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Latest Features
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February 22, 2012
 
arrow Postmortem: Days of Wonder's Ticket to Ride Pocket [1]
 
arrow Sponsored Feature: Canada - Scoring High as a Game Nation [1]
 
arrow The Vita Interview [18]
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Latest Blogs
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February 22, 2012
 
Piracy and the four currencies [4]
 
The Secondary Costs of Outsourcing [9]
 
Sixty to Zero [3]
 
The Combinatorial Itch [5]
 
God Games and the Superman Complex [12]
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Latest Jobs
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February 22, 2012
 
Spark Unlimited, Inc.
Senior Graphics Engineer
 
Avalanche Studios
Graphics Programmer, New York
 
Penn State Erie, The Behrend College
Interactive Media Game Development Faculty Position
 
BioWare Austin
Marketing Analyst
 
Spark Unlimited, Inc.
Lead Gameplay Engineer
 
Playdom
Server Programmer
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Latest Press Releases
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February 22, 2012
 
Hektische Feuergefechte
und neue Waffen
für...
 
Combat Arms Whips up a
Gun Frenzy
 
MocoSpace Unveils Five
New HTML5 Mobile
Social...
 
Waveform arriving on
Steam in early March!
 
GAME INSIGHT ANNOUNCES
NEW SAN FRANCISCO...
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
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Jennifer Sulik
Recruitment:
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News

News » Exclusive
 
 
Interview: Silver Dollar uses XBLIG for its mad experiments Exclusive
by Mike Rose [02.22.12]
If you've dabbled in Xbox Live Indie Games, then you'll no doubt have crossed paths with Silver Dollar Games. Gamasutra talks to founder Jon Flook about his upcoming game One Finger Death Punch.
Console/PC, Indie, Console Digital, Exclusive, Business
 
 
 
Road to the IGF: Game Oven's Fingle Exclusive
by Eric Caoili [02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle, one of the finalists for IGF's Nuovo Award.
Smartphone/Tablet, Indie, Exclusive, IGF/OnLive , Design
 
3
Code Hero teaches programming through gaming Exclusive
by Mike Rose [02.22.12]
A new teaching tool for programming called Code Hero has taken it right down to the wire, fulfilling its Kickstarter pledge total of $100,000 just days before it was set to expire.
Console/PC, Exclusive, Programming, Business
 
4
The decline of video game retail in the UK Exclusive
by Matt Matthews [02.22.12]
In his latest Behind the Numbers column, Gamasutra analyst Matt Matthews examines January's dismal UK game retail sales, comparing the U.S and UK market declines.
Console/PC, Exclusive, Business
 
 
Ticket to Ride Pocket devs on the perils of switching tools during development Exclusive
by Staff [02.22.12]
In Gamasutra's latest postmortem, Days of Wonder's CTO and lead developer explain how switching to new versions of tools can wreak havoc with schedules.
Smartphone/Tablet, Exclusive, Programming, Production
 
25
Opinion: Does the Vita cast too wide a net? Exclusive
by Leigh Alexander [02.21.12]
Gamasutra's Leigh Alexander looks at the PlayStation Vita and wonders: does it matter that it's a fine all-around device when its wide-net approach -- and notable weakness in marketing -- may challenge its success?
Console/PC, Exclusive, Business
 
1
EA's Bernard Kim on taking The Simpsons freemium Exclusive
by Chris Morris [02.21.12]
EA social and mobile vice president Bernard Kim explains to Gamasutra why America's most treasured dysfunctional family just might give the company the Smurfs' Village its portfolio lacks.
Console/PC, Exclusive, Business
 
7
Sony: Long-term Vita strategy will avoid PSP-like software 'droughts' Exclusive
by Staff [02.21.12]
In a new feature interview, Sony SVP Scott Rohde tells Gamasutra all about the "incredibly vast difference between the launch of PSP and the launch of Vita" and what that means for the future of the new portable.
Console/PC, Exclusive, Business
 
1
Road to the IGF: State of Play's Lume Exclusive
by Eric Caoili [02.21.12]
As part of Gamasutra's Road to the IGF series, State of Play's Luke Whittaker discusses IGF's Excellence in Visual Arts nominee Lume, and how he helped craft the adventure game's unique aesthetic and concept.
Smartphone/Tablet, Indie, Exclusive, IGF/OnLive , Design
 
12
Opinion: Where's that glorious transmedia future? Exclusive
by Leigh Alexander [02.20.12]
Gamasutra's Leigh Alexander takes a look at how film and other media are doing at leveraging brands into the world of games, finding slow progress toward that popular transmedia vision.
Console/PC, Social/Online, Smartphone/Tablet, Exclusive, Business
 
 
How identity functions in games Exclusive
by Staff [02.20.12]
As part of a new Gamasutra feature, Badgeville's Tony Ventrice takes a closer look at identity -- which can be "the opportunity to experiment with changing your persona".
Console/PC, Social/Online, Exclusive, Design
 
1
Road to the IGF: Thechineseroom's Dear Esther Exclusive
by John Polson, Lewie Procter [02.20.12]
As part of Gamasutra's Road to the IGF series, Robert Briscoe and Dan Pinchbeck of Thechineseroom discuss their mod turned commercial title Dear Esther and its IGF nomination.
Indie, Exclusive, IGF/OnLive , Design
 
3
The BBC's big play for the game space, led by Dr. Who Exclusive
by Christian Nutt [02.20.12]
Gamasutra speaks to Robert Nashak, head of the BBC's new game division, about the Three Rings-developed MMO Dr. Who: Worlds in Time, along with the Three Rings team.
Social/Online, Exclusive, Business
 
 
Kabam: MMO and social cross-pollination is complete Exclusive
by Staff [02.17.12]
In Gamasutra's latest feature, Kabam VP Matt Ricchetti argues that the casual social and hardcore social mechanics of Facebook games and MMOs have gelled together into one toolbox, and offers useful heuristics for social game design.
Social/Online, Exclusive, Design
 
1
Road to the IGF: Matthew Weise's The Snowfield Exclusive
by John Polson [02.17.12]
As part of Gamasutra's Road to the IGF series, indie developer Matthew Weise discusses his IGF Student Showcase-nominated The Snowfield, which tackles the aftermath of war and the despair of loss.
Console/PC, Indie, Exclusive, IGF/OnLive , Design
 
 
Management shakeup at APB: Reloaded publisher GamersFirst Exclusive
by Kris Graft [02.16.12]
Joshua Hong, CEO of APB: Reloaded publisher and GamersFirst parent K2 Network, has stepped down from his position with the company amid a management shakeup, Gamasutra can confirm.
Social/Online, Exclusive, Business
 
47
Sony and Valve: A tale of two hacking responses Exclusive
by Chris Morris [02.16.12]
When Sony announced that customer data from its PlayStation Network was accessed by hackers, gamers and the media were furious. So why did Valve seem to get a pass under similar circumstances?
Console/PC, Exclusive, Business
 
 
Ngmoco's Cousins: Tablets more like consoles than smartphones Exclusive
by Staff [02.16.12]
As part of a new Gamasutra feature on whether tablets will leapfrog consoles in game graphics, quality and appeal, the outspoken head of Ngmoco's new Stockholm, Sweden-based studio, Ben Cousins, offers his take on what will be crucial in creating a tablet game.
Smartphone/Tablet, Exclusive, Design
 
8
Tecmo Koei: Japan's culture a 'huge treasure' in competitive market Exclusive
by Leigh Alexander [02.16.12]
Tecmo Koei's veteran Dynasty Warriors producer Kenichi Ogasawara says that rather than trying to ape ideas of "Western" games, Japan can compete by finding new ways to communicate its cultural treasures.
Console/PC, Exclusive, Business
 
 
Road to the IGF: Amanita Design's Botanicula Exclusive
by Tom Curtis [02.16.12]
As part of the continuing Road to the IGF series, Gamasutra speaks to Amanita Design to learn more about its newest point and click adventure game, the whimsical and visually-striking Botanicula.
Console/PC, Exclusive, IGF/OnLive , Art, Design
 
   
 
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