Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 21, 2013
Trendy Entertainment
Community Manager
Six Foot
Community Manager
MegaMada
Lead Game Designer
Amazon Game Studios
Software Development Engineer, Game Technology
Amazon Game Studios
SDE Lead, Game Engine Evangelist
Sojo Studios
Generalist Game Engineer
Latest Blogs
View All
Post
RSS
May 21, 2013
Using Small Studios As Stepping Stones In Your Career
[
1
]
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
[
1
]
Gamasutra Blog Guidelines - Updated and open for discussion
[
13
]
Press Releases
View All
RSS
May 21, 2013
GAME confirms pre-orders
for Xbox One
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
Microsoft unveils Xbox
One: the ultimate
all-in...
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
Crytek’s
CryENGINE® 3 Already
Primed for...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Audio
Last call: Do you make enough? Take the Salary Survey!
7
by Patrick Miller
[02.20.13]
The Game Developer Salary Survey closes this Friday! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Video: Bungie looks back at the original
Halo
3
by GDC Vault Staff
[02.18.13]
Developers from Bungie's seminal
Halo
discuss how experimentation and communication were key to creating the game, in this lecture from the 2003 Game Developers Conference.
Console/PC
,
Programming
,
Audio
,
Design
,
Production
,
Exclusive
,
Video
Do you make enough? Take the Game Developer Salary Survey
7
by Patrick Miller
[02.11.13]
We can't determine what average salaries are without your help! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
The long, hard fight to get video games noticed at the Grammys
6
by Gamasutra Community
[02.08.13]
By now you've probably heard that Austin Wintory's soundtrack for
Journey
is the first game soundtrack ever nominated for a Grammy, bud did you know that the fight for recognition goes back 13 years?
Console/PC
,
Indie
,
Audio
Journey
wins out at 16th annual DICE awards
6
by Staff
[02.08.13]
Thatgamecompany's
Journey
picked up eight awards, including Game Of The Year at the DICE Awards, in a banner night for the evocative downloadable PlayStation Network title.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
'Road to the IGF' Pt.1: the stories behind this year's top indie games
 
by GDC Staff
[02.07.13]
Gamasutra's 'Road to the IGF' series is showcasing every
2013 Independent Games Festival finalist
- here's the first batch of interviews, including
Kentucky Route Zero
,
Cart Life
and
Incredipede
.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
IGF
How much money do you make? Take the Game Developer Salary Survey!
7
by Staff
[02.04.13]
Game Developer magazine has launched the 2012 Salary Survey! Help us check last year's game industry salary trends, and you could win a Main Conference pass to the GDC event of your choice.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Postmortem:
Initium Squared
squeezes interactive audio out of Unity
5
by Gamasutra Community
[02.01.13]
"When it comes to audio, out of the box, Unity has definitely had its share of criticism. But there’s actually a lot the engine can do if you take the time to look under the hood."
Indie
,
Audio
GDC 2013 adds
Papo & Yo
talk, reminds on Feb 13th reg deadline
 
by GDC Staff
[01.30.13]
The 2013 Game Developers Conference has announced a
Papo & Yo
talk and the return of the '100+ talks in one' Flash Forward event, ahead of the
February 13th early deadline
for pass registration.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Audio
,
Design
,
Production
,
Business/Marketing
Obituary: Award-winning game composer Normand Corbeil
 
by Frank Cifaldi
[01.28.13]
"Normand was not only one of the most talented composers of his generation; he was a formidable person, kind and humble," wrote game development studio Quantic Dream of Corbeil's work on
Heavy Rain
and
Indigo Prophecy
.
Console/PC
,
Audio
Blog: The benefits of cross-function game development
6
by Frank Cifaldi
[01.25.13]
Moving to a truly cross-functional organization is a big leap for a game studio, as tearing down your old structures is never easy. But Hansoft's Samuel Rantaeskola says it may be worth it.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
Blog: Global Game Jam 2013 has begun, here's a beginner's guide
6
by Gamasutra Community
[01.25.13]
Now in its 5th year, the world's largest game jam begins today, and everyone's invited. Game designer Taro Omiya offers his advice for first-timers, or for those who need a refresher.
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Road to the IGF: Lucky Frame's
Bad Hotel
 
by Christian Nutt
[01.25.13]
As part of Gamasutra's Road to the IGF series, Lucky Frame's Yann Seznec shares insights into the music-and-building mobile game
Bad Hotel
, which has been nominated for an audio award.
Smartphone/Tablet
,
Indie
,
Audio
,
Design
,
Exclusive
,
Video
,
IGF
Unity conference goes on a world tour
2
by Frank Cifaldi
[01.23.13]
The makers of the popular development platform Unity are ramping up their conference offerings, announcing that its popular Unite event will be touring the world with seven different events in 2013.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
2013 Independent Games Festival announces Student Showcase winners
2
by Staff
[01.22.13]
The Independent Games Festival Student Competition took in over 300 student-developed games. Here are the eight that made the cut.
Indie
,
Programming
,
Art
,
Audio
,
Design
Get a job: Sucker Punch and others hiring now on the Gamasutra jobs board
 
by Danny Cowan
[01.18.13]
In the latest postings over the last seven days, Gamasutra's
jobs board
plays host to roles in every major discipline, including opportunities at Sucker Punch, Activision, Telltale Games, and others.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Recruitment
Recognizing the best of the best tools
8
by Staff
[01.18.13]
Want to know what the absolute best tools are for developing games? Read Game Developer magazine's 15th annual Front Line Awards, which showcases the essential tech to make games.
Console/PC
,
Indie
,
GD Mag
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
GD Mag Exclusive
Creating audio in a 'core'-friendly Facebook game
1
by Kris Graft
[01.16.13]
"I couldn't just go
Dead Space
on this title and freak out the player with audio," says Loot Drop's Dren McDonald. Here, he reflects on the challenges of creating audio for
Ghost Recon Commander
.
Social/Online
,
Audio
,
Design
GDC 2013 adds talks on bugs, mobile strategy, audio for March event
 
by GDC Staff
[01.16.13]
GDC 2013 has added talks on Ubisoft's bug management, Activision partner Flurry's analytics-derived mobile strategies, and AudioGaming's AAA audio lessons applied to indie mobile development.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Audio
,
Production
,
Business/Marketing
GDC 2013 announces
Spec Ops: The Line
narrative,
FTL
design talks
1
by GDC Staff
[01.14.13]
GDC 2013 organizers have added lectures on
Spec Ops: The Line
's narrative,
FTL: Faster Than Light
's design without a pitch, and much more for this March's event in San Francisco.
Console/PC
,
Indie
,
Audio
,
Design
,
Production
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]