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November 21, 2018
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  • Editor-In-Chief:
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  • Editor:
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  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Audio
Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Composing video game music for virtual reality - Part 3  
by Gamasutra Community [06.15.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, this time discussing composition and recording methods to make music fit into a VR world.
VR, Audio

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get down with the makers of Floor Kids at 3PM EDT  
by Bryant Francis [06.01.18]
We're talking to some of the minds behind Floor Kids starting at 3PM EDT about making their break dancing rhythm game.
Console/PC, Art, Audio, Design, Video

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Chrome temporarily rolls back audio-muting update so devs can prep for the change 5
by Alissa McAloon [05.16.18]
Google has pushed an update to Chrome that essentially rolls back the change that broke audio on a number of web-based games, though the company isn’t considering making the rollback permanent.
Console/PC, Audio

Blog: 2D vs. 3D when composing game music for VR  
by Gamasutra Community [05.16.18]
Game composer Winifred Phillips shares ideas from her GDC 2018 talk, and explores the role spatial delivery can play in music implementation in a virtual reality environment.
VR, Audio

7 games worth studying for their excellent sound design 3
by Richard Moss [05.16.18]
From Battlefield to Her Story to That Dragon, Cancer, devs and game audio experts share the games they think do the best job of providing a rich, nuanced aural experience.
Console/PC, Indie, Audio

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Seismic Games, Telltale, and more are hiring now!  
by Staff [05.10.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Design, Recruitment

Blog: Creating winning video game theme songs - Part 2  
by Gamasutra Community [05.09.18]
A second article in my series about vocal theme songs in video games. In this post I showcase a recent project and feature work-in-progress audio examples to illustrate my approach.
Audio, Design

Perfecting the axe recall mechanic in God of War 15
by Gamasutra Community [05.08.18]
God of War dev Vince Napoli writes in fascinating detail about the ins and outs of fine-tuning the game so it always feels good when the protagonist's magical axe comes flying back to his hand.
Console/PC, Audio, Design

Don't Miss: Designing EVE Online's intelligent music system  
by Staff [05.07.18]
CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how the soundtrack of EVE Online was designed to intelligently complement the actions a player takes.
Console/PC, Social/Online, Audio

Chrome update auto-mutes audio on many web-based games 4
by Alissa McAloon [05.07.18]
Following a recent Google Chrome update aimed at blocking auto-playing video and audio, game developers are noting that their HTML5-based games are being muted as well.
Console/PC, Audio

Sponsored Content
Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Celeste's audio files are now publicly available for devs  
by Emma Kidwell [05.01.18]
Celeste's entire FMOD project has been made available to the public.
Indie, Audio

Sponsored: The 10 best universities for game development programs 1
by 80 LEVEL [04.30.18]
Game development resource 80 LEVEL has analyzed more than 100 schools to compile a comprehensive list of the best universities for game development.
Programming, Art, Audio, Design, Production, Business/Marketing, Student/Education