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October 1, 2016
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October 1, 2016
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Updates » Audio
Past, present, and future of music and audio in VR 6
by Gamasutra Community [03.03.16]
A historical overview of the 3D audio tech promising to be a vital part of virtual reality game design, from its early incarnations, through its tumultuous history, to promising trends for future development in VR music and sound.
VR, Audio

Alt.Ctrl.GDC Showcase: Mike Lazer-Walker's Hello, Operator  
by John Bridgman [03.02.16]
Mike Lazer-Walker's time management sim casts players as a harried telephone operator manually connecting callers. It's controller is a vintage telephone switchboard with a daunting tangle of cables.
Indie, Audio, Design, Production, GDC

Alt.Ctrl.GDC Showcase: Le Chant du Cygne's Palimpseste  
by Joel Couture [03.01.16]
"Our headgear is a controller that enables players to change the color filter through which they look at the screen. Each filter transforms how the game world is perceived."
Console/PC, Indie, Audio, Design, Production, GDC

Don't miss: Building a new Pokémon universe with Black & White 6
by Leigh Alexander [02.25.16]
Another classic Pokémon interview as we near the series' 20th anniversary: Leigh Alexander speaks to to the series' longtime director and composer Junichi Masuda about his ambitions for 2011's Black and White.
Console/PC, Audio, Design

Check out these can't-miss expert VR talks during VRDC at GDC 2016  
by Staff [02.25.16]
With GDC 2016 right around the corner, organizers are proud to quickly highlight some of many great talks from Oculus, Epic and others at the inaugural Virtual Reality Developers Conference in March.
VR, Programming, Art, Audio, Design, Production, GDC

Terrifying players with unstable level design in Layers of Fear 6
by Joel Couture [02.25.16]
" It all boils down to psychology. We get scared in claustrophobic spaces, and we are terrified when we know something is about to happen but we can’t pinpoint what it will be."
Console/PC, Indie, Audio, Design, Video

Inside Blizzard's sound design studio: Bangs and squishes  
by Christian Nutt [02.24.16]
"What really defines a good sound? ... What you might find good, somebody else might not. It's like the common perspective that enough people agree on it, so therefore it's good."
Console/PC, Audio

The quest for creativity in sound design 4
by Gamasutra Community [02.24.16]
"In creating a library of fire spell sounds, I had to consider where our ideas of 'fireball sounds' come from. Films, other games, and our own fire-related experiences -- from the lighting of a match to the whooshing of a gas furnace coming on."
Console/PC, Smartphone/Tablet, Indie, Audio

Can music and sound combat VR sickness in video games? 5
by Gamasutra Community [02.23.16]
Can game music and audio help to solve the problem of VR sickness? Included within: research studies and novel approaches.
VR, Audio, Design

Classic Postmortem: People Can Fly's Bulletstorm GDMag Exclusive 3
by Adrian Chmielarz [02.22.16]
This distinctive and underappreciated shooter was released five years ago today. Here's an in-depth postmortem of the game's development by Adrian Chmielarz that first ran in Game Developer magazine.
Console/PC, Audio, Design, Production, Business/Marketing, History, GD Mag Exclusive

The Legend of Zelda turns 30: 5 things it brought to console games 7
by Jon Irwin [02.19.16]
Happy 30th birthday to The Legend of Zelda! We talked to several designers about how the epochal adventure changed the perception of what a console game could do--and how it personally inspired them.
Console/PC, Audio, Design, Business/Marketing, History

Road to the IGF: Sam Barlow's Her Story Exclusive  
by Alex Wawro [02.17.16]
Developer Sam Barlow opens up about why the game was made and how he wound up using two dusty old VHS players to create one of the the IGF 2016's Grand Prize nominees.
Indie, Art, Audio, Design, Production, Exclusive, IGF

Video game active ambient music and figurative silence  
by Gamasutra Community [02.17.16]
"Video games contain a third category of music that is neither ambient nor narrative; I call this 'active ambient music.'" An analysis of game scores, and what they accomplish as music.
Console/PC, Audio

Ori, Rapture, and Star Wars lead G.A.N.G. award nominations  
by Chris Kerr [02.15.16]
The Game Audio Network Guild has announced the nominees for the 14th annual G.A.N.G. Awards, which will take place on March 17.
Console/PC, Audio

A Grammy category for the game music composer 3
by Gamasutra Community [02.15.16]
"Here's hoping that in the future we'll see a video games category in the Grammy Awards. In the meantime, I'd like to wish good luck to all the talented musical artists up for Grammy awards this year!"
Console/PC, Smartphone/Tablet, Indie, Audio, Business/Marketing

Slow Burn: Environment and mood in Firewatch  
by Katherine Cross [02.10.16]
Firewatch's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
Console/PC, Indie, Art, Audio, Design, Video

Road to the IGF: Learn more about the finalists -- and their games!  
by Staff [02.10.16]
From Darkest Dungeon to Oxenfree to Cibele to The Magic Circle, Gamasutra's Road to the IGF series of interviews with 2016 IGF award-nominated devs is a trove of insightful, charming game dev talk.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Zenimax Online Studios seeks a Sound Designer  
by Staff [02.08.16]
Elder Scrolls Online developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
Social/Online, Audio, Recruitment

Road to the IGF: Red Hook Studios' Darkest Dungeon  
by Kris Graft [02.08.16]
'Developing in Early Access is like working while naked in a transparent cube suspended above Times Square. But Darkest Dungeon is a stronger game for having gone through it.'
Indie, Audio, Design, Production, Video, IGF

New developments in audio and music tech for VR  
by Gamasutra Community [02.04.16]
"We'll look at a brand new audio tech conference that should be particularly interesting to VR folks. We'll also get an overview of a couple of top audio technologies for virtual reality video games."
VR, Console/PC, Smartphone/Tablet, Audio