IGF