by Staff [02.12.19]
At GDC 2017 veteran composer Inon Zur takes the stage to explain how Bethesda's Fallout games gained their distinctive soundscapes, and how game makers can inject originality into their soundtracks.
by Gamasutra Community [02.12.19]
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig.
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
by Staff [01.30.19]
If you were entranced by the music of Assassin's Creed: Origins' DLC you can learn from one of composers at GDC 2019!
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends¬†tomorrow¬†(Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
by Staff [01.28.19]
An axe won't be the only thing you recall after you check out some of the 15+ fantastic God of War talks on offer at GDC 2019, each of which offers a unique look at the game's design and development!
by Staff [01.28.19]
Early registration for the 2019¬†Game Developers Conference¬†ends¬†Wednesday, January 30th¬†at¬†11:59 PM Pacific,¬†so¬†take the opportunity to save money on your pass by registering now¬†at a¬†discounted rate!
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3¬†game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
by Gamasutra Staff [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
by Staff [01.25.19]
Larian Studios'¬†Divinity: Original Sin 2 has been called one of the best role-playing games of its time, and at GDC 2019¬†Larian chief Swen Vincke will show you how it was made!
by Gamasutra Community [01.25.19]
The creative and technical challenges of designing video game music are sometimes hard to discuss with people outside the core developer's team. Let's dig in to our process.
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
by Staff [01.23.19]
This is a special Classic Game Postmortem because you get 2 speakers and not 1 but¬†3 Saturn¬†games discussed in-depth: the original¬†Panzer Dragoon, Panzer Dragoon Zwei¬†and RPG¬†Panzer Dragoon Saga.
by Staff [01.22.19]
Alongside fellow producer Mark MacDonald and¬†Tetris Effect¬†director Takashi Ishihara, Mizuguchi¬†will walk you through the game's production journey and share lessons learned along the way!
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
by Staff [01.17.19]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
by Gamasutra Community [01.15.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events.