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September 22, 2014
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Updates » Audio
Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC Taipei Summit 2013 opens reg, reveals speakers  
by Staff [11.15.13]
Registration for the GDC Taipei Summit 2013 has officially begun, with preliminary talks from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more announced.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Call for Blogs: Mobile game development week  
by Christian Nutt [11.14.13]
Next week, Gamasutra will launch a special week of content focused on mobile games -- and we want to hear about your experiences. Find out about having your posts promoted on our front page.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Mobile Games

IGF 2014 sees record Student Competition entries, over 1,000 total 1
by Staff [11.11.13]
Organizers have tallied over 1,000 entries submitted to the 16th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: 6 ways 3D audio can expand game experiences 9
by Gamasutra Community [11.01.13]
Advances in 3D audio could actually fundamentally enhance game experiences. As part of Gamasutra's Advanced I/O week, GenAudio's Michel Henein takes a closer look at how.
Console/PC, Audio, Advanced Input and Output

Discounted GDC Next/ADC registration ends on Thursday 10/31  
by Staff [10.30.13]
Discounted online registration ends October 31st for the inaugural GDC Next and ADC in Los Angeles. Attendees can save up to $200 off admission if registered before the deadline.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next, ADC

The sound design of Ibb & Obb  
by Gamasutra Community [10.30.13]
Tomasz Kaye was the sound designer on indie puzzle platformer Ibb & Obb, and he writes here about not falling into retro game cliches, and underpinning the game mechanics with sound.
Indie, Audio

Call for blogs: Share your expertise in VR, biofeedback and more  
by Christian Nutt [10.28.13]
Today Gamasutra launches Advanced I/O Week. Read on to find out how your contributions can become part of our efforts to inform developers.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing

GDC 2014 Summit submission deadline extended to Nov 1st  
by Staff [10.25.13]
Due to repeated requests, GDC organizers have extended the call for submissions deadline to November 1, 2013 for Summits talks, which will take place during the first two days at GDC 2014 in San Francisco, CA.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

IGF 2014 organizers announce record Main Competition entrants 1
by Staff [10.24.13]
The organizers of the 16th annual Independent Games Festival are proud to announce that the event has once again seen record entries for its latest Main Competition.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

GDC Next partners with USC to give out free passes to USC Game students  
by Staff [10.22.13]
The USC Games program and GDC Next are collaborating to support the next generation of developers by giving out 50 VIP All Access Passes and complimentary Expo Passes to eligible students.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Volunteer applications now open to be a GDC 2014 Conference Associate  
by Staff [10.22.13]
GDC is taking volunteer applications for the GDC 2014 Conference Associate program from now until January 3rd. Volunteers will receive a pass to the show in exchange for about 20 hours of work. Apply today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

This Week in Video Game Criticism: Papers, Please and pop music  
by Kris Ligman [10.21.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Papers, Please and what games have to do with pop music.
Console/PC, Indie, Audio, Design

Video: Oculus VR co-founders on VR's biggest challenges  
by Staff [10.21.13]
What will devs have to relearn for VR? Oculus VR co-founder Palmer Luckey warns about current game design conventions such as pre-cut sequences and straight-ported UIs, don't work well in VR.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Video, VR, Advanced Input and Output

Reminder: GDC 2014 call for Summit talks ends Oct 23  
by Staff [10.21.13]
The GDC 2014 call for lectures and panels for topic-specific Summits focused on free-to-play, indie games, narrative, mobile, QA, education, and localization ends 10/23.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Reminder: IGF 2014 Main Competition deadline ends on Saturday!  
by Patrick Miller [10.18.13]
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Cloud, crowd, and alternative biz models big at GDC Next  
by Staff [10.17.13]
GDC Online's spirit lives on in GDC Next, which will have plenty of talks on F2P, cloud gaming, crowdfunding, microtransactions, subscriptions, new user experiences, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Video: 10 lessons from creating an award-winning PS3 platformer  
by Staff [10.16.13]
"If I've learnt one thing from making this game, it's that people love picking up shiny things," Richard Boeser shares 10 things he and Roland IJzermans learned in making the award-winning ibb & obb.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Insights into audio recording, from two voice directors GDMag Exclusive 1
by Jesse Harlin [10.15.13]
In this reprint from the November 2011 issue of Game Developer magazine, Jesse Harlin speaks with voice directors from LucasArts and Telltale for some industry insights.
Console/PC, Audio, GD Mag Exclusive, GD Mag

Train Jam is a game jam on a train 6
by Kris Ligman [10.15.13]
Gearing up for next year's Game Developers Conference in San Francisco, one organizer has come up with an inspired vision: Train Jam, a 52 hour game jam held aboard a moving train.
Indie, Programming, Art, Audio, Design, Production