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Interview: Silver Dollar uses XBLIG for its mad experiments
by Mike Rose
[02.22.12]
If you've dabbled in Xbox Live Indie Games, then you'll no doubt have crossed paths with Silver Dollar Games. Gamasutra talks to founder Jon Flook about his upcoming game One Finger Death Punch .
Console/PC , Indie , Console Digital , Exclusive , Business
Road to the IGF: Game Oven's Fingle
by Eric Caoili
[02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle , one of the finalists for IGF's Nuovo Award.
Smartphone/Tablet , Indie , Exclusive , IGF/OnLive , Design
Code Hero teaches programming through gaming
by Mike Rose
[02.22.12]
A new teaching tool for programming called Code Hero has taken it right down to the wire, fulfilling its Kickstarter pledge total of $100,000 just days before it was set to expire.
Console/PC , Exclusive , Programming , Business
The decline of video game retail in the UK
by Matt Matthews
[02.22.12]
In his latest Behind the Numbers column, Gamasutra analyst Matt Matthews examines January's dismal UK game retail sales, comparing the U.S and UK market declines.
Console/PC , Exclusive , Business
Ticket to Ride Pocket devs on the perils of switching tools during development
by Staff
[02.22.12]
In Gamasutra's latest postmortem, Days of Wonder's CTO and lead developer explain how switching to new versions of tools can wreak havoc with schedules.
Smartphone/Tablet , Exclusive , Programming , Production
Opinion: Does the Vita cast too wide a net?
by Leigh Alexander
[02.21.12]
Gamasutra's Leigh Alexander looks at the PlayStation Vita and wonders: does it matter that it's a fine all-around device when its wide-net approach -- and notable weakness in marketing -- may challenge its success?
Console/PC , Exclusive , Business
EA's Bernard Kim on taking The Simpsons freemium
by Chris Morris
[02.21.12]
EA social and mobile vice president Bernard Kim explains to Gamasutra why America's most treasured dysfunctional family just might give the company the Smurfs' Village its portfolio lacks.
Console/PC , Exclusive , Business
Sony: Long-term Vita strategy will avoid PSP-like software 'droughts'
by Staff
[02.21.12]
In a new feature interview , Sony SVP Scott Rohde tells Gamasutra all about the "incredibly vast difference between the launch of PSP and the launch of Vita" and what that means for the future of the new portable.
Console/PC , Exclusive , Business
Road to the IGF: State of Play's Lume
by Eric Caoili
[02.21.12]
As part of Gamasutra's Road to the IGF series, State of Play's Luke Whittaker discusses IGF's Excellence in Visual Arts nominee Lume , and how he helped craft the adventure game's unique aesthetic and concept.
Smartphone/Tablet , Indie , Exclusive , IGF/OnLive , Design
Opinion: Where's that glorious transmedia future?
by Leigh Alexander
[02.20.12]
Gamasutra's Leigh Alexander takes a look at how film and other media are doing at leveraging brands into the world of games, finding slow progress toward that popular transmedia vision.
Console/PC , Social/Online , Smartphone/Tablet , Exclusive , Business
How identity functions in games
by Staff
[02.20.12]
As part of a new Gamasutra feature, Badgeville's Tony Ventrice takes a closer look at identity -- which can be "the opportunity to experiment with changing your persona".
Console/PC , Social/Online , Exclusive , Design
Road to the IGF: Thechineseroom's Dear Esther
by John Polson, Lewie Procter
[02.20.12]
As part of Gamasutra's Road to the IGF series, Robert Briscoe and Dan Pinchbeck of Thechineseroom discuss their mod turned commercial title Dear Esther and its IGF nomination.
Indie , Exclusive , IGF/OnLive , Design
The BBC's big play for the game space, led by Dr. Who
by Christian Nutt
[02.20.12]
Gamasutra speaks to Robert Nashak, head of the BBC's new game division, about the Three Rings-developed MMO Dr. Who: Worlds in Time , along with the Three Rings team.
Social/Online , Exclusive , Business
Kabam: MMO and social cross-pollination is complete
by Staff
[02.17.12]
In Gamasutra's latest feature, Kabam VP Matt Ricchetti argues that the casual social and hardcore social mechanics of Facebook games and MMOs have gelled together into one toolbox, and offers useful heuristics for social game design.
Social/Online , Exclusive , Design
Road to the IGF: Matthew Weise's The Snowfield
by John Polson
[02.17.12]
As part of Gamasutra's Road to the IGF series, indie developer Matthew Weise discusses his IGF Student Showcase-nominated The Snowfield , which tackles the aftermath of war and the despair of loss.
Console/PC , Indie , Exclusive , IGF/OnLive , Design
Management shakeup at APB: Reloaded publisher GamersFirst
by Kris Graft
[02.16.12]
Joshua Hong, CEO of APB: Reloaded publisher and GamersFirst parent K2 Network, has stepped down from his position with the company amid a management shakeup, Gamasutra can confirm.
Social/Online , Exclusive , Business
Sony and Valve: A tale of two hacking responses
by Chris Morris
[02.16.12]
When Sony announced that customer data from its PlayStation Network was accessed by hackers, gamers and the media were furious. So why did Valve seem to get a pass under similar circumstances?
Console/PC , Exclusive , Business
Ngmoco's Cousins: Tablets more like consoles than smartphones
by Staff
[02.16.12]
As part of a new Gamasutra feature on whether tablets will leapfrog consoles in game graphics, quality and appeal, the outspoken head of Ngmoco's new Stockholm, Sweden-based studio, Ben Cousins, offers his take on what will be crucial in creating a tablet game.
Smartphone/Tablet , Exclusive , Design
Tecmo Koei: Japan's culture a 'huge treasure' in competitive market
by Leigh Alexander
[02.16.12]
Tecmo Koei's veteran Dynasty Warriors producer Kenichi Ogasawara says that rather than trying to ape ideas of "Western" games, Japan can compete by finding new ways to communicate its cultural treasures.
Console/PC , Exclusive , Business
Road to the IGF: Amanita Design's Botanicula
by Tom Curtis
[02.16.12]
As part of the continuing Road to the IGF series, Gamasutra speaks to Amanita Design to learn more about its newest point and click adventure game, the whimsical and visually-striking Botanicula .
Console/PC , Exclusive , IGF/OnLive , Art , Design