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December 19, 2014
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December 19, 2014
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Updates » Audio
Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog 1
by GDC Staff [07.02.14]
The Double Fine senior gameplay programmer and experienced public speaker explains her inspiration for pitching an indie-focused talk about dialog system design at GDC Europe 2014.
Console/PC, Indie, Programming, Audio, Design, Production, GDC Europe

Panoramical asks: Why can't music software be a game? Exclusive 4
by Mike Rose [07.01.14]
For David Kanaga, the composer behind games like Proteus, DYAD, and the upcoming Panoramical, some of his favorite games aren't games at all.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive, Video

GDC Europe 2014's 'classic postmortem' is Broken Sword  
by Staff [07.01.14]
Influential game designer Charles Cecil will be delivering a Classic Game Postmortem about the groundbreaking adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014 in Cologne this August.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Get a job: Deep Silver Volition is hiring a Senior Audio Designer  
by Staff [06.30.14]
Are you an experienced audio geek? Deep Silver Volition, known for the Saints Row franchise, is seeking a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Audio, Production, Recruitment

Goat Simulator and SuperData talks revealed for GDC Europe 2014  
by Staff [06.26.14]
The creators of Goat Simulator and an experienced digital games market analyst are the latest notable speakers to join GDC Europe 2014, taking place in Cologne this August.
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Breaking the NES: Developing Shovel Knight 20
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weapon sound design for sci-fi shooters 3
by Gamasutra Community [06.18.14]
"Sound design for games can be as much about the technical as it is about the creative. In this article, we’ll look at each aspect, and how they are intertwined throughout the process."
Console/PC, Smartphone/Tablet, Indie, Audio

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Extracting the DNA of Candy Crush Saga 1
by Gamasutra Community [06.16.14]
A deep dive into how King's hit stacks up as a match-3 game: "Candy Crush has a bad reputation for how it tries to monetize players, a criticism which isn’t fair when looked at against similar games."
Smartphone/Tablet, Art, Audio, Design, Business/Marketing

Catch up on all of Gamasutra's E3 2014 coverage right here!  
by Staff [06.13.14]
E3 2014 is officially over. But you can catch up on all of Gamasutra's developer- and game industry-focused coverage via our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Banner Saga composer's $50,000 fine: The legal perspective 33
by Gamasutra Community [06.13.14]
Composer Austin Wintory (Journey) recently spoke out about the fact that his composer's union is set to fine him for working on game soundtracks. Attorney Zachary Strebeck explains why.
Console/PC, Indie, Audio, Business/Marketing

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

Reminder: European Innovative Games Showcase submissions close on Friday  
by Staff [06.03.14]
GDC Europe 2014 organizers are still seeking submissions to the inaugural European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Implementing environmental acoustics in Smash Hit 10
by Gamasutra Community [05.30.14]
"OpenAL and OpenSL cannot be trusted here, because support for environmental effects is missing in most mobile implementations. As in most cases with multi-platform game development, DIY is the way to go."
Smartphone/Tablet, Programming, Audio

GDC launches this year's State of the European Game Industry survey  
by Staff [05.28.14]
In order to record the state of the game business going into GDC Europe 2014, organizers are polling all European game developers for their thoughts on the future of the industry and their place in it.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Applying polish: How to make a game more appealing 9
by Gamasutra Community [05.27.14]
"Numerous people have said that polishing a game is one of the most important parts of game development. I will cover some of the methods and techniques I used to polish my game to make it more appealing."
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Production

GDC Europe 2014 adds standout talks by Monument Valley, Luftrausers devs  
by Staff [05.21.14]
The lead designer of mobile hit Monument Valley and Vlambeer co-founder Rami Ismail are two of the latest notable GDC Europe 2014 speakers for the Cologne event taking place this August.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Video: Developers speak their minds from the 2014 Indie Soapbox  
by Staff [05.19.14]
Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Video, Vault