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Updates » Audio
Best of 2015: An oral history of developing Deus Ex 5
by Alex Wawro [12.16.15]
15 years ago Ion Storm Austin released its seminal first-person cyberpunk game Deus Ex. Gamasutra spoke to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Programming, Audio, Design, Production

David Brevik will deconstruct Diablo in a GDC 2016 Classic Game Postmortem  
by Staff [12.16.15]
Diablo creator and veteran game designer David Brevik will be delivering a Classic Postmortem of Blizzard North's seminal action-RPG at GDC 2016 in March!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

My process for sound design in Unreal Engine 4  
by Gamasutra Community [12.15.15]
"In this work I will not use the famous audio middleware (Wwise, Fmod) and will achieve the same results only with Unreal Engine 4 (UE4) built-in audio system."
Console/PC, Indie, Audio

Hear how Bloodborne's music was made at GDC 2016  
by Staff [12.15.15]
With GDC 2016 coming up, organizers are excited to announce new talks for the show that will take you behind the music of Bloodborne and inside the chart-topping success of Dots.
Console/PC, Audio, GDC

Gamasutra's Best of 2015: Kris Graft's Top 5 Games 7
by Kris Graft [12.14.15]
Gamasutra editor-in-chief Kris Graft kicks off our year-end top games lists for 2015. And yeah, there's a zombie game on here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Who cares about game audio organizations?  
by Gamasutra Community [12.14.15]
Veteran sound designer Damian Kastbauer presents the results of a survey regarding game audio organizations, and gives further voice to the community.
Audio, Business/Marketing

Best of 2015: How working on gross, violent games affects developers 16
by Alex Wawro [12.10.15]
We often hear how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chatted with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

The Top 10 Game Developers of 2015 11
by Staff [12.09.15]
As the end of the year approaches, it's once again time for Gamasutra Top 10 Developers of the year--and selecting the final 10 was as tough as ever.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The making of System Shock 2 6
by Jonathan Chey [12.08.15]
"This is the story of a young and inexperienced company that was given the chance to develop the sequel to one of the top ten games of all time," opens this classic 1999 System Shock 2 postmortem.
Console/PC, Programming, Art, Audio, Design, Production

Come to GDC 2016 for expert advice on making music for mobile games  
by Staff [12.08.15]
We highlight a fresh pair of neat GDC 2016 talks about the practical challenges of making music and art for games from composer Winifred Phillips and a pair of physically-based game rendering experts.
Console/PC, Smartphone/Tablet, Art, Audio, Production, GDC

CD Projekt comes out on top at The Game Awards  
by Kris Graft [12.04.15]
The Witcher 3: Wild Hunt developer CD Projekt Red came away with the developer of the year award and game of the year award at The Game Awards last night.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Don't Miss: The making of Double Fine's Psychonauts  
by Caroline Esmurdoc [12.04.15]
With Psychonauts 2's crowdfunding campaign underway, we highlight this classic Game Developer magazine postmortem of the original Psychonauts from 2005.
Console/PC, Programming, Art, Audio, Design, Production

Voice interaction and player identity dissonance in games 2
by Gamasutra Community [12.01.15]
"Voice interaction in games is curiously polarizing. Players routinely express frustration with its accuracy, its social awkwardness, its potential for griefing, and its inefficiency."
Console/PC, Audio, Design

Video blog: LittleBigPlanet composer Winifred Phillips on game music 2
by Gamasutra Community [11.27.15]
The composer for God of War and the LittleBigPlanet franchise gives an in-depth interview on her craft as part of an upcoming game music documentary, which she shares in this blog post.
Console/PC, Audio

The technical composer: Using Elias for adaptive music in games  
by Gamasutra Community [11.26.15]
"In this article I am going to set up the system in Elias, along with a new feature called 'tonal stingers' which allows us to add leitmotifs to our music."
Console/PC, Indie, Audio

Blog: How we can level-up our game audio 3
by Gamasutra Community [11.24.15]
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Console/PC, Indie, Audio

Some tips for hiring audio contract work 4
by Gamasutra Community [11.24.15]
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Indie, Audio, Business/Marketing

Get into the mix of Forza Motorsport 6's audio at GDC 2016  
by Staff [11.23.15]
GDC officials highlight a fresh pair of great GDC 2016 race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.
Console/PC, Audio, Production, GDC

The technical composer: Adaptive music in games 3
by Gamasutra Community [11.20.15]
"In the same way that a Technical Sound Designer is a sound designer who also implements those sounds into the game using middleware, a Technical Composer is a composer who implements music into the game using middleware."
Console/PC, Indie, Audio

Get a job: Be a Sound Designer at Digital Extremes  
by Staff [11.19.15]
Ontario-based Warframe developer Digital Extremes is seeking someone who can take care of "sound design for levels, A.I., weapons, U.I, cinematics, animations, marketing, and other gameplay events."
Console/PC, Audio, Recruitment