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October 22, 2014
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Updates » Audio
Art and tech come full-circle in Sentris Exclusive 1
by Leigh Alexander [01.08.14]
Samantha Kalman is working on Sentris, a unique music game whose funding campaign attracted significant talent -- here, she shares her cross-disciplinary approach to music, art and technology.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Crowdfunding

Learn all about Destiny's customizable character design at GDC 2014  
by GDC Staff [12.30.13]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Ring in 2014 by making a game for the New Year Game Jam  
by Alex Wawro [12.30.13]
The second annual NYGJ is nigh, challenging entrants to create a game in the 48 hours between midnight December 31 and midnight January 2. Champagne, kisses and cheering are optional but encouraged.
Console/PC, Indie, Programming, Art, Audio, Design

Best of 2013: Gamasutra's Top Games of the Year 40
by Gamasutra Staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013. Here they are, all in one place.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The 25 most popular stories on Gamasutra in 2013 Exclusive  
by Mike Rose [12.19.13]
It's clear that 2013 was one of the most exciting and announcement-packed year for video games we've seen -- but which stories were the most searched for, the most read, the most popular?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

More noteworthy devs join IGF 2014's jury panels  
by GDC Staff [12.17.13]
The juries behind GDC 2014's Independent Games Festival will include highly lauded developers deciding the finalists for the Excellence in Visual Arts and Excellence in Audio Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, GDC

The 5 trends that defined the game industry in 2013 Exclusive 6
by Kris Graft [12.13.13]
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

GDC Choice Awards now open for nominations  
by GDC Staff [12.12.13]
Nominations are now open for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Top 10 Game Developers of 2013 Exclusive 17
by Gamasutra Staff [12.11.13]
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Get a Job: Robot Entertainment is looking for a visual FX artist  
by Staff [12.10.13]
"This individual will be key in taking Robotís games to the next level by creating special effects that will bring depth, refinement, and style to our gameplay."
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Recruitment

Call for blogs: The top games of 2013  
by Gamasutra Community [12.09.13]
Evaluate the best games of the year alongside Gamasutra's editors -- by contributing a blog post that tackles the game or games you consider most significant in 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony, Tencent, Blizzard, Ubisoft to speak at this week's GDC Taipei Summit  
by GDC Staff [12.04.13]
The second annual GDC Taipei Summit begins December 5th, 9 a.m. UTC, with onsite registration available starting opening day at the Taipei International Convention Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a Job: Treyarch is looking for a technical animator  
by Staff [12.02.13]
"We are seeking an experienced Technical Animator to join our team. The Technical Animator will produce animation assets and also be the Animation Departmentís facilitator."
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Recruitment

Q&A: How Night in the Woods taps into a real sense of community Exclusive 1
by Kris Ligman [12.02.13]
Gamasutra contributing editor Kris Ligman engages the devs behind the recently crowdfunded game Night in the Woods on its visual style, contemporary tone, and striking the right note with an audience.
Indie, Art, Audio, Design, Exclusive

GDC 2014 passes donated to IGDA student scholarship 1
by GDC Staff [11.27.13]
Game Developers Conference has once again donated 25 All-Access Conference passes for students to attend GDC 2014 via the IGDA scholarship program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC Taipei Summit 2013 opens reg, reveals speakers  
by Staff [11.15.13]
Registration for the GDC Taipei Summit 2013 has officially begun, with preliminary talks from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more announced.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Call for Blogs: Mobile game development week  
by Christian Nutt [11.14.13]
Next week, Gamasutra will launch a special week of content focused on mobile games -- and we want to hear about your experiences. Find out about having your posts promoted on our front page.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Mobile Games

IGF 2014 sees record Student Competition entries, over 1,000 total 1
by Staff [11.11.13]
Organizers have tallied over 1,000 entries submitted to the 16th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: 6 ways 3D audio can expand game experiences 9
by Gamasutra Community [11.01.13]
Advances in 3D audio could actually fundamentally enhance game experiences. As part of Gamasutra's Advanced I/O week, GenAudio's Michel Henein takes a closer look at how.
Console/PC, Audio, Advanced Input and Output