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September 1, 2014
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Updates » Audio
Implementing environmental acoustics in Smash Hit 10
by Gamasutra Community [05.30.14]
"OpenAL and OpenSL cannot be trusted here, because support for environmental effects is missing in most mobile implementations. As in most cases with multi-platform game development, DIY is the way to go."
Smartphone/Tablet, Programming, Audio

GDC launches this year's State of the European Game Industry survey  
by Staff [05.28.14]
In order to record the state of the game business going into GDC Europe 2014, organizers are polling all European game developers for their thoughts on the future of the industry and their place in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Applying polish: How to make a game more appealing 9
by Gamasutra Community [05.27.14]
"Numerous people have said that polishing a game is one of the most important parts of game development. I will cover some of the methods and techniques I used to polish my game to make it more appealing."
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Production

GDC Europe 2014 adds standout talks by Monument Valley, Luftrausers devs  
by Staff [05.21.14]
The lead designer of mobile hit Monument Valley and Vlambeer co-founder Rami Ismail are two of the latest notable GDC Europe 2014 speakers for the Cologne event taking place this August.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Video: Developers speak their minds from the 2014 Indie Soapbox  
by Staff [05.19.14]
Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Video, Vault

GDC Europe 2014 opens Innovative Games Showcase submissions  
by GDC Staff [05.16.14]
GDC Europe 2014 organizers have opened call for submissions to the first ever European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, GDC Europe

Video: Zork Classic Game Postmortem from GDC 2014  
by Staff [05.09.14]
Infocom co-founder Dave Lebling explains how he created Zork and blazed a trail for interactive fiction game development in a postmortem talk at GDC 2014
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video, Vault

Sleepy Time: A music game about depression, ritual, and insomnia 1
by Gamasutra Community [05.09.14]
"The six songs heard playing through the one-button rhythm game tell many a sad tale, but the way each man helps himself go to sleep might be as old as time: by stroking his own ... guitar."
Indie, Audio, Design

'What's the weirdest bug you've ever encountered?' 13
by Christian Nutt [05.02.14]
Bugs can make your life interesting, so to speak -- but sometimes they make your game interesting, too. Here, developers share their most entertaining mishaps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio

Video: Watch ten devs give smart, rapid-fire microtalks at GDC 2014  
by Staff [05.02.14]
The GDC 2014 Microtalks session is now freely available via the GDC Vault and it's worth watching, with notable industry speakers like Tadhg Kelly, Emily Greer, Austin Wintory, and Elizabeth Sampat.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Video, Vault, GDC

GDC Next 2014 debuts call for talks, reveals themes 2
by Staff [04.30.14]
The future-focused GDC Next show is calling for talk submissions for both GDC Next and the featured App Developers Conference, which will be held in Los Angeles this November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

The poor game developer's toolkit 29
by Gamasutra Community [04.30.14]
"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Welcome to the Future: Creating Trials Fusion's theme song 1
by Gamasutra Community [04.30.14]
Composer Petri Alanko writes about how theme song "'Welcome to The Future' was one of the happiest accidents on the soundtrack."
Console/PC, Audio

Faceware offers new simultaneous video/voiceover capture service  
by Mike Rose [04.29.14]
Middleware developer Faceware Technologies has partnered with translation and audio services company Binari Sonori, in a bid to raise the quality of video and voiceover localization in video games.
Console/PC, Smartphone/Tablet, Audio, Production, Business/Marketing, Video

This Week in Video Game Criticism: The Speed Racer of Games  
by Kris Ligman [04.28.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Adam Saltsman on how Shinji Mikami's Vanquish is the Wachowskis' Speed Racer of games.
Console/PC, Social/Online, Indie, Audio, Design

Electronic music for fun, games, and profit: A complete beginner's guide 14
by Gamasutra Community [04.22.14]
Paul Taylor of Mode 7 Games (Frozen Synapse) shares "the absolute basics with an emphasis on the practical rather than the theoretical" when it comes to getting started with game music.
Console/PC, Indie, Audio

Video: Breaking down the seven-year development of Antichamber 3
by Staff [04.18.14]
Indie developer Alexander Bruce shares his development philosophy and what he learned from creating Antichamber in a postmortem talk given at GDC 2014.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault, GDC

'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe